abraxasmods: (Default)
ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxaslogs2023-12-17 09:52 am

EVENT #16: THE ISLAND - IC INVESTIGATION LOG

Event #16 - The Island

As requested, the Summoned from all three nations will be allowed to revisit the island where the abductions, experiments, and subsquent escape occurred nearly one year ago. Officials will send representatives on this trip: Jolene Sybell of Thorne, Reva Hym of the Free Cities, and Isar Hart of Solvunn. Although they won't be available for private conversations, they're there to lead the expedition and answer any questions you have.

The excursion will take place on DECEMBER 29, after the Singularity and all magic has returned to full strength. A portal will take you directly to the island, where you'll have 48 hours to accomplish what you need. Tents will be set up on the surface for resting.

For the main Wintertide Event Log, click HERE.
The Expedition
CW: Disturbing imagery (text and visual), death, folk and body horror, other dark themes.

At the start of December, officials will inform each Summoned Conclave that their request has been granted. You'll receive a letter detailing the date and time, as well as instructions on where to take the portal. When you step through the portal, you'll land directly on the island.

The expedition carries risks. Representatives have scouted the area beforehand to ensure its relative safety, but considering the cave's collapse and its flooded areas, they can't make promises. You're advised to bring personal weapons and protective equipment and are told to dress warmly. Be sure you can handle some hiking.

You'll see an unusual figure join the expedition. She'll introduce herself as Lorelai. If you're from Solvunn or were one of the Lost, you might recognize her.

All characters are welcome to participate, including new arrivals. You do not need to have taken part in Event 12 to make this trip. However, if your character was not part of Event 12, they'll need to tell officials why they want to join. As long as the explanation is reasonable, such as wanting to help recover bodies, they'll be allowed to go.

◎ To learn more about Lorelai and interact with her, see the Investigations section.
Exploration
Island Surface
Above ground, the island is muddy and wet, and the temperature is cold. Where the ground hasn't turned to a bog, the dirt has hardened from frost. Trees show signs of the same blackened rot that was present during former investigations. The air is thick with a dark presence that leaves a strange grimy sensation over your skin. The more sensitive you are to magic or the Singularity, the stronger the feeling.

Desiccated corpses drained of life, both animal and human, litter the ground. Some animal carcasses - especially birds - are fresher than others, suggesting they died recently. Although many months have passed, it seems time has not been enough to help the island recover.

Follow the faction representatives. After a short trek, you reach the mouth of the cave. Here, a mangled mass of crushed bats and birds lay at the tunnel's mouth. A dried, bloodied residue sticks to the surrounding rock walls with bits of bone on the ground, as if a body was spread into a paste around the area.

Collapsed Cavern (Pit)
To descend into the cave, you'll need to navigate the tunnels. Some of them have collapsed, so be careful of potential rockslides and falling boulders. The worst of the blockage has been removed, but some areas still need you to clear the way by hauling off the rocks. Make sure you don't slip or fall - or worse, cause another collapse.

When you finally reach the pit deep beneath the earth, remnants of the horrors within confront you. The smell of death, rot, and unidentifiable herbs is overwhelming. Scattered at your feet are what's left of the blackened corn that some of you subsisted on. Fungal growths have sprouted in their place, pulsing and glowing.

The bulbous organic growths that once confined its captives have deflated into a gelatinous mass, its digestive fluids having eaten itself from the inside out. Dissolved corpses can be found still trapped under the mass, their skeletal remains rubbery to the touch. Other bodies appear to have succumbed to terrible lesions. Some were consumed so thoroughly that they became bizarre humanoid roots. Others still show signs of having been crushed under a massive beast.

Four disturbing statues are spread out across the area. The melted wax candles - now unlit - suggest they're shrines of some kind. All four shrines are severely damaged. The intestinal mace carried by one is curiously missing.

You might remember exactly what happened here or you can ask a Summoned who was there for details - if they're willing to talk about it.

Underwater
The western end of the island suddenly ends in a series of fresh jagged cliffs, so new that the erosion of water has yet to smooth the edges. A swirling whirlpool appears to have torn a large section of the island into the depths, washing away sins and secrets both...or most of them. Barnacles have formed on the rocky ledges. More disconcerting are the bloated bodies in various states of decay and mutilation that have risen to the surface.

