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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxaslogs2024-04-17 10:07 am
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EVENT #18: EMERGENCE - IC EVENT LOG

Event #18 - Emergence
Whether voluntary or by force, you find yourself transported to the Singularity's crater. There probably aren't many resistors - officials have taken great pains to convince you to come voluntarily, reserving force as a last resort - but it's clear that everyone is required for this to work. It takes multiple mages to stabilize the portal, but you make it there in one piece. If you cooperate, you'll be asked to walk towards the ancient relic. If you resisted, you might be forced to do so while restrained. Regardless, a heavy fog soon descends around the area, obscuring you and your vision.

If you have thoughts of turning back, it's too late: for some of you, the second you step across the threshold, a force pulls at your chest and absorbs your psyche at once. For others, a mystical call beckons you to walk a little further before the same effect takes hold. And for a rare few, the call brings you to the Singularity itself, where you're compelled to touch it - and are subsequently swallowed up like the others.

The Horizon doesn't greet you like you might expect. Instead, something far stranger awaits.

Please communicate with your fellow players as needed! We also recommend discussing with us if you plan on a major environmental upheaval. As a rule of thumb, you should avoid changes to the landscape that will significantly alter the established map.

We've also posted comment sections for WORLDBUILDING and HANDWAVED submissions. Instructions can be found at the respective links.

Year 20,879
When you open your eyes, it feels like you've only blinked. If your body has transformed or you're someplace that shouldn't exist, it doesn't strike you as odd. You were always here. Everything around you was always here, and your physical alterations and new abilities - while perhaps not originally there - have been a part of you for a long, long time.

The world of Abraxas isn't completely foreign. Familiar territories remain, as well as the familiar faces of those with long lifespans. But a lot has changed in 800 years, too, especially where the Gods are concerned. Alongside the Old Gods of the Ancient Pantheon and the Cardinal Gods of the New Order, a third class of deities formed from you and your fellow Summoned: the Ecesis Gods of the Iterum Pantheon.
Politics, People, & Gods
Abraxas's political landscape remains complex, with continued tensions over land, worship, resources, and power. Nonetheless, since the Free Cities is no longer intent on destroying the Singularity, conflict over the ancient relic has lessened. All territories agree that the Godlands - and the Singularity - belong to the Gods themselves.
Beliefs and Gods
The active presence of the Summoned confirms the existence of the Gods. As a result, most Abraxans turn to the Summoned and other Gods for aid or protection. Extreme reverence exists in certain areas, especially on the Isle of the Lost and in parts of Solvunn. In other places, though, the Gods are merely acknowledged as a facet of life - a force that helps or hinders depending on temperament and should be respected, much like the sea. The Gods play a crucial role, sure, but so do the rain and stars. This is particularly true in the Feywilds, the Nether, and the Free Cities.

Small pockets of non-believers actively denounce the Gods. They claim the Summoned should be wiped from the world and the Singularity destroyed to prevent future invasions. Labeled dangerous heretics by Thorne and Solvunn, and "regressives" by the Free Cities - whose scientists and philosophers liken such thinking to be as foolish as declaring the sun unworthy or the earth to be flat - these people are shunned from society. In Solvunn, the consequences are more severe: heretics are exiled to the Barren, where they are subsumed by the desert, the Maw, or whichever Gods may punish them.

At the other end, some sects revere the Godlands so much that they believe feeding themselves to the relic will enhance Abraxas' good fortune for generations to come. Such cults are quite rare, but there are reports of mortals throwing themselves into the Singularity's crater and disintegrating as a gesture of their devotion to the divine.
International Relations
Due to the combined change in their priorities, Thorne and the Free Cities are less at odds. The Free Cities believes in protecting the Singularity; Thorne no longer seeks to control it. Nonetheless, mistrust flares on occasion.

While things are peaceful during these three months and have been for a few decades, Abraxas hasn't found a cure for war in the Gods. Conflict has broken out in the past and will again. Eyes are on the Nether as it grows in power, and who knows how long Thorne will be content with its losses? Will they convince the Velan Republic to reunite and turn against the Free Cities? For now, though, the territories have found their stride and appear more interested in progress than fighting.
Magic & The Singularity
Magic is relatively unchanged and is a vital part of Abraxan life. The small kingdom of Thorne continues to practice Academic Magic. Meanwhile, Wild Magic plays the same important role in the Velan Republic (formally Nott). Meanwhile, the Free Cities has developed New Magic further. The goal of decoupling magic from technology is less of a focus. Instead, researchers are eager to find new ways to fuse magic and innovation, including aspects of the Gods. Portable shrines, for example, are popular with traveling merchants.

High Magic no longer exists as a specific school of magic now that offerings, pacts, and requests to the Gods are a part of everyday life across Abraxas. Solvunn has returned to its roots, using the ancient Academic Magic practiced by the Lunae for standard tasks while turning to the Gods for greater blessings.

