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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxaslogs2023-03-18 09:50 am
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EVENT #12: INVOCATION - IC EVENT LOG (PART 2)

Event #12 - Invocation ( 2 )

As Week 3 approaches around March 6th, faction officials will begin to reach out to characters for information they've uncovered that hasn't been reported. Although Thorne, the Free Cities, and Solvunn have traditionally been at odds, the three nations have come together under these unique circumstances,, and will continue to cooperate until the Lost have been recovered. With Nocwich open as a base of operations, the Spared will have a neutral location to meet in person without border restrictions.

How events proceed will depend in part on your actions. If you're one of the Spared, you can join a team or stay back to prepare and coordinate. If you're one of the Lost, you can escape or remain behind to help others break free.

NOTES

  1. For a rough TIMELINE, the Lost's breaking free and the Spared's coordination efforts will take place 2-3 days into Week 3. Leading into Week 4, the Spared will send out their teams to retrieve the Escape and Holdout Groups. Though there's some narrative wiggle room for who returns and when, characters should only participate in one team or group to keep things organized.

  2. A Coordination Post will be used for communications between mods and players both. You can request dice rolls, start investigations, submit or review notable incidents, and begin in-person network-style threads with each other to quickly play out IC interactions. Review the post for forms and other details to fully participate in this event.

  3. The Network will function properly again for the Lost who have escaped. The ones who remain captured will continue to experience disruptions similar to Part 1.

Please don't hesitate to ask us questions or clarification, even if you feel it might be a minor detail. This event contains a lot of information to go over, so we're happy to guide you through anything that requires further explanation. We'd much prefer you ask to avoid any misunderstandings or confusion!
Week 3
By now, several discoveries have been made. You've explored nearly every angle you can. It's time to take what you've learned and do something about the situation, whether you're trapped inside the dark cave or trying to bring your friends home.
Escape | The Lost
CW: Disturbing imagery (text and visual), death, dark and horror-based themes.

The past two weeks have been a harrowing experience, but you're still alive. Though the situation's worsened in some aspects, you've gained advantages in others. You might've formed unexpected allies from the other side, discovered hidden clues, or retrieved weapons and tools.

Moreover, the Acolytes don't seem quite so sure of themselves anymore, do they? Ever since the ritual, they've been watching nervously, as though they aren't confident in what's coming next. Some of you even managed to reveal one of their faces, exposing a weakness.

As you listen to the rattle of chains and scraping of metal on stone, you fear something much worse awaits you. Is it time to strike? Do you work on your own or rally the others? That's up to you, but one thing's evident: you can't sit around much longer.
Players can narrate the commotion and escape how they like, using the details described below. The Acolytes will retaliate and try to stop escape attempts. Killing and attacking them is possible with no need to request a roll, but enough will survive to subdue anyone left behind.

Characters don't need to willingly sacrifice themselves to remain captured. They can also be too injured to leave or fail to make it in time.
The First Domino (Breaking Out)
When the final shrine was unlocked late in Week 2, fleshy pillars rooted themselves into the cavern floor. As your third week in the cave crawls along, the trunk-like pillars begin to move.

A low groan shakes the ceiling above. Rocks fall along with bits and pieces of the bulbous organic prisons attached to the high walls. Chunks of melted flesh from decomposing bodies within the plantlike traps splatter below. Were it not obvious before, it is now: the pillars are legs belonging to a creature. A very large creature.

◎ Unleashed
The creature is not interested in fighting. Instead, it begins to leave. As it does, it takes portions of the ceiling with it, tearing holes above and below. People scurry beneath its feet and are crushed like ants. It does not discriminate between the Acolytes and the natives who are captured.

But it does avoid you and the other Summoned. Either it can't see anyone except you, or it recognizes you and associates you with those who freed it. Regardless, you are spared its destructive path. It lumbers off, dragging thorny vines that whip behind it. Crumpled pieces of the shrines and mangled bodies stick to its massive feet. You can't see where the creature is going, but later you might realize it has vanished into the ocean.

The brief chaos has left you with several openings:

  • Seawater spills from unseen crevices above, flowing down the walls. Several Acolytes are dead, reducing their numbers.

  • The already weakened cracked wall crumbles further, granting you an easier path to the webbing behind it.

  • Equally weakened is the sealed opening where a smaller but deadly creature was previously trapped. A couple of determined hands could free it for a distraction. Beware - it's hungry.

  • If the boulder hasn't already been pushed out of the way, the rumbling ground and smashed walls might help you finish the job.
Do you grab a weapon and attack the Acolytes while they're disoriented? Do you help save the injured natives? Are you focused on what lies behind the boulder and cracked wall? Do you free the trapped beast? Decide quickly - this could be your only chance.

◎ Opening the Door
Although the ceiling's been torn open, no open sky is revealed. Climbing up is difficult. You'll have to look elsewhere to escape. Once the boulder is removed and the cracked wall is torn down, you'll notice orange sparks that run between the strange bulb behind the boulder and the dense webbing across the cave.

Are you brave enough to reach into the pulsing bulb? If you do, you'll find thick vines connected to its beating heart. Each time a vine is forcibly pulled away and disconnected, the webbing begins to loosen, forming a small opening - but letting go will close the webbing right up again.

The more vines are disconnected, the larger the opening. It'll take 2-3 of you to make an opening large enough for people to go through... and from how quickly it closes, anyone who volunteers understands that they won't be escaping with the rest.

◎ Escape Routes
Do you trust what lies beyond the webbing? Looking through reveals only the dark abyss. You have no idea what's out there, but it can't be worse than what's in here. Can it?

If you don't trust the webbing and have the strength, you can swim down through an opening in the floor, left behind by the giant earlier. It's filled with cold ocean water. If you make it, you'll see a standard portal hidden in the depths.

Choose your path. Each one will spit you out somewhere a little different, but you'll have the chance to look for and meet up with others who took the other route.

If you're one of the Lost keeping the webbing open, you could try to dive for the underwater portal, but you won't make it. The portal will shatter quickly once the vines are released.

◎ Josselyn Creed | Interact
Josselyn Creed is difficult to spot in the commotion but not impossible. A few of her most faithful protect her. She wears a unique robe compared to the others. Her hood is lowered, revealing her brown hair tied in a bun that may be recognizable to some. Her mask is in place.

While she'll escape in the end, she isn't immune to harm. You can try to stop her and, in the process, perhaps contribute to what happens to her as she flees or afterwards.

◎ The Mysterious Acolyte | Interact
Along with the natives who might need your assistance escaping, there's also the strange pair whom a few interacted with. The Mysterious Acolyte and the Unknown Stranger will appear lost and uncertain in the pandemonium.

Some of you promised to help them escape, but saving them comes with a cost: at least one of you must exchange your place in the Escape Group for both of them. She will not leave without her brother, the Unknown Stranger. Her refusal will cost one of the Summoned their place.

Players can decide how the scenario plays out. At least one character must their place in the Escape Group so that the Unknown Stranger makes it through first. Only then will the Mysterious Acolyte follow.

Characters holding open the webbing and vines are not eligible. A sacrifice can only count for one outcome.

