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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxaslogs2023-03-18 09:50 am
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EVENT #12: INVOCATION - IC EVENT LOG (PART 2)

Event #12 - Invocation ( 2 )

As Week 3 approaches around March 6th, faction officials will begin to reach out to characters for information they've uncovered that hasn't been reported. Although Thorne, the Free Cities, and Solvunn have traditionally been at odds, the three nations have come together under these unique circumstances,, and will continue to cooperate until the Lost have been recovered. With Nocwich open as a base of operations, the Spared will have a neutral location to meet in person without border restrictions.

How events proceed will depend in part on your actions. If you're one of the Spared, you can join a team or stay back to prepare and coordinate. If you're one of the Lost, you can escape or remain behind to help others break free.

NOTES

  1. For a rough TIMELINE, the Lost's breaking free and the Spared's coordination efforts will take place 2-3 days into Week 3. Leading into Week 4, the Spared will send out their teams to retrieve the Escape and Holdout Groups. Though there's some narrative wiggle room for who returns and when, characters should only participate in one team or group to keep things organized.

  2. A Coordination Post will be used for communications between mods and players both. You can request dice rolls, start investigations, submit or review notable incidents, and begin in-person network-style threads with each other to quickly play out IC interactions. Review the post for forms and other details to fully participate in this event.

  3. The Network will function properly again for the Lost who have escaped. The ones who remain captured will continue to experience disruptions similar to Part 1.

Please don't hesitate to ask us questions or clarification, even if you feel it might be a minor detail. This event contains a lot of information to go over, so we're happy to guide you through anything that requires further explanation. We'd much prefer you ask to avoid any misunderstandings or confusion!
Week 3
By now, several discoveries have been made. You've explored nearly every angle you can. It's time to take what you've learned and do something about the situation, whether you're trapped inside the dark cave or trying to bring your friends home.
Escape | The Lost
CW: Disturbing imagery (text and visual), death, dark and horror-based themes.

The past two weeks have been a harrowing experience, but you're still alive. Though the situation's worsened in some aspects, you've gained advantages in others. You might've formed unexpected allies from the other side, discovered hidden clues, or retrieved weapons and tools.

Moreover, the Acolytes don't seem quite so sure of themselves anymore, do they? Ever since the ritual, they've been watching nervously, as though they aren't confident in what's coming next. Some of you even managed to reveal one of their faces, exposing a weakness.

As you listen to the rattle of chains and scraping of metal on stone, you fear something much worse awaits you. Is it time to strike? Do you work on your own or rally the others? That's up to you, but one thing's evident: you can't sit around much longer.
Players can narrate the commotion and escape how they like, using the details described below. The Acolytes will retaliate and try to stop escape attempts. Killing and attacking them is possible with no need to request a roll, but enough will survive to subdue anyone left behind.

Characters don't need to willingly sacrifice themselves to remain captured. They can also be too injured to leave or fail to make it in time.
The First Domino (Breaking Out)
When the final shrine was unlocked late in Week 2, fleshy pillars rooted themselves into the cavern floor. As your third week in the cave crawls along, the trunk-like pillars begin to move.

A low groan shakes the ceiling above. Rocks fall along with bits and pieces of the bulbous organic prisons attached to the high walls. Chunks of melted flesh from decomposing bodies within the plantlike traps splatter below. Were it not obvious before, it is now: the pillars are legs belonging to a creature. A very large creature.

◎ Unleashed
The creature is not interested in fighting. Instead, it begins to leave. As it does, it takes portions of the ceiling with it, tearing holes above and below. People scurry beneath its feet and are crushed like ants. It does not discriminate between the Acolytes and the natives who are captured.

But it does avoid you and the other Summoned. Either it can't see anyone except you, or it recognizes you and associates you with those who freed it. Regardless, you are spared its destructive path. It lumbers off, dragging thorny vines that whip behind it. Crumpled pieces of the shrines and mangled bodies stick to its massive feet. You can't see where the creature is going, but later you might realize it has vanished into the ocean.

The brief chaos has left you with several openings:

  • Seawater spills from unseen crevices above, flowing down the walls. Several Acolytes are dead, reducing their numbers.

  • The already weakened cracked wall crumbles further, granting you an easier path to the webbing behind it.

  • Equally weakened is the sealed opening where a smaller but deadly creature was previously trapped. A couple of determined hands could free it for a distraction. Beware - it's hungry.

  • If the boulder hasn't already been pushed out of the way, the rumbling ground and smashed walls might help you finish the job.
Do you grab a weapon and attack the Acolytes while they're disoriented? Do you help save the injured natives? Are you focused on what lies behind the boulder and cracked wall? Do you free the trapped beast? Decide quickly - this could be your only chance.

◎ Opening the Door
Although the ceiling's been torn open, no open sky is revealed. Climbing up is difficult. You'll have to look elsewhere to escape. Once the boulder is removed and the cracked wall is torn down, you'll notice orange sparks that run between the strange bulb behind the boulder and the dense webbing across the cave.

Are you brave enough to reach into the pulsing bulb? If you do, you'll find thick vines connected to its beating heart. Each time a vine is forcibly pulled away and disconnected, the webbing begins to loosen, forming a small opening - but letting go will close the webbing right up again.

The more vines are disconnected, the larger the opening. It'll take 2-3 of you to make an opening large enough for people to go through... and from how quickly it closes, anyone who volunteers understands that they won't be escaping with the rest.

◎ Escape Routes
Do you trust what lies beyond the webbing? Looking through reveals only the dark abyss. You have no idea what's out there, but it can't be worse than what's in here. Can it?

If you don't trust the webbing and have the strength, you can swim down through an opening in the floor, left behind by the giant earlier. It's filled with cold ocean water. If you make it, you'll see a standard portal hidden in the depths.

Choose your path. Each one will spit you out somewhere a little different, but you'll have the chance to look for and meet up with others who took the other route.

If you're one of the Lost keeping the webbing open, you could try to dive for the underwater portal, but you won't make it. The portal will shatter quickly once the vines are released.

◎ Josselyn Creed | Interact
Josselyn Creed is difficult to spot in the commotion but not impossible. A few of her most faithful protect her. She wears a unique robe compared to the others. Her hood is lowered, revealing her brown hair tied in a bun that may be recognizable to some. Her mask is in place.

While she'll escape in the end, she isn't immune to harm. You can try to stop her and, in the process, perhaps contribute to what happens to her as she flees or afterwards.

