abraxasmods: (Default)
ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxaslogs2024-04-17 10:07 am
Entry tags:

EVENT #18: EMERGENCE - IC EVENT LOG

Event #18 - Emergence
Whether voluntary or by force, you find yourself transported to the Singularity's crater. There probably aren't many resistors - officials have taken great pains to convince you to come voluntarily, reserving force as a last resort - but it's clear that everyone is required for this to work. It takes multiple mages to stabilize the portal, but you make it there in one piece. If you cooperate, you'll be asked to walk towards the ancient relic. If you resisted, you might be forced to do so while restrained. Regardless, a heavy fog soon descends around the area, obscuring you and your vision.

If you have thoughts of turning back, it's too late: for some of you, the second you step across the threshold, a force pulls at your chest and absorbs your psyche at once. For others, a mystical call beckons you to walk a little further before the same effect takes hold. And for a rare few, the call brings you to the Singularity itself, where you're compelled to touch it - and are subsequently swallowed up like the others.

The Horizon doesn't greet you like you might expect. Instead, something far stranger awaits.

Please communicate with your fellow players as needed! We also recommend discussing with us if you plan on a major environmental upheaval. As a rule of thumb, you should avoid changes to the landscape that will significantly alter the established map.

We've also posted comment sections for WORLDBUILDING and HANDWAVED submissions. Instructions can be found at the respective links.

Year 20,879
When you open your eyes, it feels like you've only blinked. If your body has transformed or you're someplace that shouldn't exist, it doesn't strike you as odd. You were always here. Everything around you was always here, and your physical alterations and new abilities - while perhaps not originally there - have been a part of you for a long, long time.

The world of Abraxas isn't completely foreign. Familiar territories remain, as well as the familiar faces of those with long lifespans. But a lot has changed in 800 years, too, especially where the Gods are concerned. Alongside the Old Gods of the Ancient Pantheon and the Cardinal Gods of the New Order, a third class of deities formed from you and your fellow Summoned: the Ecesis Gods of the Iterum Pantheon.
Politics, People, & Gods
Abraxas's political landscape remains complex, with continued tensions over land, worship, resources, and power. Nonetheless, since the Free Cities is no longer intent on destroying the Singularity, conflict over the ancient relic has lessened. All territories agree that the Godlands - and the Singularity - belong to the Gods themselves.
Beliefs and Gods
The active presence of the Summoned confirms the existence of the Gods. As a result, most Abraxans turn to the Summoned and other Gods for aid or protection. Extreme reverence exists in certain areas, especially on the Isle of the Lost and in parts of Solvunn. In other places, though, the Gods are merely acknowledged as a facet of life - a force that helps or hinders depending on temperament and should be respected, much like the sea. The Gods play a crucial role, sure, but so do the rain and stars. This is particularly true in the Feywilds, the Nether, and the Free Cities.

Small pockets of non-believers actively denounce the Gods. They claim the Summoned should be wiped from the world and the Singularity destroyed to prevent future invasions. Labeled dangerous heretics by Thorne and Solvunn, and "regressives" by the Free Cities - whose scientists and philosophers liken such thinking to be as foolish as declaring the sun unworthy or the earth to be flat - these people are shunned from society. In Solvunn, the consequences are more severe: heretics are exiled to the Barren, where they are subsumed by the desert, the Maw, or whichever Gods may punish them.

At the other end, some sects revere the Godlands so much that they believe feeding themselves to the relic will enhance Abraxas' good fortune for generations to come. Such cults are quite rare, but there are reports of mortals throwing themselves into the Singularity's crater and disintegrating as a gesture of their devotion to the divine.
International Relations
Due to the combined change in their priorities, Thorne and the Free Cities are less at odds. The Free Cities believes in protecting the Singularity; Thorne no longer seeks to control it. Nonetheless, mistrust flares on occasion.

While things are peaceful during these three months and have been for a few decades, Abraxas hasn't found a cure for war in the Gods. Conflict has broken out in the past and will again. Eyes are on the Nether as it grows in power, and who knows how long Thorne will be content with its losses? Will they convince the Velan Republic to reunite and turn against the Free Cities? For now, though, the territories have found their stride and appear more interested in progress than fighting.
Magic & The Singularity
Magic is relatively unchanged and is a vital part of Abraxan life. The small kingdom of Thorne continues to practice Academic Magic. Meanwhile, Wild Magic plays the same important role in the Velan Republic (formally Nott). Meanwhile, the Free Cities has developed New Magic further. The goal of decoupling magic from technology is less of a focus. Instead, researchers are eager to find new ways to fuse magic and innovation, including aspects of the Gods. Portable shrines, for example, are popular with traveling merchants.

