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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxaslogs2023-04-16 08:54 am

MINI-EVENT: CODA - IC EVENT LOG

Mini-Event - Coda

Mid-April, you receive two formal invitations. They arrive separately in two distinct envelopes and do not appear to be precisely related.
◎ The first is from Solvunn, signed and sealed by the Solvunn Council. It informs the reader that on April 18th, Josselyn Creed's fate will be publicly carried out according to Solvunn's traditions with the Old Gods. The location is in neutral territory, a safe distance from the Singularity's crater. The Council expresses deep regret for the actions of one of their own and invites you to attend as an observer if you wish to find closure. Portals are provided. The proceedings will be in the morning.

◎ The second is from your respective faction. The letter is less solemn and invites you to attend a weekend gala on April 21st - 23rd. It acknowledges that recent times have been difficult and that faction officials and locals wish to repay the Summoned for their contributions. Portals to each location are provided.
Divine Judgment
In the weeks leading up to Josselyn Creed's execution, many of you were allowed to question Josselyn. Now that you've received the answers you're seeking - as much as you were able to - officials have granted you the chance to gain some closure and witness her execution.

The factions will warn the Summoned that Solvunn does not take angering the Gods lightly. Her death will not be quick and will likely be sacrificial. They advise anyone who may not have the stomach for it to remain home and enjoy the festivities at the end of the week.

Attending her execution is optional and open to all. New arrivals are welcome to watch...though they may not want to. All characters may skip this portion of the event.

Participants of Event #12 are still welcome to speak to Josselyn. This section will close on April 30th.
Last Rites
CW: Disturbing imagery, animal death, ritualistic sacrifice, body horror.

So that all can attend, Solvunn will perform Josselyn's last rites in neutral territory. Anyone who attended the Peace Summit last year will recognize the area, though the colorful tents are gone. In their place are some plain stone benches and a temporary altar. Thick mists roll into the valley, bringing a chill to the air. As you arrive, you see Solvunn mages instructing volunteers to right certain stones as the last touches are added. Present to represent the other two factions are Jolene Sybell of Thorne and Reva Hym of the Free Cities.

The stones are arranged in spiraling circles, with twelve arches that span them. Carved into the ground beneath the arches are each of the Major Arcana. Find your matching Arcana and leave an offering if you want. You're told the gesture will appease the gods and ensure the "cleansing" is successful.

The Moon, Josselyn Creed's Arcana, has been carved into the center stone. If you share her Arcana or are The Emperor or Justice, Solvunn mages will approach and ask you to write your name in charcoal into the stone. If you bear any of the other signs, you can also do so, but you won't be asked directly.
Preparation
Soon, a hush falls over the crowd as Isar Hart comes forward with a black sheep in tow. Several Solvunn Elders flank the sheep as it's placed before the altar. They paint large winding lines and runes on its wool and face. Winifred Bordeaux turns to the crowd. She states that the wrongs born of the commune are always made right by Solvunn's hands and seeks forgiveness. The gods may cast judgment as they see fit.

Mages begin a haunting chant in an ancient tongue. With a large bone knife, Winifred kneels next to the sheep and slices its throat. As warm blood flows over the ground, it fills each etched Arcana sigil. The sigils glow a faint red upon contact, and the grass around them withers and blackens. Once fully drained, the Elders carefully skin the sheep. Its organs are placed in jars as it is hollowed out. With the skin removed, the Elders lay it on the altar and declare that those who stray from the gods must be brought back into the fold.

One of the stones vibrates, releasing Josselyn Creed into the hands of waiting Elders. As she's dragged to the altar's center, she decries Solvunn for being blind, accusing them of turning away from the truth. The old ways have long stopped serving them, she declares. The Old Gods are no longer listening.
Penance
Holding her in place, Rowan March places the skin of the black sheep upon her. The wool stretches outward to envelop her limbs, covering every part of her in the pelt and muffling her shouts. As each bone bends and snaps loudly in the silence to take the form of a sheep, her body collapses with anguished cries. Finally, a mass of quivering wool and human sinew is left, the sheep's face ajar on her broken skull.

