abraxasmods: (Default)
ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxaslogs2024-04-17 10:07 am
Entry tags:

EVENT #18: EMERGENCE - IC EVENT LOG

Event #18 - Emergence
Whether voluntary or by force, you find yourself transported to the Singularity's crater. There probably aren't many resistors - officials have taken great pains to convince you to come voluntarily, reserving force as a last resort - but it's clear that everyone is required for this to work. It takes multiple mages to stabilize the portal, but you make it there in one piece. If you cooperate, you'll be asked to walk towards the ancient relic. If you resisted, you might be forced to do so while restrained. Regardless, a heavy fog soon descends around the area, obscuring you and your vision.

If you have thoughts of turning back, it's too late: for some of you, the second you step across the threshold, a force pulls at your chest and absorbs your psyche at once. For others, a mystical call beckons you to walk a little further before the same effect takes hold. And for a rare few, the call brings you to the Singularity itself, where you're compelled to touch it - and are subsequently swallowed up like the others.

The Horizon doesn't greet you like you might expect. Instead, something far stranger awaits.

Please communicate with your fellow players as needed! We also recommend discussing with us if you plan on a major environmental upheaval. As a rule of thumb, you should avoid changes to the landscape that will significantly alter the established map.

We've also posted comment sections for WORLDBUILDING and HANDWAVED submissions. Instructions can be found at the respective links.

Year 20,879
When you open your eyes, it feels like you've only blinked. If your body has transformed or you're someplace that shouldn't exist, it doesn't strike you as odd. You were always here. Everything around you was always here, and your physical alterations and new abilities - while perhaps not originally there - have been a part of you for a long, long time.

The world of Abraxas isn't completely foreign. Familiar territories remain, as well as the familiar faces of those with long lifespans. But a lot has changed in 800 years, too, especially where the Gods are concerned. Alongside the Old Gods of the Ancient Pantheon and the Cardinal Gods of the New Order, a third class of deities formed from you and your fellow Summoned: the Ecesis Gods of the Iterum Pantheon.
Politics, People, & Gods
Abraxas's political landscape remains complex, with continued tensions over land, worship, resources, and power. Nonetheless, since the Free Cities is no longer intent on destroying the Singularity, conflict over the ancient relic has lessened. All territories agree that the Godlands - and the Singularity - belong to the Gods themselves.
Beliefs and Gods
The active presence of the Summoned confirms the existence of the Gods. As a result, most Abraxans turn to the Summoned and other Gods for aid or protection. Extreme reverence exists in certain areas, especially on the Isle of the Lost and in parts of Solvunn. In other places, though, the Gods are merely acknowledged as a facet of life - a force that helps or hinders depending on temperament and should be respected, much like the sea. The Gods play a crucial role, sure, but so do the rain and stars. This is particularly true in the Feywilds, the Nether, and the Free Cities.

Small pockets of non-believers actively denounce the Gods. They claim the Summoned should be wiped from the world and the Singularity destroyed to prevent future invasions. Labeled dangerous heretics by Thorne and Solvunn, and "regressives" by the Free Cities - whose scientists and philosophers liken such thinking to be as foolish as declaring the sun unworthy or the earth to be flat - these people are shunned from society. In Solvunn, the consequences are more severe: heretics are exiled to the Barren, where they are subsumed by the desert, the Maw, or whichever Gods may punish them.

At the other end, some sects revere the Godlands so much that they believe feeding themselves to the relic will enhance Abraxas' good fortune for generations to come. Such cults are quite rare, but there are reports of mortals throwing themselves into the Singularity's crater and disintegrating as a gesture of their devotion to the divine.
International Relations
Due to the combined change in their priorities, Thorne and the Free Cities are less at odds. The Free Cities believes in protecting the Singularity; Thorne no longer seeks to control it. Nonetheless, mistrust flares on occasion.