High Magic no longer exists as a specific school of magic now that offerings, pacts, and requests to the Gods are a part of everyday life across Abraxas. Solvunn has returned to its roots, using the ancient Academic Magic practiced by the Lunae for standard tasks while turning to the Gods for greater blessings.

The Singularity has been relatively stable for the past two or three centuries. While occasional disturbances rumble, for the most part, the presence of the Summoned has strengthened it, alleviating its displeasure and ensuring that Abraxas - and possibly the universe itself - continues to exist. Indeed, academic writings from Thorne and the Free Cities across time suggest that the Singularity's devouring of the world has considerably slowed. It is now as much of a threat as the eventual collapse of the sun, something that is bound to occur but not for eons.

Of course, this could quickly change if the Summoned or any other Gods provoke the Singularity by rejecting its connection or denying its magic...so all should take care not to upset the nature of things.
Old World, New World
The map of Abraxas has undergone some notable shifts, although many names and places are the same.

Setting descriptions are HERE for your reference.

Mechapolis, the Witchwood, and the Barren/the Maw contain prompts related to the event itself. Information about those areas can be found under "Exploring the Land" in the section The World as the Divine (Month 1-2).


Month 1-2: Submersion
What do you last remember? Well, that depends. You might recall most things perfectly clearly. You might have new memories that don't feel new at all. Or, you might only remember the most recent year or two. Regardless, there is something missing: an important face, a handful of key events...maybe you don't remember having ever lived anywhere except Abraxas. You might find this unsettling, or you might accept it as just the way things are.

You've transcended those old memories, anyhow. You feel a little distant from the person you were centuries ago, and you most likely look different, too. Perhaps you've sprouted giant wings, become a formless void, or you're now a shapeshifter with no permanent appearance. You've gained a substantial amount of power and influence, the type that people of this world attribute to the Gods.

The first half is a more sandbox-like environment designed for scenarios that emphasize CR and personal character moments. Active conflict between the emergent reality and the world will not arise until the second half.

The World as the Divine
The mortals have bestowed you with a title and possibly a new alias. Do you know your mortal name anymore? Some of you might've taken on a new identity, or you might have held very tightly onto who you were. Regardless, your abilities have grown. Your new powers and appearance are as unique as your dominion, influenced by your interests, subconscious desires, or personal relationships.

While in your full God form, you'll move through the world unperceived. Only when you're sought by a mortal - followers, believers, cultists - can you consciously make your complete divine presence known. To be seen freely by all, you'll have to take on a less overwhelming shape to the mortal gaze. Those who have met the Old Gods or Cardinal Gods in the past finally understand why they seldom reveal their true selves, often arriving in hazy visions or speaking through animals.
Exploring the Land
The Witchwood
As the Summoned continued to ascend, their power began to coalesce, creating a new ecosystem never seen before. The dense woods, originally a temperate climate, warmed and grew into a thriving jungle. The air is humid and heavy with magic, the sky locked into an eternal sunset. Reds and oranges filter through the thick canopy. Birdcall and animal cries echo throughout the jungle. Trees and rocks seemingly move at night, meaning the Witchwood is impossible to map. Foolhardy souls who venture too deep are rarely seen again - unless divine intervention prevents a tragic fate from befalling them. Perhaps one of those intervening Gods is you?

The most dangerous beasts in the Witchwood are the demigod spawns. Creatures born from the Summoned, demigods are powerful enough to affect the world around them should they ever leave the magic-encased forest. See Impact & Consequences for more details on the demigods and how, as the Summoned, you can help maintain Abraxas' ecosystem.
Mechapolis
Heartwood Syndrome persisted in Fomalhaut long after the quarantined population died out. The port city stood as a monument to loss for nearly a century until about 200 years in when the Summoned gained notable influence as Gods. This resulted in a slow but steady acceptance of the Singularity's power as a positive force for potential advancement. New Magic boomed, leading to increased sophistication in technology and the refinement of automatons.

Originally designed to clear and guard Fomalhaut, they were eventually used to rebuild it. Fomalhaut became known as the City of Machines and was renamed Mechapolis. Although humans are barred from entering for safety, the automatons gather soil and air samples for study and perform fishing duties. The clockworks require routine maintenance and must return to a hub city or outpost for recalibration. Clockwork birds are used to communicate with Mechapolis. They can broadcast through the Free Cities's primitive "radio" towers.

You can enhance clockwork performance, boosting the towers or providing additional energy to the automatons. Scientists often have "rituals" when performing maintenance or experiments to earn the Gods' favor, hoping this will prevent their inventions from breaking down.
The Barren/The Badlands
Once contested territory between Thorne and the Free Cities, the Badlands was split into two by a large ravine shortly after Thorne retreated to Hayle. With neither side able to breach the gap, Solvunn naturally laid claim to the western half while the Free Cities retained its eastern half. On the eastern side, the chasm swallowed several well-known bandit camps and the presence of a new entity further drove them away. Bandits now occupy the mountains northeast of Aquila. Due to the entity's threat, the Free Cities increased its military presence in the Badlands to keep careless or foolish travelers from straying too far.