The chanting reaches a crescendo, then stops abruptly. The mist thickens, swirling towards the altar. Your surroundings darken. From the gloom comes a massive bird-like silhouette. Its enormous wings shadow the sky, blocking out the sun. Though the figure's form is obscured, the dozens of vultures that descend are visible - and so is the feast that ensues.

Through the fog and shadow, you glimpse blood and flesh tearing. Slowly, the mist begins to clear as each bird takes its fill. The silhouette above withdraws. What remains before you is a pile of bones picked clean...and the recognizable head of Josselyn Creed beneath the sheep's mask, the only part of her uneaten.
Immolation
The Council allows all in attendance to confirm Josselyn's identity and her fate, ensuring that the factions and the Summoned are satisfied with the outcome. A ritual fire lights up on the altar. Her head is placed in first by one of the Elders.

The rest of her bones are in the sheepskin. No blood or flesh remains. The pelt is startlingly clean for such a gory display. You're invited to paint your Arcana on a bone and place the bone into the fire as a gesture to the gods that you've accepted the punishment they chose for her.

The atmosphere is solemn. Winifred offers her thanks on behalf of the Council for allowing Solvunn to make amends for Josseyn's misdeeds. They deeply regret this was necessary but promise they'll take steps to ensure it never happens again.

A few remain to watch her bones finish burning. You may join them if you like or return home at once. A harsh silence fills the ceremonial grounds as you step through the portal.

Weekend Gala
Several days after the execution, the cities prepare for the feast and gala. On the day of, portals will open up in the main hub of each city: Castle Thorne in Thorne, the Primary Settlement in Solvunn, and Cadens in the Free Cities.

You're welcome to arrive on the first day or skip the speeches and arrive on the second day for the main dinner and event. Everyone will be sent home on the third day (April 23rd), though the factions would be happy if you'd like to volunteer to clean up and take down decorations before you go. Not to worry if you'd rather go home - they have plenty of staff and locals for the job.

Each city will provide a place for you to stay for the weekend. They'll choose their best inns for you, except Solvunn. Solvunn will offer a comfortable communal tent for all attendees to share.
Thorne (Hayle)
The first evening, the King and Queen will gather guests into a grand hall at Hayle University. The King formally welcomes and expresses Thorne's gratitude for everyone's safe return. He heralds the Summoned and those involved in the terrible incident for their fortitude and bravery. The Queen follows afterward, adding that she is glad justice has been served and that they can be assured Josselyn Creed can never harm anyone again. She acknowledges the formation of the Summoned Conclave and promises Thorne will always serve those who are steadfast in their loyalty.

In a rare moment, Ambrose Rhett and the Duchess, Anastasia Rhett, can be spotted standing side by side in the background. Jolene Sybell is also present. Ambrose, however, will not be seen past the welcoming speech, returning to the Castle after.
Gifts
As a resident of Thorne, you'll receive a gift bag containing:
◎ A sweet dream potion that grants the user happy dreams and a good night's sleep. A basic spell, these potions were made by schoolchildren in Hayle as a thank-you gift for the Summoned. The custom label on each bottle has your name handwritten and decorated by the kids. If you're known around the Castle, it might contain a drawing that represents your reputation - for example, a flower if you have a green thumb. They've been told a bit about the Summoned by officials and their teachers.

◎ A jade turtle that, when placed in a bowl or pool of water, is enchanted to swim around. A novel decorative piece that calls back to the giant sea turtle which came to aid you and your friends on Thorne's shores.

◎ A soothing galaxy orb that displays the starry night sky within. When placed in front of some light, it'll cast a pretty sparkle over your surroundings.
Surroundings
Located far north, Hayle is most famous for its beautiful crystalline architecture. The weather is warmer now that spring has arrived, but relatively cool with temperatures dipping at night. Vast mountains are in the distance for a breathtaking view.

