abraxasmods: (Default)
ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxaslogs2023-10-15 08:13 am
Entry tags:

EVENT #15: THE NETHER - IC EVENT LOG

Event #15 - The Nether

After a Conclave vote earlier this month, you're prepared to accept the formal request from the Nether for your assistance. By now, you'll know who the delegates are and that the dragons have suffered an illness from the rifts that opened this summer, due to the unfortunate actions of one of your fellow Summoned. Whether or not you agree with your Conclave's majority rule, the decision has been made.

The expedition will begin on October 16 and last 10 days. If you need to return home sooner, you can activate your portal stone at any point during the trip, but there's no going back once you do.

Though mysterious, the Draconae - or daemons, as others call them - are not elusive like the Fey. Anyone who's been to Nocwich will have seen a handful of them amongst the population, and some reside in the Free Cities or the outskirts of Thorne. The only nation they aren't found in is Solvunn.
Into the Heart
Your arrival to the Nether is a frosty one. The northern island is barren, save for a thick layer of snow, a few birds, and some hardy insects. Massive skeletal remains can be seen as you walk over the ice. Every few minutes, the ground trembles. The Draconae warriors greet you at the base of the volcano, including Orion, The Warden herself. Though they appear intimidating, they're grateful you're here and will clap you heartily on the back.

Entering the Obsidian Heart requires nerves of steel, but appearances aside, the narrow walkway is sturdy. As long as you're brave, you'll make it down without a problem. The less sure-footed are encouraged to ask for a hand. If they do, they'll be assigned a Draconum warrior who will cheerfully carry them down the winding path. You can also help each other, of course! Any Summoned who are capable can carry their friends, too.

As you venture down, the oppressive heat intensifies...until suddenly it stops. The moment you reach the fiery gates, the smell of brimstone fades from the air and the temperature eases into that of a pleasant summer's day. If asked, the Draconae will tell you this is how it is - a blessing from the two remaining dragons. Without them, the air would suffocate all life within.

Although the main purpose is to aid the dragons, the Draconae will invite characters to take breaks, participate in recreational activities, and explore the Nether. They want their guests to be comfortable, especially as the Summoned have arrived to help.
Around the City
At the center of the volcano lies the Obsidian Heart, where the Draconae reside. Made of stacking homes and stone bridges that spiral downward, it's a wonder how anyone finds their way. There are no maps, signage, or any form of direction. Their ability to navigate appears inherent. The most dangerous beasts lurk beneath the lava, so unless you intend to go swimming, you're unlikely to run into anything aggressive.

Doors and furniture are heavy and are made of iron, bronze, or steel. You might need to push or pull furnishings and doors with both hands and extra effort. Luckily, citizens are happy to help - as long as you ask. If you don't, they won't interfere out of respect for your autonomy. In fact, if they see you huffing and puffing, they might stop to watch and will sincerely cheer for you should you accomplish your objective by yourself.

Watch your sticky fingers. While petty theft is a minor offence in other places, the Draconae are highly protective of their belongings and treasures. Hands and heads have been lost over stolen trinkets.
The Hieran Wing
As a guest, you'll be invited to stay at the Hieran Wing. Named after Hierus, the oldest living dragon, the Hieran Wing is located in the eastern section of the Citadel. The rest of the Citadel is under heavy guard and inaccessible.
◎ The rooms are carved into the stone itself. Bedding is comfortable, if simple, with room to store your belongings. A curved stairwell grants you privacy even though many rooms have curtains rather than doors. The few rooms that have doors contain no locks. Your safety is assured, but if you're nervous, you can ask for a guard to watch you at night.

◎ The dining area consists of open-fire grills, pots, and raw ingredients - including spices and fiery hot peppers. As great believers in self-sufficiency, the Draconae will leave you to make meals to your taste and liking. You can hunt and fish your meat, as well. There are numerous lava pools where one can net jumbo shrimp, crabs, and flaming fish. For larger game, you can go after the Erymaes Boar or Petran Bison. Feel free to share your catch with your friends or offer to cook for the culinarily challenged.

◎ The library contains only fiction. You'll recognize several titles from your faction or Nocwich, suggesting they've brought back their favorite stories to read. Other titles are new, written by the Draconae. Novels and poetry span all genres, but the most common ones seem to be adventure, horror, and erotic romance - some of which contain surprisingly detailed illustrations.
Magma Pools
Outside the Hieran Wing, unusual cerulean magma pools are provided for bathing. Despite how they look, temperatures are equivalent to that of a steaming hot spring. The magma bubbles naturally from within the volcano and provides soothing effects. No soap or cleaning agents are required. These magma pools contain tiny frogs that leap and jump around. The Draconae consider them a tasty live snack. Don't be surprised if you see a local munching on them.
The Foundry
The Foundry has expanded over the past two centuries. A marketplace now circles the ancient forge. Observing the tradespeople inside and their secrets are off-limits. However, you can browse a selection of tools, clothes, accessories, and potions. Healing potions are common due to the Draconae's lack of healing magic.

