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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxaslogs2022-12-14 09:19 am

EVENT #11: MEDIATION - IC POST

Event #11 - Mediation

As the Dimming draws near, the people of Thorne, the Free Cities, and Solvunn begin to prepare their celebrations similar to the previous year. The Summoned, though, will be having a much different experience.

A week before the event, you'll each receive invitations to an important diplomatic event held in Luna. Unlike the opening of Oleuni Square, these invitations are from nation officials themselves - sealed and marked with the faction's emblem, alongside Luna's. Notably, any mention of Ikorr is absent. This appears to involve the werewolves and Luna in particular.

The invitation will specify that a resolution of conflict is under negotiation and that it's of utmost importance that all of the Summoned of each nation is present. That means you. Due to the clash that occurred last year and the fact that the Summoned's powers and magic are unaffected by the Singularity's waning, any Summoned unaccounted for will be considered a high security risk that could greatly damage negotiations. Therefore, those who wish to remain behind must submit a formal appeal to officials and will be assigned a neutral third party from Nocwich to be watched throughout the event's duration.

Everyone else is required to attend. Officials will be offering full accommodations, a generous daily spending allowance, and even personal guards should anyone be concerned about the attacks in August. They'll stress you should be further reassured, as the Dimming means magic in the native population is severely weakened. Magical attacks and other risks of that nature are thus unlikely. Most people will be conserving their strength throughout this period.

◎ For all submissions, players will have until December 28. This is a soft deadline, as we understand the holidays are a busy time, but we do ask players do their best to make their requests early in so we can respond in a timely manner and determine the contents of the wrap-up post.

◎ Since characters will be in close proximity during this event, especially while on the island and the ship, we've posted a CURRENT EVENTS thread where players can comment with notable occurrences that are happening in their threads for other players to take notice if they wish. These can include: escaping out windows, commotion with the geese, minor altercations or arguments at the inns or on the ship, and falling overboard. We may also post our own current event updates depending on what happens.

◎ We'll be updating the list of Information Revealed through eavesdropping as details are uncovered.

Luna
The deep forests of the upper peninsula eventually give way to the widening settlement of Luna. The city sprawls up onto hills and between thick groves of trees, following the natural lay of the land. Buildings in the open areas are never more than three stories tall, dwarfed by trees along the outskirts. The air is frosty, but not biting. In winter, a thick layer of snow blankets Luna.

For more details, see the section on Luna on the Nocwich Setting page.

The Summoned will be arriving in ornate black carriages pulled by ghostly steeds. Each carriage is identical except for an emblem of one of the three factions (Thorne, Free Cities, and Solvunn) temporarily inlaid on the doors - indicating where each guest must go. When all passengers have boarded, the carriages move forward without command, providing a quiet and scenic ride through the hills and forests that lead to the sprawling settlement of Luna.

The carriages begin as a singular caravan before eventually spliting off as they bring each group to their designated inn.
Designated Inns
You'll need to stay at the assigned inn for your nation of residence. It will not be possible to switch inns, though if you're discreet, you can get away with an overnight visit. You won't get in trouble for breaking the rules, but chances are you'll be sent back to your inn with all your things if you make an attempt to move, and the lone carriage ride through the city with all your belongings might be a bit embarrassing.

◎ THORNE
Those coming from Thorne are led around the corner of the main square towards one of the older streets of Luna. They'll be taken to The Teallaigh, Luna's most popular inn. While not the grandest, its reputation lies in the warmth of its hearth. The Ward family have run the inn for three centuries. The rooms are cozy and clean, providing the comforts of home, according to the Lunae. This includes soft bedding, a hearty morning breakfast, and hot evening baths. The streets outside can be rowdy during the busiest hours of the day and night, but the thick windows and mulled wine offered on the house help balance out the noise. The Ward family and townsfolk are happy to discuss the inn's history. Rumors are that the founder was something of a magician himself.

◎ FREE CITIES
Those coming from the Free Cities are led towards a section of Luna known for its high hills and winding pathways. Connected to the rest of the city by a stone bridge, the Morwyn Siglo is Luna's oldest inn. Though the boards creak and lights occasionally flicker, the building has stood above most of the neighborhood since the city expanded to these hills centuries ago. Much effort has been put into retaining the inn's classical aesthetic while ensuring it has the modern comforts needed. Morwyn Siglo is often used as a landmark for directions in this part of town. That trees and other plants grow up and into the very building itself are considered signs of good fortune to the locals. The rooms are dim, yet warm. Signs of encroachment are noticeable in the nooks and crannies. The nights are peaceful. Despite its appearance, the Morwyn Siglo is the only inn that uses fully automated magic-powered crystalline lights rather than oil or flame lamps. The food served here is considered the best in the city.

◎ SOLVUNN
Those coming from the Solvunn are taken to the New Quarter, near the recently renovated Town Hall. A few blocks from the main square is the newly opened Realta Inn and Tavern. Meant to help promote tourism in Luna, this etablishment offers more of the modern aesthetics and standards expected in other cities across Abraxas. The rooms are tidy and finely decorated without being garish. Unlike the other inns in Luna, the Realta is not run by a single family but by a collective of enthusiastic entrepreneurs and local business owners who want to see Luna's doors opened up to the rest of the world. Eager to make a good impression, the staff is hospitable and tries to show reverence to Solvunn traditions while the Summoned are their guests. The Lunae and Solvunn share close ties, after all. Goat cheese is served at the complimentary breakfast, but for a touch of something new, they also serve fine cheeses and butter from the local livestock.
The Winter Solstice
The Winter Solstice, held around the Dimming, is a month-long celebration throughout Luna. It bears many similarities to Solvunn's Winter Solstice. Indeed, some werewolves with ancestral ties to Solvunn will visit Solvunn during the Winter Solstice to observe the commune's festivities. Anyone in Solvunn during last year's Winter Solstice might even recognize a few familiar faces in Nocwich.