Hayle bustles with vibrant energy and a diverse population. Where Castle Thorne closely follows the formal traditions of the nobility and traditional Academic Magic, Hayle is trendier with innovative spellwork, the newest designs in fashion, and a vast library of knowledge.
◎ Arcana Deck Exhibit
Expensive custom-crafted Arcana decks are under glass cases like fine jewels. One notable attraction is an exhibit displaying one-of-a-kind decks designed by famous artists or enchanted by renowned mages in Thorne's history. Some boast intricately painted designs and real gold, while others use precious gems embedded in the cards themselves. One preserved deck is carved entirely on pinewood.

◎ Boutiques
Boutiques sell tailored clothes and fine jewelry that include Arcana-inspired accessories. Luxury magical tools are also available such as gold scales for weighing potion ingredients. Some bookshops specialize in signed or antique copies. The contents are nothing special, but editions are considered collectibles. Though most aren't for sale except to the wealthiest individuals, you're free to look.

◎ Makeover & Performers
Street performers occupy every corner around Hayle: stories told through illusions, musician-less instruments, and juggling acts that incorporate impressive balls of colorful light. You can get your portrait drawn by an enchanted paintbrush or volunteer for one of the illusionists to give you a temporary "makeover." The makeover will grant you one or more features of your choosing that will last 24 hours: a new hair or eye color (including unnatural shades!), translucent illusory wings (they won't get in the way), or decorative nails.

Personal shopping and styling assistance is also offered by Lenore and Natasha Romanoff.
Banquet
The banquet takes place on the second evening, held in Hayle University's finest ballroom. Decorations are delicate and elegant. The chandelier above drips with crystals and gold.

Although you'll have an assigned seat to start with, there's no need to stay where you are. Guests are encouraged to mingle and wander around. Make friends, meet new people, and introduce yourselves!
◎ Food & Drink
A formal multi-course dinner will be served throughout the night. The wine flows freely and food is abundant. Thorne is known for its exquisite cuisine, and Hayle is no different. With the harsh winter over and farmlands slowly recovering from the attack last summer, the nation is no longer struggling as much with supplies. Dishes include stuffed duck, delicate fish, rare nutty cheeses, soup, and plenty of cakes and biscuits.

◎ Entertainment
Formal entertainment involves music, dancing, and magic shows. You're welcome to take the stage yourself, of course! If you're not good at what you do, the citizens won't boo you off the stage, but you'll feel an awkward atmosphere begin to build, and word might spread about your act. The nobility in Thorne has exacting standards and a penchant for gossip.

Musical performances include original compositions on the violin and piano by Lestat de Lioncourt and elvish songs by Elrond, while Lord John Grey will recite some poetry and music. Magical displays include illusory lights featuring the Arcana signs by Istredd, flashy divination magicks channeled through a tarot deck by Urianger, and a light-based display of intricate mandalas Stephen Strange - whose third eye may be glimpsed beneath his hood when he casts his Eldritch magic.

◎ Night's End
The banquet runs late into the night, though you can leave any time. A carriage will be waiting to take you back to your inn. You can stay for one last social breakfast in the morning before returning to Castle Thorne through the portal.
Free Cities (Libertas)
The first evening, the Prime Minister will gather guests by the mosaic sculpture in the Willow Memorial Park. Prime Minister Marlo expresses her gratitude for everyone's safe return and apologizes for the atrocities that occurred under her watch. The bravery and fortitude of those involved will be remembered. Fortunately, justice has found those responsible, and the city can begin to march forward. She acknowledges the formation of the Summoned Conclave, promising that her government will make sure nothing like this ever happens again to its people. The Summoned are, of course, people of the Free Cities regardless of where they came from.

Quilleth Kaur takes the stand afterward, addressing the tragedy that struck Libertas not long ago and personally thanking the Summoned for their help in rescuing survivors and rebuilding the city. This includes the construction of the park itself, led by two of the Free Cities' longest Summoned residents. She bids everyone to enjoy the festivities. They deserve to relax and feast after a harrowing experience.
Gifts
As a resident of the Free Cities, you'll receive a gift basket containing:
Tickets to a special comeback show by one of Libertas' most famous acrobatic troupes - their first since the city's destruction. The envelope includes a letter which addresses you by name and thanks you for your help. If you've made an impression on the citizens of Libertas, the letter will mention noteworthy things you've contributed, such as volunteer efforts or donations. The tickets grant you the best seats in the house and a free drink during intermission. Performances are held throughout April and May, so you'll have plenty of time to attend.