You'll have the chance to request custom-made jewelry and purchase glass ornaments that are blown for you on the spot. Merchants won't sell the large weapons on display, but daggers and other small weapons are available. They'll also modify any pieces you own by adding jewels, altering the fit, or repairing nicks and faults...for a price. The Draconae deal in Abraxan currency if you have any, but they'll accept a vial or two of blood or saliva as payment.
Negotiations & Meetings (Rank 5+)
The first order of business is to present your Conclave's terms to the Inner Sanctum, the Draconae's governing body. If you've been voted as a delegate, you'll be greeted by the NPC meeting you (and your partner, if you have one). If you haven't been selected, you can still speak to some of the NPCs available.
A Place at the Table
Negotiations will take place in The Solar on the second day, a hall lit with a fiery orb of light. This is where the Inner Sanctum conducts all of its business. Tightly guarded, you're the first outsiders allowed inside in centuries. Here, you'll have the chance to present your terms and convince the Draconae to accept. You'll also have the first day of your arrival to gather a few details about the NPC you'll be meeting.

Only one meeting is required. The Nether will give you their final answer the following day.

Be sure to reply with the terms before starting the thread. Mods will approve or ask for revisions, so try to submit your points by OCTOBER 17.

Once approved, please TAG IN with your character under the correct faction heading.
Meeting the Inner Sanctum
Members of the Inner Sanctum who are not involved in diplomatic affairs are Aster, The Guardian and Anneth, The Flame. Additional descriptions about the two NPCs and where they can be found will be in their character comments below.

Characters who are Rank 5+ (negative or positive) and who are not acting as delegates can speak with one of the two NPCs above.

To do so, TAG IN with your character under the NPC you want to meet.
Runaway at Pyritean's Rack
Abraxan outsiders will whisper that Pyritean's Rack is a nefarious torture device created by the Draconae for their victims. This is true if the victim in question is delicious meat. The Rack, in other words, is a giant cooking area filled with grilling racks and pits. Shelves of ingredients and spices line the perimeter. Its most striking feature is the primary heat source, which uses magma rather than fire. Ingredients and meat unique to the Nether result in dishes and flavors not found elsewhere. Hot peppers are a popular feature.

The Draconae cook and share their food each night at the Rack. The station is always occupied. Locals take turns hunting and fishing, preparing ingredients, and cooking. Consequently, food is provided without cost. You only need to lend a hand.

Not everything goes smoothly, though. An escaped hatchling has infiltrated the Rack, and Khloris, the baby dragon, is eager to snatch and steal food throughout the week.
Earning the Torch
Impromptu competitions are frequent. They usually begin when one cook sees another outdoing them and makes a challenge. You can either issue a challenge or receive a challenge. Challenges can be between you and the natives, or you can face off with another Summoned. Judging is done by the crowd, which can be chaotic.

Not to worry! There's no downside to losing except your pride. Though the competition can grow fierce and heated in the moment - including vulgar insults and much jeering - once all is said and done, there are no grudges when the food hits the table. Sore losers are looked down on as being thin-skinned.

Winners will receive a jar of spice mix or marinating sauce from one of the many talented cooks. We won't be modding this aspect, so just be realistic with your character's cooking skills. Be sure to work things out with your thread partner if the competition involves another player character!
Escaped Hatchling
One young dragon has escaped its sanctuary at Dragon's Glass. Curious, it's drawn to the smell of food at Pyritean's Rack. As a result, it's disrupting competitions, breaking equipment, and stealing ingredients or even chunks of meat off people's plates. Desperate to get the dragon back before it causes more trouble - or worse, injures itself - the Draconae have asked you to catch the hatchling.

Of course, you'll need to contend with the dragon's unique abilities.

Khloris, the runaway in question, leaves behind small patches of grass. Its pollen dust coats nearly everything it goes near. When eaten or touched, the pollen causes flowers to sprout in your hair for a day or two. It can't fly far or very high, but it's prone to swooping down to snatch meat off the grill. The Flame informs you the dragon can be lured with gold trinkets or bright colors like red and yellow.

To see if your character can catch the dragon, submit for a roll HERE. Submissions will close October 18 at 11:59 ET. Results will be posted on October 19 so players can account for their success or failure.

Ailing Dragons
The two ailing dragons are Hierus, the Obsidian Drake, and Kruos, the Glass Serpent. Mated to each other, they're the only remaining adult dragons in the Nether and have been for decades. When you visit them at Dragon's Glass, their condition is worrisome. The dragons' scales have lost their luster and are grown over with painful white patches. They appear lethargic.

Those researching can offer the dragons healing potions or ointment to aid their symptoms while a cure is worked on. If you're not much of a healer or a scientist, you can feed them or simply spend time with them. The dragons are intelligent and appear capable of understanding you, though they can't communicate directly.

Characters have 3 avenues of participation, depending on their interests and strengths: gathering ingredients, researching the cure, and looking after the baby dragons and eggs. They'll have time to do all three throughout the 10-day excursion.
Finding a Cure
At first, you aren't sure where or how to start. The Draconae suggest the Ashlands may be a place to explore. It's dangerous, they warn, but they have a potion that'll help keep you safe. Due to the hazards, you're told not to go alone. As you travel through the deadened land, you notice an odd phenomenon: where you walk, the air around you clears, and the ground beneath your feet springs to life. You realize you don't need the potion to protect you.

The changes are temporary, fading behind you as you walk. Curiously, the effect you exhibit is similar to what the Draconae claim their dragons are capable of - though to a much smaller degree. Still, you have to wonder if you and the dragons share a similar magical connection to the Singularity. You can't help but notice that those of you who regularly interact with the Horizon and have been doing so for a while seem to affect your environment more. Your aura may be a little larger and the vicinity restored around you lasts a bit longer rather than melting away immediately - maybe even up to a minute or two.
Restoration and Gathering
Your ability to restore the land has unlocked a vital element. Ingredients once thought lost can now be gathered by the Summoned such as yourself, and they may hold the key to curing the dragons. Bring back these ingredients to your peers waiting at Dragon's Glass. The more you gather, the more they'll be able to research and experiment, so don't be shy about making multiple trips.

