𝐡𝐢𝐦𝐞𝐤𝐚 "ate 12 sandwiches & napped" 𝐬𝐮𝐢 (
aquaveiled) wrote in
abraxaslogs2024-04-06 05:45 pm
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[OPEN] Welcome to Solvunn!
WHO: Anyone in Solvunn!
WHAT: Mingle Meet & Greet for new and old Solvunn Summoned!
WHEN: Early April
WHERE: Primary Settlement: The Drunken Lamb
[ ooc; This is an open log so feel free to jump in and make your own top-levels! The Official Unofficial Welcoming Committee will be trying to invite as many Summoned as possible so you don't need CR with any character to show up. You can also just assume you heard it through word of mouth! The Summoned gather semi-regularly at the tavern so it's likely expected by the locals as well. ]
i. The Drunken Lamb

If walls could talk, these certainly would. The Drunken Lamb, an old staple in the Primary Settlement is where many go to relax and chat after a long day's work. A cup of locally brewed ale and good conversation are a great way to pass the evening and some nights get livelier with heated arguments over local produce and game, and friendly contests over mead and cards. A few nights a week there may also be a musical performance by a bad or just an impromptu sing-along when someone gets the urge. Luckily if you're drunk enough knowing the words may not be necessary.
Don't forget to say hello to the there is an old ewe who hangs out by the front door inside tonight due to the inclement weather. Her name is Myrtle and if she spits on you it's considered good luck.
The atmosphere inside the tavern is warm despite the howling wind outside, stone walls lit by torches and candles. Everyone is welcomed by the local tavern owner standing behind the counter. You're free to grab a drink right away should you like. The tavern boasts some of the best mead Primary Settlement. It's a great time to chat and get to know your new neighbors, but your hosts for the evening also have a few things planned.
Normally you would be encouraged to try the tavern's meat pies, but this evening is a potluck! Your fellow Summoned have put on their chef's hats and whipped together their favorite (or passable) dishes to share as a welcoming gift to the newest members of the flock. Be sure to fill up and go back for seconds because there is plenty to go around. If you're lucky, you may even know what you're about to eat!
If you want to try your hand at the tavern's beloved mead drinking contest, you are highly encouraged. Some of your fellow Summoned have even been crowned as champions before! They will be facing off one another as well as taking on other Summoned who are also capable of making poor decisions. But worry not! If alcohol isn't your thing (or even if it is), there are a few card and dice games available for any patrons to take up and play with one another. There is also a knife throwing board on the far wall. Because you know knives and mead work well together. For the musically inclined, Wanda has created some simple instruments for anyone to give us an impromptu performance, or an instrument of choice upon request. Sing us a song, piano-man!
The Official Unofficial Welcoming Committee is down one member this time around. They normally take more time to get the festivities off to an upbeat start, but you may notice that Himeka, Wanda, and Rocket are a little down. There are no brochures to hand out this time, but Himeka will hand over a whole dried fish (thank you Zagreus for helping her catch so many), including a little bow. If you look like you want more, you can ask for raw as well.
ii. The Storm Bleats
At the height of the evening's festivities, things take a sudden turn. Or rather, the windows take a sudden hit by a flying livestock as a goat is sent crashing through and comically onto a table. It seems that one of the tornadoes has touched down too close to town and a few unlucky animals have been taken for a ride. To those who have been in Solvunn at least for the past month, you know that goatnados have been happening on and off for weeks. The damage the winds do to property is a strain on the community, but airborne goats feel more dangerous.
And it doesn't stop with just one--the walls of tavern shake violently as the storm rages. The thud and "baa"s of goats (and the occasional "moo" of a cow) add to the symphony of chaos. The doors fly open, another window breaks, and the barkeep shouts for help. It's time for action!
Help corral the wayward livestock and find them safe places to huddle together inside the tavern, protect the locals as some may fight the storm terrifying especially in a drunken stupor, or maybe they think they can actually go out and take the tornadoes on themselves. Liquid courage is a hell of a drug. Refortifying the tavern by making quick work of the resources around you against the onslaught is extremely important as well. A few tables may be lost to the cause, but it it may need to be done. Hopefully with everyone working together, you can weather the weather.
iii. Who doesn't love a sleepover?
The storm still rages outside, but at least it seems like the goats have been collected and what fortifications needed to be done to the building are holding. It's clear that leaving is a no-go, though, for the safety of yourself and those around you. Looks like you'll be spending the night here after all. And not due to the "party all night" atmosphere that you may have hoped.