◎ A kazoo, best used to annoy your friends or heckle anyone you find disagreeable, though beware that the people of Libertas won't hesitate to brawl on the street over insults.

◎ Luxurious bath crystal balls that fizzle and give the water a beautiful shimmer. Infused with medicinal properties, they'll alleviate aching muscles and lingering pains.
Surroundings
Located far south, Libertas is most famous for its subversive attitude and colorful architecture. With winter on the way out, the weather is warm but not scorching hot as it can be in the summer. Rare spring rains have caused flowers to bloom and sprout around the desert.

Libertas is diverse and lax in social norms. Where Cadens boasts the best research and technology, Libertas' focus is on advancements in free thought, art, and knowledge. Following the art walk not long ago and the long-term portal to Libertas, some of these attitudes have filtered into Cadens.
◎ Artist Alleys
The collapse of the city's buildings has caused street art to greatly flourish. Winding alleyways between homes and shops contain paintings, written poetry on the walls, and musical performances. Sculptor Axn Kade, famous for his pieces made of reclaimed metal and his activism for mining safety, has added a new sculpture to the city's streets. The plaque contains a dedication to the Summoned who helped clean up the mining equipment a few months ago, having used the scrap metal gathered during that process.

◎ Gambling Halls & Brews
Rejecting government oversight, Libertas is home to several gambling halls of all types. If you have the money, you're sure to find a spot to suit you. Beware of loan sharks and play at your own risk. Taverns around Libertas are rowdy. They often have an open floor for art performances, poetry readings, and philosophical debates. Always open to new ideas, many places in Libertas host tastings for brews created using innovative flavors and techniques.

◎ Market Square
Though not as large as Aquila's market, the Libertas market square is still a sprawling maze. Anyone with something to sell will have squeezed a table or a stall into the area. Enterprising merchants will give you a demonstration of some of their products, most powered by New Magic: a comb that changes your hair color upon use, eye drops that give your irises an enchanting colorful glow, and disposable crystal accessories that take on the illusion of precious jewels for a short period - invented to undermine the value of gems. Any changes to your appearance are temporary, lasting 24 hours.

Before the feast, simple dance lessons are available from Caitlyn Kiramman.
Garden Feast
The feast takes place on the second evening, held at the Willow Memorial Park. Glowing orbs of light have been hung from the willow trees while vases made by a local potter feature flowers from the park's wildflower meadows. More details about the park are available under Locales for Libertas.

Provided by Viktor (and Jayce Talis), the center of the garden contains a revolving armillary sphere modeled after the astronomy of Abraxas, casting an atmospheric starry light over the area.

To start with, you'll pull your table number from a hat to receive your "assigned" seat, but there's no need to stay there all night. Guests are encouraged to mingle and wander around. Make friends, meet new people, and introduce yourselves!
◎ Food & Drink
An eclectic array of dishes line a large table at the park's center. Help yourself to what you like in any order. No one will bother you if you start with dessert! Wine, ales, and hard liquors are as plentiful as the food. Dishes include grilled fish and pork, dips and spreads, puddings, sweetbread, cakes, and seasonal fruits common to the desert climate, such as figs and oranges.

◎ Entertainment
Formal entertainment involves music, dancing, and poetry. Artists have been invited to unveil new pieces or showcase old favorites. You're welcome to take the stage yourself, of course! Performers won't be judged on talent so much as passion. As long as you're creative and genuinely enjoy your craft, you'll have the support of the locals.

Jaskier will put on a lute performance, including a ballad of Spyndlveiss containing themes related to the recent disappearances. Diana Prince will recite a short portion of The Iliad, in both Ancient Greek and common. A "blade dancing" display using a painted stave by Obi-wan Kenobi will take place, as well. Finally, Hilda Goneril will draw and paint quick "fashion sketches" to commemorate everyone's style - available to both small groups and individuals.