While things are peaceful during these three months and have been for a few decades, Abraxas hasn't found a cure for war in the Gods. Conflict has broken out in the past and will again. Eyes are on the Nether as it grows in power, and who knows how long Thorne will be content with its losses? Will they convince the Velan Republic to reunite and turn against the Free Cities? For now, though, the territories have found their stride and appear more interested in progress than fighting.
Magic & The Singularity
Magic is relatively unchanged and is a vital part of Abraxan life. The small kingdom of Thorne continues to practice Academic Magic. Meanwhile, Wild Magic plays the same important role in the Velan Republic (formally Nott). Meanwhile, the Free Cities has developed New Magic further. The goal of decoupling magic from technology is less of a focus. Instead, researchers are eager to find new ways to fuse magic and innovation, including aspects of the Gods. Portable shrines, for example, are popular with traveling merchants.

High Magic no longer exists as a specific school of magic now that offerings, pacts, and requests to the Gods are a part of everyday life across Abraxas. Solvunn has returned to its roots, using the ancient Academic Magic practiced by the Lunae for standard tasks while turning to the Gods for greater blessings.

The Singularity has been relatively stable for the past two or three centuries. While occasional disturbances rumble, for the most part, the presence of the Summoned has strengthened it, alleviating its displeasure and ensuring that Abraxas - and possibly the universe itself - continues to exist. Indeed, academic writings from Thorne and the Free Cities across time suggest that the Singularity's devouring of the world has considerably slowed. It is now as much of a threat as the eventual collapse of the sun, something that is bound to occur but not for eons.

Of course, this could quickly change if the Summoned or any other Gods provoke the Singularity by rejecting its connection or denying its magic...so all should take care not to upset the nature of things.
Old World, New World
The map of Abraxas has undergone some notable shifts, although many names and places are the same.

Setting descriptions are HERE for your reference.

Mechapolis, the Witchwood, and the Barren/the Maw contain prompts related to the event itself. Information about those areas can be found under "Exploring the Land" in the section The World as the Divine (Month 1-2).


Month 1-2: Submersion
What do you last remember? Well, that depends. You might recall most things perfectly clearly. You might have new memories that don't feel new at all. Or, you might only remember the most recent year or two. Regardless, there is something missing: an important face, a handful of key events...maybe you don't remember having ever lived anywhere except Abraxas. You might find this unsettling, or you might accept it as just the way things are.

You've transcended those old memories, anyhow. You feel a little distant from the person you were centuries ago, and you most likely look different, too. Perhaps you've sprouted giant wings, become a formless void, or you're now a shapeshifter with no permanent appearance. You've gained a substantial amount of power and influence, the type that people of this world attribute to the Gods.

The first half is a more sandbox-like environment designed for scenarios that emphasize CR and personal character moments. Active conflict between the emergent reality and the world will not arise until the second half.

The World as the Divine
The mortals have bestowed you with a title and possibly a new alias. Do you know your mortal name anymore? Some of you might've taken on a new identity, or you might have held very tightly onto who you were. Regardless, your abilities have grown. Your new powers and appearance are as unique as your dominion, influenced by your interests, subconscious desires, or personal relationships.

While in your full God form, you'll move through the world unperceived. Only when you're sought by a mortal - followers, believers, cultists - can you consciously make your complete divine presence known. To be seen freely by all, you'll have to take on a less overwhelming shape to the mortal gaze. Those who have met the Old Gods or Cardinal Gods in the past finally understand why they seldom reveal their true selves, often arriving in hazy visions or speaking through animals.
Exploring the Land
The Witchwood
As the Summoned continued to ascend, their power began to coalesce, creating a new ecosystem never seen before. The dense woods, originally a temperate climate, warmed and grew into a thriving jungle. The air is humid and heavy with magic, the sky locked into an eternal sunset. Reds and oranges filter through the thick canopy. Birdcall and animal cries echo throughout the jungle. Trees and rocks seemingly move at night, meaning the Witchwood is impossible to map. Foolhardy souls who venture too deep are rarely seen again - unless divine intervention prevents a tragic fate from befalling them. Perhaps one of those intervening Gods is you?

The most dangerous beasts in the Witchwood are the demigod spawns. Creatures born from the Summoned, demigods are powerful enough to affect the world around them should they ever leave the magic-encased forest. See Impact & Consequences for more details on the demigods and how, as the Summoned, you can help maintain Abraxas' ecosystem.
Mechapolis
Heartwood Syndrome persisted in Fomalhaut long after the quarantined population died out. The port city stood as a monument to loss for nearly a century until about 200 years in when the Summoned gained notable influence as Gods. This resulted in a slow but steady acceptance of the Singularity's power as a positive force for potential advancement. New Magic boomed, leading to increased sophistication in technology and the refinement of automatons.

