Hector (
petcromancer) wrote in
abraxaslogs2021-11-16 11:45 am
Forging On [Nov. Catch-all]
Who: Hector, open
What: Hector's finally given up on one sad-sack dhampir, so he's on his own in the Free Cities.
When: The month of November
Where: Cadens, the Horizon
Warnings: Always language, will update if other things come up
Moving Out- Cadens
[In the first few days of the month, while the dust was still settling from the Eifstide disaster, Hector is out on the streets. He's got an overstuffed satchel on his back, with a hammer, an extra pair of boots, and various assorted trinkets hanging off in a way that suggests he's not out for a day trip. He has the air of a man with all his worldly possessions bundled up on his person.
There is also a frog on his shoulder and a desert fox following at his heels. Both have eyes that glow blue, and on closer inspection, have the signs of having been formerly dead. It's fine, they got better.
Hector fumbles a scrap of paper from a pocket, trying to keep his balance under the weigh of his bag.]
Why the hell is it so hard to find cheap lodgings that don't mind a few pets? [He grumbles as he ticks a line off of his list.]
Moving On- Cadens
[Technically, Hector's place of work is a simple smithy. Forging and repairing items made out of metal. Magic isn't such a big deal in the Free Cities as it is in Thorne. However, after the city was beset by ghosts, there are customers who are beginning to see the appeal of having a protective amulet or two on hand.
So the sign at the forge has been amended to "Mayall's Smithy& Magical Sundries. Inside, Hector is working. Need something fixed? Need something enchanted? If he doesn't know how to do it, give him time and he'll figure it out.
Need something undead? That may take a little time while he secures materials (bring your own corpse to expedite the process!) *Warning, his forging is not as effective as it used to be back home.]
Figuring Things Out- Cadens
[In his free time, Hector will be scouring libraries and museums. He figured out on Eifstide that he no longer has a connection to Hell to call forth or control spirits, but some sort of afterlife must exist. The spirits have to be somewhere when they aren't running amok and ruining parties. So he's researching where.
You may come across him reading, pestering the librarians or curators about increasingly specific questions on the metaphysical, or, when he gets desperate, eying the restricted area with a mind to sneak in.]
And Definitely Not Sulking- The Horizon
[Hector's domain is mostly unchanged from its inception. It is a simple wooden cottage in the woods, which somehow opens up into a workshop and a library once you step inside. Dark clouds hang overhead, however, with the rumble of far off thunder, and inside, the various dogs he's conjured up loll about, listless and letting out occasional whines.
Hector pours over his work inside, taking no notice of the signs of his foul mood that bleed out into his little world. He's too close to it to see it. When he reaches a point of frustration, he stalks out into the woods, occasionally straying far enough to enter into someone else's domain.]
Wild Card
[If you'd like a closed starter, lmk. I'm happy to pop something personalized in the comments.]
What: Hector's finally given up on one sad-sack dhampir, so he's on his own in the Free Cities.
When: The month of November
Where: Cadens, the Horizon
Warnings: Always language, will update if other things come up
Moving Out- Cadens
[In the first few days of the month, while the dust was still settling from the Eifstide disaster, Hector is out on the streets. He's got an overstuffed satchel on his back, with a hammer, an extra pair of boots, and various assorted trinkets hanging off in a way that suggests he's not out for a day trip. He has the air of a man with all his worldly possessions bundled up on his person.
There is also a frog on his shoulder and a desert fox following at his heels. Both have eyes that glow blue, and on closer inspection, have the signs of having been formerly dead. It's fine, they got better.
Hector fumbles a scrap of paper from a pocket, trying to keep his balance under the weigh of his bag.]
Why the hell is it so hard to find cheap lodgings that don't mind a few pets? [He grumbles as he ticks a line off of his list.]
Moving On- Cadens
[Technically, Hector's place of work is a simple smithy. Forging and repairing items made out of metal. Magic isn't such a big deal in the Free Cities as it is in Thorne. However, after the city was beset by ghosts, there are customers who are beginning to see the appeal of having a protective amulet or two on hand.
So the sign at the forge has been amended to "Mayall's Smithy& Magical Sundries. Inside, Hector is working. Need something fixed? Need something enchanted? If he doesn't know how to do it, give him time and he'll figure it out.
Need something undead? That may take a little time while he secures materials (bring your own corpse to expedite the process!) *Warning, his forging is not as effective as it used to be back home.]
Figuring Things Out- Cadens
[In his free time, Hector will be scouring libraries and museums. He figured out on Eifstide that he no longer has a connection to Hell to call forth or control spirits, but some sort of afterlife must exist. The spirits have to be somewhere when they aren't running amok and ruining parties. So he's researching where.
You may come across him reading, pestering the librarians or curators about increasingly specific questions on the metaphysical, or, when he gets desperate, eying the restricted area with a mind to sneak in.]
And Definitely Not Sulking- The Horizon
[Hector's domain is mostly unchanged from its inception. It is a simple wooden cottage in the woods, which somehow opens up into a workshop and a library once you step inside. Dark clouds hang overhead, however, with the rumble of far off thunder, and inside, the various dogs he's conjured up loll about, listless and letting out occasional whines.
Hector pours over his work inside, taking no notice of the signs of his foul mood that bleed out into his little world. He's too close to it to see it. When he reaches a point of frustration, he stalks out into the woods, occasionally straying far enough to enter into someone else's domain.]
Wild Card
[If you'd like a closed starter, lmk. I'm happy to pop something personalized in the comments.]

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