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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxaslogs2024-04-17 10:07 am
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EVENT #18: EMERGENCE - IC EVENT LOG

Event #18 - Emergence
Whether voluntary or by force, you find yourself transported to the Singularity's crater. There probably aren't many resistors - officials have taken great pains to convince you to come voluntarily, reserving force as a last resort - but it's clear that everyone is required for this to work. It takes multiple mages to stabilize the portal, but you make it there in one piece. If you cooperate, you'll be asked to walk towards the ancient relic. If you resisted, you might be forced to do so while restrained. Regardless, a heavy fog soon descends around the area, obscuring you and your vision.

If you have thoughts of turning back, it's too late: for some of you, the second you step across the threshold, a force pulls at your chest and absorbs your psyche at once. For others, a mystical call beckons you to walk a little further before the same effect takes hold. And for a rare few, the call brings you to the Singularity itself, where you're compelled to touch it - and are subsequently swallowed up like the others.

The Horizon doesn't greet you like you might expect. Instead, something far stranger awaits.

Please communicate with your fellow players as needed! We also recommend discussing with us if you plan on a major environmental upheaval. As a rule of thumb, you should avoid changes to the landscape that will significantly alter the established map.

We've also posted comment sections for WORLDBUILDING and HANDWAVED submissions. Instructions can be found at the respective links.

Year 20,879
When you open your eyes, it feels like you've only blinked. If your body has transformed or you're someplace that shouldn't exist, it doesn't strike you as odd. You were always here. Everything around you was always here, and your physical alterations and new abilities - while perhaps not originally there - have been a part of you for a long, long time.

The world of Abraxas isn't completely foreign. Familiar territories remain, as well as the familiar faces of those with long lifespans. But a lot has changed in 800 years, too, especially where the Gods are concerned. Alongside the Old Gods of the Ancient Pantheon and the Cardinal Gods of the New Order, a third class of deities formed from you and your fellow Summoned: the Ecesis Gods of the Iterum Pantheon.
Politics, People, & Gods
Abraxas's political landscape remains complex, with continued tensions over land, worship, resources, and power. Nonetheless, since the Free Cities is no longer intent on destroying the Singularity, conflict over the ancient relic has lessened. All territories agree that the Godlands - and the Singularity - belong to the Gods themselves.
Beliefs and Gods
The active presence of the Summoned confirms the existence of the Gods. As a result, most Abraxans turn to the Summoned and other Gods for aid or protection. Extreme reverence exists in certain areas, especially on the Isle of the Lost and in parts of Solvunn. In other places, though, the Gods are merely acknowledged as a facet of life - a force that helps or hinders depending on temperament and should be respected, much like the sea. The Gods play a crucial role, sure, but so do the rain and stars. This is particularly true in the Feywilds, the Nether, and the Free Cities.

Small pockets of non-believers actively denounce the Gods. They claim the Summoned should be wiped from the world and the Singularity destroyed to prevent future invasions. Labeled dangerous heretics by Thorne and Solvunn, and "regressives" by the Free Cities - whose scientists and philosophers liken such thinking to be as foolish as declaring the sun unworthy or the earth to be flat - these people are shunned from society. In Solvunn, the consequences are more severe: heretics are exiled to the Barren, where they are subsumed by the desert, the Maw, or whichever Gods may punish them.

At the other end, some sects revere the Godlands so much that they believe feeding themselves to the relic will enhance Abraxas' good fortune for generations to come. Such cults are quite rare, but there are reports of mortals throwing themselves into the Singularity's crater and disintegrating as a gesture of their devotion to the divine.
International Relations
Due to the combined change in their priorities, Thorne and the Free Cities are less at odds. The Free Cities believes in protecting the Singularity; Thorne no longer seeks to control it. Nonetheless, mistrust flares on occasion.

