ABRAXAS MODS (
abraxasmods) wrote in
abraxaslogs2021-10-27 05:50 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
- !event,
- aerith gainsborough; the sun,
- brad bakshi; the wheel of fortune,
- cirilla of cintra; the devil,
- estinien wyrmblood; the hermit,
- geralt of rivia; the hanged man,
- goro; the chariot,
- hector; the magician,
- himeka sui; the fool,
- jaskier; the sun,
- jon snow; the emperor,
- jordan hennessy; the moon,
- kylo ren; the tower,
- link; strength,
- majima goro; the hanged man,
- malyen oretsev; strength,
- ronan lynch; the moon,
- sasarai; judgement,
- the darkling; death
EIFSTIDE
Come Eifstide Night in the city of Thorne, a massive street fair opens in the center of town. Booths sell pastries and sugared nuts, jars of preserves and pickled vegetables, crafts made from any variety of natural materials. As the sun sets, the whole town shares in a feast, with every family offering something to share with the others. Once the plates have been licked clean, the townspeople send lanterns into the sky, giving the last of their summer to the gods in exchange for a safe and short winter.
As the lanterns fade in the distance, the children begin to Roam. Holding burlap sacks, they run door to door, asking everyone they come across for "blessings" to be put in their bags. Blessings are little treats or trinkets, and even people walking down the street seem to have some spare items in their pockets for those who stop them. Anyone who visited the fair earlier will have been advised to stock up, lest they set themselves up for a haunt from the unblessed — or maybe just a jape from an empty-handed child.
In Nott, the festivities are nearly the same, if with a more nautical flair. There's far more seafood available, and popular costumes include sailors and mermaids. They send their lanterns over the sea, and it's common to give little strands of unsellable pearls as a blessing.
As the town clocks strike midnight, there's a sudden chill in the air. A screaming wind tears through the kingdom and fires both inside and out extinguish themselves. Whole streets are suddenly plunged into darkness, with only the moonlight filtering down to cast terrifying shadows on the cobblestones. With eerie crrrreeeeaaaaaks, the iron gates of the kingdom's graveyards swing open, and ghostly figures flood neighborhoods with anguished screams and furious groans. They make their way toward the homes and taverns, where they begin to bang on the doors and windows.
It all starts off as expected. Spirit boards are brought out to be asked silly questions, tables are set for no one, bands and phonographs wail out songs about ghosts and spirits and graveyards. People dance and eat and drink and tell stories by the fire. Maybe you've wandered into one of the many open parties thrown, either in some wealthy citizen's home or a public house. Maybe you've even joined in on some of the party games. It's all just for fun, you've been assured.
And everyone is having fun! Despite the grim and macabre nature of the holiday, the Free Cities are full of laughter and merriment. Drinks (and whatnot) are flowing freely. It seems as though the celebrations may well go on right until dawn!
It starts at midnight. Here there's a group gathered around a spirit board, giggling and trying to think of the most ridiculous questions to ask. There, a handful of revelers are drinking in one of the cemeteries, sharing stories by the graves. In the streets clusters of people are swinging crystals to hunt out ghosts. Something in the air suddenly changes. The wind turns sour. The air grows thicker. In houses and taverns and on the streets the laughter begins to die away. Spirit boards start to move on their own. A thick mist drifts in from parts unknown to blanket the ground.
Then the screams begin.
As the sun begins to set, citizens don homemade masks of varying degrees of complexity. Animal skulls or taxidermied skins decorated with veils and dried fauna or branches cover the faces of many of the older members, while children wear handcrafted masks depicting various animals or unnerving faces not their own.
On the night of Eifstide, despite how everyone has stayed indoors as night falls in the week leading to this, large bonfires are lit in the center of the Primary Settlement. Sacrifices are made by the Council members, each doing their own ritual for the safety and prosperity of their own settlement as well as for those who reside there. No one’s face is unconcealed by both mask or headdress and smudges of warpaint upon their face in large, disorienting swipes. Mages stand in the background chanting incantations from worn, leather books by the light of the bonfire.
As midnight strikes, something shifts.
The wind howls, though it seems not to have a true point of origin. The bonfire continues to roar, but its light flickers, seeming not to travel as far. Shadows twist along the periphery and a chilled fog starts to dance across the ground. A hushed murmur sweeps over the gathered crowd as mothers gather their children closer. Along the edge of the gathered crowd, a man screams, and a woman next to him lets out a mournful wail. The spectral figure of a child appears out of the fog. Closely followed by countless more of the same, gaunt and angry expression. Those long-dead have come back- and they’re out for blood.
If there’s something strange and it doesn’t look good… who are you going to call upon?
Jordan Hennessy | The Dreamer Trilogy | Thorne
Never let it be said that Hennessy doesn't know how to have a good time.
