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Entry tags:
- !event,
- abby littman; the lovers,
- aloy; the hermit,
- altaïr ibn-la'ahad; the magician,
- anakin skywalker; judgement,
- caitlyn kiramman; strength,
- claire fraser; the empress,
- claude von riegan; the wheel of fortune,
- dante; the devil,
- diana prince; the empress,
- eddie munson; the devil,
- elrond; temperance,
- galadriel; the hierophant,
- geralt of rivia; the hanged man,
- henry creel; the hierophant,
- hilda goneril; the lovers,
- himeka sui; the fool,
- istredd; the high priestess,
- jayce talis; the magician,
- jesper fahey; the wheel of fortune,
- jo harvelle; strength,
- jonathan crane; the magician,
- julie lawry; the wheel of fortune,
- kyle; the hanged man,
- lenore; the lovers,
- lestat de lioncourt; judgement,
- lord john grey; justice,
- louis de pointe du lac; the lovers,
- lucifer; the devil,
- michael; the emperor,
- nanaue; the fool,
- norman jayden; the hermit,
- obi-wan kenobi; death,
- reno; the chariot,
- sabine; the empress,
- sephiroth; the tower,
- steve rogers; the hierophant,
- thancred waters; strength,
- viktor; death
MINI-EVENT: CODA - IC EVENT LOG
Mini-Event - Coda
Mid-April, you receive two formal invitations. They arrive separately in two distinct envelopes and do not appear to be precisely related.
◎ The first is from Solvunn, signed and sealed by the Solvunn Council. It informs the reader that on April 18th, Josselyn Creed's fate will be publicly carried out according to Solvunn's traditions with the Old Gods. The location is in neutral territory, a safe distance from the Singularity's crater. The Council expresses deep regret for the actions of one of their own and invites you to attend as an observer if you wish to find closure. Portals are provided. The proceedings will be in the morning.
◎ The second is from your respective faction. The letter is less solemn and invites you to attend a weekend gala on April 21st - 23rd. It acknowledges that recent times have been difficult and that faction officials and locals wish to repay the Summoned for their contributions. Portals to each location are provided.
Divine Judgment
In the weeks leading up to Josselyn Creed's execution, many of you were allowed to question Josselyn. Now that you've received the answers you're seeking - as much as you were able to - officials have granted you the chance to gain some closure and witness her execution.
The factions will warn the Summoned that Solvunn does not take angering the Gods lightly. Her death will not be quick and will likely be sacrificial. They advise anyone who may not have the stomach for it to remain home and enjoy the festivities at the end of the week.
The factions will warn the Summoned that Solvunn does not take angering the Gods lightly. Her death will not be quick and will likely be sacrificial. They advise anyone who may not have the stomach for it to remain home and enjoy the festivities at the end of the week.
Attending her execution is optional and open to all. New arrivals are welcome to watch...though they may not want to. All characters may skip this portion of the event.
Participants of Event #12 are still welcome to speak to Josselyn. This section will close on April 30th.
Participants of Event #12 are still welcome to speak to Josselyn. This section will close on April 30th.
Last Rites
CW: Disturbing imagery, animal death, ritualistic sacrifice, body horror.
So that all can attend, Solvunn will perform Josselyn's last rites in neutral territory. Anyone who attended the Peace Summit last year will recognize the area, though the colorful tents are gone. In their place are some plain stone benches and a temporary altar. Thick mists roll into the valley, bringing a chill to the air. As you arrive, you see Solvunn mages instructing volunteers to right certain stones as the last touches are added. Present to represent the other two factions are Jolene Sybell of Thorne and Reva Hym of the Free Cities.
The stones are arranged in spiraling circles, with twelve arches that span them. Carved into the ground beneath the arches are each of the Major Arcana. Find your matching Arcana and leave an offering if you want. You're told the gesture will appease the gods and ensure the "cleansing" is successful.
The Moon, Josselyn Creed's Arcana, has been carved into the center stone. If you share her Arcana or are The Emperor or Justice, Solvunn mages will approach and ask you to write your name in charcoal into the stone. If you bear any of the other signs, you can also do so, but you won't be asked directly.
Preparation
Soon, a hush falls over the crowd as Isar Hart comes forward with a black sheep in tow. Several Solvunn Elders flank the sheep as it's placed before the altar. They paint large winding lines and runes on its wool and face. Winifred Bordeaux turns to the crowd. She states that the wrongs born of the commune are always made right by Solvunn's hands and seeks forgiveness. The gods may cast judgment as they see fit.
Mages begin a haunting chant in an ancient tongue. With a large bone knife, Winifred kneels next to the sheep and slices its throat. As warm blood flows over the ground, it fills each etched Arcana sigil. The sigils glow a faint red upon contact, and the grass around them withers and blackens. Once fully drained, the Elders carefully skin the sheep. Its organs are placed in jars as it is hollowed out. With the skin removed, the Elders lay it on the altar and declare that those who stray from the gods must be brought back into the fold.
One of the stones vibrates, releasing Josselyn Creed into the hands of waiting Elders. As she's dragged to the altar's center, she decries Solvunn for being blind, accusing them of turning away from the truth. The old ways have long stopped serving them, she declares. The Old Gods are no longer listening.
Mages begin a haunting chant in an ancient tongue. With a large bone knife, Winifred kneels next to the sheep and slices its throat. As warm blood flows over the ground, it fills each etched Arcana sigil. The sigils glow a faint red upon contact, and the grass around them withers and blackens. Once fully drained, the Elders carefully skin the sheep. Its organs are placed in jars as it is hollowed out. With the skin removed, the Elders lay it on the altar and declare that those who stray from the gods must be brought back into the fold.
One of the stones vibrates, releasing Josselyn Creed into the hands of waiting Elders. As she's dragged to the altar's center, she decries Solvunn for being blind, accusing them of turning away from the truth. The old ways have long stopped serving them, she declares. The Old Gods are no longer listening.
