Erik Lehnsherr ○ Magneto (
heavymetals) wrote in
abraxaslogs2024-01-14 06:13 pm
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Entry tags:
there is a crack in everything ( closed )
Who: Erik Lehnsherr & Wrench
When: Early January
Where: Solvunn, Tertiary Settlement
What: Tier 1 Quest; Memory Totem
Warnings: Probable mentions of the Holocaust
Erik wasn't around at the time of the kidnappings, but he's heard and read enough about it to understand the weight of it all. Drawing parallels is inevitable, to him; people, herded together, taken by force, experimented on. Horrors he needn't imagine, for he has seen them. There is a reason why he's chosen not to visit the island, for all that he could have possibly helped. It would have been too much.
Can he handle this much? He isn't entirely sure. He's still struggling with his own grief, a process that's long and arduous in so many ways, an ache that will never truly be gone. He doesn't know how well he will do with handling everyone else's pain, as well. But he can try, at the very least.
He could have easily done this task by himself. Wouldn't have been the worst idea, really, but the last time he did enjoy Wrench's company during the Blessing of the Light, so it might not be so bad that he's decided to join him during this trip. It's a long distance away to the Tertiary Settlement, but it makes sense to him that they choose to go there, when most of the remains found were of people from there.
Once there, it's another thing entirely to decide on where to begin. They probably need to start by asking somewhere, but he addresses Wrench before going anywhere.
When: Early January
Where: Solvunn, Tertiary Settlement
What: Tier 1 Quest; Memory Totem
Warnings: Probable mentions of the Holocaust
Erik wasn't around at the time of the kidnappings, but he's heard and read enough about it to understand the weight of it all. Drawing parallels is inevitable, to him; people, herded together, taken by force, experimented on. Horrors he needn't imagine, for he has seen them. There is a reason why he's chosen not to visit the island, for all that he could have possibly helped. It would have been too much.
Can he handle this much? He isn't entirely sure. He's still struggling with his own grief, a process that's long and arduous in so many ways, an ache that will never truly be gone. He doesn't know how well he will do with handling everyone else's pain, as well. But he can try, at the very least.
He could have easily done this task by himself. Wouldn't have been the worst idea, really, but the last time he did enjoy Wrench's company during the Blessing of the Light, so it might not be so bad that he's decided to join him during this trip. It's a long distance away to the Tertiary Settlement, but it makes sense to him that they choose to go there, when most of the remains found were of people from there.
Once there, it's another thing entirely to decide on where to begin. They probably need to start by asking somewhere, but he addresses Wrench before going anywhere.
Where should be begin?
no subject
Or it was, at least, until he visited the island. Wrench wasn't present for the kidnappings, but he's since seen the aftermath. It had seemed like an easy thing to assist with for a man who's seen more than his share of bodies, but witnessing those who had lived through it contend with the amount of destruction and loss of life left over was more harrowing than he'd expected. Even for a man who doesn't much believe in karma or consequence, it's left Wrench feeling like he ought to do something to help out. Delivering the totems and participating in the rituals isn't too much to ask.
The Tertiary Settlement feels almost abandoned compared to the Primary, particularly on the heels of all the winter celebrations. The space between farmlands and the little homes that sit upon them seems to stretch out in all directions. Even without so many names on the list, Wrench realizes this could take a while. He considers the totems he and Erik have brought along, and shrugs at the other man.
no subject
He can only hope they'll find people willing to answer. He's left something of a good impression in the Tertiary Settlement, but still, he knows this will be a particularly difficult subject to touch on.
The houses are spread wide and far between, so Erik looks around, finding the nearest gathering of buildings and starting to walk in that direction. They need to start somewhere, and wherever they're likelier to find more locals together seems like the best place to begin their search.
no subject
Truthfully, Wrench isn't sure how the average person might deal with the news. It's nothing he's ever had to deliver before, despite having had a pretty significant role to play in its necessity.
no subject
Erik hasn't been here that long, so getting used to the culture and rituals of this place has been a learning process. But maybe Wrench knows a little more than he does.
no subject
Maybe he'd take a greater interest if he was trying to find a way out, or even an explanation. But to Wrench, his place in all of this feels equally as random and senseless as it did back home. He thinks he's mostly just along for the ride.
no subject
He's quiet for a while, really giving some thought about what Wrench tells him.
Before I came here, I was looking for a quiet place to settle. Ideally, somewhere remote and quiet. So I always thought it curious that I ended up in Solvunn rather than any of the other two factions, since it more closely resembles the kind of place I was hoping to find.
no subject
In some ways, he feels like many of the people he's met in Solvunn are suited for the environment. Most seem the kind to put their heads down and do whatever's needed, and few complain over lost amenities or a lack of clear comfort. Maybe there's something to it after all. Maybe the Summoned really are chosen with some kind of intentionality. Except it still doesn't explain why he was picked at all. He can't do magic, apart from what this place has given him. Wrench isn't exactly a good person.
no subject
But I have been thinking about moving out here.
He nods his head around them, meaning the Tertiary Settlement.
no subject
Still, he nods his head thoughtfully. Wrench doesn't have a single place he's been staying, but anywhere he's made a home it's been out of the way. Into the woods, as unobtrusive as possible. Less of a house and more of a temporary shelter. He can understand why someone might like the privacy. If that is, in fact, what Erik's looking for.
no subject
He slows down as he spots a small house standing in the midst of a vast field, some poor farming attempts having been made surrounding it.
no subject
What he wouldn't be able to relate to, though, is the idea that any of that could make a difference. He feels most of the time like he's waiting around to be told what to do. Given an instruction, pointed in a direction. Wrench can't seem to conceive for himself what he has to offer that anyone might want.
Right now, he knows that the job they've come to do is a difficult one. That even if the people in those houses are waiting for the inevitable, it's still news that no one wants to be told. He nods at Erik and walks with the man up the narrow path surrounded by fields to the front door of a softly-illuminated home. It's no huge affair, but it looks comfortable in its modesty.
Wrench knocks on the door and gives a glance to Erik.
no subject
Before he can finish the thought, the door opens, and Erik's attention shifts to the local standing on the other side. He offers a slight tilt of his head in greeting, which is returned to some degree. They seem know why Erik and Wrench are here, and the tension is nearly palpable.
"My name is Erik. This is Wrench. We come here searching for anyone willing to help us identify family or friends of a list of names, if you'd be willing?"