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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxaslogs2024-04-17 10:07 am
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EVENT #18: EMERGENCE - IC EVENT LOG

Event #18 - Emergence
Whether voluntary or by force, you find yourself transported to the Singularity's crater. There probably aren't many resistors - officials have taken great pains to convince you to come voluntarily, reserving force as a last resort - but it's clear that everyone is required for this to work. It takes multiple mages to stabilize the portal, but you make it there in one piece. If you cooperate, you'll be asked to walk towards the ancient relic. If you resisted, you might be forced to do so while restrained. Regardless, a heavy fog soon descends around the area, obscuring you and your vision.

If you have thoughts of turning back, it's too late: for some of you, the second you step across the threshold, a force pulls at your chest and absorbs your psyche at once. For others, a mystical call beckons you to walk a little further before the same effect takes hold. And for a rare few, the call brings you to the Singularity itself, where you're compelled to touch it - and are subsequently swallowed up like the others.

The Horizon doesn't greet you like you might expect. Instead, something far stranger awaits.

Please communicate with your fellow players as needed! We also recommend discussing with us if you plan on a major environmental upheaval. As a rule of thumb, you should avoid changes to the landscape that will significantly alter the established map.

We've also posted comment sections for WORLDBUILDING and HANDWAVED submissions. Instructions can be found at the respective links.

Year 20,879
When you open your eyes, it feels like you've only blinked. If your body has transformed or you're someplace that shouldn't exist, it doesn't strike you as odd. You were always here. Everything around you was always here, and your physical alterations and new abilities - while perhaps not originally there - have been a part of you for a long, long time.

The world of Abraxas isn't completely foreign. Familiar territories remain, as well as the familiar faces of those with long lifespans. But a lot has changed in 800 years, too, especially where the Gods are concerned. Alongside the Old Gods of the Ancient Pantheon and the Cardinal Gods of the New Order, a third class of deities formed from you and your fellow Summoned: the Ecesis Gods of the Iterum Pantheon.
Politics, People, & Gods
Abraxas's political landscape remains complex, with continued tensions over land, worship, resources, and power. Nonetheless, since the Free Cities is no longer intent on destroying the Singularity, conflict over the ancient relic has lessened. All territories agree that the Godlands - and the Singularity - belong to the Gods themselves.
Beliefs and Gods
The active presence of the Summoned confirms the existence of the Gods. As a result, most Abraxans turn to the Summoned and other Gods for aid or protection. Extreme reverence exists in certain areas, especially on the Isle of the Lost and in parts of Solvunn. In other places, though, the Gods are merely acknowledged as a facet of life - a force that helps or hinders depending on temperament and should be respected, much like the sea. The Gods play a crucial role, sure, but so do the rain and stars. This is particularly true in the Feywilds, the Nether, and the Free Cities.

Small pockets of non-believers actively denounce the Gods. They claim the Summoned should be wiped from the world and the Singularity destroyed to prevent future invasions. Labeled dangerous heretics by Thorne and Solvunn, and "regressives" by the Free Cities - whose scientists and philosophers liken such thinking to be as foolish as declaring the sun unworthy or the earth to be flat - these people are shunned from society. In Solvunn, the consequences are more severe: heretics are exiled to the Barren, where they are subsumed by the desert, the Maw, or whichever Gods may punish them.

At the other end, some sects revere the Godlands so much that they believe feeding themselves to the relic will enhance Abraxas' good fortune for generations to come. Such cults are quite rare, but there are reports of mortals throwing themselves into the Singularity's crater and disintegrating as a gesture of their devotion to the divine.
International Relations
Due to the combined change in their priorities, Thorne and the Free Cities are less at odds. The Free Cities believes in protecting the Singularity; Thorne no longer seeks to control it. Nonetheless, mistrust flares on occasion.

While things are peaceful during these three months and have been for a few decades, Abraxas hasn't found a cure for war in the Gods. Conflict has broken out in the past and will again. Eyes are on the Nether as it grows in power, and who knows how long Thorne will be content with its losses? Will they convince the Velan Republic to reunite and turn against the Free Cities? For now, though, the territories have found their stride and appear more interested in progress than fighting.
Magic & The Singularity
Magic is relatively unchanged and is a vital part of Abraxan life. The small kingdom of Thorne continues to practice Academic Magic. Meanwhile, Wild Magic plays the same important role in the Velan Republic (formally Nott). Meanwhile, the Free Cities has developed New Magic further. The goal of decoupling magic from technology is less of a focus. Instead, researchers are eager to find new ways to fuse magic and innovation, including aspects of the Gods. Portable shrines, for example, are popular with traveling merchants.