The Singularity has been relatively stable for the past two or three centuries. While occasional disturbances rumble, for the most part, the presence of the Summoned has strengthened it, alleviating its displeasure and ensuring that Abraxas - and possibly the universe itself - continues to exist. Indeed, academic writings from Thorne and the Free Cities across time suggest that the Singularity's devouring of the world has considerably slowed. It is now as much of a threat as the eventual collapse of the sun, something that is bound to occur but not for eons.

Of course, this could quickly change if the Summoned or any other Gods provoke the Singularity by rejecting its connection or denying its magic...so all should take care not to upset the nature of things.
Old World, New World
The map of Abraxas has undergone some notable shifts, although many names and places are the same.

Setting descriptions are HERE for your reference.

Mechapolis, the Witchwood, and the Barren/the Maw contain prompts related to the event itself. Information about those areas can be found under "Exploring the Land" in the section The World as the Divine (Month 1-2).


Month 1-2: Submersion
What do you last remember? Well, that depends. You might recall most things perfectly clearly. You might have new memories that don't feel new at all. Or, you might only remember the most recent year or two. Regardless, there is something missing: an important face, a handful of key events...maybe you don't remember having ever lived anywhere except Abraxas. You might find this unsettling, or you might accept it as just the way things are.

You've transcended those old memories, anyhow. You feel a little distant from the person you were centuries ago, and you most likely look different, too. Perhaps you've sprouted giant wings, become a formless void, or you're now a shapeshifter with no permanent appearance. You've gained a substantial amount of power and influence, the type that people of this world attribute to the Gods.

The first half is a more sandbox-like environment designed for scenarios that emphasize CR and personal character moments. Active conflict between the emergent reality and the world will not arise until the second half.

The World as the Divine
The mortals have bestowed you with a title and possibly a new alias. Do you know your mortal name anymore? Some of you might've taken on a new identity, or you might have held very tightly onto who you were. Regardless, your abilities have grown. Your new powers and appearance are as unique as your dominion, influenced by your interests, subconscious desires, or personal relationships.

While in your full God form, you'll move through the world unperceived. Only when you're sought by a mortal - followers, believers, cultists - can you consciously make your complete divine presence known. To be seen freely by all, you'll have to take on a less overwhelming shape to the mortal gaze. Those who have met the Old Gods or Cardinal Gods in the past finally understand why they seldom reveal their true selves, often arriving in hazy visions or speaking through animals.
Exploring the Land
The Witchwood
As the Summoned continued to ascend, their power began to coalesce, creating a new ecosystem never seen before. The dense woods, originally a temperate climate, warmed and grew into a thriving jungle. The air is humid and heavy with magic, the sky locked into an eternal sunset. Reds and oranges filter through the thick canopy. Birdcall and animal cries echo throughout the jungle. Trees and rocks seemingly move at night, meaning the Witchwood is impossible to map. Foolhardy souls who venture too deep are rarely seen again - unless divine intervention prevents a tragic fate from befalling them. Perhaps one of those intervening Gods is you?

The most dangerous beasts in the Witchwood are the demigod spawns. Creatures born from the Summoned, demigods are powerful enough to affect the world around them should they ever leave the magic-encased forest. See Impact & Consequences for more details on the demigods and how, as the Summoned, you can help maintain Abraxas' ecosystem.
Mechapolis
Heartwood Syndrome persisted in Fomalhaut long after the quarantined population died out. The port city stood as a monument to loss for nearly a century until about 200 years in when the Summoned gained notable influence as Gods. This resulted in a slow but steady acceptance of the Singularity's power as a positive force for potential advancement. New Magic boomed, leading to increased sophistication in technology and the refinement of automatons.

Originally designed to clear and guard Fomalhaut, they were eventually used to rebuild it. Fomalhaut became known as the City of Machines and was renamed Mechapolis. Although humans are barred from entering for safety, the automatons gather soil and air samples for study and perform fishing duties. The clockworks require routine maintenance and must return to a hub city or outpost for recalibration. Clockwork birds are used to communicate with Mechapolis. They can broadcast through the Free Cities's primitive "radio" towers.

You can enhance clockwork performance, boosting the towers or providing additional energy to the automatons. Scientists often have "rituals" when performing maintenance or experiments to earn the Gods' favor, hoping this will prevent their inventions from breaking down.
The Barren/The Badlands
Once contested territory between Thorne and the Free Cities, the Badlands was split into two by a large ravine shortly after Thorne retreated to Hayle. With neither side able to breach the gap, Solvunn naturally laid claim to the western half while the Free Cities retained its eastern half. On the eastern side, the chasm swallowed several well-known bandit camps and the presence of a new entity further drove them away. Bandits now occupy the mountains northeast of Aquila. Due to the entity's threat, the Free Cities increased its military presence in the Badlands to keep careless or foolish travelers from straying too far.