Into the Cold (Escape Group)
The first thing you notice is the biting cold. The sky is beginning to lighten. For once, you can breathe in the fresh air. But where are you, really?

◎ Gathering Your Bearings
Though spring is on its way, the mountains are a tundra. Temperatures are cold, though not as terrible as they'd have been in the dead of winter. Maybe you've stolen some warm clothes off the dead before the escape? Or, if you've been kind to the Abraxan natives who shared the ordeal with you, they'll offer supplies and equipment in return. It isn't much, but it could make all the difference if you're in dire straits.

  • If you swam through the WATER PORTAL, it'll spit you up in an open cave. Wet and cold as you are, at least you've found shelter. Keen eyes might spot an unusual trail of glitter. Follow it to a tiny hidden hot spring. Soaking in the shimmering water are a few mischievous but harmless creatures. One was accidentally set loose at the Peace Summit many months ago, showering multiple attendants in a shimmery sheen. Large beast-like prints are nearby, though, so best not to stay long. Still, it's a nice reprieve while you can get it...as long as you don't mind being coated in glitter.

  • If you went through the DENSE WEBBING, it'll spit you up on a frozen lake. Cracks will begin to form as more and more land on the surface. You'll need to find solid ground quickly. Take care - a large shadow lurks beneath the thinning ice. If there's too much commotion or excessive movement, it'll realize there's prey above and begin to thrash, disturbing the delicate ice further.

◎ Temporary Relief
Though some healing abilities and magic have returned, the wounds caused by the ritual don't seem to recover properly. They aren't getting worse, but it's troubling. Your mind could remain confused or disturbed. Even those who were successfully cured will discover the lesions heal much slower than other injuries.

As the days wear on, you might feel a strong pull from the Singularity that leads you into the Horizon. This is especially so if you remain under the ritual's influence. If you give in to the urge and find a safe moment to enter, you can go in without as much difficulty as before.

You won't land where you intend, but you might find one of the Spared within. Somehow, the Singularity has brought you together. Something compels you to reach out and make contact. When you do, you'll feel a gentle warmth. You might not know what's happening, but it feels right.

When you depart from the Horizon, effects from the ritual have lessened by a noticeable degree. They'll stay that way for the next day or so, giving you the strength to keep going.

◎ Preparing for the Night
What you do next is entirely up to you. You can organize with your fellow escapees, go off on your own, or try to bring the two groups together. Boars, rabbits, and foxes can be hunted. The surrounding snow can be boiled for safe drinking water.

Even more fortunate, your powers will return - to a degree. Stronger abilities might take longer to return fully, but elemental spells, modest healing, and enhanced senses or traits can be accessed. And you might find that messages on the Network are no longer distorted.

Not all is safe and well: though the first few days are quiet, the mountains aren't without the usual predators. Wolves howl, and large gryphons soar the sky. They're wary of people and are unlikely to attack, but that doesn't mean you should let your guard down. In the wild, you never know. As you enter Week 4, more formidable threats could arise.

Sacrifice (Holdout Group)
Maybe you're one of the unlucky souls, or maybe you chose to sacrifice your place for others. However it came about, both escape paths close, and the Acolytes inside the cavern overwhelm you and the rest once more. Those left behind are a mixture of native Abraxans and the Summoned. The ground is sticky with blood and viscera.

Forcibly, violently, you're led or dragged deeper and deeper down the stone paths to the altar room where the rituals took place. The Acolytes push as many of you in there as they can and seal the door - and if a few limbs are caught in the way, that's just too bad. Someone with you, perhaps one of the natives, ends up with a crushed finger or hand as the doors slam shut.

Not everyone is pushed inside in the end. In the Acolytes' rush to contain the Summoned, a few Abraxan natives are left outside the doors with the remaining Acolytes. When you hear their cries through the sealed barrier, you have to ask yourself if you're truly the lucky ones.

◎ The Altar Room
The altar is built of bone. The husks of now-empty bodies are piled into a macabre amalgamation. It's not meant to house anyone for long. Supplies are limited. Water trickles into a small pond used for the Acolytes' rituals. There are bowls of hardened bread. Sealed crates contain more mushrooms. They're edible, but some might carry psychedelic side effects. If you've succumbed to the ritual, though, you might not consider that a downside.

While not as open or large as the cavern you came from, you can explore the altar room for any potential answers to where you are and how to escape. The entrance is sealed tight. Outside, you can hear the Acolytes - and that might be important for later.

Since the door is magically sealed, nothing can come in or out...except the Bone Serpent, whose legs continue to slink down from above to snatch unsuspecting victims. Blood drips from above, possibly from one of its missing legs.

Now and then, something bangs on the door. Is it the creatures you unleashed before? The beasts that were never contained? You can try to follow the Bone Serpent to see where it leads or maybe even glimpse the creature beyond its thorny limbs, but that's a high risk. The consequences could be dire.

◎ Slow Flood
The destruction seems to have broken what prevented you from using the Network. You can now communicate with the Spared and the Escape Group uninterruped.

Unfortunately, the chaos has also dislodged the structure of the entire cavern. Husks of limbs crumble to the floor. The ground grows moist. Bit by bit, water begins to collect in small puddles. More drips through cracks in the walls and ceilings. The rocky floors offer higher ground, but that'll only last for so long.

As slow as it is, there's no denying the dread that washes over you: the cavern is flooding, and it's seeping through into the altar room. Some of the captured natives look uneasy. Others are too injured to help themselves. You can try to plug the leaks. Though the idea might strike you as morbid, the bodies of the dead can be used to keep some of the water at bay.

◎ Temporary Relief
Wounds caused by the ritual don't seem to recover properly. Your mind could remain confused or disturbed. Even those who were successfully cured will discover the lesions heal much slower than other injuries.

As the days wear on, you might feel a strong pull from the Singularity that leads you into the Horizon. This is especially so if you remain under the ritual's influence. If you give in to the urge and manage to find a safe moment to enter, you can go inside without as much difficulty as before.

You won't land where you intend, but you might find one of the Spared within nonetheless if you wander through. Somehow, the Singularity has brought you together. Something compels you to reach out and make contact. When you do, you'll feel a gentle warmth. You might not know what's happening, exactly, but it feels right.

When you depart from the Horizon, effects from the ritual have lessened by a noticeable degree. They'll stay that way for the next day or so, giving you the strength to keep going.

Coordination | The Spared
You might have compromised a few morals to get what you want - if you had any in the first place - but regardless of how you got here, you and the other Summoned have gathered enough information to proceed. Of course, there are still a few details to iron out. How will you approach the island without compromising the Lost? What spells and resources are required? What needs to be done so that survivors have a safe place to rest and recover once they're home? And what about the ritual inflicted upon them?

Players are encouraged to organize teams, rescue efforts, and tactics with each other. The details outlined below are to provide a starting point and some guidance but are by no means the only options available.

Nocwich
Thanks to a request by one of the Summoned in the Free Cities, Nocwich's doors are opened as a neutral meeting ground for the Spared from all three major nations. Some officials will also be arriving to monitor the situation.

