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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxaslogs2024-10-14 09:09 am

EVENT #21: SPECTER - IC LOG

Event #21 - Specter
In light of the odd happenings throughout September, it might take a few days or longer for you to notice that yet more is going on. Perhaps you catch your neighbor walking out of their house in a daze at midnight, or the bartender tells you his wife went missing two days ago. Maybe the fisherman claims he found his friend staring into the lake in horror before wading into the water and nearly drowning.

Whether you investigate further or dismiss the stories, you soon find yourself confronting some hauntings of your own.
Participating in the hauntings is optional! For players who wish to opt-out, characters can help others or attend the Eifstide festivities. You may also play with the onset aspects only. The hauntings do not need to escalate beyond the onset stage.
Haunting Echoes
For some of you, the incidents don't stop with your neighbors. They begin to impact you, as well. Indeed, after the eerie effects of the Heralds, you might even think they've returned. However, you realize this appears to go beyond Gods or spells. Instead, it's as if the land itself is crying out...the echoes of which you are absorbing.

How affected you are depends on how vulnerable you might be to such specters, the number of regrets or fears you have, and how much of your past follows you into the world of Abraxas.
Onset
Whether it begins while you're awake or asleep, or both, the effects are subtle at the start. You might shake it off as a lack of sleep or a trick of the light before you understand what's truly going on.

◎ Waking Visions
If awake, you'll notice it first in shadows and reflections. Mirrors and windows are common sources, but it can be anything where you might glimpse yourself in its surface: the blade of your sword, a polished dinner plate, or the side of some steel machinery.

What do you see? Is it the face of a terrible monster? Your own corrupted features? Someone you lost who's returned? It might not be a person at all. You might catch a splatter of blood across the sawblade you're using that isn't there. You may see your eyes bleeding when brushing your hair in the mirror or spiders crawling from the ceiling.

Alternatively, your glimpses might be surprisingly pleasing rather than frightening. As you apply your makeup, you find it looks incredibly nice - a surprise when you normally struggle to like how you appear. Of course, as you walk by a shop window later, you realize, to your confusion, that your lipstick is smeared, as though applied wrong. How could that happen? What's your real image? You may need to ask someone to discern the reality.

None of these tricks will last long. They could be accompanied by whispers or be solely visual.

◎ Lucid Dreams
While dark and frightening imagery can occur in your dreams, other aspects may be involved. For instance:

If you often have trouble sleeping, you'll notice that while you've more easily started falling asleep, you also dream immediately. You may find it difficult to tell when you're awake or not. You "dream" of sitting down to read a book...then discover that the pages are bleeding or the ghost of someone you lost appears over your shoulder. When you jolt awake, you're right where you dozed off on the same couch, book in hand. Everything is normal once more.

If you're prone to nightmares, you might experience something unusual: your dreams begin to take on some oddly cheerful aspects. Bright flowers bloom where you usually dream of corpses, or your stormy skies become sunny. The incongruous images might cause the scene to feel more unsettling. They can either overtake the dream or appear in subtler ways.

Most significantly, regardless of your experiences when asleep, they are strangely vivid. Further, you have to wonder, are you seeing glimpses of someone else's dreams overlapping with yours? Like ink bleeding through a page, the imagery creeping into your dreams could belong to another Summoned and vice versa. As the days continue, you might even see that person for brief periods.
Escalation
As the hauntings grow stronger, the effects equally increase in frequency and intensity.
◎ Whether they're visions or dreams, the brief and unusual flashes grow more frequent, last longer, or increase in intensity. Soon, you begin to see things that aren't there. You start to question reality. You find yourself in places you don't remember traveling to. Perhaps you end up at the market stalls with no memory of how you got there...or somewhere more dangerous, like the ocean or the forest. It may be that you're sleepwalking, or you could simply be following a nonexistent figure without realizing it.