◎ The Mysterious Acolyte | Interact
Along with the natives who might need your assistance escaping, there's also the strange pair whom a few interacted with. The Mysterious Acolyte and the Unknown Stranger will appear lost and uncertain in the pandemonium.

Some of you promised to help them escape, but saving them comes with a cost: at least one of you must exchange your place in the Escape Group for both of them. She will not leave without her brother, the Unknown Stranger. Her refusal will cost one of the Summoned their place.

Players can decide how the scenario plays out. At least one character must their place in the Escape Group so that the Unknown Stranger makes it through first. Only then will the Mysterious Acolyte follow.

Characters holding open the webbing and vines are not eligible. A sacrifice can only count for one outcome.

Into the Cold (Escape Group)
The first thing you notice is the biting cold. The sky is beginning to lighten. For once, you can breathe in the fresh air. But where are you, really?

◎ Gathering Your Bearings
Though spring is on its way, the mountains are a tundra. Temperatures are cold, though not as terrible as they'd have been in the dead of winter. Maybe you've stolen some warm clothes off the dead before the escape? Or, if you've been kind to the Abraxan natives who shared the ordeal with you, they'll offer supplies and equipment in return. It isn't much, but it could make all the difference if you're in dire straits.

  • If you swam through the WATER PORTAL, it'll spit you up in an open cave. Wet and cold as you are, at least you've found shelter. Keen eyes might spot an unusual trail of glitter. Follow it to a tiny hidden hot spring. Soaking in the shimmering water are a few mischievous but harmless creatures. One was accidentally set loose at the Peace Summit many months ago, showering multiple attendants in a shimmery sheen. Large beast-like prints are nearby, though, so best not to stay long. Still, it's a nice reprieve while you can get it...as long as you don't mind being coated in glitter.

  • If you went through the DENSE WEBBING, it'll spit you up on a frozen lake. Cracks will begin to form as more and more land on the surface. You'll need to find solid ground quickly. Take care - a large shadow lurks beneath the thinning ice. If there's too much commotion or excessive movement, it'll realize there's prey above and begin to thrash, disturbing the delicate ice further.

◎ Temporary Relief
Though some healing abilities and magic have returned, the wounds caused by the ritual don't seem to recover properly. They aren't getting worse, but it's troubling. Your mind could remain confused or disturbed. Even those who were successfully cured will discover the lesions heal much slower than other injuries.

As the days wear on, you might feel a strong pull from the Singularity that leads you into the Horizon. This is especially so if you remain under the ritual's influence. If you give in to the urge and find a safe moment to enter, you can go in without as much difficulty as before.

You won't land where you intend, but you might find one of the Spared within. Somehow, the Singularity has brought you together. Something compels you to reach out and make contact. When you do, you'll feel a gentle warmth. You might not know what's happening, but it feels right.

When you depart from the Horizon, effects from the ritual have lessened by a noticeable degree. They'll stay that way for the next day or so, giving you the strength to keep going.

◎ Preparing for the Night
What you do next is entirely up to you. You can organize with your fellow escapees, go off on your own, or try to bring the two groups together. Boars, rabbits, and foxes can be hunted. The surrounding snow can be boiled for safe drinking water.

Even more fortunate, your powers will return - to a degree. Stronger abilities might take longer to return fully, but elemental spells, modest healing, and enhanced senses or traits can be accessed. And you might find that messages on the Network are no longer distorted.

Not all is safe and well: though the first few days are quiet, the mountains aren't without the usual predators. Wolves howl, and large gryphons soar the sky. They're wary of people and are unlikely to attack, but that doesn't mean you should let your guard down. In the wild, you never know. As you enter Week 4, more formidable threats could arise.

Sacrifice (Holdout Group)
Maybe you're one of the unlucky souls, or maybe you chose to sacrifice your place for others. However it came about, both escape paths close, and the Acolytes inside the cavern overwhelm you and the rest once more. Those left behind are a mixture of native Abraxans and the Summoned. The ground is sticky with blood and viscera.

Forcibly, violently, you're led or dragged deeper and deeper down the stone paths to the altar room where the rituals took place. The Acolytes push as many of you in there as they can and seal the door - and if a few limbs are caught in the way, that's just too bad. Someone with you, perhaps one of the natives, ends up with a crushed finger or hand as the doors slam shut.

Not everyone is pushed inside in the end. In the Acolytes' rush to contain the Summoned, a few Abraxan natives are left outside the doors with the remaining Acolytes. When you hear their cries through the sealed barrier, you have to ask yourself if you're truly the lucky ones.

◎ The Altar Room
The altar is built of bone. The husks of now-empty bodies are piled into a macabre amalgamation. It's not meant to house anyone for long. Supplies are limited. Water trickles into a small pond used for the Acolytes' rituals. There are bowls of hardened bread. Sealed crates contain more mushrooms. They're edible, but some might carry psychedelic side effects. If you've succumbed to the ritual, though, you might not consider that a downside.

While not as open or large as the cavern you came from, you can explore the altar room for any potential answers to where you are and how to escape. The entrance is sealed tight. Outside, you can hear the Acolytes - and that might be important for later.

Since the door is magically sealed, nothing can come in or out...except the Bone Serpent, whose legs continue to slink down from above to snatch unsuspecting victims. Blood drips from above, possibly from one of its missing legs.

Now and then, something bangs on the door. Is it the creatures you unleashed before? The beasts that were never contained? You can try to follow the Bone Serpent to see where it leads or maybe even glimpse the creature beyond its thorny limbs, but that's a high risk. The consequences could be dire.

◎ Slow Flood
The destruction seems to have broken what prevented you from using the Network. You can now communicate with the Spared and the Escape Group uninterruped.

Unfortunately, the chaos has also dislodged the structure of the entire cavern. Husks of limbs crumble to the floor. The ground grows moist. Bit by bit, water begins to collect in small puddles. More drips through cracks in the walls and ceilings. The rocky floors offer higher ground, but that'll only last for so long.

As slow as it is, there's no denying the dread that washes over you: the cavern is flooding, and it's seeping through into the altar room. Some of the captured natives look uneasy. Others are too injured to help themselves. You can try to plug the leaks. Though the idea might strike you as morbid, the bodies of the dead can be used to keep some of the water at bay.

◎ Temporary Relief
Wounds caused by the ritual don't seem to recover properly. Your mind could remain confused or disturbed. Even those who were successfully cured will discover the lesions heal much slower than other injuries.