Meanwhile, Solvunn has named its portion of the wasteland the Barren and sought the Gods' assistance to form an enchanted forest. Those who enter are lost forever. Meant for more than just protection, the forest and the Barren serve as a place of exile. Heretics are taken into the woods and left to wander towards the Barren's harsh desert. There, they will face the elements, be devoured by the waiting Maw...or encounter a God.

As a God, you can lead the exiles to their salvation or doom, but choose carefully: the Maw is hungry and must be fed. These exiles want you dead. They don't care for you, and should their lack of faith spread, they might revive attempts to destroy the Singularity - and with it, your home. Is it so wrong to leave them to their fate? On the other hand, saving them might convert them by demonstrating your kindness.
The Maw
The Maw lurks beneath the chasm dividing the Badlands. Named for its gaping jaws, the Maw waits at the widest part of a jagged canyon, mouth open and salivating in the desert heat. Rows and rows of teeth as tall as a man spiral downward into a bloodshot throat. When sated, it retreats deep into the gully, barely visible aside from the shine of a tooth. When hungry, it draws closer to the surface. Hot and heavy winds often carry the putrid scent of its half-digested meals.

Solvunn is not the only territory that uses the Maw. The Free Cities will occasionally march criminals and bandits in that direction, as well, tossing them into the gaping mouth, although this method of execution is much rarer. Desperate exiles from Solvunn will try to cross the chasm despite the danger. None ever make it - at least, not without divine intervention.
Horizon, "Death," and Dormancy
Your domain in the Horizon is no longer constrained by size. How it's changed depends on you. The more detached from your mortality, the more likely it'll have surrealist elements: bizarre statues, physics-defying architecture, odd visual or psychological effects. The Horizon feels like home to all Gods, although you ought to take care not to heed its call beyond reason. Shutting yourself off from the physical world can result in unintended consequences...but completely refusing to enter the Horizon will do the same.

Additionally, Gods are beyond true death, but that doesn't mean you can act with impunity. Engaging in an exhaustive battle with other Gods can weaken you into dormancy. In this state, you will enter an ethereal void inside the Singularity. As you heal, you'll slowly be able to return to your Horizon domain and then the physical world once more. Depending on the extent of the damage, this process could take anywhere from months to decades. For instance, losing your head could take a few months, total dismemberment might take a year, and being vaporized into atoms can take a few decades.

Mortals cannot achieve this level of damage, even if they seemingly "succeed" in striking true. Only a God can weaken another God into dormancy. If a mortal removes your head, you can merely pick it up and put it back on.

Impact & Consequences
In the early years of your ascension, you might've wondered why the existing Gods seemingly intervened so little. Why did they not demonstrate their powers more blatantly over the thousands of years? Is it apathy? A desire to watch rather than act? As you come into your abilities, you realize that the Singularity and the universe are significantly more delicate than you thought. You begin to understand why the Gods have behaved the way they do.

Of course, whether you care to keep the world (and yourself) in balance is another story, but to be sure, some of the other Gods and the Summoned do - and you may have to defend your choices.

The equilibrium mechanic is described in OOC terms HERE. The Singularity and a character's ascension will not inherently sway them one way or the other. Any temptations will result from individual personality and development.

Instability Effects
To maintain the universe's equilibrium, you need to be cautious of when and how you interfere when using your status to alter the state of the world. Conversely, you'll also need to take care not to withdraw entirely. Several Gods have undergone periods of instability, though others haven't. Which category you fall under is up to you. It depends on who you are, your experiences, and your desires.
◎ Should you refuse to ACKNOWLEDGE your Godhood or enter the Horizon, you'll find yourself losing time. You may forget how you got from one place to another, or names you knew yesterday slip your mind. Lapses in memory or time can be temporary or permanent, but one thing they are is certainly confusing. With magic building inside you and nowhere for it to go, your power will begin to spill over, causing the Singularity to exhibit bursts of power that spawn demigods in the Witchwood.

◎ Should you give into the temptation to OVERINDULGE your Godhood or retreat to the Horizon for excessive periods, you'll lose more of yourself and your history. You may make decisions that feel unlike you, forget larger chunks of old memories, or struggle to distinguish what's real. Unrestrained use of magic will cause you to absorb yet more power, causing the Singularity to lose power in brief spurts, which can spawn demigods in the Witchwood.
These effects can be halted or even reversed in some cases. You might need someone's help to bring you back or convince you there's another way, or maybe you're the one seeking others out to assist. What you do soon understand is that your ability to manage your powers and stabilize your connection to the Horizon directly affects the Singularity and Abraxas...something that may have been true the moment you were summoned.
Demigod Spawns
Under the red haze of the Witchwood, monstrous creatures known as demigods or spawns emerge from crimson waterfalls and claw their out through the mossy soil. Born out of instabilities caused by careless actions from all Gods, they're usually contained to the Witchwood. For the most part, the older Gods - and the Summoned, if they choose - keep the demigods from leaving. However, now and again, one or two might escape, damaging towns, destroying villages, or causing ecological destruction in ways that are similar to natural disasters.