◎ Ritual Details (Sten) | Interact
Sten, one of the Nocwich ambassadors for the Lunae, received a request to help find a cure for the ritual. To do so, he wants to first learn as much about the ritual as he can. Anyone with information can come forward either in person or with a note - anonymous or not. While he'd prefer to put a name to the face, Nocwich won't interfere with the Summoned's desire to protect themselves and their secrets.

Sten will be available in Oleuni Square, in one of the many tents. Pale-haired and scarred, he's warm and friendly to everyone. Due to Luna's connection to Solvunn, he has some knowledge of High Magic, although the traditions of the werewolves are different. While he can't hold long meetings, he'll make time to see everyone who has something important to tell him about the ritual - and if you need a little extra reassurance, he'll offer that, too.

◎ Oleuni Square
Normally a thriving marketplace, Oleuni Square has been repurposed. In the northeastern corner, a collection of tents have been set up. Most are utilitarian but others are covered with homemade blankets to help cover imperfections. The Lunae have come to lend their aid. Volunteers help set up tables and supplies. Others guard the area and the portals. A communal cooking area is available to provide hot meals.

You can make use of the tents for talking strategy, organizing supplies, and other meetings. Nearby inns are available for sleeping free of charge, although one of the inns is closed so that it can be converted into a temporary infirmary. Faction officials and employees are available, as well. You can consult them on tactical advice, resources, and the lay of the land.

Early in Week 3, a few representatives from Ikorr arrive with a supply of their sacred sap. With the sap and the metal ore from the Lunae, you can fashion supplies and potions from raw materials.

The mood around the makeshift camp is somber but hopeful. As one of the Summoned, you'll have control of the situation and can work with a variety of officials and locals to arrange what you need.

Reevaluating Plans
Shortly into Week 3, you'll receive word that some of the Lost have escaped. As details come in bits and pieces, you realize the situation's taken a dramatic turn. More than that, messages from the Lost are no longer disrupted as before. You can read the words clearly again.

Who makes contact first and how the news spreads depends on you. Regardless of how it comes about, your focus can't be solely on breaching the discovered island. Now you also have another group to retrieve - and you don't know where they are, though they at least have some helpful information: the Singularity, the snowy mountains, and a view of the ocean.

Take advantage of the Network's return to reevaluate your plans. You'll need to determine the situation in the island cave as well as the mountains, split into teams, and bring everyone home.
Assigning Roles
Under the circumstances, officials will recommend the Summoned divide into at least two groups: one to search the mountains and one to retrieve the Lost remaining on the island. If you're not the type to rush to the front lines, you can also stay back and help out at home. There's plenty to do here between finding a cure, delegating tasks, and preparing for survivors to return.

◎ Search Team
Reports from the Escape Group tell of snow-capped mountains, Acolytes in pursuit, and other creatures that lurk. Many are injured, though fortunately, abilities have started to return. The area isn't guarded, but the terrain is difficult and temperatures are harsh. Officials will suggest using portals to arrive at the nearest safe point on the mountains before traveling on foot to find the Lost. Others can choose to hunt down the Acolytes who are chasing their friends. Anyone with strong tracking skills would be key, but the team could also use medical assistance in case anyone needs treatment on the spot.

◎ Retrieval Team
Word has it that some of the Acolytes remain on the island along with the trapped captives. The area is tightly guarded and possibly infested with some unknown creatures or those not in their right minds. Officials will suggest negotiating to prevent unwanted casualties but will caution that having a team for infiltration and force is necessary, too. Some distraction could also be helpful, and it would be wise to have some medical assistance in case anyone needs treatment on the spot.

◎ Home Team
Having hands on deck at base is equally vital. Officials will recommend a cure for the ritual be found while the teams are out searching, and standard healing supplies will need preparation, too. Outbound teams could use someone to help bring together lines of communication, updating officials and the Summoned alike about what's going on. And of course, with the Horizon as a place of respite, anyone who can go in to help the Lost seeking healing would be of value.

Week 4
The days have been taxing, but you're beginning to feel a change in the air. Now that resources and information have been pooled, things are moving quickly. Soon, you'll be reunited.

Once you find one another, you'll still need to return home safely - but at least you'll have each other now.

Although players have been divided up until now between Lost and Spared, Week 4 will bring the Spared in contact with the Lost's environments. We'll provide relevant information or redirect each group accordingly so that you don't need to review the entire post for the correct details. If there's anything you're uncertain about from the other group, please ask!
Survival | The Lost
CW: Disturbing imagery (text and imagery), mild gore, body horror, dark and horror-based themes

By now, you've undoubtedly heard from the Spared back home. You're relieved to know rescue is coming, but you probably don't want to sit and wait. With threats to contend with and a dangerous environment, you can take steps to be sure the Spared have help from the other side.
Escape Group
Surviving the elements is only half of it. As the days turn to nights, you realize you're not alone. More than wolves and bears prowl. Something sinister comes...as well as the Acolytes who want their captives back at all cost.

◎ Pursuing Acolytes | Interact
Loyal to the cause, some Acolytes chase the fleeing Lost into the mountains. You might be lulled into safety the first few days, but by Week 4, you sense their presence. The evergreen trees wither, winter shrubs rot, and unexplained husks of wildlife are found. The winds carry a stench in the air that you now identify with the fungal cavern you were held in.

They hunt in pairs or small groups. Their powers seem weaker for reasons unknown, but they remain formidable opponents. You can run, protect others, or go on the offensive.

◎ Hydnellia & Esmond | Interact
If they successfully escape in Week 3, the Mysterious Acolyte and the Unknown Stranger will travel with their rescuers. They'll introduce themselves as Hydnellia & Esmond. Though nervous, Hydnellia is more trusting of anyone who helped them. She's skilled in healing and foraging, while Esmond carries a draught for warmth that could prove useful. Depending on where you stand, you could find their addition helpful or contentious.

◎ Revenant | Interact
Something else stalks the night, scaring even the Acolytes. A hoarfrost revenant has lived on these peaks for centuries. With the sudden arrival of the Lost and Acolytes, he prowls the snow, searching for who's disturbed his sleep.

He cannot be killed. You can only run or chase him away, but he'll soon return. Take care not to stay in one place too long. A rattling chain and blue-flamed lantern announces his coming. His touch brings instant death, made clear by the frozen carcasses of animals left in his path. Best not to fight him.

◎ Rescue
Landmarks such as lakes, cliffs, the Singularity, and more can be used to direct the Search Team to your location.

You might want to warn the Spared about the dangers they'll face when they reach the mountains. Unable to portal to you directly, they'll reach you on foot. You'll need to brave the dangers together one last time to reach the waiting portals below. The trek isn't far, but making that final stretch might feel like an eternity. In the distance, the ground trembles, and the snow begins to form an avalanche.

Players can arrange how the Search Team and the Escape Group meet and decide what threats they'll encounter as they return to the portal.

Details on the avalanche and what characters will face when traveling to the portal will be provided under the Search & Rescue - Search Team section.

Holdout Group
As you huddle in the altar room, you can only hope your sacrifice, intentional or not, was worth it. At least you've been able to communicate with the outside world. The Acolytes are beginning to show signs of unease and budding dissent. At some point, you have to ask, why haven't the unhappy ones left or fled themselves?

Maybe you aren't the only ones trapped anymore. Maybe you're all trapped together now.