As the days wear on, you might feel a strong pull from the Singularity that leads you into the Horizon. This is especially so if you remain under the ritual's influence. If you give in to the urge and manage to find a safe moment to enter, you can go inside without as much difficulty as before.

You won't land where you intend, but you might find one of the Spared within nonetheless if you wander through. Somehow, the Singularity has brought you together. Something compels you to reach out and make contact. When you do, you'll feel a gentle warmth. You might not know what's happening, exactly, but it feels right.

When you depart from the Horizon, effects from the ritual have lessened by a noticeable degree. They'll stay that way for the next day or so, giving you the strength to keep going.

Coordination | The Spared
You might have compromised a few morals to get what you want - if you had any in the first place - but regardless of how you got here, you and the other Summoned have gathered enough information to proceed. Of course, there are still a few details to iron out. How will you approach the island without compromising the Lost? What spells and resources are required? What needs to be done so that survivors have a safe place to rest and recover once they're home? And what about the ritual inflicted upon them?

Players are encouraged to organize teams, rescue efforts, and tactics with each other. The details outlined below are to provide a starting point and some guidance but are by no means the only options available.

Nocwich
Thanks to a request by one of the Summoned in the Free Cities, Nocwich's doors are opened as a neutral meeting ground for the Spared from all three major nations. Some officials will also be arriving to monitor the situation.

◎ Ritual Details (Sten) | Interact
Sten, one of the Nocwich ambassadors for the Lunae, received a request to help find a cure for the ritual. To do so, he wants to first learn as much about the ritual as he can. Anyone with information can come forward either in person or with a note - anonymous or not. While he'd prefer to put a name to the face, Nocwich won't interfere with the Summoned's desire to protect themselves and their secrets.

Sten will be available in Oleuni Square, in one of the many tents. Pale-haired and scarred, he's warm and friendly to everyone. Due to Luna's connection to Solvunn, he has some knowledge of High Magic, although the traditions of the werewolves are different. While he can't hold long meetings, he'll make time to see everyone who has something important to tell him about the ritual - and if you need a little extra reassurance, he'll offer that, too.

◎ Oleuni Square
Normally a thriving marketplace, Oleuni Square has been repurposed. In the northeastern corner, a collection of tents have been set up. Most are utilitarian but others are covered with homemade blankets to help cover imperfections. The Lunae have come to lend their aid. Volunteers help set up tables and supplies. Others guard the area and the portals. A communal cooking area is available to provide hot meals.

You can make use of the tents for talking strategy, organizing supplies, and other meetings. Nearby inns are available for sleeping free of charge, although one of the inns is closed so that it can be converted into a temporary infirmary. Faction officials and employees are available, as well. You can consult them on tactical advice, resources, and the lay of the land.

Early in Week 3, a few representatives from Ikorr arrive with a supply of their sacred sap. With the sap and the metal ore from the Lunae, you can fashion supplies and potions from raw materials.

The mood around the makeshift camp is somber but hopeful. As one of the Summoned, you'll have control of the situation and can work with a variety of officials and locals to arrange what you need.

Reevaluating Plans
Shortly into Week 3, you'll receive word that some of the Lost have escaped. As details come in bits and pieces, you realize the situation's taken a dramatic turn. More than that, messages from the Lost are no longer disrupted as before. You can read the words clearly again.

Who makes contact first and how the news spreads depends on you. Regardless of how it comes about, your focus can't be solely on breaching the discovered island. Now you also have another group to retrieve - and you don't know where they are, though they at least have some helpful information: the Singularity, the snowy mountains, and a view of the ocean.

Take advantage of the Network's return to reevaluate your plans. You'll need to determine the situation in the island cave as well as the mountains, split into teams, and bring everyone home.
Assigning Roles
Under the circumstances, officials will recommend the Summoned divide into at least two groups: one to search the mountains and one to retrieve the Lost remaining on the island. If you're not the type to rush to the front lines, you can also stay back and help out at home. There's plenty to do here between finding a cure, delegating tasks, and preparing for survivors to return.

◎ Search Team
Reports from the Escape Group tell of snow-capped mountains, Acolytes in pursuit, and other creatures that lurk. Many are injured, though fortunately, abilities have started to return. The area isn't guarded, but the terrain is difficult and temperatures are harsh. Officials will suggest using portals to arrive at the nearest safe point on the mountains before traveling on foot to find the Lost. Others can choose to hunt down the Acolytes who are chasing their friends. Anyone with strong tracking skills would be key, but the team could also use medical assistance in case anyone needs treatment on the spot.

◎ Retrieval Team
Word has it that some of the Acolytes remain on the island along with the trapped captives. The area is tightly guarded and possibly infested with some unknown creatures or those not in their right minds. Officials will suggest negotiating to prevent unwanted casualties but will caution that having a team for infiltration and force is necessary, too. Some distraction could also be helpful, and it would be wise to have some medical assistance in case anyone needs treatment on the spot.

◎ Home Team
Having hands on deck at base is equally vital. Officials will recommend a cure for the ritual be found while the teams are out searching, and standard healing supplies will need preparation, too. Outbound teams could use someone to help bring together lines of communication, updating officials and the Summoned alike about what's going on. And of course, with the Horizon as a place of respite, anyone who can go in to help the Lost seeking healing would be of value.

Week 4
The days have been taxing, but you're beginning to feel a change in the air. Now that resources and information have been pooled, things are moving quickly. Soon, you'll be reunited.

Once you find one another, you'll still need to return home safely - but at least you'll have each other now.

Although players have been divided up until now between Lost and Spared, Week 4 will bring the Spared in contact with the Lost's environments. We'll provide relevant information or redirect each group accordingly so that you don't need to review the entire post for the correct details. If there's anything you're uncertain about from the other group, please ask!
Survival | The Lost
CW: Disturbing imagery (text and imagery), mild gore, body horror, dark and horror-based themes

By now, you've undoubtedly heard from the Spared back home. You're relieved to know rescue is coming, but you probably don't want to sit and wait. With threats to contend with and a dangerous environment, you can take steps to be sure the Spared have help from the other side.
Escape Group
Surviving the elements is only half of it. As the days turn to nights, you realize you're not alone. More than wolves and bears prowl. Something sinister comes...as well as the Acolytes who want their captives back at all cost.

◎ Pursuing Acolytes | Interact
Loyal to the cause, some Acolytes chase the fleeing Lost into the mountains. You might be lulled into safety the first few days, but by Week 4, you sense their presence. The evergreen trees wither, winter shrubs rot, and unexplained husks of wildlife are found. The winds carry a stench in the air that you now identify with the fungal cavern you were held in.