There are three sections for you to explore. Each one has its dangers and a specific ingredient to collect.

Due to its circumstances, Aetherie is only available on Day 9 of the event, shortly before the cure is finalized. The Draconae will seal the area once more when they realize what's happening. Cinder's Core and Featherhive are open for the full duration of the event.


Cinder's Core
Filled with petrified trees and fossilized bones, the area that restores around you demonstrates its previous life as a flourishing rainforest: the humidity grows, the grass turns lush, and tropical flowers sprout under your fingertips. Although its sulfuric air won't affect you, you'll need to brave dangerous heights to reach the tops of trees and dried-up waterfall cliffs to retrieve the kydros fruit. The fruit smells like citrus and is surprisingly light despite its size.

Vines brought back to life can help you climb, forming ropes for you to climb and bridges that weave beneath your feet. They'll wither once more behind you, so you'll want to move quickly to avoid losing your footing. Height isn't the only danger - the ground below is littered with sharp skeletal protrusions and jagged trees. Beware of dangerous thorn bushes that will come to life in your presence and try to crush you in their spiny embrace as you ascend.
Featherhive
The air here is too toxic for the Draconae to breathe in for long. Luckily you're unaffected. Scattered across the ground are the remaining husks of birds' nests. A dragon's skeleton curls under a rocky overhang. Use your restorative ability to journey deep into Featherhive's heart. Pushing aside the thick overgrowth reveals a small clearing covered in bright crystals for you to harvest.

Although Featherhive poses no physical danger, the land is haunted by shadow birds, ethereal spirits connected to the dragons - and you. As you pass through, they flutter around you and parrot familiar lines to each other. Their movements are jerky and strange. Quickly, you realize the birds are mimicking your memories. They might replicate an entire scene or echo a phrase or two that's plagued you all your life. Or, if you're lucky, they're merely repeating your grocery list. Shooing them will cause them to dissipate into smoke, but they'll soon return.
Aetherie
The loss of a dragon released a noxious gas through this village without warning. Escaping villagers were forced to leave behind those they could not save and seal the doors. The Oblivion is a painful moment in history for many, and none have set foot near the area since. Near the end of your stay, the Draconae request you use your ability to venture where they can't and gather Anoix pods, powerful healing seeds from a plant that only grew in Aetherie. They believe the abandoned huts will contain pouches of the pods on shelves and cabinets.

Entering the village, you expect a tragic scene of corpses. Instead, you find something far worse. The dead have mutated into grotesque arachnids, limbs fused to bulbous abdomens. They show no signs of recognition or awareness and attack you on sight. Hidden in the depths of the purple haze, rat-sized spiders scurry forth. Their venom causes painful sores that will fester and spread if left untreated. Multiple bites may result in temporary blindness or paralysis of a limb. Luckily, this will clear up within 24 hours to a few days, depending on the severity.

Grab the pods if you can or flee if you're overwhelmed. When word reaches The Warden, she'll rapidly send her people to reseal the abandoned village and come to aid any who need it. If you're injured, The Flame and her apprentices will tend to you at Dragon's Glass.
Research and Magic
Dragon's Glass is a glass-domed temple said to be forged from the fires of Kruos. It's located in the Spiral, which is outside the Obsidian Heart. Here, the two remaining dragons reside while ill, along with their clutch of eggs and a few precious hatchlings.

Anneth, The Flame, will invite you into the temple's alchemy labs, where you can apply your skills and knowledge to create the healing elixir that cures the dragons. Doing so requires you to experiment with key ingredients found in the Ashlands. You'll have access to basic alchemy books and apprentices at the temple. Use any additional tools, supplies, and knowledge you possess, and take advantage of the resources donated by the factions.

How you approach your research is up to you, but each ingredient comes with a set of risks - so be careful while you work!
◎ The kydros fruit contains seeds that will explode when heated, causing a chain reaction like popped popcorn. The explosions aren't large, but they might scorch your supplies. Crushing them in the open air results in a similar chemical reaction. However, soaking them in water makes them soften into mush, allowing you to turn the seeds into a paste that could be useful. The fruit is similar to grapefruit and is excellent for a sore throat.

◎ The crystals come in three colors: red, blue, and black. Extended contact will dye your skin that color. The stains are extraordinarily stubborn, so your clothes may not recover. These crystals resonate with a strange hum that suggests they respond well to magic spells. Combining them with a liquid will give off a foul-smelling smoke, so you may need to find ways to neutralize the stench before combining it into an elixir.

◎ The Anoix pods must be used sparingly, as no more can be gathered from Aetherie. They possess strong healing properties, but each pod is very delicate and must be split open with care so as not to damage the soft seeds inside. In addition to researching the cure, you can also attempt to help the Dracaone grow new Anoix plants using the preserved seeds.

The final cure will use all 3 key ingredients. Don't worry too much about continuity! As long as your character participated, you can assume they made a valuable contribution.

However, to assist with coordination, we've provided a RESEARCH DISCOVERY section where you can present any findings your character would share with others in-game.