While things are peaceful during these three months and have been for a few decades, Abraxas hasn't found a cure for war in the Gods. Conflict has broken out in the past and will again. Eyes are on the Nether as it grows in power, and who knows how long Thorne will be content with its losses? Will they convince the Velan Republic to reunite and turn against the Free Cities? For now, though, the territories have found their stride and appear more interested in progress than fighting.
Magic & The Singularity
Magic is relatively unchanged and is a vital part of Abraxan life. The small kingdom of Thorne continues to practice Academic Magic. Meanwhile, Wild Magic plays the same important role in the Velan Republic (formally Nott). Meanwhile, the Free Cities has developed New Magic further. The goal of decoupling magic from technology is less of a focus. Instead, researchers are eager to find new ways to fuse magic and innovation, including aspects of the Gods. Portable shrines, for example, are popular with traveling merchants.

High Magic no longer exists as a specific school of magic now that offerings, pacts, and requests to the Gods are a part of everyday life across Abraxas. Solvunn has returned to its roots, using the ancient Academic Magic practiced by the Lunae for standard tasks while turning to the Gods for greater blessings.

The Singularity has been relatively stable for the past two or three centuries. While occasional disturbances rumble, for the most part, the presence of the Summoned has strengthened it, alleviating its displeasure and ensuring that Abraxas - and possibly the universe itself - continues to exist. Indeed, academic writings from Thorne and the Free Cities across time suggest that the Singularity's devouring of the world has considerably slowed. It is now as much of a threat as the eventual collapse of the sun, something that is bound to occur but not for eons.

Of course, this could quickly change if the Summoned or any other Gods provoke the Singularity by rejecting its connection or denying its magic...so all should take care not to upset the nature of things.
Old World, New World
The map of Abraxas has undergone some notable shifts, although many names and places are the same.

Setting descriptions are HERE for your reference.

Mechapolis, the Witchwood, and the Barren/the Maw contain prompts related to the event itself. Information about those areas can be found under "Exploring the Land" in the section The World as the Divine (Month 1-2).


Month 1-2: Submersion
What do you last remember? Well, that depends. You might recall most things perfectly clearly. You might have new memories that don't feel new at all. Or, you might only remember the most recent year or two. Regardless, there is something missing: an important face, a handful of key events...maybe you don't remember having ever lived anywhere except Abraxas. You might find this unsettling, or you might accept it as just the way things are.

You've transcended those old memories, anyhow. You feel a little distant from the person you were centuries ago, and you most likely look different, too. Perhaps you've sprouted giant wings, become a formless void, or you're now a shapeshifter with no permanent appearance. You've gained a substantial amount of power and influence, the type that people of this world attribute to the Gods.

The first half is a more sandbox-like environment designed for scenarios that emphasize CR and personal character moments. Active conflict between the emergent reality and the world will not arise until the second half.

The World as the Divine
The mortals have bestowed you with a title and possibly a new alias. Do you know your mortal name anymore? Some of you might've taken on a new identity, or you might have held very tightly onto who you were. Regardless, your abilities have grown. Your new powers and appearance are as unique as your dominion, influenced by your interests, subconscious desires, or personal relationships.

While in your full God form, you'll move through the world unperceived. Only when you're sought by a mortal - followers, believers, cultists - can you consciously make your complete divine presence known. To be seen freely by all, you'll have to take on a less overwhelming shape to the mortal gaze. Those who have met the Old Gods or Cardinal Gods in the past finally understand why they seldom reveal their true selves, often arriving in hazy visions or speaking through animals.
Exploring the Land
The Witchwood
As the Summoned continued to ascend, their power began to coalesce, creating a new ecosystem never seen before. The dense woods, originally a temperate climate, warmed and grew into a thriving jungle. The air is humid and heavy with magic, the sky locked into an eternal sunset. Reds and oranges filter through the thick canopy. Birdcall and animal cries echo throughout the jungle. Trees and rocks seemingly move at night, meaning the Witchwood is impossible to map. Foolhardy souls who venture too deep are rarely seen again - unless divine intervention prevents a tragic fate from befalling them. Perhaps one of those intervening Gods is you?