You'll be able to help gather those remains or dive into the water to investigate what lies beneath. Officials - and the Summoned who were here - will be able to tell you that an altar once sat in this area where the terrible rituals took place.
Key Tasks
Hidden Threats
Two major threats have survived the island's collapse:

  • The bone serpent, a creature whose sharp-spiked legs grabbed many unfortunate victims from the pit. With a substantially decreased territory, the bone serpent has become more aggressive and territorial. It's missing one limb while its other legs show signs of damage or scarring. It attacks wildly, relying on its massive size and strength to overcome its opponents, and hides within the dark depths above. The only warning signs it leaves are the carcasses of its prey. It'll require multiple people to take it down.

  • The ceiling monster. Its claws and blood are corrosive, and removing its head will disturb the swollen sack on its neck to cause a similar explosion. Due to its ability to respawn when killed, the captive Summoned trapped the beast in a narrow tunnel. With the cave's collapse, it's now loose once more. You're advised to lure it into a trap designed by Free Cities scientists, where the creature can be set ablaze to prevent it from regenerating, ending its reign of terror for good.
Mages have set up a protective barrier to keep the creatures out, but it won't hold forever. Guttural screams and explosions of magic rumble the ground and air after each attempt to break through. You should act quickly to make sure the situation doesn't worsen.

For a general sense of timing, players can assume both threats are properly dispatched 24 hours into the excursion.

Uncovering Remains
Due to the haste of the rescue mission, exacerbated by the rapidly flooding cave, only the living could be extracted at the time. Now, you've returned for the dead. Many of the bodies are in a disturbing state as described above under Collapsed Covern - not just from decay but from something that appears to have been done to them before their deaths.

Few of the bodies can be easily identified and not all of them are on the ground, either. Some are up on the high ledges, which you can reach by climbing up using climbing rope that's provided. Scattered bones or limbs may need reconstruction or to be matched upon return. You can also recover small objects such as jewelry or other innocuous possessions that weren't taken from the captives.

Your task is to collect everything you can. Luckily, you won't need to handle the corpses themselves. Officials will send along attendants who will do the job for you to ensure everything is properly contained. You simply need to direct them to the area.

Purification
Each faction is focused on one of three hazards on the island. Thorne wants to dispel all traces of corrupted magic, Solvunn wishes to cleanse the destroyed shrines to ensure no other dangerous entities remain within, and the Free Cities aims to remove all contaminants. Formally, you're charged with helping your faction with their task, but no one will stop you from pitching in elsewhere.

This assignment will occur at the end of the expedition, once all investigations and exploration are completed.

  • Dispelling
    Thorne will provide a pouch of small jelly-like orbs the size of marbles. The orbs are clear and pre-enchanted. Your job is to place them around the island where they'll begin absorbing unstable magicks. Once absorbed, the orbs will change into different colors. Collect and sort each orb by color. Additionally, you'll need to guard the orbs from curious or hungry critters on the island. Rodents, lizards, and palm-sized beetles may try to snatch what they believe is a tasty berry. Critters who consume a ball will explode into a gory splatter. It's not dangerous, but it can get a bit gooey, so you'll want to avoid bursting too many lizards or beetles.

  • Cleansing
    Solvunn will ask you to perform a cleansing rite used for places of worship fallen under dark forces. You'll be given a pot containing a red substance and brushes made from twigs harvested from the island. You'll paint eye-shaped runes on and around the shrines to call upon the Cardinal God known as Misrklen, Patron of the Unstained. His presence is marked by a distinct fizz or hiss, followed by a popping that grows louder and louder. Solvunn's Elders will perform a chant until the ritual is complete and all of the red substance is absorbed into the ground.

  • Decontamination
    The Free Cities has determined the most thorough way of removing hazards is to burn them. You'll be given a pistol-sized flamethrower and a thick gel to spread on each item to ensure the flames don't spread out of control. Once the gel is consumed, the fire will naturally go out. Main hazards to burn are the deflated organic bulbs, the rotted corn, any odd fungal growths, and parts belonging to defeated monsters. The flamethrowers are prone to overheating, so be sure to give it a few minutes to cool down every once in awhile. Otherwise, you might risk minor burns to your hands.

Investigations
As you explore the cave and its submerged sections, you might be interested in interacting with some of the things in your environment. In particular, the shrines, the mysterious woman named Lorelai, and the submerged altar stands out to you.

Characters can investigate or interact with any of the items provided in whatever way you want: poke it, smash it, try to talk to it or use your abilities on it (within reason!). We'll do our best to make sure every interaction yields something interesting.

