abraxasmods: (Default)
ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxaslogs2025-02-09 11:58 am

EVENT #23: CROSSROADS - IC LOG

Event #23 - Crossroads
For the past few weeks, you've been stranded in a foreign territory or have had others stranded with you. Officials have assured everyone that the situation is temporary. They've been working hard to secure negotiations that would return everyone home...if that's what you want, of course. For anybody who wishes to stay in their new territory, authorities have promised that this is entirely possible. No one will be forced to go back if they don't want to.

The letter that arrives in the second week of February will say as much. It'll also emphasize that you must go to the exchange and that every Summoned has to be accounted for, or else the exchange may fall through. Even if you don't plan on returning - or you were never sent somewhere else to begin with - you'll still have to come.

The meeting will be held on neutral ground near the Singularity's now expanded crater but at a safe enough distance away. On FEBRUARY 18, portals will open to take you there.
While we will detail the incident leading up to characters fleeing, the majority of the event will be focused on characters surviving in their respective scenarios.

Remember: once you've chosen a SCENARIO for your character, they'll be rescued by the minor territory assigned to that scenario and will stay in that territory for the duration of March.
At the Exchange
The air of late winter is crisp even in the barren landscape around the crater. The Singularity stands tall and silent to the natives, but the Summoned will feel an electricity in the air. It might be magic seeping out from the cracked ground or it might be the tension that weaves the three mightiest nations closer together. The last time all three met here was for the Peace Summit three years ago. Now they meet again on the brink of war.

The territories have assured you that they anticipate everything to go smoothly. As you arrive, there is an attempt to cultivate a friendly atmosphere: Thorne has brought warm fur cloaks for anyone accidentally in the Free Cities who may be without, the Free Cities steps forward to announce compensation for any Summoned who were employed and could not attend to their job or business under the circumstances, and Solvunn declares it will be hosting an evening feast once all the Summoned have been returned to their rightful places. You even see Thornean mages and Free Cities officials chatting diplomatically, if superficially.

But as the exchange gets underway, the atmosphere begins to shift...and suddenly, nothing is as it seems.
Chaos Erupts
As a Summoned, you feel an electricity in the air. It might be magic seeping out from the cracked ground or it might be the tension that weaves the three mightiest nations.

Stillness falls across the gathering as each side waits for the other to make the first offering. An introduction that necessitates negotiation.

It never comes.

A flash from the north blinds you. Thunder drowns out all sound. The sharp scent of practiced magic rises into the air. Gunfire cracks in response. As explosions erupt around you, the facsimile of diplomacy tears like wet paper. Shouts are barely audible as soldiers, guards, and village elders rush forward.

You find yourself pulled between forces. Are they trying to hurt you, save you, or something else? A Thornean guard pushes you to the side. You can't tell if you were deliberately shoved into the line of fire or if it was an accident in the chaos. Someone else grabs you: a hooded Elder bearing the symbols of the Old Gods and urging you to come with them to safety. They can protect you from these dangerous nations, the Elder insists. The Gods have spoken.

As mayhem bleeds into the ground, the crater begins to shift and grow, reaching out to feed. The earth trembles. The soldiers, guards, and Elders notice too late as the crater expands far quicker than anyone could expect. It shatters stone, uproots trees, and swallows whole the natives who cannot withstand its powerful energy. They disintegrate in front of your eyes. Others cry out warnings and begin to flee - but they can't outrun the Singularity.

You are different. If you are one of the older Summoned, you'll remember being able to enter the Singularity's crater. In the past, it's dragged you into the Horizon...but not this time. Instead, you feel lulled by the crater's encroaching borders. You wonder if your best chance at surviving is to step into the crater where no native of Abraxas can reach you. Some of you might run toward it as a result of this conclusion. But, you may also have your doubts. If you try to flee with the rest, you'll find that you, too, cannot outrun the Singularity. As its reach extends across the entire swathe of neutral territory, you are inevitably sucked into its embrace and flung into a whirlwind.

On the Run
As you are teleported through a whirling vortex, you glimpse flashes of your domain in the Horizon. Indeed, for a few moments, it appears as though the domain itself has emerged and is now in the real world with you. Then you blink, and the sight vanishes, leaving you discombobulated.

