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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxaslogs2023-03-18 09:50 am
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EVENT #12: INVOCATION - IC EVENT LOG (PART 2)

Event #12 - Invocation ( 2 )

As Week 3 approaches around March 6th, faction officials will begin to reach out to characters for information they've uncovered that hasn't been reported. Although Thorne, the Free Cities, and Solvunn have traditionally been at odds, the three nations have come together under these unique circumstances,, and will continue to cooperate until the Lost have been recovered. With Nocwich open as a base of operations, the Spared will have a neutral location to meet in person without border restrictions.

How events proceed will depend in part on your actions. If you're one of the Spared, you can join a team or stay back to prepare and coordinate. If you're one of the Lost, you can escape or remain behind to help others break free.

NOTES

  1. For a rough TIMELINE, the Lost's breaking free and the Spared's coordination efforts will take place 2-3 days into Week 3. Leading into Week 4, the Spared will send out their teams to retrieve the Escape and Holdout Groups. Though there's some narrative wiggle room for who returns and when, characters should only participate in one team or group to keep things organized.

  2. A Coordination Post will be used for communications between mods and players both. You can request dice rolls, start investigations, submit or review notable incidents, and begin in-person network-style threads with each other to quickly play out IC interactions. Review the post for forms and other details to fully participate in this event.

  3. The Network will function properly again for the Lost who have escaped. The ones who remain captured will continue to experience disruptions similar to Part 1.

Please don't hesitate to ask us questions or clarification, even if you feel it might be a minor detail. This event contains a lot of information to go over, so we're happy to guide you through anything that requires further explanation. We'd much prefer you ask to avoid any misunderstandings or confusion!
Week 3
By now, several discoveries have been made. You've explored nearly every angle you can. It's time to take what you've learned and do something about the situation, whether you're trapped inside the dark cave or trying to bring your friends home.
Escape | The Lost
CW: Disturbing imagery (text and visual), death, dark and horror-based themes.

The past two weeks have been a harrowing experience, but you're still alive. Though the situation's worsened in some aspects, you've gained advantages in others. You might've formed unexpected allies from the other side, discovered hidden clues, or retrieved weapons and tools.

Moreover, the Acolytes don't seem quite so sure of themselves anymore, do they? Ever since the ritual, they've been watching nervously, as though they aren't confident in what's coming next. Some of you even managed to reveal one of their faces, exposing a weakness.

As you listen to the rattle of chains and scraping of metal on stone, you fear something much worse awaits you. Is it time to strike? Do you work on your own or rally the others? That's up to you, but one thing's evident: you can't sit around much longer.
Players can narrate the commotion and escape how they like, using the details described below. The Acolytes will retaliate and try to stop escape attempts. Killing and attacking them is possible with no need to request a roll, but enough will survive to subdue anyone left behind.

Characters don't need to willingly sacrifice themselves to remain captured. They can also be too injured to leave or fail to make it in time.
The First Domino (Breaking Out)
When the final shrine was unlocked late in Week 2, fleshy pillars rooted themselves into the cavern floor. As your third week in the cave crawls along, the trunk-like pillars begin to move.

A low groan shakes the ceiling above. Rocks fall along with bits and pieces of the bulbous organic prisons attached to the high walls. Chunks of melted flesh from decomposing bodies within the plantlike traps splatter below. Were it not obvious before, it is now: the pillars are legs belonging to a creature. A very large creature.

◎ Unleashed
The creature is not interested in fighting. Instead, it begins to leave. As it does, it takes portions of the ceiling with it, tearing holes above and below. People scurry beneath its feet and are crushed like ants. It does not discriminate between the Acolytes and the natives who are captured.

But it does avoid you and the other Summoned. Either it can't see anyone except you, or it recognizes you and associates you with those who freed it. Regardless, you are spared its destructive path. It lumbers off, dragging thorny vines that whip behind it. Crumpled pieces of the shrines and mangled bodies stick to its massive feet. You can't see where the creature is going, but later you might realize it has vanished into the ocean.

The brief chaos has left you with several openings:

  • Seawater spills from unseen crevices above, flowing down the walls. Several Acolytes are dead, reducing their numbers.

  • The already weakened cracked wall crumbles further, granting you an easier path to the webbing behind it.

  • Equally weakened is the sealed opening where a smaller but deadly creature was previously trapped. A couple of determined hands could free it for a distraction. Beware - it's hungry.

  • If the boulder hasn't already been pushed out of the way, the rumbling ground and smashed walls might help you finish the job.
Do you grab a weapon and attack the Acolytes while they're disoriented? Do you help save the injured natives? Are you focused on what lies behind the boulder and cracked wall? Do you free the trapped beast? Decide quickly - this could be your only chance.

◎ Opening the Door
Although the ceiling's been torn open, no open sky is revealed. Climbing up is difficult. You'll have to look elsewhere to escape. Once the boulder is removed and the cracked wall is torn down, you'll notice orange sparks that run between the strange bulb behind the boulder and the dense webbing across the cave.

Are you brave enough to reach into the pulsing bulb? If you do, you'll find thick vines connected to its beating heart. Each time a vine is forcibly pulled away and disconnected, the webbing begins to loosen, forming a small opening - but letting go will close the webbing right up again.

The more vines are disconnected, the larger the opening. It'll take 2-3 of you to make an opening large enough for people to go through... and from how quickly it closes, anyone who volunteers understands that they won't be escaping with the rest.

◎ Escape Routes
Do you trust what lies beyond the webbing? Looking through reveals only the dark abyss. You have no idea what's out there, but it can't be worse than what's in here. Can it?

If you don't trust the webbing and have the strength, you can swim down through an opening in the floor, left behind by the giant earlier. It's filled with cold ocean water. If you make it, you'll see a standard portal hidden in the depths.

Choose your path. Each one will spit you out somewhere a little different, but you'll have the chance to look for and meet up with others who took the other route.

If you're one of the Lost keeping the webbing open, you could try to dive for the underwater portal, but you won't make it. The portal will shatter quickly once the vines are released.

◎ Josselyn Creed | Interact
Josselyn Creed is difficult to spot in the commotion but not impossible. A few of her most faithful protect her. She wears a unique robe compared to the others. Her hood is lowered, revealing her brown hair tied in a bun that may be recognizable to some. Her mask is in place.

While she'll escape in the end, she isn't immune to harm. You can try to stop her and, in the process, perhaps contribute to what happens to her as she flees or afterwards.

◎ The Mysterious Acolyte | Interact
Along with the natives who might need your assistance escaping, there's also the strange pair whom a few interacted with. The Mysterious Acolyte and the Unknown Stranger will appear lost and uncertain in the pandemonium.

Some of you promised to help them escape, but saving them comes with a cost: at least one of you must exchange your place in the Escape Group for both of them. She will not leave without her brother, the Unknown Stranger. Her refusal will cost one of the Summoned their place.