Penance
Holding her in place, Rowan March places the skin of the black sheep upon her. The wool stretches outward to envelop her limbs, covering every part of her in the pelt and muffling her shouts. As each bone bends and snaps loudly in the silence to take the form of a sheep, her body collapses with anguished cries. Finally, a mass of quivering wool and human sinew is left, the sheep's face ajar on her broken skull.
The chanting reaches a crescendo, then stops abruptly. The mist thickens, swirling towards the altar. Your surroundings darken. From the gloom comes a massive bird-like silhouette. Its enormous wings shadow the sky, blocking out the sun. Though the figure's form is obscured, the dozens of vultures that descend are visible - and so is the feast that ensues.
Through the fog and shadow, you glimpse blood and flesh tearing. Slowly, the mist begins to clear as each bird takes its fill. The silhouette above withdraws. What remains before you is a pile of bones picked clean...and the recognizable head of Josselyn Creed beneath the sheep's mask, the only part of her uneaten.
The chanting reaches a crescendo, then stops abruptly. The mist thickens, swirling towards the altar. Your surroundings darken. From the gloom comes a massive bird-like silhouette. Its enormous wings shadow the sky, blocking out the sun. Though the figure's form is obscured, the dozens of vultures that descend are visible - and so is the feast that ensues.
Through the fog and shadow, you glimpse blood and flesh tearing. Slowly, the mist begins to clear as each bird takes its fill. The silhouette above withdraws. What remains before you is a pile of bones picked clean...and the recognizable head of Josselyn Creed beneath the sheep's mask, the only part of her uneaten.
Immolation
The Council allows all in attendance to confirm Josselyn's identity and her fate, ensuring that the factions and the Summoned are satisfied with the outcome. A ritual fire lights up on the altar. Her head is placed in first by one of the Elders.
The rest of her bones are in the sheepskin. No blood or flesh remains. The pelt is startlingly clean for such a gory display. You're invited to paint your Arcana on a bone and place the bone into the fire as a gesture to the gods that you've accepted the punishment they chose for her.
The atmosphere is solemn. Winifred offers her thanks on behalf of the Council for allowing Solvunn to make amends for Josseyn's misdeeds. They deeply regret this was necessary but promise they'll take steps to ensure it never happens again.
A few remain to watch her bones finish burning. You may join them if you like or return home at once. A harsh silence fills the ceremonial grounds as you step through the portal.
The rest of her bones are in the sheepskin. No blood or flesh remains. The pelt is startlingly clean for such a gory display. You're invited to paint your Arcana on a bone and place the bone into the fire as a gesture to the gods that you've accepted the punishment they chose for her.
The atmosphere is solemn. Winifred offers her thanks on behalf of the Council for allowing Solvunn to make amends for Josseyn's misdeeds. They deeply regret this was necessary but promise they'll take steps to ensure it never happens again.
A few remain to watch her bones finish burning. You may join them if you like or return home at once. A harsh silence fills the ceremonial grounds as you step through the portal.
Weekend Gala
Several days after the execution, the cities prepare for the feast and gala. On the day of, portals will open up in the main hub of each city: Castle Thorne in Thorne, the Primary Settlement in Solvunn, and Cadens in the Free Cities.
You're welcome to arrive on the first day or skip the speeches and arrive on the second day for the main dinner and event. Everyone will be sent home on the third day (April 23rd), though the factions would be happy if you'd like to volunteer to clean up and take down decorations before you go. Not to worry if you'd rather go home - they have plenty of staff and locals for the job.
Each city will provide a place for you to stay for the weekend. They'll choose their best inns for you, except Solvunn. Solvunn will offer a comfortable communal tent for all attendees to share.
You're welcome to arrive on the first day or skip the speeches and arrive on the second day for the main dinner and event. Everyone will be sent home on the third day (April 23rd), though the factions would be happy if you'd like to volunteer to clean up and take down decorations before you go. Not to worry if you'd rather go home - they have plenty of staff and locals for the job.
Each city will provide a place for you to stay for the weekend. They'll choose their best inns for you, except Solvunn. Solvunn will offer a comfortable communal tent for all attendees to share.
Thorne (Hayle)
The first evening, the King and Queen will gather guests into a grand hall at Hayle University. The King formally welcomes and expresses Thorne's gratitude for everyone's safe return. He heralds the Summoned and those involved in the terrible incident for their fortitude and bravery. The Queen follows afterward, adding that she is glad justice has been served and that they can be assured Josselyn Creed can never harm anyone again. She acknowledges the formation of the Summoned Conclave and promises Thorne will always serve those who are steadfast in their loyalty.
In a rare moment, Ambrose Rhett and the Duchess, Anastasia Rhett, can be spotted standing side by side in the background. Jolene Sybell is also present. Ambrose, however, will not be seen past the welcoming speech, returning to the Castle after.
In a rare moment, Ambrose Rhett and the Duchess, Anastasia Rhett, can be spotted standing side by side in the background. Jolene Sybell is also present. Ambrose, however, will not be seen past the welcoming speech, returning to the Castle after.
Gifts
As a resident of Thorne, you'll receive a gift bag containing:
◎ A sweet dream potion that grants the user happy dreams and a good night's sleep. A basic spell, these potions were made by schoolchildren in Hayle as a thank-you gift for the Summoned. The custom label on each bottle has your name handwritten and decorated by the kids. If you're known around the Castle, it might contain a drawing that represents your reputation - for example, a flower if you have a green thumb. They've been told a bit about the Summoned by officials and their teachers.
◎ A jade turtle that, when placed in a bowl or pool of water, is enchanted to swim around. A novel decorative piece that calls back to the giant sea turtle which came to aid you and your friends on Thorne's shores.
◎ A soothing galaxy orb that displays the starry night sky within. When placed in front of some light, it'll cast a pretty sparkle over your surroundings.
Surroundings
Located far north, Hayle is most famous for its beautiful crystalline architecture. The weather is warmer now that spring has arrived, but relatively cool with temperatures dipping at night. Vast mountains are in the distance for a breathtaking view.