◎ Other Summoned begin to see what you do. Eventually, they become drawn into your visions or dreams - or you into theirs. Your visions start to blend into a surrealist experience and you become trapped in the scene. You realize that danger lurks nearby, but your ability to affect or control your environment is limited. After all, you don't know that this is a dream. It feels so very real, though you may recognize that some of what's happening shouldn't be possible. You'll have to rely on each other and your wits to make it.
When inside a waking vision or lucid dream, characters will not know that it's an illusion regardless of how impossible the scenario or events might be. They'll behave as if the stakes are real.

Players can write the dreams and visions however they wish. The danger can be genuinely serious or something lighthearted that characters treat solemnly. For example, characters could be attacked by a monster or they could be fleeing from a giant chihuahua that's a manifestation of somebody's fear of dogs. The atmosphere of the thread is entirely up to you!
Dispelling
As you navigate the illusion you're trapped in, you eventually stumble across an Arcana sign. By now, you're familiar with the symbols. The one you see depends on what choice you made during the previous event: it may belong to you, it may belong to the person you're with, or it might be that of Justice - the Arcanum of Zorne, the Herald of Last Blood.

It'll appear anywhere: floating in the air, hidden in a vault that needs to be cracked, or held in the mouth of a dangerous animal. Regardless, you understand instinctively that you must retrieve it and that it's the only thing that'll help you. There could be multiple Arcana signs if the others with you manifest their own, but only you can activate yours.

There won't be any doubt which one is yours, either. The symbol's shape will carry an identifying mark somewhere on it or around it that you know inherently belongs to you, such as runes in your native tongue, your family crest, or equivalent.

The moment you reach for it, it begins to heat up until you can hardly stand it. Then it shatters, leaving behind the very thing you need to break free of this vision or dream once and for all.
See the Plotting Post for an OOC explanation of how the dispelling mechanic works and the impact of previous choices.

Eifstide
Although the incidents can be disturbing, the majority of Abraxas is either unaffected or only mildly affected. Most are preoccupied with the upcoming Eifstide celebration. Additionally, Nocwich has opened its doors for the Summoned to enjoy their version of Eifstide. They intend to provide a brief haven for any who want to get away from the troubles of war for a bit.

Of course, this doesn't mean everyone's safe. If you catch your neighbor walking off in a daze, you should probably try to help. You might also hear about a child who's run off and gone missing or somebody operating dangerous magical equipment at the lumber mill.
For aiding locals, players are free to come up with scenarios on their own. Situations may occur in the major three territories or Nocwich. If you have any questions or require further details, just ask!
Eifstide in the Major Territories
Thorne
Throughout THORNE, the cities and towns turn red and orange with decorations befitting the season, with garlands hanging between lampposts and awnings. Carved gourds are placed on windowsills and in entranceways of homes and businesses alike, with the gentle flickering of magical flames inviting family and friends to come in and enjoy a cup of warm cider. Eifstide is a happy fare, a time to gather and share in the company of the people you care about the most and share what you have with strangers.

Children run around in cobbled-together costumes of old clothing and hats, mimicking the university students of Hayle or the scarecrows that now stand as décor throughout the town. This year, though, they may ask for something from you to add to their costume: your trusty hammer, a feathered hat, or your scarf. They'll also Roam from house to shop to market, asking for Blessings in the form of treats and toys from anyone they see. The most popular blessing is the dolls, whose outfits and designs change year to year. Possessing the prettiest or best-made doll is a sure status symbol in the following months.

The spirit of the season peaks during the street fair on the final night. A plethora of seasonal goods like pastries and sugared nuts, jars of preserves and pickled vegetables, and crafts made from natural materials are sold for cheap so that patrons of all classes can enjoy them. Shop to your heart's content! The night concludes with the releasing of the lanterns into the sky, a symbol of carrying the light of summer into the darkness of the incoming winter.

In Nott and Borrel, the festivities are nearly the same as that by Castle Thorne, if with a more nautical flair. There's far more seafood available, and popular costumes include sailors and mermaids. They send their lanterns over the sea, and it's common to give little strands of unsellable pearls as a blessing.