High Magic no longer exists as a specific school of magic now that offerings, pacts, and requests to the Gods are a part of everyday life across Abraxas. Solvunn has returned to its roots, using the ancient Academic Magic practiced by the Lunae for standard tasks while turning to the Gods for greater blessings.

The Singularity has been relatively stable for the past two or three centuries. While occasional disturbances rumble, for the most part, the presence of the Summoned has strengthened it, alleviating its displeasure and ensuring that Abraxas - and possibly the universe itself - continues to exist. Indeed, academic writings from Thorne and the Free Cities across time suggest that the Singularity's devouring of the world has considerably slowed. It is now as much of a threat as the eventual collapse of the sun, something that is bound to occur but not for eons.

Of course, this could quickly change if the Summoned or any other Gods provoke the Singularity by rejecting its connection or denying its magic...so all should take care not to upset the nature of things.
Old World, New World
The map of Abraxas has undergone some notable shifts, although many names and places are the same.

Setting descriptions are HERE for your reference.

Mechapolis, the Witchwood, and the Barren/the Maw contain prompts related to the event itself. Information about those areas can be found under "Exploring the Land" in the section The World as the Divine (Month 1-2).


Month 1-2: Submersion
What do you last remember? Well, that depends. You might recall most things perfectly clearly. You might have new memories that don't feel new at all. Or, you might only remember the most recent year or two. Regardless, there is something missing: an important face, a handful of key events...maybe you don't remember having ever lived anywhere except Abraxas. You might find this unsettling, or you might accept it as just the way things are.

You've transcended those old memories, anyhow. You feel a little distant from the person you were centuries ago, and you most likely look different, too. Perhaps you've sprouted giant wings, become a formless void, or you're now a shapeshifter with no permanent appearance. You've gained a substantial amount of power and influence, the type that people of this world attribute to the Gods.

The first half is a more sandbox-like environment designed for scenarios that emphasize CR and personal character moments. Active conflict between the emergent reality and the world will not arise until the second half.

The World as the Divine
The mortals have bestowed you with a title and possibly a new alias. Do you know your mortal name anymore? Some of you might've taken on a new identity, or you might have held very tightly onto who you were. Regardless, your abilities have grown. Your new powers and appearance are as unique as your dominion, influenced by your interests, subconscious desires, or personal relationships.

While in your full God form, you'll move through the world unperceived. Only when you're sought by a mortal - followers, believers, cultists - can you consciously make your complete divine presence known. To be seen freely by all, you'll have to take on a less overwhelming shape to the mortal gaze. Those who have met the Old Gods or Cardinal Gods in the past finally understand why they seldom reveal their true selves, often arriving in hazy visions or speaking through animals.
Exploring the Land
The Witchwood
As the Summoned continued to ascend, their power began to coalesce, creating a new ecosystem never seen before. The dense woods, originally a temperate climate, warmed and grew into a thriving jungle. The air is humid and heavy with magic, the sky locked into an eternal sunset. Reds and oranges filter through the thick canopy. Birdcall and animal cries echo throughout the jungle. Trees and rocks seemingly move at night, meaning the Witchwood is impossible to map. Foolhardy souls who venture too deep are rarely seen again - unless divine intervention prevents a tragic fate from befalling them. Perhaps one of those intervening Gods is you?

The most dangerous beasts in the Witchwood are the demigod spawns. Creatures born from the Summoned, demigods are powerful enough to affect the world around them should they ever leave the magic-encased forest. See Impact & Consequences for more details on the demigods and how, as the Summoned, you can help maintain Abraxas' ecosystem.
Mechapolis
Heartwood Syndrome persisted in Fomalhaut long after the quarantined population died out. The port city stood as a monument to loss for nearly a century until about 200 years in when the Summoned gained notable influence as Gods. This resulted in a slow but steady acceptance of the Singularity's power as a positive force for potential advancement. New Magic boomed, leading to increased sophistication in technology and the refinement of automatons.

Originally designed to clear and guard Fomalhaut, they were eventually used to rebuild it. Fomalhaut became known as the City of Machines and was renamed Mechapolis. Although humans are barred from entering for safety, the automatons gather soil and air samples for study and perform fishing duties. The clockworks require routine maintenance and must return to a hub city or outpost for recalibration. Clockwork birds are used to communicate with Mechapolis. They can broadcast through the Free Cities's primitive "radio" towers.

You can enhance clockwork performance, boosting the towers or providing additional energy to the automatons. Scientists often have "rituals" when performing maintenance or experiments to earn the Gods' favor, hoping this will prevent their inventions from breaking down.
The Barren/The Badlands
Once contested territory between Thorne and the Free Cities, the Badlands was split into two by a large ravine shortly after Thorne retreated to Hayle. With neither side able to breach the gap, Solvunn naturally laid claim to the western half while the Free Cities retained its eastern half. On the eastern side, the chasm swallowed several well-known bandit camps and the presence of a new entity further drove them away. Bandits now occupy the mountains northeast of Aquila. Due to the entity's threat, the Free Cities increased its military presence in the Badlands to keep careless or foolish travelers from straying too far.