See here and here for examples of how investigations and interactions work. The ones available on this log will play out on a smaller scale.

Shrines | Interact
The shrines, as described above, are situated around the pit. Stained with wax and blood, they no longer emit any strange energies or whispering voices. All of the magic contained within is now gone. You might recall that unlocking the shrines unleashed an enormous creature, causing the cave to collapse as it fled. It was last seen disappearing into the ocean, but where is it now? Your answer might lie in the shrines that once trapped it. Though broken and missing pieces, you can attempt to engage with each shrine such as relighting the candles, using magic you possess, or anything you can think of. You can also coordinate with others to test something on all four shrines at the same time.

Lorelai ('Hydnellia') | Interact
Originally called Hydnellia, Lorelai is a former Acolyte who, along with her brother, helped the Summoned escape. The Summoned agreed to let her and her brother return to the Tertiary Settlement where they live in their old home. She is the only non-Summoned survivor of Josselyn's ritual experiments. Lorelai has requested to join the trip to find closure and help recover bodies from her community. She is quiet and polite, and very grateful that she's been given the chance to make a new life. You can speak to her at any point.

The Altar | Interact
Beneath the water lies an altar that's now broken into pieces. To reach it, breathing enchantments will be provided that'll allow you to swim and see beneath the water, as well as protect you from any contaminants. You'll need to dive a distance down, but not too far - about 30 feet. Those held in the room during their captivity might recall a disfigured woman inside the mouth of the altar. What happened to her since is unknown. Perhaps you might try to find out?

A Decision
After the excursion has concluded, the Summoned will be sent home to their respective nations. Conclave representations can call a meeting to discuss the results of their investigations and what steps might be next. They can do this using any method they prefer, whether that be in-person, in the Horizon, or using the Network.

Most importantly, Summoned who were part of the abduction incident, as either the Lost or the Spared, will be asked to decide if they want to raze the island or restore it.
Razing the island will strip it of all growth. This has the benefit of ensuring no corrupted creatures or flora can grow on it again, but will prevent nature from reclaiming it and will leave the area barren for many decades.

Restoring the island will stimulate the regrowth of healthy vegetation and wildlife. This has the benefit of allowing the biome to flourish once more with nature, but may risk the growth of corrupted flora that needs to be removed every so often.
Officials will allow the Summoned affected by this incident to choose, including those who didn't return to the island. You'll be able to accompany officials to execute the decision made. Individuals in each faction can vote to support one of the two choices. The majority vote will be the decision that reflects the Summoned in that faction as a whole. Officials will implement the option with the support of 2 out of 3 factions.

Vote HERE by December 31 at 11:59 ET.



exuviage: 🍁 game. (Default)

dan heng; solvunn; the high priestess.

[personal profile] exuviage 2024-01-02 03:17 am (UTC)(link)
( open toplevel & headers below. dm me @ [plurk.com profile] rashoumon for questions! )
exuviage: 🍁 game. (🖊️)

record-keeping; ota.

[personal profile] exuviage 2024-01-02 03:19 am (UTC)(link)
[ Though the sun has long since risen, a dark cover of clouds hangs low in the air, keeping the light cold and overcast on the grim landscape. The the fog that rolls in from the sea brings with it a wet blanket of chill that clings to a person's hair and skin, and sinks deep into their bones. The wrongness of the island seems to cling to the moisture, adding an extra layer of discomfort. None are spared the chill, or the damp, but the camp, situated on the leeward side of a small hillock and facing south towards the meagre sunlight, is spared the brunt of it.

The remains that are being recovered are to be brought to a tent (military in its uniformity and clearly a Free Cities contribution) guarded by a uniformed woman with gauntlets that bristle with the cold blue light of New Magic at each joint and seam between the plates every time she makes an appearance on the small perimeter. The effort is illuminated by tiny hovering sparks of magic—evidently Academic in nature, as it is refreshed every other hour when the glow begins to dim by a sharp, spoken word from a short, timid-looking man with an expensive cloak, who appears to be fighting a losing battle with the mud accumulating on the hem. The third, a sturdy woman with ink stains on the bottom seams the pockets of her apron shaped overdress (girdled with a belt of embroidered thorns and woven ribbons), has set up rough set of portable writing desks, all equipped with parchment and inks. At the back of the tent are the boxes and containers, clean cotton bags and tags, all for holding whatever grim evidence the Summoned find and see fit to return to those who have lost loved ones.