Additionally, Queen Lia is rumored to be visiting Nott this year, but without the usual royal fanfare or her husband. She can be spotted in town, dressed plainly and giving Blessings to the children or encouraging her own children to explore the sights. Nonetheless, as the Queen of Thorne, she's followed by a few guards wherever she goes. While they do their best not to intrude, they're not difficult to pick out.
The Free Cities
In THE FREE CITIES, the weeks leading up to Eifstide provide a boost in local trade and commerce. Even with the unprecedented inflation due to recent conflicts, the markets are full and lively as citizens of every standing buy up all the party supplies that they can. Dark costumes depicting older periods in history are always popular while the grim decorations often contain a touch of humor like smiling skulls or signs that cheekily say "wish you were here" over a tombstone. Despite the dark and mysterious energy, Eifstide is undeniably a celebratory affair in the Free Cities. Locals may ask for assistance in hanging decorations or carrying supplies from the markets and storehouses. Just don't be surprised if a few good-natured pranks happen along the way. Usually, this involves children jumping out of bushes in "frightening" costumes or making scary noises from behind the trees.

Recent incidents aside, local museums continue with their plans to host macabre exhibits and art walks. If you have your own pieces to contribute, donations are highly encouraged. This year also includes a ghost tour in each city. The tour in Cadens follows the final path of a platoon defending the outskirts, Aquila's tour follows the exploits of a charming con man who met his end fleeing from authorities, and the tour in Libertas follows the sad story of a starving artist who famously cut off their drawing hand to force themselves to paint in a new way. Tours are scheduled regularly and can be joined at any time with only a small donation!

Parties held in individual homes are also popular. They frequently spill out into the streets and strangers are usually invited inside - including the Summoned. Laughter can be heard from dusk until dawn. Seances and spirit boards are common. Ironically, the spirit boards are twice as popular this year due to the eerie phenomenon that occurred last month. It seems all the frights and rumors have only made people more eager than ever to try their luck, hoping that it means they'll be able to contact a real ghost for once. You might be asked to join as an observer or direct participant.
Solvunn
In SOLVUNN, Eifstide is a somber occasion. In contrast to the festivities of Thorne and The Free Cities, the end of the harvest is when death walks amongst the living. The lighthearted attitude about getting the work done before noon is almost gone, its residents working harder and longer hours as if a fire was being lit under their feet. Children may take time from lessons to help and any volunteers from the Summoned are welcome and almost expected. Whether it be harvesting crops, turning the earth, delivering goods, or tending to livestock, everyone must do their part before proper preparations can begin.

In the days leading into Eifstide, wreaths of branches and bone are carefully crafted and hung upon the doors and walkways about houses and any buildings where animals sleep. Lines of salt or soot are placed in front of the door and the hearth. The work can be done by any family member or friend but a Summoned's hand is considered blessed, so your involvement would be pivotal to the particularly pious.

Daylight hours are spent in small groups with family and neighbors in quiet contemplation and reverence. The elders ask for Summoned volunteers to assist with warding rituals. You can decline if you wish, but locals will doubtlessly feel more secure seeing you smudge with sage around the Settlements. At night, all stay indoors and don the masks they created the days prior. This is to confuse any gods and spirits should they not be deterred by the wards on the doorways.

On the night of Eifstide, all gather at the center of the Primary Settlement where the Council members perform sacrifices of small animals born the week prior, each doing their ritual for the safety and prosperity of their settlement as well as for those who reside there.
Eifstide in Nocwich
Eifstide isn't as large of a celebration in Nocwich as Wintertide, but the Lunae and Ikorrans still observe a few traditions. For the werewolves of Luna, Eifstide is about hunting, while for the vampires of Ikorr, Eifstide is about memories.
Oleuni Square
Traditions in Oleuni Square are tailored for visitors rather than the culture of either Luna or Ikorr. As a result, you'll find a wide array of treats, drinks, and decorations not unlike what's available in your home territory with the usual Nocwich twist: glowing flowers, decorative bottles of blood wine, and appropriately spooky "dolls" knit from yarn spun using werewolf fur.

