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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxaslogs2023-12-17 09:52 am

EVENT #16: THE ISLAND - IC INVESTIGATION LOG

Event #16 - The Island

As requested, the Summoned from all three nations will be allowed to revisit the island where the abductions, experiments, and subsquent escape occurred nearly one year ago. Officials will send representatives on this trip: Jolene Sybell of Thorne, Reva Hym of the Free Cities, and Isar Hart of Solvunn. Although they won't be available for private conversations, they're there to lead the expedition and answer any questions you have.

The excursion will take place on DECEMBER 29, after the Singularity and all magic has returned to full strength. A portal will take you directly to the island, where you'll have 48 hours to accomplish what you need. Tents will be set up on the surface for resting.

For the main Wintertide Event Log, click HERE.
The Expedition
CW: Disturbing imagery (text and visual), death, folk and body horror, other dark themes.

At the start of December, officials will inform each Summoned Conclave that their request has been granted. You'll receive a letter detailing the date and time, as well as instructions on where to take the portal. When you step through the portal, you'll land directly on the island.

The expedition carries risks. Representatives have scouted the area beforehand to ensure its relative safety, but considering the cave's collapse and its flooded areas, they can't make promises. You're advised to bring personal weapons and protective equipment and are told to dress warmly. Be sure you can handle some hiking.

You'll see an unusual figure join the expedition. She'll introduce herself as Lorelai. If you're from Solvunn or were one of the Lost, you might recognize her.

All characters are welcome to participate, including new arrivals. You do not need to have taken part in Event 12 to make this trip. However, if your character was not part of Event 12, they'll need to tell officials why they want to join. As long as the explanation is reasonable, such as wanting to help recover bodies, they'll be allowed to go.

◎ To learn more about Lorelai and interact with her, see the Investigations section.
Exploration
Island Surface
Above ground, the island is muddy and wet, and the temperature is cold. Where the ground hasn't turned to a bog, the dirt has hardened from frost. Trees show signs of the same blackened rot that was present during former investigations. The air is thick with a dark presence that leaves a strange grimy sensation over your skin. The more sensitive you are to magic or the Singularity, the stronger the feeling.

Desiccated corpses drained of life, both animal and human, litter the ground. Some animal carcasses - especially birds - are fresher than others, suggesting they died recently. Although many months have passed, it seems time has not been enough to help the island recover.

Follow the faction representatives. After a short trek, you reach the mouth of the cave. Here, a mangled mass of crushed bats and birds lay at the tunnel's mouth. A dried, bloodied residue sticks to the surrounding rock walls with bits of bone on the ground, as if a body was spread into a paste around the area.

Collapsed Cavern (Pit)
To descend into the cave, you'll need to navigate the tunnels. Some of them have collapsed, so be careful of potential rockslides and falling boulders. The worst of the blockage has been removed, but some areas still need you to clear the way by hauling off the rocks. Make sure you don't slip or fall - or worse, cause another collapse.

When you finally reach the pit deep beneath the earth, remnants of the horrors within confront you. The smell of death, rot, and unidentifiable herbs is overwhelming. Scattered at your feet are what's left of the blackened corn that some of you subsisted on. Fungal growths have sprouted in their place, pulsing and glowing.

The bulbous organic growths that once confined its captives have deflated into a gelatinous mass, its digestive fluids having eaten itself from the inside out. Dissolved corpses can be found still trapped under the mass, their skeletal remains rubbery to the touch. Other bodies appear to have succumbed to terrible lesions. Some were consumed so thoroughly that they became bizarre humanoid roots. Others still show signs of having been crushed under a massive beast.

Four disturbing statues are spread out across the area. The melted wax candles - now unlit - suggest they're shrines of some kind. All four shrines are severely damaged. The intestinal mace carried by one is curiously missing.

You might remember exactly what happened here or you can ask a Summoned who was there for details - if they're willing to talk about it.

Underwater
The western end of the island suddenly ends in a series of fresh jagged cliffs, so new that the erosion of water has yet to smooth the edges. A swirling whirlpool appears to have torn a large section of the island into the depths, washing away sins and secrets both...or most of them. Barnacles have formed on the rocky ledges. More disconcerting are the bloated bodies in various states of decay and mutilation that have risen to the surface.

