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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxaslogs2023-04-16 08:54 am

MINI-EVENT: CODA - IC EVENT LOG

Mini-Event - Coda

Mid-April, you receive two formal invitations. They arrive separately in two distinct envelopes and do not appear to be precisely related.
◎ The first is from Solvunn, signed and sealed by the Solvunn Council. It informs the reader that on April 18th, Josselyn Creed's fate will be publicly carried out according to Solvunn's traditions with the Old Gods. The location is in neutral territory, a safe distance from the Singularity's crater. The Council expresses deep regret for the actions of one of their own and invites you to attend as an observer if you wish to find closure. Portals are provided. The proceedings will be in the morning.

◎ The second is from your respective faction. The letter is less solemn and invites you to attend a weekend gala on April 21st - 23rd. It acknowledges that recent times have been difficult and that faction officials and locals wish to repay the Summoned for their contributions. Portals to each location are provided.
Divine Judgment
In the weeks leading up to Josselyn Creed's execution, many of you were allowed to question Josselyn. Now that you've received the answers you're seeking - as much as you were able to - officials have granted you the chance to gain some closure and witness her execution.

The factions will warn the Summoned that Solvunn does not take angering the Gods lightly. Her death will not be quick and will likely be sacrificial. They advise anyone who may not have the stomach for it to remain home and enjoy the festivities at the end of the week.

Attending her execution is optional and open to all. New arrivals are welcome to watch...though they may not want to. All characters may skip this portion of the event.

Participants of Event #12 are still welcome to speak to Josselyn. This section will close on April 30th.
Last Rites
CW: Disturbing imagery, animal death, ritualistic sacrifice, body horror.

So that all can attend, Solvunn will perform Josselyn's last rites in neutral territory. Anyone who attended the Peace Summit last year will recognize the area, though the colorful tents are gone. In their place are some plain stone benches and a temporary altar. Thick mists roll into the valley, bringing a chill to the air. As you arrive, you see Solvunn mages instructing volunteers to right certain stones as the last touches are added. Present to represent the other two factions are Jolene Sybell of Thorne and Reva Hym of the Free Cities.

The stones are arranged in spiraling circles, with twelve arches that span them. Carved into the ground beneath the arches are each of the Major Arcana. Find your matching Arcana and leave an offering if you want. You're told the gesture will appease the gods and ensure the "cleansing" is successful.

The Moon, Josselyn Creed's Arcana, has been carved into the center stone. If you share her Arcana or are The Emperor or Justice, Solvunn mages will approach and ask you to write your name in charcoal into the stone. If you bear any of the other signs, you can also do so, but you won't be asked directly.
Preparation
Soon, a hush falls over the crowd as Isar Hart comes forward with a black sheep in tow. Several Solvunn Elders flank the sheep as it's placed before the altar. They paint large winding lines and runes on its wool and face. Winifred Bordeaux turns to the crowd. She states that the wrongs born of the commune are always made right by Solvunn's hands and seeks forgiveness. The gods may cast judgment as they see fit.

Mages begin a haunting chant in an ancient tongue. With a large bone knife, Winifred kneels next to the sheep and slices its throat. As warm blood flows over the ground, it fills each etched Arcana sigil. The sigils glow a faint red upon contact, and the grass around them withers and blackens. Once fully drained, the Elders carefully skin the sheep. Its organs are placed in jars as it is hollowed out. With the skin removed, the Elders lay it on the altar and declare that those who stray from the gods must be brought back into the fold.

One of the stones vibrates, releasing Josselyn Creed into the hands of waiting Elders. As she's dragged to the altar's center, she decries Solvunn for being blind, accusing them of turning away from the truth. The old ways have long stopped serving them, she declares. The Old Gods are no longer listening.
Penance
Holding her in place, Rowan March places the skin of the black sheep upon her. The wool stretches outward to envelop her limbs, covering every part of her in the pelt and muffling her shouts. As each bone bends and snaps loudly in the silence to take the form of a sheep, her body collapses with anguished cries. Finally, a mass of quivering wool and human sinew is left, the sheep's face ajar on her broken skull.

The chanting reaches a crescendo, then stops abruptly. The mist thickens, swirling towards the altar. Your surroundings darken. From the gloom comes a massive bird-like silhouette. Its enormous wings shadow the sky, blocking out the sun. Though the figure's form is obscured, the dozens of vultures that descend are visible - and so is the feast that ensues.