Around Luna, you can find the following as people prepare for the Solstice:
Bonfires
Though all of Nocwich is engulfed in an eternal night, large bonfires are lit in the would-be evening in the most popular gathering places: the large promenade by the edge of the forest, the busiest market center, and the central town square. Volunteers selected from the local youth - rarer these days among the Lunae - are honored with the "first light" where they stand in a line with flaming arrows and shoot them into the wooden pile, setting it ablaze to a chorus of excited cheers.

Mishaps have been known to happen in the past, but when questioned, most of the Lunae laugh off stories about how Old Man Tomlee had to frantically put out his window dressings when a wayward arrow found his storefront instead of the fire. It's all part of the tradition!

The bonfires signal the start of festivities. Wood is continuously added to the fire to keep it burning until the Winter Solstice concludes. Passersby, including you, are encouraged to contribute logs to the blaze. It's also customary to write out something you want want to let go of and toss it into the fire. This can be ill health, unwanted thoughts or feelings, misfortune - even people. Advertising you've burned someone's name is in poor taste, but it's common knowledge this happens more often than anyone will admit. It's said that if your parchment ignites a blue flame, then it is assured to come true. But if it burns white, then you won't be free of it yet.

Glow Logs
The forest is home to many different types of evergreen trees. A small group of elm, spruce, and yew trees are cultivated specifically for the growth of the seasonal glow logs. They're cut to sizes of one to six feet to fit inside personal homes, with the largest on display in front of public buildings and businesses.

As a guest, you're invited to decorate a log of your own, which you can display in your inn rooms and later take home with you. Supplies will be provided for you to paint and carve the logs. Examples of traditional designs are available, but everyone's free to express themselves how they want. Symbols and scenes of fertility are common and welcome, of both the harvest and mammalian variety. The Lunae don't share the same sensibilities typical to some parts of Abraxas. These images are drawn quite seriously and artfully to bring forth bountiful luck in the spring. The final touches always include glowing flowers which light up the streets and homes, making the Winter Solstice the brightest time of the year in Luna.

Spiced Wine Cauldron
Not far from the ceremonial glow log, you'll find a series of stalls for seasonal snacks and treats. In the middle is the most popular feature: a large cauldron kept gently simmering for several days on end. Inside is a flavorful spiced wine, which anyone can freely ladle themselves a cup from - though you'll have to bring your own mug. Deep red wine, brandy, cinnamon, and ginger are the strongest flavors, with hints of white wine and clove as an aftertaste. Additional sugar cubes and cinnamon sticks are available on the side if more sweetness is desired.

The cauldron itself never seems to get low, but there's no magic involved here. The Lunae all do their part to keep the cauldron full, adding their own bottles of wine and spices from home throughout the Solstice. This does make the flavor and strength of the wine inconsistent, but that's part of the cauldron's charm. More than the alcohol, the cauldron serves as a warm gathering place for chatter, meeting old friends, and spending quality time together.
The Sacred Geese
Geese have held an important status in Luna since its founding. The black-necked goose is by far the most common variety. They reside on farms and homesteads, as well as roam the city. Not all of the geese are wild. Domesticated geese will have a beaded band on their feet. Their eggs are a rich part of many meals.

During the Winter Solstice week, seven domesticated geese will be selected as that year's Sacred Geese. One notable goose is Daryll, the prized young bird of a local lumberjack. A ceremony is held in the town square where Daryll and his companions are presented for all to see and marvel at his plumage and feisty waddling. There, the ceremony host will hang a strange token featuring an eye around each of the seven geese's necks. The red-ribboned tokens indicate that the powers who watch over Luna have granted favor upon these geese. After the ceremony, the geese may be doted upon and gifted food as offerings...which mostly consists of people trying to fatten up the geese to slow them down for the next part.

When the ceremonial horn has sounded seven times, the geese are let loose into the city. The square erupts with the sounds of shouting and honking, feathers flying in the air as the geese take off and the townsfolk follow in pursuit. "Blind the goose!" becomes a chorus as the crowds rush past. To retrieve one of these tokens is the name of the game - effectively removing the eye and "blinding" the goose. Those successful may return to the square with the token in hand in exchange for a few decorated stone "goose eggs" that can be placed in a fire, then used to keep your hands warm. They retain heat for several hours.

Be careful: these are no simple geese. Known for their aggressive biting and powerful kicks, many local werewolves have earned scars from the ritual. They are also inexplicably immune to magic and spells, which makes them ideal for a custom held during the Dimming, a time when magic wanes. Considering the small prize, the winnings are not the point. Rather, the true purpose of this festivity is the bragging rights that come with having gone head-to-head with one of Luna's most fearsome birds. Teaming up is common. Community spirit is the most important thing in Luna, and one token can be exchanged for several prizes if multiple people were involved in a capture.

Do not harm the geese. The geese are very sturdy, so rough handling while capturing them is acceptable. However, deliberate attempts to harm or kill them will have you swiftly removed by the Lunae. You'll be served with a hefty fine, as well as shunned by the natives who will henceforth turn you away from taverns and shops. These geese belong to the townspeople, so harming any of the geese is the equivalent of harming someone's beloved pet and will be treated as such.

Anyone can participate! To see how successful your character is at obtaining a goose, comment here and we will perform a roll for your results.

If multiple characters are working together to catch a goose, only the person doing the active catching needs to submit for the roll.

Sylvcres Island
Originally known as Silver Crescent Island, Sylvcres Island sits off the coast of Nocwich in Luna's territory. This is where Luna mines its unique ore from under the surrounding waters. Miners and fishers make up the majority of the population. Across the bridge sits a stone building where negotiations will take place. You'll be arriving by ship on the evening of December 20th, which will dock next to the island for the full three days until December 23rd.

Because of the island's insular nature, it has no accommodations for guests. You'll have to return to the ship to rest and to seek entertainment. Nevertheless, for those who want to indulge in natural beauty, Sylvcrest Island has much to offer.

For more details, see the section on Luna and Sylvcres Island on the Nocwich Setting page.
The Ship and Ocean Journey
Welcome aboard The Arcanis! This "cruise liner" is considered the height of luxury and the pride of Luna. Its massive form cuts through the water smoothly, and its large sails are embroidered with thread dipped in sap that offers a brilliant glow under the moonlight. Instead of the defensive cannons or pikes one might find on a merchant ship, there are neat rows of small rowboats on either side - just in case.