They hunt in pairs or small groups. Their powers seem weaker for reasons unknown, but they remain formidable opponents. You can run, protect others, or go on the offensive.

◎ Hydnellia & Esmond | Interact
If they successfully escape in Week 3, the Mysterious Acolyte and the Unknown Stranger will travel with their rescuers. They'll introduce themselves as Hydnellia & Esmond. Though nervous, Hydnellia is more trusting of anyone who helped them. She's skilled in healing and foraging, while Esmond carries a draught for warmth that could prove useful. Depending on where you stand, you could find their addition helpful or contentious.

◎ Revenant | Interact
Something else stalks the night, scaring even the Acolytes. A hoarfrost revenant has lived on these peaks for centuries. With the sudden arrival of the Lost and Acolytes, he prowls the snow, searching for who's disturbed his sleep.

He cannot be killed. You can only run or chase him away, but he'll soon return. Take care not to stay in one place too long. A rattling chain and blue-flamed lantern announces his coming. His touch brings instant death, made clear by the frozen carcasses of animals left in his path. Best not to fight him.

◎ Rescue
Landmarks such as lakes, cliffs, the Singularity, and more can be used to direct the Search Team to your location.

You might want to warn the Spared about the dangers they'll face when they reach the mountains. Unable to portal to you directly, they'll reach you on foot. You'll need to brave the dangers together one last time to reach the waiting portals below. The trek isn't far, but making that final stretch might feel like an eternity. In the distance, the ground trembles, and the snow begins to form an avalanche.

Players can arrange how the Search Team and the Escape Group meet and decide what threats they'll encounter as they return to the portal.

Details on the avalanche and what characters will face when traveling to the portal will be provided under the Search & Rescue - Search Team section.

Holdout Group
As you huddle in the altar room, you can only hope your sacrifice, intentional or not, was worth it. At least you've been able to communicate with the outside world. The Acolytes are beginning to show signs of unease and budding dissent. At some point, you have to ask, why haven't the unhappy ones left or fled themselves?

Maybe you aren't the only ones trapped anymore. Maybe you're all trapped together now.

◎ The Altar | Interact
Now that you can approach the altar and examine it closely, you see the terrible remnants of twisted figures sunken into the ground beneath it, as though they've fused with the altar itself.

If prodding at the shrines worked, perhaps doing the same with the altar will reveal some answers. A strange energy emanates from its open maw when those afflicted by the ritual come near.

◎ A Promise | Interact
In the final hour, some Acolytes desperately try to resume the rituals on the few remaining Abraxan natives left outside the altar room - many in poor condition. You hear it, though you can only glimpse it through a gap in the sealed doors. Their bodies quickly succumb and sprout more fungal growths while long, spine-like tendrils protrude from their orifices.

You can plead with them to stop, or you can join them in hopes that you will find your divine emancipation. The Acolytes will release anyone who wants to join the ritual from the altar room...but what you step into could carry horrific consequences.

◎ Dissenting Acolytes | Interact
More arguments beyond the sealed doors erupt as water fills the cave and altar room. They accuse each other of being faithless or too blindly loyal. Some say Hydnellia betrayed them. Others say the High Priestess did, perhaps referring to Josselyn.

Toward the middle of Week 4, it grows quiet outside. The arguments stop. One Acolyte approaches the door. She promises to free you and the others and help you find a way out of the cavern together, including overwhelming Josselyn's faithful.

This could be what turns the tide, but things might also go very wrong. You and the others trapped with you must decide if you'll accept the olive branch. Of course, agreeing to trust them doesn't mean you have to follow through. The Acolytes sound desperate and might be a bit too trusting themselves.

◎ Rescue
Unlike the Escape Group, the Spared know where the Holdout Group is. Getting to them will take effort, but you can help by providing information from the inside. After all, the Acolytes won't know when you're using the network. You can even coordinate with each other in secret despite being in the same room.

You might want to warn the Spared about the dangers they face when they reach the cavern areas. The Bone Serpent could pose a problem, along with any crumbling walls and obstacles. A creature might still be trapped in one of the tunnels if no one freed it. As the team approaches, severe quakes shake the entire place. Water flows in faster. It appears ready to collapse at any moment.

You'll need to get off the island to reach the portal on the Thornean peninsula. That'll pose a problem when the boats break from the collapsing island, but an unexpected friend might arrive.

Details on the quake and what characters face when getting off the island will be provided under the Search & Rescue - Retrieval Team section.


Search & Rescue | The Spared
CW: Disturbing imagery (text and visual), dark themes.

After an exhausting month, it finally seems as though things are coming together. By now, you've made decided on your plans, gathered your resources, and chosen the role that suits you best. Not everyone may agree with what you're doing, or maybe there's someone you don't agree with. Nevertheless, your friends are waiting, and you'll push forward with or without support.
Search Team
As part of the Search Team, your goal is to portal from Nocwich to the mountains and locate members of the Escape Group.

You'll need to determine the best place to portal in - close enough to the Lost that the trek is reasonable but safe enough that the portals won't be at risk. Considering the terrain and the condition of many of the Lost, it's likely the distance will be about one day's travel on foot.

◎ Resources & Support
Thorne will send their military for support since their soldiers are used to winter conditions, unlike the Free Cities. The Free Cities will provide portal stones so that mages won't be required to maintain an open portal. The Lunae will offer guides to help navigate the wilderness.

Solvunn's aid is limited to healing supplies, as their efforts are focused on the island due to the heavy use of High Magic there.

You are not limited to only what the factions offer upfront. If there's more you think they can do, you can make a request.

◎ The Acolytes (Escape) | Interact
Though rescuing the Lost is the top priority, you might feel justice or vengeance is long overdue. Some Acolytes are pursuing the captives while others might try to pass as one of the survivors. Those most faithful to the cause will attack you, but not all of them are that steadfast. Some prefer to flee. Others still may surrender, under the right circumstances.

Officials have requested that the Acolytes be brought in alive if possible, but no one will be counting the bodies if you decide to take out a few on your own.

Players can write out attacking, capturing, or killing the Acolytes without using the interaction. However, if you want to take a more specific action in terms of identifying any Acolytes pretending to pass as one of the captured Abraxan natives, negotiating a surrender, or interrogating them on the spot, you can submit an interaction.