◎ Night's End
The feast runs late into the night, though you can leave any time. A wagon is available to bring you back to your inn, but most locals prefer to walk, creating a drunken parade of people through the streets while singing cheerfully. You can stay for one last social breakfast in the morning before returning to Cadens through the portal.
Solvunn (Primary Settlement)
The first evening, the two remaining members of the Council, along with Isar Hart, address the gathered, apologizing for the sheep who strayed from their flock. They're especially disappointed with the heretical actions of a trusted community member, whose name they will no longer acknowledge. The gods have cast their judgment, and now the community can come together to heal. The Council promises the newly formed Summoned Conclave that they are vital members of the commune and that Solvunn is here to aid them in whatever they need.

Isar Hart reiterates that his position on the Council is temporary until the seat can be filled, though the Council does not give a date for when this might occur.
Gifts
As a member of the Solvunn Commune, you'll receive a gift bag containing:
◎ A clay mug, handmade by children in the settlements. Each mug is customized for the individual based on what the children have managed to learn about you, painted with what they believe to be your favorite colors, flowers, patterns, or animals. How accurate the kids are about you varies depending on your interactions with them, but they've tried their best. The bottom of the mug is signed by the child who made it for you. If you run into them afterward, they might ask if you like your mug.

◎ Thick and comfortable knitted socks made from the wool of Isar Hart's sheep farm.

◎ A few sachets of herbal teas to help you get a good night's rest and restore your energy. A small thank-you note accompanies the teas, signed by Lorelai and Esmond, who are grateful for the chance to return home.
Surroundings
The southernmost of the settlements, the Secondary Settlement boasts vast sprawling farmlands and a beautiful shoreline overlooking the ocean. Skies are sunny and clear throughout the gathering. Wildflowers bloom across the flat plains, orchards are starting to bear fruit, and fish are plentiful once more.

The Secondary Settlement is sparsely populated but maintains a tight-knit community. Where the Primary Settlement is a hub for schooling, craftspeople, and artisans, the Secondary Settlement is focused on agriculture and livestock: sheep, goats, horses, and fields of crops fill the area. Many families take pride in supplying the commune with produce and materials like wool, eggs, milk, and grains.
◎ Farms & Livestock
Farms are open with fences solely to keep out any predators or pests. You're free to visit the fields and orchards. Pick apricots and cherries, pet the sheep, play with the baby goats, and gather eggs for the evening's potluck. Isar Hart will be pleased to show you his prized black sheep, whose majestic horns are greatly admired. Smaller gardens filled with flowers and herbs are also available to explore. If you'd like to put together bouquets for the evening or make flower wreaths to decorate, you can help yourself. Finally, you can fish to your heart's content in the nearby pond. Bring your catch to dinner!

◎ Shrines
After recent events, shrines around the Secondary Settlement are full of offerings to appease the gods and seek guidance. These offerings consist of animal bones, harvested fruit, and wine. You can add to the shrines if you like or simply visit them. Many shrines hum with magical energy and all previous signs of corruption over the past few weeks have faded. You can ask for blessings of health, luck, or abundance for yourself or others.

◎ Neighborly Help
Although Solvunn doesn't place much emphasis on extravagance, the evening's affair is an important one. They'd like to look their best. Members of the commune are all around the settlement to give you a hand to get ready. You can have someone style or braid your hair with ribbons, color it with natural dyes, or lend you some clothes and accessories if you don't have any. You can help them in return, as well. They're also happy to trade items with you.

Louis de Pointe du Lac will temporarily alter your clothes or appearance for the night using illusory magic.
Potluck
The potluck takes place on the second evening, held outdoors in one of the Secondary Settlement's spring meadows. Decorations are rustic and simple, consisting of fresh flowers and candles.

Mud-clay sculptures and masks are available from Nanaue, though they are not very sturdy. Nero will hand out colorful brochures.