Hayle bustles with vibrant energy and a diverse population. Where Castle Thorne closely follows the formal traditions of the nobility and traditional Academic Magic, Hayle is trendier with innovative spellwork, the newest designs in fashion, and a vast library of knowledge.
Hayle bustles with vibrant energy and a diverse population. Where Castle Thorne closely follows the formal traditions of the nobility and traditional Academic Magic, Hayle is trendier with innovative spellwork, the newest designs in fashion, and a vast library of knowledge.
◎ Arcana Deck Exhibit
Expensive custom-crafted Arcana decks are under glass cases like fine jewels. One notable attraction is an exhibit displaying one-of-a-kind decks designed by famous artists or enchanted by renowned mages in Thorne's history. Some boast intricately painted designs and real gold, while others use precious gems embedded in the cards themselves. One preserved deck is carved entirely on pinewood.
◎ Boutiques
Boutiques sell tailored clothes and fine jewelry that include Arcana-inspired accessories. Luxury magical tools are also available such as gold scales for weighing potion ingredients. Some bookshops specialize in signed or antique copies. The contents are nothing special, but editions are considered collectibles. Though most aren't for sale except to the wealthiest individuals, you're free to look.
◎ Makeover & Performers
Street performers occupy every corner around Hayle: stories told through illusions, musician-less instruments, and juggling acts that incorporate impressive balls of colorful light. You can get your portrait drawn by an enchanted paintbrush or volunteer for one of the illusionists to give you a temporary "makeover." The makeover will grant you one or more features of your choosing that will last 24 hours: a new hair or eye color (including unnatural shades!), translucent illusory wings (they won't get in the way), or decorative nails.
Personal shopping and styling assistance is also offered by Lenore and Natasha Romanoff.
Banquet
The banquet takes place on the second evening, held in Hayle University's finest ballroom. Decorations are delicate and elegant. The chandelier above drips with crystals and gold.
Although you'll have an assigned seat to start with, there's no need to stay where you are. Guests are encouraged to mingle and wander around. Make friends, meet new people, and introduce yourselves!
Although you'll have an assigned seat to start with, there's no need to stay where you are. Guests are encouraged to mingle and wander around. Make friends, meet new people, and introduce yourselves!
◎ Food & Drink
A formal multi-course dinner will be served throughout the night. The wine flows freely and food is abundant. Thorne is known for its exquisite cuisine, and Hayle is no different. With the harsh winter over and farmlands slowly recovering from the attack last summer, the nation is no longer struggling as much with supplies. Dishes include stuffed duck, delicate fish, rare nutty cheeses, soup, and plenty of cakes and biscuits.
◎ Entertainment
Formal entertainment involves music, dancing, and magic shows. You're welcome to take the stage yourself, of course! If you're not good at what you do, the citizens won't boo you off the stage, but you'll feel an awkward atmosphere begin to build, and word might spread about your act. The nobility in Thorne has exacting standards and a penchant for gossip.
Musical performances include original compositions on the violin and piano by Lestat de Lioncourt and elvish songs by Elrond, while Lord John Grey will recite some poetry and music. Magical displays include illusory lights featuring the Arcana signs by Istredd, flashy divination magicks channeled through a tarot deck by Urianger, and a light-based display of intricate mandalas Stephen Strange - whose third eye may be glimpsed beneath his hood when he casts his Eldritch magic.
◎ Night's End
The banquet runs late into the night, though you can leave any time. A carriage will be waiting to take you back to your inn. You can stay for one last social breakfast in the morning before returning to Castle Thorne through the portal.
Free Cities (Libertas)
The first evening, the Prime Minister will gather guests by the mosaic sculpture in the Willow Memorial Park. Prime Minister Marlo expresses her gratitude for everyone's safe return and apologizes for the atrocities that occurred under her watch. The bravery and fortitude of those involved will be remembered. Fortunately, justice has found those responsible, and the city can begin to march forward. She acknowledges the formation of the Summoned Conclave, promising that her government will make sure nothing like this ever happens again to its people. The Summoned are, of course, people of the Free Cities regardless of where they came from.
Quilleth Kaur takes the stand afterward, addressing the tragedy that struck Libertas not long ago and personally thanking the Summoned for their help in rescuing survivors and rebuilding the city. This includes the construction of the park itself, led by two of the Free Cities' longest Summoned residents. She bids everyone to enjoy the festivities. They deserve to relax and feast after a harrowing experience.
Quilleth Kaur takes the stand afterward, addressing the tragedy that struck Libertas not long ago and personally thanking the Summoned for their help in rescuing survivors and rebuilding the city. This includes the construction of the park itself, led by two of the Free Cities' longest Summoned residents. She bids everyone to enjoy the festivities. They deserve to relax and feast after a harrowing experience.
Gifts
As a resident of the Free Cities, you'll receive a gift basket containing:
◎ Tickets to a special comeback show by one of Libertas' most famous acrobatic troupes - their first since the city's destruction. The envelope includes a letter which addresses you by name and thanks you for your help. If you've made an impression on the citizens of Libertas, the letter will mention noteworthy things you've contributed, such as volunteer efforts or donations. The tickets grant you the best seats in the house and a free drink during intermission. Performances are held throughout April and May, so you'll have plenty of time to attend.
◎ A kazoo, best used to annoy your friends or heckle anyone you find disagreeable, though beware that the people of Libertas won't hesitate to brawl on the street over insults.
◎ Luxurious bath crystal balls that fizzle and give the water a beautiful shimmer. Infused with medicinal properties, they'll alleviate aching muscles and lingering pains.
Surroundings
Located far south, Libertas is most famous for its subversive attitude and colorful architecture. With winter on the way out, the weather is warm but not scorching hot as it can be in the summer. Rare spring rains have caused flowers to bloom and sprout around the desert.