Through the fog and shadow, you glimpse blood and flesh tearing. Slowly, the mist begins to clear as each bird takes its fill. The silhouette above withdraws. What remains before you is a pile of bones picked clean...and the recognizable head of Josselyn Creed beneath the sheep's mask, the only part of her uneaten.
Immolation
The Council allows all in attendance to confirm Josselyn's identity and her fate, ensuring that the factions and the Summoned are satisfied with the outcome. A ritual fire lights up on the altar. Her head is placed in first by one of the Elders.

The rest of her bones are in the sheepskin. No blood or flesh remains. The pelt is startlingly clean for such a gory display. You're invited to paint your Arcana on a bone and place the bone into the fire as a gesture to the gods that you've accepted the punishment they chose for her.

The atmosphere is solemn. Winifred offers her thanks on behalf of the Council for allowing Solvunn to make amends for Josseyn's misdeeds. They deeply regret this was necessary but promise they'll take steps to ensure it never happens again.

A few remain to watch her bones finish burning. You may join them if you like or return home at once. A harsh silence fills the ceremonial grounds as you step through the portal.

Weekend Gala
Several days after the execution, the cities prepare for the feast and gala. On the day of, portals will open up in the main hub of each city: Castle Thorne in Thorne, the Primary Settlement in Solvunn, and Cadens in the Free Cities.

You're welcome to arrive on the first day or skip the speeches and arrive on the second day for the main dinner and event. Everyone will be sent home on the third day (April 23rd), though the factions would be happy if you'd like to volunteer to clean up and take down decorations before you go. Not to worry if you'd rather go home - they have plenty of staff and locals for the job.

Each city will provide a place for you to stay for the weekend. They'll choose their best inns for you, except Solvunn. Solvunn will offer a comfortable communal tent for all attendees to share.
Thorne (Hayle)
The first evening, the King and Queen will gather guests into a grand hall at Hayle University. The King formally welcomes and expresses Thorne's gratitude for everyone's safe return. He heralds the Summoned and those involved in the terrible incident for their fortitude and bravery. The Queen follows afterward, adding that she is glad justice has been served and that they can be assured Josselyn Creed can never harm anyone again. She acknowledges the formation of the Summoned Conclave and promises Thorne will always serve those who are steadfast in their loyalty.

In a rare moment, Ambrose Rhett and the Duchess, Anastasia Rhett, can be spotted standing side by side in the background. Jolene Sybell is also present. Ambrose, however, will not be seen past the welcoming speech, returning to the Castle after.
Gifts
As a resident of Thorne, you'll receive a gift bag containing:
◎ A sweet dream potion that grants the user happy dreams and a good night's sleep. A basic spell, these potions were made by schoolchildren in Hayle as a thank-you gift for the Summoned. The custom label on each bottle has your name handwritten and decorated by the kids. If you're known around the Castle, it might contain a drawing that represents your reputation - for example, a flower if you have a green thumb. They've been told a bit about the Summoned by officials and their teachers.

◎ A jade turtle that, when placed in a bowl or pool of water, is enchanted to swim around. A novel decorative piece that calls back to the giant sea turtle which came to aid you and your friends on Thorne's shores.

◎ A soothing galaxy orb that displays the starry night sky within. When placed in front of some light, it'll cast a pretty sparkle over your surroundings.
Surroundings
Located far north, Hayle is most famous for its beautiful crystalline architecture. The weather is warmer now that spring has arrived, but relatively cool with temperatures dipping at night. Vast mountains are in the distance for a breathtaking view.

Hayle bustles with vibrant energy and a diverse population. Where Castle Thorne closely follows the formal traditions of the nobility and traditional Academic Magic, Hayle is trendier with innovative spellwork, the newest designs in fashion, and a vast library of knowledge.
◎ Arcana Deck Exhibit
Expensive custom-crafted Arcana decks are under glass cases like fine jewels. One notable attraction is an exhibit displaying one-of-a-kind decks designed by famous artists or enchanted by renowned mages in Thorne's history. Some boast intricately painted designs and real gold, while others use precious gems embedded in the cards themselves. One preserved deck is carved entirely on pinewood.