◎ The Altar | Interact
Now that you can approach the altar and examine it closely, you see the terrible remnants of twisted figures sunken into the ground beneath it, as though they've fused with the altar itself.

If prodding at the shrines worked, perhaps doing the same with the altar will reveal some answers. A strange energy emanates from its open maw when those afflicted by the ritual come near.

◎ A Promise | Interact
In the final hour, some Acolytes desperately try to resume the rituals on the few remaining Abraxan natives left outside the altar room - many in poor condition. You hear it, though you can only glimpse it through a gap in the sealed doors. Their bodies quickly succumb and sprout more fungal growths while long, spine-like tendrils protrude from their orifices.

You can plead with them to stop, or you can join them in hopes that you will find your divine emancipation. The Acolytes will release anyone who wants to join the ritual from the altar room...but what you step into could carry horrific consequences.

◎ Dissenting Acolytes | Interact
More arguments beyond the sealed doors erupt as water fills the cave and altar room. They accuse each other of being faithless or too blindly loyal. Some say Hydnellia betrayed them. Others say the High Priestess did, perhaps referring to Josselyn.

Toward the middle of Week 4, it grows quiet outside. The arguments stop. One Acolyte approaches the door. She promises to free you and the others and help you find a way out of the cavern together, including overwhelming Josselyn's faithful.

This could be what turns the tide, but things might also go very wrong. You and the others trapped with you must decide if you'll accept the olive branch. Of course, agreeing to trust them doesn't mean you have to follow through. The Acolytes sound desperate and might be a bit too trusting themselves.

◎ Rescue
Unlike the Escape Group, the Spared know where the Holdout Group is. Getting to them will take effort, but you can help by providing information from the inside. After all, the Acolytes won't know when you're using the network. You can even coordinate with each other in secret despite being in the same room.

You might want to warn the Spared about the dangers they face when they reach the cavern areas. The Bone Serpent could pose a problem, along with any crumbling walls and obstacles. A creature might still be trapped in one of the tunnels if no one freed it. As the team approaches, severe quakes shake the entire place. Water flows in faster. It appears ready to collapse at any moment.

You'll need to get off the island to reach the portal on the Thornean peninsula. That'll pose a problem when the boats break from the collapsing island, but an unexpected friend might arrive.

Details on the quake and what characters face when getting off the island will be provided under the Search & Rescue - Retrieval Team section.


Search & Rescue | The Spared
CW: Disturbing imagery (text and visual), dark themes.

After an exhausting month, it finally seems as though things are coming together. By now, you've made decided on your plans, gathered your resources, and chosen the role that suits you best. Not everyone may agree with what you're doing, or maybe there's someone you don't agree with. Nevertheless, your friends are waiting, and you'll push forward with or without support.
Search Team
As part of the Search Team, your goal is to portal from Nocwich to the mountains and locate members of the Escape Group.

You'll need to determine the best place to portal in - close enough to the Lost that the trek is reasonable but safe enough that the portals won't be at risk. Considering the terrain and the condition of many of the Lost, it's likely the distance will be about one day's travel on foot.

◎ Resources & Support
Thorne will send their military for support since their soldiers are used to winter conditions, unlike the Free Cities. The Free Cities will provide portal stones so that mages won't be required to maintain an open portal. The Lunae will offer guides to help navigate the wilderness.

Solvunn's aid is limited to healing supplies, as their efforts are focused on the island due to the heavy use of High Magic there.

You are not limited to only what the factions offer upfront. If there's more you think they can do, you can make a request.

◎ The Acolytes (Escape) | Interact
Though rescuing the Lost is the top priority, you might feel justice or vengeance is long overdue. Some Acolytes are pursuing the captives while others might try to pass as one of the survivors. Those most faithful to the cause will attack you, but not all of them are that steadfast. Some prefer to flee. Others still may surrender, under the right circumstances.

Officials have requested that the Acolytes be brought in alive if possible, but no one will be counting the bodies if you decide to take out a few on your own.

Players can write out attacking, capturing, or killing the Acolytes without using the interaction. However, if you want to take a more specific action in terms of identifying any Acolytes pretending to pass as one of the captured Abraxan natives, negotiating a surrender, or interrogating them on the spot, you can submit an interaction.

◎ Getting to Safety
During the search, you'll encounter the same dangers the Escape Group has faced over the past week. Common predators include wolves, gryphons, and wild boars. Most significantly, a revenant must be avoided or else death is certain. Detailed under the Survival - Escape Group section, the revenant can be interacted with by the Spared once on the mountains.

Keep your friends safe after you meet up with them. You'll have to guide them back to the portals and make sure they can keep up with their injuries. Though you hope the journey is smooth, you know better.

And sure enough, a rumble draws your attention. When you look up, you see it coming down: an avalanche pouring down one of the mountain slopes. Get out of the way quickly or risk being swept up in the landslide. If you're lucky enough to dodge the avalanche, you can help anyone caught in its path.

Retrieval Team
As part of the Retrieval Team, your goal is to infiltrate the island and safely retrieve the members of the Holdout Group. A portal from Nocwich can only take you as far as the peninsula on Thorne's coast, near the island. The rest is on you.

Your team's likely already decided the best method to breach the island and you may have done your best to account for every last detail, but that doesn't mean everything will go as planned. The flooding hasn't stopped. Frequent, violent quakes are now shaking the island, and the structure beneath is rapidly crumbling. Time is of the essence.

◎ Resources & Support
Thorne mages and Solvunn Elders will accompany your team to focus on dispelling the enchantments, while the Free Cities will send some of its soldiers. They'll also provide boats powered with New Magic. Though normally quite noisy, Thorne has stepped in to enchant them to be much more discreet.

You are not limited to only what the factions offer upfront. If there's more you think they can do, you can make a request.

◎ Dispelling Protections | Interact
The illusions that once held the island together are corrupted from the escape. Navigating the constantly shifting landscape is dizzying and confusing. You might experience strange visions brought on by your imagination - terrifying images from home you know shouldn't be there.

Fight through it to find a warded tunnel. You'll need to find a way to break the wards to enter. Should you feel the urge to rush in heedlessly, you might want to observe the pile of dead bats and birds all around you. Their bodies are mangled and crushed. You can only imagine what might happen to you.

◎ The Collapse
Whether you make contact with the Acolytes or the Holdout Group first depends on your approach. You can apprehend what Acolytes you can, negotiate their surrender, or kill them. Whichever tactics you use, once the Holdout Group is released from the altar room, you'll end up in the same situation: the way out is blocked from falling debris. Seawater rapidly fills the cavern.

Your best bet is to follow the water flow into the open ocean. As you do, the cavern begins to collapse in on itself in a swirling whirlpool as the magic which kept the water at bay falters. You'll have to struggle to swim against the current, and a few Acolytes are sucked into the vortex. The boats splinter and break apart, leaving you and many wounded stranded in the ocean.

◎ An Old Friend
Deep waters aren't safe. When a deep rumbling sounds and a massive shadow looms below, you might wonder if this is the end. Instead, the shadow takes on a warm moon-like glow. A familiar figure to some of you from Thorne surfaces. The giant sea turtle waits calmly for you to climb on its shell. You can save any captured Acolytes, or you can let the sea swallow them.

