š”š¢š¦šš¤š "ate 12 sandwiches & napped" š¬š®š¢ (
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abraxaslogs2024-04-06 05:45 pm
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[OPEN] Welcome to Solvunn!
WHO: Anyone in Solvunn!
WHAT: Mingle Meet & Greet for new and old Solvunn Summoned!
WHEN: Early April
WHERE: Primary Settlement: The Drunken Lamb
[ ooc; This is an open log so feel free to jump in and make your own top-levels! The Official Unofficial Welcoming Committee will be trying to invite as many Summoned as possible so you don't need CR with any character to show up. You can also just assume you heard it through word of mouth! The Summoned gather semi-regularly at the tavern so it's likely expected by the locals as well. ]
i. The Drunken Lamb

If walls could talk, these certainly would. The Drunken Lamb, an old staple in the Primary Settlement is where many go to relax and chat after a long day's work. A cup of locally brewed ale and good conversation are a great way to pass the evening and some nights get livelier with heated arguments over local produce and game, and friendly contests over mead and cards. A few nights a week there may also be a musical performance by a bad or just an impromptu sing-along when someone gets the urge. Luckily if you're drunk enough knowing the words may not be necessary.
Don't forget to say hello to the there is an old ewe who hangs out by the front door inside tonight due to the inclement weather. Her name is Myrtle and if she spits on you it's considered good luck.
The atmosphere inside the tavern is warm despite the howling wind outside, stone walls lit by torches and candles. Everyone is welcomed by the local tavern owner standing behind the counter. You're free to grab a drink right away should you like. The tavern boasts some of the best mead Primary Settlement. It's a great time to chat and get to know your new neighbors, but your hosts for the evening also have a few things planned.
Normally you would be encouraged to try the tavern's meat pies, but this evening is a potluck! Your fellow Summoned have put on their chef's hats and whipped together their favorite (or passable) dishes to share as a welcoming gift to the newest members of the flock. Be sure to fill up and go back for seconds because there is plenty to go around. If you're lucky, you may even know what you're about to eat!
If you want to try your hand at the tavern's beloved mead drinking contest, you are highly encouraged. Some of your fellow Summoned have even been crowned as champions before! They will be facing off one another as well as taking on other Summoned who are also capable of making poor decisions. But worry not! If alcohol isn't your thing (or even if it is), there are a few card and dice games available for any patrons to take up and play with one another. There is also a knife throwing board on the far wall. Because you know knives and mead work well together. For the musically inclined, Wanda has created some simple instruments for anyone to give us an impromptu performance, or an instrument of choice upon request. Sing us a song, piano-man!
The Official Unofficial Welcoming Committee is down one member this time around. They normally take more time to get the festivities off to an upbeat start, but you may notice that Himeka, Wanda, and Rocket are a little down. There are no brochures to hand out this time, but Himeka will hand over a whole dried fish (thank you Zagreus for helping her catch so many), including a little bow. If you look like you want more, you can ask for raw as well.
ii. The Storm Bleats
At the height of the evening's festivities, things take a sudden turn. Or rather, the windows take a sudden hit by a flying livestock as a goat is sent crashing through and comically onto a table. It seems that one of the tornadoes has touched down too close to town and a few unlucky animals have been taken for a ride. To those who have been in Solvunn at least for the past month, you know that goatnados have been happening on and off for weeks. The damage the winds do to property is a strain on the community, but airborne goats feel more dangerous.
And it doesn't stop with just one--the walls of tavern shake violently as the storm rages. The thud and "baa"s of goats (and the occasional "moo" of a cow) add to the symphony of chaos. The doors fly open, another window breaks, and the barkeep shouts for help. It's time for action!
Help corral the wayward livestock and find them safe places to huddle together inside the tavern, protect the locals as some may fight the storm terrifying especially in a drunken stupor, or maybe they think they can actually go out and take the tornadoes on themselves. Liquid courage is a hell of a drug. Refortifying the tavern by making quick work of the resources around you against the onslaught is extremely important as well. A few tables may be lost to the cause, but it it may need to be done. Hopefully with everyone working together, you can weather the weather.
iii. Who doesn't love a sleepover?
The storm still rages outside, but at least it seems like the goats have been collected and what fortifications needed to be done to the building are holding. It's clear that leaving is a no-go, though, for the safety of yourself and those around you. Looks like you'll be spending the night here after all. And not due to the "party all night" atmosphere that you may have hoped.
Well, that's unfortunate, isn't it? Or maybe it is fortunate if you haven't managed to find a more permanent place to stay in Solvunn just yet. The only bed in the tavern is in the back where the barkeep sleeps and he's offering it to an elderly man whose leg bothers him if he stands on it too long. So you'll have to figure out your own sleeping arrangements if you're planning on getting some shut eye. If you can.