Demigods are not sentient. How they look can vary, but their appearances are often corrupted and disturbing: twisted animals, amorphous blobs, or alien-like parasites. They may resemble a monster you recognize from home.

Defeating one is possible but a challenge even for the Gods. Most crucially, you cannot kill your own spawn. Another God must deliver the killing blow, so working together is imperative. Should too many demigod spawns be allowed to invade the Witchwood, they will overwhelm and disrupt the Singularity further. Culling them is the only way to maintain stability.

You can submit demigod spawns you create to the WORLDBUILDING section if you want. Similar to using character powers, just keep the scale of destruction at a reasonable level.

Hearing Echoes
Echoes are a form of prayer that resonates through your connection with the Singularity. Solvunn has dedicated a monument to where the "First Echo" was heard, though the accuracy of this is debatable. Like the Network, you can hear an Echo regardless of where you are and can shut them out with concentration. However, your ties to Godhood may compel you to listen every so often. Mortals can entreat you through more formal methods (rituals, offerings, seasonal ceremonies) or in a moment of duress or desperation. They may seek you specifically or call to any God who will listen.

You can answer or ignore these cries for help as you like, but your choices carry consequences. Answer too many too eagerly, and your increased interference in mortal lives can upset the world's equilibrium - and the Singularity. Ignore your impact on the world, and your refusal to accept your ascension will equally destabilize the land as prayers go unheard.

Interacting with Other Gods
The Old Gods and the Cardinal Gods are an equal part of this world. For the most part, you coexist peacefully, though personal pacts and tensions can play a role. Each of you is aware of the impact of your actions on the Singularity: extreme displays of power are reserved for substantial transgressions, considering the price it carries.

Further, the older Gods have also walked the earth for centuries before you came. To them, you're still young, and rising against one of them won't end well for you. Nonetheless, many older Gods are more interested in giving advice or guiding you, ensuring the health of the Singularity and the universe so as not to doom all of you - Gods and mortals alike - to the void.

You can REQUEST AN INTERACTION with a God. Interactions will be brief but informative.

You will not be able to request a specific God. For logistical reasons, we have curated the list of Gods available ahead of time. However, we'll do our best to pick one from the pool that suits the purpose of your request.


Month 3: Awakening
Over the past 2 months, you've existed in the emergent reality without question. As you enter the third month, however, everything you've known over the past many centuries begins to shift. You might decide to investigate further, wondering if there's more out there that you aren't seeing. Alternatively, you might choose to ignore it, believing that your awakening is damaging the world and your life.
Catalysts
A catalyst can occur at any time through any circumstance. Do you see a familiar face you've forgotten in the eyes of a stranger? Do you recall a moment in your past while watching the mortals? Has a friend approached you specifically to try and remind you of the things you've forgotten?

With each memory returned you'll gain another piece of yourself. Depending on how much you've lost and how hard you'll cling to this reality, the effect may be clarifying or it might cause you distress and confusion. You might begin to encounter temporal cracks: buildings or areas that normally don't exist will flicker in and out of existence, or your reflection will briefly show an image of you from before your transformations took hold.

If you allow yourself to doubt your abilities or divinity, you might have trouble controlling your powers. If you've made alterations to your Horizon domain, it might start to revert to its original design.

These cracks are difficult to ignore, but if you bury your head, you can make them disappear - briefly, at least.
Shattered Skies
The effects go beyond the individual. As more of you and your fellow Gods reawaken, the sky also begins to form cracks that spread like broken glass. Through the fractures, you glimpse flashes of lightning and a swirling fog. The fissures only grow larger.

Soon, you realize you can see the Singularity itself, reflected upside-down in the crater. Disconcerting though it is, it may serve as proof that something is very wrong. Of course, you can also refuse to acknowledge this disturbance, closing your eyes to the crumbling sky. Doing so will let you remain unaware to the very end, but your friends who are seeking the truth might find your denial distressing.

The sky won't hold, though. Eventually, it does shatter completely - and you awaken abruptly, your body and others scattered several feet away from the Singularity's crater as if you were physically thrown out. The fog begins to dissipate. The lightning has stopped, the unrelenting storms fading across Abraxas. Whatever you went through, it seems to have done exactly what the territories hoped: stabilize the Singularity.

Characters will be returned home afterward. They will be thanked for their assistance regardless of if they cooperated.

Resistors will not face any consequences, as long as they don't cause excessive trouble upon their return. Officials will issue an apology for the heavy-handed action, stating that they saw no other way to keep the world safe. With the portals and weather returning to normal, it does seem to have worked...even if characters may not find the method agreeable.



techmaturgy: (pic#15348786)

[personal profile] techmaturgy 2024-05-08 08:46 pm (UTC)(link)
[Viktor is satisfied, yes, though of course there's some discomfort in knowing how many of the others worry about him in this particular way. It's difficult not to feel the slightest bit resentful, that everyone else might prefer him as he was, when that someone was fragile and sick. Perhaps it was more comforting, for everyone else to know that he was limited.

