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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxaslogs2024-04-17 10:07 am
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EVENT #18: EMERGENCE - IC EVENT LOG

Event #18 - Emergence
Whether voluntary or by force, you find yourself transported to the Singularity's crater. There probably aren't many resistors - officials have taken great pains to convince you to come voluntarily, reserving force as a last resort - but it's clear that everyone is required for this to work. It takes multiple mages to stabilize the portal, but you make it there in one piece. If you cooperate, you'll be asked to walk towards the ancient relic. If you resisted, you might be forced to do so while restrained. Regardless, a heavy fog soon descends around the area, obscuring you and your vision.

If you have thoughts of turning back, it's too late: for some of you, the second you step across the threshold, a force pulls at your chest and absorbs your psyche at once. For others, a mystical call beckons you to walk a little further before the same effect takes hold. And for a rare few, the call brings you to the Singularity itself, where you're compelled to touch it - and are subsequently swallowed up like the others.

The Horizon doesn't greet you like you might expect. Instead, something far stranger awaits.

Please communicate with your fellow players as needed! We also recommend discussing with us if you plan on a major environmental upheaval. As a rule of thumb, you should avoid changes to the landscape that will significantly alter the established map.

We've also posted comment sections for WORLDBUILDING and HANDWAVED submissions. Instructions can be found at the respective links.

Year 20,879
When you open your eyes, it feels like you've only blinked. If your body has transformed or you're someplace that shouldn't exist, it doesn't strike you as odd. You were always here. Everything around you was always here, and your physical alterations and new abilities - while perhaps not originally there - have been a part of you for a long, long time.

The world of Abraxas isn't completely foreign. Familiar territories remain, as well as the familiar faces of those with long lifespans. But a lot has changed in 800 years, too, especially where the Gods are concerned. Alongside the Old Gods of the Ancient Pantheon and the Cardinal Gods of the New Order, a third class of deities formed from you and your fellow Summoned: the Ecesis Gods of the Iterum Pantheon.
Politics, People, & Gods
Abraxas's political landscape remains complex, with continued tensions over land, worship, resources, and power. Nonetheless, since the Free Cities is no longer intent on destroying the Singularity, conflict over the ancient relic has lessened. All territories agree that the Godlands - and the Singularity - belong to the Gods themselves.
Beliefs and Gods
The active presence of the Summoned confirms the existence of the Gods. As a result, most Abraxans turn to the Summoned and other Gods for aid or protection. Extreme reverence exists in certain areas, especially on the Isle of the Lost and in parts of Solvunn. In other places, though, the Gods are merely acknowledged as a facet of life - a force that helps or hinders depending on temperament and should be respected, much like the sea. The Gods play a crucial role, sure, but so do the rain and stars. This is particularly true in the Feywilds, the Nether, and the Free Cities.

Small pockets of non-believers actively denounce the Gods. They claim the Summoned should be wiped from the world and the Singularity destroyed to prevent future invasions. Labeled dangerous heretics by Thorne and Solvunn, and "regressives" by the Free Cities - whose scientists and philosophers liken such thinking to be as foolish as declaring the sun unworthy or the earth to be flat - these people are shunned from society. In Solvunn, the consequences are more severe: heretics are exiled to the Barren, where they are subsumed by the desert, the Maw, or whichever Gods may punish them.

At the other end, some sects revere the Godlands so much that they believe feeding themselves to the relic will enhance Abraxas' good fortune for generations to come. Such cults are quite rare, but there are reports of mortals throwing themselves into the Singularity's crater and disintegrating as a gesture of their devotion to the divine.
International Relations
Due to the combined change in their priorities, Thorne and the Free Cities are less at odds. The Free Cities believes in protecting the Singularity; Thorne no longer seeks to control it. Nonetheless, mistrust flares on occasion.