Once you've gathered your wits, you realize you're nowhere near the original exchange site. If you attempt to use your powers, the effects are unintended: your fire spell causes rain to fall instead, or perhaps you accidentally summon a broomstick instead of your sword. It might last for a couple of hours or it might last for longer. The more powerful the ability, the longer it seems to take for it to start working correctly.

Regardless, you'll need to find each other somehow. Luckily, the Network is still working, so you can communicate with one another at a distance.
Northern Mountains
Though spring is on its way, the mountains are a tundra. Temperatures are frosty, but not as icy as they would've been a month ago. Maybe you've brought some warm clothes with you or the others have a spare cloak they've packed. You might've even brought a snack or some warming potions. Anything will help as you gather your bearings and try to determine where to go next.

If you were unlucky enough to have been one of the victims of Josselyn Creed's cult, you may recognize these ridges. Of course, everything rather looks the same when it's snowy and full of trees, but it's certainly possible to discern that you've been in these mountains before.
Characters in this scenario will go to NOCWICH.
Threats
◎ Revenant
A hoarfrost revenant has lived on these peaks for centuries. He cannot be killed. You can only run or chase him away, but he'll soon return. Take care not to stay in one place too long. A rattling chain and blue-flamed lantern announce his coming. His touch brings instant death, made clear by the frozen carcasses of animals left in his path.

With your arrival, he is now prowling in search of you...but if you encountered him before on these mountains, you'll notice that something's different this time: he does not attack. Instead, he will stand and watch - and if you, too, watch him for too long, you'll begin to grow warm. You'll then subsequently be overcome with the urge to remove your stifling layers of clothing despite the plummeting temperatures. Best hope someone not under his sway snaps you out of it.

◎ Whiteout
In the morning, you might be eager to get moving again. Perhaps you've been assigned foraging duties or you need to search for more firewood. As you leave your makeshift shelter, you realize the wind is whipping. Soon, a thick blizzard swirls around you, blanketing your surroundings in white. In the distance, you hear eerie howls...and you're not sure where you are anymore.

Be careful you don't trip and fall. With some concentration, you should still be able to find your way back home with the limited visibility...or, you might get lucky and somebody will come to your aid.
Resources
Though the mountains are dangerous, they also have what you need - if you know where to look. Snow hares can be hunted for food and any rations you might've had on your person can be shared among each other. Thick evergreen branches can be used for roofing. Alternatively, you can hunker down in a cave instead.

Most significantly, you can trek to an abandoned cabin containing some prechopped firewood that you can take, as well as an iron pot hanging over the cold hearth. Don't linger in the cabin too long, however. The more you stay, the more it feels like something is watching you. In the shadows, you spot two red eyes flickering in and out. You can't tell what this strange creature is, nor will it stop you from retrieving the few things you need, but eventually, the cabin's door will slowly open on its own, sending a clear message: it's time to leave.
Living Forest
Contrary to its name, the Living Forest is filled with seemingly dead trees. Like the Duskwoods, not much light penetrates, casting your surroundings in a dark gloom. Unlike the Duskwoods, it contains no giant mushrooms. Instead, the ground itself is covered in a thick moss, making every step you take feel as though you're walking upon a layer of marshmallows. Hidden in the moss itself are small vipers waiting to strike, each bite containing a venom that numbs the affected limb for several hours. Hazards are made all the more difficult to see due to the lack of light. While not pitch-black, the forest is gloomy and shrouded in a dark haze.

Those who've been to the Feywilds might not recognize where they are at first, but as you travel, you might notice something familiar: bright green and blue pear-shaped cocoons. Dozens of them hang from branches above you and will soon give birth to the aggressive spindled pear moths. As you study them, they begin to twitch, as if close to hatching. Maybe you shouldn't stay in this area too long...
Characters in this scenario will go to THE FEYWILDS.
Threats
◎ Strange Travelers
As you explore the murky woods, some of the trees shift oddly. You realize they aren't trees at all. Instead, they are figures on stilts, wandering in an endless circle. They do not speak. They are utterly silent.