The decks are spacious and could be mistaken for a grand opera house. Pillars decorated in onyx filigree and platinum fill the ship's interior. Curved staircases lined with candles allow access to all the floors, as well as the main deck. Are you wondering if this ship is conceivably bigger on the inside? You can ask the staff, but you'll only be met with surprise. Locals will tell you that it looks as expected - there's nothing unusual to it.

High-ranking officials will be traveling in a smaller, but equally luxurious ship, separate from The Arcanis. It'll be possible to see said officials from the upper decks as the two vessels sail alongside, and they will be docking at the island nearby.
Skyline Sea
Upon arrival at Sylvcres Island, you'll be notified of a wondrous event that will take place within the next few hours. Once a year, during the Dimming, creatures of the deep sea take to the skies. Legend has it these creatures never used to reside in the water, but the Singularity's growing strength forced them to migrate deep under the ocean due to the interference with song frequencies.

Most of the marine life are whales and sea jellies, but following behind them is the fearsome golden serpent and its friendlier but no less gigantic companion the rainbow carp. These creatures will not attack. Instead, they will simply migrate across the sky and vanish into the stars.

You can watch this incredible phenomenon on the deck of The Arcanis or on the shores. You'll get a thick fur blanket to protect you from the cold. Mulled cider will warm your hands, and tasty spiced nuts make for a great snack during the viewing.

Those watching are encouraged to make a wish and then share that wish with one other person. The Lunae believe sharing a wish with another will help it come true.
Accommodations
Cabins
Cabins are below the deck, spread out between three separate floors. Each room is numbered in an elegant, swirling script. Sconces line each wall in even intervals and a long, plush carpet in deep burgundy runs along the center of the hallway. All rooms will host 2-4 guests based on demand. Each stateroom is roughly the same style and layout, containing:

  • 1-2 queen-sized beds draped in silk sheets and velvet duvets
  • 2 couches stuffed with decorative pillows
  • 1 black marble fireplace that always has enough kindling
  • 1 table and 4 chairs for afternoon tea
  • 1 window covered in thick curtains and lots of floor pillows nearby
  • 1 vanity and bench
  • 1 small closet for luggage and hanging wardrobes
Tavern & Eatery
Meals can be taken in the eatery, laid out like a banquet hall. If you have special dietary needs, you can talk to the head chef, a large and intimidating werewolf who is - when you speak to her - extremely friendly and cheerful. Food is served in the style common to Luna, meaning meals are hearty and filling. Bread, cheese, and ale often accompany each selection. While the factions have covered expenses, including dining, extra silver pieces will let you have someone bring a meal directly to your cabin.

Between mealtimes, you're welcome to visit the small tavern and lounge that offers a small variety of spirits and snacks. Offerings include wine, dessert, savory pastries, fresh bread, cheese, and pickled fish. The tavern is dimly lit, smells of spice and iron, and can grow crowded at peak hours. There are also comfortable couches and tables for chatter, reading, and relaxation.

Spas & Baths
The communal baths and the wellness spa are the highly sought-after amenities aboard the ship. The spa boasts a variety of treatments and pools to aid common ailments. Guests are wrapped in fine silk robes and guided to relax to their fullest. Possible relaxation packages include:

  • an herb therapy sauna meant to ease stress, tension, and anxiety. Works great for congestion.
  • a seaweed wrap meant to rejuvenate and revitalize energy. Also good for dry skin.
  • a mud mask made from clay from the island, said to release toxins from the skin and the spirit. Pairs well with champagne.
Art Expression
Claimed to be one of the most popular activities, guests will be able to unleash their inner artist with the stroke of a brush onto canvas. Everyone is free to use any medium. Art supplies are provided. For the beginner class, the prompt is to depict something or someone meaningful from home. Share your creations with your fellow Summoned and discuss your art! With permission, you can have your piece displayed in a temporary gallery until the end of the island trip.

For the artist with a keener eye, an evening figure drawing class is available. This class will have volunteer models who will be seated nude in a variety of poses - but guests are encouraged to pose, as well, if they wish! Bottomless wine and dessert will be provided to aid creativity.

Music & Gambling Lounge
For those who wish to leave their luck up to chance, The Lucksmith's Guild is a good bet. Patrons can gamble in a number of games, all the while listening to the local bard on center stage. While typical activities such as cards, dice, darts, and even arm wrestling are available, Luna also has two games that are popular when the ale is flowing strong.

  • Dragon Egg. A small pebble or "dragon egg" is used to bounce or toss into a mug of ale in the center of a round table. Each player stands around the table in a circle. If you miss, the egg "hatches" and you must appease the hatchling by putting silver or gold into the "pot" or by "running away" (forfeiting the game). The last player remaining takes the winnings.

  • The Long Embrace. Two participants cup their hands with one another with a live needle slug inside. The first to remove their hand is the loser. If the winner still holds the slug after the opponent pulls away, they double their winnings. While the slug is not poisonous, its sting - which occurs when the frightened slug "puffs up" to reveal its needles - can leave an intense burning itch that can be soothed by even more ale. Fortunately, the itch only lasts a few minutes and fades completely afterwards.
Charlie the Turtle
Beyond the size of the ship, The Arcanis has a peculiar resident. Charlie, affectionately referred to as Admiral Chuck by the captain, is an ancient turtle that's resided on the ship since its first voyage. He's often seen lumbering through the upper and lower decks at an average turtle pace. However, staff will claim that they've seen him speed by out of the corner of their eye, but none have proof.

Legend has it that Chuck may have witnessed the Sinking of Tornis or perhaps even once was a resident creature of the now-vanished city of Tornis. No proof of this exists, either, but turtles are extraordinarily long-lived so he may have been there.

Those gifted in animal speech can have a conversation with Chuck. If you want to attempt to converse with the ancient turtle, just reply to the Question thread with what you'll say to it, and an answer of some sort may come. Keep in mind that he is, in the end, just a regular turtle, so his insight may be limited.
Negotiations
Negotiations will have been ongoing for some time, but formally, the heads of the major nations will gather in the secluded building on the island between December 21st - 23rd. A 3-day banquet will be held in the surrounding areas. Officials who are not attending the meeting will be present at the banquet. During the day, less formal meals will continue to be provided on the ship.