The last member of the impromptu mortuary record keeping staff, also dressed in the rustic, sturdy clothes of Solvunn, is Dan Heng, standing out by being visibly younger than all the rest and easily mistaken for an apprentice. Even in the foggy chill, his sleeves are rolled up—to keep any ink or unsavory viscera from staining one of the few things he feels comfortable calling his own. A short length of bone, carved in the shape of an otter cradling the High Priestess' intersecting moons, hangs from his belt; it is identifiable as a charm for for Xeimer's blessings, and must be what protect him in the winter months from biting chill. To those sensitive to such things, though, there is no trace of divinity's blessing more than the weight of reverence the carver granted to it.

Anyone who finds recovered items or remains and returns with them to the camp will be asked where they found it, if there were any other notable details near its location, if they recognize it, and if they feel comfortable or confident sharing conjecture or testimonial of what might have happened. Any of the three scribes can take the notes: the mage and archivist from Thorne (wholly out of his element, and looking for a reason to linger in conversation), the woman from Solvunn invoking Innominate's guidance on finding the truth (haphazard in her questions, believing the invocation will identify the victims), or Dan Heng himself (coldly professional in his questions, and recognizable as a Summoned by the Solvunn woman's deference to him). Once catalogued, the remains and items are placed in the cotton bags, charmed for cleanliness and tagged with an identifying number that matches it with the records, and the Free Cities soldier helps load larger items into the Nocwich-bound crates.

By the end of the day, the three record keepers' hands are stained with ink, and they have filled several pages with a list of bones, teeth, found trinkets, personal effects or jewelry, and... other items. Some more detailed entries are accompanied by drawings of the item in question, provided by Dan Heng, in order to help identify them without unpacking the entire collection.

Dan Heng can be drawn away from the record keeping group at a single request from a fellow Summoned, of any kind. Perhaps someone thinks he needs distraction, if his stony expression gives the impression that the grim evidence they are cataloguing is too much. Maybe extra hands are needed elsewhere? He is definitely a 100% normal human teenager, though, so why would you want his help? 100% normal.
]
Edited (edits you are my best friend.) 2024-01-02 03:49 (UTC)
diametrically: (pic#16919560)

[personal profile] diametrically 2024-01-04 11:35 pm (UTC)(link)
[ By the time the sun begins to set, Cassian is likely a familiar face to the record keepers at the tent. This might be his fourth or fifth trip back - truthfully, he hasn't really been paying attention. The work is by no means pleasant or easy. Just because he hadn't been here during the events that led up to this excursion occurring in the first place, doesn't make the stench of death and decay any less difficult to dispel.

But he's used to this in some ways. And he uses that to his advantage. He folds anything that might surface for him beneath a quiet mask, focused on the task at hand - which means he picks up rather quickly which scribe will also get him in and out of the tent the fastest. His responses match Dan Heng's - he's efficient in his delivery of the personal effects, answering questions that are given to him before departing to collect more. Just because this is the last hand off of the day, doesn't make this time any different than the last.

This time he steps up with several items: a ruined, dirty locket with a picture inside, a stained glove that was probably white long since turned brown with mud or blood, and a simple gold wedding band. ]


There's one other thing. I found some remains.
exuviage: 🍁 game. (Default)

[personal profile] exuviage 2024-01-09 09:18 pm (UTC)(link)
[ Dan Heng, already working on a small drawing of the embossed flower at the front of the locket, pauses at Cassian's words and nods, gingerly setting his reed pen in the holder next to the inkwell before turning to grab a different sheaf of papers, and a rough copy of a survey map of the island and tunnels.

The questions start out the same, asking for the location to be pointed out on the map, and then immediately veering off course as Dan Heng follows up with what he believes should be the second question, and the others... not so much.
]

Is the species identifiably human or humanoid?

[ The other two don't bother asking about species, and in fact would probably use "race" to specify which of the many kinds of people are in Abraxas, but for anyone who has seen An Alien or might be one, its important not to limit yourself to "featherless bipeds" as the single definition of a person. ]
diametrically: (pic#16867139)

[personal profile] diametrically 2024-01-10 07:25 am (UTC)(link)
[ When Dan Heng pulls his map out, so too does Cassian. He'd be fine to show the attendants where to go and traverse back out there if only because it's something to do but the day has begun to settle in his bones. And while he knows that he isn't likely to sleep this evening because it would follow the pattern of other evenings he's had before this, the thought of just lying down without the stench of mold and death around him is a welcome one.