One of them is holding a human-like infant. The child is also silent. While they won't actively threaten you, they have defended their territory with blinking mines stuck to trees and laid along the ground. The smooth steel and oddly modern lights imply a technology that far exceeds what should exist in Abraxas. Further, the mines don't seem to be powered by any magic at all.

Walk too close to a mine and you'll set it off, releasing a gas that knocks you unconscious. When you wake up, you'll have been dumped someplace far from where you were and must reorient yourself - if you can. Your belongings are untouched and you have no injuries beyond a few bruises or scrapes. It seems these Travelers aren't seeking to harm anyone unnecessarily, but they clearly want to be left alone.

◎ Flytraps
Massive Venus flytrap plants are one of the few plants that appear to flourish in these forests. The plant is difficult to spot in the dim light. Its vines will lash your ankles and trip you, then drag you toward its gaping maw. Its mouth is lined with sharp teeth and a corrosive spit that will burn your skin, eventually dissolving you into a paste. They're most prone to attack if you're carrying something that smells tasty: rations, freshly hunted meat, or foraged mushrooms.

Fortunately, the plants aren't too difficult to kill. A burst of magic or a few slashes from a sharp blade will release you. Still, in a situation such as this, even a twisted ankle or an infected cut could make a difference in your survival. Try to avoid the plants where possible.
Resources
As you explore the Living Forest, you might stumble across an abandoned garden that hasn't been harvested and is in full bloom as if it's spring. A variety of vegetables such as carrots, onions, and cabbages can be found, as well as some herbs for wounds and potions. The area shimmers with Seelie Magic. When you examine the crops closer, you realize that some of the garden is beginning to wilt and rot as the magic fades before your very eyes. A sign of what lies in the Feywilds, it would seem that all things Fey have left this realm altogether, leaving behind only remnants of their diminishing spells.

You can freely harvest the garden. None of the crops appear to be dangerous and the garden looks truly abandoned. However, you'll need to work quickly. The magic won't last until sunrise, so take what you can - you won't have the opportunity to return. Of course, don't overburden yourself, either, or attract predators with what you're carrying.
Open Ocean
Your arrival in the ocean will be more of a shock than the others as you splash into the water. Curiously, though it's still winter, the water isn't as cold as you might expect. It's almost unnaturally warm. As you struggle to stay afloat, the current begins to push you toward something floating in the distance: a large raft covered in moss. It resembles a small land mass, floating in the open sea, with a small curve like a hill or a hump...or the shell of a turtle.

It's possible a few of your fellow Summoned have already found refuge atop the creature's back or you might be among the first. Regardless, you'll want to help search for the others...and the island itself appears to be searching with you. Summoned who have been around a while might remember the Sea Giants who have come to your aid more than once. This may be yet another friendly Sea Giant - not quite the turtle some of you previously met, but perhaps a relative or a friend.

While the creature will try its best to keep you afloat, stormy winds and tall waves will still violently rock the living raft and may sweep away those who aren't careful. Make sure you hang on tight to the vines growing along the surface.
Characters in this scenario will go to THE NETHER.
Threats
◎ Leviathan Attack
Though leviathans are a predictable threat in the ocean, it doesn't make them any less dangerous. Appearing in all shapes and sizes, the one that rises from the water in the dead of night is difficult to discern: you glimpse massive teeth and glowing yellow eyes that, from a distance, resembles the blinking signal of a lighthouse. The leviathan will attack the creature who serves as your raft, who will struggle to defend itself.

You can help in any manner you wish. Attacking the leviathan or casting wards will aid the friendly turtle. While the leviathan is not easy to deter, it can be driven away if faced with enough aggression and will eventually leave in search of easier prey. Don't lose anyone overboard. Any Summoned who falls into the water while the leviathan is attacking will be swallowed up. Avoid its thrashing tail spikes, too.

◎ Aggressive Seabirds
More of a nuisance than a threat, seabirds are a constant menace, squawking day and night and attempting to steal rations, clothes, and other supplies that might be left unattended on the raft. These birds are quick and massive, swooping in and disappearing in an instant. They won't attack without provocation, but anyone trying to take back their belongings will find themselves assaulted by beating wings and sharp talons.