The moment she realized that there was to be some sort of Halloween-esque celebration, she'd taken it upon herself to dream a small collection of accessories that can best be described as eclectic, most of which she's currently wearing as she investigates the festival. An incomplete list: devil horns atop a headband made of living flowers in overly saturated deep shades that oughtn’t exist in nature, several layers of mardi-gras beads shaped like tiny pumpkins, a small set of sequined bat wings, terribly realistic spider rings with glittering jewels in their eyes, and, as always, heeled boots that make her no less than three inches taller.
She can be found stuffing an almond pastry into her mouth with what actually seems like genuine enjoyment. This place is still highly questionable, and she still kind of sucks at magic, but she's alive and willing to be entertained. It's a start. She turns to the nearest passerby who seems like they might possibly share a sense of humor about this entire thing.
"Have you tried the cider? Please tell me they've spiked it."
Haunting
Some hours later, Hennessy can be found swinging her sword FROM CHAOS at the aggressive spectres that have appeared -- because of course this place has real ghosts now, why wouldn’t it, with all the magic they’ve been practicing? -- and cursing colorfully when she nearly trips in pursuit of one.
She pauses for a moment to take stock of the situation and catch her breath. This is decidedly not how she’d planned upon spending the evening.
“Can someone call the damn Ghostbusters already; this is getting repetitive.”
[ Want something else? PM or hit me up at
haunting.
"Ghostbusters?" is a little questioning, before Mal visibly shakes off the curiosity as he looks around them, one hand at Hennessy's elbow to steady her. "Do we think they vanish at sunrise, or that we need to plan on doing this until someone comes up with a more permanent solution?"
Mal's out of breath. And they won't be able to stand here for long, though they're in shadow and more or less easy to miss for the moment. Or until Mal straightens up to his full height.
no subject
"1980s Earth reference; don't worry about it," she says with a little shrug as she glances around the small hidden alcove they've gotten themselves into. It's not a good place to be if more come, but it'll do for a minute.
"If I had time for a nap I'd dream us something, but as it stands we've gotta find someone who's better at magic or at least has a better idea of how to banish them."
no subject
The only grisha he trusts is far from here.
"I don't know where we'd start looking for that," is what Mal says instead, because it's true. He doesn't know who might have that capability. "And in the meantime, most of the people here seem underprepared."
In fairness, who is prepared for ghost attacks?
no subject
She hopes. It's possible they've all decided to go out and enjoy themselves, or they're all sound asleep by now, but she's fairly certain all the ghostly activity would've woken at least someone by now and raised the general alarm. At least her sword is its own source of light as long as she keeps waving it around.
"Do you have any special powers I should know about?"
Please tell her you can do something more useful than wave a stick around. The ghosts don't frankly seem to give a shit, and her shoes are starting to hurt.
no subject
Mal's grimace is short-lived too, distaste crowded aside by practicality.
"No."
Stopping short of something more familiar: I'm not grisha. What would that mean to her? Nothing, surely. Mal has been here long enough to understand the differences are vast enough that the terms he's known all his life are utterly foreign here.
"And I've no rifle, so this is the best I can do."
Hit ghosts with a stick until they vanish. It's not much, but better than nothing.
"If we go, who'll manage things here?"
no subject
(Or of most other people, but at the moment you're better than literal actual fucking ghosts, so you're cool. )
"I don't think guns would work any better on them, to be honest."
More fun maybe, if there weren't the risk of hitting townspeople. For all her seeming lack of concern for others, she doesn't want anyone hurt who didn't have it coming. She huffs a skeptical noise in response to his question, looking around at the buildings nearby, all of them likely full of terrified townspeople. She could help them if she had time to dream something to round them up, but for that she needs supervision and a space free of murderous ghosts.
"Hell if I know, but I'm not sure this is managing things."
haunting
Fuck, Brad hopes that's something he can get out of this; otherwise he's just looking at a sore body and the need for an ice bath or something when this is all over. When, not if. But the adrenaline he's got going now, combined with Hennessy's eye-catching attire, not to mention a pop culture reference he actually knows, and he can't help but snort.
"What, you afraid of these ghosts?" he pants more than says, striving to fight off exhaustion as he hacks at another spirit in front of him. Brad rights himself, looks around; how did he end up all the way out here, anyway? Rookie excitement he's regretting now, but at least he's back with someone who also knows how to use a sword. "This endless, endless barrage of ghosts?"
Because yeah, she's right; this has gotten old now. And with no end in sight... Nah. It's gotta be over and done with at some point. It kinda just has to.
no subject
She's not scared of a whole lot of things that exist outside her own head, honestly, and your average ghosts are pretty far down the list, even as aggressive as these ones are. It had been fun for a while, even. She'd had a good time; enjoying the festival for a little while, partying in the Horizon, and then landing back here for some good old-fashioned violence. But now she'd really appreciate a chance to change out of these shoes and take a nice long bubble bath or something equally indulgent.
"Someone's got to have a magic ghost jail in their back pocket, otherwise what are we even doing here."