Players can decide how the scenario plays out. At least one character must their place in the Escape Group so that the Unknown Stranger makes it through first. Only then will the Mysterious Acolyte follow.

Characters holding open the webbing and vines are not eligible. A sacrifice can only count for one outcome.

Into the Cold (Escape Group)
The first thing you notice is the biting cold. The sky is beginning to lighten. For once, you can breathe in the fresh air. But where are you, really?

◎ Gathering Your Bearings
Though spring is on its way, the mountains are a tundra. Temperatures are cold, though not as terrible as they'd have been in the dead of winter. Maybe you've stolen some warm clothes off the dead before the escape? Or, if you've been kind to the Abraxan natives who shared the ordeal with you, they'll offer supplies and equipment in return. It isn't much, but it could make all the difference if you're in dire straits.

  • If you swam through the WATER PORTAL, it'll spit you up in an open cave. Wet and cold as you are, at least you've found shelter. Keen eyes might spot an unusual trail of glitter. Follow it to a tiny hidden hot spring. Soaking in the shimmering water are a few mischievous but harmless creatures. One was accidentally set loose at the Peace Summit many months ago, showering multiple attendants in a shimmery sheen. Large beast-like prints are nearby, though, so best not to stay long. Still, it's a nice reprieve while you can get it...as long as you don't mind being coated in glitter.

  • If you went through the DENSE WEBBING, it'll spit you up on a frozen lake. Cracks will begin to form as more and more land on the surface. You'll need to find solid ground quickly. Take care - a large shadow lurks beneath the thinning ice. If there's too much commotion or excessive movement, it'll realize there's prey above and begin to thrash, disturbing the delicate ice further.

◎ Temporary Relief
Though some healing abilities and magic have returned, the wounds caused by the ritual don't seem to recover properly. They aren't getting worse, but it's troubling. Your mind could remain confused or disturbed. Even those who were successfully cured will discover the lesions heal much slower than other injuries.

As the days wear on, you might feel a strong pull from the Singularity that leads you into the Horizon. This is especially so if you remain under the ritual's influence. If you give in to the urge and find a safe moment to enter, you can go in without as much difficulty as before.

You won't land where you intend, but you might find one of the Spared within. Somehow, the Singularity has brought you together. Something compels you to reach out and make contact. When you do, you'll feel a gentle warmth. You might not know what's happening, but it feels right.

When you depart from the Horizon, effects from the ritual have lessened by a noticeable degree. They'll stay that way for the next day or so, giving you the strength to keep going.

◎ Preparing for the Night
What you do next is entirely up to you. You can organize with your fellow escapees, go off on your own, or try to bring the two groups together. Boars, rabbits, and foxes can be hunted. The surrounding snow can be boiled for safe drinking water.

Even more fortunate, your powers will return - to a degree. Stronger abilities might take longer to return fully, but elemental spells, modest healing, and enhanced senses or traits can be accessed. And you might find that messages on the Network are no longer distorted.

Not all is safe and well: though the first few days are quiet, the mountains aren't without the usual predators. Wolves howl, and large gryphons soar the sky. They're wary of people and are unlikely to attack, but that doesn't mean you should let your guard down. In the wild, you never know. As you enter Week 4, more formidable threats could arise.

Sacrifice (Holdout Group)
Maybe you're one of the unlucky souls, or maybe you chose to sacrifice your place for others. However it came about, both escape paths close, and the Acolytes inside the cavern overwhelm you and the rest once more. Those left behind are a mixture of native Abraxans and the Summoned. The ground is sticky with blood and viscera.

Forcibly, violently, you're led or dragged deeper and deeper down the stone paths to the altar room where the rituals took place. The Acolytes push as many of you in there as they can and seal the door - and if a few limbs are caught in the way, that's just too bad. Someone with you, perhaps one of the natives, ends up with a crushed finger or hand as the doors slam shut.

Not everyone is pushed inside in the end. In the Acolytes' rush to contain the Summoned, a few Abraxan natives are left outside the doors with the remaining Acolytes. When you hear their cries through the sealed barrier, you have to ask yourself if you're truly the lucky ones.

◎ The Altar Room
The altar is built of bone. The husks of now-empty bodies are piled into a macabre amalgamation. It's not meant to house anyone for long. Supplies are limited. Water trickles into a small pond used for the Acolytes' rituals. There are bowls of hardened bread. Sealed crates contain more mushrooms. They're edible, but some might carry psychedelic side effects. If you've succumbed to the ritual, though, you might not consider that a downside.

While not as open or large as the cavern you came from, you can explore the altar room for any potential answers to where you are and how to escape. The entrance is sealed tight. Outside, you can hear the Acolytes - and that might be important for later.

Since the door is magically sealed, nothing can come in or out...except the Bone Serpent, whose legs continue to slink down from above to snatch unsuspecting victims. Blood drips from above, possibly from one of its missing legs.

Now and then, something bangs on the door. Is it the creatures you unleashed before? The beasts that were never contained? You can try to follow the Bone Serpent to see where it leads or maybe even glimpse the creature beyond its thorny limbs, but that's a high risk. The consequences could be dire.

◎ Slow Flood
The destruction seems to have broken what prevented you from using the Network. You can now communicate with the Spared and the Escape Group uninterruped.

Unfortunately, the chaos has also dislodged the structure of the entire cavern. Husks of limbs crumble to the floor. The ground grows moist. Bit by bit, water begins to collect in small puddles. More drips through cracks in the walls and ceilings. The rocky floors offer higher ground, but that'll only last for so long.

As slow as it is, there's no denying the dread that washes over you: the cavern is flooding, and it's seeping through into the altar room. Some of the captured natives look uneasy. Others are too injured to help themselves. You can try to plug the leaks. Though the idea might strike you as morbid, the bodies of the dead can be used to keep some of the water at bay.

◎ Temporary Relief
Wounds caused by the ritual don't seem to recover properly. Your mind could remain confused or disturbed. Even those who were successfully cured will discover the lesions heal much slower than other injuries.

As the days wear on, you might feel a strong pull from the Singularity that leads you into the Horizon. This is especially so if you remain under the ritual's influence. If you give in to the urge and manage to find a safe moment to enter, you can go inside without as much difficulty as before.

You won't land where you intend, but you might find one of the Spared within nonetheless if you wander through. Somehow, the Singularity has brought you together. Something compels you to reach out and make contact. When you do, you'll feel a gentle warmth. You might not know what's happening, exactly, but it feels right.

When you depart from the Horizon, effects from the ritual have lessened by a noticeable degree. They'll stay that way for the next day or so, giving you the strength to keep going.