The desire for his flesh to find rest however isn't enough to dull his attention. The word humanoid catches his attention - one that hadn't been used by the other scribes in his trips back to the tent to report his findings. It piques his curiosity but he doesn't miss a beat. ]
 

Hard to say without pulling apart the roots in it. But based on the other remains, human. [ A pause. ] Have there been reports of humanoids? 
exuviage: 🍁 game. (Default)

[personal profile] exuviage 2024-01-15 01:57 am (UTC)(link)
[ He skims the list with one finger. ]

There are three possible Luna, and one confirmed Ikor, based on the teeth. All remains thus far have been bipedal vertebrates, and are assumed human as well. The passage of time has also made it difficult to determine if there are any possible invertebrate victims, but based on the primary extant populations, it is unlikely.

There are a number of bipedal humanoid species amongst the Summoned—I don't have the full tally of those involved or their species, but I believe the Summoned survival rate was nearly one hundred percent. I don't have a source for that one, though.

[ Down the way, the other two scribes have stolen surreptitious looks at the two Summoned — neither says as much, but clearly they're realizing that Dan Heng has been listening to what reports they've been taking. ]
Edited 2024-01-15 01:57 (UTC)
diametrically: (pic#16919542)

[personal profile] diametrically 2024-01-15 10:06 pm (UTC)(link)
I haven't met any Summoned that aren't bipedal.

[ The Summoned surviving seems almost coincidental, if only because he's seen and been told about how much Abraxas seems to appreciate their presence here. It goes without saying that just because they've survived doesn't mean that the ones that had been taken had gotten out unscathed. It would be insensitive to say that they're lucky, even if that can be true in spite of the sliver of the aftermath that he's seen. ]

Technology would have made this faster, probably.

[ That however is definitely said with a hint of dryness and a little under his breath. It's not a jab at the work everyone has been doing, rather it's Cassian wishing once again that they were working with such outdated tech. ]
exuviage: 🍁 game. (Default)

[personal profile] exuviage 2024-02-08 04:34 am (UTC)(link)
Neither have I.

[ Apart from himself and a few others in Solvunn, it looks like most summoned are genuine humans; divested of the context of their own worlds, though, it's hard to say what constitutes a human for their own local definition. It's more likely that their summoners' image of what a person is might be affecting the result.

At Cassian's words, the corner of Dan Heng's mouth twists slightly in wry agreement, but the expression is just as fleeting as the way he looks back up to try and pin this other technologically familiar person in his memory. It's a careful, fugitive look used to size up the person on the receiving end, and gone almost as soon as it starts.
]

If not a proper terminal and keyboard, I'd settle for a camera or at least a pen that stays filled.

[ Do you know how much faster he types than he writes? A lot. ]
diametrically: (pic#16804007)

[personal profile] diametrically 2024-02-08 10:21 pm (UTC)(link)
[ It's a little strange, if he's being honest, to see how many humans there are amongst them. He was used to being surrounded by all sorts of species that it wasn't until after the initial shock of being kidnapped here had worn off that it had dawned on him how odd a lack of kinds of humanoids was.

There's a commiserating huff of breath in return at his sentiment as his eyes rise to catch that wry smile of the young man's. It's also just in time to see him sizing him up. Or committing him to memory. Whatever it is, it's a look that he's seen before.

The paranoid part of him hates that he's being recognized this way. A lifetime of preferring to remain unknown and unseen is something that he still has yet to shake. But he has to remind himself that the Summoned are in the same boat he is. ]
 

I don't remember the last time I wrote something. Paper is...archaic.

[ Everything was written on datapads. ]

exuviage: 🍁 game. (Default)

[personal profile] exuviage 2024-02-10 05:47 am (UTC)(link)
Doesn't do well in wet places either. [ The only reason the seafog isn't constantly encroaching on the edges of the record-keeping tent is because Dan Heng himself is keeping the water away from the precious paper supplies and recovered materials. When he goes to explore later, someone best keep an eye on the fire, or it might start to get damp, fast.

But this guy... Okay, so he's from a civilization where they don't bother even using paper for fun, like the Xianzhou does. That kinda place probably has interstellar travel, right?. And statistically speaking, the likeliest answer of when you run into someone from across the universe, chances are they are either from or know about...
]

... Are you IPC?