Meanwhile, Solvunn has named its portion of the wasteland the Barren and sought the Gods' assistance to form an enchanted forest. Those who enter are lost forever. Meant for more than just protection, the forest and the Barren serve as a place of exile. Heretics are taken into the woods and left to wander towards the Barren's harsh desert. There, they will face the elements, be devoured by the waiting Maw...or encounter a God.

As a God, you can lead the exiles to their salvation or doom, but choose carefully: the Maw is hungry and must be fed. These exiles want you dead. They don't care for you, and should their lack of faith spread, they might revive attempts to destroy the Singularity - and with it, your home. Is it so wrong to leave them to their fate? On the other hand, saving them might convert them by demonstrating your kindness.
The Maw
The Maw lurks beneath the chasm dividing the Badlands. Named for its gaping jaws, the Maw waits at the widest part of a jagged canyon, mouth open and salivating in the desert heat. Rows and rows of teeth as tall as a man spiral downward into a bloodshot throat. When sated, it retreats deep into the gully, barely visible aside from the shine of a tooth. When hungry, it draws closer to the surface. Hot and heavy winds often carry the putrid scent of its half-digested meals.

Solvunn is not the only territory that uses the Maw. The Free Cities will occasionally march criminals and bandits in that direction, as well, tossing them into the gaping mouth, although this method of execution is much rarer. Desperate exiles from Solvunn will try to cross the chasm despite the danger. None ever make it - at least, not without divine intervention.
Horizon, "Death," and Dormancy
Your domain in the Horizon is no longer constrained by size. How it's changed depends on you. The more detached from your mortality, the more likely it'll have surrealist elements: bizarre statues, physics-defying architecture, odd visual or psychological effects. The Horizon feels like home to all Gods, although you ought to take care not to heed its call beyond reason. Shutting yourself off from the physical world can result in unintended consequences...but completely refusing to enter the Horizon will do the same.

Additionally, Gods are beyond true death, but that doesn't mean you can act with impunity. Engaging in an exhaustive battle with other Gods can weaken you into dormancy. In this state, you will enter an ethereal void inside the Singularity. As you heal, you'll slowly be able to return to your Horizon domain and then the physical world once more. Depending on the extent of the damage, this process could take anywhere from months to decades. For instance, losing your head could take a few months, total dismemberment might take a year, and being vaporized into atoms can take a few decades.

Mortals cannot achieve this level of damage, even if they seemingly "succeed" in striking true. Only a God can weaken another God into dormancy. If a mortal removes your head, you can merely pick it up and put it back on.

Impact & Consequences
In the early years of your ascension, you might've wondered why the existing Gods seemingly intervened so little. Why did they not demonstrate their powers more blatantly over the thousands of years? Is it apathy? A desire to watch rather than act? As you come into your abilities, you realize that the Singularity and the universe are significantly more delicate than you thought. You begin to understand why the Gods have behaved the way they do.

Of course, whether you care to keep the world (and yourself) in balance is another story, but to be sure, some of the other Gods and the Summoned do - and you may have to defend your choices.

The equilibrium mechanic is described in OOC terms HERE. The Singularity and a character's ascension will not inherently sway them one way or the other. Any temptations will result from individual personality and development.

Instability Effects
To maintain the universe's equilibrium, you need to be cautious of when and how you interfere when using your status to alter the state of the world. Conversely, you'll also need to take care not to withdraw entirely. Several Gods have undergone periods of instability, though others haven't. Which category you fall under is up to you. It depends on who you are, your experiences, and your desires.
◎ Should you refuse to ACKNOWLEDGE your Godhood or enter the Horizon, you'll find yourself losing time. You may forget how you got from one place to another, or names you knew yesterday slip your mind. Lapses in memory or time can be temporary or permanent, but one thing they are is certainly confusing. With magic building inside you and nowhere for it to go, your power will begin to spill over, causing the Singularity to exhibit bursts of power that spawn demigods in the Witchwood.

◎ Should you give into the temptation to OVERINDULGE your Godhood or retreat to the Horizon for excessive periods, you'll lose more of yourself and your history. You may make decisions that feel unlike you, forget larger chunks of old memories, or struggle to distinguish what's real. Unrestrained use of magic will cause you to absorb yet more power, causing the Singularity to lose power in brief spurts, which can spawn demigods in the Witchwood.
These effects can be halted or even reversed in some cases. You might need someone's help to bring you back or convince you there's another way, or maybe you're the one seeking others out to assist. What you do soon understand is that your ability to manage your powers and stabilize your connection to the Horizon directly affects the Singularity and Abraxas...something that may have been true the moment you were summoned.
Demigod Spawns
Under the red haze of the Witchwood, monstrous creatures known as demigods or spawns emerge from crimson waterfalls and claw their out through the mossy soil. Born out of instabilities caused by careless actions from all Gods, they're usually contained to the Witchwood. For the most part, the older Gods - and the Summoned, if they choose - keep the demigods from leaving. However, now and again, one or two might escape, damaging towns, destroying villages, or causing ecological destruction in ways that are similar to natural disasters.

