ABRAXAS MODS (
abraxasmods) wrote in
abraxaslogs2021-08-28 09:41 pm
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Entry tags:
- !event,
- !npc,
- alina starkov; the hanged man,
- amos burton; the lovers,
- cirilla of cintra; the devil,
- coraline finch; the tower,
- estinien wyrmblood; the hermit,
- geralt of rivia; the hanged man,
- gideon nav; strength,
- hector; the magician,
- himeka sui; the fool,
- jaskier; the sun,
- jon sims; the high priestess,
- jon snow; the emperor,
- kiryu kazuma; the tower,
- sam wilson; justice
WELCOME TO THE FREE CITIES!
WELCOME TO THE FREE CITIES!
Welcome to The Free Cities! The portal exits outside the capital city of Cadens. The first impression of the city is its sheer size. It sprawls out across the landscape like a great hulking beast at rest. The wall that encircles it barely contains it, the buildings of Cadens practically bulging against its restraint.
The air here seems thicker somehow, tinged with a scent that’s acrid and smoky. Smog hangs high over the city, belched out by smokestacks that tower over the industrial district. The desert stretches out behind it, dotted with towers and dust clouds that disappear into the horizon. Multiple gates lead inside and each is staffed by soldiers in unfamiliar uniforms that wave a steady stream of people through without appearing to pay much attention. People are coming and going almost all of the time, to and from the outposts and areas of activity around the city proper. It’s difficult to tell just what’s out there beyond the impression of tall metal structures and a great deal of labor. Wagons carrying travelers to Libertas and Aquila roll out from the Travel Post outside the city wall.
Anyone who can sense magic will notice a much lower concentration here. No one will be stopped or questioned at the gate, even if the soldiers seem to take note of the fugitives from Thorne.
The activity and sheer number of citizens can be overwhelming. It’s crowded and loud and feels constantly in motion with everyone talking and yelling over each other. It’s easy to get swept up in the ever-moving throng or find oneself ducking into the mouth of a narrow alley just to breathe.
Anyone who’s willing to make their way to the northern part of the city and Portham Hall will find Prime Minister Marlo Reiner available to receive them.
The air here seems thicker somehow, tinged with a scent that’s acrid and smoky. Smog hangs high over the city, belched out by smokestacks that tower over the industrial district. The desert stretches out behind it, dotted with towers and dust clouds that disappear into the horizon. Multiple gates lead inside and each is staffed by soldiers in unfamiliar uniforms that wave a steady stream of people through without appearing to pay much attention. People are coming and going almost all of the time, to and from the outposts and areas of activity around the city proper. It’s difficult to tell just what’s out there beyond the impression of tall metal structures and a great deal of labor. Wagons carrying travelers to Libertas and Aquila roll out from the Travel Post outside the city wall.
Anyone who can sense magic will notice a much lower concentration here. No one will be stopped or questioned at the gate, even if the soldiers seem to take note of the fugitives from Thorne.
The activity and sheer number of citizens can be overwhelming. It’s crowded and loud and feels constantly in motion with everyone talking and yelling over each other. It’s easy to get swept up in the ever-moving throng or find oneself ducking into the mouth of a narrow alley just to breathe.
Anyone who’s willing to make their way to the northern part of the city and Portham Hall will find Prime Minister Marlo Reiner available to receive them.
no subject
[And she finds that she actually kinda hopes she does. Whilst his wit may be drier and more dusty than the most ancient of Ninth House bones, she can see the potential. Perhaps she can test more puns out on him at a later date, see if she can raise a real laugh out of him.]
I think I'll check out that map. You never know, maybe they do have a fugly category hidden around here somewhere.
[She'll saunter off through the hushed silence of the hall once their parting words have died away, in search of more hilarious monstrosities to tell her necromancer about later.]