The purpose of the dinners, as has been the entire week, is to keep all those of importance together in one place so that everyone who holds the ability to shatter tenuous goals of peace can be accounted for. If you feel somewhat held hostage as a Summoned, you'll get the sense some of these officials are in the same situation as you are. Perhaps that's one of the subjects that can be overheard?

Officials attending are as follows:
THORNE: Queen Ellya Galdwin, King Brydan Galdwin III
FREE CITIES: Marlo Reiner, Fallon Marsh
SOLVUNN: Winifred Bordeaux, Rowan March
A general overview of how the talks will progress is detailed below for each day. Anyone present will be able to openly learn this information. Just approach any Nocwich official organizing the event and ask. Otherwise, said officials may also approach you and your table on their own to keep attendees apprised.

December 21
The Dimming and the talks begin.
THORNE is requesting further provisional aid from Solvunn through its harsh winters, with a promise of no disruption from the Free Cities. They also want a formal apology from the Free Cities for the assassination of Grigory Jannus.

◎ The FREE CITIES is asking Thorne to cede the Badlands to them, arguing that it's a wasteland of no value to Thorne (...beyond preventing the Free Cities from pressing up against Thorne's borders, of course). They also want a formal apology from Thorne for the fire meteor attack on Libertas and Thorne to withdraw its accusations over the death of Grigory Jannus.

SOLVUNN wants assurance that the Singularity will remain untouched and undisturbed, something they believe is the correct way of the world. This means no feeding of any caskets to the Singularity henceforth, and no movement to try to destroy it from the Free Cities.
December 22
The Dimming ends, and the Singularity will steadily begin to regain its strength over a week or so.
THORNE will apologize for its excessive use of force, but will not withdraw its accusations or request for an apology over the death of Grigory Jannus. If the Free Cities will acknowledge its role in this unprovoked attack, Thorne may consider ceding a portion of the Badlands to them. They will not back down on feeding the Singularity its casket, but promise the events last year where multiple caskets were fed will not happen again.

◎ The FREE CITIES is considering allowing Thorne to receive its provisions (grain harvests only) from Solvunn without disruption in exchange for Thorne's apology for destroying Libertas. They will also promise not to make any aggressive acts towards the Singularity if Thorne gives assurances it will not try to siphon the Singularity's power for its usage. They will not give up their current claim on the entirety of the Badlands.

SOLVUNN continues to push for its reassurances regarding the Singularity, but appears amenable to Thorne offering its singular annual casket to the Singularity, agreeing that it's been done for hundreds of years without noticeable harm. Solvunn has also put forth a claim to the Badlands, suggesting that Thorne and the Free Cities can prevent conflict by yielding it to a (supposedly) neutral party. It should not go unnoticed that Solvunn is the furthest from the Singularity, and that having a claim to the Badlands will put its territory closer to the Singularity's crater.
December 23
The final day of the talks. How discussions proceed may depend on messages received from characters. The outcome will be detailed in the wrap-up post.
The Banquet
While events in Nocwich were previously about displaying its culture, this time it's noticeably different. The touch of werewolf culture is minimal. Luna's message is clear: its only role is to serve as host and mediator. The negotiations and any related events are largely from the three factions.

Banquets take place on the island itself inside a warmly lit hall, but food is prepared on and arrives from the kitchen staff on The Arcanis. Seating is assigned. You'll also be able to communicate with officials in your faction at the negotiation table if you choose. Only one message can be delivered per person, so choose your words wisely!
Seating Arrangements
So that everyone involved can be assured they're receiving the same treatment and information, seating has been assigned for the formal evening dinners, with a roughly even mix between each nation. Each table seats 6-8 people. Seating will change each day. You'll have to find your name to find your seat, although assistants will be there to help if you're lost...or to redirect you back to your proper seat if you're seen wandering too much.

OOCly, players can plan their seating any way they like. With 3 evenings of dinners total, characters will find themselves at a different table each day. This means chances are high you'll be able to have your character sit and meet with everyone you want to thread with!

This feature is not meant to be restrictive. Its main purpose is to allow players to seat characters together who might not otherwise interact or be at the same table if given the choice. Don't worry too much about organizing or adhering to any strict seating arrangements. Feel free to have characters end up next to their friends by happenstance if that's your preference.
Delivering a Message
As one of the Summoned, you'll have the opportunity to communicate with your faction at the negotiation tables. During your time on the island, you can send a message or a short letter and have it delivered. This letter can be anything you want, within reason. Messages should be pertinent to events unfolding and can include topics such as:
◎ Your support and/or disapproval of a certain initiative being proposed as part of the negotiations. Do you disagree that the Badlands is as important as the Free Cities believes? Do you feel Thorne should relent on seeking an apology in favor of something better? Let them know.

◎ Additional proposals that you feel will aid the factions, but possibly your interests, as well. If you want to harness the Singularity's power yourself, you might consider encouraging the Free Cities to agree not to destroy it.

◎ Information you have that you believe can alter the course of the discussion.
To submit a message, reply here using the form provided under your corresponding faction heading.

Note that characters can only deliver a message to their own state officials. They will not be able to communicate with a foreign nation sitting at the negotiations. You can choose to address a specific individual, but both sitting at the table will be able to read it.

While we can't promise that every message will be actionable, we'll take a look to see overall how characters may sway the proceedings.
Obtaining Information
Be sure to pay attention and make the right moves - you'll find several avenues to gather information across all three days. Those of greater influence can use their reputation to speak to people in high places, while those who are lesser known can take advantage of their status to get close to someone without being noticed.
Eavesdropping (Rank 4 or Below)
As with any gathering, chatter is common. If you haven't made too much of a name for yourself among the natives (rank 4 or below), you'll have the chance to listen in on a conversation or two. This includes brand-new arrivals.

There are a few places where you can (somewhat) safely eavesdrop:
◎ The wine bar at the evening dinners, where attendants and organizers are seen conversing and coordinating around the corner nearby.