Meanwhile, Solvunn has named its portion of the wasteland the Barren and sought the Gods' assistance to form an enchanted forest. Those who enter are lost forever. Meant for more than just protection, the forest and the Barren serve as a place of exile. Heretics are taken into the woods and left to wander towards the Barren's harsh desert. There, they will face the elements, be devoured by the waiting Maw...or encounter a God.

As a God, you can lead the exiles to their salvation or doom, but choose carefully: the Maw is hungry and must be fed. These exiles want you dead. They don't care for you, and should their lack of faith spread, they might revive attempts to destroy the Singularity - and with it, your home. Is it so wrong to leave them to their fate? On the other hand, saving them might convert them by demonstrating your kindness.
The Maw
The Maw lurks beneath the chasm dividing the Badlands. Named for its gaping jaws, the Maw waits at the widest part of a jagged canyon, mouth open and salivating in the desert heat. Rows and rows of teeth as tall as a man spiral downward into a bloodshot throat. When sated, it retreats deep into the gully, barely visible aside from the shine of a tooth. When hungry, it draws closer to the surface. Hot and heavy winds often carry the putrid scent of its half-digested meals.

Solvunn is not the only territory that uses the Maw. The Free Cities will occasionally march criminals and bandits in that direction, as well, tossing them into the gaping mouth, although this method of execution is much rarer. Desperate exiles from Solvunn will try to cross the chasm despite the danger. None ever make it - at least, not without divine intervention.
Horizon, "Death," and Dormancy
Your domain in the Horizon is no longer constrained by size. How it's changed depends on you. The more detached from your mortality, the more likely it'll have surrealist elements: bizarre statues, physics-defying architecture, odd visual or psychological effects. The Horizon feels like home to all Gods, although you ought to take care not to heed its call beyond reason. Shutting yourself off from the physical world can result in unintended consequences...but completely refusing to enter the Horizon will do the same.

Additionally, Gods are beyond true death, but that doesn't mean you can act with impunity. Engaging in an exhaustive battle with other Gods can weaken you into dormancy. In this state, you will enter an ethereal void inside the Singularity. As you heal, you'll slowly be able to return to your Horizon domain and then the physical world once more. Depending on the extent of the damage, this process could take anywhere from months to decades. For instance, losing your head could take a few months, total dismemberment might take a year, and being vaporized into atoms can take a few decades.

Mortals cannot achieve this level of damage, even if they seemingly "succeed" in striking true. Only a God can weaken another God into dormancy. If a mortal removes your head, you can merely pick it up and put it back on.

Impact & Consequences
In the early years of your ascension, you might've wondered why the existing Gods seemingly intervened so little. Why did they not demonstrate their powers more blatantly over the thousands of years? Is it apathy? A desire to watch rather than act? As you come into your abilities, you realize that the Singularity and the universe are significantly more delicate than you thought. You begin to understand why the Gods have behaved the way they do.

Of course, whether you care to keep the world (and yourself) in balance is another story, but to be sure, some of the other Gods and the Summoned do - and you may have to defend your choices.

The equilibrium mechanic is described in OOC terms HERE. The Singularity and a character's ascension will not inherently sway them one way or the other. Any temptations will result from individual personality and development.

Instability Effects
To maintain the universe's equilibrium, you need to be cautious of when and how you interfere when using your status to alter the state of the world. Conversely, you'll also need to take care not to withdraw entirely. Several Gods have undergone periods of instability, though others haven't. Which category you fall under is up to you. It depends on who you are, your experiences, and your desires.
◎ Should you refuse to ACKNOWLEDGE your Godhood or enter the Horizon, you'll find yourself losing time. You may forget how you got from one place to another, or names you knew yesterday slip your mind. Lapses in memory or time can be temporary or permanent, but one thing they are is certainly confusing. With magic building inside you and nowhere for it to go, your power will begin to spill over, causing the Singularity to exhibit bursts of power that spawn demigods in the Witchwood.

◎ Should you give into the temptation to OVERINDULGE your Godhood or retreat to the Horizon for excessive periods, you'll lose more of yourself and your history. You may make decisions that feel unlike you, forget larger chunks of old memories, or struggle to distinguish what's real. Unrestrained use of magic will cause you to absorb yet more power, causing the Singularity to lose power in brief spurts, which can spawn demigods in the Witchwood.
These effects can be halted or even reversed in some cases. You might need someone's help to bring you back or convince you there's another way, or maybe you're the one seeking others out to assist. What you do soon understand is that your ability to manage your powers and stabilize your connection to the Horizon directly affects the Singularity and Abraxas...something that may have been true the moment you were summoned.
Demigod Spawns
Under the red haze of the Witchwood, monstrous creatures known as demigods or spawns emerge from crimson waterfalls and claw their out through the mossy soil. Born out of instabilities caused by careless actions from all Gods, they're usually contained to the Witchwood. For the most part, the older Gods - and the Summoned, if they choose - keep the demigods from leaving. However, now and again, one or two might escape, damaging towns, destroying villages, or causing ecological destruction in ways that are similar to natural disasters.