Hatchlings and Eggs
While curing the adult dragons is a priority, the hatchlings and eggs aren't to be neglected. Baby dragons are active troublemakers, and without their parents to keep them in line, they've become especially unruly. The apprentices at the temple can only do so much. The Keeper has even made rare appearances in Dragon's Glass to lend his assistance.

Meanwhile, the eggs are beginning to show signs of affliction. The shells are beginning to weaken, and the feathery growths appearing on them will suffocate the hatchling inside if left untreated.
Babysitting the Dragons
If you have a spare moment, you can look after the baby dragons. Keep them out of trouble by reading their favorite stories, singing songs, and playing with them. They'll also need to be fed, watered, and their bedding changed or fluffed. The hatchlings are mischievous but friendly. They're eager to bond with the Summoned for reasons unexplained, as if they feel something resonating within you.

Many are attracted to shiny objects and bright colors and will attempt to steal them. Conversely, they might gift you a trinket that they've pilfered from someone else. The local Draconae would appreciate it if you returned any missing tools or jewels.

Hatchlings you'll encounter in Dragon's Glass are:
Okenus spouts water instead of flame. Bearing fins instead of wings, this sea dragon is vital to bringing lakes and rivers back to the Nether. Currently, it can only make tiny puddles and rainclouds. Watch that your belongings don't get wet. Standing near the dragon might cause a small storm cloud to spawn over you and rain down on your head. A simple spell will make the cloud disappear, but if you don't have any magic, you might have to bring an umbrella.

Epeius can form miniature gusts of wind beneath its wings, but it doesn't have firm control and frequently spawns them when excited. These small dust devils and whirlwinds will follow you around. Though they aren't powerful, they can be a nuisance, knocking over cups, blowing away hats, and sending papers flying. The other hatchlings will find your misfortune a source of amusement.

Ledas can help salt deposits form in the shape of large salt crystals. Salt is important to the Draconae, which the hatchling is aware of and thus takes great pride in its abilities. The crystals can be eaten as is or crushed into granules. Ledas will strive to impress you with the largest crystals that it can make...which occasionally results in the structure collapsing, littering the ground with salt. You might find yourself sweeping often around this dragon, but at least you'll never be short on seasoning.

Anthusa is a very special hatchling that creates bioluminescent algae. The algae grow on its scales, forming a symbiotic relationship. Unfortunately, without a proper habitat for this algae in the Nether, its glow has dimmed in recent years and the hatchling has become languid and sickly despite its youth. Nonetheless, Anthusa is friendly and curious even if it struggles to keep up with its siblings. You can help Anthusa play by lifting it to heights it can't reach, and carrying it back when the dragon is too tired to walk.
Weakened Eggs
As noted, the eggs demonstrate signs of suffering, too. Three eggs are waiting to be hatched. Whether all of the eggs survive is dependent on the decision that each faction Conclave made regarding resources found, as well as the help provided by you and your fellow Summoned.

The eggs can't be cured until the dragons are cured, but you can help slow the growths by gently scraping them off and wiping the eggs regularly with a clean cloth. They must also be kept heated, so check the magma frequently and refill any magma basins. The growths can be donated to those researching for additional study if you wish.



abraxasnpcs2: (nether)

THORNE

[personal profile] abraxasnpcs2 2023-10-15 03:18 pm (UTC)(link)
Located in the imposing Citadel, The Solar is where the Inner Sanctum governs the people. The circular hall is lit with a fiercely glowing orb.

Within the hall are four guarded rooms. Sharp-eyed and committed to maintaining a standard of etiquette, Ermis, The Keeper, waits for you inside the West Chamber where he's seated at a round stone table. One of his apprentices will lead you in. They'll make the appropriate introductions, guide you to your seat, and serve you some mead before they depart.

If you get the chance to ask around on the first day before entering, you'll learn that Ermis has never left the Nether, and has been a Keeper since his youth. He's held the position for the past 30 years. Part of his role is keeping the Nether's historical records, which are stored and under guard in the Citadel. His dedication to protecting the dragons - and thus, his people - is fierce, and his broken horn indicates he's not as passive as first impressions give off. However, his limited contact with outsiders, and his subsequent suspicion of them, can make him an unyielding negotiator.

The Draconae respect his commitment and his goals, but some believe he might be too inflexible for the changing times. A few joke that he needs to "go on vacation" outside the Nether for once.
londonbound: (one.)

[personal profile] londonbound 2023-10-21 03:14 am (UTC)(link)
While the apprentice handles the initial introduction, the mead is poured and everyone is seated, Rhy does his best to keep to the etiquette he's observed thus far from their hosts, bowing his head where it is polite, waiting to drink when it seems appropriate. He smiles, introduces himself in turn with his full name, and waits for the brief niceties to be finished with and the apprentice to retreat before getting to business. From his impression of The Keeper, based on what he's learned during the first day, Rhy thinks he would appreciate a straightforward approach.

"Thank you for inviting us to your home. Before we get into discussion on behalf of the Kingdome of Thorne in any way, I want to make it clear that we, as individuals, are here because we want to do everything in our power to assist the Nether and its people -- and, of course, your dragons. The disturbance in the magic here is of concern to all of us, Summoned included.