You'll be able to help gather those remains or dive into the water to investigate what lies beneath. Officials - and the Summoned who were here - will be able to tell you that an altar once sat in this area where the terrible rituals took place.
Key Tasks
Hidden Threats
Two major threats have survived the island's collapse:

  • The bone serpent, a creature whose sharp-spiked legs grabbed many unfortunate victims from the pit. With a substantially decreased territory, the bone serpent has become more aggressive and territorial. It's missing one limb while its other legs show signs of damage or scarring. It attacks wildly, relying on its massive size and strength to overcome its opponents, and hides within the dark depths above. The only warning signs it leaves are the carcasses of its prey. It'll require multiple people to take it down.

  • The ceiling monster. Its claws and blood are corrosive, and removing its head will disturb the swollen sack on its neck to cause a similar explosion. Due to its ability to respawn when killed, the captive Summoned trapped the beast in a narrow tunnel. With the cave's collapse, it's now loose once more. You're advised to lure it into a trap designed by Free Cities scientists, where the creature can be set ablaze to prevent it from regenerating, ending its reign of terror for good.
Mages have set up a protective barrier to keep the creatures out, but it won't hold forever. Guttural screams and explosions of magic rumble the ground and air after each attempt to break through. You should act quickly to make sure the situation doesn't worsen.

For a general sense of timing, players can assume both threats are properly dispatched 24 hours into the excursion.

Uncovering Remains
Due to the haste of the rescue mission, exacerbated by the rapidly flooding cave, only the living could be extracted at the time. Now, you've returned for the dead. Many of the bodies are in a disturbing state as described above under Collapsed Covern - not just from decay but from something that appears to have been done to them before their deaths.

Few of the bodies can be easily identified and not all of them are on the ground, either. Some are up on the high ledges, which you can reach by climbing up using climbing rope that's provided. Scattered bones or limbs may need reconstruction or to be matched upon return. You can also recover small objects such as jewelry or other innocuous possessions that weren't taken from the captives.

Your task is to collect everything you can. Luckily, you won't need to handle the corpses themselves. Officials will send along attendants who will do the job for you to ensure everything is properly contained. You simply need to direct them to the area.

Purification
Each faction is focused on one of three hazards on the island. Thorne wants to dispel all traces of corrupted magic, Solvunn wishes to cleanse the destroyed shrines to ensure no other dangerous entities remain within, and the Free Cities aims to remove all contaminants. Formally, you're charged with helping your faction with their task, but no one will stop you from pitching in elsewhere.

This assignment will occur at the end of the expedition, once all investigations and exploration are completed.

  • Dispelling
    Thorne will provide a pouch of small jelly-like orbs the size of marbles. The orbs are clear and pre-enchanted. Your job is to place them around the island where they'll begin absorbing unstable magicks. Once absorbed, the orbs will change into different colors. Collect and sort each orb by color. Additionally, you'll need to guard the orbs from curious or hungry critters on the island. Rodents, lizards, and palm-sized beetles may try to snatch what they believe is a tasty berry. Critters who consume a ball will explode into a gory splatter. It's not dangerous, but it can get a bit gooey, so you'll want to avoid bursting too many lizards or beetles.

  • Cleansing
    Solvunn will ask you to perform a cleansing rite used for places of worship fallen under dark forces. You'll be given a pot containing a red substance and brushes made from twigs harvested from the island. You'll paint eye-shaped runes on and around the shrines to call upon the Cardinal God known as Misrklen, Patron of the Unstained. His presence is marked by a distinct fizz or hiss, followed by a popping that grows louder and louder. Solvunn's Elders will perform a chant until the ritual is complete and all of the red substance is absorbed into the ground.

  • Decontamination
    The Free Cities has determined the most thorough way of removing hazards is to burn them. You'll be given a pistol-sized flamethrower and a thick gel to spread on each item to ensure the flames don't spread out of control. Once the gel is consumed, the fire will naturally go out. Main hazards to burn are the deflated organic bulbs, the rotted corn, any odd fungal growths, and parts belonging to defeated monsters. The flamethrowers are prone to overheating, so be sure to give it a few minutes to cool down every once in awhile. Otherwise, you might risk minor burns to your hands.

Investigations
As you explore the cave and its submerged sections, you might be interested in interacting with some of the things in your environment. In particular, the shrines, the mysterious woman named Lorelai, and the submerged altar stands out to you.

Characters can investigate or interact with any of the items provided in whatever way you want: poke it, smash it, try to talk to it or use your abilities on it (within reason!). We'll do our best to make sure every interaction yields something interesting.

See here and here for examples of how investigations and interactions work. The ones available on this log will play out on a smaller scale.