Tattoo artists will also offer discount prices for their unique glowing tattoos with set designs themed for the holiday season. If you pass by one of their booths, you'll be coaxed to take a look and consider getting a piece!

Taverns, inns, and gambling dens will also offer themed specially themed cocktails, including a delicious apple cider and spiced wine. All in all, the Square is bustling with tourists eager to leave behind the troubles of war and spend a few days enjoying themselves.
Luna
To prepare for the upcoming winter, hunting is an important part of fall. Thus, Eifstide in Luna has been structured around this need. The werewolves demonstrate their connection to Solvunn by also donning masks made of bone and antler during this period. However, rather than for any ceremonial reason, the masks are worn by hunting parties instead. They're seen as a symbol of good luck.

If you're interested in joining a hunting party, the Lunae will be happy to have you along. You'll be warned that it can be dangerous and that they won't slow down or stop if you fall behind. If you can keep up, though, you'll get the chance to hunt a variety of beasts in several forests around Luna. The most popular animal to hunt is the Fisceime. Wildly populous and destructive to the environment in large numbers, hunting them is an important aspect of maintaining the ecosystem.

Should you not be the hunting type, you can instead visit the Trail of Unseen Eyes. Here, masks from previous hunting parties over the years are displayed along a path that winds around all of Luna. Following this trail will take you to some beautiful views and popular spots in which you can dine or shop.

If you're the collector type, you can obtain a small booklet containing lovely sketches of specific masks and a small hint as to where they might be. Participating shops and inns will stamp your booklet if you can locate the shop displaying the mask matching the one in your booklet. Earn enough stamps and you'll receive a modest gift basket filled with cured meats, cheeses, and jams!
Ikorr
Due to the long-lived nature of vampires, typical concepts of spirits and the dead are not a part of Eifstide. Instead, Ikorrans revisit the past by sharing old memories. Many will use the opportunity to visit a friend they haven't seen recently or recreate an important event in their history. Couples might dine at a restaurant where they had their first date or a group of friends might dress in the same outfits they wore to a memorable party years ago.

Though your memories may not be as from long ago, you're invited to do the same. Why not recreate a fond memory with a friend?

You can also honor old memories by weaving a wreath of flowers using the unique glowing blooms that grow in Ikorr. Use colors and florals that remind you of someone or something important. You're encouraged to describe what you're making. It's considered not only polite to provide an answer when asked, but it's also courteous to ask others in return about what they're making.

Once your wreath is complete, you can take it home or gift it to someone. Those who carry a wreath in Ikorr will receive tokens from shops and stalls they visit. The tokens consist of small samples of desserts, miniature bottles of wine, beautiful colored crystals, and scented candles.


parce: (VaChJh7)

III. THE ONE WITH THE CHURCH.

[personal profile] parce 2024-10-25 10:37 pm (UTC)(link)
"Zoya."

Nikolai doesn't know what he's watching but there's something about the tableau that makes his stomach twist. He doesn't like it and he can tell, just from looking at her, that this is something personal to her. He just...can't place why.

She looks pained and Nikolai takes a chance to reach out and put a hand on the small of her back so she doesn't fall over or faint.

"You should sit. Come on, sit with me."
erosive: here's the tea (pic#16948851)

[personal profile] erosive 2024-10-27 10:03 am (UTC)(link)
Sit with me.

Sit.


The storm rages inside her, and only within her. The windows don't shatter. The ground doesn't tremble. Lightning isn't coming to save her. Will the wind strike again?

Zoya heeds him reluctantly. She wishes to run up the aisle and do what she should've done to Valentin Grankin when she was nine years old. But how could a Storm Girl do such a thing when she barely understood what was to come in the next few moments?