◎ Boutiques
Boutiques sell tailored clothes and fine jewelry that include Arcana-inspired accessories. Luxury magical tools are also available such as gold scales for weighing potion ingredients. Some bookshops specialize in signed or antique copies. The contents are nothing special, but editions are considered collectibles. Though most aren't for sale except to the wealthiest individuals, you're free to look.

◎ Makeover & Performers
Street performers occupy every corner around Hayle: stories told through illusions, musician-less instruments, and juggling acts that incorporate impressive balls of colorful light. You can get your portrait drawn by an enchanted paintbrush or volunteer for one of the illusionists to give you a temporary "makeover." The makeover will grant you one or more features of your choosing that will last 24 hours: a new hair or eye color (including unnatural shades!), translucent illusory wings (they won't get in the way), or decorative nails.

Personal shopping and styling assistance is also offered by Lenore and Natasha Romanoff.
Banquet
The banquet takes place on the second evening, held in Hayle University's finest ballroom. Decorations are delicate and elegant. The chandelier above drips with crystals and gold.

Although you'll have an assigned seat to start with, there's no need to stay where you are. Guests are encouraged to mingle and wander around. Make friends, meet new people, and introduce yourselves!
◎ Food & Drink
A formal multi-course dinner will be served throughout the night. The wine flows freely and food is abundant. Thorne is known for its exquisite cuisine, and Hayle is no different. With the harsh winter over and farmlands slowly recovering from the attack last summer, the nation is no longer struggling as much with supplies. Dishes include stuffed duck, delicate fish, rare nutty cheeses, soup, and plenty of cakes and biscuits.

◎ Entertainment
Formal entertainment involves music, dancing, and magic shows. You're welcome to take the stage yourself, of course! If you're not good at what you do, the citizens won't boo you off the stage, but you'll feel an awkward atmosphere begin to build, and word might spread about your act. The nobility in Thorne has exacting standards and a penchant for gossip.

Musical performances include original compositions on the violin and piano by Lestat de Lioncourt and elvish songs by Elrond, while Lord John Grey will recite some poetry and music. Magical displays include illusory lights featuring the Arcana signs by Istredd, flashy divination magicks channeled through a tarot deck by Urianger, and a light-based display of intricate mandalas Stephen Strange - whose third eye may be glimpsed beneath his hood when he casts his Eldritch magic.

◎ Night's End
The banquet runs late into the night, though you can leave any time. A carriage will be waiting to take you back to your inn. You can stay for one last social breakfast in the morning before returning to Castle Thorne through the portal.
Free Cities (Libertas)
The first evening, the Prime Minister will gather guests by the mosaic sculpture in the Willow Memorial Park. Prime Minister Marlo expresses her gratitude for everyone's safe return and apologizes for the atrocities that occurred under her watch. The bravery and fortitude of those involved will be remembered. Fortunately, justice has found those responsible, and the city can begin to march forward. She acknowledges the formation of the Summoned Conclave, promising that her government will make sure nothing like this ever happens again to its people. The Summoned are, of course, people of the Free Cities regardless of where they came from.

Quilleth Kaur takes the stand afterward, addressing the tragedy that struck Libertas not long ago and personally thanking the Summoned for their help in rescuing survivors and rebuilding the city. This includes the construction of the park itself, led by two of the Free Cities' longest Summoned residents. She bids everyone to enjoy the festivities. They deserve to relax and feast after a harrowing experience.
Gifts
As a resident of the Free Cities, you'll receive a gift basket containing:
Tickets to a special comeback show by one of Libertas' most famous acrobatic troupes - their first since the city's destruction. The envelope includes a letter which addresses you by name and thanks you for your help. If you've made an impression on the citizens of Libertas, the letter will mention noteworthy things you've contributed, such as volunteer efforts or donations. The tickets grant you the best seats in the house and a free drink during intermission. Performances are held throughout April and May, so you'll have plenty of time to attend.

◎ A kazoo, best used to annoy your friends or heckle anyone you find disagreeable, though beware that the people of Libertas won't hesitate to brawl on the street over insults.

◎ Luxurious bath crystal balls that fizzle and give the water a beautiful shimmer. Infused with medicinal properties, they'll alleviate aching muscles and lingering pains.
Surroundings
Located far south, Libertas is most famous for its subversive attitude and colorful architecture. With winter on the way out, the weather is warm but not scorching hot as it can be in the summer. Rare spring rains have caused flowers to bloom and sprout around the desert.