Originally designed to clear and guard Fomalhaut, they were eventually used to rebuild it. Fomalhaut became known as the City of Machines and was renamed Mechapolis. Although humans are barred from entering for safety, the automatons gather soil and air samples for study and perform fishing duties. The clockworks require routine maintenance and must return to a hub city or outpost for recalibration. Clockwork birds are used to communicate with Mechapolis. They can broadcast through the Free Cities's primitive "radio" towers.

You can enhance clockwork performance, boosting the towers or providing additional energy to the automatons. Scientists often have "rituals" when performing maintenance or experiments to earn the Gods' favor, hoping this will prevent their inventions from breaking down.
The Barren/The Badlands
Once contested territory between Thorne and the Free Cities, the Badlands was split into two by a large ravine shortly after Thorne retreated to Hayle. With neither side able to breach the gap, Solvunn naturally laid claim to the western half while the Free Cities retained its eastern half. On the eastern side, the chasm swallowed several well-known bandit camps and the presence of a new entity further drove them away. Bandits now occupy the mountains northeast of Aquila. Due to the entity's threat, the Free Cities increased its military presence in the Badlands to keep careless or foolish travelers from straying too far.

Meanwhile, Solvunn has named its portion of the wasteland the Barren and sought the Gods' assistance to form an enchanted forest. Those who enter are lost forever. Meant for more than just protection, the forest and the Barren serve as a place of exile. Heretics are taken into the woods and left to wander towards the Barren's harsh desert. There, they will face the elements, be devoured by the waiting Maw...or encounter a God.

As a God, you can lead the exiles to their salvation or doom, but choose carefully: the Maw is hungry and must be fed. These exiles want you dead. They don't care for you, and should their lack of faith spread, they might revive attempts to destroy the Singularity - and with it, your home. Is it so wrong to leave them to their fate? On the other hand, saving them might convert them by demonstrating your kindness.
The Maw
The Maw lurks beneath the chasm dividing the Badlands. Named for its gaping jaws, the Maw waits at the widest part of a jagged canyon, mouth open and salivating in the desert heat. Rows and rows of teeth as tall as a man spiral downward into a bloodshot throat. When sated, it retreats deep into the gully, barely visible aside from the shine of a tooth. When hungry, it draws closer to the surface. Hot and heavy winds often carry the putrid scent of its half-digested meals.

Solvunn is not the only territory that uses the Maw. The Free Cities will occasionally march criminals and bandits in that direction, as well, tossing them into the gaping mouth, although this method of execution is much rarer. Desperate exiles from Solvunn will try to cross the chasm despite the danger. None ever make it - at least, not without divine intervention.
Horizon, "Death," and Dormancy
Your domain in the Horizon is no longer constrained by size. How it's changed depends on you. The more detached from your mortality, the more likely it'll have surrealist elements: bizarre statues, physics-defying architecture, odd visual or psychological effects. The Horizon feels like home to all Gods, although you ought to take care not to heed its call beyond reason. Shutting yourself off from the physical world can result in unintended consequences...but completely refusing to enter the Horizon will do the same.

Additionally, Gods are beyond true death, but that doesn't mean you can act with impunity. Engaging in an exhaustive battle with other Gods can weaken you into dormancy. In this state, you will enter an ethereal void inside the Singularity. As you heal, you'll slowly be able to return to your Horizon domain and then the physical world once more. Depending on the extent of the damage, this process could take anywhere from months to decades. For instance, losing your head could take a few months, total dismemberment might take a year, and being vaporized into atoms can take a few decades.

Mortals cannot achieve this level of damage, even if they seemingly "succeed" in striking true. Only a God can weaken another God into dormancy. If a mortal removes your head, you can merely pick it up and put it back on.

Impact & Consequences
In the early years of your ascension, you might've wondered why the existing Gods seemingly intervened so little. Why did they not demonstrate their powers more blatantly over the thousands of years? Is it apathy? A desire to watch rather than act? As you come into your abilities, you realize that the Singularity and the universe are significantly more delicate than you thought. You begin to understand why the Gods have behaved the way they do.