Libertas is diverse and lax in social norms. Where Cadens boasts the best research and technology, Libertas' focus is on advancements in free thought, art, and knowledge. Following the art walk not long ago and the long-term portal to Libertas, some of these attitudes have filtered into Cadens.
Libertas is diverse and lax in social norms. Where Cadens boasts the best research and technology, Libertas' focus is on advancements in free thought, art, and knowledge. Following the art walk not long ago and the long-term portal to Libertas, some of these attitudes have filtered into Cadens.
◎ Artist Alleys
The collapse of the city's buildings has caused street art to greatly flourish. Winding alleyways between homes and shops contain paintings, written poetry on the walls, and musical performances. Sculptor Axn Kade, famous for his pieces made of reclaimed metal and his activism for mining safety, has added a new sculpture to the city's streets. The plaque contains a dedication to the Summoned who helped clean up the mining equipment a few months ago, having used the scrap metal gathered during that process.
◎ Gambling Halls & Brews
Rejecting government oversight, Libertas is home to several gambling halls of all types. If you have the money, you're sure to find a spot to suit you. Beware of loan sharks and play at your own risk. Taverns around Libertas are rowdy. They often have an open floor for art performances, poetry readings, and philosophical debates. Always open to new ideas, many places in Libertas host tastings for brews created using innovative flavors and techniques.
◎ Market Square
Though not as large as Aquila's market, the Libertas market square is still a sprawling maze. Anyone with something to sell will have squeezed a table or a stall into the area. Enterprising merchants will give you a demonstration of some of their products, most powered by New Magic: a comb that changes your hair color upon use, eye drops that give your irises an enchanting colorful glow, and disposable crystal accessories that take on the illusion of precious jewels for a short period - invented to undermine the value of gems. Any changes to your appearance are temporary, lasting 24 hours.
Before the feast, simple dance lessons are available from Caitlyn Kiramman.
Garden Feast
The feast takes place on the second evening, held at the Willow Memorial Park. Glowing orbs of light have been hung from the willow trees while vases made by a local potter feature flowers from the park's wildflower meadows. More details about the park are available under Locales for Libertas.
Provided by Viktor (and Jayce Talis), the center of the garden contains a revolving armillary sphere modeled after the astronomy of Abraxas, casting an atmospheric starry light over the area.
To start with, you'll pull your table number from a hat to receive your "assigned" seat, but there's no need to stay there all night. Guests are encouraged to mingle and wander around. Make friends, meet new people, and introduce yourselves!
Provided by Viktor (and Jayce Talis), the center of the garden contains a revolving armillary sphere modeled after the astronomy of Abraxas, casting an atmospheric starry light over the area.
To start with, you'll pull your table number from a hat to receive your "assigned" seat, but there's no need to stay there all night. Guests are encouraged to mingle and wander around. Make friends, meet new people, and introduce yourselves!
◎ Food & Drink
An eclectic array of dishes line a large table at the park's center. Help yourself to what you like in any order. No one will bother you if you start with dessert! Wine, ales, and hard liquors are as plentiful as the food. Dishes include grilled fish and pork, dips and spreads, puddings, sweetbread, cakes, and seasonal fruits common to the desert climate, such as figs and oranges.
◎ Entertainment
Formal entertainment involves music, dancing, and poetry. Artists have been invited to unveil new pieces or showcase old favorites. You're welcome to take the stage yourself, of course! Performers won't be judged on talent so much as passion. As long as you're creative and genuinely enjoy your craft, you'll have the support of the locals.
Jaskier will put on a lute performance, including a ballad of Spyndlveiss containing themes related to the recent disappearances. Diana Prince will recite a short portion of The Iliad, in both Ancient Greek and common. A "blade dancing" display using a painted stave by Obi-wan Kenobi will take place, as well. Finally, Hilda Goneril will draw and paint quick "fashion sketches" to commemorate everyone's style - available to both small groups and individuals.
◎ Night's End
The feast runs late into the night, though you can leave any time. A wagon is available to bring you back to your inn, but most locals prefer to walk, creating a drunken parade of people through the streets while singing cheerfully. You can stay for one last social breakfast in the morning before returning to Cadens through the portal.
Solvunn (Primary Settlement)
The first evening, the two remaining members of the Council, along with Isar Hart, address the gathered, apologizing for the sheep who strayed from their flock. They're especially disappointed with the heretical actions of a trusted community member, whose name they will no longer acknowledge. The gods have cast their judgment, and now the community can come together to heal. The Council promises the newly formed Summoned Conclave that they are vital members of the commune and that Solvunn is here to aid them in whatever they need.
Isar Hart reiterates that his position on the Council is temporary until the seat can be filled, though the Council does not give a date for when this might occur.
Isar Hart reiterates that his position on the Council is temporary until the seat can be filled, though the Council does not give a date for when this might occur.
Gifts
As a member of the Solvunn Commune, you'll receive a gift bag containing:
◎ A clay mug, handmade by children in the settlements. Each mug is customized for the individual based on what the children have managed to learn about you, painted with what they believe to be your favorite colors, flowers, patterns, or animals. How accurate the kids are about you varies depending on your interactions with them, but they've tried their best. The bottom of the mug is signed by the child who made it for you. If you run into them afterward, they might ask if you like your mug.
◎ Thick and comfortable knitted socks made from the wool of Isar Hart's sheep farm.
◎ A few sachets of herbal teas to help you get a good night's rest and restore your energy. A small thank-you note accompanies the teas, signed by Lorelai and Esmond, who are grateful for the chance to return home.
Surroundings
The southernmost of the settlements, the Secondary Settlement boasts vast sprawling farmlands and a beautiful shoreline overlooking the ocean. Skies are sunny and clear throughout the gathering. Wildflowers bloom across the flat plains, orchards are starting to bear fruit, and fish are plentiful once more.
The Secondary Settlement is sparsely populated but maintains a tight-knit community. Where the Primary Settlement is a hub for schooling, craftspeople, and artisans, the Secondary Settlement is focused on agriculture and livestock: sheep, goats, horses, and fields of crops fill the area. Many families take pride in supplying the commune with produce and materials like wool, eggs, milk, and grains.
