A steed is a horse, you realize. But I'll take 'trusty'.
[Trustworthy and reliable are among his favourite compliments to receive.
Michael raises his wings and brings the wrists together so Eddie can cross over from one arch to the other if he cares to. He's not a jungle gym, either, but he considers catering to his companion's restless nature a show of friendship. There'd been a time when he hadn't thought of Eddie as anything more than another resident of Solvunn. There's nothing quite like repeatedly seeking him out over the course of a few hundred years—giving him the idea that maybe his company is needed—to earn Michael's friendship, though.
That inability to keep secrets, however? This is why Eddie doesn't get anything earth-shattering. It's not much of a secret that calling him names won't get Michael to alter his path.]
Since you don't want to fight anything—[One of the hallmarks of a great quest, his tone says for him. Anything smaller than a demigod wouldn't be a fair fight and anything larger is outside their weight class, so if it's not demigods, fighting is off the table.]—I thought we might build an adventure for someone else.
[This does not answer the question of 'where to', but they're not far off from his intended destination. There's a small, shaded clearing in the woods where his people don't go—where no one goes, really, because going deep into the forest is generally considered a bad idea. It's the domain of the gods. Michael's taken to using this particular spot as a dumping ground for the questionable treasures Ed gifts him and all the knick-knacks left for him as offerings. He appreciates the gestures, but as he is now he has little use for trinkets.
As they arrive, he settles into the cool grass and lowers his wings. Bits of gold and gems and polished steel glitter in the pile on the ground before them.]
Pick a few things you find interesting.
[He's going to rely on Eddie's sense of aesthetics for this one. He was human, once; Michael never was.]
no subject
[Trustworthy and reliable are among his favourite compliments to receive.
Michael raises his wings and brings the wrists together so Eddie can cross over from one arch to the other if he cares to. He's not a jungle gym, either, but he considers catering to his companion's restless nature a show of friendship. There'd been a time when he hadn't thought of Eddie as anything more than another resident of Solvunn. There's nothing quite like repeatedly seeking him out over the course of a few hundred years—giving him the idea that maybe his company is needed—to earn Michael's friendship, though.
That inability to keep secrets, however? This is why Eddie doesn't get anything earth-shattering. It's not much of a secret that calling him names won't get Michael to alter his path.]
Since you don't want to fight anything—[One of the hallmarks of a great quest, his tone says for him. Anything smaller than a demigod wouldn't be a fair fight and anything larger is outside their weight class, so if it's not demigods, fighting is off the table.]—I thought we might build an adventure for someone else.
[This does not answer the question of 'where to', but they're not far off from his intended destination. There's a small, shaded clearing in the woods where his people don't go—where no one goes, really, because going deep into the forest is generally considered a bad idea. It's the domain of the gods. Michael's taken to using this particular spot as a dumping ground for the questionable treasures Ed gifts him and all the knick-knacks left for him as offerings. He appreciates the gestures, but as he is now he has little use for trinkets.
As they arrive, he settles into the cool grass and lowers his wings. Bits of gold and gems and polished steel glitter in the pile on the ground before them.]
Pick a few things you find interesting.
[He's going to rely on Eddie's sense of aesthetics for this one. He was human, once; Michael never was.]