Of course, whether you care to keep the world (and yourself) in balance is another story, but to be sure, some of the other Gods and the Summoned do - and you may have to defend your choices.

The equilibrium mechanic is described in OOC terms HERE. The Singularity and a character's ascension will not inherently sway them one way or the other. Any temptations will result from individual personality and development.

Instability Effects
To maintain the universe's equilibrium, you need to be cautious of when and how you interfere when using your status to alter the state of the world. Conversely, you'll also need to take care not to withdraw entirely. Several Gods have undergone periods of instability, though others haven't. Which category you fall under is up to you. It depends on who you are, your experiences, and your desires.
◎ Should you refuse to ACKNOWLEDGE your Godhood or enter the Horizon, you'll find yourself losing time. You may forget how you got from one place to another, or names you knew yesterday slip your mind. Lapses in memory or time can be temporary or permanent, but one thing they are is certainly confusing. With magic building inside you and nowhere for it to go, your power will begin to spill over, causing the Singularity to exhibit bursts of power that spawn demigods in the Witchwood.

◎ Should you give into the temptation to OVERINDULGE your Godhood or retreat to the Horizon for excessive periods, you'll lose more of yourself and your history. You may make decisions that feel unlike you, forget larger chunks of old memories, or struggle to distinguish what's real. Unrestrained use of magic will cause you to absorb yet more power, causing the Singularity to lose power in brief spurts, which can spawn demigods in the Witchwood.
These effects can be halted or even reversed in some cases. You might need someone's help to bring you back or convince you there's another way, or maybe you're the one seeking others out to assist. What you do soon understand is that your ability to manage your powers and stabilize your connection to the Horizon directly affects the Singularity and Abraxas...something that may have been true the moment you were summoned.
Demigod Spawns
Under the red haze of the Witchwood, monstrous creatures known as demigods or spawns emerge from crimson waterfalls and claw their out through the mossy soil. Born out of instabilities caused by careless actions from all Gods, they're usually contained to the Witchwood. For the most part, the older Gods - and the Summoned, if they choose - keep the demigods from leaving. However, now and again, one or two might escape, damaging towns, destroying villages, or causing ecological destruction in ways that are similar to natural disasters.

Demigods are not sentient. How they look can vary, but their appearances are often corrupted and disturbing: twisted animals, amorphous blobs, or alien-like parasites. They may resemble a monster you recognize from home.

Defeating one is possible but a challenge even for the Gods. Most crucially, you cannot kill your own spawn. Another God must deliver the killing blow, so working together is imperative. Should too many demigod spawns be allowed to invade the Witchwood, they will overwhelm and disrupt the Singularity further. Culling them is the only way to maintain stability.

You can submit demigod spawns you create to the WORLDBUILDING section if you want. Similar to using character powers, just keep the scale of destruction at a reasonable level.

Hearing Echoes
Echoes are a form of prayer that resonates through your connection with the Singularity. Solvunn has dedicated a monument to where the "First Echo" was heard, though the accuracy of this is debatable. Like the Network, you can hear an Echo regardless of where you are and can shut them out with concentration. However, your ties to Godhood may compel you to listen every so often. Mortals can entreat you through more formal methods (rituals, offerings, seasonal ceremonies) or in a moment of duress or desperation. They may seek you specifically or call to any God who will listen.

You can answer or ignore these cries for help as you like, but your choices carry consequences. Answer too many too eagerly, and your increased interference in mortal lives can upset the world's equilibrium - and the Singularity. Ignore your impact on the world, and your refusal to accept your ascension will equally destabilize the land as prayers go unheard.

Interacting with Other Gods
The Old Gods and the Cardinal Gods are an equal part of this world. For the most part, you coexist peacefully, though personal pacts and tensions can play a role. Each of you is aware of the impact of your actions on the Singularity: extreme displays of power are reserved for substantial transgressions, considering the price it carries.

Further, the older Gods have also walked the earth for centuries before you came. To them, you're still young, and rising against one of them won't end well for you. Nonetheless, many older Gods are more interested in giving advice or guiding you, ensuring the health of the Singularity and the universe so as not to doom all of you - Gods and mortals alike - to the void.

You can REQUEST AN INTERACTION with a God. Interactions will be brief but informative.