The Secondary Settlement is sparsely populated but maintains a tight-knit community. Where the Primary Settlement is a hub for schooling, craftspeople, and artisans, the Secondary Settlement is focused on agriculture and livestock: sheep, goats, horses, and fields of crops fill the area. Many families take pride in supplying the commune with produce and materials like wool, eggs, milk, and grains.
◎ Farms & Livestock
Farms are open with fences solely to keep out any predators or pests. You're free to visit the fields and orchards. Pick apricots and cherries, pet the sheep, play with the baby goats, and gather eggs for the evening's potluck. Isar Hart will be pleased to show you his prized black sheep, whose majestic horns are greatly admired. Smaller gardens filled with flowers and herbs are also available to explore. If you'd like to put together bouquets for the evening or make flower wreaths to decorate, you can help yourself. Finally, you can fish to your heart's content in the nearby pond. Bring your catch to dinner!
◎ Shrines
After recent events, shrines around the Secondary Settlement are full of offerings to appease the gods and seek guidance. These offerings consist of animal bones, harvested fruit, and wine. You can add to the shrines if you like or simply visit them. Many shrines hum with magical energy and all previous signs of corruption over the past few weeks have faded. You can ask for blessings of health, luck, or abundance for yourself or others.
◎ Neighborly Help
Although Solvunn doesn't place much emphasis on extravagance, the evening's affair is an important one. They'd like to look their best. Members of the commune are all around the settlement to give you a hand to get ready. You can have someone style or braid your hair with ribbons, color it with natural dyes, or lend you some clothes and accessories if you don't have any. You can help them in return, as well. They're also happy to trade items with you.
Louis de Pointe du Lac will temporarily alter your clothes or appearance for the night using illusory magic.
Potluck
The potluck takes place on the second evening, held outdoors in one of the Secondary Settlement's spring meadows. Decorations are rustic and simple, consisting of fresh flowers and candles.
Mud-clay sculptures and masks are available from Nanaue, though they are not very sturdy. Nero will hand out colorful brochures.
There are no assigned seats. Tables and chairs are placed tightly together, along with natural seating created by tree stumps and boulders. You're encouraged to mingle and wander around. Though a sober hush lies over the gathering, the atmosphere is hopeful. The people of Solvunn look forward to better days.
Mud-clay sculptures and masks are available from Nanaue, though they are not very sturdy. Nero will hand out colorful brochures.
There are no assigned seats. Tables and chairs are placed tightly together, along with natural seating created by tree stumps and boulders. You're encouraged to mingle and wander around. Though a sober hush lies over the gathering, the atmosphere is hopeful. The people of Solvunn look forward to better days.
◎ Food & Drink
Solvunn's potluck feast consists of dishes and drinks brought by everyone in the commune, including members of the Council. There are hearty stews and soups, freshly baked bread, butter churned that very morning, and a variety of Solvunn's famous goat cheeses. You're invited to contribute anything you like! Simply add your dish or dessert to the table. The centerpiece of the potluck is a pig roast. Mead and ale flow freely.
Wanda Maximoff will bring sečenica, propeć (both cheese and egg savory baked goods), and traditional fruit pies of plums, cherries, sugar, almonds, and vanilla sugar. Claire Fraser will provide a unique loose-leaf herbal tea blend.
◎ Entertainment
The people of Solvunn will sing, dance, and make music together. On occasion, there are pauses for someone to take the spotlight, but overall no one's center stage for long. Instruments are passed around, and guests are encouraged to join in. Due to recent events, many songs are subdued, speaking of honoring the gods. Later in the night, stories are exchanged around the campfires. One particular folktale is told by Rowan March about Spyndlveiss, a figure who captures wayward sheep on their way between the settlements. From these lost sheep, he makes sheepskin suits for hungry wolves to wear.
Eddie Munson will hold a lively musical performance.
◎ Night's End
The potluck runs late into the night, though you can leave any time. Large tents are nearby for you to rest and spend the night. In the morning, you can join in on the communal breakfast before returning through the portal to the Primary Settlement.
Urianger Augurelt — FFXIV — Thorne
— ARCANA EXHIBIT.
— GALA: PERFORMANCE
— GALA: DANCE
— WILDCARD / OOC.
dance!
While the eye-catching architecture and the lavish outfits are not enough to distract him from all that's happened, the opportunity for those who spent an entire moon in captivity to forget all that for an evening isn't something he can entirely begrudge. He enjoys watching all of the Summoned perform, including his very own Urianger.
To see him looking so well, his facial hair grown back in, his outfit and accessories twinkling under crystal chandeliers, and his focus unmatched as he weaved divination magicks into a light show — there's something healing in it given what state he'd been in when Thancred and Himeka found him. Perhaps that experience put things into perspective for Urianger, given that he even agrees to dance with someone, his red garments twirling along with him across the ballroom floor.
Shortly after that dance, Urianger happens to catch his eye where Thancred's situated near the food table. He sets down his glass to clap, nothing too loud or boisterous because he isn't actually aiming to embarrass his friend in this instance. ]
You seem to be making the most of the evening. Am I allowed to say I'm proud?
[ His smile touches at one corner of his mouth as he picks up his glass again and extends it to Urianger, in case he wants a refreshing sip after that bit of physical exertion. Not that alcohol is probably the best option for that, but... details. ]
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( Urianger's expression lifts when his gaze finds Thancred, however the flush in his ears deepens just a touch at being seen in his evening's outfit by someone he considers to be a close friend. In many ways the scene reminds him of when Himeka first joined him at the bookman's shelves: a bold choice, a new ensemble, and a moment of hesitance that his friend might think him foolish for trying to present himself a little differently.