Demigods are not sentient. How they look can vary, but their appearances are often corrupted and disturbing: twisted animals, amorphous blobs, or alien-like parasites. They may resemble a monster you recognize from home.

Defeating one is possible but a challenge even for the Gods. Most crucially, you cannot kill your own spawn. Another God must deliver the killing blow, so working together is imperative. Should too many demigod spawns be allowed to invade the Witchwood, they will overwhelm and disrupt the Singularity further. Culling them is the only way to maintain stability.

You can submit demigod spawns you create to the WORLDBUILDING section if you want. Similar to using character powers, just keep the scale of destruction at a reasonable level.

Hearing Echoes
Echoes are a form of prayer that resonates through your connection with the Singularity. Solvunn has dedicated a monument to where the "First Echo" was heard, though the accuracy of this is debatable. Like the Network, you can hear an Echo regardless of where you are and can shut them out with concentration. However, your ties to Godhood may compel you to listen every so often. Mortals can entreat you through more formal methods (rituals, offerings, seasonal ceremonies) or in a moment of duress or desperation. They may seek you specifically or call to any God who will listen.

You can answer or ignore these cries for help as you like, but your choices carry consequences. Answer too many too eagerly, and your increased interference in mortal lives can upset the world's equilibrium - and the Singularity. Ignore your impact on the world, and your refusal to accept your ascension will equally destabilize the land as prayers go unheard.

Interacting with Other Gods
The Old Gods and the Cardinal Gods are an equal part of this world. For the most part, you coexist peacefully, though personal pacts and tensions can play a role. Each of you is aware of the impact of your actions on the Singularity: extreme displays of power are reserved for substantial transgressions, considering the price it carries.

Further, the older Gods have also walked the earth for centuries before you came. To them, you're still young, and rising against one of them won't end well for you. Nonetheless, many older Gods are more interested in giving advice or guiding you, ensuring the health of the Singularity and the universe so as not to doom all of you - Gods and mortals alike - to the void.

You can REQUEST AN INTERACTION with a God. Interactions will be brief but informative.

You will not be able to request a specific God. For logistical reasons, we have curated the list of Gods available ahead of time. However, we'll do our best to pick one from the pool that suits the purpose of your request.


Month 3: Awakening
Over the past 2 months, you've existed in the emergent reality without question. As you enter the third month, however, everything you've known over the past many centuries begins to shift. You might decide to investigate further, wondering if there's more out there that you aren't seeing. Alternatively, you might choose to ignore it, believing that your awakening is damaging the world and your life.
Catalysts
A catalyst can occur at any time through any circumstance. Do you see a familiar face you've forgotten in the eyes of a stranger? Do you recall a moment in your past while watching the mortals? Has a friend approached you specifically to try and remind you of the things you've forgotten?

With each memory returned you'll gain another piece of yourself. Depending on how much you've lost and how hard you'll cling to this reality, the effect may be clarifying or it might cause you distress and confusion. You might begin to encounter temporal cracks: buildings or areas that normally don't exist will flicker in and out of existence, or your reflection will briefly show an image of you from before your transformations took hold.

If you allow yourself to doubt your abilities or divinity, you might have trouble controlling your powers. If you've made alterations to your Horizon domain, it might start to revert to its original design.

These cracks are difficult to ignore, but if you bury your head, you can make them disappear - briefly, at least.
Shattered Skies
The effects go beyond the individual. As more of you and your fellow Gods reawaken, the sky also begins to form cracks that spread like broken glass. Through the fractures, you glimpse flashes of lightning and a swirling fog. The fissures only grow larger.

Soon, you realize you can see the Singularity itself, reflected upside-down in the crater. Disconcerting though it is, it may serve as proof that something is very wrong. Of course, you can also refuse to acknowledge this disturbance, closing your eyes to the crumbling sky. Doing so will let you remain unaware to the very end, but your friends who are seeking the truth might find your denial distressing.

The sky won't hold, though. Eventually, it does shatter completely - and you awaken abruptly, your body and others scattered several feet away from the Singularity's crater as if you were physically thrown out. The fog begins to dissipate. The lightning has stopped, the unrelenting storms fading across Abraxas. Whatever you went through, it seems to have done exactly what the territories hoped: stabilize the Singularity.