You will not be able to request a specific God. For logistical reasons, we have curated the list of Gods available ahead of time. However, we'll do our best to pick one from the pool that suits the purpose of your request.


Month 3: Awakening
Over the past 2 months, you've existed in the emergent reality without question. As you enter the third month, however, everything you've known over the past many centuries begins to shift. You might decide to investigate further, wondering if there's more out there that you aren't seeing. Alternatively, you might choose to ignore it, believing that your awakening is damaging the world and your life.
Catalysts
A catalyst can occur at any time through any circumstance. Do you see a familiar face you've forgotten in the eyes of a stranger? Do you recall a moment in your past while watching the mortals? Has a friend approached you specifically to try and remind you of the things you've forgotten?

With each memory returned you'll gain another piece of yourself. Depending on how much you've lost and how hard you'll cling to this reality, the effect may be clarifying or it might cause you distress and confusion. You might begin to encounter temporal cracks: buildings or areas that normally don't exist will flicker in and out of existence, or your reflection will briefly show an image of you from before your transformations took hold.

If you allow yourself to doubt your abilities or divinity, you might have trouble controlling your powers. If you've made alterations to your Horizon domain, it might start to revert to its original design.

These cracks are difficult to ignore, but if you bury your head, you can make them disappear - briefly, at least.
Shattered Skies
The effects go beyond the individual. As more of you and your fellow Gods reawaken, the sky also begins to form cracks that spread like broken glass. Through the fractures, you glimpse flashes of lightning and a swirling fog. The fissures only grow larger.

Soon, you realize you can see the Singularity itself, reflected upside-down in the crater. Disconcerting though it is, it may serve as proof that something is very wrong. Of course, you can also refuse to acknowledge this disturbance, closing your eyes to the crumbling sky. Doing so will let you remain unaware to the very end, but your friends who are seeking the truth might find your denial distressing.

The sky won't hold, though. Eventually, it does shatter completely - and you awaken abruptly, your body and others scattered several feet away from the Singularity's crater as if you were physically thrown out. The fog begins to dissipate. The lightning has stopped, the unrelenting storms fading across Abraxas. Whatever you went through, it seems to have done exactly what the territories hoped: stabilize the Singularity.

Characters will be returned home afterward. They will be thanked for their assistance regardless of if they cooperated.

Resistors will not face any consequences, as long as they don't cause excessive trouble upon their return. Officials will issue an apology for the heavy-handed action, stating that they saw no other way to keep the world safe. With the portals and weather returning to normal, it does seem to have worked...even if characters may not find the method agreeable.



judgmentbolts: (27)

[personal profile] judgmentbolts 2024-04-25 02:03 pm (UTC)(link)
[ Cid nods, tucking that bit of information away at the back of his mind. He doesn't like to underestimate the demigods, but between the three of them, he thinks they'll manage just fine.

He gives her a wink when she looks up at him. Cid is absolutely not thinking of hunting in this particular moment, but that'll be a discussion for when they aren't in the midst of a mission. He has the grace to clear his throat without answering Aegis, but maybe the lack of an answer is the most damning of all.

He feels the weight of the other two gods settle on his back and trots a few steps to get himself accustomed to it. ]


Right, then. You might want to hold on.

[ When he's certain they're secure, he takes a little hop to get himself into the air, hovering about a foot above the ground. Levin arcs around the pair of riders, and then Cid is off at a gallop, following the trail of bleached earth.

In some ways, it's fortunate that this particular demigod's power works in such a way. Many of the trees and low-hanging branches, things that he might normally need to be weary of, have been so desiccated by the passing of the creature that they've long since fallen. Crossing the remains leaves little more than a cloud of chalky powder in their wake. They cover ground quickly, with the trail acting as an easy marker to follow, even at the rapid pace this form is capable of.

He abruptly at the edges of a clearing, momentarily forgetting his riders. He'd expected to find a road here, one that allowed travelers to skirt the wood quickly, if they were unfortunate enough to be forced to pass near it. Instead, the road is cracked, sloughing off directly into a deceptively shallow-looking circular pond of milky white water... or slime, if he had to guess. Everything around the pond is bleached to the same pale white. ]


Looks like our godling's been redecorating...
aquaveiled: (himeka-382)

[personal profile] aquaveiled 2024-04-29 03:25 am (UTC)(link)
[ Though flying is an ability one could reasonably develop, Azem has ever chosen to do things the old fashioned way. When she's in this form, at least. (Her tiny dragon form would make scuttling about on the ground for great distances exceedingly impractical. She would know, she tried it.) That doesn't mean she can't appreciate it when she gets the chance. There is something freeing about it, though she would likely enjoy it more were there not a mess to clean up.