You can chase them off with rocks, sharp objects, or small spells. Supplies can also be warded, but with many people's magic working oddly, the wards might not last as long as they should or may backfire if struck too often by the birds. It may be a good idea to touch up the wards or assign someone to guard your things the old-fashioned way.
Resources
After a rough night, you'll awaken to discover that your raft has brought you to a small island. It's unclear where this island is from or whether anyone has ever mapped it, but nonetheless, the island exists. More importantly, it contains crabs and mussels that can be dug up. You can also find, inexplicably, some coconuts. Possibly bespelled by a Thornean mage who washed ashore in the past, these coconut trees have continued to flourish for decades, if not centuries.

You won't be able to spend long on the island. As the tide rises, more and more of the island begins to disappear. Soon, the water will swallow it up altogether and you'll be forced to board the creature's back again with your findings. Don't get greedy. If you linger too long, your efforts might be washed away with the tide.

Rescue
As your resources dwindle and your situation grows more dire, a glimmer will shine in the distance. You peer at it, curious and, perhaps, a bit anxious. Is it another threat? Is it a rescue? Or is it something else altogether?
Please wait for the WRAP-UP before proceeding to write your character being rescued. Full details will be provided on the Wrap-Up that will help inform what your character will be doing in March, including which NPCs your character will be seeing and the exact manner in which your character will be rescued.


judgmentbolts: (43)

⚡ barnabas

[personal profile] judgmentbolts 2025-02-24 06:08 pm (UTC)(link)
[ Things are not going well for Cid. He wields his sword against the Kraken's lashing tentacles, doing his best to help keep the damned thing's attention on himself or the other Summoned, and away from their meagre supplies. He's had to stay well away from the others as levin crackles around him — for the first time, truly out of his control.

He'd not been planning to use his abilities at all, but it seems whatever is happening with the Singularity or this place has left him without any choice. Levin leaps from his body in great arcs, striking anything or anyone unfortunate enough to get close. Only Nir, his wolf familiar, seems unworried about the lightning. (There's a sharp pain in his side, but he can't worry about it now.)

For the most part, no one gets too close. For the most part, it works... except that Cid is tiring. His shoulder aches with the weight of stone. He ought to back off, regroup. Let someone take his place. The levin has started to ease. Now of all times, it presents less of a threat, and the Kraken's attention is drawn elsewhere. Perhaps if someone else had approached him, he would step back without much of a fuss.

Barnabas is greeted with a sword aimed at his throat. ]


Sod off. [ He sounds more weary than he'd like, but his eyes still glow a bright, aetheric blue. He tightens his grip on the sword. Beside him, Nir crouches, growling. ]
Edited 2025-02-24 18:09 (UTC)
bealufull: (XnkiA3t)

[personal profile] bealufull 2025-02-24 06:38 pm (UTC)(link)
It's been years that he's been in this place and while he knows just how corrupt governments can be, Kaz has made himself a home here. A place he wants to stay in. A not so promised future he will have at any cost, all he has with Jesper and Mat, and a kind of peace he knew he would have never found in the Barrel... nor would he have left the Barrel to find it.

So he's accepted the oddities, the chances, and the more and more regular communions with the Singularity. Especially now with Mat there with them, seeking to find the answers now to keep them together. Nothing about this mandatory meeting leaves Kaz believing that this is going to be working towards that.

He's there though, with the others, as wary and dark seeming as the first day he arrived. Any hint of color he's shifted to is gone, all but for the bright gold of his cane. He finds himself staying to a near meditative state, aware and listening but not relaxing. Not for a second.

So when all Hell breaks loose, he almost feels vindicated at the sound of shots and the madness suddenly around them. I told you so is on the tip of his tongue, even as he's jostled closer to whatever is going on. He swings with all his might, the carefully balanced metal striking hard with the skull of the guard, hearing the wet crack of his skull. The man might survive, but Kaz didn't care. He only cared about getting Mat, and Jesper, out of there.

He knew the loud report of Jesper's pistols, even over the noise it was familiar and comforting in a way. Even as he uses his cane and fists to stop the natives from going for the Summoned, he saw someone he knew being tugged on by one of the Elders. He doesn't even think about it. Just focusing on the man's heart, on slowing his heartbeat, on stopping his heart. He hasn't managed that far before, but then he hasn't had much chance to practice where he could go to death. Yet he feels it when it does, when the collapsed form is gone.