While things are peaceful during these three months and have been for a few decades, Abraxas hasn't found a cure for war in the Gods. Conflict has broken out in the past and will again. Eyes are on the Nether as it grows in power, and who knows how long Thorne will be content with its losses? Will they convince the Velan Republic to reunite and turn against the Free Cities? For now, though, the territories have found their stride and appear more interested in progress than fighting.
Magic & The Singularity
Magic is relatively unchanged and is a vital part of Abraxan life. The small kingdom of Thorne continues to practice Academic Magic. Meanwhile, Wild Magic plays the same important role in the Velan Republic (formally Nott). Meanwhile, the Free Cities has developed New Magic further. The goal of decoupling magic from technology is less of a focus. Instead, researchers are eager to find new ways to fuse magic and innovation, including aspects of the Gods. Portable shrines, for example, are popular with traveling merchants.

High Magic no longer exists as a specific school of magic now that offerings, pacts, and requests to the Gods are a part of everyday life across Abraxas. Solvunn has returned to its roots, using the ancient Academic Magic practiced by the Lunae for standard tasks while turning to the Gods for greater blessings.

The Singularity has been relatively stable for the past two or three centuries. While occasional disturbances rumble, for the most part, the presence of the Summoned has strengthened it, alleviating its displeasure and ensuring that Abraxas - and possibly the universe itself - continues to exist. Indeed, academic writings from Thorne and the Free Cities across time suggest that the Singularity's devouring of the world has considerably slowed. It is now as much of a threat as the eventual collapse of the sun, something that is bound to occur but not for eons.

Of course, this could quickly change if the Summoned or any other Gods provoke the Singularity by rejecting its connection or denying its magic...so all should take care not to upset the nature of things.
Old World, New World
The map of Abraxas has undergone some notable shifts, although many names and places are the same.

Setting descriptions are HERE for your reference.

Mechapolis, the Witchwood, and the Barren/the Maw contain prompts related to the event itself. Information about those areas can be found under "Exploring the Land" in the section The World as the Divine (Month 1-2).


Month 1-2: Submersion
What do you last remember? Well, that depends. You might recall most things perfectly clearly. You might have new memories that don't feel new at all. Or, you might only remember the most recent year or two. Regardless, there is something missing: an important face, a handful of key events...maybe you don't remember having ever lived anywhere except Abraxas. You might find this unsettling, or you might accept it as just the way things are.

You've transcended those old memories, anyhow. You feel a little distant from the person you were centuries ago, and you most likely look different, too. Perhaps you've sprouted giant wings, become a formless void, or you're now a shapeshifter with no permanent appearance. You've gained a substantial amount of power and influence, the type that people of this world attribute to the Gods.

The first half is a more sandbox-like environment designed for scenarios that emphasize CR and personal character moments. Active conflict between the emergent reality and the world will not arise until the second half.

The World as the Divine
The mortals have bestowed you with a title and possibly a new alias. Do you know your mortal name anymore? Some of you might've taken on a new identity, or you might have held very tightly onto who you were. Regardless, your abilities have grown. Your new powers and appearance are as unique as your dominion, influenced by your interests, subconscious desires, or personal relationships.

While in your full God form, you'll move through the world unperceived. Only when you're sought by a mortal - followers, believers, cultists - can you consciously make your complete divine presence known. To be seen freely by all, you'll have to take on a less overwhelming shape to the mortal gaze. Those who have met the Old Gods or Cardinal Gods in the past finally understand why they seldom reveal their true selves, often arriving in hazy visions or speaking through animals.
Exploring the Land
The Witchwood
As the Summoned continued to ascend, their power began to coalesce, creating a new ecosystem never seen before. The dense woods, originally a temperate climate, warmed and grew into a thriving jungle. The air is humid and heavy with magic, the sky locked into an eternal sunset. Reds and oranges filter through the thick canopy. Birdcall and animal cries echo throughout the jungle. Trees and rocks seemingly move at night, meaning the Witchwood is impossible to map. Foolhardy souls who venture too deep are rarely seen again - unless divine intervention prevents a tragic fate from befalling them. Perhaps one of those intervening Gods is you?

