Who: Alucard and open When: July Where: Aquila, Cadens, Ikorr What: Closed text thread; some exploring in Ikorr; and delving into the aftermath of the Free Cities Warnings: Added as needed
I've enjoyed using both of those here. A shame I have to wait so long, if I am ever forced back.
[Although you know the colonialism part is........not good.]
Housing, then? For the camp, I mean. Or was it more recreational buildings?
--Hm. Interesting that they're trying to go with that. I would have expected another big explosion of violence, truth be told. [He doesn't like that information, but that's neither here nor there.
Alucard goes for tea and a small cheese board, hoping that no one has figured out "bleu cheese, but blood?" and that such a thought won't make it onto the plate.]
My most recent project is something I probably can't show you, so here. This is one of the theaters I finished two months ago in Libertas. [He turns the sketchbook over to Annabeth entirely.
The page stares back at her with an ornamented exterior focused on sweeping, curving lines and delicately sculpted desert creatures adorning the entrance. The interior lobby seems to continue the same design, all in neat, precise lines. Alucard doesn't seem to do much underdrawing, nor does he add too many pen marks into the image that serve to show a mistake.]
More like... leading structural repairs. There's already cabins and buildings, but sometimes they get damaged.
[ she wrinkles her nose. ] Well, there's no ruling more violence out given the way it was ushered in.
[ she peers at the work he shows her and takes her time looking it over, curious after what the architecture might look like in the free cities as well as alucard's own drawing styles. she doesn't think he'll mind any delay in commentary, especially when her interest is genuine. ]
I like the animals decorating the outside - good placement. What are they made of in reality? [ she gestures at one of the archways in the lobby. ] This part really draws the eye.
And I assume that they're in classical styles? Are you sticking with white or are you using full color?
[Alucard has in fact missed 21st century polychromatic science on ancient art. He just thinks plain white is boring.
The Free Cities may be a little industrial revolution mixed with magic, but the dhampir's style is some bastard combination of gothic nonsense and art deco. At least for the theatres, he's leaned into the deco.]
The interiors are sandstone in order to take advantage of color, the exterior is granite since it stands up to weather far better. I've generally deferred to others with material since they know the environments better.
It depends on the cabin - each one belongs to a god and their children and the colors kind of match the vibes. Everyone's more or less in charge of their own decorations, so like, for example the Ares cabin stuck barbed wire on their roof. Not a practical choice, but I've always understood the aesthetic for them.
But there's classical influence in all of it.
[ she nods along, envisioning it wholly with more clarity the more he describes it. ]
Ah, I see. Anachronistic color. It sounds almost like a popular classicism?
[Not having the correct art vocabulary for things like pop art makes this difficult. Relying on Annabeth to bridge those gaps is perhaps rude, but it's really the only option Alucard has.]
More or less. There's a lot of variation there, which is a boon in my particular case.
[ she blinks. and then remembers when he's from. ] Actually, the solid white is anachronistic - most of the ancient statuary and temples were painted, but the colors wore away over time. We've known that as demigods, but the science is finally catching up back home too.
[ she looks again at his design and wonders again what the rest of the free cities might look like, having this example. some of this world's architecture is familiar in a distant way, but the historical context makes it differ just enough. ]
Hm. With your existing color palettes, are you going for something mostly bold, something more natural...?
[tell him about polychromatic evidence, please, he's intrigued.]
Of course. When I was in Thorne I didn't see much. What are the villages outside of the castle like?
[Owing to the nature of the discussion, Alucard turns his sketchbook and pen around towards Annabeth, assuming that drawing is going to be the easier explanation here.]
The palettes in antiquity were very bold and bright - think a lot of use of the primary colors. Certain statues still retain traces of the paint, which finally allowed for more proof. For me now it just depends on what I'm designing or fixing. I like variety.
[ she's a little surprised to be offered the page, but she accepts without hesitation and with a nod, immediately getting to work to sketch out one of the houses she remembers seeing in the nearby village. her skills are very good, if only vaguely unpolished without the technical schooling - but she's a child of athena. it's still very good! ]
I haven't been able to spend too much time in the villages. Things have been chaotic on and off since I got here. [ turning into gods and coups have left for a lot of instability in her adjustment period. ]
I also imagine the variety is appreciated by everyone else. No one wants bright yellow constantly.
[Alucard can imagine that some of the colors are similar to what he has at home, at least as far as a general range goes. Pigment for dyes and pigment for paints often share similar resources, and it isn't as if the garments in his own time are that drab. Basic in their colors, yes, but not grab.
He makes a point not to loom over the page until Annabeth is done. Or at least until there's a good amount of buildings on the page.]
Ah. Those are very familiar to me, at least in the overall construction.
Yellow has a time and a place, but an abundance of canary colors doesn't have the same wide appeal anymore, thank the gods.