Demigods are not sentient. How they look can vary, but their appearances are often corrupted and disturbing: twisted animals, amorphous blobs, or alien-like parasites. They may resemble a monster you recognize from home.

Defeating one is possible but a challenge even for the Gods. Most crucially, you cannot kill your own spawn. Another God must deliver the killing blow, so working together is imperative. Should too many demigod spawns be allowed to invade the Witchwood, they will overwhelm and disrupt the Singularity further. Culling them is the only way to maintain stability.

You can submit demigod spawns you create to the WORLDBUILDING section if you want. Similar to using character powers, just keep the scale of destruction at a reasonable level.

Hearing Echoes
Echoes are a form of prayer that resonates through your connection with the Singularity. Solvunn has dedicated a monument to where the "First Echo" was heard, though the accuracy of this is debatable. Like the Network, you can hear an Echo regardless of where you are and can shut them out with concentration. However, your ties to Godhood may compel you to listen every so often. Mortals can entreat you through more formal methods (rituals, offerings, seasonal ceremonies) or in a moment of duress or desperation. They may seek you specifically or call to any God who will listen.

You can answer or ignore these cries for help as you like, but your choices carry consequences. Answer too many too eagerly, and your increased interference in mortal lives can upset the world's equilibrium - and the Singularity. Ignore your impact on the world, and your refusal to accept your ascension will equally destabilize the land as prayers go unheard.

Interacting with Other Gods
The Old Gods and the Cardinal Gods are an equal part of this world. For the most part, you coexist peacefully, though personal pacts and tensions can play a role. Each of you is aware of the impact of your actions on the Singularity: extreme displays of power are reserved for substantial transgressions, considering the price it carries.

Further, the older Gods have also walked the earth for centuries before you came. To them, you're still young, and rising against one of them won't end well for you. Nonetheless, many older Gods are more interested in giving advice or guiding you, ensuring the health of the Singularity and the universe so as not to doom all of you - Gods and mortals alike - to the void.

You can REQUEST AN INTERACTION with a God. Interactions will be brief but informative.

You will not be able to request a specific God. For logistical reasons, we have curated the list of Gods available ahead of time. However, we'll do our best to pick one from the pool that suits the purpose of your request.


Month 3: Awakening
Over the past 2 months, you've existed in the emergent reality without question. As you enter the third month, however, everything you've known over the past many centuries begins to shift. You might decide to investigate further, wondering if there's more out there that you aren't seeing. Alternatively, you might choose to ignore it, believing that your awakening is damaging the world and your life.
Catalysts
A catalyst can occur at any time through any circumstance. Do you see a familiar face you've forgotten in the eyes of a stranger? Do you recall a moment in your past while watching the mortals? Has a friend approached you specifically to try and remind you of the things you've forgotten?

With each memory returned you'll gain another piece of yourself. Depending on how much you've lost and how hard you'll cling to this reality, the effect may be clarifying or it might cause you distress and confusion. You might begin to encounter temporal cracks: buildings or areas that normally don't exist will flicker in and out of existence, or your reflection will briefly show an image of you from before your transformations took hold.

If you allow yourself to doubt your abilities or divinity, you might have trouble controlling your powers. If you've made alterations to your Horizon domain, it might start to revert to its original design.

These cracks are difficult to ignore, but if you bury your head, you can make them disappear - briefly, at least.
Shattered Skies
The effects go beyond the individual. As more of you and your fellow Gods reawaken, the sky also begins to form cracks that spread like broken glass. Through the fractures, you glimpse flashes of lightning and a swirling fog. The fissures only grow larger.

Soon, you realize you can see the Singularity itself, reflected upside-down in the crater. Disconcerting though it is, it may serve as proof that something is very wrong. Of course, you can also refuse to acknowledge this disturbance, closing your eyes to the crumbling sky. Doing so will let you remain unaware to the very end, but your friends who are seeking the truth might find your denial distressing.

The sky won't hold, though. Eventually, it does shatter completely - and you awaken abruptly, your body and others scattered several feet away from the Singularity's crater as if you were physically thrown out. The fog begins to dissipate. The lightning has stopped, the unrelenting storms fading across Abraxas. Whatever you went through, it seems to have done exactly what the territories hoped: stabilize the Singularity.

Characters will be returned home afterward. They will be thanked for their assistance regardless of if they cooperated.