Libertas is diverse and lax in social norms. Where Cadens boasts the best research and technology, Libertas' focus is on advancements in free thought, art, and knowledge. Following the art walk not long ago and the long-term portal to Libertas, some of these attitudes have filtered into Cadens.
◎ Artist Alleys
The collapse of the city's buildings has caused street art to greatly flourish. Winding alleyways between homes and shops contain paintings, written poetry on the walls, and musical performances. Sculptor Axn Kade, famous for his pieces made of reclaimed metal and his activism for mining safety, has added a new sculpture to the city's streets. The plaque contains a dedication to the Summoned who helped clean up the mining equipment a few months ago, having used the scrap metal gathered during that process.

◎ Gambling Halls & Brews
Rejecting government oversight, Libertas is home to several gambling halls of all types. If you have the money, you're sure to find a spot to suit you. Beware of loan sharks and play at your own risk. Taverns around Libertas are rowdy. They often have an open floor for art performances, poetry readings, and philosophical debates. Always open to new ideas, many places in Libertas host tastings for brews created using innovative flavors and techniques.

◎ Market Square
Though not as large as Aquila's market, the Libertas market square is still a sprawling maze. Anyone with something to sell will have squeezed a table or a stall into the area. Enterprising merchants will give you a demonstration of some of their products, most powered by New Magic: a comb that changes your hair color upon use, eye drops that give your irises an enchanting colorful glow, and disposable crystal accessories that take on the illusion of precious jewels for a short period - invented to undermine the value of gems. Any changes to your appearance are temporary, lasting 24 hours.

Before the feast, simple dance lessons are available from Caitlyn Kiramman.
Garden Feast
The feast takes place on the second evening, held at the Willow Memorial Park. Glowing orbs of light have been hung from the willow trees while vases made by a local potter feature flowers from the park's wildflower meadows. More details about the park are available under Locales for Libertas.

Provided by Viktor (and Jayce Talis), the center of the garden contains a revolving armillary sphere modeled after the astronomy of Abraxas, casting an atmospheric starry light over the area.

To start with, you'll pull your table number from a hat to receive your "assigned" seat, but there's no need to stay there all night. Guests are encouraged to mingle and wander around. Make friends, meet new people, and introduce yourselves!
◎ Food & Drink
An eclectic array of dishes line a large table at the park's center. Help yourself to what you like in any order. No one will bother you if you start with dessert! Wine, ales, and hard liquors are as plentiful as the food. Dishes include grilled fish and pork, dips and spreads, puddings, sweetbread, cakes, and seasonal fruits common to the desert climate, such as figs and oranges.

◎ Entertainment
Formal entertainment involves music, dancing, and poetry. Artists have been invited to unveil new pieces or showcase old favorites. You're welcome to take the stage yourself, of course! Performers won't be judged on talent so much as passion. As long as you're creative and genuinely enjoy your craft, you'll have the support of the locals.

Jaskier will put on a lute performance, including a ballad of Spyndlveiss containing themes related to the recent disappearances. Diana Prince will recite a short portion of The Iliad, in both Ancient Greek and common. A "blade dancing" display using a painted stave by Obi-wan Kenobi will take place, as well. Finally, Hilda Goneril will draw and paint quick "fashion sketches" to commemorate everyone's style - available to both small groups and individuals.

◎ Night's End
The feast runs late into the night, though you can leave any time. A wagon is available to bring you back to your inn, but most locals prefer to walk, creating a drunken parade of people through the streets while singing cheerfully. You can stay for one last social breakfast in the morning before returning to Cadens through the portal.
Solvunn (Primary Settlement)
The first evening, the two remaining members of the Council, along with Isar Hart, address the gathered, apologizing for the sheep who strayed from their flock. They're especially disappointed with the heretical actions of a trusted community member, whose name they will no longer acknowledge. The gods have cast their judgment, and now the community can come together to heal. The Council promises the newly formed Summoned Conclave that they are vital members of the commune and that Solvunn is here to aid them in whatever they need.

Isar Hart reiterates that his position on the Council is temporary until the seat can be filled, though the Council does not give a date for when this might occur.
Gifts
As a member of the Solvunn Commune, you'll receive a gift bag containing:
◎ A clay mug, handmade by children in the settlements. Each mug is customized for the individual based on what the children have managed to learn about you, painted with what they believe to be your favorite colors, flowers, patterns, or animals. How accurate the kids are about you varies depending on your interactions with them, but they've tried their best. The bottom of the mug is signed by the child who made it for you. If you run into them afterward, they might ask if you like your mug.