[ You know, the Insane Posse Clowns. Er. Interastral Peace Corporation. ]
diametrically: (pic#16919496)

[personal profile] diametrically 2024-02-11 11:22 pm (UTC)(link)
With what its made of I don't doubt it. 

[ Datapads were more durable nowadays but still susceptible to water damage. Then again, that's what backups were for, right? 

The thought of having to write everything out by hand now seemed methodical but unnecessary; but maybe that was him being spoiled by technology - something that he'd never thought that he'd said about himself when it came to anything. 

The Summoned's next question has him offering up a questioning look. He knew plenty of acronyms for ridiculous Empire corporations but none that had those particular letters. ]


IPC? No. [ If it sounds like a corporation, smells like a corporation then... ] Do I look like I'd be a corpo?
exuviage: 🍁 game. (you meet a liar and a scammer)

[personal profile] exuviage 2024-02-12 03:50 am (UTC)(link)
[ Dan Heng shrugs, and finishes the last entry on his description of the things that Cassian had brought over, and finally taps the last of the ink from his reed pen back into the inkpot. The ink on the page in front of him is still damp and needs time to dry before he can hand it off to the Free Cities soldier, but he can spend that time instead chasing his first lead with someone who has any familiarity with SPACE. ]

Right now, you look like you're from a planet without interstellar travel, so I can't say. [ Dan Heng forges on, not yet realizing his mistake, but hopefully fortunate in their shared misunderstanding. ] And it's not like the Jepella Brotherhood's thinking about how to keep records formatted.

[ All extant documents on the Annihilation Gangs are from secondary sources, at best. The Jepella also wouldn't bother with the recovery of victims of a mass kidnapping, so that's two Aeons down, and however many more to go. ]
Edited (WHEN U MOVE UR TAG BUT FORGET TO ADJUST YOUR BRACKET TEXT ) 2024-02-12 05:09 (UTC)
diametrically: (pic#16919493)

[personal profile] diametrically 2024-02-12 11:38 pm (UTC)(link)
[ As Dan Heng takes his time answering him his mind still ruminates about IPC. There were any number of vast star systems in the galaxy but the only thing he could think about that was remotely close to what Dan Heng had said was the IPS. And while it was a corporation, it wasn't merely as nefarious. Unless you count delivering parcels nefarious. Which it wasn't most of the time. 

His eyebrows furrow as he tries to come to a conclusion about whether or not they were from the same galaxy (and if this kid was really trying to say that he gave off the vibes of a corpo). Because while again, he's never heard of the Jepella Brotherhood, it could very well sound like some sort of gang or group. 

But if they were really going to compare what someone who looked like they were used to interstellar space travel looked like then Dan Heng should probably back up. ]
 

And you do? You look more like someone from Aldhani that herds ghoats or drey. 
exuviage: 🍁 game. (Default)

[personal profile] exuviage 2024-02-13 01:41 am (UTC)(link)
[ Man, he was just answering the question, saying that this guy didn't look like ICP because he looked like someone who thinks germs are actually ghosts. wait isn't that just midi-chlorians. Everyone knows that heliobi are a different kind of illness, and that they do make your immune system more susceptible to environmental bacteria, but still. Hilda told him there's people here from space, so...

He wasn't expecting the sass, though. Did Stelle turn into a ghost and start haunting this quiet looking guy? Jeez. He spares the briefest glance down at his sturdy, roughspun clothes and the woolen cloak keeping him mostly warm despite the draft and shrugs up at the Galactic Sassmaster.
]

There are lots of goats in Solvunn. [ For the record. ] I'm the databank administrator for the Astral Express.

[ Even though there's plenty of things about himself that he hides, a Nameless is as visible as the stars in the heavens. He'd never shy away from that. And to Trailblaze is to take that first step into the unknown. ]

If you're not IPC, then...
diametrically: (pic#16919522)

[personal profile] diametrically 2024-02-13 05:46 am (UTC)(link)
[ The more he talks to Dan Heng the more he believes that they could very well be from completely different star systems even though he's never heard of the Astral Express.

Asking about the existence of the Empire would be an easy way to confirm whether or not they were from the same galaxy - but a quick glance behind him has him realizing that a line has suddenly formed behind him. It looks like their time to compare notes both about the body and their worlds was nearing an end. If he wanted to ask him more questions it would have to be at a later date.