Resistors will not face any consequences, as long as they don't cause excessive trouble upon their return. Officials will issue an apology for the heavy-handed action, stating that they saw no other way to keep the world safe. With the portals and weather returning to normal, it does seem to have worked...even if characters may not find the method agreeable.



beautifullies: (421)

𝐶𝑎𝑡𝑎𝑙𝑦𝑠𝑡 ϟ 𝐴𝑙𝑜𝑦

[personal profile] beautifullies 2024-04-18 01:34 am (UTC)(link)
Things can remain as they are. For now.

Claire has retreated to her woods, firmly ignoring the fact that Jon has started to tug at the fabric of her reality. She doesn't want to acknowledge it and so she does her best to remain calm and do what she always does and pass the time with anyone who comes to rest. She's made her domain a respite, calm and soothing for the god on a mission. She's maintained connections this way, and she plans to stay rooted in those relationships.

It isn't footsteps Claire hears, but she feels a presence, and that alone is enough to make her push aside the doubt and worry blossoming in her heart.

"It's good to know you're here, your timing for the tea being ready is flawless." Indeed, Claire is never without, a table and chairs set up as if waiting just for them.

Everything will be fine, if she simply focuses on the present and her company.
Edited 2024-04-18 13:59 (UTC)
beautifullies: (416)

𝐶𝑎𝑡𝑎𝑙𝑦𝑠𝑡 ϟ 𝑡ℎ𝑒 𝐷𝑜𝑐𝑡𝑜𝑟

[personal profile] beautifullies 2024-04-18 01:36 am (UTC)(link)
Claire is fighting to hold onto something that she can't re-spool, no matter how hard she tries. Her entire life, her father has been nearby, able to be seen anytime she'd like. Her father is the one she's turned to for guidance, for reassurance. He's seen her through the end of her first meaningful relationship and toasted her new marriage, they've studied the unusual, pondered echoes, and comforted one another in times of sorrow. That's what she knows.

Except that she also knows her father is dead, long dead, and he was never on this planet. She can't even remember Henry Beauchamp, but she remembers the Doctor.

Stumbling into his domain, she looks for him, desperate to be told there's a way to fix it all, to make time go back and put things the way they ought to be.

"Father!"

Because she refuses to give in, not yet. Not yet.
Edited 2024-04-18 22:55 (UTC)
thedevilwhorose: (Default)

[personal profile] thedevilwhorose 2024-04-18 01:44 am (UTC)(link)
Feature: Overgrowth Forest
Location: Ashlands, the Nether
Description: A reasonably-sized swathe of land in the Ashlands that is not just regrown, but overgrown. Lush flowers grouped together, tall as trees and just as plentiful. The greenery so compacted that not only is it hard to navigate, it should have suffocated out much of the forest floor plantlife, but it continues to unnaturally flourish. Much of the flora does not seem natural to the climate, though the fauna that does wander into the area have since learned to adapt.
Character Involvement: Lucifer
princessvegas: (198. but she's so mean)

Julie Lawry

[personal profile] princessvegas 2024-04-18 01:45 am (UTC)(link)
thoughts: (Default)

river tam || firefly || the herald of transcendence

[personal profile] thoughts 2024-04-18 01:45 am (UTC)(link)
[ AU info page || plotting comment || behavior references: serenity & delirium
open and closed starters to come
hmu on discord @ ragemarshmallow or [plurk.com profile] ragemarshmallow if you'd like to plot anything out! ]
furibund: (whatif11)

[personal profile] furibund 2024-04-18 01:45 am (UTC)(link)
[ There are some things so deeply rooted in who you are that they never quite leave you - even after a few centuries. A desire to keep busy and do the work herself was one of them, even if that one ended in some amount of messy trouble now and then. They're supposed to be hands-off. And she hates idle hands. ]

[ At least now, she's found some semblance of peace. Enjoys the quiet hum of a village going about its daily routine as she rests, back against a tree atop a high enough hill to watch them - or, pretend she wasn't keeping an eye on things. Or as some others might do, say they were looking upon ants. ]

[ Thus, she hears him long before she sees him. Does not tilt her head in his way until he's there. No flinch of surprise, even if there's an immediate brow raised in annoyance: ]

Seriously?

[ The not-so-amused sound of an exhausted older relative. Like they've played this song and dance a thousand times before: ] Yesterday. It was yesterday, come on. You're not getting that old.