The sun is glaring and hot against her back. The pew creaks beneath their weight like it wishes to protest You don't belong here. What is a Ravkan prince to a wealthy duke? If her mother knew—

If her mother knew her destiny would lead her to a prince-turned-king, what would she have decided in this moment?

"Is that what you want to do?" she whispers. She wants her voice to sound acidic, but it significantly lacks its poison. She feels hopeless, and sounds it. "Sit and watch?"
parce: (sIgix3w)

[personal profile] parce 2024-10-27 02:02 pm (UTC)(link)
"I don't know what I'm watching."

But he knows that he doesn't like it. And he has an idea that this has something to do with Zoya but his brain just isn't connecting the dots just yet.

He doesn't try and force her to sit though but he doesn't move away either.

"What is this?" he asks quietly, leaning in close to her. "What's happening?"
erosive: they burn us nina (pic#16587054)

[personal profile] erosive 2024-10-27 09:18 pm (UTC)(link)
"A wedding," she answers impatiently. That much is obvious, and that's not what Nikolai's asking. But given the lack of specificity of his question, it gives her wiggle room not to confront it head-on immediately.

Juris would call her a coward. Her aunt would describe her as something else.

She fidgets where she sits. The aisle is impossibly long. The girl continues to walk the endless road to nothingness—because that's what it is, isn't it? Valentin Grankin had money and means to spoil her, but Zoya never wanted money or means to be spoiled with.

For someone capable of sitting scarily still, she can't stop shifting in anger and discomfort. She wishes to leave, but when she glances over her shoulder, she sees the double doors are so far away. They're sitting at the back of the church.

Through gritted teeth, she's only capable of muttering, "It's my wedding."
parce: (IeNJVkQ)

[personal profile] parce 2024-10-27 10:14 pm (UTC)(link)
"What?"

The word comes out sharply and angrily. She might be standing scarily still but Nikolai's moving down the aisle, stalking towards the front to try and grab this girl who is Zoya because she is not getting married.

"This is not happening, this is not going to happen!"

He doesn't care if this isn't real, it's real enough and he's not going to let it go on.
erosive: (pic#16948833)

[personal profile] erosive 2024-10-27 11:35 pm (UTC)(link)
The faster Nikolai walks, the further little Zoya is from him. It's like the room is yawning, stretching itself open and wide and keeping him away from the dark-haired little bride dressed in white. The church is impossibly long.

For all of her anger, Zoya is motionless, rising from the pew as she steps onto the stone walkway and watches as Nikolai stalks toward her. This isn't how it went, is it? But she had always daydreamed this more as a little girl than a young woman. These days, whenever Zoya thinks about this moment in her life, there's a lot more rage and bloodshed.

But the church shakes, even without the presence of a storm outside. The sun is hot as it slots through the coloured glass, bathing Nikolai in a horrible blood-red.
parce: (oCt2DK7)

[personal profile] parce 2024-10-28 01:55 pm (UTC)(link)
He cannot reach her but that doesn't stop him from trying. This is a travesty and tragic and he's not going to let it happen as long as he breathes. So, he keeps moving towards the front of the church even if he's making no progress.

The only thing that stops him is the sudden spill of red. He turns back towards the Zoya he recognizes and frowns.

"Zoya, what — "

What was happening? What's going to happen?
erosive: yay the darkling is dead (pic#16587079)

[personal profile] erosive 2024-10-30 12:46 am (UTC)(link)
She furrows her brows as she glances over her shoulder at the glass panes. What was once clear is now red. It's not a colour she'd associate with Nikolai, herself, or Pachina, but it slots through the glass and spreads across the church, coating it.

The procession stops momentarily. Little Zoya is still halfway down the aisle when her white dress turns red. She pivots on her foot and faces the end of the church, her tears replaced with thick trickles of black that trail down her cheeks.