He pauses a moment, considering that and feeling a grim satisfaction as someone hits against his back and when he turns, cane raised, he sees Jesper. He's seen the crater growing, remembering before and knowing this could turn on them as so much else has, but it's the Singularity he feels trust in. Almost even faith, not that Kaz has held faith in anything but himself since he was a child. Inej would likely be happy to know if she was still there.

"This way," he calls back. "Best worst chance we've got," he adds. It would almost be humorous if not for what they're in the middle of and the odds they're facing.
aquaveiled: (himeka-588)

[personal profile] aquaveiled 2025-02-24 08:43 pm (UTC)(link)
[ Himeka nods in agreement, letting her tail curl around her. ]

It was a future that they would enjoy. If they gods will it, I can't imagine most would oppose. Even if that meant war for now.

[ For as much war as she's been involved in, how many times she's taken to the battlefield, Himeka does wish there was another way. Her village had come to be to avoid it entirely and some part of her does sometimes believe there has to be a peaceful option.

Funny, considering her body count. ]


Innominate...he's a frightening one.

[ Maybe ironic considering she's spoken with Koth several times. ]

Maybe that would mean you could talk to him now? I mean, not that he'd remember since it didn't actually happen. But I wonder if gods like Lyfbringr or the Traders would oppose this. Or, rather, if their followers would.
cryptsleeper: (Judgement by portrait)

[personal profile] cryptsleeper 2025-02-24 11:35 pm (UTC)(link)
I really hate the idea of going to war even if you don't want to because a god wills it.

[Nothing personal there, nope. Alucard frowns, then...

shit, did he just volunteer himself? He did, didn't he.]


I've no idea. I've never made any active effort to communicate with the gods, and I'm uncomfortable with the idea of reaching out now. Maybe once we have a sense of where we are, but...

[It is very childish to whine that he doesn't wannnaaaaa but the thought is there.]
nadine_he_loves: (grim)

Nadine Cross | The World | Forest - Healing, OTA

[personal profile] nadine_he_loves 2025-02-25 02:41 am (UTC)(link)
It's been, to put it mildly, a very long day.

In a moment of calm, Nadine settles in and opens up her medical bag. Thank God she'd had it with her, and she'd made plenty of supplies while in Solvunn. It should be relatively well stocked, but best to check.

And see if anyone needs her services.

She unrolls a woven mat and begins setting out little bottles and pouches, frowning thoughtfully as she takes a mental inventory. Every so often she glances around, keeping a close eye on the surrounding woods. Now isn't a time to let her guard down. But in the initial flight through the portals and through the woods, there are bound to be wounds that need tending. Who knows how long they'll be out here? Magic is on the fritz, and an infection could easily mean ending up at death's doorstep....
aquaveiled: (himeka-629)

[personal profile] aquaveiled 2025-02-25 02:55 am (UTC)(link)
It's not the best reason, is it?

[ But also not the worst. Sadly.

And, yes. Yes he did. Though Himeka can definitely feel it's a bit more of an excuse than an actual inability. The corner of her mouth quirks a little smile and she tilts her head to the side as she regards Alucard. ]


You don't have to do anything you don't want to do.

[ Yeah, calling him out. But with no judgment in her tone. ]

To be honest, for all the times I've communed with the gods, I'm not sure what I have to show for it that would help now.
satanicpanics: (pic#15737589)

[personal profile] satanicpanics 2025-02-25 05:15 am (UTC)(link)
Probably.

[ He huffs out a dry, humorless chuckle, a haunted look in his eye as he does exactly what Annabeth suggests. Keeping a tight grip on his vine, he carefully and none too gracefully begins to slide down onto his knees, then onto his stomach until he’s flat against the back of the turtle.

Part of him just thinks this might make him a larger target from above, but maybe birds don’t really have great eyesight. He just wishes they’d stop circling; that’s what freaks him out the most.
]

You know, I never liked ducks, but seagulls? [ Another bark of laughter. ] That’s a new one.