How did the turtle find you? If you have strong psychic abilities or an affinity for communicating with animals, you might sense a connection to a much smaller turtle: Admiral Chuck from The Arcanis. Perhaps a friend is looking out for you from afar after you were kind enough to spend time with him.

The moonlit turtle will carry everyone to shore, where the portal to Nocwich awaits. Then it vanishes into the depths once more.
Home Team
As part of the Home Team, your goal is to support the others and prepare for the return of many survivors.

Two important tasks are healing in the Horizon to aid any of the Lost who are struggling, and finding a cure for the effects of the ritual. You can also assign tasks, transform the inn into an infirmary, and make sure supplies are available.

◎ Ritual Cure | Interact
The answer to a cure is likely found in the contents of Josselyn's house, the mushroom rings, and the odd black substance painted around the abduction sites. Solvunn's Elders and the Lunae, including Sten, will be there to help and provide any information they can.

If you're not the experimental type, you can still help in one of two ways: you can go to Ikorr to retrieve a bloom from their sacred flower located in the Nightbloom or you can go to Luna to collect moon-blessed water from the Lunar Pond. You'll be accompanied through a direct portal by the vampires to Ikorr or the werewolves to Luna.

Researchers and mages from the major nations will also work on the task using the information they've learned - but they'd be grateful for any assistance.

◎ Horizon Healing
As discovered in Week 3, you can continue to use the Horizon to offer to heal those who need it. In moments of calm, anyone connected to the Singularity will feel a familiar pull. The urge to enter the Horizon itches at the back of your mind as the hours go by, even if you're not usually inclined to do so.

If you give in, you could find one of the Lost there. You sense they need your help, or you feel compelled to reach out and touch. A warmth flows between you. Though you may not realize what you've done until afterwards, you'll know it's something unique and powerful.

Forging a stronger link to the Horizon can subtly strengthen the gifts and magic you receive from the Singularity - and a deep healing connection with another Summoned is a part of that.


Return
For the next week or so, Nocwich is the place of refuge. Concerned that the ritual and other unknown effects may have a widespread impact, everyone must remain in Nocwich. This includes the abducted Abraxan natives, the soldiers, mages, and Elders who arrived to help.

Captured Acolytes will be held in the prisons in Nocwich. Their fate is yet to be determined.

Should the Mysterious Acolyte and her brother make it to safety, they'll also be held in Nocwich for now. Nocwich will recognize that they were rescued by some of you, however, and will make sure they're placed in a comfortable - but still guarded - home.
Recovery & Cures
The Square's largest inn serves as a temporary infirmary. The Lost will be brought here to recover and receive the cure for the ritual. Any of the Spared who were injured during the rescue will also be treated.
Healing & Care
Although a few healers and doctors from the factions are in Nocwich, most have stayed home to prepare for when the Summoned and their citizens return. Instead, healers from Luna and Ikorr will look after you with a combination of salves, healing magic, and potions. Ikorr's powerful sap is used in healing concoctions, reserved for the most severe injuries. Overdoing it can cause unwanted side effects, so healers are careful.

If you're lucky, you can get a room to yourself. If not, you might have a roommate. The infirmary is hectic, though you'll receive the best care possible. Visitors are allowed. Nurses caution against overtaxing yourself, but you can finally reunite with everyone you've been separated from over the past four weeks.
Receiving the Cure
After such a harrowing ordeal, you'll be relieved to learn that the cure is effective and painless. It consists of a spoonful of a thick mixture. The aftertaste is bitter and a little sour but not terrible. After a day or two, the psychological effects will fade completely. Physical afflictions will begin to heal again.

If any growths remain, they must be removed. Thankfully, potent sleeping draughts means you won't feel a thing - a blessing that those who sought a cure in the caverns didn't have.
Returning Home
After a week, officials determine that the ritual effects are cured and request that you return home. Their doctors and healers will look after you once you're back. Eventually, they'd like to know the details, but you won't need to talk about it just yet.

◎ Thorne
Your return to Thorne is greeted with a show of fanfare. For many, the castle staff has grown familiar with your presence. They're heartened to see you return. A few may have get-well gifts if they've come to know you.

If you still require significant healing, you'll be taken care of in the Castle's infirmary. Otherwise, you'll be assigned a healer who'll check in on you in your room.

◎ Free Cities
Your return to Cadens is greeted with a buzz in the air. With a city so populated, reactions vary from relief to curiosity to a much less welcome invasion of privacy from local writers. City guards will do their best to make sure you return home or arrive at the hospital with minimal fuss.

If you were injured, doctors will insist you remain overnight at the hospital. If you were severely wounded and remain so, they won't clear you for release until you're fully recovered. Of course, no one can stop you from leaving, but you may want to listen to the doctors.

◎ Solvunn
Your return to Solvunn is greeted with a somber air. Many in the settlement are in the midst of prayer, having devoted themselves to seeking your safe return. Your friends and neighbors are relieved to see you, but they're troubled by the perversion of their traditions, the close involvement of one of their Council members, and the terrible suffering you endured.

Healers and Elders will see you in your home as needed. Offerings will be made to shrines on your behalf, and you won't run out of home-cooked meals for a while. Many will lend a sympathetic ear if you want someone to talk to.

cryptsleeper: <user name="malagraphic"> (thinkin for a sec here)

[personal profile] cryptsleeper 2023-03-22 11:34 am (UTC)(link)
Right. Please don't in the future, only one or two people refer to me that way.

[That includes Gideon who, well. He's not thinking about it.]

I should probably move around. [Which is an excuse for him to get to his feet quickly and minimize potential question about the set up.]

You're in the liquid supply area, so the mortar wouldn't be over here. The dry items are--

[Alucard's eyes scan the room, trying to recall the layout.]

Let's go left.
cryptsleeper: <user name="malagraphic"> (thinkin for a sec here)

[personal profile] cryptsleeper 2023-03-22 11:54 am (UTC)(link)
Your own Domain. [That much seems obvious.

Alucard, for as much as he looks like a wet rat at the moment, is calmer in the Horizon now than he was previously. Nothing is breaking here, which is a victory in and of itself. He recognizes Louis, their meeting in Nocwich more firmly stuck in his mind.

Like calls to like in this moment, perhaps. Or half-like. Alucard realizes he still hasn't clarified that point.]


Yes Louis, we have. [A neutral statement in a neutral tone.] I can't recommend staying here, it is all storms.
beautifullies: (463)

omg team vintage i love it

[personal profile] beautifullies 2023-03-22 11:58 am (UTC)(link)
[ Of all the people she's met so far in her time on this star, Louis is the only one who seems to have spanned multiple points in history, and the only one who may have a sense of what she's been through. Claire's sure their experiences are different, and yet there's still a pull of familiarity.

At the sound of his voice, Claire looks up and first smiles before it fades into a frown of concern and relief, moving toward him quickly. She hasn't heard hide nor hair of him, and here he is, injured. ]


Louis!

[ His clothing doesn't register; it's familiar to her from at least one period of her life. It's the visible wounds she's taking in. ]

You wouldn't be the first in my life to appear dramatically. You escaped?