... But then Thancred smiles, offers him a playful clap, and Urianger finds himself drawing out the little tease by sinking into a very brief, very shallow curtsy. A chuckle follows — low and warm as ever — and he reaches out to take Thancred's glass with a small nod of thanks before indulging in a slow sip. )
"Pride" seemeth too great a response to my trimming my beard and taking a turn around the ballroom, yet I nonetheless find myself compelled to accept the compliment.
( He replies lightly, amusement bright in those golden eyes for the first time in weeks. Urianger's recovery has been steady: there was the physical, of course, and then the delicate problem of the wounds that left no obvious mark — wounds that are still closing, but that appreciate the brief escapism of Hayle and all it has to offer. Urianger returns the glass to its owner, presses a lingering touch of thanks to the bend in Thancred's elbow, then allows himself a moment to look him over properly. )
And thine own efforts hath paid off in full. Should I have need of thee later this evening, I expect I shall easily find thee by simply locating the queue of ladies awaiting their turn.
( That gleam of amusement becomes a suspiciously pixie-like mischief, however Urianger manages to keep his face blessedly straight before turning to liberate a passing tray of a flute of champagne for himself. )
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[ Thancred takes his glass back after a moment and indulges in a sip as well. His own outfit is not nearly as eye-catching, with dark colors preferred over white for a change of pace. It also isn't nearly as extravagant as what he put on for the vampires all those moons ago, which means he can appear quite relaxed.
Appear being the key word. He still has a sharp eye watching the movements of any strangers in the area. He hasn't forgotten how that ball in Nocwich came to an end.
At Urianger's own teasing comments, Thancred scoffs and returns his attention to him. ] We shall see. I'm hardly as young as I used to be, after all. [ He's being over-the-top, but he's also older than he looks and sometimes his days of cavorting with young women, whether for work or not, feel so long ago. ] Not that I would turn down an offer.
[ There's a pause then, his eyes gleaming as he takes in Urianger's garments once more. There's a moment of hesitation, but then he decides this is precisely what Moenbryda would want him to do. Make sure he learns how to live a little, will you? ]
And I do wonder, do you still have it in you to take another turn? If it's between dancing with a stranger or a friend, I'd say the choice is obvious.
[ That, and the closeness required of a shared dance will allow him to properly check in on Urianger, to confirm that he isn't hiding any lingering injuries. ]
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( Urianger chuckles through another sip of champagne — his own this time — already feeling a little looser for the bubbles making their way to his head. He shouldn't have more alcohol than this (he is, after all, a sloppy drunk), but the drink is crisp, refreshing, and is doing a fine job of taking the edge off what might have otherwise been an overwhelming evening. )
Aye, these geriatric limbs will surely manage another dance ere they give up on me for good.
( He replies, shaking his head at Thancred's tongue-in-cheek dramatics about his age. It is a fond reminder of that day in Lakeland, when they were bid to rest their bones by the water's edge, and a curve of nostalgia touches his lips as he thinks of Ryne, of Y'shtola, and those they were able to help during their stay in the First.
... And speaking of the First. )
Mayhap I have suffered too long without the playful machinations of my diminuitive friends to oversee, but I feel a game of sorts to be in order. Tell me: what if I were a stranger to thee?
( Urianger plus champagne plus nostalgia is ... an interesting cocktail, or so it would seem! He tilts his head just so as he looks down at Thancred, evidently amused by his own suggestion, and he takes a step back before offering his hand to be taken. )
Full glad would I be to dance with a dear friend, but I would fain sample the Thancred Experience for myself.
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[ Yes, Thancred is doing that obnoxious thing where he's behaving as if he's so much older than Urianger, despite there in truth only being a few years between them in age. Then again, it's more years than it should be due to how time had worn on them so strangely in Norvrandt.
He isn't expecting Urianger's sudden suggestion, however. Perhaps those pixies did have some influence on him. That, or he's already had some alcohol tonight, prior to his current glass of champagne.
However, he isn't slurring or stumbling just yet, so it might be the former. Intriguing. ]
Is that so? I suspect you might be disappointed. I'm hardly the roguish young charmer I once was. Still, I suppose I could give it a shot for old time's sake.
[ He clears his throat, takes a long sip from his glass, and then sets it aside, stepping forward to claim Urianger's hand. He sends him a hooded look, smirks rakishly, and then tilts his head up with a flash of his eyes. Before thinking too hard on it, he bends down to plant a kiss on the back of Urianger's hand, wondering just how easy it might be to fluster him.
Be careful what you wish for, friend. ]
Good sir, I saw you from across the way and couldn't help but ask — may I have this dance?
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( Perhaps it was foolish of him, but Urianger had not expected their game to begin quite so immediately. Thancred takes his hand in his own, flashes him a look that immediately puts to bed any ideas of him being "hardly the roguish young charmer he once was" — a fine wine with a little age under its belt, perhaps, and all the more robust for it. His own mischievous expression slips ever so slightly as surprise brightens his eyes—
Followed by the beginnings of a deep red flush that settles into the tips of his ears when his lips meet the back of his hand.
Twelve forfend, but perhaps this was a bad idea after all.
Still. It's too late for him to pretend his suggestion was all in jest — and besides, giving Thancred the satisfaction of such a quick win would likely lead to it being held over him for a good long while. Instead, Urianger swallows once before effecting his very best "haughty Sharlayan Forum member" impersonation, albeit one warmed by the champagne and the deep fondness he holds for his friend. )
Well, considering thou hast the look of a gentleman ...
( Urianger tilts his head as though considering the offer — as though his partner being suitably "gentlemanly" is really something he'd consider — before allowing his hand to relax into Thancred's with a nod. )
'Twould be my pleasure. Prithee lead the way, Master ... ?
( The red doesn't leave his ears — but then it didn't when Moenbryda would hug or hold or tease him either, however back then he had the good fortune of his upper body and face being ninety percent covered. Still, he seems committed to the bit, and before Thancred can respond he offers an easy follow-up: )
Thou mayest call me Urianger.
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Then again, he used to do this sort of thing all the time, so is it truly any surprise?