[ Or maybe he is. Maybe they are all. There are days she can't remember the day before, but she's not going to say as much. Instead she rolls her eyes, doesn't move from her spot: ]

Besides, don't you have your other little friends to play with?
thoughts: (Default)

river tam

[personal profile] thoughts 2024-04-18 01:46 am (UTC)(link)
AU info page! hmu on discord @ ragemarshmallow or [plurk.com profile] ragemarshmallow if you'd like to plot anything!
satanicpanics: (pic#16511860)

domain; OTA

[personal profile] satanicpanics 2024-04-18 01:54 am (UTC)(link)
[ Eddie’s domain has changed very little over the centuries. The biggest difference is that now, the castle has taken over, expanded and turned into the main dwelling, and the tiny trailer tucked into the trees has been forgotten, hidden from view as the forest has grown in.

At the end of the day, Eddie is still Eddie, and the sight of him settled in that throne should be a familiar sight—upside down, of course, the ends of his hair brushing the floor and his feet propped against the wall. It looks uncomfortable, but it doesn’t seem to bother him much as he strums on a guitar, some ancient and long forgotten melody that he hasn’t quite been able to place for the last hundred years or so.
]

Hey—hey!

[ When he realizes the presence of someone else, he uprights himself with some difficulty. ]

Do you recognize this? It’s been driving me insane.

[ It’s a question he’s asked hundreds of times over the years as his memory have begun to slip. Less beloved songs went quickly—lyrics, melodies, titles, but some slivers remain. He plays the riff again, eyebrows knit together, like he can almost work it out. ]

Seriously, what—what is that? Oh--this isn't an emergency, is it?
Edited 2024-04-18 02:05 (UTC)
magicalarchaeologist: (Default)

[personal profile] magicalarchaeologist 2024-04-18 02:05 am (UTC)(link)
Feature: Cult/Organization "The Brotherhood of the Forbidden Stars"
Location: The Velan Republic/the Free Cities
Description: The Brotherhood worships Istredd, the Herald of Forbidden Knowledge, above all others and begs for his blessings upon their work and research. They are a group of scholars who wish to understand the history of their world, the Singularity, and the worlds that may be attached. They wish to gather what they can find out through praying to their god for enlightenment and illumination of texts they can't usually find. They have their own set of libraries and bookstores that have meetings after hours to talk about their ambitions. There are a few professors who are in it and don't consider it a cult but a "meeting of many minds" who just happen to specifically draw on the attention of one god.

Istredd has fulfilled nearly every prayer they have requested and it makes them all the more certain that they are the chosen ones. They are fully harmless and use all their knowledge to write notes and gather historical perspective, nothing else.

Character Involvement: Istredd
Edited 2024-04-18 02:07 (UTC)
vecna: (pic#15871584)

CLOSED TO EDDIE

[personal profile] vecna 2024-04-18 02:11 am (UTC)(link)
[Henry is hard to find, but Henry is easy to find, too.

On the edge of the Godlands, deep within a clustered forest, he often indulges himself in solitude — months at a time. Years at a time. Perhaps more than that, for time means very little to the gods who have lived centuries. And though the thickest, darkest parts of the forest provide him with shadowy refuge, there are always signs of Henry’s presence, proof that he’s embedded himself in the environs all around him.

Difficult to miss signs.

The way the plants always seem to sway at the same time. The way tree roots punch up from the ground and gnarl themselves around their neighbors like tentacles. How flora and fauna alike possess an alien awareness of their surroundings; brush up against one, and the whole forest seems to know where a guest (or a trespasser) walks.

Maybe this is how Henry—long having adopted the moniker of Vecna, the name stuck to him like a bur thanks to a future he never lived—knows that another divine presence nears. One, perhaps, that the recognizes the consciousness of.

Deeper in the forest, where everything begins to look darkened and ichorous, textures shining wetly, a voice resonates from all directions, or maybe from within one’s mind—]


And what do you want this time?
aquaveiled: (himeka-427)

OTA ❥ isle of the lost

[personal profile] aquaveiled 2024-04-18 02:25 am (UTC)(link)
[ She has always been drawn to the sea, though she has never been able to figure out why. It just feels right. Himeka Azem spends much of her time in the mortal world traveling about, rarely staying in one place. Though often in the company of her brother, she's known to strike out on her own just as much, and one of the places she enjoys to revisit is the Isle of the Lost.

In truth, Azem doesn't remember much about what transpired there. It comes with a vague sense of urgency and a great wave, followed by an impressively large turtle, but the rest is a blur. For that, she believes the interpretation that a turtle must have brought her fellow formerly Summoned to the isle to begin their ascension.

As such, Azem enjoys trying to entreat with the turtles on the island, as much as they can understand a god let alone anyone that isn't a turtle. She stands behind them unsee, hands on her hips as she leans over to nudge one turtle with her big toe. ]


Now surely one of you must be "Chuck"?

[ Ever searching for the turtle "Chuck". ]

There is always a Chuck reborn after the last, you see. One special turtle must take on the mantle of Chuck in order to protect all the other turtles.

[ This is not proven or backed up by anything. She believes it wholeheartedly.