[ Already she's guiding him gently to sit, her mind steps ahead of her, taking note of what she can see. ]
blackeyedprince: (stop trying to hit me and hit me)

kell is the meme guy with all the pizza boxes coming into a burning room

[personal profile] blackeyedprince 2023-03-22 12:07 pm (UTC)(link)
There's might be a dry branch cracking that would warn them that someone is approaching. If only they cared to listen. They probably are not. Kell is not the most stealthy of people, no matter what likes to think about himself. He moves better in the city than he does in the wild. He's not prepared for the scene that he's just walked on to. Already irritated that he had wandered too far from the camp looking for more firewood - there's never enough of that - and hopefully something edible. Hoping he can find his way back or else he's truly screwed.

At first, he can't believe his eyes, his mind catching up way too slowly. But his instincts catch up fast noticing the pair fighting, a dead body with in a hooded cloak, its limbs askew at a weird angles, a one, horrified, but very much alive Acolyte trying to crawl away from the fact, using the commotion to cover up his escape. He doesn't get a chance to even get up from the ground. To the untrained eye it would look as if the earth itself tried to swallow the man whole, starting from his wrists and ankles. It's not. It's just Kell making sure the Acolytes doesn't run away. Besides, he's way too generous. He could have sprouted thorny vines to bind the man, like they did to him. He raises a wall of ice around the man for good measure.

Now, he has to deal with the other part of this scene. This is not how imagined his first encounter with search party will look like. Not from what he thought about when Viktor had told him they are coming for them all. He's not going to do something as stupid like try to separate the fighting men. He's just nearly escaped with life. He might have his magic back, but it doesn't make him less injured or exhausted. Kell counts that drawing their attention to him might at least pause the hostilities long enough for him to get at least a chance to learn what on earth is going on here.

"Have you both gone absolutely mad?!"
bealufull: (FC_08)

[personal profile] bealufull 2023-03-22 12:49 pm (UTC)(link)
Kaz hadn't thought about how far he'd come since he'd arrived in this place. In letting go of the pain that had held tight to his heart, in living his life without revenge being his main and driving force. He'd gotten his revenge, and it had been time to move on for a long time. He just hadn't known how.

He wouldn't ever be thankful for being kidnapped and dragged away from all of their hardwork but he would forever be thankful for how things had changed for himself and those he cared about the most.

So while he tenses when Jesper envelopes him in that hug, there's no flinching and no pulling away. Just the sudden press of the cane into Jesper's back as Kaz hugs him tight. He hasn't given up hope, but they've found so much between them that the thought of losing Jesper now was more than he thought he could bear.

"No," he murmurs softly, shaking his head gently.

But then one gloved hand cups the back of Jesper's back, drawing him in as Kaz leans up and into a kiss that he himself initiates. Tender and still learning but not tentative, not in the least as his lips part against Jesper's.
magicalarchaeologist: (051)

[personal profile] magicalarchaeologist 2023-03-22 01:25 pm (UTC)(link)
"Good. You can't avoid them any more than you avoid me. The castle isn't that big." To say the least. Istredd accepts Lucifer can ignore him and it may not change anything, but all he did was ask. He's never been able to control his friend nor does he really want to. Lecturing is just talking.

He rolls his eyes at that. "Yes, we all need sleep, you included. You think I don't feel your exhaustion?" Their bond has been gone for weeks so there is not much unfelt now that they're back. Even if Lucifer's feedback is going to continue to be strange. "There is another bed in here." It's just like being home. Albeit in a strange inn.

Istredd's tone is gentle as he adds this next part. "We're not going to disappear again, Lucifer. You can rest." He could understand the feeling of not being able to sleep all this time, out of fear of the worst. Istredd was kept awake from that and also the fact the pit was impossible to sleep more than a few minutes. He will be catching up on sleep for weeks.
itookashot: (pic#14855161)

[personal profile] itookashot 2023-03-22 01:41 pm (UTC)(link)
Jesper tries not to show his disappointment at the refusal because he understands that whatever is going on is deeply traumatic for Kaz. This may not be the time to test his physical barriers, they can do that when they're on the other side. That is why it's a welcome surprise when Kaz pulls him into a kiss instead and he keeps his arms around him. He deepens it moments later when Kaz opens to him and he gives him a truly loving kiss.

They're in the Horizon which means air doesn't exist, so he could just keep kissing Kaz until they're both senseless and desperate. Jesper pulls back because it's the smarter thing to do, now that they're reunited. He does press a second gentle kiss on his lips, a peck. "I love you." He tells him firmly, looking into his eyes. He'll keep saying it every time he can.

Kaz might be able to feel that the touch between them starts to make him feel better. He could put it on the kiss and comfort, but it's more than that. Finding each other in the Horizon heals the wounded kidnapped people. Not entirely, but some of his pains are easing.

"I'm coming for you, Kaz. We're on our way."
ushiri: (pic#15992040)

[personal profile] ushiri 2023-03-22 04:04 pm (UTC)(link)
[ The hand comes off of his mouth and his own hand releases its grip on Jack, moving to the back of the other man's head in that moment of relief to pull him in closer. He feels Jack immediately snap up again, but his hand remains where it is, his other arm still wrapped around his middle. His limbs feel heavy, and with Jack still on top of him he doesn't make a move yet to sit up. The weight of him is oddly comforting, makes him feel sleepy and lazy in spite of the biting cold. There's a small cut on the side of his head, and the beginnings of a bruise forming around it.

Beneath the collar of his jacket are more bruises, distinctively hand-shaped and hidden for now beneath the scarf Jack had gifted him some months ago. ]


You're here. [ he says, as if surprised - or possibly still in a daze. His brow furrows but he's smiling as he lifts his head slightly to get a look at Jack, his amusement shortly snuffed out as he really gets a good look at the half-frozen state of him. There's a hint of urgency in his voice now: ]

My pack - [ He realizes belatedly that he's not lying on top of it, which means it must've fallen off when they went rolling down the snowbank. ]
carmesi: <user name="berks"> (Default)

[personal profile] carmesi 2023-03-22 04:44 pm (UTC)(link)
[they do look pretty bad, especially if he can't ball them into fists. it worries her to think that he stopped feeling things the longer he was down here, and it was probably exacerbated by the fact that he was really and truly blind.

she raises her own to grab at his hand, lets her magic syphon onto his bruised hands, healing over any significant broken bones and tissue damage.]


I'll fix them enough for you to use them again.

[wanda needs him to know that they are fixable, even if they'll still hurt him. her breathing is shaky, her thoughts scattered—]

I'm sorry I wasn't here. [she thinks of the times she had a warm bed to sleep in, of meals to fill her stomach; thinks of how those here had none of that.] I'm sorry we couldn't come any sooner.
bealufull: (FC_139)

[personal profile] bealufull 2023-03-22 04:49 pm (UTC)(link)
In that moment it feels like there's a chasm between them. A distance that feels insurmountable to cross. For a moment it's like before, where he was part of them and distant at the same time. After all that's happened, it's easy to pull on clothes like armor and strike that distance again.

If he let himself.

The thing is, as confused and uncertain as he is, that's the last thing he wants.