"My home world is one deeply connected to magic, as well. I've seen the devastating effects of its corruption, and the wasting sickness of worlds it has abandoned. I know you've nothing to go on but my word, but I hope you'll accept it when I say that I, personally, want to see the dragons and their magic restored and flourishing. To that end, I hope we can secure the resources and assistance you need."
Edited 2023-10-21 03:16 (UTC)
ushiri: (pic#15992044)

[personal profile] ushiri 2023-10-21 03:35 am (UTC)(link)
After introductions and once Rhy has spoken his piece - Kahlil, in contrast, remains silent at first. Rhy is diplomatic enough for the two of them, and it allows him to focus his full attention on observing the Keeper's reaction.
abraxasnpcs2: (nether)

[personal profile] abraxasnpcs2 2023-10-25 08:20 pm (UTC)(link)
The Keeper inclines his head. His expression is neutral. He looks to Rhy's silent companion, as if waiting for an additional comment from the other half of the pair.

When no more words are exchanged, he places his hands on the table and speaks.

"We are...grateful you have accepted our call for assistance, as envoys of the Kingdom of Thorne," he begins. "The Sanctum extended its invitation in part because we acknowledge you're newcomers to Abraxas and thus, bring with you your own valuable histories detached from us. Having noted such, we also acknowledge you're now a part of our history moving forward.

I'm pained to hear you've suffered a similar loss. You'll understand, then, that we have precious little time to dally. I'd like to hear what you resources you speak of."
ushiri: (pic#16565792)

swapping turn order this round

[personal profile] ushiri 2023-10-26 10:26 pm (UTC)(link)
Kahlil had braced for a worse reception than this. He glances to Rhy once to indicate that he means to say something, then to the Keeper.

"Thorne is prepared to provide protective magics and alchemical supplies, among other things. You already know that there's a price for their aid." A brief pause. "It might seem contradictory to you that we've come representing the faction and not ourselves, but we would like to say again - our goal is to preserve the life of this world with what power we have. Our bones and flesh were not born of this land, but many of us believe our fates to be bound to it."

For good or ill. Kahlil believes in the former. At best, the Keeper might understand the intention behind his words - at worst, he will be insulted by the extra time wasted when he just requested they not dally. He quickly glances to Rhy again, for the other man to continue with the details.
londonbound: (sixty-three.)

[personal profile] londonbound 2023-10-31 09:25 pm (UTC)(link)
Rhy inclines his head, acknowledging the Keeper's words. And Kyle's.

"As my companion says," he agrees. "Balance is vital to the health of a world and its people."

He pulls out a piece of parchment from his coat pocket and unfolds it on the table, turning it to face the Keeper.

"These are the resources Thorne is willing to share to help restore the Nether, and ideally allow your people to take this assistance and continue on their own."

The following items are listed, more formal in their wording, but summarized as:

• Shield Enchantments (on belts or other equipment) warded to allow safer passage through the Ashlands
• Research assistance and alchemical supplies for the dragons' and their eggs' health, including rare ingredients necessary for antidotes, potions of vigor, hardiness, and healing
• The transport of seeds/seedlings and saplings for various types of fruit trees, enchanted for hardiness and adaptability and quicker growth. These will be transported over an extended period of time as more land becomes viable for growth, over a six month period.


Rhy allows about half a minute of silence to let Ermis read through the letter before speaking again.

"To give this aid, the Kingdom of Thorne has some... stipulations." For the briefest moment, Rhy glances at Kyle.

"And we have some questions of our own. We've been told there is an ancient artifact here, which the Kingdom would claim as its own. One with, supposedly, close ties to the Singularity itself. As Summoned, you know we have close ties of our own, and would very much like to see this artifact personally, or at least learn what you know of it. Will you allow us to view this artifact and see if our unique abilities can be of use with it?"
Edited 2023-10-31 21:25 (UTC)
abraxasnpcs2: (nether)

[personal profile] abraxasnpcs2 2023-11-03 05:30 pm (UTC)(link)
"I understand we all have our reasons for choosing our alignments," the Keeper replies carefully.

Written declarations are much appreciated, and Ermis nods as he reaches for the roll of parchment. He's pleased to see that it gets down to the point without delay. The aid granted is a touch more than merely to assist the dragons, and so his expression takes on deep consideration as he looks back up to hear the rest. For he believes they must want something quite important in exchange for what they've offered.

Folding the parchment, he lays it on the table.

"I see. Your kingdom, what reason did they give you for claiming this supposed artifact as theirs?"

He is not yet confirming its existence or that the Nether has possession of it.

(no subject)

[personal profile] londonbound - 2023-11-10 06:46 (UTC) - Expand

(no subject)

[personal profile] abraxasnpcs2 - 2023-11-14 17:45 (UTC) - Expand

(no subject)

[personal profile] londonbound - 2023-11-17 07:44 (UTC) - Expand

(no subject)

[personal profile] ushiri - 2023-11-17 08:15 (UTC) - Expand

(no subject)

[personal profile] abraxasnpcs2 - 2023-11-21 17:58 (UTC) - Expand

(no subject)

[personal profile] londonbound - 2023-11-30 19:48 (UTC) - Expand

(no subject)

[personal profile] ushiri - 2023-11-30 23:12 (UTC) - Expand

(no subject)

[personal profile] abraxasnpcs2 - 2023-12-01 21:42 (UTC) - Expand
abraxasnpcs2: (nether)

THE FREE CITIES

[personal profile] abraxasnpcs2 2023-10-15 03:18 pm (UTC)(link)
Located in the imposing Citadel, The Solar is where the Inner Sanctum governs the people. The circular hall is lit with a fiercely glowing orb.