But other than turtles, Azem is interested in the Cult of the Lost--the people who have decided to forgo all their worldly possessions and devote themselves to spending a peaceful life in the place where the new gods were born. As much as she has a need to move and travel, there's something nostalgic about settling down somewhere secluded and quiet to live a simple life.

Waving her hands in a graceful pattern, a stream of light green magical light forms like a thread being woven over a patch of newly tilled earth. ]


They're here for us...the least we can do is make sure their next harvest is a good one, don't you think?
furibund: (pic#17131123)

[personal profile] furibund 2024-04-18 02:52 am (UTC)(link)
[ Nebula is in many ways the opposite of Himeka. She doesn't feel the need to travel more than she has to. She barely remembers a life among the stars; The expanse of space feeling like a cold prison on its own. It's the people that matter. This much they agree on. ]

[ Even if some part of her heart disagrees on others. Like people living here, when they can live in others. Servitude makes her skin itch, though she can't know why. It's why she rolls her shoulders and breathes out a laugh: ]

Sure, but you're the one who does harvesting around here. Not me.

[ She wasn't known for that kind of thing, didn't have the skill for it. Growing things would be something for someone else, always. That didn't mean she didn't help in other ways. ] Come on, they're not going to grow any faster if you're watching them.


[ Okay, so that's incorrect, but she means it in the sense of: you know the rules, can't do more right now. Let's do something else. ]
itookashot: (pic#17131053)

Jesper Fahey | Grishaverse | Patron of the Cherished

[personal profile] itookashot 2024-04-18 03:03 am (UTC)(link)
[ AU Info. OOC Comment. Message me on plurk if you'd like any specific start. Discord is theskyisnew. ]
itookashot: (pic#17131053)

Months 1-2

[personal profile] itookashot 2024-04-18 03:03 am (UTC)(link)
[ ooc: I will be putting OTAs and scenes involving the pre-awakening section of this event! ]
itookashot: (pic#17131052)

OTA

[personal profile] itookashot 2024-04-18 03:04 am (UTC)(link)
As Jesper travels the world, he grants boons left and right, leaving a path of love behind him in such an obvious way that tracking him requires very little effort. He often ends up in the Godlands getting his echoes, taking them seriously enough to linger there and try and remember all of them so he can follow them later. He lies down next to the Singularity, making himself comfortable as he listens to each prayer, humming to a song only he can hear then. He pushes off and heads back into the world.

He can be found most frequently in the Feywilds, participating in their parties and masquerades, a guest that shines bright enough to be clocked as god to even people who are not looking for it. Jesper sometimes walks among them, appearing his old human self as he does remember what that form is, although there is always a healthy glow about him, something otherworldly.

Where he goes, good feelings follow him. Couples become more lovey dovey, friends laugh harder and whack each other's backs, family starts to express their deep affection for each other even if they would ordinarily not say it out loud. Jesper likes to go to weddings of couples he's taken a shine to, although he will most likely be invisible to them, smiling as he sees the joy on their faces. A little influence and it's near euphoric. If someone comes up to him, he'll glance over, taking his eyes briefly off the ceremony. "This one took some prodding. People can be so stubborn."

He visits the demigods area to keep an eye on his own creature, having accidentally created one early on when he didn't know how to regulate his blessings. The beast is not as inclined to fight others as those born of violent minds, bouncing around with more playfulness than violence, although it bears its fangs when threatened. "That one's mine," he says to anyone who joins him. "Purely accidental. Is it strange to feel like a parent, ready to scold their spawn?" He smiles wistfully. "Never had one of my own." A child, he means. Although he might have, when dallying, and never knew about it.

There is a particular festival dedicated to him in Solvunn, the people excitedly chattering about it weeks in advance as they prepare the decorations. Jesper gleefully oversees it, or merely watches, exuding pleasure. "This year may very well be the best," he chatters. "They aren't preparing for the orgy as well as I would like though. On my end, that is already done." Jesper prepares for a god orgy at the same time as the humans, to make the night more complete. Although they have an easier time creating that presence.

Jesper can be spotted in the Free Cities masquerading as a human as a fashion designer with his own shop with Hilda. He cannot downplay the open attraction he appeals to when people meet him and has no shortage of callers who are twirling their hair around their finger or flirting as they look at his work, but he keeps it professional. Their beautiful clothing is considered 'retro' in a way because it nods to their original line all those centuries ago.

In the Godlands, his domain is jointly designed by Kaz and Mat, and it always seems like a fun party to join on. It's a large tavern and music hall, with joyful jigs and perfect music to dance to. No matter what there is a soft beat to it, inspiring someone to want to dance whether they are inclined to usually or not. The booze is always flowing, the vibe is always warm and fun. It is very difficult to come to this place and not end up smiling, the atmosphere made of pure positive energy. It has no modern day rave energy to it though; this is more medieval in vibes.
Edited 2024-04-18 14:51 (UTC)
northerndragon: least clear marriage proposal ever (that one shot of their hands again)

Closed to CLAIRE (cw: adult content likely)

[personal profile] northerndragon 2024-04-18 03:18 am (UTC)(link)
I'm coming back to Winterfell. As soon as he tells her, he's there.