Magic alone could keep her seated, but Azem makes sure she holds on as she scans the landscape. Seeing the destruction her creation has already wrought makes her stomach churn, even knowing the damage isn't permanent. While she is incapable of dealing the finishing blow, Azem will make concerted efforts to restore the land to what it was before. At least she can promise that much.

When Cid comes to a sudden stop, Azem tightens her grip for a second as she looks wide-eyed over her shoulder at Aegis before turning her attention to the discovery. The road is troubling, but the pond... ]


They've found refuge.

[ She doesn't hesitate to dismount then, recognizing the creature's new abode for what it is. Azem kneels, touching a hand to the scorched earth and wipes some of the chalky residue from her fingers. ]

We'll need to draw it out, which shouldn't be too much of a problem. It will be hungry...animals and people provide greater sustenance than soil.
funbreaker: (pic#16108678)

[personal profile] funbreaker 2024-04-29 06:49 pm (UTC)(link)
[ Aegis does find flying to be a useful skill to rely on at times, hence his own wings, though his sister has ingrained in him that habit of traveling the old-fashioned way a good deal of the time. There is something about keeping one's boots on the ground, of rooting to the earth in that way and making the most of a journey. As gods they're usually not in any particular hurry, but this instance is an exception.

As they rocket through the air, past dead trees and desiccated land, Aegis can't help but reach out to grab for Azem's shoulder and give it a squeeze. He knows that this is not pleasant for her to witness, but she would also never turn away from her responsibility. He'll help her as much as he can in the aftermath, even if it's merely by giving her some company as she returns life to the earth.

The sudden halt might have been enough to throw someone else off of Cid's back, but Aegis has decent reflexes, allowing him to tighten his legs around either flank and keep himself balanced as they all take in the scene below.

The pond is where the demigod has chosen to settle in and establish some manner of hunting grounds for itself, it seems. Aegis also dismounts and takes a quick look around the area as Azem focuses on the body of water, always making certain that they cover all their bases. He doesn't see any recent tracks from the snail creature, which means it is likely submerged in the water, as Azem also posits. ]


Shall we rustle up some manner of bait for it, then?

[ It goes unsaid that they won't actually let said bait come to harm, he imagines, so he circles around to face Cid. ]

You know the area best. What would you suggest?
judgmentbolts: (32)

[personal profile] judgmentbolts 2024-05-01 10:32 pm (UTC)(link)
[ In another world, Cid might have been much the same as the others, but flying is something he'd picked up soon after he began to change. At first, it had just been easier than stumbling about like a newborn colt, but now it's little more than habit and instinct. He doesn't like to be held back, even by the ground.

As his friends dismount, he remains hovering, taking in the arena for their upcoming battle. Azem seems to have the right of it, which is unfortunate for them. Any other creature, he might be able to electrify its den until it was forced to surface, but with something like this it seems a risk to alert it to their presence and give it the chance to hide in its shell. Baiting it is the best plan, he'd have to agree.

Cid shakes his head at Aegis. ]
We'll not have any luck hunting. I'm sure you've already guessed — anything big enough to be tempting gets gobbled up quick, if it doesn't die of fright first. Animals don't much care for the Witchwood. Can't imagine why.

[ He rubs at his beard with a soft exhale, still thinking. ] I can go back to the village and pick up one of my scouts or... [ He turns from Aegis to Azem. ] If you think it's hungry enough to be fooled by one of us, I could slip into something a little more appetizing. See if it bites.

[ The irony of his little joke from earlier coming back to haunt them isn't lost on him.

Whether the bait will be human or god, it's Azem's call, as terrible as the call might be. Azem will be the one who knows this creature best. ]
Edited 2024-05-01 22:34 (UTC)
aquaveiled: (himeka-558)

[personal profile] aquaveiled 2024-05-06 04:17 am (UTC)(link)
[ Their support means the world to her in situations like this. It may seem a blip in the grander scheme of things, for how often do a few mortals go missing or meeting an unfortunate end? Countless many names and faces that they will never know. But it still doesn't sit right. This is something they shouldn't have to contend with.