The most dangerous beasts in the Witchwood are the demigod spawns. Creatures born from the Summoned, demigods are powerful enough to affect the world around them should they ever leave the magic-encased forest. See Impact & Consequences for more details on the demigods and how, as the Summoned, you can help maintain Abraxas' ecosystem.
Mechapolis
Heartwood Syndrome persisted in Fomalhaut long after the quarantined population died out. The port city stood as a monument to loss for nearly a century until about 200 years in when the Summoned gained notable influence as Gods. This resulted in a slow but steady acceptance of the Singularity's power as a positive force for potential advancement. New Magic boomed, leading to increased sophistication in technology and the refinement of automatons.

Originally designed to clear and guard Fomalhaut, they were eventually used to rebuild it. Fomalhaut became known as the City of Machines and was renamed Mechapolis. Although humans are barred from entering for safety, the automatons gather soil and air samples for study and perform fishing duties. The clockworks require routine maintenance and must return to a hub city or outpost for recalibration. Clockwork birds are used to communicate with Mechapolis. They can broadcast through the Free Cities's primitive "radio" towers.

You can enhance clockwork performance, boosting the towers or providing additional energy to the automatons. Scientists often have "rituals" when performing maintenance or experiments to earn the Gods' favor, hoping this will prevent their inventions from breaking down.
The Barren/The Badlands
Once contested territory between Thorne and the Free Cities, the Badlands was split into two by a large ravine shortly after Thorne retreated to Hayle. With neither side able to breach the gap, Solvunn naturally laid claim to the western half while the Free Cities retained its eastern half. On the eastern side, the chasm swallowed several well-known bandit camps and the presence of a new entity further drove them away. Bandits now occupy the mountains northeast of Aquila. Due to the entity's threat, the Free Cities increased its military presence in the Badlands to keep careless or foolish travelers from straying too far.

Meanwhile, Solvunn has named its portion of the wasteland the Barren and sought the Gods' assistance to form an enchanted forest. Those who enter are lost forever. Meant for more than just protection, the forest and the Barren serve as a place of exile. Heretics are taken into the woods and left to wander towards the Barren's harsh desert. There, they will face the elements, be devoured by the waiting Maw...or encounter a God.

As a God, you can lead the exiles to their salvation or doom, but choose carefully: the Maw is hungry and must be fed. These exiles want you dead. They don't care for you, and should their lack of faith spread, they might revive attempts to destroy the Singularity - and with it, your home. Is it so wrong to leave them to their fate? On the other hand, saving them might convert them by demonstrating your kindness.
The Maw
The Maw lurks beneath the chasm dividing the Badlands. Named for its gaping jaws, the Maw waits at the widest part of a jagged canyon, mouth open and salivating in the desert heat. Rows and rows of teeth as tall as a man spiral downward into a bloodshot throat. When sated, it retreats deep into the gully, barely visible aside from the shine of a tooth. When hungry, it draws closer to the surface. Hot and heavy winds often carry the putrid scent of its half-digested meals.

Solvunn is not the only territory that uses the Maw. The Free Cities will occasionally march criminals and bandits in that direction, as well, tossing them into the gaping mouth, although this method of execution is much rarer. Desperate exiles from Solvunn will try to cross the chasm despite the danger. None ever make it - at least, not without divine intervention.
Horizon, "Death," and Dormancy
Your domain in the Horizon is no longer constrained by size. How it's changed depends on you. The more detached from your mortality, the more likely it'll have surrealist elements: bizarre statues, physics-defying architecture, odd visual or psychological effects. The Horizon feels like home to all Gods, although you ought to take care not to heed its call beyond reason. Shutting yourself off from the physical world can result in unintended consequences...but completely refusing to enter the Horizon will do the same.

Additionally, Gods are beyond true death, but that doesn't mean you can act with impunity. Engaging in an exhaustive battle with other Gods can weaken you into dormancy. In this state, you will enter an ethereal void inside the Singularity. As you heal, you'll slowly be able to return to your Horizon domain and then the physical world once more. Depending on the extent of the damage, this process could take anywhere from months to decades. For instance, losing your head could take a few months, total dismemberment might take a year, and being vaporized into atoms can take a few decades.