◎ Getting to Safety
During the search, you'll encounter the same dangers the Escape Group has faced over the past week. Common predators include wolves, gryphons, and wild boars. Most significantly, a revenant must be avoided or else death is certain. Detailed under the Survival - Escape Group section, the revenant can be interacted with by the Spared once on the mountains.

Keep your friends safe after you meet up with them. You'll have to guide them back to the portals and make sure they can keep up with their injuries. Though you hope the journey is smooth, you know better.

And sure enough, a rumble draws your attention. When you look up, you see it coming down: an avalanche pouring down one of the mountain slopes. Get out of the way quickly or risk being swept up in the landslide. If you're lucky enough to dodge the avalanche, you can help anyone caught in its path.

Retrieval Team
As part of the Retrieval Team, your goal is to infiltrate the island and safely retrieve the members of the Holdout Group. A portal from Nocwich can only take you as far as the peninsula on Thorne's coast, near the island. The rest is on you.

Your team's likely already decided the best method to breach the island and you may have done your best to account for every last detail, but that doesn't mean everything will go as planned. The flooding hasn't stopped. Frequent, violent quakes are now shaking the island, and the structure beneath is rapidly crumbling. Time is of the essence.

◎ Resources & Support
Thorne mages and Solvunn Elders will accompany your team to focus on dispelling the enchantments, while the Free Cities will send some of its soldiers. They'll also provide boats powered with New Magic. Though normally quite noisy, Thorne has stepped in to enchant them to be much more discreet.

You are not limited to only what the factions offer upfront. If there's more you think they can do, you can make a request.

◎ Dispelling Protections | Interact
The illusions that once held the island together are corrupted from the escape. Navigating the constantly shifting landscape is dizzying and confusing. You might experience strange visions brought on by your imagination - terrifying images from home you know shouldn't be there.

Fight through it to find a warded tunnel. You'll need to find a way to break the wards to enter. Should you feel the urge to rush in heedlessly, you might want to observe the pile of dead bats and birds all around you. Their bodies are mangled and crushed. You can only imagine what might happen to you.

◎ The Collapse
Whether you make contact with the Acolytes or the Holdout Group first depends on your approach. You can apprehend what Acolytes you can, negotiate their surrender, or kill them. Whichever tactics you use, once the Holdout Group is released from the altar room, you'll end up in the same situation: the way out is blocked from falling debris. Seawater rapidly fills the cavern.

Your best bet is to follow the water flow into the open ocean. As you do, the cavern begins to collapse in on itself in a swirling whirlpool as the magic which kept the water at bay falters. You'll have to struggle to swim against the current, and a few Acolytes are sucked into the vortex. The boats splinter and break apart, leaving you and many wounded stranded in the ocean.

◎ An Old Friend
Deep waters aren't safe. When a deep rumbling sounds and a massive shadow looms below, you might wonder if this is the end. Instead, the shadow takes on a warm moon-like glow. A familiar figure to some of you from Thorne surfaces. The giant sea turtle waits calmly for you to climb on its shell. You can save any captured Acolytes, or you can let the sea swallow them.

How did the turtle find you? If you have strong psychic abilities or an affinity for communicating with animals, you might sense a connection to a much smaller turtle: Admiral Chuck from The Arcanis. Perhaps a friend is looking out for you from afar after you were kind enough to spend time with him.

The moonlit turtle will carry everyone to shore, where the portal to Nocwich awaits. Then it vanishes into the depths once more.
Home Team
As part of the Home Team, your goal is to support the others and prepare for the return of many survivors.

Two important tasks are healing in the Horizon to aid any of the Lost who are struggling, and finding a cure for the effects of the ritual. You can also assign tasks, transform the inn into an infirmary, and make sure supplies are available.

◎ Ritual Cure | Interact
The answer to a cure is likely found in the contents of Josselyn's house, the mushroom rings, and the odd black substance painted around the abduction sites. Solvunn's Elders and the Lunae, including Sten, will be there to help and provide any information they can.

If you're not the experimental type, you can still help in one of two ways: you can go to Ikorr to retrieve a bloom from their sacred flower located in the Nightbloom or you can go to Luna to collect moon-blessed water from the Lunar Pond. You'll be accompanied through a direct portal by the vampires to Ikorr or the werewolves to Luna.

Researchers and mages from the major nations will also work on the task using the information they've learned - but they'd be grateful for any assistance.

◎ Horizon Healing
As discovered in Week 3, you can continue to use the Horizon to offer to heal those who need it. In moments of calm, anyone connected to the Singularity will feel a familiar pull. The urge to enter the Horizon itches at the back of your mind as the hours go by, even if you're not usually inclined to do so.

If you give in, you could find one of the Lost there. You sense they need your help, or you feel compelled to reach out and touch. A warmth flows between you. Though you may not realize what you've done until afterwards, you'll know it's something unique and powerful.

Forging a stronger link to the Horizon can subtly strengthen the gifts and magic you receive from the Singularity - and a deep healing connection with another Summoned is a part of that.


Return
For the next week or so, Nocwich is the place of refuge. Concerned that the ritual and other unknown effects may have a widespread impact, everyone must remain in Nocwich. This includes the abducted Abraxan natives, the soldiers, mages, and Elders who arrived to help.

Captured Acolytes will be held in the prisons in Nocwich. Their fate is yet to be determined.

Should the Mysterious Acolyte and her brother make it to safety, they'll also be held in Nocwich for now. Nocwich will recognize that they were rescued by some of you, however, and will make sure they're placed in a comfortable - but still guarded - home.
Recovery & Cures
The Square's largest inn serves as a temporary infirmary. The Lost will be brought here to recover and receive the cure for the ritual. Any of the Spared who were injured during the rescue will also be treated.
Healing & Care
Although a few healers and doctors from the factions are in Nocwich, most have stayed home to prepare for when the Summoned and their citizens return. Instead, healers from Luna and Ikorr will look after you with a combination of salves, healing magic, and potions. Ikorr's powerful sap is used in healing concoctions, reserved for the most severe injuries. Overdoing it can cause unwanted side effects, so healers are careful.

If you're lucky, you can get a room to yourself. If not, you might have a roommate. The infirmary is hectic, though you'll receive the best care possible. Visitors are allowed. Nurses caution against overtaxing yourself, but you can finally reunite with everyone you've been separated from over the past four weeks.
Receiving the Cure
After such a harrowing ordeal, you'll be relieved to learn that the cure is effective and painless. It consists of a spoonful of a thick mixture. The aftertaste is bitter and a little sour but not terrible. After a day or two, the psychological effects will fade completely. Physical afflictions will begin to heal again.