Coordination | The Spared
You might have compromised a few morals to get what you want - if you had any in the first place - but regardless of how you got here, you and the other Summoned have gathered enough information to proceed. Of course, there are still a few details to iron out. How will you approach the island without compromising the Lost? What spells and resources are required? What needs to be done so that survivors have a safe place to rest and recover once they're home? And what about the ritual inflicted upon them?

Players are encouraged to organize teams, rescue efforts, and tactics with each other. The details outlined below are to provide a starting point and some guidance but are by no means the only options available.

Nocwich
Thanks to a request by one of the Summoned in the Free Cities, Nocwich's doors are opened as a neutral meeting ground for the Spared from all three major nations. Some officials will also be arriving to monitor the situation.

◎ Ritual Details (Sten) | Interact
Sten, one of the Nocwich ambassadors for the Lunae, received a request to help find a cure for the ritual. To do so, he wants to first learn as much about the ritual as he can. Anyone with information can come forward either in person or with a note - anonymous or not. While he'd prefer to put a name to the face, Nocwich won't interfere with the Summoned's desire to protect themselves and their secrets.

Sten will be available in Oleuni Square, in one of the many tents. Pale-haired and scarred, he's warm and friendly to everyone. Due to Luna's connection to Solvunn, he has some knowledge of High Magic, although the traditions of the werewolves are different. While he can't hold long meetings, he'll make time to see everyone who has something important to tell him about the ritual - and if you need a little extra reassurance, he'll offer that, too.

◎ Oleuni Square
Normally a thriving marketplace, Oleuni Square has been repurposed. In the northeastern corner, a collection of tents have been set up. Most are utilitarian but others are covered with homemade blankets to help cover imperfections. The Lunae have come to lend their aid. Volunteers help set up tables and supplies. Others guard the area and the portals. A communal cooking area is available to provide hot meals.

You can make use of the tents for talking strategy, organizing supplies, and other meetings. Nearby inns are available for sleeping free of charge, although one of the inns is closed so that it can be converted into a temporary infirmary. Faction officials and employees are available, as well. You can consult them on tactical advice, resources, and the lay of the land.

Early in Week 3, a few representatives from Ikorr arrive with a supply of their sacred sap. With the sap and the metal ore from the Lunae, you can fashion supplies and potions from raw materials.

The mood around the makeshift camp is somber but hopeful. As one of the Summoned, you'll have control of the situation and can work with a variety of officials and locals to arrange what you need.

Reevaluating Plans
Shortly into Week 3, you'll receive word that some of the Lost have escaped. As details come in bits and pieces, you realize the situation's taken a dramatic turn. More than that, messages from the Lost are no longer disrupted as before. You can read the words clearly again.

Who makes contact first and how the news spreads depends on you. Regardless of how it comes about, your focus can't be solely on breaching the discovered island. Now you also have another group to retrieve - and you don't know where they are, though they at least have some helpful information: the Singularity, the snowy mountains, and a view of the ocean.

Take advantage of the Network's return to reevaluate your plans. You'll need to determine the situation in the island cave as well as the mountains, split into teams, and bring everyone home.
Assigning Roles
Under the circumstances, officials will recommend the Summoned divide into at least two groups: one to search the mountains and one to retrieve the Lost remaining on the island. If you're not the type to rush to the front lines, you can also stay back and help out at home. There's plenty to do here between finding a cure, delegating tasks, and preparing for survivors to return.

◎ Search Team
Reports from the Escape Group tell of snow-capped mountains, Acolytes in pursuit, and other creatures that lurk. Many are injured, though fortunately, abilities have started to return. The area isn't guarded, but the terrain is difficult and temperatures are harsh. Officials will suggest using portals to arrive at the nearest safe point on the mountains before traveling on foot to find the Lost. Others can choose to hunt down the Acolytes who are chasing their friends. Anyone with strong tracking skills would be key, but the team could also use medical assistance in case anyone needs treatment on the spot.

◎ Retrieval Team
Word has it that some of the Acolytes remain on the island along with the trapped captives. The area is tightly guarded and possibly infested with some unknown creatures or those not in their right minds. Officials will suggest negotiating to prevent unwanted casualties but will caution that having a team for infiltration and force is necessary, too. Some distraction could also be helpful, and it would be wise to have some medical assistance in case anyone needs treatment on the spot.

◎ Home Team
Having hands on deck at base is equally vital. Officials will recommend a cure for the ritual be found while the teams are out searching, and standard healing supplies will need preparation, too. Outbound teams could use someone to help bring together lines of communication, updating officials and the Summoned alike about what's going on. And of course, with the Horizon as a place of respite, anyone who can go in to help the Lost seeking healing would be of value.

Week 4
The days have been taxing, but you're beginning to feel a change in the air. Now that resources and information have been pooled, things are moving quickly. Soon, you'll be reunited.

Once you find one another, you'll still need to return home safely - but at least you'll have each other now.

Although players have been divided up until now between Lost and Spared, Week 4 will bring the Spared in contact with the Lost's environments. We'll provide relevant information or redirect each group accordingly so that you don't need to review the entire post for the correct details. If there's anything you're uncertain about from the other group, please ask!
Survival | The Lost
CW: Disturbing imagery (text and imagery), mild gore, body horror, dark and horror-based themes

By now, you've undoubtedly heard from the Spared back home. You're relieved to know rescue is coming, but you probably don't want to sit and wait. With threats to contend with and a dangerous environment, you can take steps to be sure the Spared have help from the other side.
Escape Group
Surviving the elements is only half of it. As the days turn to nights, you realize you're not alone. More than wolves and bears prowl. Something sinister comes...as well as the Acolytes who want their captives back at all cost.

◎ Pursuing Acolytes | Interact
Loyal to the cause, some Acolytes chase the fleeing Lost into the mountains. You might be lulled into safety the first few days, but by Week 4, you sense their presence. The evergreen trees wither, winter shrubs rot, and unexplained husks of wildlife are found. The winds carry a stench in the air that you now identify with the fungal cavern you were held in.

They hunt in pairs or small groups. Their powers seem weaker for reasons unknown, but they remain formidable opponents. You can run, protect others, or go on the offensive.

◎ Hydnellia & Esmond | Interact
If they successfully escape in Week 3, the Mysterious Acolyte and the Unknown Stranger will travel with their rescuers. They'll introduce themselves as Hydnellia & Esmond. Though nervous, Hydnellia is more trusting of anyone who helped them. She's skilled in healing and foraging, while Esmond carries a draught for warmth that could prove useful. Depending on where you stand, you could find their addition helpful or contentious.

◎ Revenant | Interact
Something else stalks the night, scaring even the Acolytes. A hoarfrost revenant has lived on these peaks for centuries. With the sudden arrival of the Lost and Acolytes, he prowls the snow, searching for who's disturbed his sleep.