Mortals cannot achieve this level of damage, even if they seemingly "succeed" in striking true. Only a God can weaken another God into dormancy. If a mortal removes your head, you can merely pick it up and put it back on.

Impact & Consequences
In the early years of your ascension, you might've wondered why the existing Gods seemingly intervened so little. Why did they not demonstrate their powers more blatantly over the thousands of years? Is it apathy? A desire to watch rather than act? As you come into your abilities, you realize that the Singularity and the universe are significantly more delicate than you thought. You begin to understand why the Gods have behaved the way they do.

Of course, whether you care to keep the world (and yourself) in balance is another story, but to be sure, some of the other Gods and the Summoned do - and you may have to defend your choices.

The equilibrium mechanic is described in OOC terms HERE. The Singularity and a character's ascension will not inherently sway them one way or the other. Any temptations will result from individual personality and development.

Instability Effects
To maintain the universe's equilibrium, you need to be cautious of when and how you interfere when using your status to alter the state of the world. Conversely, you'll also need to take care not to withdraw entirely. Several Gods have undergone periods of instability, though others haven't. Which category you fall under is up to you. It depends on who you are, your experiences, and your desires.
◎ Should you refuse to ACKNOWLEDGE your Godhood or enter the Horizon, you'll find yourself losing time. You may forget how you got from one place to another, or names you knew yesterday slip your mind. Lapses in memory or time can be temporary or permanent, but one thing they are is certainly confusing. With magic building inside you and nowhere for it to go, your power will begin to spill over, causing the Singularity to exhibit bursts of power that spawn demigods in the Witchwood.

◎ Should you give into the temptation to OVERINDULGE your Godhood or retreat to the Horizon for excessive periods, you'll lose more of yourself and your history. You may make decisions that feel unlike you, forget larger chunks of old memories, or struggle to distinguish what's real. Unrestrained use of magic will cause you to absorb yet more power, causing the Singularity to lose power in brief spurts, which can spawn demigods in the Witchwood.
These effects can be halted or even reversed in some cases. You might need someone's help to bring you back or convince you there's another way, or maybe you're the one seeking others out to assist. What you do soon understand is that your ability to manage your powers and stabilize your connection to the Horizon directly affects the Singularity and Abraxas...something that may have been true the moment you were summoned.
Demigod Spawns
Under the red haze of the Witchwood, monstrous creatures known as demigods or spawns emerge from crimson waterfalls and claw their out through the mossy soil. Born out of instabilities caused by careless actions from all Gods, they're usually contained to the Witchwood. For the most part, the older Gods - and the Summoned, if they choose - keep the demigods from leaving. However, now and again, one or two might escape, damaging towns, destroying villages, or causing ecological destruction in ways that are similar to natural disasters.

Demigods are not sentient. How they look can vary, but their appearances are often corrupted and disturbing: twisted animals, amorphous blobs, or alien-like parasites. They may resemble a monster you recognize from home.

Defeating one is possible but a challenge even for the Gods. Most crucially, you cannot kill your own spawn. Another God must deliver the killing blow, so working together is imperative. Should too many demigod spawns be allowed to invade the Witchwood, they will overwhelm and disrupt the Singularity further. Culling them is the only way to maintain stability.

You can submit demigod spawns you create to the WORLDBUILDING section if you want. Similar to using character powers, just keep the scale of destruction at a reasonable level.

Hearing Echoes
Echoes are a form of prayer that resonates through your connection with the Singularity. Solvunn has dedicated a monument to where the "First Echo" was heard, though the accuracy of this is debatable. Like the Network, you can hear an Echo regardless of where you are and can shut them out with concentration. However, your ties to Godhood may compel you to listen every so often. Mortals can entreat you through more formal methods (rituals, offerings, seasonal ceremonies) or in a moment of duress or desperation. They may seek you specifically or call to any God who will listen.