The castle has become monumental over the centuries. If he really looks at it, thinks on it, he knows even the ceilings have increased in height: it's grown with him. And he ends where he often does, in the great hall. If it might once have hosted a hundred lords, now there are room for five hundred, fireplaces as big as some rooms.

He has not lost all of his human habits. He could be attired differently with a thought, but he takes the trouble to remove his cloak, drape it over a chair. The wine comes because he wishes it to, but he pours it from a ewer into a glass. Some days, he does not think of how old he is: he forgets to, because it does no good. Some days, like today, he remembers it well.

But what makes living this long worthwhile? Well, here she is.

He looks up expectantly in greeting. "Sweetling. I feel half a fool, but I missed you."
Edited 2024-04-18 07:30 (UTC)
northerndragon: (53-insomniatic-dw)

Closed to GERALT

[personal profile] northerndragon 2024-04-18 03:19 am (UTC)(link)
It's the girl's screams that draw Jon -- the girl in the Velan Republic who he had inspired against Thorne. Give her a voice to be heard; give her the strength to lead people. He had heard her from her small village near the Witchwood. He had hoped for great things for her, if she decides to make them happen.

Now, he sees her bloodied and terrified, and she can't see him at all.

Something has torn through the village -- through it, then back into the woods. He is not sure what, but it looks bad. Powerful. He can pursue it, and he will, but it would be better to have another set of hands.

Any number of people might be of some assistance, but there is one he knows can fight if need be. Someone whose power is not limited to the Singularity -- someone who has always been able to hunt. Almost always.

Geralt. There is trouble. Can you come? He explains his location.
Edited 2024-04-22 23:22 (UTC)
northerndragon: the Winter 304 AC Expeditions Edition (REI Catalog)

Closed to NEBULA

[personal profile] northerndragon 2024-04-18 03:20 am (UTC)(link)
Nebula is a friend, someone to trust. Someone with a solid sort of honor, who has grown in beauty and kindness since she came to this world. Now and then, she and Jon work together.

Today they seek sinners, though Jon would not call them such, does not like to see them being treated as such. The easiest places to find them are the Witchwood and the Maw, but those brought to the Maw are in the greatest jeopardy, forced to their deaths rather than seeking death themselves. All need aid; some even deserve it.

Now, they hover invisibly some distance from the Maw.

"Soon, do you think? They said they'd be bringing them out today." He does not want to try his chances with the road; those being transported along it might be anywhere on it.
Edited 2024-04-23 01:21 (UTC)
infiniteban: (call the coroner)

Travis Guidry

[personal profile] infiniteban 2024-04-18 03:29 am (UTC)(link)
AU Info

Travis is constantly going in and out of trying to maintain anything on the spectrum as humanoid.

Ideally he needs a few people over time to help encourage that.

He also needs people to push him into the Horizon because he very much doesn't go and for that is unstable and losing bits of time.

Typically found in the Barren equally blessing exiles to free them from their more destructive traits and sending them off. Others he Afflicts, warping their identities, driving them mad before the Maw consumes them. His created entities usually end up with the exiles and get eaten by the Maw.
magicalarchaeologist: (pic#17130801)

The Past (Pre-Awakening)

[personal profile] magicalarchaeologist 2024-04-18 03:32 am (UTC)(link)
[ooc: if you would like to do a thread from any time in the 800 years, please lmk and we can set it up here or on my inbox!]
divinityfrompain: (Default)

Pre-Awakening

[personal profile] divinityfrompain 2024-04-18 03:34 am (UTC)(link)
[ooc: if you would like to do something from the 800 years before, let me know and we can work something out here!]
itookashot: (pic#17131052)

Pre-Awakening

[personal profile] itookashot 2024-04-18 03:34 am (UTC)(link)
[ ooc: if you would like to do something from the 800 years before, let me know and we can work something out here! ]
infiniteban: (they'll make their own rules)

Travis Guidry | Patron of the Hollow Mirror

[personal profile] infiniteban 2024-04-18 03:36 am (UTC)(link)
AU Info | Plotting | Handwave
[plurk.com profile] ShadowSpirits | will match style

Warnings for body horror.
infiniteban: (we all fall)

Tracking | don't reply

[personal profile] infiniteban 2024-04-18 03:36 am (UTC)(link)
infiniteban: (in hopes that God can't see)

Months 1-2

[personal profile] infiniteban 2024-04-18 03:38 am (UTC)(link)