If any growths remain, they must be removed. Thankfully, potent sleeping draughts means you won't feel a thing - a blessing that those who sought a cure in the caverns didn't have.
Returning Home
After a week, officials determine that the ritual effects are cured and request that you return home. Their doctors and healers will look after you once you're back. Eventually, they'd like to know the details, but you won't need to talk about it just yet.

◎ Thorne
Your return to Thorne is greeted with a show of fanfare. For many, the castle staff has grown familiar with your presence. They're heartened to see you return. A few may have get-well gifts if they've come to know you.

If you still require significant healing, you'll be taken care of in the Castle's infirmary. Otherwise, you'll be assigned a healer who'll check in on you in your room.

◎ Free Cities
Your return to Cadens is greeted with a buzz in the air. With a city so populated, reactions vary from relief to curiosity to a much less welcome invasion of privacy from local writers. City guards will do their best to make sure you return home or arrive at the hospital with minimal fuss.

If you were injured, doctors will insist you remain overnight at the hospital. If you were severely wounded and remain so, they won't clear you for release until you're fully recovered. Of course, no one can stop you from leaving, but you may want to listen to the doctors.

◎ Solvunn
Your return to Solvunn is greeted with a somber air. Many in the settlement are in the midst of prayer, having devoted themselves to seeking your safe return. Your friends and neighbors are relieved to see you, but they're troubled by the perversion of their traditions, the close involvement of one of their Council members, and the terrible suffering you endured.

Healers and Elders will see you in your home as needed. Offerings will be made to shrines on your behalf, and you won't run out of home-cooked meals for a while. Many will lend a sympathetic ear if you want someone to talk to.

philancer: (004)

[personal profile] philancer 2023-04-06 06:34 pm (UTC)(link)
Absolutely.

[ It doesn't at all, actually, but that doesn't mean he's not gonna tease her about it. ]

Even though I'm pretty sure I'm too great to be replaced so easily.
godshattering: (pic#15894887)

[personal profile] godshattering 2023-04-06 07:01 pm (UTC)(link)
With the threats neutralized - for now - Claude takes a second to catch his breath as much as he can. That's not saying much since a cough's been rattling around his lungs thanks to the pit and aggravated further by being out in the cold for so long. It at least doesn't kick up now in something small he's grateful for, and when he's at last satisfied that none of the Acolytes on the ground are going to be getting back up (or faking really being dead) it finally starts to sink in that they did it. If they're going to be captured, it's not by these Acolytes in particular.

"Depends on your definition of all right, I think," he answers, voice raspy from all the effort as he takes another breath and remembers to unclench his hands. One more moment to recover by tipping his head back to look up at the sky above, and then Claude's gaze falls on Altaïr next. "But in terms of not being hit by a weapon? I think can safely claim that. The same goes for you, too, I hope?"

No more procrastinating as he steps forward to yank the sword free to crouch down and wipe it on the snow as a precursor to cleaning it properly, something he'll have to wait a bit to do. There's probably some fabric meant for makeshift bandages in one of his pockets that'll work until they can get their hands on better tools.

Of course, his focus doesn't stay on this task for long before he's glancing up at Altaïr again. There's plenty of questions on his mind about what's just taken place, but he'll settle for something else important to be mentioned.

"Of the people returning with us, there's one who was an Acolyte but she... wasn't, isn't one of the ones who harmed us. She tried to help where she could and seems to have gone through the same ritual we did. I helped others get her and her brother out, so we could protect them. Maybe learn something else about whatever else this all is."
philancer: (008)

[personal profile] philancer 2023-04-06 07:09 pm (UTC)(link)
We left them there.

[ There's a sharp note of guilt in his voice as he closes his eyes. Laying here, he occasionally shivers, although if that's from the temperature of her domain, the fever, or the frigid temperatures of the cave his body is currently trying to rest in the real world is hard to tell.

Whatever magic she's using feels good, though. ]


The place was practically falling down around our ears when we were getting out. I'm not sure how many of them will be left to find.
frontlinetitties: (pic#16321362)

[personal profile] frontlinetitties 2023-04-06 07:11 pm (UTC)(link)
[Gideon's eyes slide right to his face, her own a picture of mild and undisguised surprise. To say she has to make a reassessment of him would be too strong a phrase; sure he's all big, buff and heroic-looking with an annoyingly comic-book smile, but he's more than demonstrated his leadership capabilities. Somehow, though, it's an answer she isn't quite expecting, and she whistles low through her teeth.]

Huh.

[She says, and hey at least it's working. A sliver of her attention draws away from the horror of using dead bodies to plug up a leak.]

Higher than that. Like, maybe a seven? You must have seen some messed-up shit.

[The way she says it, it carries an edge of respect.]
philancer: (009)

[personal profile] philancer 2023-04-06 07:23 pm (UTC)(link)
What's a boy scout?

[ The question is muttered almost absently as he chafes his hands over the fire, soaking up the heat from it for a moment, urging it to thaw too-cold limbs a little faster.

He glances up and down the cave a moment later, however, before nodding. ]


Probably a good idea. We've got a lot of natives here, too. If we don't get people warmed up after that swim, we're going to have a worse situation on our hands.
techmaturgy: (pic#15348837)

[personal profile] techmaturgy 2023-04-06 07:38 pm (UTC)(link)
The good news is that Viktor is not at all worried about getting back to his tasks, not when Jayce is here and needs him. At this point, everything else can wait, because this is his priority. It's in both of their natures, to try and fight it all down and be productive instead, but Jayce is in pain right now, and it's his job not to rush him back into the fray. He knows he must still be worried sick over Caitlyn, and the powerlessness of it all is too much to bear.

But neither of them have to do it alone. That's the important part.

Viktor helps brush the tears from his eyes too, hands lingering against his face, but if Jayce still needs to cry that he certainly won't stop him. It seems hasty, to move right to talking about a funeral, especially when it should be the family's choice, but he understands on some level that this is just Jayce working through everything.