◎ Thick and comfortable knitted socks made from the wool of Isar Hart's sheep farm.

◎ A few sachets of herbal teas to help you get a good night's rest and restore your energy. A small thank-you note accompanies the teas, signed by Lorelai and Esmond, who are grateful for the chance to return home.
Surroundings
The southernmost of the settlements, the Secondary Settlement boasts vast sprawling farmlands and a beautiful shoreline overlooking the ocean. Skies are sunny and clear throughout the gathering. Wildflowers bloom across the flat plains, orchards are starting to bear fruit, and fish are plentiful once more.

The Secondary Settlement is sparsely populated but maintains a tight-knit community. Where the Primary Settlement is a hub for schooling, craftspeople, and artisans, the Secondary Settlement is focused on agriculture and livestock: sheep, goats, horses, and fields of crops fill the area. Many families take pride in supplying the commune with produce and materials like wool, eggs, milk, and grains.
◎ Farms & Livestock
Farms are open with fences solely to keep out any predators or pests. You're free to visit the fields and orchards. Pick apricots and cherries, pet the sheep, play with the baby goats, and gather eggs for the evening's potluck. Isar Hart will be pleased to show you his prized black sheep, whose majestic horns are greatly admired. Smaller gardens filled with flowers and herbs are also available to explore. If you'd like to put together bouquets for the evening or make flower wreaths to decorate, you can help yourself. Finally, you can fish to your heart's content in the nearby pond. Bring your catch to dinner!

◎ Shrines
After recent events, shrines around the Secondary Settlement are full of offerings to appease the gods and seek guidance. These offerings consist of animal bones, harvested fruit, and wine. You can add to the shrines if you like or simply visit them. Many shrines hum with magical energy and all previous signs of corruption over the past few weeks have faded. You can ask for blessings of health, luck, or abundance for yourself or others.

◎ Neighborly Help
Although Solvunn doesn't place much emphasis on extravagance, the evening's affair is an important one. They'd like to look their best. Members of the commune are all around the settlement to give you a hand to get ready. You can have someone style or braid your hair with ribbons, color it with natural dyes, or lend you some clothes and accessories if you don't have any. You can help them in return, as well. They're also happy to trade items with you.

Louis de Pointe du Lac will temporarily alter your clothes or appearance for the night using illusory magic.
Potluck
The potluck takes place on the second evening, held outdoors in one of the Secondary Settlement's spring meadows. Decorations are rustic and simple, consisting of fresh flowers and candles.

Mud-clay sculptures and masks are available from Nanaue, though they are not very sturdy. Nero will hand out colorful brochures.

There are no assigned seats. Tables and chairs are placed tightly together, along with natural seating created by tree stumps and boulders. You're encouraged to mingle and wander around. Though a sober hush lies over the gathering, the atmosphere is hopeful. The people of Solvunn look forward to better days.
◎ Food & Drink
Solvunn's potluck feast consists of dishes and drinks brought by everyone in the commune, including members of the Council. There are hearty stews and soups, freshly baked bread, butter churned that very morning, and a variety of Solvunn's famous goat cheeses. You're invited to contribute anything you like! Simply add your dish or dessert to the table. The centerpiece of the potluck is a pig roast. Mead and ale flow freely.

Wanda Maximoff will bring sečenica, propeć (both cheese and egg savory baked goods), and traditional fruit pies of plums, cherries, sugar, almonds, and vanilla sugar. Claire Fraser will provide a unique loose-leaf herbal tea blend.

◎ Entertainment
The people of Solvunn will sing, dance, and make music together. On occasion, there are pauses for someone to take the spotlight, but overall no one's center stage for long. Instruments are passed around, and guests are encouraged to join in. Due to recent events, many songs are subdued, speaking of honoring the gods. Later in the night, stories are exchanged around the campfires. One particular folktale is told by Rowan March about Spyndlveiss, a figure who captures wayward sheep on their way between the settlements. From these lost sheep, he makes sheepskin suits for hungry wolves to wear.

Eddie Munson will hold a lively musical performance.