You can answer or ignore these cries for help as you like, but your choices carry consequences. Answer too many too eagerly, and your increased interference in mortal lives can upset the world's equilibrium - and the Singularity. Ignore your impact on the world, and your refusal to accept your ascension will equally destabilize the land as prayers go unheard.

Interacting with Other Gods
The Old Gods and the Cardinal Gods are an equal part of this world. For the most part, you coexist peacefully, though personal pacts and tensions can play a role. Each of you is aware of the impact of your actions on the Singularity: extreme displays of power are reserved for substantial transgressions, considering the price it carries.

Further, the older Gods have also walked the earth for centuries before you came. To them, you're still young, and rising against one of them won't end well for you. Nonetheless, many older Gods are more interested in giving advice or guiding you, ensuring the health of the Singularity and the universe so as not to doom all of you - Gods and mortals alike - to the void.

You can REQUEST AN INTERACTION with a God. Interactions will be brief but informative.

You will not be able to request a specific God. For logistical reasons, we have curated the list of Gods available ahead of time. However, we'll do our best to pick one from the pool that suits the purpose of your request.


Month 3: Awakening
Over the past 2 months, you've existed in the emergent reality without question. As you enter the third month, however, everything you've known over the past many centuries begins to shift. You might decide to investigate further, wondering if there's more out there that you aren't seeing. Alternatively, you might choose to ignore it, believing that your awakening is damaging the world and your life.
Catalysts
A catalyst can occur at any time through any circumstance. Do you see a familiar face you've forgotten in the eyes of a stranger? Do you recall a moment in your past while watching the mortals? Has a friend approached you specifically to try and remind you of the things you've forgotten?

With each memory returned you'll gain another piece of yourself. Depending on how much you've lost and how hard you'll cling to this reality, the effect may be clarifying or it might cause you distress and confusion. You might begin to encounter temporal cracks: buildings or areas that normally don't exist will flicker in and out of existence, or your reflection will briefly show an image of you from before your transformations took hold.

If you allow yourself to doubt your abilities or divinity, you might have trouble controlling your powers. If you've made alterations to your Horizon domain, it might start to revert to its original design.

These cracks are difficult to ignore, but if you bury your head, you can make them disappear - briefly, at least.
Shattered Skies
The effects go beyond the individual. As more of you and your fellow Gods reawaken, the sky also begins to form cracks that spread like broken glass. Through the fractures, you glimpse flashes of lightning and a swirling fog. The fissures only grow larger.

Soon, you realize you can see the Singularity itself, reflected upside-down in the crater. Disconcerting though it is, it may serve as proof that something is very wrong. Of course, you can also refuse to acknowledge this disturbance, closing your eyes to the crumbling sky. Doing so will let you remain unaware to the very end, but your friends who are seeking the truth might find your denial distressing.

The sky won't hold, though. Eventually, it does shatter completely - and you awaken abruptly, your body and others scattered several feet away from the Singularity's crater as if you were physically thrown out. The fog begins to dissipate. The lightning has stopped, the unrelenting storms fading across Abraxas. Whatever you went through, it seems to have done exactly what the territories hoped: stabilize the Singularity.

Characters will be returned home afterward. They will be thanked for their assistance regardless of if they cooperated.

Resistors will not face any consequences, as long as they don't cause excessive trouble upon their return. Officials will issue an apology for the heavy-handed action, stating that they saw no other way to keep the world safe. With the portals and weather returning to normal, it does seem to have worked...even if characters may not find the method agreeable.



thoughts: (10)

[personal profile] thoughts 2024-04-23 05:47 am (UTC)(link)
[ ah. her expression shutters a little, although it may be hard to tell from how faint her smile was in the first place. this is a dance that she remembers well enough, even though the key has changed.

serenity offers a small curtsy in response but pointedly does not accept his arm. while the stream of information from mortal lives is constant, her cognition only really works on other gods through physical touch, so she rarely ever permits it. in the last six hundred years, she could probably count the number of people that she's touched on one hand - if she could remember it all, that is, if it weren't a blur in the continuous stream of time.

it hurts too much. to see their lives, to feel their emotions. his sadness is there right in front of her but she doesn't want his betrayal and loneliness to linger in her heart. maybe it's cold, but it's the only way she can move through this world without losing her mind completely. ( again. ) ]


I only eat when Azem wants to feed me so I don't really have any shit. [ get it, ha. ] I'd like to hear about your adventures, though.

