The way Shep talks brings a quiet, nostalgic little smile to his face — slightly pained, mostly fond. It reminds him of his dad. Dean's never been a military man himself, but his father had been in the Marines. John raised Dean and Sam the same way an enlisted man would raise a military brat, and he never really lost that edge, even when he transitioned from Soldier to Hunter. It's nice to have somebody capable and competent leading the charge here, nice to not have to be the one to do it — he's capable of leading, but it's never been something he wants to do. He'd rather step back out of the limelight, turn over the responsibility to someone he trusts can handle it. Rare, that he gets to take the weight of it off his shoulders.
Glad again when Garrus steps in with the equipment, and the strategic input. They seem like a well-oiled team, the pair of them. Should be easy for him to integrate himself into it for this one, after just a few minutes of observing how they work together. Where their respective strengths and weaknesses are. He'd done it once before, but the fight against the Thresher Maw was a long time ago, and a hell of a lot more chaotic. Less of an intimate and close-quarters setting than this.
"Yeah, good call," he agrees with a nod. "First rule of hunting: don't do it alone. Always have somebody at your back. These things have an unfair advantage one-on-one, and they absolutely will use it against you if they can."
It's a rule he often breaks himself, especially in Abraxas, but the monsters here tend to be more of the animal variety than the supernatural variety. Spirits are simultaneously more and less dangerous, depending on how prepared you are and what type of apparition they are. Though it seems like they share some similarities with the ghosts he's used to, he's not fully aware of what they're capable of here yet.
"I can do the binding if you wanna play point guard and keep 'em off my back, Shep. If we keep the big guy on tech with the recorder, it pretty much covers all our bases? Until shit hits the fan, anyway."
Because there's no such thing as an uneventful hunt.
no subject
Glad again when Garrus steps in with the equipment, and the strategic input. They seem like a well-oiled team, the pair of them. Should be easy for him to integrate himself into it for this one, after just a few minutes of observing how they work together. Where their respective strengths and weaknesses are. He'd done it once before, but the fight against the Thresher Maw was a long time ago, and a hell of a lot more chaotic. Less of an intimate and close-quarters setting than this.
"Yeah, good call," he agrees with a nod. "First rule of hunting: don't do it alone. Always have somebody at your back. These things have an unfair advantage one-on-one, and they absolutely will use it against you if they can."
It's a rule he often breaks himself, especially in Abraxas, but the monsters here tend to be more of the animal variety than the supernatural variety. Spirits are simultaneously more and less dangerous, depending on how prepared you are and what type of apparition they are. Though it seems like they share some similarities with the ghosts he's used to, he's not fully aware of what they're capable of here yet.
"I can do the binding if you wanna play point guard and keep 'em off my back, Shep. If we keep the big guy on tech with the recorder, it pretty much covers all our bases? Until shit hits the fan, anyway."
Because there's no such thing as an uneventful hunt.