Characters will be returned home afterward. They will be thanked for their assistance regardless of if they cooperated.

Resistors will not face any consequences, as long as they don't cause excessive trouble upon their return. Officials will issue an apology for the heavy-handed action, stating that they saw no other way to keep the world safe. With the portals and weather returning to normal, it does seem to have worked...even if characters may not find the method agreeable.



seaweedbrain: (092)

[personal profile] seaweedbrain 2024-04-24 02:34 am (UTC)(link)
[ Percy laughs, with equal good nature, before he follows suit a short moment later, casting a line a little distance away from Cassian's so as not to confuse the fish.

(Or worse: scare them off.)

Then again, fishing isn't always about the actual capture of said fish. Sometimes he really does like to sit out here with a rod and bait, under an overcast sky and in calm waters and just ... exist.

He thinks about this boat and the water, and how comfortable he feels here — if anything, these days he spends a whole lot more time in the water than out of it, unless he's with his wife or any of his friends and family because they need him — and he thinks that Cassian's probably got a point. ]


Yeah, I guess I do have it pretty good. [ At least for the moment, he has little to complain about. ] You ever thought about keeping an alarm clock with you?
diametrically: (pic#17140995)

[personal profile] diametrically 2024-04-25 05:24 am (UTC)(link)
[ There's several beats after he casts his line before he remembers that the whole point of this is to relax. Cassian tries to adjust himself, tucking the rod in place between his knees before shrugging off his dusty coat. The linen shirt that he wears beneath doesn't provide much warmth (for some mysterious reason he's always run a little cold), but there's a pleasant sensation as the slight breeze skips across the waters to meet them.

Someone who's lived the life that Cassian does could easily be bitter about the good fortunes of others both mortal or god alike. But the faint smile that flits to his face is anything but. The last thing he'd want is for anyone, particularly those closest to him to have to go through what he's gone through. If this is Percy's life - he's glad for it.

Unrelated however he lightly adds - ]


Objects don't stay with me. 

[ They'd tried any number of ways to try and ensure that he recalled his memories sooner rather than later - tattoos, notes, any manner of enchanted items. All of them were left behind when his body inevitably turned to dust. ]

Maybe I should take up the Machinist on his offer to replace some part of me. Thoughts?
seaweedbrain: (051)

[personal profile] seaweedbrain 2024-04-25 09:57 pm (UTC)(link)
Yeah, I was kinda joking. Admittedly, not a great joke.

[ Percy has known this particular characteristic about Cassian for some time now, of course. It's hard not to know when you're a part of each other's lives for the long-haul, and he knows that there had been a time when Cassian was dependably there, caring for the bloodline that he and Annabeth used to have before they were eventually left with only each other.

It doesn't diminish the importance of Cassian's role in their lives though, or how much Percy has come to care for the other man. The fickle nature of his memories, the way his form had always been a little more volatile than Percy's ... it wasn't uncommon for Cassian to show up with spots in his memory missing and the necessity to slot those pieces back in through reminders and stories and a little bit of godly magic, a process that both Percy and Annabeth had become familiar with over the centuries.

He's curious now, studying his face for a sign of a gotcha, hidden behind his usually stoic, stone-faced features. ]


And what does that entail, exactly?
diametrically: (pic#17140993)

[personal profile] diametrically 2024-04-26 04:09 am (UTC)(link)
[ Percy's joke might not have been very good but just you wait. Cassian is coming for you with a real zinger. ]

I never told you this but I think it's your poor joke-telling skills that help me remember who you are.

[ The corners of his lips tug a little higher at that, giving away that he is in no way serious about that. It means more to him than he thinks he's capable of expressing that Annabeth and Percy still, after all these years, are (mostly) patient with him as his memories return to him. In the same vein, it pains him to know that he might recall more about their children than they do now.

It's a thought he doesn't linger on for too long for it feels like it has no place on this quiet little boat.

What he is perhaps willing to entertain however is this passing thought of Viktor changing him in some way. Were not for the fact that he was already prickly about how spotty of a memory he already possessed, he might have considered Viktor trying to do something about his mind. ]


Maybe an alarm clock for a heart? It could jolt it back to life.
seaweedbrain: (126)

[personal profile] seaweedbrain 2024-04-27 11:43 pm (UTC)(link)
Oh, ha ha. [ Well, that's just rude.

Except Percy looks as though he's about to laugh, which betrays his intent to be unimpressed. ]
Guess you've also been picking up a little comedy, huh?

[ He shakes his head instead. Yeah, all right, Uncle Dusty. You get this one.