As such, Cid's suggestion of pulling others into this makes her frown a bit. Azem has no problem relying on others--as evident by this specific cooperation--but the thought of putting anyone else in danger feels a little distasteful.

But somehow putting them in further danger does not.

She stands, her brows raising as she looks between Aegis and Cid. ]


Yes, I think you should switch into something more appealing.

[ She's not sorry, Aegis. ]

If given the opportunity, I do think it would find Gods more appetizing than mortals.

[ Azem is speaking from experience... it feels ages ago that Famine was set upon an unsuspecting village, and if Alucard hadn't intervened and offered his own blood, much more would have been lost. ]

Mayhaps if you put yourself at the edge, Aegis and I can ambush it?
funbreaker: (thancred-court-007)

[personal profile] funbreaker 2024-05-07 10:17 pm (UTC)(link)
[ It doesn't come as any surprise to find that Azem would rather not use a mortal as bait if there is any other option. Aegis knows part of that comes from her fondness for the humans, but she does back up her choice as well; she would understand her own demigod best, and if it's gods that it would have a taste for, then so be it.

Despite the fact that Aegis is the one who was jokingly put up as bait when they first discussed the runaway demigod, it seems that Cid will be taking over that role in practice. Aegis hardly takes any offense. He would have gone with either plan, but he's happy to leave it to Cid.

Of course, he does have to give both of them a hard time for it first. He lets out a scoff. ]


Suddenly I'm not good enough, is that it? I suppose we are all out of ambrosia.

[ He doesn't let them get too sidetracked, however, instead moving to join Azem so that they can put themselves into position for their thrown-together plan. ]

Well, Cid, let's see if you make for decent bait. [ His grip tightens around the handle of his gunblade. ] We'll be ready.

[ The pond, with its strange milky water, continues to show no signs of life beyond a few bubbles that pop at the surface here and there. The demigod is certainly leaving them in suspense. ]
judgmentbolts: (06)

[personal profile] judgmentbolts 2024-05-10 01:14 pm (UTC)(link)
[ Cid, likewise, isn't surprised when Azem opts for keeping mortals out of it. The three of them have agreed to take on this burden together, and while Cid has no doubt that one of his scouts would be eager to aid them, none are as durable as a god. Even with their close supervision, it's better not to take the risk.

He nods at Azem and taps his staff against the ground once. Levin consumes his form, reducing it to that of his mortal self. His beard and hair remain white, his eyes still glowing a bright blue, but otherwise he's far dwarfed by Azem and Aegis.

Cid chuckles at Aegis' good-natured complaints. Azem will be too familiar to it, and between him and Aegis it's Aegis who's skilled with stealth. He doesn't bother saying as much; he knows Aegis will have already come to the same conclusion. Instead, he settles for more teasing. ]
Dinner before dessert, Aegis.

[ As far as being decent bait is concerned... Well, he's 0—2 on that front, Cid thinks, but he has the tact to not say as much aloud. ]

Speaking of... What do you think? Edible enough for our expert? [ He spreads his arms and winks at Himeka. The question is only half-serious; in this form, his power is diminished, hopefully enough to present a tempting target. So long as he holds on to his staff, it shouldn't be a problem to change back once they've lured the thing out. ] Alright, my sanctity is in your hands.

[ He nods at the two of them and sets off toward the pond. The ground beneath his boots is soft and sticky, clinging with every step. It ought to smell as putrid as it feels, but nothing so natural as rot seems to take root here. The bubbles on the surface of the watery slime move closer to the edge as he approaches, before disappearing entirely, because of course.

He stops a few feet from the edge of the pond and digs his staff into the soft ground, keeping a firm grip on it. He doesn't look for Azem or Aegis; he knows that they're there. ]
Come on, then. If you need me to show a bit of ankle —

[ Something lurches out of the pond with a speed that startles even Cid. He darts back from the tendril-like arms lashing for his legs, but the creature begins to haul itself out after him. It's fast even on the sticky ground, and it's all he can do to outpace it until the bulk of it is out of the pool. ]
Edited 2024-05-10 13:16 (UTC)
aquaveiled: battle (himeka-265)

[personal profile] aquaveiled 2024-05-16 02:32 am (UTC)(link)
[ It's of absolutely no consequence, but she is physically unable from correcting Cid on a matter in which she considers herself the best judge: ]

Dessert before and after dinner.