But his help is needed now, so he pushes those thoughts out of his head, a process made easier by the very procedures that Cid worries so much about.

It doesn't take him long to get at the inner workings of the Orchestrion, and soon he has the delicate pieces laid out on his work table. He's a little loath to continue with this train of thought, given that he's sure Cid doesn't want Viktor tooling around in his brain, but he does wonder what other options there might be.
]

It doesn't have to. [Only go one way, that is.] There are methods of...sectioning off certain neural pathways, or preventing them from activating. It could be that the memories are there, you are just unable to access them.
Edited 2024-05-08 20:58 (UTC)
judgmentbolts: (19)

[personal profile] judgmentbolts 2024-05-11 08:13 pm (UTC)(link)
[ Cid is silent for a moment after Viktor speaks. That's one way to go about it. Despite all that's happened and all he's done to himself, he doesn't believe for a moment that Viktor would do anything to him that he didn't ask for. It might very well be as simple as undoing the damage that Odin's blade had done.

He looks over at the pieces of the Orchestrion laid out on the table and thinks of a child's bright, delighted laughter. When he swallows, it seems to stick in his throat. ]


We'll call that plan B, then. [ It's not a brush off, like it might usually be. He pinches the bridge of his nose, exhaling slowly. ] I'm ready to do damn near anything to settle this one way or another, but there are other ways to bridge the gap, I'm sure. I've been getting flashes of things... I think it was made by a child. Someone important to me.

[ Memory or no, there are only a few ways to fill in those gaps, and he's sure that Viktor can piece together the same thing he has. Cid takes another long drag of his cigar, staring at the pieces of the Orchestrion without really seeing them at all. ] Must be some reason it's coming back to me now.
Edited 2024-05-11 20:27 (UTC)
techmaturgy: (pic#15348788)

[personal profile] techmaturgy 2024-05-12 02:34 pm (UTC)(link)
[Disappointingly, Cid suggests that they try other options before Viktor pokes around in his head. Fair enough, he supposes, though he'll certainly insist it will be the most efficient way to get to the bottom of things, especially if whatever has Cid's memories locked away seems to be failing.

He seems to ponder this for a second, gazing over the disparate parts on the tabletop. Very gingerly, Viktor reaches out with his third hand to pick up the cylinder, the one marked with little dots that catch tiny metal combs when it turns inside the casing.
]

What about playing the song?

[It feels silly, not to have that thought occur to him before, but in his defense, this has always been about fixing the music box, not necessarily reproducing it. Viktor is sure he can rig something up quickly, if only so they can hear what it was meant to play.]
judgmentbolts: (27)

[personal profile] judgmentbolts 2024-05-14 02:16 pm (UTC)(link)
[ It's obvious from the look on his face that he's thinking something along the same lines as Viktor. How have they never thought to attempt that before, after all the things they'd done in the service of trying to fix it? But maybe it really was a case of not seeing the forest for the trees, both of them focused on the thing that was broken, instead of the thing that had always been whole. ]

It's worth a shot. Can I give you a hand?

[ A fourth one is the joke he's made so many times, it seems to linger in the air even when he doesn't say it aloud. Viktor will be more than capable of handling it himself, but they've worked together before on occasion, and Cid knows his way around the workshop well enough.

In truth, he wants something to do with his hands that isn't just sitting on them. ]
Edited 2024-05-14 14:17 (UTC)
techmaturgy: (8)

[personal profile] techmaturgy 2024-05-19 01:15 pm (UTC)(link)
You might as well.

[Viktor doesn't need the hand (ha ha), but he recognizes that Cid wants to feel useful, especially given the fact that it's his music box, so he will oblige. This isn't going to take very long, anyway, and Viktor is already assembling the parts and tools he thinks he'll need.

He doesn't really talk while they work, having known Cid long enough and trusting him in the lab to have some kind of synergy. They pass tools back and forth, and soon enough a rig for the cylinder begins to take shape.
]

I think this might do it.

[There's no real reason for him to announce this--maybe it's just to give Cid one last chance to back out, if he is afraid, on some level, of what this might reveal to him.]
judgmentbolts: (14)

[personal profile] judgmentbolts 2024-05-20 06:41 pm (UTC)(link)
[ Cid nods, taking the words for what they are... an offer to let him back away from this edge. He doesn't say anything in response, just puts a hand on Viktor's shoulder briefly — a silent thanks, not just for this, but for the kindness.

He picks up the Orchestrion roll, tucks it into the machine, and starts it himself with a brush of his fingers and a scattering of levin.

The music starts. There are no words, just the sounds of various instruments picking their way through a familiar tune. He steps back, leaning his hip against a workbench, his arms folded across his chest. His expression is more puzzled than anything. ]


I shouldn't have this. [ He says, after a long moment. ] I left this Orchestrion roll for Midadol. I...