"You can have a funeral without a body. You can do whatever you need." Especially in circumstances like this. It's good, that they've brought in some of the acolytes because it means that maybe they can get some answers, but all Viktor really cares about right now is that Jayce is safe. "There will be time for all of this soon. Stay here with me."
philancer: (019)

[personal profile] philancer 2023-04-06 07:57 pm (UTC)(link)
[ He takes in the seriousness of that confession and huffs out a small breath. ]

Somehow I doubt you're the only one wanting that. Especially now. [ There'd been no borders between any of them in the pit, and there had been deep bonds formed. He's pretty sure Jesper would find a lot of support - from all over - should he decide on how to make his move. ] You haven't broken your promise, Jesper. You just haven't reached it yet.

[ He smiles at the wink, because it's nice to have something lighthearted to joke about, to play with. Anything lighthearted right now is a nice change, after the darkness they'd been trapped in for weeks. And not just physically.

But it's clear they weren't the only ones and he gives Jesper's finger's another squeeze when he looks away and shrugs. ]
Required in mine, too. But that doesn't mean sometimes... [ He stops, looking for the right words. He's not Dimitri, but he can understand the battle high all the same. ] Sometimes it's more than the actions themselves, but what they'll result in. Or in what justice or vengeance is served. To bring an end to something terrible. There's nothing wrong in losing yourself to the thrill of that.

...Although I might be a little biased there, so take that with a grain of salt.
philancer: (019)

[personal profile] philancer 2023-04-06 07:59 pm (UTC)(link)
You mean besides the thrill of escape itself?

[ His lips quirk and he gives another wary glance down the hall. ]

Well, if there is, I haven't found it yet, but I'm not opposed to looking for some. Did you have something in mind?
philancer: (013)

[personal profile] philancer 2023-04-06 08:01 pm (UTC)(link)
[ Sylvain staggers to a halt at this impromptu greeting, blinking at Altaïr before breaking into a laugh. He spreads his hand in a shrug, not bothering to try and play innocent since he'd clearly been caught. ]

Well, gee, it's great to see you, too.
shadowthief: (Back turned)

[personal profile] shadowthief 2023-04-06 08:19 pm (UTC)(link)
She doesn’t have the energy for masking anything at this point, so her answer is tired and honest, “My head is clear now, after the cure. But I’m exhausted and sore.”

Not so much that she’s angling to kick him out just yet, though, and she says as much in the way she reaches her fingers toward him. It’s something that’s been keeping her steady and grounded, the little touches and physical affections.
aquilus: (pic#9513250)

[personal profile] aquilus 2023-04-06 08:29 pm (UTC)(link)
Altaïr is largely just fine. These particular Acolytes scarcely had time to harm them at all. His perception of time has sped back up and it strikes him how quickly this fight started and ended. It can't have taken more than a minute or two.

"Nothing more than bruises," he says, watching Claude with muted concern as the man collects himself. Altaïr isn't so strong that a short but intense fight saps no energy, but he's undoubtedly in better shape than any of the Summoned who were taken. He's only gleaned some details of what they went through, but he's certain of one thing — it was bad. "I may feel it more later, but there's nothing to worry about now."

Not when there's much more to worry about in the immediate future. There's no telling how many Acolytes may continue to pursue their former captives, not to mention other dangers of the mountains and the inhospitable climate itself.

"If we come across them, I'm sure we can forestall any violence in favor of getting everyone away from here."

Privately, he's skeptical; this Acolyte may simply have learned that it's a poor choice to lend her allegiance to those without scruples, not truly regretted her part in the mass kidnapping. But Altaïr doesn't mistrust Claude's assessment, and vengeance can wait if it's to occur at all.

Stepping forward, he starts to extend his free hand for the sword before hesitating. "Keep that for now, if you wish. Until we leave the mountains. I'm armed enough."
itookashot: (cY9hpLd)

[personal profile] itookashot 2023-04-06 08:44 pm (UTC)(link)
Jesper listens to Kaz and what he is trying to express to them and he nods in understanding. Sometimes they can push him out of his comfort zone, but sometimes he is allowed to keep his boundaries. The difference is he actually tells them about it now.

"Thanks for explaining, love." That's a step up just as much as allowing them skin contact. This entire relationship is about them opening up and bonding on multiple levels. "I'll get us food. The two of you need to keep healing." They really shouldn't leave here, it's utter chaos out there. He can get his boots back on in a minute, after they've snuggled or showed enough affection to make it easier.

But the problem is, he does have one thing he has to say. And it won't be easy. His eyes turn to Inej and he squeezes her hand, his expression serious. "Inej, there's something I have to tell you. And it's going to be difficult." For the two of them, this is more painful due to their time in Cadens. But he doesn't want Inej to hear it from someone else. They are already in a pained place, and there is no better option than her to be flanked by the men who love her.

"Dean's dead. His brother told me when we were on the mountain. He died on the way back to the portal." Jesper already had to go through his feelings about this, and he did try to help Sam process too. It hurt as he always looked up to Dean, in a way.
theidlemaiden: (pic#16006945)

[personal profile] theidlemaiden 2023-04-06 08:55 pm (UTC)(link)
[ A look of mild surprise crosses her features before she goes to reassure her. ]

Claire, it's really not a sudden ask at all! You've done so much to help the Summoned with ensuring we had everything we needed with medical supplies. [ A kind smile flickers to features. ] Think of it as a thank you from the Summoned to you. [ And a little wink accompanies what she says next. ] Just don't tell anyone that it was from me. The expectation would be too much to handle!

[ Unsurprisingly, this is exactly how Hilda dealt with dire situations back home. Finding the moments of quiet inbetween the moments of chaos had been one of the only defences she felt like she was capable of providing to her friends. ]

That sounds like one greedy stone. [ But then again, maybe the same could be said about being Summoned here. Even her favourite earrings had somehow disappeared when she arrived. ] That must make you special - not to be rude to Jamie or anything. Can Bree travel through them?
shadowthief: (Saints)

[personal profile] shadowthief 2023-04-06 09:09 pm (UTC)(link)
She feels like they are all akimbo at the moment, everything a little off-balance, just enough to throw everything off. She hates that, but she respects Kaz’s boundaries as much as he’s ever respected her own, so she won’t push the issue any further for the time being.

She smiles weakly when Kaz agrees about the food and nods when Jesper says he’ll get them all something soon. But then he’s squeezing her fingers and looking at her so somberly. She doesn’t know what he’s going to say, but she knows it’s not good news. She tries to steel herself for it with a slow breath in—

—which turns into a broken gasped, “What?” She shakes her head, “No…” and crumbles in on herself just a little.

Inej is no stranger to death, but that doesn’t mean it doesn’t still rock her to her core to witness or hear of it. Dean has been something of a steady presence in her time in Cadens, and the news guts her.