[ even if she may already know about some of it, having seen the mortal lives he's touched with his music and his games. still, she likes to listen to their stories. ]

And I can show you something as we walk.

[ then she turns and starts walking, expecting him to follow. ]
satanicpanics: (pic#15853999)

[personal profile] satanicpanics 2024-04-24 03:09 am (UTC)(link)
[ He straightens with an unwavering smile, not looking particularly hurt that she won’t take his arm. Eddie has changed very little over the centuries, but one thing he has lost is the ability to not attempt to insert himself into other peoples’ spaces, but he remembers now. He views it as a cold necessity through no fault of River’s own, and he’s happy to make a special exception and give her a little space to breathe.

Instead, he politely threads his fingers behind his back and trails after her, chuckling at her response. He does get it! And he thinks it’s funny!
]

Oh, man, you know, recently? I had some kid approach me looking for a blessing to, get this—save his cat. It had climbed into a tree and got stuck. I mean, I got the cat down for him and blessed him anyway, but check this out. Look what I got from him first—

[ He digs into a pocket and pulls out a flat, perfectly smooth stone—garbage to most, not even something most people would pick up off the side of the road, but it’s treasure to Eddie. hE keeps an entire dragon’s hoard of the trinkets he collects from mortals, like a little magpie. ]

This is like, the most perfect skipping stone you can get. I bet I could get thirty skips out of this thing if I place my cards right.

[ He holds the stone up, beaming at it before he pockets it once more. ]

But, uh, enough about my bullshi—stuff. What would you like to show me?
thoughts: (34)

[personal profile] thoughts 2024-04-25 06:28 pm (UTC)(link)
[ as he tells his story, serenity can see it unfolding. through the eyes of the boy and the cat and the bark of the tree - her sight might not reach the gods themselves but through the space around them, she can see that which perceives them. a child might pray for mundane things and it's so very like eddie to answer anyway.

the boy is happy, the cat is safe, the tree remains impassive, and now eddie has one more treasure for his collection. simple but sweet, and perhaps that suits him just fine. she can appreciate the stone too. ]


A prized possession that sinks to the bottom of the sea. You have to let it go. Thirty skips would be very impressive.

[ she supposes, at least. it's hard to gauge what's impressive for a god. and so it is for serenity's domain - they walk beneath the stars in a realm of endless night, and she guides him through a range of trees before stopping at the foot of a series of waterfalls. the trickle of water is accompanied by soft notes that chime almost randomly as water spills from one pool to another, each lighting up in different colors to create a discordant song across the vast space.

serenity watches and listens for a moment before speaking again. this is a place of calm and comfort for her. she's not sure if it's any more impressive than anywhere else in the horizon or the smooth stone in eddie's hand, but it felt like something she might like to share with him anyway. ]


Not sure if you can skip here, and it might not be what you're used to. But it makes me think of you, sometimes.

[ it's not very metal or even very loud, for that matter. she just associates him with music, and this is easier on her ears than the last goat destroyers concert she went to ages ago. simple and sweet. ]
satanicpanics: (pic#15737640)

[personal profile] satanicpanics 2024-04-27 06:24 am (UTC)(link)
[ Eddie has never taken any of this particularly seriously. Sure, he’s been granted an enormous amount of power to do essentially whatever he’d like with, and sure, most people would find some kind of pressure or sense of duty in that. But Eddie remains Eddie, rather flippant, yet kind and generous in his granting of blessings. If he likes a mortal’s personality or the way they approach him, it’s as easy as that. The tiny gifts he receives just make it all the better.