[ Midadol.

All at once, the memories flood back. His gaze snaps to the parts still spread out on the table. ]
...She was ten when she built that. [ The original was bigger, but that hardly seems to matter now. The words seem to come out of him in a rush, like an anecdote he's repeated a thousand times. ] She stole all of the parts, drove everyone mad for weeks trying to find the culprit, then she got me out of bed to see it in the middle of the night. I was so... [ The sound that comes out of him could be called a laugh if there wasn't so much pain in it. ] Proud of her. My brilliant girl.

[ He puts a hand over his mouth, blinking away the blurriness of tears. ]
techmaturgy: (pic#15747223)

[personal profile] techmaturgy 2024-05-23 12:47 am (UTC)(link)
[Viktor seems pleased, less curious about the song itself and more interested in Cid's reaction. If his hypothesis is correct, then they are on the verge of a breakthrough--and he'll be glad, to finally get to the bottom of this mystery.

That's not what happens, though, and it's possible Viktor was not prepared for this sudden level of apparent distress. His head tilts in confusion, but he otherwise doesn't interject, perhaps assuming that Cid will ride this out and then they can be very proud of themselves, for solving this.

It's a name he hasn't heard before--clearly, the thing that has been haunting Cid for all these years.
]

Someone you knew?
judgmentbolts: (44)

[personal profile] judgmentbolts 2024-05-24 11:30 pm (UTC)(link)
[ Viktor's calm demeanor might be infuriating to someone else, but Cid has never particularly liked being coddled, and the detached response is... helpful. He takes a minute to gather himself, and then another, taking in a shaky breath. ]

My daughter. [ His expression goes unfocused and distant, though Viktor will know him well enough to know that he's not unfocused at all. He's fixated on this now, turning it over in his mind, taking it apart.

Cid is always in careful control of his power, never allowing the levin that wreathes his form to ground itself in anything but his own skin. Now, it bleeds from him, drawing sparks from anything near enough to reach. ]
It's been eight centuries. I suppose she's gone now, just like that.
techmaturgy: (pic#15745009)

[personal profile] techmaturgy 2024-05-29 01:42 am (UTC)(link)
[Despite everything he's cut out of himself over the many years, Viktor is certain he did not have children. This is not, necessarily, something he can relate to on a personal level. But he does understand this kind of loss, he thinks--and if he purposefully suppressed his own, he imagines having it resurface would be, unpleasant, to say the least.

He's not very good at expressing sympathy, nowadays. His solution, as always, is to surpass the things that hold you back, by any means necessary.
]

I'm sorry to have caused you this pain. [Even if, technically, Cid begged to solve this mystery.] My offer still stands, if you would rather not remember.
judgmentbolts: (43)

[personal profile] judgmentbolts 2024-05-30 05:45 pm (UTC)(link)
[ Cid shakes his head. Even now, he'd rather Viktor not blame himself — if anything, Cid owes him a debt. Memories unspool themselves in his mind as if they've all been held by this singular thread — memories of Midadol, of the Hideaway, of being human.

It's when Viktor goes on that Cid's attention finally seems to snap back to the present, levin recoiling all at once like a light being snuffed out. ]


Not remembering was the problem. [ Cid responds, clearly incensed by the suggestion. ] You really can't see that?
techmaturgy: (pic#15348838)

[personal profile] techmaturgy 2024-06-01 06:38 pm (UTC)(link)
[Well, it's good that the threat of electrocution seems to be tempering itself, though Viktor doesn't necessarily have anything else to offer him, beyond the procedures that have worked so throughly in his own circumstance. He remains motionless while Cid gets angrier, though there's the sense that he's coiled tightly, ready to defend himself if the need arises.]

It is only a suggestion.

[Once again, Viktor will never force this on someone--he can only recommend it and leave it be after rejection. Still, he's curious about all this. How affecting it seems to be.]

What will you do now?
judgmentbolts: (07)

[personal profile] judgmentbolts 2024-06-04 11:00 pm (UTC)(link)
[ Cid shakes his head. ] This isn't right.

[ He thinks. He doesn't know. Confusion colors his usually confident tone, old and new memories clashing with one another. If he was that man — would he have wanted this? Would either of them? (A part of him thinks: well, Viktor might.)

Cid starts to pace again, too restless to be still. ]
I don't know. I'd ask what you might do, but I already know the answer, don't I? [ He makes a dismissive gesture. It's unkind, he knows, but — ] Don't you worry that there's someone important to you, lost now? Someone who became 'inconvenient' as a memory? Someone you loved so much you couldn't stand the thought of living without them?