◎ The ship's lounge, where lower-ranked officials tend to gossip. "Sleeping" on one of the comfy couches from too much wine isn't unusual.

◎ The island's shores, where guards patroling the perimeter can be overheard as they pass by. High cliffs and loud ocean waves can help obscure you.

◎ The banquet tables. If you find yourself a bit "lost" by the wrong table while searching for your assigned seat, that's perfectly understandable.
To have your character listen in, reply here using the form provided.

Characters can eavesdrop on any faction they choose, including their own. OOC, players can choose the location and faction their character is attempting to seek information on. However, in-game, it's up to you whether your character will deliberately attempt to listen in and if they've sought a faction or person in particular. If you prefer, this act can be entirely accidental so characters who might not be the type to try and spy can still have the opportunity to participate.

Players can submit to listen in once per character, but you can also have a bonus opportunity for a second piece of information if you link a thread which describes your character in one of the specified areas above.
Meet & Greet (Rank 5 or Above)
A rare opportunity has presented itself where high-ranking officials can be found in one location. The nature of diplomacy means that if you've made enough of a name for yourself (rank 5 or above), chances are a foreign official will grant you a courtesy greeting and entertain a brief chat.

You'll have the chance to ask a couple of questions from the following officials you might not otherwise get to see face to face:
THORNE: Anastasia Rhett, Lyle Vela, Jolene Sybell

FREE CITIES: Quilleth Kaur, Aleksander Klingel

SOLVUNN: Isar Hart, Josselyn Creed
To have your character ask a question, reply here using the form provided.

Players are welcome to have their character ask a question from someone of their own faction, as well! However, keep in mind characters will have plenty of opportunities to interact with NPCs from their own factions outside of this event.

Players can submit one question at a time per character for up to two questions total. You can spend both questions on one NPC or you can use them on two separate NPCs.
theidlemaiden: (pic#16094981)

glow logs!

[personal profile] theidlemaiden 2022-12-31 12:31 am (UTC)(link)
Hilda is one of those people having some trouble with carving her glow log. Initially she didn’t have any plans to pick one up; wood carving was something she had never ventured into back home and she had a distinct feeling she would be awful at it. She was barely starting to grasp painting and drawing thanks to Ignatz’s patient tutoring but wood carving? Definitely not her first choice in medium.

But the Lunae that had urged it into her hands had been so enthusiastic that Hilda would have felt awful saying no. And really, what’s the harm in trying?

Splinters apparently. Her gloves didn’t provide enough grip on the knife and she opted to remove them. Her callouses are apparent, as is the faint scar on the back of her hand but she seems less concerned about it as pouts at the offending piece of wood that has snuck beneath her skin. Under her breath but still loud enough for the person next for her to hear she mumbles, "I knew trying to wood carve was a bad idea."
familysucks: (04)

[personal profile] familysucks 2022-12-31 12:35 am (UTC)(link)
De-escalation isn't exactly in either of their vocabularies. Lucifer's no fool, though, so it's no surprise that he doesn't come after him.

Michael doesn't take well to being ordered around. He pauses and considers the request, long enough to instill doubt as to whether he's going to move. Long enough to drive home that if he decided to stay, Lucifer wouldn't be in a position to do anything about it.

He'll let Lucifer have this one safe haven.

"Seeing as you don't need me," he says as he rises and heads for the door, "Try to do a better job of looking after yourself."

He catches the expression on his brother's face on the way out, and misunderstands entirely the reason for it.
catholica: (CC_891)

[personal profile] catholica 2022-12-31 12:43 am (UTC)(link)
Do you often ask people who you don't know to train you in something?

( that seems like a risky move to him. he turns his attention back to the people below, tilting his head down to listen to a string of conversation. )

You could ask the wrong person.
magicalarchaeologist: (Default)

[personal profile] magicalarchaeologist 2022-12-31 01:04 am (UTC)(link)
You really should learn some of the spells here. I don't use fire back home, it is too chaotic and dangerous, but.

( Here he is with a lasting warm flame for them both to enjoy. It won't entirely push away all of the cold, but make the night a little easier while they talk. And it's a nice light as well as they talk, regardless of the stars above them. The elements are so much simpler to manipulate here, and he appreciates that, even as he uses his own gifts more in other ways.

It is true that things were always simpler with Urianger. Perhaps because they are kin spirits in a way, both loving knowledge above most things. He does get along far better with fellow scholars over anyone else. He was downright personable at times on his digs, when surrounded by the right kind of people. And Urianger is the right kind of person for him. Even now he is looking forward to talking rather than trying to come up with a way to escape.)


Yes, Thancred.

( He doesn't know if their partnership is platonic or not but it's also not his business. He just knows they're usually together and he thinks he saw Thancred around. Not that any of them were allowed to stay behind, so they're all here. He and Lucifer are also joined at the hip even now. Once you find something that works, it may as well stay that way.)

I would say I don't understand that, but people are rarely interested in my research, so I'm used to it too.

( Istredd was often left alone to do whatever he wished as long as he accomplished something and occasionally checked in. That freedom also is why he is adapting slowly here to needing to answer to anyone else.)

Have you noted anything interesting here?
hextechhead: (Jayce-Talis-by-Lylith-st-61)

[personal profile] hextechhead 2022-12-31 01:10 am (UTC)(link)
Jayce doesn't particularly like it being called Piltie nonsense considering he's a Piltie and obviously into this nonsense. He frowns and sets his champagne down, crossing to where he saw the damp towels and water. Normally someone would be coming by in a few minutes to do it for them, but that's probably not a good idea. Viktor hates being waited on, outside of when it's Jayce himself.

So he brings it back and sets the bowl down, the hot wet towel in his hand. "Close your eyes and stay still." Because apparently Viktor doesn't want to wait the requisite extra minutes, he wants it to be over now, and Jayce isn't going to make him sit in discomfort when he doesn't have to be.

"I don't do this all the time, I've done this one time before." He almost mentions that Mel took him once to something similar early on, no doubt for her own reasons to get him used to a finer lifestyle or whatever, but he didn't do it frequently. "You do know, because you like when I pamper you."
politicians: (102)

[personal profile] politicians 2022-12-31 01:20 am (UTC)(link)
No, I've only just arrived.