But then again, who needs sleep? Maybe you still want to stay up all night and just wait it out. There are still card games and booze to be had if you need something to keep yourself busy. Or maybe you knows some games from your world to teach the people around you. And let's be honest, the goats have a mind of their own and will probably try to interfere no matter what you action you choose. At least you can say your welcome to Solvunn was anything but boring.
WHAT: Mingle Meet & Greet for new and old Solvunn Summoned!
WHEN: Early April
WHERE: Primary Settlement: The Drunken Lamb
[ ooc; This is an open log so feel free to jump in and make your own top-levels! The Official Unofficial Welcoming Committee will be trying to invite as many Summoned as possible so you don't need CR with any character to show up. You can also just assume you heard it through word of mouth! The Summoned gather semi-regularly at the tavern so it's likely expected by the locals as well. ]
i. The Drunken Lamb




If walls could talk, these certainly would. The Drunken Lamb, an old staple in the Primary Settlement is where many go to relax and chat after a long day's work. A cup of locally brewed ale and good conversation are a great way to pass the evening and some nights get livelier with heated arguments over local produce and game, and friendly contests over mead and cards. A few nights a week there may also be a musical performance by a bad or just an impromptu sing-along when someone gets the urge. Luckily if you're drunk enough knowing the words may not be necessary.
Don't forget to say hello to the there is an old ewe who hangs out by the front door inside tonight due to the inclement weather. Her name is Myrtle and if she spits on you it's considered good luck.
The atmosphere inside the tavern is warm despite the howling wind outside, stone walls lit by torches and candles. Everyone is welcomed by the local tavern owner standing behind the counter. You're free to grab a drink right away should you like. The tavern boasts some of the best mead Primary Settlement. It's a great time to chat and get to know your new neighbors, but your hosts for the evening also have a few things planned.
Normally you would be encouraged to try the tavern's meat pies, but this evening is a potluck! Your fellow Summoned have put on their chef's hats and whipped together their favorite (or passable) dishes to share as a welcoming gift to the newest members of the flock. Be sure to fill up and go back for seconds because there is plenty to go around. If you're lucky, you may even know what you're about to eat!
If you want to try your hand at the tavern's beloved mead drinking contest, you are highly encouraged. Some of your fellow Summoned have even been crowned as champions before! They will be facing off one another as well as taking on other Summoned who are also capable of making poor decisions. But worry not! If alcohol isn't your thing (or even if it is), there are a few card and dice games available for any patrons to take up and play with one another. There is also a knife throwing board on the far wall. Because you know knives and mead work well together. For the musically inclined, Wanda has created some simple instruments for anyone to give us an impromptu performance, or an instrument of choice upon request. Sing us a song, piano-man!
The Official Unofficial Welcoming Committee is down one member this time around. They normally take more time to get the festivities off to an upbeat start, but you may notice that Himeka, Wanda, and Rocket are a little down. There are no brochures to hand out this time, but Himeka will hand over a whole dried fish (thank you Zagreus for helping her catch so many), including a little bow. If you look like you want more, you can ask for raw as well.
ii. The Storm Bleats
At the height of the evening's festivities, things take a sudden turn. Or rather, the windows take a sudden hit by a flying livestock as a goat is sent crashing through and comically onto a table. It seems that one of the tornadoes has touched down too close to town and a few unlucky animals have been taken for a ride. To those who have been in Solvunn at least for the past month, you know that goatnados have been happening on and off for weeks. The damage the winds do to property is a strain on the community, but airborne goats feel more dangerous.
And it doesn't stop with just one--the walls of tavern shake violently as the storm rages. The thud and "baa"s of goats (and the occasional "moo" of a cow) add to the symphony of chaos. The doors fly open, another window breaks, and the barkeep shouts for help. It's time for action!
Help corral the wayward livestock and find them safe places to huddle together inside the tavern, protect the locals as some may fight the storm terrifying especially in a drunken stupor, or maybe they think they can actually go out and take the tornadoes on themselves. Liquid courage is a hell of a drug. Refortifying the tavern by making quick work of the resources around you against the onslaught is extremely important as well. A few tables may be lost to the cause, but it it may need to be done. Hopefully with everyone working together, you can weather the weather.
iii. Who doesn't love a sleepover?
The storm still rages outside, but at least it seems like the goats have been collected and what fortifications needed to be done to the building are holding. It's clear that leaving is a no-go, though, for the safety of yourself and those around you. Looks like you'll be spending the night here after all. And not due to the "party all night" atmosphere that you may have hoped.
Well, that's unfortunate, isn't it? Or maybe it is fortunate if you haven't managed to find a more permanent place to stay in Solvunn just yet. The only bed in the tavern is in the back where the barkeep sleeps and he's offering it to an elderly man whose leg bothers him if he stands on it too long. So you'll have to figure out your own sleeping arrangements if you're planning on getting some shut eye. If you can.