[ As family, or a friend, or anything else. Surely, it wouldn't have been worth removing them unless they were the people who meant the most to him... And there must have been people like that, for someone like Viktor. ]
Edited (DO NOT PERCEIVE ME) 2024-06-04 23:02 (UTC)
techmaturgy: (pic#15429924)

[personal profile] techmaturgy 2024-06-13 03:33 am (UTC)(link)
[No, it's not right. Underneath Viktor's expressionless mask something shifts, though Cid can't see it. He's not sure why those words in particular have sent a little jolt through him, but it happens all the same. A moment of vertigo, something he should not be feeling--flashes of memory, ones that he does his best to push out of his mind.]

No.

[Definitive as he sounds, there's a shift in his posture, and in his voice. He stands, clearly intending to retreat deeper into his workshop.]

I think it's time for you to leave.

[He has work to do, and it can't wait.]
judgmentbolts: (37)

[personal profile] judgmentbolts 2024-06-17 05:57 pm (UTC)(link)
[ He doesn't have to see Viktor's expression. They've known each other so well for so long, just the shift in his shoulders would have given him away. He knows, even before Viktor tries to dismiss him. ]

There is someone. [ Cid follows. ] It's the same for you. Some part of them is still haunting you even after all these years.

[ He reaches for Viktor's shoulder, intending to stop him by force if he has to. ] You'll not be rid of them like this. Don't you understand? You can't be.

[ He has to remember, like Cid had to remember. This isn't right, and now that he knows it, he intends to fix what's broken — whether Viktor is ready for it or not. ]
techmaturgy: (pic#15348786)

[personal profile] techmaturgy 2024-06-17 09:23 pm (UTC)(link)
It is not your concern.

[Viktor went into his own head and changed things for a reason. He will not have Cid dredging up long-forgotten memories, somehow overriding his own safeguards in the process. That is aggravating in itself, the fact that Cid is now inserting himself further into this is infuriating. His voice becomes more agitated behind the mask, clearly attempting to hold back a simmering anger.]

You've made your choice. I have made mine.

[And what he needs to do right now is run diagnostics--find the problem and correct it. He wheels around at the hand on his shoulder, raising his own as if he means to shove Cid backward.]
judgmentbolts: (31)

[personal profile] judgmentbolts 2024-06-21 01:15 pm (UTC)(link)
Like hell you have. [ Cid's usually gravelly voice is nearly a growl now. He doesn't know how long it's been since he cared to fight Viktor on the subject — perhaps a passing remark on looking after himself here and there, but certainly nothing of substance.

He'd long since decided that it was up to Viktor what he wanted to do with himself, whether Cid liked it or not — but this was something else. This wasn't about anyone's choice. If only he could stall Viktor long enough to sort it out, to explain

Cid stumbles back a few steps when Viktor shoves him, more surprised than anything. It's barely a blink before his gaze narrows and he's closing the distance between them again, clearly meaning to tackle Viktor to the floor. If this is the way it has to be, then so be it. One way or another, he'll get Viktor to listen to him. ]
techmaturgy: (3)

[personal profile] techmaturgy 2024-06-21 03:34 pm (UTC)(link)
[It's possible that Viktor did not expect this to escalate into a physical fight. Perhaps he imagined that he could dismiss Cid, retreat into some darker corner of his workshop, and correct the error that is now surfacing. But he is reminded once again of what a disappointment everyone else is in the moment when Cid bodily tackles him.

Viktor is not light--he is made almost entirely of metal, and the sound they make when they hit the floor is nothing short of horrendous. The impact means it's a moment before he's even able to respond. Cid has both the element of surprise and the advantage of being the one to do the tackling, but Viktor has three arms with which to grapple. He'll make good use of it, grabbing Cid by the shoulder in a bid to throw him off.
]
judgmentbolts: (33)

[personal profile] judgmentbolts 2024-06-27 01:58 pm (UTC)(link)
[ He's not trying to harm Viktor, so even when Cid manages to straddle his body he is — for the most part — just trying to hold him down. ] If you would just think it through before—

[ It's been a long time since Cid has grappled with anyone who could truly match him. There's little need for a god to spar beyond the occasional pleasure of it, and he relies far more heavily on his levin when it comes to dealing with Demigods near the wood. It's for that reason that Viktor's third hand manages to get a grip on his shoulder unimpeded.

Viktor's metal chassis is too smooth for Cid to get a good grip, but he runs a faint current through the palm of his hand. It's not enough to shock Viktor, but it'll generate enough magnetic pull for Cid to keep his purchase — or yank Viktor on top of him, if he wants to be stubborn about throwing him off. ]
Edited 2024-06-27 14:00 (UTC)
techmaturgy: (pic#15429931)

[personal profile] techmaturgy 2024-06-27 11:31 pm (UTC)(link)
I have thought it through--

[He hisses through gritted teeth, trying to push Cid away. Viktor doesn't exactly want to hurt him, either, but he's starting to get the idea that he'll have to bodily remove Cid from the lab.

The truth is that Viktor never really learned to fight. He doesn't hunt demigods, he abhors violence--he's able to defend himself, but he's far from competent, especially when he doesn't actually want to hurt anyone.