[ he does, practiced. he works for kings after all. ]

And I've yet to glean the state of things, but I've heard enough to know things are tense.
a_better_man: (deep thoughts)

[personal profile] a_better_man 2022-12-31 01:26 am (UTC)(link)
"We could, we could."

Mat nods, his face showing little other than concentration on his work. But he's thinking. He's no fool, despite his reputation back home. What Lucifer is proposing could quite easily land his ass in hot coals. Something he'd like to avoid.

But he's curious. And always one to inspect an opportunity. This seems as though it could be one. Possibly.

"But it seems to me, were I to start making...instruments on the quiet, that could potentially be frowned upon by our Thornean hosts. They are the people who feed and clothe and shelter me." And have great terrible dungeons, according to what he's heard. That they've locked Summoned up in before.

"Now, I don't mind a bit of a risk....long as there's the chance of reward for putting myself on the line."
carmesi: <user name="berks"> (Default)

[personal profile] carmesi 2022-12-31 01:29 am (UTC)(link)
[wanda takes a sip of the champagne, letting it sit in her mouth for a moment before she takes another sip. that done, she sets the champagne flute down on a nearby table.]

You don't know what your skin needs.

[she says lightly, figuring that matt is definitely not the type to have a skin care routine. she sits back down beside him, and uses her magic to compel a damp cloth on her outstretched hand; this she uses to reach forward with, to start cleaning off the mud mask from his face.

quietly, she asks:]


Do you still feel sick?
familysucks: (Default)

Michael | The Emperor | Solvunn

[personal profile] familysucks 2022-12-31 01:39 am (UTC)(link)
[Closed starters below. PM or hit me at [plurk.com profile] Nennui for any requests!]
familysucks: (Default)

Wilhelm

[personal profile] familysucks 2022-12-31 01:40 am (UTC)(link)
Piling them all onto a boat had been one thing. Michael had agreed to go along with it not so much because he has interest in maintaining good political relations with the other factions, but because it offered him a change of scenery. Once you've seen a farm in Solvunn, or a forest shrine, you've seen them all. A trip promised a change of pace and a chance to see outside of the borders that normally flatten his wings.

Demanding they all attend a formal dinner, though? For someone who doesn't eat, it's the equivalent of asking him to sit still for a few hours. It's something Michael can do with ease, but not something he does with delight. It's a bit too reminiscent of the Cage, albeit with a nicer backdrop and the promise of eventual freedom.

He is at least not the only one looking like he'd rather be anywhere else as he takes his assigned seat.

The person to his left is already engaged in conversation, so Michael turns to his right as he waits for the first plates to be brought out. Not that whether or not there's food on the table makes much difference to him. The kid's on the younger side, but the difference between 17 and 70 means little when Michael has a few hundred million years on all but a few present anyway.

"How many hours do you think they'll stretch it out this time?" he asks, sounding about as enthused as he looks.
assembles: down, smile, casual clothes (not that nyc is much better)

[personal profile] assembles 2022-12-31 02:07 am (UTC)(link)
[ Despite all of the activities that are available below deck to keep the Summoned and faction officials busy during downtime, Steve finds himself often going to stand up on the deck to feel the brisk winter air and stare out at the ocean. The Free Cities isn't anywhere near the sea, after all, so this feels like an opportunity he isn't often going to get. And the cold doesn't bother him much; he has the serum to thank for that.

Eventually his growing appetite sends him toward the steps that will take him down into the spacious cabin areas, though on the way there he spots a familiar someone. Or the back of her head, at least.

Rather than announce himself, he simply takes a seat next to her on the steps, settling down and casting a brief glance at what she's working on. He doesn't want to stare, knowing how obnoxious it can be when someone watches you draw, but it's a surprise to see Wanda trying something like this at all. Still, is that — the Mind Stone? ]


How bored did you have to get to give the art classes a try?

[ It's a lighthearted little tease. He's never known Wanda to do this kind of thing, so... ]
magicalarchaeologist: (112)

[personal profile] magicalarchaeologist 2022-12-31 02:29 am (UTC)(link)
"I've been talking to you for a handful of minutes, Michael, you don't strike me as anything quite yet. Although I'll give you this, you are a harder read than your brother."

Istredd himself is usually a difficult read, so he knows the value in keeping a very calm face on the outside. Lucifer has managed to get through his composure many times, so he knows that the mage is only sometimes what he appears. But obviously Michael has been at this a lot longer than him. Lucifer he feels like he can read easily, but maybe that is because they frankly spend too much time together at this point.

"It's difficult for people to change after a single lifetime of experience, I'm not surprised it might be harder for you." Istredd himself is coming in on a century sooner or later, and he has many centuries ahead of him if all goes well, but he'll still never be as old as these ancient archangels. And that's probably for the best.

"Do you not want to change, or do you think that you can't?" It might seem fairly bold to just quiz Michael right then and there, with his forward curious gaze, but he doesn't fear things that he's interested in. Something that Lucifer has thought before could be a dangerous thing.
carmesi: <user name="berks"> (Default)

[personal profile] carmesi 2022-12-31 02:44 am (UTC)(link)
Wanda knows it's semantics, so she will not plead her case through this—through the matter of her not wanting to lie to Lucifer. She had not lied to Michael, it just never came up. Sighing, she picks her feet up from hanging over the side of the bed and adjusts them so that she's sitting over them, legs crossed. And here she had thought the Avengers were complicated...

"I know enough, but I'm not too familiar with your drama," she says that, calling it as it is. "I know bits and pieces, but my family — I was raised Jewish. Matt," her loser beau with the seasickness, "has told me some general things about your roles."

That of Lucifer, that of Michael, but she misses the scope of things quite a bit. Some aspects were similar between what she remembered and what he told her, what Michael's told her, but not everything is crystal clear to her. That, she thinks, is where their worlds differ.

There is something wary about the way he talks to her, these questions that aim to pull at uncertainties, as if wanting to give him reason to toss her aside entirely.

And, yet, Michael stays sat on his highly symmetrical chair—and Wanda stays quiet for a while, rolling the rings on her fingers.