Within the hall are four guarded rooms. Direct and courteous, Charis, The Overseer, will greet you at the door with a firm handshake and a warm smile. No one will lead you inside formally, but the guards will direct you to the North Chamber where you're invited to let yourself in. You can seat yourself at the round table alongside Charis, where he'll pour you a hearty mead to enjoy.

If you get the chance to ask around on the first day before entering, you'll learn that Charis lived in the Free Cities for about 10 years where he worked as a talented blacksmith at one of Cadens' more well-known forges. He returned to the Nether two decades ago so his recent position as Overseer is fairly new in Draconum years. His rise to leadership was a peaceful one, taking over when his adoptive mother passed away. Although his memories of the Free Cities people are fond, his direct experience with the nation's leadership has taught him to be cautious of the government's motives.

Charis is well-loved and respected among his people. They speak highly of his skills at the forge and his ability to manage the Nether's constantly emerging crises. However, his thoughtful nature can sometimes cause him to be slow in making decisions.
nadine_he_loves: (tough choices)

[personal profile] nadine_he_loves 2023-10-24 05:06 am (UTC)(link)
Nadine has never done anything quite like this before, and she tries very hard not to let that show. But when the opportunity presented itself, she couldn't let it go by. In an official capacity she can make sure the negotiations don't end up skewed in the Free Cities' favor. The dragons are what's important - and getting access to that soil. She's grateful that Claude is with her, and that they both agree on what to offer and ask for.

In preparation, she's brought with her a selection of samples of her own medicines, in elegant jars. She'd honestly expected something more formal, but the somewhat casual greeting and invitation to let themselves in is something of a relief. Once they're seated and drinks are set, she places the jars on the table and waits for Claude to present his gift as well.

"Thank you for having us. We brought you these, as a symbol of what we'd like to offer your people. Medicine and food. The medicine is yours no matter what's decided here, I developed it myself."
godshattering: (pic#15733090)

[personal profile] godshattering 2023-10-26 12:13 am (UTC)(link)
"And as for the food," Claude adds with a smile as he sets a bag roughly the side of a small flour sack onto the table beside Nadine's medicines, "a sample of grains grown in the Free Cities. Another gesture of goodwill, we hope, and with the potential for more to come that we're glad to be bringing here."

Since they're here to negotiate, after all, and though he greatly dislikes having to bargain in order to provide assistance the Free Cities could do without any such strings attached - that's part of negotiating. It helps that he and Nadine agree the best result here is to aid the Draconae over anything else if there's anything they can do about it. He'll take his cues from the slightly less formal surroundings they've been welcomed into - relative to more formal ones from home, that is - and goes with the assumption that perhaps a small bit of chatter before getting into what they're here for might be appreciated. Even if it's also in the name of those things.

"I've heard you used to reside in the Free Cities yourself, so the grains offered may be ones you know. Nadine's medicines, however, are an invention all her own and something I've quickly come to appreciate as they were unknown to me before trying them recently."
abraxasnpcs2: (nether)

[personal profile] abraxasnpcs2 2023-10-28 11:22 pm (UTC)(link)
Charis takes a sip of the mead as the gifts are presented, golden eyes flickering back and forth between the items. He nods slowly as he sets the cup down, reaching out to take on of the elegantly assembled jars Nadine had prepared.

"Your gifts are more than welcome." He smiles lightly as he sets the jar back down. "Circumstances being what they are, we are willing to try more unconventional methods to restore our home."

The Summond's presence in the Nether itself speaks of this. He nods once in response to Claude's comment.

"For a decade or so, yes. The fare of food is something I remember fondly. These medicines then, are they resourced locally? Or is this a sample of Summoned ingenuity?"
nadine_he_loves: (flattered smile)

[personal profile] nadine_he_loves 2023-11-05 01:23 am (UTC)(link)
"Sometimes an unconventional approach is what works. That's something I've learned through practicing medicine." God knows Nadine's done some unconventional doctoring in her time. But so far they seem to be off to a good start. Now it's time to make her pitch.

This is much more nerve-wracking than when she presented her project to the academy.

"Speaking of medicine...these are made utilizing a medical herb from my world. Using magic, I've been able to have it grown here. I've spent a lot of time developing pain killers and soothing oils and sedatives from it, combining it with local herbs and ingredients. All of which have been tested on various physiologies. They obviously can't offer a cure, but they can offer relief."

Which at least can help buy time until a proper cure is developed.

"And I'm the only person who can make them."
godshattering: (pic#15894892)

[personal profile] godshattering 2023-11-05 11:12 pm (UTC)(link)
The gifts being well received is a relief to Claude. It means they've started out on a good note, something which may or may not factor into the further negotiations to come as they begin in time, and one they'll seek to continue further.

As Nadine explains the medicines entirely of her own creation he listens and nods at the right times as background support to all she says. And at the mention of her being the sole source of them, that's reason enough to sit forward slightly with one hand casually around his drink and the other held up with a brief gesture.

"The medicines have provided relief to many via Nadine's dedication both in crafting and continuing to offer more and more varieties and thanks to her incredible skill. It's incredibly impressive and as she's mentioned, something to be provided regardless."

With a nod to Nadine to confirm that again in the name of aid, and then, "There are, of course, other things we've been asked to offer on behalf of the Free Cities during this visit. The grain is one example, though the others we can certainly discuss in a moment."
abraxasnpcs2: (nether)

[personal profile] abraxasnpcs2 2023-11-08 06:13 am (UTC)(link)
His bright eyes shine as he raises his brows in quiet admiration of Nadine's accomplishments.