[ And his deep-seated fear of ducks will never be cured. ]

Any weird flying creatures back home in Demigod land?
sophos: (pic#4324821)

[personal profile] sophos 2025-02-25 06:34 am (UTC)(link)
[ sometimes the appetite simply ebbs and flows, kyle, it's nothing unusual!! it's not related to severed bird heads. ]

[ her gaze follows the movement of the kick, despite herself. ]


I learned how, but I haven't really needed to often. We could probably use some vines to make a fishing line... or maybe even a net.
thearchangel: (Did I leave the gas on?)

[personal profile] thearchangel 2025-02-25 06:41 am (UTC)(link)
I... don't remember a lot of that, if we're being honest here.

[He'd been freezing, out of it, and isolated. Barely holding together after seemingly being separated from someone important.]

Something like this picked you up? [Huh. Maybe she's onto something here. He fidgets a bit, breaking open his own fruit, finally.] Or maybe someone sent it.
cryptsleeper: (Default)

[personal profile] cryptsleeper 2025-02-25 12:28 pm (UTC)(link)
But not an uncommon one.

[See also: the Crusades.

Alucard knows he's being judged. He doesn't care.]


I also have no idea how I'd go about doing it. Your point about how helpful is truly has been though is the stronger and better one.
seaweedbrain: (028)

[personal profile] seaweedbrain 2025-02-25 11:18 pm (UTC)(link)
[ It's weird, the kinda stuff you take for granted when you've become so used to things just working without hesitation.

Take water, for example. Percy's whole thing is water. It's feeling it, controlling it, being one with it — all the stuff that comes with being a son of Poseidon. Only now, since they'd been all but thrown past the edge of the crater (which is super uncool, by the way, like can this planet get some new material or something??) and he'd managed to push his way through the watery waves to break past the surface, Percy realizes that the water ... isn't exactly doing what it should.

For one thing: he's wet. And not the 'by choice' kind of wet when he's trying to pretend he's just a regular ol' mortal human, nothing to see here, ha-ha-ha. He's wet without wanting to be, and the current is pushing him in a way that almost means to fight him, which makes it harder for him to navigate the rest of this, and to keep his brain focused on the most important thing here: finding Annabeth (and then getting both of them to land). The fact that he doesn't immediately see her in his vicinity seizes something cold in his chest, flips his stomach upside down, and makes him swallow a gulpful of saltwater that he proceeds to choke and spit out.

Okay, okay, calm down, Jackson.

It's not like Annabeth's some kinda helpless damsel for one thing; heck, with his powers currently muted or whatever it is that's going on here, he's probably in a worse position. If they've somehow been separated, they will find each other again. The planet's not that big. The monsters here aren't Tartarus. Nothing here is Tartarus. They've survived Tartarus. He can do this.

Thankfully his mini panic attack doesn't have a whole lot of time to blossom into a full blown mental breakdown when he hears the churning of water some paces ahead, and spots the shiny blonde curls bobbing up and down, making good headway towards him. ]


— Annabeth. [ What a freakin' relief. ] Annabeth!

[ He, too, begins to tread water, buoyed now with energy to meet her halfway. They'll figure all of this crazy stuff out together. ]
funbreaker: (thancred-court-043)

[personal profile] funbreaker 2025-02-25 11:30 pm (UTC)(link)
[ It's difficult to communicate much when they're trying to not make any noise, though frankly, Himeka does a good job. Thancred does feel a bit more at ease now that she's here; if they do catch the attention of the strange beings on stilts now, he knows they'll be more than capable of holding their own against them.

So he shrugs at first, then frowns and makes a cradling motion with his arms. Did she notice how one of them seems to be carrying an infant around?

It's the reason he can't just let this go so easily. ]
funbreaker: (pic#16108671)

[personal profile] funbreaker 2025-02-25 11:41 pm (UTC)(link)
[ It's not Claude of all people who Thancred expected to find here, not that he expected anyone in particular. All of them had been at the exchange, after all, so it's entirely possible they've all been flung to different corners of this mysterious forest.

Either way, it's a relief to find a familiar face, and to see that Claude doesn't seem to have been injured in the process.