The most dangerous beasts in the Witchwood are the demigod spawns. Creatures born from the Summoned, demigods are powerful enough to affect the world around them should they ever leave the magic-encased forest. See Impact & Consequences for more details on the demigods and how, as the Summoned, you can help maintain Abraxas' ecosystem.
Mechapolis
Heartwood Syndrome persisted in Fomalhaut long after the quarantined population died out. The port city stood as a monument to loss for nearly a century until about 200 years in when the Summoned gained notable influence as Gods. This resulted in a slow but steady acceptance of the Singularity's power as a positive force for potential advancement. New Magic boomed, leading to increased sophistication in technology and the refinement of automatons.

Originally designed to clear and guard Fomalhaut, they were eventually used to rebuild it. Fomalhaut became known as the City of Machines and was renamed Mechapolis. Although humans are barred from entering for safety, the automatons gather soil and air samples for study and perform fishing duties. The clockworks require routine maintenance and must return to a hub city or outpost for recalibration. Clockwork birds are used to communicate with Mechapolis. They can broadcast through the Free Cities's primitive "radio" towers.

You can enhance clockwork performance, boosting the towers or providing additional energy to the automatons. Scientists often have "rituals" when performing maintenance or experiments to earn the Gods' favor, hoping this will prevent their inventions from breaking down.
The Barren/The Badlands
Once contested territory between Thorne and the Free Cities, the Badlands was split into two by a large ravine shortly after Thorne retreated to Hayle. With neither side able to breach the gap, Solvunn naturally laid claim to the western half while the Free Cities retained its eastern half. On the eastern side, the chasm swallowed several well-known bandit camps and the presence of a new entity further drove them away. Bandits now occupy the mountains northeast of Aquila. Due to the entity's threat, the Free Cities increased its military presence in the Badlands to keep careless or foolish travelers from straying too far.

Meanwhile, Solvunn has named its portion of the wasteland the Barren and sought the Gods' assistance to form an enchanted forest. Those who enter are lost forever. Meant for more than just protection, the forest and the Barren serve as a place of exile. Heretics are taken into the woods and left to wander towards the Barren's harsh desert. There, they will face the elements, be devoured by the waiting Maw...or encounter a God.

As a God, you can lead the exiles to their salvation or doom, but choose carefully: the Maw is hungry and must be fed. These exiles want you dead. They don't care for you, and should their lack of faith spread, they might revive attempts to destroy the Singularity - and with it, your home. Is it so wrong to leave them to their fate? On the other hand, saving them might convert them by demonstrating your kindness.
The Maw
The Maw lurks beneath the chasm dividing the Badlands. Named for its gaping jaws, the Maw waits at the widest part of a jagged canyon, mouth open and salivating in the desert heat. Rows and rows of teeth as tall as a man spiral downward into a bloodshot throat. When sated, it retreats deep into the gully, barely visible aside from the shine of a tooth. When hungry, it draws closer to the surface. Hot and heavy winds often carry the putrid scent of its half-digested meals.

Solvunn is not the only territory that uses the Maw. The Free Cities will occasionally march criminals and bandits in that direction, as well, tossing them into the gaping mouth, although this method of execution is much rarer. Desperate exiles from Solvunn will try to cross the chasm despite the danger. None ever make it - at least, not without divine intervention.
Horizon, "Death," and Dormancy
Your domain in the Horizon is no longer constrained by size. How it's changed depends on you. The more detached from your mortality, the more likely it'll have surrealist elements: bizarre statues, physics-defying architecture, odd visual or psychological effects. The Horizon feels like home to all Gods, although you ought to take care not to heed its call beyond reason. Shutting yourself off from the physical world can result in unintended consequences...but completely refusing to enter the Horizon will do the same.

Additionally, Gods are beyond true death, but that doesn't mean you can act with impunity. Engaging in an exhaustive battle with other Gods can weaken you into dormancy. In this state, you will enter an ethereal void inside the Singularity. As you heal, you'll slowly be able to return to your Horizon domain and then the physical world once more. Depending on the extent of the damage, this process could take anywhere from months to decades. For instance, losing your head could take a few months, total dismemberment might take a year, and being vaporized into atoms can take a few decades.