He cannot be killed. You can only run or chase him away, but he'll soon return. Take care not to stay in one place too long. A rattling chain and blue-flamed lantern announces his coming. His touch brings instant death, made clear by the frozen carcasses of animals left in his path. Best not to fight him.

◎ Rescue
Landmarks such as lakes, cliffs, the Singularity, and more can be used to direct the Search Team to your location.

You might want to warn the Spared about the dangers they'll face when they reach the mountains. Unable to portal to you directly, they'll reach you on foot. You'll need to brave the dangers together one last time to reach the waiting portals below. The trek isn't far, but making that final stretch might feel like an eternity. In the distance, the ground trembles, and the snow begins to form an avalanche.

Players can arrange how the Search Team and the Escape Group meet and decide what threats they'll encounter as they return to the portal.

Details on the avalanche and what characters will face when traveling to the portal will be provided under the Search & Rescue - Search Team section.

Holdout Group
As you huddle in the altar room, you can only hope your sacrifice, intentional or not, was worth it. At least you've been able to communicate with the outside world. The Acolytes are beginning to show signs of unease and budding dissent. At some point, you have to ask, why haven't the unhappy ones left or fled themselves?

Maybe you aren't the only ones trapped anymore. Maybe you're all trapped together now.

◎ The Altar | Interact
Now that you can approach the altar and examine it closely, you see the terrible remnants of twisted figures sunken into the ground beneath it, as though they've fused with the altar itself.

If prodding at the shrines worked, perhaps doing the same with the altar will reveal some answers. A strange energy emanates from its open maw when those afflicted by the ritual come near.

◎ A Promise | Interact
In the final hour, some Acolytes desperately try to resume the rituals on the few remaining Abraxan natives left outside the altar room - many in poor condition. You hear it, though you can only glimpse it through a gap in the sealed doors. Their bodies quickly succumb and sprout more fungal growths while long, spine-like tendrils protrude from their orifices.

You can plead with them to stop, or you can join them in hopes that you will find your divine emancipation. The Acolytes will release anyone who wants to join the ritual from the altar room...but what you step into could carry horrific consequences.

◎ Dissenting Acolytes | Interact
More arguments beyond the sealed doors erupt as water fills the cave and altar room. They accuse each other of being faithless or too blindly loyal. Some say Hydnellia betrayed them. Others say the High Priestess did, perhaps referring to Josselyn.

Toward the middle of Week 4, it grows quiet outside. The arguments stop. One Acolyte approaches the door. She promises to free you and the others and help you find a way out of the cavern together, including overwhelming Josselyn's faithful.

This could be what turns the tide, but things might also go very wrong. You and the others trapped with you must decide if you'll accept the olive branch. Of course, agreeing to trust them doesn't mean you have to follow through. The Acolytes sound desperate and might be a bit too trusting themselves.

◎ Rescue
Unlike the Escape Group, the Spared know where the Holdout Group is. Getting to them will take effort, but you can help by providing information from the inside. After all, the Acolytes won't know when you're using the network. You can even coordinate with each other in secret despite being in the same room.

You might want to warn the Spared about the dangers they face when they reach the cavern areas. The Bone Serpent could pose a problem, along with any crumbling walls and obstacles. A creature might still be trapped in one of the tunnels if no one freed it. As the team approaches, severe quakes shake the entire place. Water flows in faster. It appears ready to collapse at any moment.

You'll need to get off the island to reach the portal on the Thornean peninsula. That'll pose a problem when the boats break from the collapsing island, but an unexpected friend might arrive.

Details on the quake and what characters face when getting off the island will be provided under the Search & Rescue - Retrieval Team section.


Search & Rescue | The Spared
CW: Disturbing imagery (text and visual), dark themes.

After an exhausting month, it finally seems as though things are coming together. By now, you've made decided on your plans, gathered your resources, and chosen the role that suits you best. Not everyone may agree with what you're doing, or maybe there's someone you don't agree with. Nevertheless, your friends are waiting, and you'll push forward with or without support.
Search Team
As part of the Search Team, your goal is to portal from Nocwich to the mountains and locate members of the Escape Group.

You'll need to determine the best place to portal in - close enough to the Lost that the trek is reasonable but safe enough that the portals won't be at risk. Considering the terrain and the condition of many of the Lost, it's likely the distance will be about one day's travel on foot.

◎ Resources & Support
Thorne will send their military for support since their soldiers are used to winter conditions, unlike the Free Cities. The Free Cities will provide portal stones so that mages won't be required to maintain an open portal. The Lunae will offer guides to help navigate the wilderness.

Solvunn's aid is limited to healing supplies, as their efforts are focused on the island due to the heavy use of High Magic there.

You are not limited to only what the factions offer upfront. If there's more you think they can do, you can make a request.

◎ The Acolytes (Escape) | Interact
Though rescuing the Lost is the top priority, you might feel justice or vengeance is long overdue. Some Acolytes are pursuing the captives while others might try to pass as one of the survivors. Those most faithful to the cause will attack you, but not all of them are that steadfast. Some prefer to flee. Others still may surrender, under the right circumstances.

Officials have requested that the Acolytes be brought in alive if possible, but no one will be counting the bodies if you decide to take out a few on your own.

Players can write out attacking, capturing, or killing the Acolytes without using the interaction. However, if you want to take a more specific action in terms of identifying any Acolytes pretending to pass as one of the captured Abraxan natives, negotiating a surrender, or interrogating them on the spot, you can submit an interaction.

◎ Getting to Safety
During the search, you'll encounter the same dangers the Escape Group has faced over the past week. Common predators include wolves, gryphons, and wild boars. Most significantly, a revenant must be avoided or else death is certain. Detailed under the Survival - Escape Group section, the revenant can be interacted with by the Spared once on the mountains.

Keep your friends safe after you meet up with them. You'll have to guide them back to the portals and make sure they can keep up with their injuries. Though you hope the journey is smooth, you know better.

And sure enough, a rumble draws your attention. When you look up, you see it coming down: an avalanche pouring down one of the mountain slopes. Get out of the way quickly or risk being swept up in the landslide. If you're lucky enough to dodge the avalanche, you can help anyone caught in its path.

Retrieval Team
As part of the Retrieval Team, your goal is to infiltrate the island and safely retrieve the members of the Holdout Group. A portal from Nocwich can only take you as far as the peninsula on Thorne's coast, near the island. The rest is on you.

Your team's likely already decided the best method to breach the island and you may have done your best to account for every last detail, but that doesn't mean everything will go as planned. The flooding hasn't stopped. Frequent, violent quakes are now shaking the island, and the structure beneath is rapidly crumbling. Time is of the essence.

◎ Resources & Support
Thorne mages and Solvunn Elders will accompany your team to focus on dispelling the enchantments, while the Free Cities will send some of its soldiers. They'll also provide boats powered with New Magic. Though normally quite noisy, Thorne has stepped in to enchant them to be much more discreet.