The sass gives way to a side eye before it turns into something completely world weary as Dan Heng trails off leaving Cassian with a blank he doesn't know how to fill. Was he a thief? A mercenary? Or a rebel? The last label didn't feel earned yet. No one was paying him to be a mercenary or an operative here. His reasons to be a thief were now ashes mixed lovingly into stone or hurtling away on some ship far away from Ferrix. Which really only leaves... ]


I'm no one. Just Alyx.

[ He nods towards the page. ]

If you don't need anything else from me, I'll go.
exuviage: 🍁 game. (Default)

🎀!

[personal profile] exuviage 2024-02-15 04:43 am (UTC)(link)
Ah.

[ Dan Heng feels a sinking, self-aware familiarity in the way Alyx sheathes his sharp words and recedes back into the quiet man who had brought remains and recovered trinkets to the records tent all day. It would be hypocritical of him to pry, with his own secrets he keeps battened down. Well... he can relate, if nothing else. ]

It's plenty. Thanks for the intel.

[ To solidify Alyx's excuse, he picks up his pen once again, and beckons lightly to one of the other waiting Summoned. It's not until the next grim entry is done that he realizes he forgot to introduce himself back. ]
godshattering: (pic#15586836)

[personal profile] godshattering 2024-01-05 01:44 am (UTC)(link)
[ Going down into the Pit again and again is an arduous task. It's even more so for someone doing their best to pretend like they're mostly unaffected by being here again, like Claude, even if it's in an entirely different context than the imprisonment last time came with. But - he's dedicated to trying to find as much as he can in the way of recovery whether it's belongings or remains, and that's what he focuses on.

Throughout the day as he brings more items back to the tent, it's a chance to study who he at first thought might've just been an assistant but upon each trip to hand over items to be carefully logged in hopes of making it back to waiting loved ones, that's clearly not the case. There's a quiet sort of authority Claude picks up on which reaches beyond the deference he quickly puts together with what he knows about Solvunn thanks to past conversations, and really: that just makes him all the more curious. While he's fairly certain they've not met before aside from in passing, along with that comes some distantly ringing bells in the corner of his mind from someone who has.

On his last trip Claude's come to a decision and after depositing some tattered clothing picked up by the timid man who whisks it away to the woman waiting means he has a chance to stop in front of Dan Heng's desk. Complete with clearing his throat to get the other's attention, and then a quick friendly smile to go with it. ]


You certainly seem to have an eye for detail. There's an area with some remains I could use your help with, if you wouldn't mind a break from being in here.

[ Never mind that the 'break' is trading one gloomy setting for another one. Details. ]
exuviage: 🍁 game. (😐⁉️)

[personal profile] exuviage 2024-01-09 08:02 pm (UTC)(link)
[ Dan Heng is in the middle of reproducing the general shape and details of a pendant carved like a bird — well-worn at the edges, like the previous owner's had held it in their hands and run a thumb along the edge of the wings in a habitual moiton, maybe to calm their nerves. Not that it helped them much in the end. He pauses at the end of the last stroke of the sketch, and looks up at Claude with the same solemn, dark green eyes as every other visit that day. But unlike previous times, the stony expression cracks as he raises his eyebrows (barely) at the request.

He's learned a fair bit from his current position, it's true. But the picture of what happened in the pit has been drawn based on the outline of what is left over, and what others will disclose. But without his own weapon (the spear Hilda helped him secure a blade for still needs a proper shaft, and a competent weaponsmith to bind the two together) he has no excuse to explore on his own unless he's ready to risk showing more cloudhymn to strangers than he feels comfortable. Already on Abraxas he's been plenty indiscreet, resulting in a handful of cloudhymn mishaps and it sits poorly with him — the only reason Dan Heng has been willing to remain confined with the other scribes is a reluctance to show his hand further. He'd be an idiot to turn an opportunity down to see more of the island before the daylight hours end, even for grim work.
]

Sure.

[ He sets aside his pen, tapping the last of the ink back into the well at his station and briefly tidies up, packing away the bird carving and its record entries, before standing and grabbing his things. It's while he's in the middle of pinning the heavy wool cloak at his shoulder that he turns the the woman in Innominate's motifs, and gently (but firmly) reminds her to go through the whole list of questions, even if it doesn't seem like there's going to be many answers. He politely doesn't try to instruct the Thorne mage directly, though the man hunches guiltily over his desk as he writes. Clearly, its not the first time someone has brought up archival integrity in the tent.