That doesn’t mean he can’t be impressed by her domain, though. He truly does light up as they come upon the waterfalls, a part of this place that he’s never seen before. It’s not very metal, no, but Eddie can still easily hear the music as the water splashes off of the rocks. It’s beautiful and calming, even for someone as loud and fidgety as Eddie, and while it may make her think of it—it reminds him of how she used to be.
]

Does it? Well, then I’ll tell you what—

[ He hums softly along with the music of the falls as he produces the stone once more. Using one of his claws, he carves a capital E into the smooth surface. ]

I think that because it makes you think of me? This can live here now.

[ He aims carefully and with a flick of his wrist, sends the stone scattering across the surface of the largest pool with tiny chimes, like a mallet striking a xylophone. It skips once, twice, three times, onward and onward until it—so long as at least one of them is counting—it hits thirty-one skips and finally sinks, unable to go any further. ]
thoughts: (49)

[personal profile] thoughts 2024-04-29 01:40 am (UTC)(link)
[ she counts - of course she does - with wide eyes and parted lips, surprised. her sight doesn't reach the gods and she couldn't have predicted that eddie would do such a thing. even though he carves his initial into the stone, effectively imbuing it with his magic, it's here in her domain where all is within her purview.

she counts thirty-one skips, the xylophone's notes the most lively thing to have happened in this space ever since she created it. she sees the rock as it sinks, watches it settle into its final resting place.

and then his magic entwines with her own, eddie's imprint left behind like the presence he holds in her life taking physical form within the horizon. suddenly, there are random notes of a xylophone that joins the natural flow of the waterfalls as objects drop into the pools from the forest canopy above.

it's silly and whimsical the way he's always been ( the way they used to be? ) and it warms something within her.

she turns to him with a smile, brighter this time, and softly intones a simple: ]


Thank you.

[ maybe not the most animated response but it is deeply heartfelt. this is something she won't be able to forget, even as her memories twist and blur, because eddie will never truly fade from her existence. ]

You can come here anytime you want. Part of it belongs to you too, now.
Edited (wait sry one more detail..) 2024-04-29 03:06 (UTC)
satanicpanics: (pic#17144146)

[personal profile] satanicpanics 2024-04-30 02:22 am (UTC)(link)
Thirty-one. Clearly I deeply underestimated myself.

[ He chuckles and takes a bow when the last note rings out and the stone sinks. His wild smiles melts into something a little more fond when he pops back up again. ]

I guess I should have asked first, huh?

[ He really should have, just because he knows the being previously known as River can still be volatile, and upsetting her is not something he cares to do if he can avoid it. He’s been fond of her since they first met, and he’s glad that his little intrusion of her space has been welcome and looked upon as something positive rather than something meddlesome. Maybe he can’t have the old River back, but it’s nice to have these moments where he can still recognize her for who she used to be. ]

But you’re welcome. And thank you. I mean, what you made here-- [ He gestures vaguely to the falls. ] It's beautiful. I count myself lucky as hell to get to see it.
thoughts: (48)

[personal profile] thoughts 2024-05-04 10:07 pm (UTC)(link)
[ it's hard to say what things may upset her at any given moment. she sees all there is to see; it doesn't even have to be right in front of her to send her into a tailspin, her moods swinging as easy as the breeze.

but here in this calming place with someone she truly loves, despite how hard it may be sometimes, she is only grateful. these moments are rare. she has to hold onto them for as long as she can. ]


The Horizon is paradoxical. Home to all the Gods, new and old and new again, yet we carve out pockets and call them "ours." Our domains overlap, touching along the edges and blurring somewhere in between. How many of us are associated with the Sun or the summer seasons?