There are no assigned seats. Tables and chairs are placed tightly together, along with natural seating created by tree stumps and boulders. You're encouraged to mingle and wander around. Though a sober hush lies over the gathering, the atmosphere is hopeful. The people of Solvunn look forward to better days.
◎ Food & Drink
Solvunn's potluck feast consists of dishes and drinks brought by everyone in the commune, including members of the Council. There are hearty stews and soups, freshly baked bread, butter churned that very morning, and a variety of Solvunn's famous goat cheeses. You're invited to contribute anything you like! Simply add your dish or dessert to the table. The centerpiece of the potluck is a pig roast. Mead and ale flow freely.

Wanda Maximoff will bring sečenica, propeć (both cheese and egg savory baked goods), and traditional fruit pies of plums, cherries, sugar, almonds, and vanilla sugar. Claire Fraser will provide a unique loose-leaf herbal tea blend.

◎ Entertainment
The people of Solvunn will sing, dance, and make music together. On occasion, there are pauses for someone to take the spotlight, but overall no one's center stage for long. Instruments are passed around, and guests are encouraged to join in. Due to recent events, many songs are subdued, speaking of honoring the gods. Later in the night, stories are exchanged around the campfires. One particular folktale is told by Rowan March about Spyndlveiss, a figure who captures wayward sheep on their way between the settlements. From these lost sheep, he makes sheepskin suits for hungry wolves to wear.

Eddie Munson will hold a lively musical performance.

◎ Night's End
The potluck runs late into the night, though you can leave any time. Large tents are nearby for you to rest and spend the night. In the morning, you can join in on the communal breakfast before returning through the portal to the Primary Settlement.



falcony: (ia_200000165)

sam wilson || justice || execution + libertas festivities

[personal profile] falcony 2023-05-06 02:00 pm (UTC)(link)
DIVINE JUDGEMENT
[ they had warned sam that the execution would not be pretty - and he's fairly certain there was a kind of are you sure you want to go attached. but the thing is - for all that sam doesn't agree with any of this, the last public execution had been cause for oliver and elizabeth to arrive and send more than half the summoned halfway across abraxas; so whether or not he wants to be there, he is going to be.

and that is fairly obvious in his body language - while he'll relax and/or loosen up when approached by others, he spends the majority of the execution with his arms crossed and a dark look in his eyes.

once approached regarding his justice sigil, he does write his name in charcoal into the center stone. it's a last minute decision, really, and he's conflicted the moment he steps away, so feel free to come ask him about it at some part during this whole ordeal.

after the execution and the subsequent burning of her corpse, sam looks...well, there's a definite greenish tint to him until they're all ushered back through their portals and home again. at this point, he's much less likely to perk up even if approached, but he's going to want to see anyone he can before they're all sent away. even if it's just for a brief hug. ]
WEEKEND GALA
[ after the execution, sam isn't really in a festive mood, but he is also who he is: meaning, he's not going to miss a gathering, regardless of his partying mood. exhaustion still seems to cling to him, even as they all head to libertas, but he still heads out.

during the speeches the first night, sam is definitely one of the louder cheers in the crowd the moment that alucard and jaskier are recognized. said cheers will continue to reappear basically any time a summoned is recognized, performs, or generally ends up on a stage. sorry, y'all - he's the embarrassing dad. be ready to get hyped up.

the rest of the weekend, the is around - though not nearly as joyous or party-forward as usual, and can more often than not be seen with steve. the places you'll find him most regularly will be around the market square and artist alleys, and then of course at the final celebratory feast. feel free to catch him for a quick chat off to the side of any larger gathering. he'll be happy to perk up if someone comes to find him, and he probably needs it. ]
bealufull: (FC_177)

Divine Justice

[personal profile] bealufull 2023-05-06 04:43 pm (UTC)(link)
[ After all he's been through, there was no way that Kaz would not be here to witness this. Unlike many apparently, he's not entirely happy this is the only ones presented for this ceremony. That said, he wouldn't not be here for this.

So he's quiet and stoic, his expression never changing as he watches but then he lifts his gaze and sees Sam standing there. He shifts carefully, moving through the others with the careful placement of his cane as he comes to the other man's side as the fire begins to burn. ]


It's certainly... something.