He crosses to where they are, his hand taking Jesper's as he sits next to Inej on the bed.

"You know how I feel about you." He leans in, hand trembling as he tenderly kisses Jesper's temple. Doing his best to show him its okay when Kaz himself knows he's not. "Are you okay?"

All they've been through and he needs to know if Jesper is okay.
techmaturgy: (pic#15348791)

[personal profile] techmaturgy 2023-03-22 04:54 pm (UTC)(link)
[Viktor furrows his eyebrows as he listens, because he thought the worst thing was Alucard having to murder his own father. This is new information, and he knows immediately that it's extremely private information. He should feel privileged, to gain this deeper understanding of his friend, but really there's nothing to be gained from this but sadness and pain.]

Adrian--

[It doesn't feel right to reach out and touch him, so he'll follow Alucard's cues in that regard. He doesn't need to elaborate much further for Viktor to understand what he means.]

What they did to you was not your fault. [Choosing to display their bodies, uh. Well. Viktor isn't going to address that--he imagines Alucard has gone over that in his head more times than he can count, and it's not his place to judge. He can't comprehend the pain he must have been in.] Are you afraid you'll do something like that again?
bealufull: (pic#)

[personal profile] bealufull 2023-03-22 05:05 pm (UTC)(link)
"And we'll make it easier by finding them first," he hisses, not willing to stay here a moment longer than they have to. Whatever opening others have spoken of, the chance to get out of here though they had no idea where it might go, they had to take it.

Already he's bracing himself because just from what they can see, he knows this is going to be trouble for him.

"Whatever happens, keep going. Through here. Beyond. We get back to Jesper no matter what."

He won't call it their world, their home, but it is and that means not stopping no matter what happens.
thedevilwhorose: » f ApocWorld (or lungs filled with smoke)

[personal profile] thedevilwhorose 2023-03-22 05:22 pm (UTC)(link)
He does not believe Istredd will be there when he wakes up.

He made the mistake of talking to Jack a few days ago, as the only recovered Lost he willingly visited. His argument being he had no emotional attachments to Jack so he could look at and judge a patient reasonably.

The problem with that is just sheer proximity to Jack makes anyone start to question their reality and it left him genuinely unsure if he himself was awake for longer than he cared to admit.

Lucifer does leave. For a bit. With a vague wave that he'd be back soon, just to stave off Istredd going into a panic again. It's a test. An experiment, while keeping apprised of their bond.

He has to be certain, because his hesitance isn't a safety thing. He's familiar with many of the Summoned that have been on duty. Lenore, Rhy, Nadine. Likely many that had been a shadowed guard same as Lucifer.

It's a sanity thing.

So when he does, eventually, return it's with an actual relief seeing Istredd that wasn't there previously, and he thumps into the second bed, without much commentary or whatever might be going on with Istredd's end of their bond.

He's nearly out completely the moment he hit the bed, except.

"Hey, Istredd."

He grins. Laughs into his pillow.

"You were right."

It shouldn't be so damn funny.

He does need sleep.

And laughter is far, far better than any of the opposites.

"You were stronger than I thought."

He proved them both wrong.
tobeclosetohim: ((got someone saving me))

[personal profile] tobeclosetohim 2023-03-22 05:23 pm (UTC)(link)
[ There's a double-layered stiffening to Jo's shoulders when Sam's arm (unseen, unprepared for before the touch) closes around her shoulders, push-pulling her forward combined with an unbalanced, but unshakable feeling like what's happening in front of her--Dean's hands on Cas' face, so much like she's done with Dean's not too long ago--shouldn't be imposed on.

But Sam's in motion, and god damn redwood tree in action, while she's kicking herself for flinching and over-reacting into it instead of out of it, does not help her return to the first impulse to stand back or pull away at the third step. And by the time she's gotten there, Sam's already bulled his way into them. Cas' arm is slinging itself about her shoulder, and her arm is somehow already around his back, while all she can register of it is a tight steel grip of her hand against the far side of his body, leaning into the side of his shoulder.

The fucking relief of his being solid (ping-ponged with the too rapid, rattling pulse across her body being suddenly crowed in, covered, touched, or bunched up against so many people's bodies, and she'd give fuck all of a lot to stop feeling this way at all; how much smaller she is, how much that means she's penned in between, under, inside them; pushing it back, down, away). Cas is all dirt, blood, lesions, and what looks like disgusting things growing out of them, and she doesn't flinch from any of that, and she knows that's not the momentum of the other two (three) or the flinch rebound.

It's a feeling that kicks hard at the back of her throat, making her squeeze Sam and Cas tighter at her sides. Makes an entirely different kind of desperation drive nails made of ice through her lungs. The bitter, devastating relief of all of them in one place, all found, all safe(r). Of the too deep, too bare, want to hold on to this. The too desperate, too quickly identified and shoved away desire for it to hold on to her. To have this. Deserve it at all. Which, thank fuck, is when the ceiling caves in.

Dean jerks back, and Cas, draped over her shoulders, decidedly does not, and that tells her more than she needs to know about what 'got normal' in this place during everything, too. Jo shrugs out of the arms over her. Her throat was a little too tight, but she bulldozed out words and tried to make her mouth a wicked slant. ]


One ticket out of this trash heap coming up.
satanicpanics: (pic#15737674)

[personal profile] satanicpanics 2023-03-22 05:41 pm (UTC)(link)
Yes!

[ He pumps his fist and grins, both pleased and surprised with the fact that he actually managed to do it correctly (for the most part). The key really seems to be less dramatics, which is sort of difficult for Eddie to reel back, but he’s trying his best. ]

Oh. Yeah, got you covered there.

[ His hand dips into his pocket and emerges with a hair-tie, probably left over from one of the recent formal events the Summoned were forced into. As much as he’d love to have his hair flying and looking majestic and cool, he’s well aware that it’s not really practical. They can only get away with that shit in the movies, and he’s willing to do anything he can do to make himself a little more likely to hit his target, even if it does make him look slightly less metal. ]

You know, I think I’m good? Not feeling too terrible about things for once, which is honestly sort of weird, but uh…thank you. Seriously, I’ll pay you back for the help somehow.
itookashot: (pic#14855159)

[personal profile] itookashot 2023-03-22 06:01 pm (UTC)(link)
It's still an adjustment to having affection from Kaz but in the sweetest sense. It's a testament to how much he's been willing to open up and change for the two of them, and for his own happiness. He leans into the kiss on his temple and since he has both of their hands, he smiles as he brings both of them to his mouth to kiss sweetly. It's nice that all three of them have found their way to this.

"Am I okay? Darling, you two were kidnapped and tortured for weeks. Of course I'm not okay. But you two most of all. Don't worry about me." His heartache is nothing compared to their actual physical damage and mental anguish. Jesper may have spent the past few weeks in a permanent state of adrenaline and violence, but he wasn't harmed. He didn't have some weird mushroom incident.