"Medicine from across the rift?" Charis's expression softens and he nods. "Well, I can tell you that it will be a once in a life time pitch for me to make to the others. But I think they will be too curious to pass up the opportunity."

Charis takes another sip and sets his cup down, settling back in his chair. Negotiations are beginning in earnest and his pleasant smile turns more pensive.

"Growing conditions aren't what they used to be," he admits. "But you've seen that for yourself, haven't you? The key to doing what we can has been from the volcano itself. Grains would help fill in those gaps..."

He appears thoughtful.

"I'm aware that the deserts can be harsh too. How much would the Free Cities be willing to spare?"
nadine_he_loves: (flattered smile)

[personal profile] nadine_he_loves 2023-11-11 11:38 pm (UTC)(link)
"I have all the information on its properties and effects for you all to look over." Nadine knows better than to expect them to just take her word for it. She's written out all the necessary information. Still. She's holding down a burst of pride. She can tell her pitch impressed Charis.

Now it's her turn to sit back and let Claude take the lead. But she thinks this is going to go well. If it does...everyone will benefit. The priority is saving a species from extinction, hands down, but that soil....

It could do so much good in the Free Cities.

(no subject)

[personal profile] godshattering - 2023-11-13 21:06 (UTC) - Expand

(no subject)

[personal profile] abraxasnpcs2 - 2023-11-17 05:15 (UTC) - Expand

(no subject)

[personal profile] nadine_he_loves - 2023-11-20 23:02 (UTC) - Expand

(no subject)

[personal profile] godshattering - 2023-11-21 01:12 (UTC) - Expand

(no subject)

[personal profile] abraxasnpcs2 - 2023-11-30 06:09 (UTC) - Expand
abraxasnpcs2: (nether)

SOLVUNN

[personal profile] abraxasnpcs2 2023-10-15 03:18 pm (UTC)(link)
Located in the imposing Citadel, The Solar is where the Inner Sanctum governs the people. The circular hall is lit with a fiercely glowing orb.

Within the hall are four guarded rooms. Free-spirited and disinterested in formalities, Orion, The Warden, will greet you outside the door with a handshake and a clap on the back. She'll take you in herself to the East Chamber, where you're free to help yourself to the jug of mead on the table if you want. Her spear is set to the side in the room, and she'll indicate you to do the same if you have a weapon on you.

If you get the chance to ask around on the first day before entering, you'll learn that Orion has strong ties to Luna, where she spent much of her youth sparring and hunting with the werewolves. She's one of the few who wields a spear cast using braerium, the Lunae's unique magic-absorbing ore. She'll join the card table at any opportunity, and has never lost a drinking challenge. With her love of adventure and new faces, she's quite open to outsiders - but is wary of Solvunn due to a recent rise in their meddling of higher powers and their inability to uncover the rot in their Council before it was too late.

Orion is greatly admired as a skilled warrior, but a few less charitable souls imply that her love for the Lunae - and their connection to Solvunn - causes her to be too sympathetic to Solvunn's potentially dangerous worship of the Gods. None dare say this to her face.
carmesi: <user name="berks"> (Default)

[personal profile] carmesi 2023-10-22 07:43 pm (UTC)(link)
The lack of formality is all well and good with Wanda, who would feel all too awkward about having to be overly polite to put up appearances. Orion looks formidable and intimidating enough, but it’s a good thing that she and Himeka are not easily deterred by appearances. Wanda’s own outfit speaks of a connection with the metals and precious gems used in Luna for their jewelry-work. Some have already found some modifications made at The Foundry.

“My name is Wanda,” she starts, as they reach the East Chamber, “and this is Himeka.”

Carrying no weapons to her name, she occupies herself instead with placing down a basket on the table. Within, homemade food has been carefully selected and packed, brought all the way from Solvunn and kept to preserve through their magic.

“We’ve brought this for you and yours here in The Nether.”
Edited 2023-10-23 00:09 (UTC)
aquaveiled: (himeka-496)

[personal profile] aquaveiled 2023-10-26 05:06 am (UTC)(link)
The rumors floating around Orion have only given Himeka some hope that she will be as equally open-minded to what she and Wanda have come up with on their journey to the Nether. They're concerned for the well-being of others, of course, and very much so for the longevity of the dragons. Whether or not the Summoned or Solvunn as a whole can do something for them, there's a personal stake here as well.

She's got no qualms at leaving her cane to lean against wall near Orion's spear and likewise a little eagerly takes part in the mead as well. (If it's offered, she simply cannot say no. That would be rude.)

Which means she does a little bow when Wanda introduces them, holding the jug with both of her hands and careful not to spill with the motion. Not so much formalities but more ingrained.

"It's from us--Wanda and I," she specifies with a smile as she straightens, her eyes flickering to Orion's horns. Big, lovely horns! Finally people who can appreciate them. "Whatever happens--" Whether or not Solvunn is involved, "--we wanted to thank you for inviting us to your home and to meet your dragons."

She knew there were dragons.

"It's exciting to finally have confirmation there are dragons around! ...Though we wish it would have been with better circumstances."
abraxasnpcs2: (nether)

[personal profile] abraxasnpcs2 2023-10-27 06:00 pm (UTC)(link)
The Warden takes in both delegates, sweeping over their clothes and, in Himeka's case, unique features. Then she lifts the basket and looks inside. Food is certainly appreciated.