You are not limited to only what the factions offer upfront. If there's more you think they can do, you can make a request.

◎ Dispelling Protections | Interact
The illusions that once held the island together are corrupted from the escape. Navigating the constantly shifting landscape is dizzying and confusing. You might experience strange visions brought on by your imagination - terrifying images from home you know shouldn't be there.

Fight through it to find a warded tunnel. You'll need to find a way to break the wards to enter. Should you feel the urge to rush in heedlessly, you might want to observe the pile of dead bats and birds all around you. Their bodies are mangled and crushed. You can only imagine what might happen to you.

◎ The Collapse
Whether you make contact with the Acolytes or the Holdout Group first depends on your approach. You can apprehend what Acolytes you can, negotiate their surrender, or kill them. Whichever tactics you use, once the Holdout Group is released from the altar room, you'll end up in the same situation: the way out is blocked from falling debris. Seawater rapidly fills the cavern.

Your best bet is to follow the water flow into the open ocean. As you do, the cavern begins to collapse in on itself in a swirling whirlpool as the magic which kept the water at bay falters. You'll have to struggle to swim against the current, and a few Acolytes are sucked into the vortex. The boats splinter and break apart, leaving you and many wounded stranded in the ocean.

◎ An Old Friend
Deep waters aren't safe. When a deep rumbling sounds and a massive shadow looms below, you might wonder if this is the end. Instead, the shadow takes on a warm moon-like glow. A familiar figure to some of you from Thorne surfaces. The giant sea turtle waits calmly for you to climb on its shell. You can save any captured Acolytes, or you can let the sea swallow them.

How did the turtle find you? If you have strong psychic abilities or an affinity for communicating with animals, you might sense a connection to a much smaller turtle: Admiral Chuck from The Arcanis. Perhaps a friend is looking out for you from afar after you were kind enough to spend time with him.

The moonlit turtle will carry everyone to shore, where the portal to Nocwich awaits. Then it vanishes into the depths once more.
Home Team
As part of the Home Team, your goal is to support the others and prepare for the return of many survivors.

Two important tasks are healing in the Horizon to aid any of the Lost who are struggling, and finding a cure for the effects of the ritual. You can also assign tasks, transform the inn into an infirmary, and make sure supplies are available.

◎ Ritual Cure | Interact
The answer to a cure is likely found in the contents of Josselyn's house, the mushroom rings, and the odd black substance painted around the abduction sites. Solvunn's Elders and the Lunae, including Sten, will be there to help and provide any information they can.

If you're not the experimental type, you can still help in one of two ways: you can go to Ikorr to retrieve a bloom from their sacred flower located in the Nightbloom or you can go to Luna to collect moon-blessed water from the Lunar Pond. You'll be accompanied through a direct portal by the vampires to Ikorr or the werewolves to Luna.

Researchers and mages from the major nations will also work on the task using the information they've learned - but they'd be grateful for any assistance.

◎ Horizon Healing
As discovered in Week 3, you can continue to use the Horizon to offer to heal those who need it. In moments of calm, anyone connected to the Singularity will feel a familiar pull. The urge to enter the Horizon itches at the back of your mind as the hours go by, even if you're not usually inclined to do so.

If you give in, you could find one of the Lost there. You sense they need your help, or you feel compelled to reach out and touch. A warmth flows between you. Though you may not realize what you've done until afterwards, you'll know it's something unique and powerful.

Forging a stronger link to the Horizon can subtly strengthen the gifts and magic you receive from the Singularity - and a deep healing connection with another Summoned is a part of that.


Return
For the next week or so, Nocwich is the place of refuge. Concerned that the ritual and other unknown effects may have a widespread impact, everyone must remain in Nocwich. This includes the abducted Abraxan natives, the soldiers, mages, and Elders who arrived to help.

Captured Acolytes will be held in the prisons in Nocwich. Their fate is yet to be determined.

Should the Mysterious Acolyte and her brother make it to safety, they'll also be held in Nocwich for now. Nocwich will recognize that they were rescued by some of you, however, and will make sure they're placed in a comfortable - but still guarded - home.
Recovery & Cures
The Square's largest inn serves as a temporary infirmary. The Lost will be brought here to recover and receive the cure for the ritual. Any of the Spared who were injured during the rescue will also be treated.
Healing & Care
Although a few healers and doctors from the factions are in Nocwich, most have stayed home to prepare for when the Summoned and their citizens return. Instead, healers from Luna and Ikorr will look after you with a combination of salves, healing magic, and potions. Ikorr's powerful sap is used in healing concoctions, reserved for the most severe injuries. Overdoing it can cause unwanted side effects, so healers are careful.

If you're lucky, you can get a room to yourself. If not, you might have a roommate. The infirmary is hectic, though you'll receive the best care possible. Visitors are allowed. Nurses caution against overtaxing yourself, but you can finally reunite with everyone you've been separated from over the past four weeks.
Receiving the Cure
After such a harrowing ordeal, you'll be relieved to learn that the cure is effective and painless. It consists of a spoonful of a thick mixture. The aftertaste is bitter and a little sour but not terrible. After a day or two, the psychological effects will fade completely. Physical afflictions will begin to heal again.

If any growths remain, they must be removed. Thankfully, potent sleeping draughts means you won't feel a thing - a blessing that those who sought a cure in the caverns didn't have.
Returning Home
After a week, officials determine that the ritual effects are cured and request that you return home. Their doctors and healers will look after you once you're back. Eventually, they'd like to know the details, but you won't need to talk about it just yet.

◎ Thorne
Your return to Thorne is greeted with a show of fanfare. For many, the castle staff has grown familiar with your presence. They're heartened to see you return. A few may have get-well gifts if they've come to know you.

If you still require significant healing, you'll be taken care of in the Castle's infirmary. Otherwise, you'll be assigned a healer who'll check in on you in your room.

◎ Free Cities
Your return to Cadens is greeted with a buzz in the air. With a city so populated, reactions vary from relief to curiosity to a much less welcome invasion of privacy from local writers. City guards will do their best to make sure you return home or arrive at the hospital with minimal fuss.

If you were injured, doctors will insist you remain overnight at the hospital. If you were severely wounded and remain so, they won't clear you for release until you're fully recovered. Of course, no one can stop you from leaving, but you may want to listen to the doctors.

◎ Solvunn
Your return to Solvunn is greeted with a somber air. Many in the settlement are in the midst of prayer, having devoted themselves to seeking your safe return. Your friends and neighbors are relieved to see you, but they're troubled by the perversion of their traditions, the close involvement of one of their Council members, and the terrible suffering you endured.