Mortals cannot achieve this level of damage, even if they seemingly "succeed" in striking true. Only a God can weaken another God into dormancy. If a mortal removes your head, you can merely pick it up and put it back on.

Impact & Consequences
In the early years of your ascension, you might've wondered why the existing Gods seemingly intervened so little. Why did they not demonstrate their powers more blatantly over the thousands of years? Is it apathy? A desire to watch rather than act? As you come into your abilities, you realize that the Singularity and the universe are significantly more delicate than you thought. You begin to understand why the Gods have behaved the way they do.

Of course, whether you care to keep the world (and yourself) in balance is another story, but to be sure, some of the other Gods and the Summoned do - and you may have to defend your choices.

The equilibrium mechanic is described in OOC terms HERE. The Singularity and a character's ascension will not inherently sway them one way or the other. Any temptations will result from individual personality and development.

Instability Effects
To maintain the universe's equilibrium, you need to be cautious of when and how you interfere when using your status to alter the state of the world. Conversely, you'll also need to take care not to withdraw entirely. Several Gods have undergone periods of instability, though others haven't. Which category you fall under is up to you. It depends on who you are, your experiences, and your desires.
◎ Should you refuse to ACKNOWLEDGE your Godhood or enter the Horizon, you'll find yourself losing time. You may forget how you got from one place to another, or names you knew yesterday slip your mind. Lapses in memory or time can be temporary or permanent, but one thing they are is certainly confusing. With magic building inside you and nowhere for it to go, your power will begin to spill over, causing the Singularity to exhibit bursts of power that spawn demigods in the Witchwood.

◎ Should you give into the temptation to OVERINDULGE your Godhood or retreat to the Horizon for excessive periods, you'll lose more of yourself and your history. You may make decisions that feel unlike you, forget larger chunks of old memories, or struggle to distinguish what's real. Unrestrained use of magic will cause you to absorb yet more power, causing the Singularity to lose power in brief spurts, which can spawn demigods in the Witchwood.
These effects can be halted or even reversed in some cases. You might need someone's help to bring you back or convince you there's another way, or maybe you're the one seeking others out to assist. What you do soon understand is that your ability to manage your powers and stabilize your connection to the Horizon directly affects the Singularity and Abraxas...something that may have been true the moment you were summoned.
Demigod Spawns
Under the red haze of the Witchwood, monstrous creatures known as demigods or spawns emerge from crimson waterfalls and claw their out through the mossy soil. Born out of instabilities caused by careless actions from all Gods, they're usually contained to the Witchwood. For the most part, the older Gods - and the Summoned, if they choose - keep the demigods from leaving. However, now and again, one or two might escape, damaging towns, destroying villages, or causing ecological destruction in ways that are similar to natural disasters.

Demigods are not sentient. How they look can vary, but their appearances are often corrupted and disturbing: twisted animals, amorphous blobs, or alien-like parasites. They may resemble a monster you recognize from home.

Defeating one is possible but a challenge even for the Gods. Most crucially, you cannot kill your own spawn. Another God must deliver the killing blow, so working together is imperative. Should too many demigod spawns be allowed to invade the Witchwood, they will overwhelm and disrupt the Singularity further. Culling them is the only way to maintain stability.

You can submit demigod spawns you create to the WORLDBUILDING section if you want. Similar to using character powers, just keep the scale of destruction at a reasonable level.

Hearing Echoes
Echoes are a form of prayer that resonates through your connection with the Singularity. Solvunn has dedicated a monument to where the "First Echo" was heard, though the accuracy of this is debatable. Like the Network, you can hear an Echo regardless of where you are and can shut them out with concentration. However, your ties to Godhood may compel you to listen every so often. Mortals can entreat you through more formal methods (rituals, offerings, seasonal ceremonies) or in a moment of duress or desperation. They may seek you specifically or call to any God who will listen.