Her eyes closed, she signs across herself and mutters softly, “May The Saints receive him and forgive what can be forgiven.”
theidlemaiden: (pic#16095213)

[personal profile] theidlemaiden 2023-04-06 10:00 pm (UTC)(link)
[ An eyebrow raises at that. ]

I don't know. Sylvain Jr. and Claude Jr. have amazing roommates. Not to mention they don't get into nearly as much trouble as their namesakes do.

[ They seemed content with the cushy, domestic life that they had been adopted into it, lying under the little sunlamp she had purchased for them. ]

Not to mention they don't whine when it gets too hot.

[ As if she doesn't whine when it gets too cold. ]
philancer: (018)

[personal profile] philancer 2023-04-06 11:06 pm (UTC)(link)
That just sounds boring. [ He snickers and rests his head back on the pillow again. ] And I don't think you can use that as an excuse when all of you whine when it gets cold.
beautifullies: (489)

[personal profile] beautifullies 2023-04-06 11:07 pm (UTC)(link)
[ Claire looks from Matt to Wanda. ]

You can put him to sleep whenever you're ready.

[ But first, she places a hand reassuringly on Matt's other shoulder. ]

I've done surgery like this before. I promise you both, I know what I'm doing.
theidlemaiden: (pic#16006948)

[personal profile] theidlemaiden 2023-04-07 12:19 am (UTC)(link)
If I had a bow, don't you think I'd have it with me?

[ The shrillness in her voice has little to do with Altair and more to do with the fact that she can't believe that she's trying not to get speared by a boar. Wild boar weren't exactly common in Goneril but she recalled plenty of stories from their Faerghus classmates, Sylvain included. It feels surreal, or maybe ridiculous is a better word, that she's facing off against one now.

She wracks her brain trying to remember if any of those stories included what to do if you found yourself face to face with one. Unfortunately the only thing that comes to mind is a very unhelpful anecdote that was something along the lines of, "running into one just really ruins your hopes and dreams for that day." ]


I can cast magic but not very well.

[ Her axe feels warm in her hands, anxiety prickling at the thought of having to draw on a skill she rarely used. They have little time left to debate this. ]

Can you distract it?
cryptsleeper: (Softe)

[personal profile] cryptsleeper 2023-04-07 12:34 am (UTC)(link)
Geralt, with all the sincerity in my heart: it would not fucking matter and you'd be insulted for being a grumping, stubborn ass.

[Alucard has to smile after that, fond and a little far away at the thought. At the cadence only he can hear in his head.]

But I can get you better food. I'm already getting that for Gideon.
theidlemaiden: (pic#16006948)

[personal profile] theidlemaiden 2023-04-07 01:08 am (UTC)(link)
I could use some boring after this. [ And a part of her means it too. The last four weeks had been a whirlwind leaving her drained and like years had been added onto her life. ] I think I'm ready to just retire and be a mother to some lizards.

[ Her declaration is followed by a concentrated effort in trying to nuzzle into his side. Moments later her cheeks puff up ]

I didn't do any complaining while I was in the mountains, thank you very much. I was a little too busy trying to get us all back.

[ At least none that he had been around for. So long as he didn't speak to Reno or Kyle then her lie stayed iron clad. ]
aquilus: (modern - disdain)

[personal profile] aquilus 2023-04-07 01:09 am (UTC)(link)
[Politics. Also because the logistics of such a deed make its success far from certain. Magic is frustrating that way.

He listens carefully to the anecdote, lip slowly curling up in distaste.]


Of course. No point in envisioning us as the individuals we are when it's so much more convenient to imagine us as they'd like us to be.
theidlemaiden: (pic#16094985)

[personal profile] theidlemaiden 2023-04-07 01:10 am (UTC)(link)
That's what they're using to make the cure, right?

[ She doesn't catch that some of the truth is being kept from her as they weave through the tents. ]

It's so kind of them to be helping us out like this. I don't know what we'd do otherwise.
aquilus: (modern - neutral)

[personal profile] aquilus 2023-04-07 01:17 am (UTC)(link)
[Does he answer the laugh with a small smile of his own? No. Definitely not. Well, maybe.]

It's good to see you alive and walking. You look like you might not stay that way without some rest, though.

[Seriously even Altaïr can tell that being stubborn is not the best idea right now.]
hextechhead: (Default)

[personal profile] hextechhead 2023-04-07 02:19 am (UTC)(link)
The fact the first thing she says to him is a joke makes him honestly want to cry, because it's how she is and she's here and alive. Honestly, none of them could fully fathom how bad it was down there, and they still can't. But he didn't think anyone was truly ready to see how bad they looked. It was horrifying. He could see it on the faces of everyone around, even the doctors, since this was new. He doesn't think he'll ever forget the way she looked when she came in.

But they didn't break her spirit. Her unshakeable spirit. Jayce's hands move out as if to help her sit, but he hovers instead because he doesn't want her to think he is treating her too carefully. Stiff upper lip is her default. He doesn't expect her arms to request a hug like that.

Now he is definitely starting to cry and he is as gentle as he can be as he sits on the bed next to her and puts his arms around her. Jayce hadn't been able to think clearly for weeks, she was in his mind at all times. He dreamed about her, haunted with memories of when she was young, when they first met. How she became his shadow until life without her was part of what made everything intolerable on that bad day.

He holds her and runs his fingers through her hair, setting his cheek down on top of her head. He isn't ashamed of the tears. He could sob his heart out right here and she'd only tease him about it when they both were ready to laugh. "You are not leaving my sight any time soon. I'm about to get really, really obnoxiously clingy."
aquilus: (hood - focused)

[personal profile] aquilus 2023-04-07 02:33 am (UTC)(link)
[A small bow! A crossbow! Maybe it was too much to hope for either of those options but he'd had to try.]

Better than I can!

[Which is not at all.

Altaïr doesn't answer her question, largely because the scene set before her should be enough of an answer: after a brief pause for animalistic consideration, the boar has chosen him as its target. Distraction is no longer necessary when its next growl and ensuing charge make it clear that all its focus is on him.

Which should give Hilda the chance to manage something. Altaïr remains still for a moment, trying to calculate timing and momentum and knowing both are different with animals than they are with men. Dashing at an angle, he can hear the boar close behind, and dives again just when it seems it might trample him under its hooves. It rushes past and he releases his hidden blade, slashes, but catches only air — the both of them were too fast for him to strike at such short range.]