"They say a warrior's heart lies in their stomach. I'd introduce myself, but I believe you already know."

She takes her seat, gesturing for the two women to do the same. The basket is opened up for Wanda and Himeka to enjoy their offerings if they choose. For herself, Orion selects a bread roll.

"Trust me, we feel the same way. It's a shame to meet you under the trappings of a crisis... but I know you didn't ask to be brought to our world and our problems. Regardless, I understand you're here on Solvunn's behalf. Was the Council receptive when you said you wanted to help?"
carmesi: <user name="berks"> (Default)

[personal profile] carmesi 2023-10-28 01:39 am (UTC)(link)
Wanda takes a seat, and knowing that some of the best stretches of conversation take place with food, she takes a bread roll, too, and offers one to Himeka.

"They were," Wanda answers the question, turning her head over towards Orion. "I want to believe that they have reason enough to trust the both of us."

Because, in the end, the truth of matter is that both Wanda and Himeka were instructed to get something in return for their help. That much is perhaps expected—to trade one thing for another, but the two women who sit here on behalf of Solvunn want something that is of benefit to those in The Nether.

Himeka has her reasons for this being something of a personal matter to her, but Wanda—as the sole hornless person in this trio—also contends a reason to empathize with.

"I know what it's like to ask for help and not get it. My people have lost their country, and I wish our cries for help had been heard a lot sooner. I only hold regrets about it, knowing that the world goes on anyway." Now, she turns to look at Himeka, a small smile on her face, nodding as she continues. "We would do what we can to help make sure The Nether doesn't suffer the same fate."
aquaveiled: (himeka-576)

[personal profile] aquaveiled 2023-10-29 07:29 pm (UTC)(link)
Warriors heart does indeed lay in the stomach, Himeka couldn't have said it better herself. More reasons to believe that food is truly the universal language. She likes Orion already.

Himeka settles, still holding on to her mug, though it shifts to one hand as Wanda offers her a roll. Is it impolite to double fist mead and food? She would like to think that it's showing a clear approval of the offerings in kind. It would be more rude to leave them untouched.

She munches quietly on said roll as Wanda shares her personal reasonings. The hardest part may be that the world does go on--it has no choice to, but in some ways the further it goes from the source of such pain the more it begs the question: what even was the point? Knowing what little they do of the Nether now, it would be terrible should this place also fall to ruin for any reason, dragons are no.

Himeka nods in agreement to Wanda, having finished the roll quickly, and shifts her gaze to Orion.

"My hometown, instead, chose to isolate themselves for centuries from the world above. We were safe from war, but we suffered in other ways, sickness being the biggest." Which also feels very relevant to the plight of their dragons. "We only benefited when we finally decided to open our doors to our neighbors. All of our lives improved."

She finally sets the mug down on the table. "If there is one thing we've learned in our time in Solvunn, it's that they believe the community is the most important. You help your neighbors and your neighbor's neighbors and then everyone wins. And we're all part of the larger community of this star, so it only makes sense that we continue that tradition."
abraxasnpcs2: (nether)

[personal profile] abraxasnpcs2 2023-11-01 06:01 pm (UTC)(link)
Orion's expression is sympathetic as both women speak of similar losses and isolation. She nods.

"Our people like to be out in the world. Well, most of 'em."

She's thinking of a particular Sanctum member in a room not far from theirs.

"My hope's that we'll settle on an alliance that extends past just this one meeting here. We've got something of that going with Luna. As you said, it's been a benefit to us."

She motions at the spear resting against the wall. While the design carries strong features of Draconae craftsmanship, it also contains influences that match the Lunae-based jewelry Wanda wears.

"Of course, I expect you're seeking a benefit of your own."
carmesi: <user name="berks"> (Default)

[personal profile] carmesi 2023-11-02 07:41 pm (UTC)(link)
This world seems very divided, is what Wanda thinks. She is not one to judge, though, considering the state of her own world. Still, they are but mere messengers, advocating for a mutual benefit that both sides of the equation (hopefully) find worth investing in. Thus, she nods as Orion speaks about an alliance that extends past this meeting.

Whatever goals Solvunn may ultimately have or however they may think of the Draconae, it would be prudent to not close that door.

"Not for the Summoned ourselves, but for Solvunn, yes." This is just how things are. "For us it would be the benefit of seeing to that alliance that you speak of."

Wanda sets her own roll of bread down.

"The Commune is close to their belief in the Old Gods. Maybe unsurprisingly, they've asked to be given access to a shrine that's been lost. One of an an ancient draconic Old God."

Now, she glances over towards Himeka.

"They ask for only that, and they'll send their aid in return."
Edited 2023-11-02 19:41 (UTC)

(no subject)

[personal profile] aquaveiled - 2023-11-08 05:52 (UTC) - Expand

(no subject)

[personal profile] abraxasnpcs2 - 2023-11-14 17:26 (UTC) - Expand

(no subject)

[personal profile] carmesi - 2023-11-17 00:02 (UTC) - Expand

i'm so sorry for the delay!

[personal profile] aquaveiled - 2023-12-06 23:43 (UTC) - Expand

(no subject)

[personal profile] abraxasnpcs2 - 2023-12-11 17:26 (UTC) - Expand

(no subject)

[personal profile] carmesi - 2023-12-18 13:06 (UTC) - Expand