You can answer or ignore these cries for help as you like, but your choices carry consequences. Answer too many too eagerly, and your increased interference in mortal lives can upset the world's equilibrium - and the Singularity. Ignore your impact on the world, and your refusal to accept your ascension will equally destabilize the land as prayers go unheard.

Interacting with Other Gods
The Old Gods and the Cardinal Gods are an equal part of this world. For the most part, you coexist peacefully, though personal pacts and tensions can play a role. Each of you is aware of the impact of your actions on the Singularity: extreme displays of power are reserved for substantial transgressions, considering the price it carries.

Further, the older Gods have also walked the earth for centuries before you came. To them, you're still young, and rising against one of them won't end well for you. Nonetheless, many older Gods are more interested in giving advice or guiding you, ensuring the health of the Singularity and the universe so as not to doom all of you - Gods and mortals alike - to the void.

You can REQUEST AN INTERACTION with a God. Interactions will be brief but informative.

You will not be able to request a specific God. For logistical reasons, we have curated the list of Gods available ahead of time. However, we'll do our best to pick one from the pool that suits the purpose of your request.


Month 3: Awakening
Over the past 2 months, you've existed in the emergent reality without question. As you enter the third month, however, everything you've known over the past many centuries begins to shift. You might decide to investigate further, wondering if there's more out there that you aren't seeing. Alternatively, you might choose to ignore it, believing that your awakening is damaging the world and your life.
Catalysts
A catalyst can occur at any time through any circumstance. Do you see a familiar face you've forgotten in the eyes of a stranger? Do you recall a moment in your past while watching the mortals? Has a friend approached you specifically to try and remind you of the things you've forgotten?

With each memory returned you'll gain another piece of yourself. Depending on how much you've lost and how hard you'll cling to this reality, the effect may be clarifying or it might cause you distress and confusion. You might begin to encounter temporal cracks: buildings or areas that normally don't exist will flicker in and out of existence, or your reflection will briefly show an image of you from before your transformations took hold.

If you allow yourself to doubt your abilities or divinity, you might have trouble controlling your powers. If you've made alterations to your Horizon domain, it might start to revert to its original design.

These cracks are difficult to ignore, but if you bury your head, you can make them disappear - briefly, at least.
Shattered Skies
The effects go beyond the individual. As more of you and your fellow Gods reawaken, the sky also begins to form cracks that spread like broken glass. Through the fractures, you glimpse flashes of lightning and a swirling fog. The fissures only grow larger.

Soon, you realize you can see the Singularity itself, reflected upside-down in the crater. Disconcerting though it is, it may serve as proof that something is very wrong. Of course, you can also refuse to acknowledge this disturbance, closing your eyes to the crumbling sky. Doing so will let you remain unaware to the very end, but your friends who are seeking the truth might find your denial distressing.

The sky won't hold, though. Eventually, it does shatter completely - and you awaken abruptly, your body and others scattered several feet away from the Singularity's crater as if you were physically thrown out. The fog begins to dissipate. The lightning has stopped, the unrelenting storms fading across Abraxas. Whatever you went through, it seems to have done exactly what the territories hoped: stabilize the Singularity.

Characters will be returned home afterward. They will be thanked for their assistance regardless of if they cooperated.

Resistors will not face any consequences, as long as they don't cause excessive trouble upon their return. Officials will issue an apology for the heavy-handed action, stating that they saw no other way to keep the world safe. With the portals and weather returning to normal, it does seem to have worked...even if characters may not find the method agreeable.



ushiri: (pic#15840023)

[personal profile] ushiri 2024-05-04 12:27 am (UTC)(link)
[ His kneejerk reaction is to take Viktor's realization put to words as admonishment, that it was wrong of him to want what rightfully belongs to another. A small part of him has never been able to fully shake the sense that it wasn't wrong. It's true that the whole of him belongs to his god, belongs to John, belongs to Jath'ibaye, and Kahlil will always serve his will, but he cannot say they had a promised life together. He stole the memory of that from Ravishan.