◎ Night's End
The potluck runs late into the night, though you can leave any time. Large tents are nearby for you to rest and spend the night. In the morning, you can join in on the communal breakfast before returning through the portal to the Primary Settlement.



ushiri: (pic#15839962)

[personal profile] ushiri 2023-04-26 08:30 pm (UTC)(link)
[ Kahlil has managed to wander away from Jack and Sabine - as itchy as he is to keep an eye on certain people while in a new city, he thinks they probably appreciate some time without a third wheel lurking in the background.

So that's how he ends eyeing the display next to the one Stephen's inspecting. There's a brief where he assumes the other man is speaking to someone else, but at a glance it's only the two of them here. After that short pause, he answers: ]


No. Not this imagery. [ Now that the Payshmura are gone maybe there are people who indulge in fortune telling through cards, but he's not familiar with the practice. In all his time in Nurjima he had no desire to seek out his future or past. It was better to be in the dark, he'd thought.

He looks over at Strange, an eyebrow raised, then nods at the card he was studying. ]


Are you familiar with their meanings?

[ He knows the mage by reputation, most Summoned in Thorne do. He also knows he's from Natasha's world, a version of Earth - and by extension he's connected to Wanda. He keeps track of details like that when he can. ]
sorser: (pic#16418485)

[personal profile] sorser 2023-04-28 03:27 pm (UTC)(link)
[Stephen seems to remember his manners, breaking his attention from the tarot cards in their cases. He straightens, and gives his companion a glance with a quirking brow, a smile that always seems wry (but that’s just how he is.) He recognizes him from around the castle, but Kyle certainly has the advantage when it comes to knowing who he is via connections — the sorcerer can’t really say the same in return.

Not that it matters, really, given the burgeoning conversation at hand.]


I've done my research.

[He's been in Abraxas too long—holed up in Thorne castle with its libraries just as long—to have avoided any research at all. And for Stephen, who thrives on sticking his nose in too many books, committing the knowledge within to memory, it was unavoidable.]

We have the Arcana in my world, too, but it’s not without its differences. Which one is yours, if you don’t mind me asking?
ushiri: (pic#15891997)

[personal profile] ushiri 2023-05-01 05:21 am (UTC)(link)
[ Kahlil, on the other hand, has had to force himself to research. And, to be fair, he's done a decent amount of it in the months he's lived in the castle, but he's not the bookworm that some people mistake him to be - he's had to fight not to fall asleep reading the same page of dryly written history ten times over without any of it sticking.

Arcana and theory around it fell by the wayside while he was piecing together what little he could about gods.

Now, he regrets it. ]


The Hanged Man. [ He nods to the nearest version of it on display, one of many cards painted with goldleaf and gem dust. He tilts his head slightly at it, frowning. ]

Seems a little morbid. [ A sidelong glance at Stephen. ] What about yours?
sorser: (pic#16418481)

[personal profile] sorser 2023-05-02 03:12 pm (UTC)(link)
[He glances over at the card in question, glinting beneath the glass display. Stephen's lips tug upwards in that wry way of his.]

You think that's morbid? Mine's Death.

[And, even if someone didn't know a speck of information about the Arcana, that particular tarot assignment would be both fitting and ironic for one Stephen Strange. But far be it from him to leave it at that. He straightens and turns to face the other man properly, crossing his arms.]

But as for the Hanged Man... In my world, portrayed upright, it represents viewing your world from another perspective. The man's not actually being hanged as punishment, but hanging by his foot out of his own choice. It means pausing to reflect; taking time for enlightenment.

[So not that morbid at all. But-]

Reversed, and it's the opposite. Indecision, or an unwanted pause. Delaying yourself from what actually needs your attention.
ushiri: (pic#15839966)

[personal profile] ushiri 2023-05-04 10:16 pm (UTC)(link)
[ Death? Both eyebrows raise, but he listens first the Stephen describe the meaning of the Hanged Man from his own world's version of the cards. The details are different than what he's gleaned from browsing just now, and after a moment he scoffs. ]

I don't know about enlightenment. Unwanted pause, though... [ He tips his head slightly, then shrugs. The feeling of being restrained within Thorne isn't exactly uncommon amongst them. ]

And what about Death?