That's what allows Cid to get the upper hand, even though he has one fewer. The electricity doesn't stop him, but it is uncomfortable, and suddenly Cid's weight on him seems that much more. He thrashes, trying to put some distance between them...but finding that he might be a little bit stuck.
]
judgmentbolts: (43)

[personal profile] judgmentbolts 2024-06-30 09:30 pm (UTC)(link)
[ He doesn't particularly like doing this to a friend, but he doesn't see much of a choice when it comes to keeping Viktor still. It's still his workshop, and he has ways of seeing that even Cid doesn't disturb him — ways that Cid would rather not let him take advantage of, right at the moment. ]

Have you? And you've decided that you're the sort of man who's happy— [ There's a tickle at the back of his throat, the beginnings of a cough. He shouldn't be doing all of this without his staff in-hand, but he really can't be bothered to worry about it now. He clears his throat, pressing on. ] Happy to live forever and let even the memory of the people you cared for rot, for the sake of your work? Is that what you've thought through? Is that who you are?

[ He shifts his focus, keeping one hand on Viktor's chest to keep him stuck to the floor while the other reaches for the face plate of his helmet. ] I remember who you were, now. It's about time you did as well.
techmaturgy: (pic#15429921)

[personal profile] techmaturgy 2024-07-06 07:20 pm (UTC)(link)
[The answer, of course, is yes. The work is what's important--the things he can do for this world is what's important. Viktor will systematically erase every part of himself if it means improving lives, and if Cid can't understand that, Viktor will get him out of his way.

As soon as he can throw him off, of course. Despite everything, Viktor doesn't want to hurt him--though he's starting to have second thoughts.
]

You don't understand anything.

[Viktor gives one last attempt to throw Cid off without actually hurting him--but then there are hands at the seams of his mask and his reflexive response is to put distance between them by any means necessary. The laser cutter in his third arm hums to life, and abruptly fires, skimming Cid's upper arm. He hopes it's enough, and he tries to use the moment of distraction to kick him square in the gut.

Even then, his mask is not indestructible. If Cid's grip is firm enough as he's pushed off, he'll tear it away.
]
judgmentbolts: (42)

[personal profile] judgmentbolts 2024-07-13 03:56 pm (UTC)(link)
[ Just as his fingers seem to find purchase, he hears the hum of the Viktor's laser. His lightning is as quick as a thought, defusing some of the heat. It stings, but his skin is barely reddened -- it's the surprise more than anything, that serves well to distract him. They've argued plenty of times before, but never to the point that anything has gotten physical, and for a moment Cid wonders if he has let this all go too far.

It's about then that Viktor kicks him.

It's not elegant, but Viktor is mostly metal, and in this form Cid weighs no more than an ordinary man. It sends him flying back into a work bench, the bench itself rocking precariously so that tools and baubles rain down around him. The electricity holding Viktor in place finally releases.

Cid grunts, already shifting to get his hands under him... only to realize he's still holding Viktor's mask. He pushes himself up, mask in-hand. He can't remember the last time he was able to meet Viktor's true gaze. ]


I do. [ Cid coughs, tasting blood. ] You just don't want to admit it. One thing about you that hasn't bloody changed.
techmaturgy: (13)

[personal profile] techmaturgy 2024-07-13 09:50 pm (UTC)(link)
[It's possible Viktor is surprised by the force of his own kick--for all he's augmented his body, it was never about being able to inflict violence upon others. Even now, he seems unaccustomed to physical altercation and entirely unsure of how to follow up--but that could also be because Cid his holding his mask.

His face retains its features from his human life, but is made entirely of the living metal that makes up the rest of him. With the electricity no longer holding him to the ground, he brings himself to his feet, dragging his hand down his now-exposed face. The strange shifting around the seams indicates that the mask may as well have been part of him, ripped away by force.

For all he claims to have eliminated anything that might be a distraction to his work, feelings included, Viktor appears to be enraged.
]

I don't want to do this. [Enact more violence, as indicated by the glow from the center of his third arm, as it readies to fire again.] But I will, if you don't get out of my laboratory.
judgmentbolts: (44)

[personal profile] judgmentbolts 2024-07-20 02:19 pm (UTC)(link)
[ Cid holds his gaze for a long moment, the air between them charged with the static of an oncoming storm. In a real, physical fight, he could take Viktor. They're both gods — there's nothing they can do to each other that might be truly permanent. But then what? Viktor's stubborn will is more than a match for Cid's own. He can't force the man to do anything he doesn't want to do, and that's something that has always been true.

He sets the mask carefully on Viktor's workbench, though he wants badly to throw it down. ]


Go on, then. Keep living in your happy little dream. [ The static charge in the air hasn't dissipated, but he starts toward the door. When he moves past Viktor he places a hand on his metal shoulder and pauses only briefly. ] When you're ready to wake up, you know where to find me. See that you don't forget that.

[ He leaves everything else behind.

The pieces don't matter anymore, only the song. ]