The hand on his arm has him pushing those thoughts away again. ]


No. You lost yourself for a while, but you haven't failed anyone yet. [ He shakes his head. ] The Oracles live in every future, every path. It drives them mad. This is only one path we've been shown.

[ He doesn't know why, only that it is ending soon, as the sky breaks and the past keeps reasserting itself wherever he goes. And there's some relief in finally knowing there's an end, even as his heart breaks for Viktor's regrets. He tentatively reaches out, brushing the side of his neck and touching the seam of his mask.

It only took a decade for him to forget the faces of his parents, his sister. It's been centuries and now Viktor's features are a blur in his memory. ]
techmaturgy: (pic#15348844)

[personal profile] techmaturgy 2024-05-04 03:42 am (UTC)(link)
[Even with this slow-burning realization, Viktor doesn't hate what he's done to himself. He might even prefer being this way, if not for the fact that he now has to grapple with the fact that it isn't real. That it's all going to end, and he has no control over what might happen next. What is there to go back to? He's not sure he can see a way forward.

Knowing he isn't alone helps, though he's not sure what any of this means for them, either. Something happens to the seam under Kyle's palm, a shifting of metal that feels like an unfastening. Viktor brings his hands to his face and pulls the mask away, though he cannot yet meet Kyle's eyes.
]

I thought about doing it. After you left.

[He doesn't think he needs to say what--the look on Kyle's face when they crossed paths in the Witchwood made it clear that he thought he'd been erased. Viktor can't exactly say why he didn't cut Kyle away, like everything else, but now it feels like the right choice.

Viktor's features are largely unchanged, though made of the same living metal as the rest of him. His eyes, still gold, glow faintly.
]

Do you want to remember this?
ushiri: (pic#16104186)

[personal profile] ushiri 2024-05-04 04:14 am (UTC)(link)
[ The mask comes away, and he's stuck with that odd double-vision that he experienced in his mortal life, that's been happening again all around him - he sees both Viktor as he was and as he is now. He shifts his focus to the now, his thumb tracing over the strange transmuted skin across his cheek that once only covered his arm and leg. He brushes back some of his unruly hair behind his ear, and makes a little sound when it still won't stay in place. ]

I guess you needed to remember why you were angry with me.

[ There's a faint touch of amusement in his tone. Either way, it mattered not to be discarded. It makes him regret all that time spent avoiding him. But - he also knows he could never have convinced him to stop. He doesn't regret leaving, only the way he did it.

Do you want to remember this? At least he can lay claim to this history, mistakes and all. He gently angles Viktor's face toward him, that faint amusement from a moment ago replaced by something heated and determined, leaning in without hesitation to kiss him. ]
techmaturgy: (pic#15348801)

[personal profile] techmaturgy 2024-05-04 06:54 pm (UTC)(link)
I've always found spite to be an excellent motivator.

[That much about him hasn't changed. There is no animosity, however, in the way that Viktor leans into the kiss, very nearly starving for it. His eyes slide closed and things start to blur.

He is in the apartment above the workshop in Cadens. He is on the back of the motorcycle, watching stars fall. He is on the beach in Aquila with Jayce, and Jayce is promising him a lifetime that he could not give. Viktor wonders, fleetingly, how these past centuries might have been if the Singularity had not separated them. What kind of god Jayce would be. How Viktor himself might have been different. If Jayce could have stopped him where Kyle could not. The pain that he cut out of himself all those years ago--the missing piece that Kyle warned him about--stabs through his chest.