[ Yeah, there's obvious morbidity there. But as with the Hanged Man he figures it must not be so obvious or simple. Death isn't always the worst outcome. ]
sorser: (pic#16418484)

[personal profile] sorser 2023-05-10 04:12 pm (UTC)(link)
[No, it isn't. One might say that an "unwanted pause" is the most laughable, but accurate, summation of their time in this world. Summoned away from wherever they were meant to be, their lives put on hold for this one, instead.

But what about Death.]


Again, in my world, Death upright is supposed to represent change. A transition from one thing to another, whatever that might be in life. Reversed is the need to start again, or that your need to move on originates from the internal rather than the external. Sometimes with resistance, sometimes not.

Complimentary to me, I'd say. [Wry.]
ushiri: (pic#15827100)

[personal profile] ushiri 2023-05-11 09:37 pm (UTC)(link)
[ That's where the details differ. Kahlil often feels hindered in Thorne, hitting many dead ends in what he seeks, but he doesn't doubt that he feels he is meant to be here.

He raises an eyebrow, equally wry. ]


So, each one a vague enough meaning to fit any given person - or scenario. [ Sounds about right for the average street fortune teller. ]

From what I know they don't read their cards reversed in Abraxas, though. And that deviations from the usual symbols aren't heard of either.

[ Except for recently. ]
sorser: (pic#16418486)

[personal profile] sorser 2023-05-20 05:57 pm (UTC)(link)
[At the first comment, he has to huff out a breath. It sounds like something he would have said years ago; and really, it isn't unreasonable to say, even now. Yes, they are broad enough in their application to apply to anyone if they meaning was twisted just-so to fit an individual.]

Maybe. They're to be read in conjunction with other cards, so that offers a little more... personalization. Sure, if you're just getting your fortune read by someone trying to entertain or make a quick buck, then there's not a lot of stock you can put in it. But things are different in the hands of a real diviner. Or in a world like this one, where a single arcana seems to be applied to someone almost unflaggingly.

[He shakes his head.]

No, the Abraxas meanings differ slightly, too. I feel like they're more of a brand than a suggestion of the future.
ushiri: (pic#15839950)

I'm dumb, Abraxan cards do reversals.....

[personal profile] ushiri 2023-05-22 07:13 pm (UTC)(link)
[ His eyes narrow slightly, but his expression remains tinged with curiosity. ]

Have you met a real diviner before?

[ Or someone he believes to be one, though with Strange's reputation, the man isn't likely easily grifted. ]
sorser: (pic#16418475)

all good, stephen heard nothing c:

[personal profile] sorser 2023-05-25 02:11 pm (UTC)(link)
[In the circles he runs in, at least back in Kamar-Taj, he's met plenty with those gifted in various modes of mysticism or magic. Chances are there was a diviner or two in there, at least in passing.]

I have. Actually, I'm pretty sure there's one in Abraxas, too. Lady Elin.

[Watch this brow rise, though, looking at the other carefully.]

You think it's all bullshit?
ushiri: (pic#16104234)

[personal profile] ushiri 2023-05-30 07:57 pm (UTC)(link)
[ Lady Elin's name is one that's come up more than a few times in conversation now. He hasn't met her himself yet, though, only received a strange card that promised an invitation at some point. Since then, all he's heard about her is that she's been missing from Nocwich.

He doesn't answer that question right away, the curiosity vanishing from his expression. ]


No. Oracles used to exist in my world, so I believe it's possible here too. It's only that where I'm from... [ he's trails off for a second, not sure how much to explain. Not only because he tends to keep things close to the vest, but also because it's not a topic of casual conversation. There are no pretty crystals or painted cards involved, only knives made for slicing away flesh and a tapestry of bones.

After a brief pause he shakes his head, and gives a half shrug. ]


- that kind of power comes at a great cost.

[ Not always willingly paid by those who receive it. ]
sorser: (pic#15572482)

[personal profile] sorser 2023-06-05 05:40 pm (UTC)(link)
[The pause is enough for Stephen's mind to already whir, to fill in the blanks before the other even speaks to clarify. But when he does... "a great cost" can mean many things, and he has the feeling it isn't just a few tea leaves or chicken bones that he's referring to.]

A cost that isn't usually worth it, you mean.

[He knows a thing or two about costs. He has the incantations and spellwork of the Darkhold seared into his photographic memory; he has a third eye literally nesting in the center of his forehead, making itself known during higher spellcraft casting, to show for it. He can now put necromancy on his resume, and though it was all very necessary at the time-

He wonders how much it'll really cost him, in the end.