[ He's never seen a Grisha do anything of the sort and it makes him wonder. ]
falcony: (ia_100000033)

[personal profile] falcony 2023-05-08 04:25 am (UTC)(link)
[ to kaz's credit, he does move with a kind of seamless, almost elegant kind of understanding of his surroundings. he may have a cane, and a bad leg, and may not be going out of his way to slip into the crowd undetected - but sam has spent enough time with natasha romanov, as well as inej, to know when someone is simply used to using that between perception.

still, while sam may not track kaz's every move up to the space next to him, he also doesn't jump when the boy speaks. if anything, he just kind of sighs, a slow breath that fills his chest and then is pushed out again.

no, he's not happy about any of this. but he also won't look away, either. ]


You could say that, yeah. [ a beat, and then a shake of his head. ] I knew Solvunn has a thing for their gods, but this is...something else.
bealufull: (oyF9tBI)

[personal profile] bealufull 2023-05-09 05:38 pm (UTC)(link)
[ The concepts of empathy, or even giving others sympathy, aren't entirely lost on Kaz. They're just not anything that come naturally to him anymore. There'd been a time, but he'd been young and foolish then. Two things he would never let harm him and his again.

Yet there is still the knowledge that all or nothing did mean more than just them, and it meant redefining who he counts as his own. It meant including those that Inej and Jesper counted as well. He isn't sure he can help, especially since he suspects his views on things differ greatly. That sigh alone tells him that. But still... it can't be said he isn't trying.

That he has watched Sam and his actions with others, how he takes care of them, speaks to parts of him that he aren't sure could ever thrive, but he's curious. ]


This is their actions in the name of their gods. At least I don't believe some divine being did this. If you know differently of their gods, I admit I'm curious.

[ He moves slightly, putting himself subtly between what remains and Sam. Not for the attention but offering the reprieve from it through no weakness of his own in looking away. ]

This is their way of trying to ensure it doesn't happen again. We all have our own ways of trying to do just that.
falcony: (ia_200000203)

[personal profile] falcony 2023-05-11 03:17 am (UTC)(link)
[ sam knows enough about kaz brekker from both inej and jesper to have a decent picture in his mind of who the boy was. he recognizes the walls, knows what it's like to build and build and to think you're protected back behind them. trauma leaves its mark on everyone, and some just wear it a bit differently than others.

kaz brekker, from what sam has put together, isn't without empathy. isn't without emotion. but he's been molded by a life and a place that isn't kind, that has told him those things are weaknesses, and sam can't blame him for that.

it's why there isn't any sympathetic look, or even a kind of stubborn push back, when he speaks with that tone. and sam actually does push out a kind of...it's not a laugh, exactly, but it's a huff of some kind. ]
I'm not someone to ask about their religion, if that's what you're getting at. There's plenty of shit around this place I don't understand, magic or the divine or whatever. Sorry I can't be any more help on that.

[ kaz moves, and it's not lost on sam why he does it. what he's doing. it's...thoughtful in a way he wasn't exactly prepared for, but he'll take what's offered and turn his attention to him instead of the scene itself. ]

There are other ways. [ he says simply, shaking his head. ] And from experience- this isn't the way to change anyone's mind.
bealufull: (FC_100)

[personal profile] bealufull 2023-05-15 06:33 pm (UTC)(link)
[ Kaz gives a small shake of his head, the sound he makes dismissive but not scoffing. ]

In truth there's only one I turn to if I truly want to hear someone's opinions on religion. Though I'm certain magic just seems divine to someone that beliefs. It still doesn't mean the gods had a hand in this, even if they exist.

[ It's easier to imagine this is the actions of people than a god. Gods, according to their followers, are fickle. People could be but they could also be stopped. If someone had reason to. ]

Are there truly ways to change someone's mind when they're willing to do what they did? Seeing their methods isn't changing anyone's mind, on either side. Whether you mean the methods of the kidnappers, or the punishment.