Of course, it's not all jokes as Percy considers the idea of a contraption that could shock Cassian back to life, or back from wherever he goes when his form turns to dust. Truthfully Percy has never asked about the process or how it feels; he isn't sure whether it's painful or whether there's really any way at all to control it. He'd only ever made sure Cassian knew that when he did come back, he and Annabeth would be there for him no matter what. ]


Like a really intense pacemaker? I mean, do you think something like that would work?
diametrically: (pic#17140990)

[personal profile] diametrically 2024-04-30 08:50 pm (UTC)(link)
Picking up? [ A scoff. ] I've always had it.

[ As tempting as it is to tease Percy about being the one with memory issues, something stops him short. Maybe he's being too sensitive. All of the gods have forgotten things as the years have gone on, but he's all too aware of some of the memories that Percy and Annabeth have lost of their own children.

He leans back, watching the way the lures bob gently up and down on the water. ]


Maybe. I'm not really the one who would know. [ Quietly a part of him doubts it. He always returns with his whole body in tact - but there's never been anything left of him when he does leave his plane. He pauses. ] But if it would make it easier for Serenity and for you and Annabeth, I'd consider it.
seaweedbrain: (100)

[personal profile] seaweedbrain 2024-05-03 01:57 am (UTC)(link)
Hey, it's not about us. Jokes aside, if it'll help you, I'd be willing to risk it. But otherwise, it is a risk.

[ Percy, too, turns his attention to their lures floating along the surface of the calm waters.

It seems ... unfair, somehow, that despite being a god and having all of this power, there is very little he can do with it to help Cassian. That he has to consider things like danger and risk when he otherwise has command over the ocean. He can easily capsize a boat, can summon hurricanes and tsunamis, can destroy a village in the blink of a mortal eye — and yet he can't keep his friend, his family from losing their memory each and every time he turns to dust.

Never mind that he no longer remembers the names of any of his children, or their children, or the last of their bloodline. He barely thinks of them, the memories so blurred in centuries of being a god.

He hardly notices that the torrent of his own thoughts have turned the clouds above them slightly darker, the push of the ocean's rage pulsing in his veins causing the radius around their boat to take on a shade of Percy's darkening mood. ]
diametrically: (pic#17142511)

[personal profile] diametrically 2024-05-14 01:56 am (UTC)(link)
[ But it is about them. It's about Serenity, Percy, Annabeth, and the handful of others that have each had a part in being cornerstones whenever he's able to pull himself together.That it had taken him eight hundred years to figure that out is embarrassing to admit as much. Then again, it has served an effective reminder to him why it's so important not to give so much of himself away.

He'd be the first to admit that he takes his role as the Herald of the Fettered a little too seriously sometimes. He isn't the only god helping those in need. But he's the one that catches the echoes that are deemed too insignificant, too soft to be heard otherwise. Because if he didn't do it, then who would?

The sudden shift in the light has him glancing up and out of his own thoughts. Realizing what's happening he offers Percy a gentle nudge with his elbow. ]


Risks that we can think about another time.

[ After all, they have so much of it. His chosen change in topic provides levity, lifting his words. ]

What else have I missed while I was gone?
seaweedbrain: (105)

[personal profile] seaweedbrain 2024-05-17 03:17 am (UTC)(link)
[ Almost immediately, the winds that had begun to pick up slow down. The skies pause too, as though waiting for Percy to make a decision for them, and he glances back in Cassian's direction.

He's a god, he's more or less lost the ability to be embarrassed, but now on the face of the young human-looking man, he looks a little apologetic. ]


Yeah. [ He shakes his head. ] Of course.

[ He plucks at the line of his fishing rod as though to remind the fish below them that they're still here, or perhaps to buy himself a little bit of time to compose himself, and huffs a small breath. ]

Well, the world hasn't crumbled even when there's an uptick in the spawn running in and out of the Witchwood. Annabeth and I saw a new temple built.

[ In other words, god-life is slow and ongoing and mostly uneventful. It's not a bad thing. ]
diametrically: (pic#16867139)

[personal profile] diametrically 2024-05-18 07:06 am (UTC)(link)
[ Cassian could have used his powers to pull Percy back if it had gotten out of hand. Call it a force of habit, or maybe something instinctive in him forces him to be posed and ready, just in case. Thankfully it doesn't come to that.

And while it may come at the expense of his collecting himself, it shows the depth of Percy's care for him. It's another reason to stay.

His gaze is steady on Percy, leaning back only when it looks like the storm clouds have cleared. ]


I helped Annabeth kill one of hers recently. [ Was it recently? Time ran so strangely for them. It's his turn to look contemplative. ] I don't remember what my demigods look like. Maybe that's a good thing.
seaweedbrain: (084)

[personal profile] seaweedbrain 2024-05-20 10:11 pm (UTC)(link)
[ Thankfully it doesn't take long. Not unlike the weather patterns themselves, Percy's mood shifts quickly. Distraction certainly does help.