The black teardrops fall to the ground, but they don't disappear. A shallow pool of shadow blooms beneath her feet, spreading across the church's floor. Those closest to Little Zoya are wrapped within it, disappearing soundlessly, only for the silence to be replaced by a Volcra's shriek.

The thin layer stretches toward Nikolai, growing thicker in its approach.
parce: (oCt2DK7)

[personal profile] parce 2024-10-30 07:27 pm (UTC)(link)
"Zoya, what is this?"

Nikolai finally notices what's happening and he starts backing away from it. He can still feel Zoya behind him, stock still, but the Zoya in front of him is suddenly gone.

"No!" He reaches out like he might be able to grab her but she's gone and he turns to move towards Zoya again.

"Zoya!" He reaches her, puts a hand on her shoulder. "What's happening? What is that?"

That...pool of shadow that was coming closer and closer.
erosive: help me stop him (pic#16643741)

[personal profile] erosive 2024-10-30 09:06 pm (UTC)(link)
Despite always having some semblance of an answer for him, she lacks one now. But this isn't the first time, is it? She hadn't understood why Nikolai kept transforming into his demon despite Genya's best efforts to create tonics to calm his nervous system. She never understood why he flew in the direction he did, even when she finally understood he kept favouring one point of the compass over the rest.

But even though she tells herself she doesn't know the answer to his question, she doesn't utter the words. That's a lie. She tries not to make a habit of lying to him.

"We need to leave."

When she seems to be turning away from his hand on her shoulder, she grasps it tightly and tugs it as she hurries toward the end of the church. But even that seems far away now, the length of the aisle extending.
parce: (jyHhrsA)

[personal profile] parce 2024-10-31 12:45 pm (UTC)(link)
"Where are we going?"

A part of him doesn't want to go because he doesn't want the younger version of Zoya to appear again and have to go through this. He doesn't want her to have to experience something so terrible.

But, Zoya is pulling at him hard and he can't really resist.

"Where's the exit?" Like her, it feels like the church is enormous and impossible to leave.
erosive: (pic#17184750)

[personal profile] erosive 2024-10-31 11:25 pm (UTC)(link)
"In front of us."

Can't he see it? It's the door among the multiple doors. The church's front has transformed into a mirror of doors, broken apart with stained panels of blood-red glass. The back extends long and wide without an end in sight, making the church look bigger than it is.

Zoya's grip on Nikolai doesn't loosen. She drags him, expecting him to keep pace with her as she hurries along the long, long, long aisle.

The shadows chase them still spilling from little Zoya's eyes. Where the church was once silent, it's wracked with a little girl's sobs echoing around them.

She snaps, "Hurry up, Nikolai!"
parce: (8JVifnQ)

[personal profile] parce 2024-11-01 02:35 pm (UTC)(link)
"I'm right beside you, Zoya!"

Nikolai doesn't know how much faster he can go without moving in front of her and that's the last thing he wants to do. He keeps pace with her, keeps beside her even as the shadows continue to approach.

He's huffing now, weariness starting to slip through as they keep running and running.

"Zoya, something's wrong!" He pants it out and looks at her. "We're not getting anywhere. This church cannot be this big."
erosive: hot sauce in my bag swag (pic#16948890)

[personal profile] erosive 2024-11-01 11:19 pm (UTC)(link)
Breathlessly: "It's not."

Zoya's usual brand of pessimism lowers her tone. She slows, although she doesn't stop. Pachina isn't a rich village, and the church, while a piece of visually stunning architecture (compared to the rest of the buildings) it isn't as impressive as anything in Os Alta. It isn't this long. It's never been this wide.

She looks behind her. The shadows spread, slipping along the ground like water and swallowing everything in its path.

Facing ahead, the church's endless doors are gone. It's replaced with stained glass windows from left to right, ceiling to base. Glancing around hurriedly, she squeezes Nikolai's hand tightly.