[ It didn't change his vote, or his feelings on who had been spared. No matter what they had felt should happen. ]

falcony: (ia_100000088)

[personal profile] falcony 2023-05-16 02:22 pm (UTC)(link)
[ it is easier to assume that this is all at the hands of people, speaking in the name of a god or their gods or whatever it is they want to attach to their actions. but sam also has the very unique experience of knowing that gods can be stopped too, though it generally takes a lot more effort to get it done. ]

You also play with the chance that these gods that they're worshipping weren't just people to begin with. [ it's not said with any authority - more like an observation being made. after a moment, he shrugs. ] For all we know, the gods are just Summoned who have been stuck here for centuries, building up powers and abilities the Singularity hands out.

[ the callous tone to his words has more to say about how exhausted sam is than anything else.

but this... this is something else. his eyes glance off to what remains of josselyn creed before they return to kaz, and sam's voice - when he speaks next - is hard. convinced. ]


There is always a way to change someone's mind. [ and what kaz probably hears in his voice is a bit like conviction. ] It's just not the easiest way out.
bealufull: (FC_30)

[personal profile] bealufull 2023-05-19 12:07 pm (UTC)(link)
[ A brow arches at that and Kaz considers that possibility before giving a nod. ]

You bring up a very good point. Does anyone know of any that have been here a significant amount of time? Or been amassing those magical abilities?

[ Not that he has any desire to be a "god" in any shape of the word, but Kaz won't lie to himself that he hasn't considered gathering such abilities himself.

He's young, younger than he pretends to be though he sometimes looks it as well, but there has been years of studying all of how a person says something. The way they say it, and the look in their eyes. Though his own isn't like helpful either. ]


I wish I thought that was true. I always wish that it might not mean more loss making the harder way work. Wishes don't get us far though, but for the sake of others I hope you're right.

[ There's more that live, imprisoned and he doesn't trust if they're released. ]
falcony: (ia_200000168)

[personal profile] falcony 2023-05-21 12:36 am (UTC)(link)
[ for half a moment sam wonders if he's being facetious, like kaz is asking to prove some sort of point for the half-thought out idea sam isn't even sure is based in in fact. but that half moment passes, and sam instead goes with the assumption that he just doesn't know. because why would he? ]

I was in the first group of us that was Summoned about two years ago, if that's what you mean. [ he follows up the comment with a shrug. ] Pretty sure there are still a few of us around, too.

[ but he definitely doesn't consider any one of them a god by any means. sam ends up shaking his head a bit - because kaz's age doesn't matter nearly as much as the look in his eyes. that he's seen enough of the world, that he knows enough of the world, to know what works and what doesn't. it makes sam feel a bit sad, but he also can't blame him either - not from what he's heard of ketterdam. not what he knows from jesper and inej's stories of home. ]

We can always wish, but we have to be willing to do the work when we get the chance. Not that it matters this time around, but we can try again next time.
bealufull: (1nV44c8)

[personal profile] bealufull 2023-05-25 01:03 pm (UTC)(link)
[ Kaz realizes he's been asking the wrong questions. Or of the wrong people. ]

I don't think I had realized it had been going on that short of a time. In the grand scheme of things, anyway.

[ Not even counting Pekka, Kaz has run games on people that lasted longer than this place had been kidnapping people. He remembered the talks he'd had with the others about events here, and what likely had instigated it all. ]

Given most of them live and will likely find their way back out among us, I suspect you'll get your chance.
falcony: (ia_200000080)

[personal profile] falcony 2023-05-26 07:55 pm (UTC)(link)
[ sam huffs a laugh and shakes his head. ]

No, it hasn't been long at all. But it feels like longer, with how often this place throws things at us. You've got to stay on your toes, but these factions and countries have been around for centuries. You can go check out their histories at some of the libraries, but like anything else that can also be a biased look.

[ truthfully, sam didn't exist back home for longer that any of the summoned have even been here. it just feels like so much longer with everything that's happened, with the fact it doesn't look like anything is going to change, either.

it's hard to keep a hopeful outlook when they're literally chatting at an execution, so sam just sort of allows the feeling to settle. knows that he'll get through it once there's been some time. ]


Maybe. Or maybe, by killing the mouthpiece, we just pissed them off even more. [ a beat, and then a sigh. ] Either way, we'll have to deal with whatever consequences come from this.