ABRAXAS MODS (
abraxasmods) wrote in
abraxaslogs2021-08-28 09:47 pm
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WELCOME TO NOTT!
WELCOME TO NOTT!
Welcome to Nott! A blend of old world Thorne and new world industrialism, densely packed wooden buildings surround a section of ancient stone architecture at the lake’s edge. The city rises up against the horizon and is easily seen from a distance, lacking any farmland or outposts around it to distract the eye.
The city gates are wide open. Whatever may be happening back at the Thornean capitol, there’s no obvious hint of it here. Busy citizens are going about their day, guards in local uniform patrol the streets with little urgency, and no alarm bells or horns are sounding. It appears,at least on the surface, as though no one is concerned about escaped prisoners here.
But it certainly is a bustling place! Sounds and smells assault the senses right from the gate. The streets are filled with vendors and panhandlers and criers shouting out deals and directions and soliciting money, hawking food and services and shops. There seems to be a tavern or a public house on almost every corner. A cool wind comes off the lake and the scent of the fish market carries through the city. People are everywhere and no one seems to notice or care that much about strangers - aside from wanting their coin.
It’s the perfect place to hide out from Thorne while staying within Thorne’s borders.
Within a few hours of arrival a city guard will approach each escapee from Thorne - regardless of what their standing was back at the castle - to politely inform them that Lord of Representatives Lyle Vela would be happy to receive them at the House of the Lords at any time today. Each character will be given a handwritten invitation marked with an official seal that gives directions to the House of the Lords, a sprawling Old Nott building on the lake that overlooks the city. The invitation is of course optional and there are no repercussions for declining.
The city gates are wide open. Whatever may be happening back at the Thornean capitol, there’s no obvious hint of it here. Busy citizens are going about their day, guards in local uniform patrol the streets with little urgency, and no alarm bells or horns are sounding. It appears,at least on the surface, as though no one is concerned about escaped prisoners here.
But it certainly is a bustling place! Sounds and smells assault the senses right from the gate. The streets are filled with vendors and panhandlers and criers shouting out deals and directions and soliciting money, hawking food and services and shops. There seems to be a tavern or a public house on almost every corner. A cool wind comes off the lake and the scent of the fish market carries through the city. People are everywhere and no one seems to notice or care that much about strangers - aside from wanting their coin.
It’s the perfect place to hide out from Thorne while staying within Thorne’s borders.
Within a few hours of arrival a city guard will approach each escapee from Thorne - regardless of what their standing was back at the castle - to politely inform them that Lord of Representatives Lyle Vela would be happy to receive them at the House of the Lords at any time today. Each character will be given a handwritten invitation marked with an official seal that gives directions to the House of the Lords, a sprawling Old Nott building on the lake that overlooks the city. The invitation is of course optional and there are no repercussions for declining.
no subject
Did you change yours?
no subject
[ It's a small step, but he'll take it. Pulling her arm gently to wrap around his, he links their arms together and starts to steer her back into the fray. ]
Sometimes, I dunno if it's the Singularity or what, but it picks things from your memories that you'd rather not. As soon as you can remember again, it should change back.
no subject
[ Her brow is still knit, but she lets him herd her, take hold of her arm. How can she have forgotten something like this? It feels like drowning but there's no water.
Frowning, she looks out at her people, her clubgoers, then back to Lloyd. ]
Do they creep you out? [ Julie's creations certainly aren't perfect, but they're fairly accurate and lacking in creepiness, in her opinion. They're like Sims, acceptably realistic. ]
no subject
[ Lloyd takes a moment to consider a few of them, up close and personal as they are. There's nothing particularly memorable about any of their faces. Plain, generic. Boring, really. Not as unsettling as the shadow people in Nadine's domain used to be, anyway. ]
Not really, I guess? Kind of like talking to a robot.