It's unpleasant, to say the least, dredging up a deep sadness from somewhere deep inside of him. When he breaks the kiss, it's with a noise that might be an attempt to cry, though he's long since removed his ability to do so.
]

I'm so sorry.
Edited 2024-05-04 18:55 (UTC)
ushiri: (pic#16104203)

[personal profile] ushiri 2024-05-04 10:47 pm (UTC)(link)
[ Kahlil had his own pain before they got together, not the pain of loss but an emptiness where something, or someone, ought to have been. When he left Viktor, he had tried again to fill that emptiness with so many friends-turned-lovers, as though it was safer that way not to give so much of his heart to one person again. And so he's not nearly starved for touch. He's starved for this, for him, even if his transmuted skin tastes different, feels slightly different. He can't fully know what's going through Viktor's mind in the moment - though what Kahlil himself feels is overwhelming, recalling what it was like to be wanted by this man he fell in love with, shared a home with.

That sounds makes his chest tighten as Viktor pulls away again, his thumbs automatically brushing away where there would be tears and are none. He tries not to let his own voice crack, shaking his head again. ]


I know. I'm sorry that it has to hurt again. [ Remembering everything he lost. Kahlil's hands shift to pull him closer but they bump up against cables attached to his back. His breath hitches. ]

How do I - how do we get you out of this?

[ One hand slides down the side of his neck, close to where his core sits in his chest, still exposed. ]
Edited (fixed some awkward wording a day later ignore me) 2024-05-05 16:00 (UTC)
techmaturgy: (pic#15745012)

[personal profile] techmaturgy 2024-05-07 04:26 am (UTC)(link)
[Now that he feels it, he remembers why he wanted to rid himself of it so badly. He thinks, maybe, if not for the fact that he's coming to understand none of this is real, he'd do it again. Reuniting with Kyle is a comfort, and though it staunches the wound, he knows now that this doesn't quite fit, not in the way Jayce did.

But maybe that isn't bad. It's different. Not a replacement, but something else.

What matters is that he isn't alone right now, and even after everything he's done to himself, Kyle still wants him. Despite being made entirely of metal and magic, Viktor is warm to the touch, and he finds himself hoping that it's not unpleasant. He's touching him, pulling him closer, and for all the others fear his augmentations, he feels none of that when Kyle's hand settles so close to his exposed heart. He shudders involuntarily, closing his eyes to focus, the intimacy slightly overwhelming and Kyle's question slightly unwelcome, despite everything.
]

I don't--I'm not sure.

[The truth is that Viktor wants to be this way. He is his own greatest creation, and the thought of giving it all up--the possibility of returning to what he used to be is terrifying. Viktor seems guilty about his lie almost immediately, bowing his head in what might be guilt, for making Kyle do this. He feels the tug of the cables and the contrasting pull of a world beyond this one.]

If you leave it up to me, I won't go. You have to do it.
ushiri: (pic#15992038)

[personal profile] ushiri 2024-05-07 07:35 pm (UTC)(link)
[ He finds himself holding his breath when he feels him shudder, pulling his hand away again, staring at the top of Viktor's head when he bows it. For someone who has to be good for catching lies he doesn't seem to grasp the first one, or understand Viktor's guilt. Viktor hasn't needed him for a long, long time. If he trusts Kahlil to do this, then he will. He closes his eyes too, quiet for a handful of seconds as he steels himself. ]

Alright.

[ The agreement is near whispered, belying remnants of his trepidation as he finishes burying it as best he can. His hand searches for Viktor's living metal one, fingers lacing as he gives another glance to the cables. He can think of two ways to do this - either quickly and violently severing all the cables at once with his blade, or attempting to release them individually with the hope that this can be done with some gentleness.

His hand that is already close to the cable at the base of his skull feels around for the port, leveraging with his thumb as he tries to half twist, half pull it to release. ]
techmaturgy: (pic#15745011)

[personal profile] techmaturgy 2024-05-10 02:41 am (UTC)(link)
[It's unfair, to ask Kyle to do this. It's unfair, to ask Jayce to destroy the Hexcore. Viktor knows that now, but he also knows that despite everything he's done to himself, he too cowardly, and doesn't have the strength of will to see it through. Not when it means letting go of all this and stepping into some kind of unknown.