Healers and Elders will see you in your home as needed. Offerings will be made to shrines on your behalf, and you won't run out of home-cooked meals for a while. Many will lend a sympathetic ear if you want someone to talk to.

theidlemaiden: (pic#16094991)

sap

[personal profile] theidlemaiden 2023-03-21 08:30 pm (UTC)(link)
[ Hilda is, in fact, looking for something. One of the Lunae healers Hilda had been helping had asked if she could run and fetch a mortar and pestle. In theory, it's an easy task, but then again, the operations in Nocwich were erected practically overnight so there's no real rhyme or reason as to where things have been put.

So far her efforts have come up short; the most obvious places have turned up nothing, and shops or tents that would have them have them all accounted for, so she starts to dig into the less obvious places. She doesn't expect anyone to be tucked behind the boxes and her heart leaps out of her chest at the sound of the voice. ]


Goddess — Al, you scared me!
Edited 2023-03-21 20:31 (UTC)
chainedqueen: ([Alicent] Pensive)

[personal profile] chainedqueen 2023-03-21 08:30 pm (UTC)(link)
Lost in the water tunnels, feverish and in pain, the only recourse is to search for someone in the Horizon, someone that might come looking for her. The escape group still needed to find their way back, someone needed to know they were coming, someone who could offer aid. Perhaps, by the time they were on their way, she might find her way out of these tunnels?

She's never been to Winterfell or the North, but she recognizes Westeros. It might just be a feeling or a bit of warmth in her heart, but she knows deep down this is the North. Only when she steps inside the courtyard and sees red leaves poking over a wall does she know she's right.

It could only belong to one person. She throws herself against the doors and searches frantically.

"Jon Snow?"
outwear: (19.)

ғ

[personal profile] outwear 2023-03-21 08:38 pm (UTC)(link)
There's hardly time to register the escape, with people being pulled out of the choppy waves and scrambling against the slick shell of their savior. Sam helps where he can, tired and waterlogged like the rest, but far better off in many ways than most. It gives him strength and power to have them whole again, a bold renewal to fight against the desperation of those around him.

He's just finishing settling a native Abraxan with a group of other survivors when Dean comes barreling into him and Sam feels gravity fall away. Beside him Jo's body bumps against him, too, arm-to-arm, and the next thing he knows he's laying prone over the grooves of the giant shell. Stunned. Confused.

Dean's there looming, and for a moment Sam expects another show of his aggression, waits for fists landing with brutal certainty. Instead, he watches as his brother stands against a cresting creature, jolting quickly thereafter—

No!

Sam, eyes wide and heart wrenching, gapes in utter and complete surprise as Dean's impaled and dragged away. The spray of water draws red lines down Sam's face where Dean's blood's splattered and for a whole eternity of a second he's locked in place by another swipe of tragedy.

He scrambles to get his footing but Castiel's seconds behind Dean, and Jo stares into his eyes before taking to the water, each showing more desperation than the last.

One, two, three, all gone to the depths of the sea.

"Dean!" He yells, too, and this time it's bubbling with anger, tears immediately salting the sea. "Jo, Cas!" Gone, too, dipped below into the dark depths one after another, three fools with more feelings than words. He would accuse them of having no sense, but Sam almost dives in after them like some idiotic suicide chain. It's the thought of leaving Jack alone with only the explanations from mostly strangers that halts him from making that decision.

Behind him someone's calling out for help in retrieving them, but the world is quickly fading away to a static haze, a background to the mire of complicated emotions bubbling through Sam at the risk of losing so many so quickly and so soon after finally coming back together.
chainedqueen: ([Alicent] Suspicious)

[personal profile] chainedqueen 2023-03-21 08:40 pm (UTC)(link)
This captivity has been difficult. There is little she can do to groom herself. Grime cakes her cheeks and skin, dried blood is spattered across her. Her hands have open wounds, gashes that have not had the time to heal since her arrival. Her hair is matted, her brow and neck damp with feverish sweat. Her gown is torn, particular around the hem. She could only imagine how she looks, but cares less the more this illness grips her.

She has witnessed several people rushing to escape in the chaos, but remained in place, her knees close to her chest. She wants to run, she's desperate for freedom, but her state, this illness, she knows it will slow her down. She'll be a hindrance. That lack of survival skills could only endanger the others.

When Mat calls to her, she shakes her head, silently begging him to run. At least he could save himself.
thedevilwhorose: (I saw a devil walking in the daylight)

cw: blood, pointless violence

[personal profile] thedevilwhorose 2023-03-21 08:42 pm (UTC)(link)
Hilariously, Lucifer doesn't hear the yell either, already in his own world.

It's not that Kyle's message is too late, but it's that it doesn't matter much to Lucifer.

He told Lenore that the only one that ultimately mattered was Josselyn Creed. He meant that. Anyone else was just fodder. A bunch of unknown cloaked figures that were likely blinded by faith and had as much information as any of the Summoned on their ritual shroom high.

Lucifer doesn't bother drawing his own blade and that only cements just how wrong the scene is. He doesn't further acknowledge Kyle just as he doesn't make it known that he sees the scrawl of writing across snow. He's already descended on the acolyte with inhuman speed, taking a cut across his arm in what should have been easily avoidable but he wanted to feel the sharpness of it.

"Ah, ah, ah," Lucifer tsks, then shushes the man, cracking bones as he wraps his palm over the hand holding the blade, and turns the knife back towards the acolyte. He might as well have said stop hitting yourself on top of it all, cutting in.

There is an intensity of Lucifer savoring the kill, drawn out torture that only in reality takes moments, all knife work and impossible strength. A mangled corpse dropping and blood crystallizing on snow and then Lucifer's gaze sets their focus on the second acolyte, so nicely corralled by Kyle.
magicalarchaeologist: (097)

[personal profile] magicalarchaeologist 2023-03-21 08:45 pm (UTC)(link)
[ It's chaos in there and Istredd's never really been in the eye of the storm, not like this. He sees the escape route and pushes some nearby natives toward it, planning on them all running as soon as they can. His attention is distracted though as he sees a familiar ash-white head moving toward someone instead of away from the chaos.

His heart goes right into his throat and he doesn't know where Geralt is, so he instinctively moves after her. He doesn't know who she's helping, although once he recognizes the blue hair he'll be even more glad, but it all goes into slow motion. The acolytes are there ready to tear them back or worse. He sees one of them angle toward her. ]


Ciri!

[ It's too fast to warn her or make her pay attention, so he simply pushes in front of them. He feels something sharp and cold slide into his side when he does, the weapon unseen until then but he must have assumed it was coming. Istredd may not be a fighter but he is a big man and he kicks the acolyte back. It's enough time as they stumble back, everything shaking again. ]

Go, now!

[ He puts a hand to the wound and holds it, it'll be fine, turning to wave the other one toward the two of them. He follows behind but not to leave. It's his job to hold the webbing open, even now. ]
wiedzminka: (fifteen.)