It doesn't take long for Thancred to realize what Urianger's attempting with his own role. Both of them have spent enough time in Sharlayan to know all too well what the Forum members can be like, and there's a moment where his mouth twitches with a barely contained laugh at Urianger's impression.
He's not going to be the one to crack first, though. Mark his words.
Thancred lowers their hands, but doesn't release Urianger's entirely, settling for a light grip as he tugs him toward the dancefloor. If they can engage in something as silly as this, it does make it feel like they'll be able to recover from the awful events of the previous moon just fine. Thancred wants to believe as much, at least. ]
And you may call me Thancred. As an esteemed member of the Forum, I can only assume you've attended any number of events like this. [ Perhaps that's not so. They're all a bit too stuffy for dancing, aren't they? Still, he's committing to the bit as well. ] I will admit, my experience as an Archon doesn't often bring me to the dancefloor, but I think you will find yourself pleased nonetheless.
[ And here they are. Thancred pivots on one heel to face Urianger. He assumes the proper position for a formal dance, one of his hands taking Urianger's and the other settling on the small of his back.
Here he sends him another charming smile, his stormy eyes sparkling with amusement. ]
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( Urianger smiles as he allows himself to be led to the dancefloor, his heart lighter than it's felt in weeks — perhaps even several moons, truth be told. His last attempt to spend a little time with his friend hadn't been wholly successful — he'd been tipsy and melancholic, not tipsy a mischievous — and he's glad to have the opportunity to try again. )
Master Thancred, then.
( He nods, bringing his free hand to Thancred's shoulder to rest light against the broad curve of it. It's a curious thing: Urianger often communicates in brief touches when the opportunity presents itself, but for the most part the only times he really touches Thancred is when he needs healing or medical aid. He's far more used to blood-stains and livid bruising than he is the easy closeness of a dance — like this he can feel his warmth, his solidity, and something new and tender unfurls in his chest just to feel him so very alive.
There have been touch-and-go moments, after all.
But, the point of this game isn't to dwell on the ache of hurts long passed. This is a way for him to escape it all for a few light-heared minutes, and so he pushes his thoughts aside again so that it won't show when he meets those brilliant eyes. Gods, but he really can be charming, can't he? )
We shall see. Lead well, lest I be forced to intervene in thy footwork as I may one day be forced to intervene in thy business.
( Which is an extremely tongue-in-cheek dig at the Forum and their attempts to put a halt to the Scions's work, and his lips twitch upwards in amusement even as he affects an otherwise demure expression. )
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Yet now he's holding onto him (with the lightest of touches, as befits such a formal dance, but nonetheless) in an entirely different context. As they begin to move the steps of the dance, he should be able to determine if Urianger has any additional aches and pains that he's attempted to hide from him.
He would hardly put it past him. ]
Ah, well, we can't have that, can we? You need not expect aught but perfection from me.
[ Thancred catches that smile, but this is not over yet. The music starts and as soon as it picks up and the song begins in earnest, he tugs them into it, footwork
impeccable as he leads Urianger in a spirited turn around the dancefloor.
Time to see if his fellow Scion has the necessary experience to keep up. ]
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Aught but perfection?
( Urianger replies, an eyebrow arching at his friend. )
Lofty words, my—
( But then they're off, and Urianger's quip dies in the back of his throat as Thancred twirls him across the floor. In truth he'd been expecting a slightly slower dance — something more suited to conversation — but for now he needs to focus on matching Thancred's pace. Perhaps it will come as a surprise to the other man that he can: Urianger is graceful on his feet and falls into the unfamiliar steps easily enough—
But the effort does belie the fine act he's managed in disguising his pains. There's the occasional wince as his side twists, pulling at a yet-healed wound, and at times he seems reluctant to place too much weight through his left leg. Nothing serious, of course, just some damaged muscle and ligaments, but Thancred will likely notice his little tells all the same. )
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Thancred isn't exactly surprised that Urianger is not yet back to perfect health, though the way he's favoring his right leg is the one thing that truly gives him cause for concern. He's content to leave it unmentioned for now for the sake of their little game, but he will bring this up at the first decent opportunity.
As for Thancred, he hardly misses a beat in the dance, happy to compensate for any manuevers that might be difficult on Urianger. ]
Well? What would be your assessment of mine form, Master Urianger?
[ His grip on Urianger's hand and back remains firm, ready to move him into place as the song dictates. ]
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wrapping?
dance
Saw your performance. [-is his greeting, a quirking smile coupled with the words.] Taking a spin around the dance floor to recoup from the light show?
[“Light show” is not meant in a patronizing way, per se, but given Stephen’s acerbic nature in general? It could be taken that way.]
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A demonstration which paled in comparison to thine.
( He replies with a deliberate smile, one eyebrow lifting just a little as his gaze flits to the middle of Stephen’s forehead. He’s quite sure he’d seen something curious beneath the fold of his hood … )
… Thou hast quite the captivating stage presence. Mayhap a dance would serve us both well?
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Paled in comparison, huh? What, not a fan of Eldritch magic? Sure, it's showy, but there's a foundation behind the flair that isn't all just flash.
[Is the implication that hangs at the end of that statement, "unlike some"? Well. He certainly doesn't say it aloud. And yes, he notices how Urianger's eyes linger on his forehead, which might suggest that he had a brief peek under his hood during his sorcerous performance.
But he's being asked for a dance, and if it comes up later? Then it comes up. For now, he'll humor him.]
I won't say no to a dance. [He offers out a hand.] Between the two of us performers, I'm sure we'll tear up the dance floor.
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( Eldritch magicks, is it? Urianger tilts his head, evidently considering how best to interpret what that might mean, but then Stephen makes that little comment and it does ruffle his feathers just a bit. Just a little. )
Is that so.
( He looks at him levelly, assessing. )
In which case I would be most curious to learn more of thy foundation, if thou art amenable to such a discussion.
( Still, he places his hand in Stephen's with a brief - perhaps knowing - curl of the mouth. Perhaps the same can be said of both their magicks: good for working up a crowd, but better when focused in private. )
'Twould be a shame to misunderstand thine abilities, after all.