As satisfied as he's ever going to be with the work being done by the other two, he finishes preparations and steps out of the radius of warmth provided by the tent's small brazier to stand at the ready. Without his spear, and based on frame alone, he doesn't look like he should be gamboling around the island, but as Claude surely knows, appearances are deceiving.
]

Where to?
Edited 2024-01-09 20:06 (UTC)
godshattering: (pic#15529810)

[personal profile] godshattering 2024-01-15 02:00 am (UTC)(link)
[ It's a succinct answer, and if it wasn't for that Claude had left out some details - or rather, really any details with his original question - it might almost make him raise an eyebrow. Internally, anyway, since he's not about to give away... whatever it might give away while he considers the readiness to assist. Something common in much of the Summoned as he's come to learn, but he has to wonder.

He can wonder and walk (and talk) at the same time in order to not spare any, so he nods as Dan Heng stands. What follows is something Claude doesn't bother to hide that he finds entertaining: the gentle reminder gets a twitch of amusement at the corners of the smile he has on which only grows when the Thorne mage sneaks a glance towards him before his gaze darts away as if caught with the confirmation it was heard.

All of it is information Claude files away as he offers Dan Heng yet another smile before nodding back over his shoulder towards the tent's exit and then heading there. ]


You've done something like this before?

[ Maybe not the island of horrors part or perhaps that's included after all, but the level of attention to the details? It isn't something Claude's looked over since there's a quiet assuredness in there which speaks to experience and that particular assumption on his part isn't one he's inclined to doubt. This feels like a good question to start with as he leads the way towards the area in question to crouch down by it: a rocky area not far into the entrance to the pit. ]

I've been gathering some of the remains from - [ with a wave of his hand to a ledge a couple of feet or so above their heads - ] up there, but I've reached a point where it's too difficult to do so alone. If we work together, I think we should be able to get them down without risking damaging them since I'd like to get whoever this is back to their relatives. There's some hand and footholds which make it easier to get up and I have some ropes we could potentially turn into a method to lower them to the ground. And some identification tags, of course.

[ Much as he might like to bend details here and there where it serves him, on this it'll be everything kept in order. ]
exuviage: 🍁 game. (to our last snowmobile?)

closed to joshua rosfield.

[personal profile] exuviage 2024-01-02 04:19 am (UTC)(link)
[ On the second day, a majority of the easily-accessible remains have been located and recovered, and the flow of information at the record-keeping tent has slowed considerably. Dan Heng informed the others in the record keeping group that he was going to observe, and left before anyone could protest. Having witness the surfacing of the sea giant, and followed a rumor back to the pit, he is now taking stock of the grotesque shrines, one by one. His notebook is splayed open on a rock in front of him as he records his observations with cramped, detailed notes.

As he isn't doing anything suspicious, he feels no need to hide his work; when the owner of the approaching footsteps appears at his periphery, he continues working until the lanky fellow is closer, close enough to speak without making his voice ring in the large chamber.
]

Excuse me—were you down here when the giant was summoned? Did you see what caused it?

[ His reed pen hovers over the journal page, a drop of ink hanging dangerously at the tip, but he spares it no mind — it won't fall. He's making sure of it. A good thing, too, as taking up half the page is a detailed, half complete diagram of the bizarre shrine statue he is crouched in front of. It would be a shame to lose the greater part of half an hour's hard work. ]
Edited 2024-01-02 04:22 (UTC)
eikonology: messala | dw (067)

[personal profile] eikonology 2024-01-20 08:19 pm (UTC)(link)
[ truthfully, joshua's a little surprised to see someone lingering here now. most people seem to be preoccupied with other things by now, having moved on from the shrines. but in joshua's experience, a lot can be gleaned from the remnants of things people once worshiped.. and joshua has no personal experience with this place that would taint his observations.

he's been asked a question, though, so he eases down into a crouch a polite distance away, hands curled on his own notebook atop his thighs. ]


I'm afraid I wasn't, unfortunately. I was assisting elsewhere. [ he glances down at his notebook, flipping it open with a gloved hand and paging through to one of his more recent entries. like dan heng's, it's filled with notes and sketches, one page mostly taken up by a hasty anatomical drawing of the creature itself. he turns it toward the other man. ] This is all I was able to get before it returned to the waters. [ a pause, and he nods toward the other book. ] Are you a scholar? [ .. perhaps he'll want to compare notes? ]