NETWORK; tracking.

[personal profile] wiedzminka 2023-03-21 08:55 pm (UTC)(link)
Week 3

+ Viktor, confirming escape
+ Jaskier, checking in
+ Gideon, failed escape plans
+ Sephiroth, checking in
Edited 2023-03-25 21:03 (UTC)
thedevilwhorose: (another world outside my door)

[personal profile] thedevilwhorose 2023-03-21 09:04 pm (UTC)(link)
Three or so months later and they're talking about it.

It was going to happen sooner or later. It should have likely been much, much sooner. But for all the time they spend theorizing and for all the time Istredd puts into managing Lucifer's rage, they don't always have solid, necessary conversations.

Avoidance is a strong trait between the two of them. As it stands, Lucifer is a hair's breadth from pulling away. Distance, distance, distance. Isn't that what he was striving for in the first place? He should have easily won that last volley, but Istredd continues to keep him on his toes.

But he's still here. Nothing's holding him in place. Even if he pulled back Istredd would likely allow it. Even if Istredd didn't, Lucifer's wings aren't so tired that he couldn't manage a simple wingbeat.

Istredd's "lectures" aside, this is entirely why Lucifer has put this meeting off and hasn't seen any of the others. Because he's continually on a deadly disastrous loop, and no one is safe from it.

"Oh, so you're the screw up."

... It might have been better if he did pull away.
theidlemaiden: (pic#16006939)

[personal profile] theidlemaiden 2023-03-21 09:10 pm (UTC)(link)
[ The look Hilda shoots Reno is nothing short of a woman scorned. Not that this is her receiver to be clear. She didn't make it - she doesn't even have the faintest clue about how t go about it - but there's a prickle of annoyance all the same, a desire to defend Viktor and Jayce's brilliant invention from the bratty red headed man who had all but dragged her unceremoniously through the portal and landed them on the side of a goddamn mountain. ]

Are you doing shit?

[ If she weren't panting so hard from the exertion and the thinner air, her snippy comment might come across more intimidating. But as it is, she sounds like the equivalent of a child on a school ground with no better come back. ]

It's just [ She searches for a word and lands on one that she's used multiple times since they had come through the portal. ] cold! And the weather probably isn't helping the signal either. [ Her gaze whips around to Kyle looking for some backup. ] Tell him, Kyle!
preferscuffs: (I'll be keeping a close eye on you)

[personal profile] preferscuffs 2023-03-21 09:12 pm (UTC)(link)
But I-

[Caitlyn's been in chaotic situations before, but that's the funny thing about them. Each one is different and while it should help prepare you for the next? There's never a guarantee. And she's processing things far too slowly, seconds passing in what feels like minutes as Caitlyn still twists in Ciri's hold.]

Istredd!

[It's hard to think, hard to see with everything going on. But still her eyes arc between him and Ciri before going back to the unknown beyond.]

He's who you should be taking, not me!

[After all, anything Istredd can do here... she can do too. Probably.]
thedevilwhorose: (Default)

[personal profile] thedevilwhorose 2023-03-21 09:14 pm (UTC)(link)
[His time in Nocwich for the beginning is purely busy work. Anything to keep his hands moving and his head distracted. Much of that is helping to put together potions, but eventually, almost in a fugue, over-exhausted state, he picks up on her basic field aide lessons.

He's always had access to healing. He's never had to learn such mundane, human methods.

But he isn't so stupid to go out unprepared. If after everything they find people only to have them die because Lucifer was too stubborn to learn? No. He's not having that on his consciousness.

And, ever the hypocrite:]
You need to remember to rest. We don't have as many doctors as we need.
outwear: (14.)

Pre-Search Teams

[personal profile] outwear 2023-03-21 09:15 pm (UTC)(link)
Finally having a direct purpose with discernible results, Sam is falling into line with the rest of the search team. He's got his people along — Dean and Jo for now (among others) — but he's hopeful they'll reach Castiel sooner rather than later.

It's an evening before search after the parties are formed and they come back together around the same time. Sam's lagging behind, having gathered a few things from the area he feels might be useful to bring back to Cadens. He's just shoving the last of his haul into his bag and slinging it over a shoulder when he comes across Lucifer looking incredibly purposeful, not to mention moody.

"I'm not sure why I'm surprised you're here, but I'm surprised," Sam says lowly. This is far too real, far too close, and if he weren't tired (and as Sam as ever), he would hold his tongue and just walk away.
thedevilwhorose: (as we beg to rewind)

[personal profile] thedevilwhorose 2023-03-21 09:25 pm (UTC)(link)
Rare is it that Lucifer can be found whispering a prayer to a Father he doesn't believe in, but here he is. Eyes closed, head tilted back.

Lucifer's dressed nothing like his Horizon appearance--the one that Sam would be familiar with. He's bundled up in the tunics and simple cloths of Thorne, and the thick, dark crimson cloak surrounding him to chase out the cold. His one dagger is hidden, out of sight, but the only other discernible equipment he holds is Nadine's medical field kit, strapped to his side, and a pouch that holds his portal stone.

He does not need Sam Winchester here. Better Sam than Dean by far, but he Does Not Need It.

Lucifer laughs, a bit too high-pitched for him to be any form of Okay. "I know, I know, this is hilarious coming from me--but can we not do this? You don't want this; I don't want this, so let's just..." He makes a little shooing motion away from the two of them. "Go our separate ways."
wiedzminka: (one hundred & seventy-four.)

[personal profile] wiedzminka 2023-03-21 09:30 pm (UTC)(link)
[ When someone bumps into her back, Ciri whirls, just in time to see Istredd behind her, kicking an armed robed figure away. She takes in the scene briefly -- Istredd holding his side, fingers bloody, the knife in the acolyte's hand skittering away as they fall hard. Other robed figures behind them catching up.

Without releasing Caitlyn's arm, Ciri catches Istredd by the shoulder, bracing him momentarily with a quick word of advice. She realizes what he's done, but there's no time to overthink it or really thank him. ]


The vine-bulb's about to explode. Take the chance.

[ He'll know when the time is right. This close to the wall, Ciri assumes he'll be able to make it out at the last minute. But she doesn't stick around to make sure.

She hears Geralt's voice again. Glimpses a flash of him through the crowd. ]


Shut up.

[ Aimed at Caitlyn's protestations. It's harsh, but she's done arguing. With a final, acknowledging glance at Istredd, Ciri bodily begins dragging Caitlyn toward Geralt and the crack in the wall. ]
ushiri: (pic#16077890)

[personal profile] ushiri 2023-03-21 09:46 pm (UTC)(link)
By luck, or divine will, it's a certain gas station that she lands in, and not far beyond its lights and dark woods is the familiar form of Parfir and the Rifter against the glass dome of the temple.