But then again, who needs sleep? Maybe you still want to stay up all night and just wait it out. There are still card games and booze to be had if you need something to keep yourself busy. Or maybe you knows some games from your world to teach the people around you. And let's be honest, the goats have a mind of their own and will probably try to interfere no matter what you action you choose. At least you can say your welcome to Solvunn was anything but boring.
no subject
"Absent parent?" He speaks in the voice of someone who can relateāto both points. His task in Heaven had been managing his siblings, and both had been inescapable when he'd resided there. Meanwhile, his Father's absence had spoken almost as loudly as He had when He'd been present.
"Not exactly. There is no Heaven in this world. We're far removed from our original functions, here, so it matters little what would make it easiest to fulfill them. Seeing as we're now at odds anyway, being on opposite ends of the continent helps keep the peace."
Though he has no particular desire to fight either of his brothers, Michael isn't famed for his even temper, either.
no subject
Perhaps Michael should feel fortunate, that his family at least doesn't seem to feature any furious grandmothers.
"Ah. So you don't get along at all, then. Regardless of distance."
no subject
"Congratulations on the reunion, I suppose." 'Suppose' only because Zagreus is here, instead of back home sorting things out with his no longer quite so absent mother. It sounds as though he has a positive future to look forward to, there.
"Not anymore, no, but I expect it would be significantly worse if we had to share space. It tends to lead to violence."
Bearing in mind the pantheon he's from, Michael doesn't expect that'll be particularly shocking or scandalous to Zagreus. The pagan gods in his world are bloodthirsty to begin with, and only worse when they're crossed.
no subject
Because that's the thing, when you're immortal. You might not get along with your own family, but you still have eternity together.
It's a long time to be at odds with the ones you're closest to.
Then - partly because it might be time to move on from the rather depressive topic of divinely dysfunctional families, and partly because Zagreus has been wondering about it this whole conversation, he asks: "...What is that game you're playing, by the way?"
no subject
He glances down at the deck and abandoned one-player game of cards he'd been in the midst of a few moments ago, then at the nearby blocks he'd had his hands on earlier. There are more games on the other end of the table, wooden boards and stone tokens stacked out of the way of the sleeping guests, but Michael hasn't engaged with any of those tonight. He can only tolerate so much so-called fun in a night.
"The cards or the blocks? The cards were for Solitaire, or the nearest equivalent I can manage with the local deck. The blocks are for a game they call Drunken Tower here, though it would more likely have been called Jenga where I'm from." Michael looks back to Zagreus. "I'm guessing you had few games in the Underworld."
That's just based on his time in Heaven, though, and angels are notoriously focused on work.
no subject
Put that down for one more similarity between their two divine families: there was always a lot of work to be done.
no subject
A genuine business operating in the Underworld, or something else? It's all Greek to him. If Michael had wanted Heaven rearranged, all he'd have had to do would have been to issue the order and point out the angels responsible for the task. There were perks to being an archangel, despite all the other burdens he shouldered.
Michael picks up the cards, cleaning up his half-finished game and adding them to the stack.
"Do you want a demonstration?" Now that Zagreus is here, where the games are playable and the locals aren't too busy working to join him. When they're awake, of course. "You can grab that brick they use to prop the door open in summer to keep your feet off the floor if you care to sit."
no subject
Hades was Lord of the Dead - so of course, he had the dead do his bidding and work in various roles in the Underworld. The Contractor wasn't unusual that way.
"I don't like to sit, but...sure, I wouldn't mind a demonstration," Zagreus says. And he does dash over to the brick and bring it back to the table. But rather than use it as a footstool while sitting, he just decides to stand on top of it.
no subject
Michael shuffles the cards, then starts laying out the piles for a new game: tableau, foundation, stock, waste.
"Shades?" He's never heard of them. The realms beyond the mortal Earth that he's familiar with are a little different. "The Underworld as I knew it was called Hell, and it was mainly home to demons, human souls, and hellhounds."
no subject
"Yes, moral souls become Shades when they die," Zagreus explains. "And I suppose we have some demons lurking around in the lower depths. And hellhounds too, actually. You could probably call Cerberus one."
After all, he was a hound, and he was from Hell. The most notable hound of all, in fact.
"So...perhaps our Underworlds aren't that different. Although it is a bit difficult to really know with all these alternate worlds..."
I think we can wrap here!
If they call souls Shades and angels gods, who's to say the world Zagreus is familiar with isn't just the same Earth, Heaven and Hell Michael came from under other names? There's likely no way to be certain without a visit or comparing every little detail. They might be here long enough that they'll eventually get to the latter.
For now, Michael sets down the cards and points at the stock pile.
"The goal is to arrange the cards from here in a particular order..."
Zagreus is treated to a riveting* explanation of how to play several variations of Solitaire, and then a few two-or-more player card games, too. Not that Michael expects someone as restless as Zagreus to sit down for cards very often, but since they're stuck here, it helps pass the time.
* riveting explanation of solitaire not guaranteed to be riveting, offer void where prohibited