"I saw his Cage," is what she ultimately says, after a long pause. "I didn't choose to fall into his Cage, or to find myself befriending the devil. It's — complicated."

The last thing she wants, truly, is for Michael to consider her unworthy of his trust.

"You met me when I was better. Before you arrived, I wasn't..."

—sane.

Another sigh, like she's working up the courage to speak about something she's found comfort in hiding about herself, even if the inklings of her vast, infinite magical powers are right there.

"Perhaps you should ask yourself how much it is you know about me."
Edited 2022-12-31 02:53 (UTC)
magicalarchaeologist: (112)

[personal profile] magicalarchaeologist 2022-12-31 02:56 am (UTC)(link)
To Istredd, it makes the most sense, but that is because he assumes Geralt and Yennefer are on good terms. Neither of them has indicated otherwise and he knows that they talked about him and Ciri, so he thinks it would be obvious for them to continue said talks. He looks genuinely surprised that Geralt would prefer this to speaking with Yennefer, who he trusts and knows more and would probably explain their plan in a way he would prefer.

"Here?" That is another reason he recommended he go find her. They can potentially protect the area from people listening and/or pick a place they scope out to be safe. Technically no one is around them right now, but that doesn't mean there aren't ears literally everywhere, magical or otherwise. He has been precise with his wording on purpose.

He could try to spell around them to keep it private, although there is no guarantee. He could use their strange psychic writing thing. He could request to meet in the Horizon where it is possible to discuss further. But Istredd considers and then decides to keep with his careful language. "I told you I planned on going somewhere important as soon as I could. And I can, so I am going after all of this negotiation is over." He doesn't mean after, he means in the next 24 hours, but if someone is listening, they might keep an eye on him.

"If you are interested, I can tell you if anything of note happened on the journey afterward."
carmesi: <user name="berks"> (Default)

[personal profile] carmesi 2022-12-31 03:07 am (UTC)(link)
[wanda knows that steve is nearby and that his intentions are to sit beside her before he even moves to make that a reality, so she doesn't flinch at his sudden presence at her side. they likely look like a funny pair—the tall and muscular soldier-like guy finding easy comfort in the nook of a spot she—feet pulled up on the stoop, drawing pad on her knees—has chosen for herself.

she knows it's not the usual for her to be doing something like this.]


Try escaping the drama that having all the Summoned together brings.

[she says as much, quietly, twirling the pencil between her fingers, pausing her scratching of lead on the paper, as she considers what she's drawn so far. she continues, drawing a couple more lines to create a cluster of stars.]

—I wasn't very good at it. [the art classes. a couple more scribbles, and she stops, sitting back and presenting her page, implying it's alright for steve to look at it.] Stephen laughed at what I drew.

[—no, she isn't telling on him or anything—

lightly:]


I promise he's unharmed. For now.
itookashot: (KY_13)

[personal profile] itookashot 2022-12-31 03:08 am (UTC)(link)
"You are brilliant, Cass. The smartest thing I've ever heard in my life." Jesper knows he's being dramatic but it's funny and he does whatever he feels like always. It's kind of his thing. Plus they're both tipsy and doing great. He stops leaning on her but keeps an arm around her anyway, since they're being chummy, and walks them a few steps back to the wine cauldron. He downs what was left in his mug and dips it in for some more.

"Honestly, if we get drunk, they have really good reasons to just carry us back to our inn, so we'll be fine." Jesper's seen firsthand how invested they are in making certain the Summoned stay in their own inns. Because he keeps sneaking into the Thorne one. Shhhh.

"If they're going to kidnap us onto a vacation, the least they can do is give us all the stops." Including this incredible cauldron, all the food they've been stuffed with, some exciting new places to explore, etc. Jesper accepted that they were essentially being forced into going. Might as well embrace it.
itookashot: (KY_74)

[personal profile] itookashot 2022-12-31 03:19 am (UTC)(link)
"It is relevant. And if you're talking about Viktor and Jayce, I do know them. Viktor and I actually have a project going together, where I told him I could prove that all the Summoned were objectively hot, and this getaway has given me the perfect opportunity."

Jesper has been taking notes ever since and there were definitely a few people who fell through the cracks as he wasn't in Thorne or Solvunn. And now they're all here. His plan is finally coming together and he can hand off the list to Viktor triumphantly. He likes the sickly scientist, he's a strange one, but interesting. The fact that he has an insanely hot boyfriend feels justified. Sometimes brains really do win out.

"And I've already put you on the list proving my point." It really had been a funny lark when they first discussed it, but Jesper never forgets his bets.

Jesper eats with his other hand as well, very skilled in this honestly, it's not his first time seducing someone at a dinner table. The secrecy of it is an extra thrill, but he always finds a way to make things interesting. It's forward, but so is he, and it's good to find out right away if someone can handle that.

"Glad we're agreed." He turns his hand so that those long fingers brush along Kell's own fingertips, caressing his palm before pulling his hand away. The suggestion was made and it was accepted, so they can eat and run away without too many eyes on them.

"You tell me when you're feeling like some fresh air, yeah?"
funbreaker: (thancred-court-034)

eatery! (slides in 80,000 years late...)

[personal profile] funbreaker 2022-12-31 03:28 am (UTC)(link)
[ The hearty meals served aboard the ship suit the cold weather rather well, and Thancred doesn't hesitate to fill up a plate with some savory pastries, cheese, and warm bread. It's all freshly made and he wonders if that's due to some manner of magick or if they simply have the ship's chefs working overtime to keep everyone fed.

He could sneak the meal back to his room and see if Urianger and Himeka are around, but both of them have been keeping busy even in the confined space. Therefore, he aims to simply find a couch where he can sit and eat — until a certain vampire beats him to it. ]


Oh, it's fine. Surely we can share. [ He smiles crookedly at Alucard in greeting, then raises an eyebrow at his choice of reading material. ] Fancy that. I wouldn't have taken you for the sort to enjoy bodice rippers.
gynvael: (247)

[personal profile] gynvael 2022-12-31 03:30 am (UTC)(link)
Geralt shrugs a shoulder. Here, another time, in the Horizon. He doesn't know what Istredd wants to tell him, so that decision is Istredd's. Geralt is only after keeping things straightforward. This is not a king's court where messages are passed down the line. Not where he's concerned, in any case.