[ perhaps the ancient greeks felt differently, but they're too dead to have an opinion now. ]
[ she will turn the book around for him when she mostly finishes - it doesn't have to be complete to give him an idea of the design after all. ]
Housing doesn't really look like this anymore where I'm from, but it does resemble older styles we've had. Though there isn't exactly uniformity either - different countries, even different states, all have variable infrastructure. You probably know what I mean. It's always been that way.
[ a smile flickers on her face. ] There's a lot you can do with blue.
[ and not just architecture and construction, but they're not about to get into a food discussion. ]
That's one of the best parts about architecture, I think. There's always going to be something new to discover, as styles change. You'll get there, I'm sure. Thanks for sharing with me.
no subject
[Although you know the colonialism part is........not good.]
Housing, then? For the camp, I mean. Or was it more recreational buildings?
--Hm. Interesting that they're trying to go with that. I would have expected another big explosion of violence, truth be told. [He doesn't like that information, but that's neither here nor there.
Alucard goes for tea and a small cheese board, hoping that no one has figured out "bleu cheese, but blood?" and that such a thought won't make it onto the plate.]
My most recent project is something I probably can't show you, so here. This is one of the theaters I finished two months ago in Libertas. [He turns the sketchbook over to Annabeth entirely.
The page stares back at her with an ornamented exterior focused on sweeping, curving lines and delicately sculpted desert creatures adorning the entrance. The interior lobby seems to continue the same design, all in neat, precise lines. Alucard doesn't seem to do much underdrawing, nor does he add too many pen marks into the image that serve to show a mistake.]
no subject
[ she wrinkles her nose. ] Well, there's no ruling more violence out given the way it was ushered in.
[ she peers at the work he shows her and takes her time looking it over, curious after what the architecture might look like in the free cities as well as alucard's own drawing styles. she doesn't think he'll mind any delay in commentary, especially when her interest is genuine. ]
I like the animals decorating the outside - good placement. What are they made of in reality? [ she gestures at one of the archways in the lobby. ] This part really draws the eye.
no subject
[Alucard has in fact missed 21st century polychromatic science on ancient art. He just thinks plain white is boring.
The Free Cities may be a little industrial revolution mixed with magic, but the dhampir's style is some bastard combination of gothic nonsense and art deco. At least for the theatres, he's leaned into the deco.]
The interiors are sandstone in order to take advantage of color, the exterior is granite since it stands up to weather far better. I've generally deferred to others with material since they know the environments better.
no subject
But there's classical influence in all of it.
[ she nods along, envisioning it wholly with more clarity the more he describes it. ]
And this style aligns with the rest of Libertas?
no subject
[Not having the correct art vocabulary for things like pop art makes this difficult. Relying on Annabeth to bridge those gaps is perhaps rude, but it's really the only option Alucard has.]
More or less. There's a lot of variation there, which is a boon in my particular case.
no subject
[ she looks again at his design and wonders again what the rest of the free cities might look like, having this example. some of this world's architecture is familiar in a distant way, but the historical context makes it differ just enough. ]
Thanks for showing me.
no subject
[tell him about polychromatic evidence, please, he's intrigued.]
Of course. When I was in Thorne I didn't see much. What are the villages outside of the castle like?
[Owing to the nature of the discussion, Alucard turns his sketchbook and pen around towards Annabeth, assuming that drawing is going to be the easier explanation here.]
no subject
[ she's a little surprised to be offered the page, but she accepts without hesitation and with a nod, immediately getting to work to sketch out one of the houses she remembers seeing in the nearby village. her skills are very good, if only vaguely unpolished without the technical schooling - but she's a child of athena. it's still very good! ]
I haven't been able to spend too much time in the villages. Things have been chaotic on and off since I got here. [ turning into gods and coups have left for a lot of instability in her adjustment period. ]
no subject
[Alucard can imagine that some of the colors are similar to what he has at home, at least as far as a general range goes. Pigment for dyes and pigment for paints often share similar resources, and it isn't as if the garments in his own time are that drab. Basic in their colors, yes, but not grab.
He makes a point not to loom over the page until Annabeth is done. Or at least until there's a good amount of buildings on the page.]
Ah. Those are very familiar to me, at least in the overall construction.
no subject
[ perhaps the ancient greeks felt differently, but they're too dead to have an opinion now. ]
[ she will turn the book around for him when she mostly finishes - it doesn't have to be complete to give him an idea of the design after all. ]
Housing doesn't really look like this anymore where I'm from, but it does resemble older styles we've had. Though there isn't exactly uniformity either - different countries, even different states, all have variable infrastructure. You probably know what I mean. It's always been that way.
aim to wrap?
[Alucard nods as he takes in the sketch. It's definitely interesting. Not something he'd come up with on his own, Alucard is confident in that.]
I do. But I can appreciate the wholly novel to my eyes, although I'll also admit I would need a little time to adjust to such novel styles
yes sounds good!
[ and not just architecture and construction, but they're not about to get into a food discussion. ]
That's one of the best parts about architecture, I think. There's always going to be something new to discover, as styles change. You'll get there, I'm sure. Thanks for sharing with me.