At Claude's comment, Thancred frowns, trying to place what he means. Either he's referring to when he was abducted to that island or when he had to go into hiding when Thorne unleashed some sort of poison mist upon Cadens. It's unfortunate that there have been multiple instances of such circumstances. ]


No, you're the first face I've seen thus far. But it stands to reason there are others here too... [ Wherever here is. ] Shall we see if we can find anyone?

[ He has his gunblade as well, thankfully, and has it drawn in the event that they're ambushed by anything. So far, it's been almost unnervingly quiet... ]
morethan084: (talking(2))

[personal profile] morethan084 2025-02-25 11:49 pm (UTC)(link)
In a half an hour we won't know where they went.

[Daisy points out, keeping her voice as quiet as she can manage while still being heard by him.]
funbreaker: (thancred-court-045)

[personal profile] funbreaker 2025-02-25 11:54 pm (UTC)(link)
[ Thancred doesn't so easily recognize her, but it doesn't take much to figure out that they're both Summoned. Anyone from Abraxas who was swallowed by the Singularity's influence died instantly, after all. Thancred watched a few of them disintegrate right before his eyes, just before arriving here.

They won't be able to sort out much regarding what happened or the resultant fallout until they find their way out of here, though, and that means making sure they have all the necessary supplies and sustenance on-hand.

For that reason, he appreciates Daisy's help. ]


Moths will hatch out of them, specific to the woods of the Feywilds. It gives us a clue of where we've landed.

[ But he's going to steer them away from the cocoons, not sure when they might hatch and not wanting to risk it. He never encountered the moths himself, only heard tell of them, but they don't need to introduce any additional threats into this situation. ]
morethan084: (talkingdown(2))

[personal profile] morethan084 2025-02-26 12:00 am (UTC)(link)
...How big are these moths?

[Daisy hesitantly asks, not wanting to find out for herself. If the cocoons are anything to go by, though, then they'll be huge. She follows him as he guides them both away from them, watching her step after nearly tripping over some tree stumps a few moments ago.]

You've been to the Feywilds before?
funbreaker: (thancred-court-060)

[personal profile] funbreaker 2025-02-26 12:08 am (UTC)(link)
[ The sudden noise of paws beating against the forest floor is enough to make Thancred immediately take the defensive as he hops to his feet, gunblade clutched tight in his hand, but then he hears that voice, and relents in silent confusion.

Thankfully, Jaskier's voice does an excellent job of filling that silence, leaving Thancred to stare for a good while, taking in that the bard has somehow morphed into the form of a griffin. ]


... The feeling is mutual, friend. Should I ask? [ He gestures toward Jaskier's... everything. ] Last I knew, you could turn into a small bird, but this is quite a jump in ability. [ And there must be a reason that Jaskier hasn't changed back — or maybe he simply finds it easier to explore the woods in this form. ]
funbreaker: (thancred-court-025)

[personal profile] funbreaker 2025-02-26 12:12 am (UTC)(link)
It started at the same time of the first tremors, supposedly.

[ Which feels like more than a simple coincidence, surely. No doubt Alucard will come to the same conclusion. Perhaps it did more damage to the Feywilds than they could guess, or made them unsafe in some way.

As for the strange figures, Thancred can't say for certain. He frowns in quiet thoughtfulness. ]


To me it felt more as if they were patrolling or protecting a specific area. [ With the way they seemed to circle around, and the use of those mines. ] They have the use of some rather advanced magitek, as well.
funbreaker: (pic#16108607)

[personal profile] funbreaker 2025-02-26 12:17 am (UTC)(link)
I haven't encountered one directly, only heard of them, but these cocoons match the description. And based on their size...

[ Yeah, the moths would also have to be rather large. Given that Thancred has also heard that they give off a dust that causes people to see things that are not truly there, he sees no reason to stay near them. There's plenty of other places to forage.

Daisy picks up on the fact that there must be a reason he knows all this, and Thancred quickly nods. ]


Aye, once before. It was some time ago now. I never thought we would return, let alone like this...
cryptsleeper: (Fangies)

[personal profile] cryptsleeper 2025-02-26 02:03 am (UTC)(link)
They know something we don't. Clearly.

[It is the only possible conclusion. Alucard hasn't forgotten the remarks about a new day and where it ended. The Fae are in touch with the land here more than anyone.]