Well, that's unfortunate, isn't it? Or maybe it is fortunate if you haven't managed to find a more permanent place to stay in Solvunn just yet. The only bed in the tavern is in the back where the barkeep sleeps and he's offering it to an elderly man whose leg bothers him if he stands on it too long. So you'll have to figure out your own sleeping arrangements if you're planning on getting some shut eye. If you can.
But then again, who needs sleep? Maybe you still want to stay up all night and just wait it out. There are still card games and booze to be had if you need something to keep yourself busy. Or maybe you knows some games from your world to teach the people around you. And let's be honest, the goats have a mind of their own and will probably try to interfere no matter what you action you choose. At least you can say your welcome to Solvunn was anything but boring.
WHAT: Mingle Meet & Greet for new and old Solvunn Summoned!
WHEN: Early April
WHERE: Primary Settlement: The Drunken Lamb
[ ooc; This is an open log so feel free to jump in and make your own top-levels! The Official Unofficial Welcoming Committee will be trying to invite as many Summoned as possible so you don't need CR with any character to show up. You can also just assume you heard it through word of mouth! The Summoned gather semi-regularly at the tavern so it's likely expected by the locals as well. ]
i. The Drunken Lamb




If walls could talk, these certainly would. The Drunken Lamb, an old staple in the Primary Settlement is where many go to relax and chat after a long day's work. A cup of locally brewed ale and good conversation are a great way to pass the evening and some nights get livelier with heated arguments over local produce and game, and friendly contests over mead and cards. A few nights a week there may also be a musical performance by a bad or just an impromptu sing-along when someone gets the urge. Luckily if you're drunk enough knowing the words may not be necessary.
Don't forget to say hello to the there is an old ewe who hangs out by the front door inside tonight due to the inclement weather. Her name is Myrtle and if she spits on you it's considered good luck.
The atmosphere inside the tavern is warm despite the howling wind outside, stone walls lit by torches and candles. Everyone is welcomed by the local tavern owner standing behind the counter. You're free to grab a drink right away should you like. The tavern boasts some of the best mead Primary Settlement. It's a great time to chat and get to know your new neighbors, but your hosts for the evening also have a few things planned.
Normally you would be encouraged to try the tavern's meat pies, but this evening is a potluck! Your fellow Summoned have put on their chef's hats and whipped together their favorite (or passable) dishes to share as a welcoming gift to the newest members of the flock. Be sure to fill up and go back for seconds because there is plenty to go around. If you're lucky, you may even know what you're about to eat!
If you want to try your hand at the tavern's beloved mead drinking contest, you are highly encouraged. Some of your fellow Summoned have even been crowned as champions before! They will be facing off one another as well as taking on other Summoned who are also capable of making poor decisions. But worry not! If alcohol isn't your thing (or even if it is), there are a few card and dice games available for any patrons to take up and play with one another. There is also a knife throwing board on the far wall. Because you know knives and mead work well together. For the musically inclined, Wanda has created some simple instruments for anyone to give us an impromptu performance, or an instrument of choice upon request. Sing us a song, piano-man!
The Official Unofficial Welcoming Committee is down one member this time around. They normally take more time to get the festivities off to an upbeat start, but you may notice that Himeka, Wanda, and Rocket are a little down. There are no brochures to hand out this time, but Himeka will hand over a whole dried fish (thank you Zagreus for helping her catch so many), including a little bow. If you look like you want more, you can ask for raw as well.
ii. The Storm Bleats
At the height of the evening's festivities, things take a sudden turn. Or rather, the windows take a sudden hit by a flying livestock as a goat is sent crashing through and comically onto a table. It seems that one of the tornadoes has touched down too close to town and a few unlucky animals have been taken for a ride. To those who have been in Solvunn at least for the past month, you know that goatnados have been happening on and off for weeks. The damage the winds do to property is a strain on the community, but airborne goats feel more dangerous.
And it doesn't stop with just one--the walls of tavern shake violently as the storm rages. The thud and "baa"s of goats (and the occasional "moo" of a cow) add to the symphony of chaos. The doors fly open, another window breaks, and the barkeep shouts for help. It's time for action!
Help corral the wayward livestock and find them safe places to huddle together inside the tavern, protect the locals as some may fight the storm terrifying especially in a drunken stupor, or maybe they think they can actually go out and take the tornadoes on themselves. Liquid courage is a hell of a drug. Refortifying the tavern by making quick work of the resources around you against the onslaught is extremely important as well. A few tables may be lost to the cause, but it it may need to be done. Hopefully with everyone working together, you can weather the weather.
iii. Who doesn't love a sleepover?
The storm still rages outside, but at least it seems like the goats have been collected and what fortifications needed to be done to the building are holding. It's clear that leaving is a no-go, though, for the safety of yourself and those around you. Looks like you'll be spending the night here after all. And not due to the "party all night" atmosphere that you may have hoped.