The pressure of Kyle's hand on the first cable has him bracing himself, squeezing his hand tightly and failing to stifle a painful noise. Viktor has plugged and unplugged these cables dozens of times, but this is different as his body resists--he's spent so long and worked so hard to insulate himself from any kind of discomfort that to feel it again, all at once, all the memories, is a literal shock to the system.

It comes free with a white-hot burst of pain down his spinal column, and Viktor shouts involuntarily, trying to bury a sob in Kyle's shoulder. His chest heaves, the power source inside of him flickering as he tries to catch breath that he doesn't really need. A long-forgotten reflex, more than anything else.
]

It's okay--I'm okay.

[He says that to reassure him both as the burning ebbs. Viktor has no idea if any of this is true, or if he'll be okay after this, but his domain is crumbling around them, the fractals splintering, and he knows that soon they will be out of time. Viktor steels himself, and covers Kyle's hand at the base of the next cable.]

Together.
Edited 2024-05-10 03:07 (UTC)
ushiri: (pic#15839990)

[personal profile] ushiri 2024-05-10 06:23 pm (UTC)(link)
[ Compartmentalizing, rationalizing the pain and grief he would cause in his life had been part of his training and a matter of survival. He knows that this has to be done. But it's difficult even for him to keep his emotions leashed when he's causing pain like this to anyone, let alone Viktor. That sob tears through him and for a moment he's scared that Viktor will fight him from continuing - and a horrible relief washes over him when he doesn't. He clings to those quick, ragged assurances like a lifeline, in no place to examine whether they are true or not. In the corner of his vision he can see this place coming apart at the seams too, and spares a brief thought for Rio to have found somewhere safe to ride this out.

Viktor's hand covers his, and though it helps steady him - for a second it disturbs him more than comforts with how similar his skin feels to the cable gripped in hand. He closes his eyes again and presses his face into Viktor's hair, probably a good way to get his nose broken or lose some teeth if he starts thrashing, but he doesn't care.

He wishes he had words of encouragement, except he doesn't trust whatever might come out of his mouth right. He wants to tell him he's sorry again, for leaving and for whatever comes next. He wants to tell him he loved him - and right now that feels like something he ought to apologize for too.

So he says nothing, squeezing his hand in warning once more, then pulls. ]
techmaturgy: (7)

[personal profile] techmaturgy 2024-05-13 08:40 pm (UTC)(link)
[It's an all-encompassing noise, for physical pain and the psychological anguish of centuries of deferred emotions. Viktor decided long ago that anything felt to the extreme was a distraction to his work, and excised those feelings accordingly. Now, his augmentations are failing and Kyle is detaching him from his own intricate systems, and he feels everything.

But he has come to understand that this has to happen, no matter how much his body wants to resist. He pulls the second cable out with his hand over Kyle, and it hurts as much as the first but somehow it's easier now. He doesn't thrash or resist, merely clings to Kyle as if his life depends on it--and it feels like it does.

There is a third and last, and this is where Viktor's grip falters.
]
Edited 2024-05-13 20:40 (UTC)
ushiri: (pic#15839990)

sorry this is short!!

[personal profile] ushiri 2024-05-14 06:30 pm (UTC)(link)
[ He doesn't wait once he feels Viktor's grip start to falter. Maybe he should encourage him to hang on, just one more, but he doesn't want to prolong this for him (or for himself). Without warning this time he wrenches the last cable out, letting it fall and wrapping both arms around Viktor now that he's free from those connectors. ]
techmaturgy: (pic#15348803)

it's fine we're wrappin up

[personal profile] techmaturgy 2024-05-19 01:50 pm (UTC)(link)
[This time, he doesn't make a sound. The last cable comes free and Viktor slumps over in Kyle's arms, like he's overloaded, or suddenly cut off from a power source, or maybe just unconscious. Either way, he is soundless and motionless--and heavy.

But around them, the broken fractals recede, revealing the old grotto as it used to be, something must have been long-forgotten. The ominous shadows lift, and from somewhere in the cave, Rio emerges, tilting her head at Kyle as if to ask if everything is okay now.
]