Shrines | Interact
The shrines, as described above, are situated around the pit. Stained with wax and blood, they no longer emit any strange energies or whispering voices. All of the magic contained within is now gone. You might recall that unlocking the shrines unleashed an enormous creature, causing the cave to collapse as it fled. It was last seen disappearing into the ocean, but where is it now? Your answer might lie in the shrines that once trapped it. Though broken and missing pieces, you can attempt to engage with each shrine such as relighting the candles, using magic you possess, or anything you can think of. You can also coordinate with others to test something on all four shrines at the same time.

Lorelai ('Hydnellia') | Interact
Originally called Hydnellia, Lorelai is a former Acolyte who, along with her brother, helped the Summoned escape. The Summoned agreed to let her and her brother return to the Tertiary Settlement where they live in their old home. She is the only non-Summoned survivor of Josselyn's ritual experiments. Lorelai has requested to join the trip to find closure and help recover bodies from her community. She is quiet and polite, and very grateful that she's been given the chance to make a new life. You can speak to her at any point.

The Altar | Interact
Beneath the water lies an altar that's now broken into pieces. To reach it, breathing enchantments will be provided that'll allow you to swim and see beneath the water, as well as protect you from any contaminants. You'll need to dive a distance down, but not too far - about 30 feet. Those held in the room during their captivity might recall a disfigured woman inside the mouth of the altar. What happened to her since is unknown. Perhaps you might try to find out?

A Decision
After the excursion has concluded, the Summoned will be sent home to their respective nations. Conclave representations can call a meeting to discuss the results of their investigations and what steps might be next. They can do this using any method they prefer, whether that be in-person, in the Horizon, or using the Network.

Most importantly, Summoned who were part of the abduction incident, as either the Lost or the Spared, will be asked to decide if they want to raze the island or restore it.
Razing the island will strip it of all growth. This has the benefit of ensuring no corrupted creatures or flora can grow on it again, but will prevent nature from reclaiming it and will leave the area barren for many decades.

Restoring the island will stimulate the regrowth of healthy vegetation and wildlife. This has the benefit of allowing the biome to flourish once more with nature, but may risk the growth of corrupted flora that needs to be removed every so often.
Officials will allow the Summoned affected by this incident to choose, including those who didn't return to the island. You'll be able to accompany officials to execute the decision made. Individuals in each faction can vote to support one of the two choices. The majority vote will be the decision that reflects the Summoned in that faction as a whole. Officials will implement the option with the support of 2 out of 3 factions.

Vote HERE by December 31 at 11:59 ET.



cryptsleeper: <user name="malagraphic"> (thinkin for a sec here)

[personal profile] cryptsleeper 2023-12-22 04:01 pm (UTC)(link)
[Alucard nods in quiet understanding. The desire to keep materials parsed out from one another ensures that the right items make their way back to the right friends and family.]

In that case, perhaps several might be wiser. How many would you feel comfortable carrying at one time?
pathologise: (pic#16519252)

[personal profile] pathologise 2023-12-23 06:19 pm (UTC)(link)
Bags?

( her head tips to the side slightly as she thinks before she shrugs )

If I can physically carry them then as many as I can, saves the trips back. ( comfort wasn't her main thought here ) And it saves us missing something while we're here by moving back and forth.
cryptsleeper: <user name="malagraphic"> (I'll consider it)

[personal profile] cryptsleeper 2023-12-24 04:53 pm (UTC)(link)
--A dozen to start with then?

[It feels a safe number, and it allows for an appropriate accounting of how much material weighs at the moment and what moving around the area is like once the bags themselves start to add up.]

I can run up what you have, if you'd like.
pathologise: (pic#16259369)

[personal profile] pathologise 2023-12-26 10:38 pm (UTC)(link)
Sure.

( the only trouble would be whether she could manage them all in her hands but at least he was running back and forth to take them up.

which has her pausing, pulling up the three bags that she already has with her )


It's slow going, I'm making sure nothing gets damaged recovering it.

( slow and careful was the only way in her opinion. they had the time )
cryptsleeper: <user name="malagraphic"> (thinkin for a sec here)

[personal profile] cryptsleeper 2023-12-27 09:31 pm (UTC)(link)
[Alucard extends his hand to take the three existing bags, eyeing them carefully to get a sense of their weight. His gut says that it likely isn't much. So much has probably been removed by nature.]

If only we had the luxury of time before.

[The soft exhale is an attempt to clamp down on the memories of what it was like once the island had been located. The breathless race to save friends, endless pouring over magical defenses, the struggle against the sudden rising flood waters. It was a miracle anything endured.]