Any mention of Annabeth is also a predictable guaranteed distraction, and his mouth curves into a small smile despite the subject matter. Annabeth creating spawn feels almost uncharacteristic; his wife is usually in such good control of how she balances her godhood.

Unlike, well, him. ]


Yeah, you don't wanna get a surprise faceful of creepy-ugly when you know you've done something wrong. It's kind of a bummer.

[ He can feel resistance now at his line, and he sits up in anticipation, tossing a look of amusement in Cassian's direction. ]

I guess it just means you're succeeding at the whole god-responsibilities thing.
diametrically: (pic#16919496)

[personal profile] diametrically 2024-05-26 07:01 am (UTC)(link)
[ It's remarkable what love will do to gods that are supposedly centuries of years old. Tension that had been in Cassian's body seconds ago quickly disperses, turning into fond amusement. It reminds him so much of the times that he'd watched them bicker and adore one another from across dinner tables with their children running every which way underfoot.

The god of the sea and storm was made to be nothing more than a devoted and besotted husband at the end of the day. And that Cassian could see and remember that at all is a gift in and of itself.

There's still his own amusement in his gaze even as his brow furrows at the sight of movement on Percy's line. He wiggles his own rod as if that will somehow entice the fish to bite at his lure too. ]


That depends on your definition of succeeding. [ Some might argue that he was too good at what he did to the point where it was a point of contention. ] There were plenty of years I didn't.

[ He took too much, losing himself to his never ending hunger. Innocents that didn't need to lose their lives had simply because they were in the wrong place at the wrong time. ]
seaweedbrain: (049)

[personal profile] seaweedbrain 2024-05-29 04:08 am (UTC)(link)
[ If only he could remember his children, or any of the family that he and Annabeth had thereafter before the memory of them had faded into the barest feeling. And it's a feeling he no longer indulges in either. All of those memories now lie with Cassian, as though he can protect them when Annabeth and Percy can't. ]

Yeah?

[ The line from Percy's fishing rod continues to grow taut, but his interest is piqued now in Cassian's story. Ignoring it, or perhaps communicating with the fish below (more likely) to come back later, Cassian might notice that a moment passes and the line goes slack again.

Yes, his catch will return after this part of the conversation is done. Is it cheating if he calls his catch away? Who knows. ]


What happened?
diametrically: (pic#16919436)

[personal profile] diametrically 2024-06-02 06:42 pm (UTC)(link)
[ He really should have known that that question was coming but that doesn't stop him from reacting to it. Cassian's grip around the rod tightens inadvertently. He doesn't enjoy recounting what he's done which is perhaps the only blessing to him never remembering right away.

His eyes flit towards Percy's fishing line noting the way it suddenly goes slack. There's a faint lift at the corner of his mouth but it drops, his face suddenly looking older than it had before. ]


It was early on after I arrived here.

[ At least he thinks it was. Everything from that time is a blur not just because of how long it had been since then but because of the shame and guilt that flavoured it. At least one thing is evident to him: it had been a time before Percy and Annabeth had become intertwined in his life. ]

I couldn't control my hunger. The people I thought I was protecting became indistinguishable from the people hurting them.

[ There's a pause, the sound of the water lapping against the sides of the boat. This time it's his expression to cloud, the air around them suddenly feeling a little heavier than before. ]

I couldn't stop myself. So someone else had to stop me.
seaweedbrain: (059)

[personal profile] seaweedbrain 2024-06-11 04:17 am (UTC)(link)
[ With tens of years spent together, it seems strange that there still exists a block of time where they hadn't. It feels so long ago, stretched deep in his memory to the point of being less of a priority to remember, and now Percy tries to situate himself within history's context.

It's not easy.

So he decides not to; after all, it's not important where he was at the time except to wonder whether he could have helped in some way, but he was a young god too. He was still learning.

He lets out a breath, understanding. His own record isn't exactly squeaky clean either. ]


Do you remember who?
diametrically: (pic#16867151)

[personal profile] diametrically 2024-06-11 11:34 pm (UTC)(link)
[ No one could have saved him from all-consuming hunger, no one except perhaps Serenity who hadn't been there. He can't even take solace in the fact that she hadn't been there to witness his descent into madness because she saw all - past, present and future.

At the very least his shame couldn't be witnessed by others like Percy and Annabeth. It's wishful thinking to hope that he wouldn't have attacked them the way he had attacked Aegis, but the hunger that stirs at the thought tells him otherwise. Aegis hadn't been a friend in that moment. He had been prey. ]


Aegis. I'm not sure if you're familiar with him. What few villagers remained cried out to him to shield them from my war path. They were right to. But I don't know if any of them survived. I was too ashamed to ask him when I returned.