If he decides he wants clarity, he can ask Yennefer then.

But that, too, will have to wait. With Thorne's people so close by, the Queen—no sense in risking being seen with Yennefer. Despite the fact that they are on speaking terms again. He's only caught her gaze in passing, and that's as far as they'll interact.

Which, he supposes, given Istredd's tendency to say things—

He eyes the mage for a moment. There's a nod, acknowledging the information. Istredd is being careful, for good reason; Geralt decides not to disrupt that by asking for details.

Instead, he says, "A lot's happened since the Continent. Yennefer made her choice long before you arrived. So did I."

It's vague enough to refer to...multiple events. Including their time in the throne room with the Queen. Last shit he needs is Thorne's court believing he and Yennefer are in any way together through Istredd. That is almost as dangerous as knowledge of Ciri.
magicalarchaeologist: (311)

[personal profile] magicalarchaeologist 2022-12-31 03:45 am (UTC)(link)
That, at least, he can count as a success when Geralt nods in understanding. Istredd is really trying to correct his behavior. If he actually went to a court in their sphere, maybe he would be far better at this, but since he hid away in his books and his digs, he has a glaring problem. The information lands though and his eyes widen slightly. He nods, indicating he understands, and that he walked in suggesting something that could be dangerous for them.

"That was my mistake, I forgot how much time had passed, and paths have changed."

If anyone is listening, they can chalk it up to him being a new Summoned, and therefore unaware of everything that had happened here. He got it now though. Even if he and Yennefer were talking, it wasn't in a place anyone could know. Stupid, Istredd. It's better that he bow out before he makes another mistake. If they need to talk about the Singularity, they can later.

"Now unless you really do want me to vomit on you, Geralt, you should go."
Edited 2022-12-31 03:45 (UTC)
familysucks: (10)

[personal profile] familysucks 2022-12-31 04:03 am (UTC)(link)
Michael lets out a huff, half-laugh. He's not sure if being hard to read is an insult or a compliment. From Istredd's tone it might be neither, so he lets it be the simple observation that it is. It's odd to think of himself as more opaque than Lucifer, master dissembler. Perhaps Lucifer's simply better at wearing easily read masks.

"And here I was thinking that, after a thousand years, I'd mastered human expressions."

He supposes he's only spent ten years in this body in real time. It had felt a whole lot longer in the Cage. Time in the pit dragged.

Michael gives Istredd a sidelong glance. From the sound of it, the man knows that a thousand years is an almost insignificant span of time to an angel—or would have been, if it hadn't been for the company he'd kept. He counts that as something he must have learned from Lucifer.

"You don't understand. Angels don't come into being by accident, or as a natural product of biological processes. We are willed into existence to serve a purpose."

Which is to say that it's a bit of both, in Michael's view. Change is what broke Lucifer; change is what drove Gabriel from his place in Heaven. Angels can change, but the process is painful and the result might as well be another being entirely.
carmesi: <user name="berks"> (Default)

[personal profile] carmesi 2022-12-31 04:12 am (UTC)(link)
Glad that he is as approachable as he seemed, Wanda listens to what he says with interest and adds her own nods of assent and understanding at how things are regarding the castle and its "priorities". The parallels between Sokovia and Nott are drawn in her mind, between those who protested against the country's constant violent ways to handle the conflict.

This is a plight she can understand.

She has one last question for him, should he want to humor her: What his opinion is of those who go missing? Surely, any lost member in a community deserves to be brought back, or at least try—if just for the families and friends left behind.
techmaturgy: (pic#15348786)

[personal profile] techmaturgy 2022-12-31 04:22 am (UTC)(link)
It leaves Viktor's mouth and he immediately feels a little guilty, the disappointment audible in Jayce's voice. He's not going to begrudge him for pouting--Viktor is well aware that he's being difficult, and once again Jayce is going out of his way to be patient and accommodating, which he can only offer to a certain point. Viktor can practically hear the pout, and it softens him immediately, as it always does.

"I'm sorry. You wanted us to have a nice time."

And here he is, being disagreeable. Viktor does as instructed, leaning forward into the warm towel and Jayce's touch. The truth is that Jayce is right--he does like being cared for, but only in specific circumstances. Only when it's Jayce.

"This is just...I've never done anything like this before. It feels unnecessary."
Edited 2022-12-31 04:22 (UTC)
gynvael: (ml: 007)

[personal profile] gynvael 2022-12-31 04:28 am (UTC)(link)
[ Urianger is correct. If Geralt didn't want this conversation, they simply would not be having it.

Granted, it should be borderline insufferable, how Urianger speaks, but the elf carries a strange air of sincerity that makes it...not as irritating as it could be. Geralt is accepting of it for what it is, in any case, asking no questions. They understand each other. Good enough. ]


Sure. [ Is his only response to Urianger's embellished gratitude. Curt, but not a dismissal. He appreciates the offer—even if he's not in need of much.

Astromancy, though. That catches his attention. ]
Never heard of astromancy.
magicalarchaeologist: (010)

[personal profile] magicalarchaeologist 2022-12-31 04:31 am (UTC)(link)
His relationship with Lucifer is layered and born out of a strange circumstance, starting with him being 'a placeholder' easy to use, and leading to something else. Istredd has no doubts about their connection being real, since Lucifer let him permanently inside of his head. It doesn't compare to their brotherhood or that Michael has known him all this time, but it is something very separate.

"No, I can't understand what it all means to you. Or how it may feel to that exact lack of purpose." Istredd doesn't pretend to know all. Far from it. He's always trying to learn more. But.

"But where I'm from, mages are taken away from their family as soon as they display their abilities for the first time. We are forced to stay and be trained, there is no choice, it's that or die or something worse." The eels. "After the training is complete, we are assigned where we will be for decades, sometimes a century or more. We don't feel a sense of purpose for ourselves, we have to take it, like I did."

He smiles wryly. "And I was only allowed to because they thought my interest in history and research was boring. so it was written off."