[ There's no sense in denying yourself. ]

Quite scrumptious.

[ Whether it's her appraisal or that from the point of view of their charge is entirely left up for them to the decide. As it seems, the latter definitely comes into play--just as Azem is settling down into what she hopes is a decent point of surprise, readying another quip since that's what you do when you prepare for battle, when the demigod strikes.

She's up on her feet in an instant, holding her staff above her head as she summons up a series of vines and brambles, creating a thicket along the banks behind the creature in an attempt to block its immediate escape. They turn white almost immediately, already polluted by the demigod's aura. But they still stand. ]


Aegis!

[ It needn't be said that her brother will jump into battle precisely when he means to, but habit calls out to him.

The demigod makes a gurgling sound as it pursues Cid, drawn to the thick magic that resides within him--a pulse of life that goes beyond what mortals could ever emulate. ]
funbreaker: (pic#16108620)

[personal profile] funbreaker 2024-05-23 11:49 pm (UTC)(link)
[ Aegis assumes that Himeka's correction is her own opinion, and perhaps one that has been transferred to her demigod creation. He has seen his sister snack, and it's certainly something to behold.

Of course, that's something that they can discuss in more detail once the job is done. As Cid transforms to make himself a bit more palatable to the demigod, Aegis moves into position, ready to strike when the moment is right.

Although even then, he's not quite ready for the speed with which the creature hauls itself out of the water and after Cid. It's famished, clearly, driven by the overwhelming need to consume.

He's already moving before Azem calls for him, having processed the way she's controlled the makeshift battlefield and how he can use it to his advantage. His wings add to his speed, allowing him to flank the snail. He knows that his blade won't do much against the shell, and so he expends one of his cartridges against the hard exterior, causing a small but controlled explosion. The blast heats up the shell instantly, causing the demigod to let out a shriek of distress as its sluglike form quickly slithers out from its no-longer-safe armor. ]


Azem? Might you explain why a snail can move this quickly?

[ If he'd been just the slightest bit distracted, that could have turned south in a hurry.

As for bantering in the midst of a fight, that's just their thing. He doubts Cid will mind all that much. ]
judgmentbolts: (07)

[personal profile] judgmentbolts 2024-05-25 08:10 pm (UTC)(link)
[ Cid isn't certain that he's young enough for his stomach to agree with that much dessert, but Azem has always been built of sterner stuff than any of them when it comes to her impressive appetite. A trait that her creation seems to share.

Though he's kept busy playing the part of dessert in distress, it's something else to watch the pair of them work together as if they can read each other's thoughts. Azem handles the field, and Aegis deals with the shell in short order.

He's up then, he supposes. ]


Just be grateful it's not an Adamantoise — [ Cid whistles, mostly to warn the others and partly for show, and a bolt of levin from above crashes into the creature, stopping it cold just as it's about to reach him, still mad with hunger. Flesh sizzling, the creature shrieks, yanking itself back and away — but not before it vomits a truly disgusting amount of slime all over him. ]

Fuck.
aquaveiled: battle (himeka-245)

[personal profile] aquaveiled 2024-06-18 08:13 pm (UTC)(link)
[ It's a good question--snails aren't really known for their speed. How it took this exact form she isn't certain, though she does believe it's stemmed from her own massive famine incarnation. A lumbering mass on land most of the time, but capable of sudden and surprising bursts of speed that mean death for any who cross her path.

The snail woman isn't that much different in that regard. ]


It's motivated!

[ Starving, ravenous--and it will stop at nothing until it has its fill.

The combined stench from the blast from Aegis and the jolt from Cid fill the air, something burnt and spoiled. The vomit doesn't help either. A little extra fluids come with the territory, unfortunately.

It tries to pull back into its shell, so Azem raises her cane again. A pillar of ice shoots up beneath the snail, temporarily freezing it in place. But it only lasts a few seconds before the ice explodes, hopefully leaving it exposed for the next attack. ]