[ Nor did he know if the village itself existed. When his memories of that time came back to him he had pointedly stayed away, unable to face the reality of what he'd done. ]
seaweedbrain: (137)

[personal profile] seaweedbrain 2024-06-16 02:41 am (UTC)(link)
[ Percy shakes his head now, expression deepening with a thoughtful frown.

He lets his rod rest in his grasp, doesn't bother paying attention to the way the bait dangling at the end of his hook has been purposefully left untouched. ]


No, I don't believe we'd met. I'm sorry. [ He says genuinely. ] We've all made mistakes in the earlier days of learning the extent of our powers, and the reach of our influence.

[ He has grown confident in his abilities since then, enough so that it has led to overlooking the mortal lives like they were inconsequential on the occasion, sometimes going a little too far when they've offended him. It helps to hear things like this to remind him, but he has to admit that the guilt from it has stopped affecting him so much too. ]

There are dark spots in my past too.
diametrically: (pic#16919460)

[personal profile] diametrically 2024-06-16 03:08 am (UTC)(link)
Don't be. I'm glad you weren't there to see it. [ And then realizing that he should clarify - ] He's a friend. A good one.

[ And it's only in the last several centuries that he's been able to say so without thinking that he's being presumptuous. Where he knows that he means it and Aegis thinks so too. And if Aegis can forgive him, then surely he can begin to forgive himself too. Centuries have the tendency to feel both like yesterday and thousands of years ago. But he's never forgotten the acrid taste of mournful despair and terror. It had filled him at the time but had never fully agreed with him.

For good reason, he thinks. ]


You? [ The surprise he shows is somewhat feigned. But only just because what he says next, he means. ] Percy, I can't ever see you doing anything like that.
Edited 2024-06-16 03:08 (UTC)
seaweedbrain: (010)

[personal profile] seaweedbrain 2024-06-21 04:55 am (UTC)(link)
[ Percy shrugs.

He doesn't like to recount his weaknesses, but Cassian has known him for so, so long now ... had seen him over the decades as he'd changed and became the god that he is today, it's easier somehow to admit to the things he'd tried his best to keep hidden.

Only Annabeth has ever really seen the terrible things he's capable of, and there's a reason for that.

It's not something he's proud of. ]


You've seen me in my ... preferred form. [ And no, this human form is not it. ] I didn't always know my own strength. And I didn't always care either. It's led to a few mistakes, letting my emotions get the better of me.
diametrically: (pic#17141013)

[personal profile] diametrically 2024-06-21 03:59 pm (UTC)(link)
[ Are any of them proud of the destruction that they’ve wrought by their own hands? It’s no less shameful to know that they hadn’t been of their right minds either. ]

We all had a learning curve.

[ He empathizes. He understands because although centuries have passed he can still taste the fear and sorrow that he’d sucked out of bone and essence like some taunting, cursed reminder of the creature he could become if left unchecked. ]

What matters is that we learn. You aren’t that version of yourself anymore, Percy.
seaweedbrain: (061)

wrap soon?

[personal profile] seaweedbrain 2024-06-25 04:44 am (UTC)(link)
[ Percy nods. ]

And that learning curve wasn't easy. [ Sometimes it really did feel just too good, too freeing when you could use your powers without restraint. It meant that the world could bend under the flex of your fingers, and everything that couldn't handle it be damned.

He knows now that that's not always the safest way to approach things, especially when it meant the birth of too many spawn, and the lack of devout followers. It's a fine balance, being a god. ]
But I guess that's my point. I know there's a lot you regret doing while you were getting the hang of your powers, but I did too.

I'd still say you're doing a pretty good job of being a god these days. [ His expression, which had been so serious and so contemplative until now, suddenly breaks into the smallest of teasing smiles. ] Even if you're having a bad streak of luck with the fish today.
diametrically: (pic#16804014)

fin! 💕

[personal profile] diametrically 2024-06-25 06:35 am (UTC)(link)
[ Percy is right. Andor always burned too bright and fast to stick around to see the aftermath of any potential demigods that he may have spawned, but he had also missed that he was not alone in his experience. He never had been. And lately, ‘Andor’ feels like a different version of himself that he shrugs on and off when it suits him. On days like this, with the sun bright in the cloudless sky, the tranquil sound of the water lapping against the sides of the dingy little boat, Cassian swears he feels human.

Percy’s comfort is met with a bemused huff and a roll of his eyes. But almost as soon as he opens his mouth to say something there’s a tug on his line. His attention snaps back towards the rod as he begins to reel whatever he’s caught in. It occurs to him that this could very well be Percy’s doing - but even if that is the case, Cassian isn’t about to object.

A wide smile cracks across his face, a rare sight for both mortal and god alike but one that feels like the most natural thing in the world. ]


What was that about bad luck?