Hm. You're right about the mines. But they're all on patrol?
nadine_he_loves: (confused concern)

Living Forest

[personal profile] nadine_he_loves 2025-02-26 04:50 am (UTC)(link)
[Nadine isn't about to blame anyone for having a panicked reaction to...whatever is happening in this woods. She can't exactly parse it herself, only that the not-trees were probably very dangerous and just one fraction of what might be around. Her own heart is in her throat and she clutches her bag tightly against herself as though it can provide some manner of protection.

She sees the guy stumbling in a run from a cloud of something that cannot be good. Nothing here is good. She thinks he looks familiar, someone she'd seen around Solvunn.]


Hey! You should take your own advice! Here...

[She move towards him, to offer help if it's needed. It certainly looks as though it's needed.]
satanicpanics: (pic#15853996)

[personal profile] satanicpanics 2025-02-26 06:41 am (UTC)(link)
[ It’s pretty difficult to keep totally clear of someone here. Sure, the turtle is enormous by turtle standards, but even then, it’s had to avoid bumping elbows. Eddie especially goes out of his way to avoid Rita, though. He situates himself as far away from her as he possibly can, even moving if she comes too close for his liking, and he refuses to make eye contact. Their little introduction in the castle has clearly left a lasting impression.

Jack is okay, though…so long as Rita isn’t with him, and graciously, she doesn’t seem to be at the moment. Eddie isn’t sure he can handle all that on top of the birds. The gun, however, that’s more than welcome.

Eddie truly is terrified, but he tries to tell himself that they’re just birds. Then another part of him chimes in with and they were just bats, but he brushes that aside as quickly as he can. He takes the nerf gun from Jack, and grim-faced, he salutes.
]

I won’t let you down, captain.
Edited (i can spell) 2025-02-26 06:41 (UTC)
obscuris: (051)

[personal profile] obscuris 2025-02-26 09:28 am (UTC)(link)
[ In such a situation, with Cidolfus brought low before him, weak and haggard and struggling, his powers bucking the reins of his control, there should be some measure of pleasure felt. Some measure of satisfaction. And there would be if not for the fact that the same force that has played havoc with Cidolfus' control had also strained his own. He can no longer prime, and Zantetsuken is suddenly too far out of reach to answer his call. He can still call upon his aether, however. Teleport small distances with a great deal of effort. Raise a barrier. If he did not know better he would think that someone was playing games, at great expense to himself.

The blade at his throat shakes. Wavers, in its conviction as Cidolfus' strength begins to give. Barnabas glances at it and then dismisses it with an insulting degree of nonchalance. ]


One would think you would pay more attention to the creature at your back.

[ But they do not have time for this. Barnabas holds out his hand expectantly, familiarly, as though they were touring Ash again and had come across some anomalous beast that might give Barnabas some sport. ] Give me your blade.
stations: (ᴛᴏ ᴀ ʟɪɢʜᴛᴇʀ)

[personal profile] stations 2025-02-26 11:06 am (UTC)(link)
( If it helps improve Rita's standing with Eddie at all, she's been absolutely massacring birds off and on since the moment they started showing up. Every couple of hours she'll periodically launch herself at a low flier, snag it straight out of the air, and then start eating the fucking thing. She's already got a little bit of pudge in her belly from how much raw poultry she's put down, and she's going to be practically round by the time they land. She's helping trim the population down in, just, like, the most horrifying way ever.

But in the meantime, Jack posts up by Eddie on the opposite side of the turtle from his not-raccoon familiar, settling in and drawing back the firing mechanism on his not-gun.
)

So, like- I'm usually pretty bad at understanding body language and expressions and context clues and stuff in people, but... are you okay, dude? You look a little...

( What's a nice word for unhinged to the point of twitchy paranoia? )

...stressed?

( He fires the nerf bolt almost absently, and with remarkable accuracy, it thwacks a seagull directly in the beak; the foam gets stuck on the hardened cartilage, and it veers off, its squawking muffled through the material. )
cryptsleeper: (Increase bad thoughts)

[personal profile] cryptsleeper 2025-02-26 12:14 pm (UTC)(link)
[Fair point. Alucard frowns, conceding but not happy to do so.]

How much of a time delay would you recommend then?

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