Well, that's unfortunate, isn't it? Or maybe it is fortunate if you haven't managed to find a more permanent place to stay in Solvunn just yet. The only bed in the tavern is in the back where the barkeep sleeps and he's offering it to an elderly man whose leg bothers him if he stands on it too long. So you'll have to figure out your own sleeping arrangements if you're planning on getting some shut eye. If you can.
But then again, who needs sleep? Maybe you still want to stay up all night and just wait it out. There are still card games and booze to be had if you need something to keep yourself busy. Or maybe you knows some games from your world to teach the people around you. And let's be honest, the goats have a mind of their own and will probably try to interfere no matter what you action you choose. At least you can say your welcome to Solvunn was anything but boring.
no subject
But this was his mentor. The man who'd taught Zagreus so much. How could he keep his own story from him?
"I should warn you - while your story has a happy ending, your journey there wasn't without hardship for you. Because when you died...when you died, you had earned your place in Elysium. But Patroclus...Patroclus was sent to Asphodel."
The man Achilles loved, separated from him - seemingly forever.
"So you went to my father. You entered into a contract with him; giving your place in Elysium to Patroclus in exchange for your service at the House of Hades. And...for a long time, that's how things continued.
"But then I met Patroclus, deep in Elysium. Didn't even realise who he was to you, for a long time. But I learned what happened, and...I couldn't let things stay as they were. So I found your contact. Found a way to change it, with your help. You still served the House, but you could visit Elysium freely. You could see Patroclus again, and be together.
"So you should know - no matter how hard the road is, no matter how long it takes...you will see him again. You will have eternity together. He'll always love you, and you him."
no subject
"I see...so although our bones are buried together, we must be apart for a while longer. So it was when I lived in the palace of Lycomedes, there on steep Scyros. The years I passed there were less in number than I passed on Troy's shores, yet felt so much longer, imprisoned as I was in a lie of my mother's invention. Her plans were all for naught — I sailed to Troy in search of glory anyway. My thirst for it was so much sharper after all those years I lay hidden in the shadows."
He shakes his noble head, for that is another tale — yet, it is all the same tale, in the same way that so many thousands of threads must come together to form a tapestry.
"Nevertheless, if you speak true, we shall be together in the end, Patroclus and I. To hear thus is the best salve for my heart. Thank you, son of Hades."
no subject
Not that Zagreus had needed predictions from the Fated List of Minor Prophecies to want to help Achilles and Patroclus, of course. But it was always better to have the Fates on your side.
"You know I don't think you've ever told me much about Scyros before," Zagreus says, thinking back on the many conversations they've had. But that was a time of Achilles's life he hadn't really heard much about.
no subject
"Very well — as you have told me a tale of my future, I shall tell you a tale from my past. I have already spoken of my two-fold fate, that I should either win fame in war and die with vigor still in my limbs, or else live a long life while my chance for glory ebbs like the tide. When in my youth my deathless mother heard a prophecy that soon would come a great war in whose bloody jaws countless men of Achaea would be devoured, she purposed to protect me from the path that would sooner lead me to the house of death.
"So it was that I came to live in the house of Lycomedes of Scyros. However...as he had only daughters, his late queen's womb barren of sons, my mother bade me wear the disguise of a girl, that I might better hide myself. Yes, laugh if you will — but remember that even Heracles donned woman's dress when he was made to slave under Omphale of Lydia."
no subject
Perhaps it was different on the Surface, where mortals dwelled - but Zagreus had grown up knowing a great many powerful goddesses. Certainly no one would ever dare suggest that the Furies were any lesser for being female, or for the way they dressed. Or at least, any who did would soon regret it very, very much.
"Besides, I'm sure you'd have made quite a dashing young woman, Achilles!"
no subject
"No, I was nothing so charming as what you say. I stood a head taller than Lycomedes' eldest daughter and had not one curve, not one bit of softness, in my body. Moreover, I had no skill in women's arts — a disaster with the distaff and loom!"
Again he shakes his noble head, and his countenance settles into seriousness as he retraces the festering shame of those long ago years.
"No, I could not remain hidden for long. For all that my mother wished to protect me, it killed me — more slowly than the death-stroke of a spear, yes, but just as surely — to deny my own name, to abdicate Peleus' too. How I burned to follow the path to glory such that Fate promised me! How I longed to tear the hateful disguise from my body and declare for all the house to hear, 'I am Achilles, son of Peleus!'"
no subject
"But...I can understand that you didn't want to hide. You...wanted to be your true self. Not what other people wanted for you."