A problem for Future Stephen.]


Some people would do anything for a glimpse of the future, though. Just that single fragment of control, of knowing what to do... It's sometimes too hard to pass up.
ushiri: (pic#15992044)

belated cw for description of torture

[personal profile] ushiri 2023-06-06 06:17 pm (UTC)(link)
[ He doesn't nod, but the look he gives Stephen is enough to confirm that that's exactly what he means.

A glimpse of the future - the Payshmura had thought it necessary. They received much more than a glimpse for what they sacrificed, more than control over a single moment. They received control for most of his world's known history.

His expression hardens slightly as he responds. ]


Maybe. I've never been given that choice. [ He's glad he hasn't.

Despite his earlier hesitation, he continues now. ]


Only women can become Oracles. The priests find her guilty of witchcraft, and if they don't burn her they take her to a temple. They strip her down to her bones, carve runes in them to keep her spirit bound to them. I don't know how many they kept like that - hundreds, maybe more.

[ There's a distant look in his eyes as he stares at one of the framed cards on the wall. A beat, and he pulls back to himself, glancing at Stephen again. ]

Those acolytes wanted to use us for something. And Thorne, too.

[ The acolytes were just more honest and open about it. But he mentions Thorne to gauge Stephen's response. Wanda trusts him, and Kahlil trusts her. ]
Edited 2023-06-06 19:27 (UTC)
sorser: (pic#16418486)

[personal profile] sorser 2023-06-10 01:10 am (UTC)(link)
[Oh... that makes his frown deepen. Stephen can quietly count his blessings that his manner of magic is accepted in his universe, and though there are plenty of other multiversal issues knocking at Earth's door almost constantly, being distrusted due to his Eldritch magic isn't something he ever has to worry about.

(Though, it makes him think of Wanda. Her chaos magic. How must she feel-)]


Nothing's worth that.

[For the Oracles. No glimpse into the future is worth that kind of treatment. But Kyle's next remark feels... pointed. The comment about Thorne is clearly there to gauge and to fish. To Stephen's credit, the pause before replying isn't a long one.]

Maybe so. Probably so. We would never have been summoned in, otherwise.

[Which is still, you know, a very nice term for forcibly kidnapped.]

But we're using Thorne, too, in our own way.

[For resources. For information. For wringing out what use they can from this magic-inclined territory if they're stuck here for an indeterminate amount of time. To solve the problems and mysteries of the Singularity.

And one couldn't really say that about the acolytes.]
ushiri: (pic#15999570)

[personal profile] ushiri 2023-06-10 08:47 pm (UTC)(link)
[ He studies Stephen's frown. The hatred and condemnation toward anyone using magic outside of Parfir's blessing never found purchase within Kahlil, if he'd had such intense prejudice Thorne would've tossed him back in the well. Or worse.

Kahlil's mistrust is applied to any man who seek to hold power without regard for the cost - not all choices can be good, but some are inherently wrong. The Queen and her supporters, their desire to control the Singularity. The experiment to transfer a Summoned's connection to a native. There are echoes of the mistakes made in his own world.

But we're using Thorne, too, in our own way. He lets out a light huff. ]


That's a generous way to put it. [ It's not the wrong answer, though.

He chews on the inside of his cheek for a second. ]


We have a mutual friend. She has a cabin in the woods. Past the trees is a tower - if you hit the gas station, you've gone too far. [ He gives a crooked smile. ]

We should talk there sometime.

[ He is, as always, cautious. ]
sorser: (pic#16418480)

[personal profile] sorser 2023-06-12 08:12 pm (UTC)(link)
[Generous, yes, but more importantly: unspecific. Talk of being used by Thorne, and using the faction in turn, might be too generalized to really be scandalous — but this treads rather close to a sensitive topic that shouldn’t be openly talked about in a museum space amid a university in that same territory.

But oh, how this brow arches up at the mention of a “mutual friend”.]


Do we, now. Yes, I’ve been there.

[Cabin in the woods. Wanda, out there making all sorts of connections. He’d be impressed if he wasn’t so unsurprised.

Well. If he’s connected with their little “crew” from his Earth, then there’s no getting away from a growing acquaintance from Stephen.]


Sure. I wouldn’t mind it. I’m due a visit, anyway.

[Caution is respected.]