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I'm always amenable to a discussion about magic.
[boy you don't even know]
First off-
[He begins, as he finds a proper spot on the dance floor]
I'm curious. Have you been studying much Abraxan magic during your stay here?
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( The evidence of damage to the other man's hands is both evident and curious — but Urianger suspects that now might not be the time to enquire about that. Instead, he lets himself be guided to Stephen's chosen spot before turning to face him properly, one hand settling at his shoulder while the other rests on the other's palm. )
Of course.
( He responds, nodding just the once. )
Mine own studious interests doth lie in the study of Abraxan divinaion and astromancy, through which I have managed to draw upon magicks similar to those I wielded upon my home Star.
( At this he looks curious: )
Hast thou experienced aught siilar, or didst thy magicks followed thee here wholesale?
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Divination? Not exactly my strong suit. I wouldn’t mind picking your brain about it sometime.
[And here. The swell of music, and the start of a new measure, and Stephen begins to lead them across the dance floor. He’s far from the most experienced dancer here, but he knows his footwork well enough to confidently lead them to and fro.]
My magic… Yes, I can still use the kind I wielded back home. I suspect that’s because it’s a universal energy, though I’m not sure how that applies across multiverses. [In this case, at least, it works.] It’s called Eldritch magic. It’s light and energy-based, but there’s more to it than that.
You saw the mandalas I cast, right? During my little show.
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( Urianger hums his assent at Stephen's suggestion — he's always happy to talk about divination magicks, after all, not least when his conversation partner is actually interested — but as the conversation moves on so too does Urianger. Stephen leads well enough that he's easy to follow; the Elezen flows with him easily as they continue to chat. )
A universal energy ...
( He repeats thoughtfully, thinking of both aether and dynamis. It seems only the natural next step to wonder whether there might be a relationship between the two; light and energy-based, Eldritch in nature, most curious indeed. )
Aye, 'twould have been most difficult to miss them.
( It's a tongue in cheek response, but then it's not as though his own show was any less flashy. Hpoefully Stephen will understand it as a hint of amusement intended to tease them both. )
If I may: are these mandalas a necessary part of thy magicks, or merely a way to make it understandable to observers?
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Away they sway across the dance floor. Urianger follows well enough, and it's minutely impressed as he carries the conversation forth.]
They're not always necessary, but some of the bigger spells require them. They represent... the "source code" of the universe. That's how it was explained to me when I was just a fledgling sorcerer.
[But that's in computer and technological terms. Given Urianger's rather unique way of speaking, something tells Stephen that phrase might not mean anything to him.]
In other words, my native magic utilizes the building blocks of the universe, and we practitioners of the mystic arts manipulate it to create and cast spells.
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( There's a minute knitting of Urianger's brows as Stephen mentions a source code — he's immediately trying to figure out what that might mean — but the follow-up comment regarding the universe and its building blocks is immediately more accessible. In many ways it sounds familiar: Stephen uses this "source code" of the universe as Urianger uses aether. The similarity is too close to ignore. )
As those who hail from my Star manipulate aether — that is, the energy found within all things — for our spellwork.
( There's a pause as they twirl in an elegant arc, then: )
Upon Hydaelyn, these energies are oft elementally aspected and drawn towards two poles: that of the active astral the and the passive umbral. However ...
( His gaze turns a little glassy as his thoughts wander to the First and the the he was able to uncover there. )
This interpretation has been discovered to differ across worlds. A most interesting phenomenon, as thou canst surely imagine.
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So sorry for the late, the passage of time once again got me good B(
no worries! i'm good with backtagging or we can wrap/handwave if that's easier for you!
surprise roomies!
The room itself is clean, the bed well-made — with a mattress and pillows that do not seem to be constructed of straw, at the very least, even if Galadriel has slept in much worse places consisting of significantly harder structure. She's moving around, inspecting various nooks and crannies of the space, and when the door opens again she believes it to be the inn's maids with the bath, murmuring aloud without immediately turning to face her company. ]
You may set it anywhere. Thank you. [ It would be the right thing to pay them with a bit of the coin she'd received, she realizes, and then she finally turns, glancing up into an unexpected set of features and — to her credit — only starting briefly. ]
Forgive me, I believed you were someone else.
<3!!
( The venture to Hayle is turning out to be the distraction Urianger sorely needs. While there'd been a little initial hesitance on his part, the prospect of learning about a new pocket history, the city's academic culture, and various exhibits of Abraxan tarot had been more than enough to warm him to the trip. The prospect of adding another deck to his collection ...
It's enticing, to say the least.
Still, there's the matter of getting settled before he can step out to explore the city proper. The inn is both busy and tidy — a sure sign of a well-run establishment — and when he arrives at his room it doesn't occur to him to knock on the off-chance it's already occupied. He's had fairly good luck with private accommodation in the past, but this time it would seem as though his luck has quite run out. )
Ah—
( He halts abruptly in the doorway, one hand on the knob as he blinks at the woman already standing in the room. Golden eyes flit to the door to check the number — it's correct, yes — before moving back to the occupant, at which point he places a palm against his breast and offers a short bow. )
'Tis I who should apologise. Had my mind not wandered elsewhere, I would have remembered the possibility of my sharing accommodations.
( A pause. )
This ... is thy room, yes?
( She's not just snooping around? )
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In fact, the one who is currently standing in the doorway to her room at the moment looks just as surprised to find her here as she is to be walked in on, but Galadriel can recover from her initial confusion and at least proceed to acknowledge how she's been addressed, inclining her own head in a visible display of more formality. ]
It is. Unless this is someone else's idea of unique mischief.
[ Pairing them together without either of them knowing about it in advance speaks to someone's idea of manipulating their circumstances for a particular reason, but she holds no awareness of who would have orchestrated such a thing when she has kept herself at a remove from most of the others at Thorne. ]
You said there was a possibility of us being made to share?