And if we might have been dealing with desert heat rather than jungle dampness. The smell might be a hair more pleasant.
pathologise: (pic#16438088)

[personal profile] pathologise 2023-12-27 09:46 pm (UTC)(link)
Strangely... I've not noticed the smell too much.

( she stops for a moment, passing up the bags and giving an explanation )

I'm a pathologist. I don't usually work with bodies, freshly dead if I do, but I've... you see things.

( though most of the foul-smelling things that she'd seen had still be on the living. you learn to breathe through it )

Were you here before? ( an obvious topic change back to what he'd said before. they didn't need to dwell on experience, though she'd answer anything he asked ) When people went to the island before?
cryptsleeper: <user name="malagraphic"> (Hotter and drunker mess)

[personal profile] cryptsleeper 2023-12-27 11:46 pm (UTC)(link)
You simply have a different understanding of what's expected in these sorts of situations. That's helpful for what we're being asked to do, regardless of your particular occupation.

[Alucard, being from the 1400s, can only roughly guess at what a pathologist does, but it sounds medical related. That means being familiar with the human body, and that is enough.]

In contrast, I have a sensitive nose.

[It is not ideal at the moment.]

I was here as a part of the rescue group, yes. Based on what's been shared by others about their time on this island, it is a positive thing I was not here experiencing the nightmare of it. Yourself?
pathologise: (Default)

[personal profile] pathologise 2023-12-28 08:36 pm (UTC)(link)
First time. I've only been in the cities for a month or so. Two months?

( she's not been counting days and she's not entirely certain how the calendar here works. honestly, she's not even asked to look at a calendar. maybe she should )

What happened here before? Either when you were here or before that.
cryptsleeper: <user name="malagraphic"> (thinkin for a sec here)

[personal profile] cryptsleeper 2023-12-28 09:04 pm (UTC)(link)
I was here when it happened, yes. [And since well before that, but Alucard decides now is not the time or place for revealing that he's been in Abraxas since Summoned first became a thing.]

Assuming you've been given the broad strokes, I was a part of the rescue group here and did not have to endure any of the captivity or hardship others did. What I saw was the aftermath of the ritual and the punishments given as well.
pathologise: (pic#16294655)

[personal profile] pathologise 2023-12-31 10:27 pm (UTC)(link)
Broad definitely describes it.

( she was bad at asking questions, it was a flaw, though she'd been more focused on the recovery aspect than knowing how this had happened )

Was the ritual stopped or was... was this a sacrifice?
cryptsleeper: <user name="malagraphic"> (thinkin for a sec here)

[personal profile] cryptsleeper 2023-12-31 11:27 pm (UTC)(link)
...Yes and yes.

[He exhales slowly, before looking about. This is a conversation that should be had with all feet on the ground rather than hovering.]

My understanding is that there were a number of steps and trials involved and there were various survival rates along the way.
pathologise: (pic#16259297)

[personal profile] pathologise 2024-01-01 10:14 pm (UTC)(link)
( she looks a little horrified at that. definitely far from her normal even if you hear about this in the media or stories )

I wish it had been stopped earlier.

( so there wasn't all of this loss. it's said in sadness and regret because there was nothing that could be done on that yet. at least it was stopped )

And that hopefully it's not going on anywhere else.
cryptsleeper: <user name="malagraphic"> (I'll consider it)

[personal profile] cryptsleeper 2024-01-02 12:30 am (UTC)(link)
Linking the disappearances to this place was what took the longest. Once that was figured out, things came together very quickly.

[As for elsewhere, Alucard shakes his head no.]

This was stamped out fully. I still worry that someone else might get ideas, but so far as I know, that concern is baseless.
pathologise: (pic#16294521)

[personal profile] pathologise 2024-01-02 07:45 pm (UTC)(link)
That's good.

( she sighs, wiping off her hands and standing to move to another section, looking for something to guide her )

Do you know how many people started here? How many we're looking for?
cryptsleeper: <user name="malagraphic"> (Hotter and drunker mess)

[personal profile] cryptsleeper 2024-01-03 12:32 am (UTC)(link)
[There's a sigh, and there's shame threaded through it.]

An exact headcount was hard. Upwards of 100, although I'd hope for less. When they began taking those born to this world, the authorities were slow to do anything beyond write everything off as a normal disappearance that happened sometimes. Thirty or so people from each major nation, spread out over months, almost makes it justifiable.