"What can I do for you? Can you talk about it yet?" He's asking because they both are on strangers to trauma, and it took them a long time before they were able to talk about that. He doesn't want to assume they are ready yet to deal with what just happened.
shadowthief: (Shoulder glance)

[personal profile] shadowthief 2023-03-22 06:17 pm (UTC)(link)
Kaz hesitates, she feels it in the tension in the air more than she sees it in him, but he does concede. Join them. Sits with her, reaches for Jesper. Every single inch of movement is being recorded in her mind- how much was he affected, how backwards is he sliding, is everything gone back to square one again? Mostly, all boiling down to: How much is he not telling us? But he does. Try. He is. Here. Close. Not running.

She watches Jesper, next. Soft and sweet, leaning into kisses to his temple, his lips against her fingers. There's more under the surface- his outburst in the square is plenty proof enough for that. But she isn't ready to dig further. She's still so tired.

"I'm going to worry about you, whether you like it or not," she tells him, squeezing his fingers in hers. She can't imagine the things that went on while they were trapped.

She shakes her head at the question of talking about it yet. No, she's definitely not ready to unpack the last month yet. "Stay," she says softly. "I don't need anything else, just...stay."
magicalarchaeologist: (199)

I love them RIP me

[personal profile] magicalarchaeologist 2023-03-22 06:21 pm (UTC)(link)
Istredd does have a brief moment of panic when Lucifer leaves and he doubts that is going to be over any time soon. While he hasn't actually been alone these past few weeks, people constantly around him, it felt that way. And he also doesn't feel safe despite claiming that they were now. The dreams he's had haven't been reassuring. Their connection stays strong though and it helps soothe him.

He goes back to the Horizon to write down everything they experienced in a book there. All the notes he can remember about the shrines and what happened when each one was open. His physical body remains where he said it would, but his mind keeps busy. Istredd notes the name of everyone he remembers there and what they accomplished, notes who escaped safely, and that everyone seems to be returned. It seems like the right thing to do, to have it written somewhere. Maybe the others will add to it later with what he missed.

Istredd is barely awake when Lucifer came back but he stubbornly refused to sleep until he did, or until he simply didn't have a choice. He smiles when he feels that relief and knows that things are going to be better now.

"Mmm?" He responds when Lucifer speaks, lying down and turning on his side to look at him. His eyebrows furrow when he says he was right, and then he narrows his eyes at him at that.

"You're lucky I only have this pillow so I'm not going to throw it at you." Also he is pretty sure it would hurt too much and he'd only likely get it a few feet away with how weak he is. So it would fall uselessly to the floor and they'd both get a laugh out of it.

But he does get some small satisfaction out of hearing that all the same. He was stronger than they thought. "Shut up and go to sleep."

They both need it.
beloyaltome: (angsty ginger)

[personal profile] beloyaltome 2023-03-22 06:33 pm (UTC)(link)
[Lenore blinks at him for a moment, but then she lets go. A distant part of her is aware that he may not handle the situation the same way she would handle the situation, but it's taken out of her hands. She can stop.

Without the burden in her hands, she lifts immediately back above the water, dripping but no longer at risk of drowning. There's nothing to discuss, and she's not even sure she can manage words right now. So she just goes, drifting back to the turtle because even the transformation of bats is more coordination than she possesses at the moment. She finds Gideon, who is the person she knows and trusts best on the turtle's back--ironic, perhaps, since they only met once before all this happened--and curls up beside her, dropping immediately into unconsciousness.]
shadowthief: (Searching)

[personal profile] shadowthief 2023-03-22 06:34 pm (UTC)(link)
"But we'll go together?" she asks, tilting her head up to look at him. She doesn't doubt that's what he means, but right now she just needs to hear him say it.

And maybe when they go, she can stop feeling... like this. There is an itch beneath her skin that hasn't really gone away since the ritual. She thought it was just a side-effect, then she thought it was perhaps a precursor to the strange, awful growths appearing on her skin. But that wasn't it, either. Just an itch she can't satisfy.
thedevilwhorose: (crawl to her)

they're just acting out a scene from a movie kell it's fiiiiiine

[personal profile] thedevilwhorose 2023-03-22 06:48 pm (UTC)(link)
Lucifer's lips tip back in an animalistic snarl at the slash, but it gets him to back off and release his hold on Kyle. He's going for another fluid strike with his dagger, an intent to harm, not kill, not yet, because Lucifer only goes immediately for a kill when he's pressed and desperate.

At Kell's voice Lucifer's dagger instead sinks through tree bark instead of Kyle's flesh. A bucket of ice water over the situation. His attention immediately forgets about Kyle even though the man very well could go for another attack--Lucifer would not blame him--and instead finds the second acolyte, relief sagging through him when the man is restrained and not getting to Kell.

He leaves the dagger embedded, holding to it like a lifeline, breathing unsteady.

"Generally speaking," he says, "I'm always mad."

Is he refusing to look at Kyle? Huh. Weird.
frontlinetitties: (pic#14843291)

[personal profile] frontlinetitties 2023-03-22 07:13 pm (UTC)(link)
[It drags a quick, hard laugh out of her. One that makes her ribs ache, and which ends in a small coughing fit. Whilst she sounds a long way from well, at least she seems amused.]

And also your shirt opened?

[she manages eventually, because apparently a knowledge of ancient memes is what happens when your God is some asshole millennial. She drops her voice a touch lower though, as she closes her hand around the vial. It comes out sounding like the crunch of leaves underfoot.]

Should I take it now or like, hide it for later?
frontlinetitties: please do not take (pic#15947924)

dead bodies, oh joy!

[personal profile] frontlinetitties 2023-03-22 07:23 pm (UTC)(link)
[She doesn't like to look upon them. Bones are different. Bones are par for the course, she's seen more human bones in her life than she has had hot meals (no exaggeration). Every part of the body is used and repurposed in the Ninth-- the fat for candles, skin for leather, hair for bristles. Basically, she's never exactly been squeamish. It still strains at her heart though, knowing that there are people here who were unable to be saved.

Her eyes are aching and raw when she turns them toward him at the suggestion, but she nods anyway. If they don't do something they'll all be corpses. There's little to be done for the dead, now.]


Yeah. Yeah, that makes sense. Show me where you want 'em.
catholica: (MM208168844-copy)

[personal profile] catholica 2023-03-22 07:23 pm (UTC)(link)
( he can feel the pain in his hands lessen and soon enough, he gets a little more movement from them. they still ache and he can feel skin and bone tugging uncomfortably but they're better.

he shakes them out and then looks up at her when she starts apologizing. he shakes his head though because this wasn't her fault. nothing was her fault.

he brings his hands up to her cheeks, rough and bruised and callused and pulls her closer. )


You came, you're here. I would...rather it be me than you.
lightkeeping: (pic#15944740)

[personal profile] lightkeeping 2023-03-22 07:33 pm (UTC)(link)
[Aloy is not at her best--she's still nursing injuries and symptoms from whatever they did to her, but now that they're out and have made contact with the rescue group, she does her best to bite it all down and see this through until the end. It figures that the danger doesn't end after their escape, but she isn't going to stop until everyone is home and safe.

Given her physical state, she gravitates towards someone she knows is competent, and sticks close as they make their way through the mountains. They see the Acolytes around the same time, and she's quick to duck into some underbrush, pulling Altaïr with her.
]

You want to start a fight?

[Not that she's opposed. She's just keenly aware of how not combat-ready most of the group is, and isn't sure it's worth the risk.]