Kahlil is only here because he just ran into Jack. He standing near the massive double doors just on the other side of the stream, a yellow dog standing nearby. He seems to be talking to it.

The dog turns and bounds toward Inej.
cryptsleeper: (Increase bad thoughts)

cw: sexual assault; impalement

[personal profile] cryptsleeper 2023-03-21 09:53 pm (UTC)(link)
Every part of me is restless. [That part is an easy and simple truth to vocalize. The rest is harder.

But Viktor should know. And perhaps he might have perspective that can help.]


The last time I was like this was following the worst thing that befell me. Which somehow wasn't murdering my father.

[The statement isn't allowed to hang in the air for once. This is the fourth time Alucard has shared the story with anyone. It is becoming not easier, but to know who to trust with the information.]

Before Thorne pulled me to this place, my trust was betrayed by two people who I thought cared for me, within an intimate setting. I killed in self defense, but impaled their bodies and left them on my front lawn as a statement. I went through every emotion. Found myself depleted, then took refuge in anger and loneliness until that's the only thing I felt. And before that took hold, this state happened.
shadowthief: ({Hood} Plead)

[personal profile] shadowthief 2023-03-21 10:05 pm (UTC)(link)
Once she's outside of the shop she found herself in, she realizes she wasn't too far off- it's impossible to miss the towering statues and the familiar domed temple.

She doesn't get much further than that before she's almost tackled to the ground by the golden canine. "Oh," she says through a laugh, immediately crouching down to the dog's level, scratching behind her ears. "hello. Who do you belong to?"
catholica: (MM210252788 copy)

[personal profile] catholica 2023-03-21 10:12 pm (UTC)(link)
Yeah, they're good.

( he coughs a few times, spitting out water and bringing his hands up. they're still banged up, battered, bleeding and sore. he tries to close them into fists and winces before he shakes his head. )

I didn't realize they'd gotten so bad. After awhile, I just kind of...stopped feeling what I was feeling.

( became desensitized to it and all. )
cryptsleeper: <user name="malagraphic"> (Dad mode)

[personal profile] cryptsleeper 2023-03-21 10:24 pm (UTC)(link)
Lenore!

[Alucard's tone is sharp. He's not yelling. He's realizing that her head may be elsewhere, and that demands a drag back down to reality. She's literally sinking into the water, but it may as well be a metaphor.

He's shameless in following through with his own suggestion. There's a cloud of bats one minute, and then there's a whole as dhampir between Lenore and the acolyte she's hanging onto.

As if aware that this might go badly, Alucard's trying to grab both the body Lenore is clinging to and the vampire herself.]


I have this from here, please go rest.
gynvael: (qi: 001)

tracking.

[personal profile] gynvael 2023-03-21 10:42 pm (UTC)(link)
timeline;
breaking out
—• istredd, ciri; escape
—• castiel; a brief look

horizon, mountainside
—• mat
—• claude, sylvain, louis, alicent, aloy; water tunnel recovery
—• julie; horizon tent
—• claude; post-water tunnel recovery
—• dean
—• altair; location
—• lucifer, wilhelm; discovery

return
—• jaskier
—• nadine
—• carl
—• hilda
—• sylvain
—• alucard

network;
—• julie; first contact
—• dean; angel news
—• nero
—• jaskier
Edited 2023-03-21 23:53 (UTC)
gynvael: (010)

[personal profile] gynvael 2023-03-21 10:49 pm (UTC)(link)
[ Geralt's priority is getting Ciri the fuck out of here; Ciri's focus is rescuing a woman he only recognizes in passing. Nero's off to the side with the mutated priestess, he cannot find Steve (the boy), and so.

His attention returns to Ciri. With the woman.

Geralt is half a step from picking up Caitlyn and throwing her over his shoulder. He hasn't got time for anyone to play martyr. Especially not if they're holding Ciri back with them. In fact, he's reaching down for the protesting woman when a heavy rumble from above sends him diving to the side. The rock smashes to the ground. A heavy body crashes atop out of nowhere, clawing at his arms. In the split second it takes him to crack the acolyte's skull on a rock and roll to his feet, Istredd's materialized. There's a flash of silver, the fresh smell of spilt blood, and in the back of mind, he realizes what happened.

But there's no time to dwell. He grabs the receding web of (roots? what the fuck is this shit?), then holds out a hand for Ciri. ]
Move.
cryptsleeper: <user name="malagraphic"> (Hotter and drunker mess)

[personal profile] cryptsleeper 2023-03-21 10:56 pm (UTC)(link)
--When did you start calling me Al?

[Alucard has only let Gideon call him that. There's a tilt of his head, more canine like than human.]

And were you looking for anything in particular? This place is a labyrinth of supplies.
frontlinetitties: (pic#16321360)

[personal profile] frontlinetitties 2023-03-21 10:58 pm (UTC)(link)
[Sometimes she has to pinch herself to make sure she hasn't dreamt her way into one of her skin mags--

--although this isn't one of those times. Now she just makes a long, low sound that falls somewhere at the borders between disappointment and resignation. He's right of course, she knows he's right. That doesn't make it any more fun to be stuck here.

She only brightens when his suggestion fully sinks in.]


Are you suggesting sexy bloodplay in a medical setting? Because that's what I'm hearing right now.

[She's being flippant, sure. But maybe he's onto something here.]
cryptsleeper: <user name="malagraphic"> (not sure if i love it or hate it but tha)

[personal profile] cryptsleeper 2023-03-21 11:00 pm (UTC)(link)
That's one of the two options, yes. The other is more setting appropriate and less likely to get me kicked out.

[Alucard's voice is low and conspiratorial. He doesn't need more people wanting his blood to heal their ills. His blood is for emergencies and the people he cares about most. No one else.]
princessvegas: (069. you're still good to me)

[personal profile] princessvegas 2023-03-21 11:12 pm (UTC)(link)
I don't think it's stupid. I think it's desperate. Desperate people have faith 'cause they don't have anythin' else. There's nothin' worse than havin' nothin' and feelin' like there's no one who cares.

[ That's what it was. In a world that no longer made sense, that was filled with nothing but peril and fear and death around every corner, both figuratively and literally, it was so easy to pin all of her diminishing hope on a single god figure who cared. Who knew her and promised the world if she had faith. Whose power she had seen with her own eyes. And had he not delivered on his promise?

Every upheld promise became proof. He told her she could make the trek and she did. He promised her people, love, spotlights. Everything her heart desired, and he made it happen. Her deepest faith had seemed so small a price to pay, in hindsight... ]


That's all right. Just knowin' it's not Hayle is a help. Now we don't have to look there. [ A bowl floats from the table like the wine before it, and she hands him the bowl of broth with a spoon in it. A plate of biscuits follows. ] Here.