[ more than one, is her point here. serenity looks around at the water and the trees and the stars sparkling across the sky. she shaped this place in her vision. it's both "hers" - and not at the same time. ]

It's a paradox. I don't know how "luck" plays a role. We could ask Nathan or Maneia.
satanicpanics: made by <user name="inkonic"> (pic#16613122)

[personal profile] satanicpanics 2024-05-06 02:59 am (UTC)(link)
[ He snorts, a slow grin tugging at the corners of his mouth. Eight hundred years and he still struggles to translate half of what she says into English. He gets the gist, but when she gets all super genius on him, he never fully grasps it. It doesn’t matter, though, because it’s so very her and only serves to remind him that even if she’s changed, she’s still the same weirdo he’s always known. ]

Yeah, alright.

[ He does get what she’s getting at, though. They can lay claim to pieces of the Horizon, but there are no clearcut borders to carve out. One piece runs into another, into another, into another, whether the aesthetics match up or not. He vaguely recalls a time when he could walk straight from his domain into Steve’s—from misty Dracula’s castle right into a stretch of paved road. ]

Either way, next time I find a really good skipping stone? I’m bringing it to you and you’re gonna beat my record.

[ He has all the faith in the world in her. ]

Thirty-two or more.
thoughts: (4)

[personal profile] thoughts 2024-05-13 10:10 pm (UTC)(link)
[ for a long moment, serenity just stares at eddie with large, unblinking eyes. she doesn't remember a time when they used to be brown, but maybe eddie does. in another lifetime, she might have eagerly stepped up to the challenge, might've said they ought to go find suitable stones right this very moment.

but serenity is not river. and eddie is still eddie, after all this time. she stares at him and sees the loneliness hidden behind his jester's smile. was this always a part of him too? ]


Skipping stones and watching them sink - is this what will save you from death by boredom? An inch isn't very far to go.

[ are these haphazard attempts to reconnect with his friends ever going to be enough to fill the emptiness inside of him? how long will it last before he's teetering on the edge again? ]
satanicpanics: (pic#16082481)

[personal profile] satanicpanics 2024-05-14 12:05 am (UTC)(link)
[ He doesn’t remember when that black hole of loneliness formed in the pit of his stomach, but it’s been there for a long time. And no, his chaotic attempts to reconnect do nothing to fill it, because no matter how many time he may force his company upon them, those friends drift off once more, leaving Eddie in an endless loop of trying to reel them back in, over and over again.

He remembers what it was like to be frightened all the time, to feel his chest tighten with anxiety at every sound or movement. He would like to say that he’s overcome that, and in some ways he has, but it’s a feeling he relives every time he think about losing the people he’s grown to care about.

It’s sad, really, but he hides it well, behind his smiles and his laughter. It’s still not difficult to find if you look closely enough.
]

No, it isn’t, is it? But yeah, it absolutely saved me this time. Pulled me right back from the very brink, all thanks to you.
thoughts: (2)

[personal profile] thoughts 2024-05-18 04:38 am (UTC)(link)
[ it's not difficult to see at all. serenity's cognition may not work on the other gods but she's known eddie for a long, long time, even if she doesn't remember everything in between. he's hard to forget, and she doesn't want to - and maybe this is how she's failed him.

she doesn't want him to feel like he's been left behind. his smile should be a happy one. if this can help, well. she nods her head. ]


Thirty-two skips. Come find me the next time you have a really cool rock. Or if you just want to listen to some music.

[ she turns back to the waterfalls that now cheerfully chime across the clearing. this is pretty good, but maybe they could listen to some goat destroyers too. ]

Just don't fall in. I don't want to watch you sink.
Edited 2024-05-18 04:39 (UTC)
satanicpanics: made by <user name="inkonic"> (pic#16613122)

i think we can wrap here!

[personal profile] satanicpanics 2024-05-23 04:18 am (UTC)(link)
[ It’s enough to make him practically glow, because it’s an invitation to speak again, to return to this place without forcing his presence upon her, and that’s far more than he’s received in a very long time. ]

I won’t. Promise. And the next skipping rock I find? It's all yours.

[ And he’s going to make sure it’s even better than the one he just used. ]