Her gaze settles on the wooden pews off to their right. "Pick up an end." She abandons his hand to take the opposite end of one of the abnormally short pews.
parce: (7HQN5uQ)

[personal profile] parce 2024-11-02 12:19 pm (UTC)(link)
Although he wants to question her, there's no time to do it so he doesn't. He just listens, going to the other end of the pew and hefting it up.

He keeps his eyes on her because she's directing whatever this is and he has to focus.

"What now?" he asks, panic edging his voice slightly. He's not sure of her plan with the pew so he just waits.
erosive: i'm a soldier not a thief (pic#16587021)

[personal profile] erosive 2024-11-03 04:02 am (UTC)(link)
She groans as she lifts it, her side a little lower than his. Her shoulders tense and her arms ache, and she momentarily wonders if she should've used her wind for this before recalling wind can't pick up a pew, but a storm that could risk killing them both can. She pushes forward, which means he has to move backward. Zoya may not be as strong as he is, but she's more determined than he'll ever be to see them out of this fucking church.

"Isn't it obvious?" Now isn't the time for snark, but her tone contains it, her lips curving upward slightly. Nothing about being here is worth smiling over. "We're going to throw it at the window."
parce: (HiB9SgP)

[personal profile] parce 2024-11-03 03:19 pm (UTC)(link)
"Well, it's obvious now."

Yes, he hadn't realized it at first. He'd thought maybe it was some sort of weapon against the advancing shadows but her idea is much better. He starts moving closer to the window, trying not to go too fast so she can keep up.

"Can you lift it enough to throw it?" he asks, sounding a little out of breath now.
erosive: she's so short (pic#16655162)

[personal profile] erosive 2024-11-03 11:40 pm (UTC)(link)
No.

Zoya rolls her eyes. "Yes." The tension grows in her shoulders, and lugging the pew is a lot of work. It's easier when she can simply make things come to her on a little breeze, but a pew is so heavy it'd require a tornado to make it move an inch.

With a determined inhale, Zoya lifts the pew, waddles to the side, and then lets it drop to the ground with a resounding smack against the stone. Strangely enough, the stone has cracked beneath the wood.

"Give me a minute. It's been a while since I've had to pick up a pew."
parce: (HRxnHbC)

[personal profile] parce 2024-11-04 01:50 pm (UTC)(link)
"Zoya."

She might not have noticed but he spots the crack in the stone when she drops it. That...should not happen. He narrows his eyes, staring at it.

"Look," he says, nodding down at the stone. "Wood should not be able to do that."
erosive: she's so short (pic#16953373)

[personal profile] erosive 2024-11-04 08:22 pm (UTC)(link)
Glaring down at the cracked stone floor, Zoya rolls her shoulders and dislikes how the tension clings to her muscles. She huffs slightly, temporarily causing a breeze to sweep around the church. Those in the pews remain undisturbed despite the breeze ruffling their hair.

"Then it'll break the window. Pick it up. It's not going to break itself."

Never mind that she's the one who needed a break.
parce: (eOL2Tpx)

[personal profile] parce 2024-11-05 12:18 am (UTC)(link)
He's still confused as to how a wooden pew would break stone but there's no time for investigation. He does as she orders, picking up the pew.

"On three?"

He looks over his pew at her, waiting for her to be ready.
erosive: i'm a soldier not a thief (pic#16948872)

[personal profile] erosive 2024-11-05 09:05 am (UTC)(link)
Three's too long to wait for, but Zoya's pride doesn't allow her to shake her head. She nods. "On three."

She grips her end of the pew tightly but isn't eager to lift it before he counts to three—and once he does, she lifts it with a groan, immediately regretting this idea as the tension in her shoulders returns. But she wishes to see it through and not be seen as weak. She holds her side of the pew and does her best to lug it toward the stained windows.

Once they return to Ravka, she's ensuring his first order of business is to make all the pews light in weight.
parce: (QaMy5nd)

[personal profile] parce 2024-11-05 01:42 pm (UTC)(link)
He knows that he is the stronger one here no matter how much Zoya might argue so he tries to use every ounce of that strength and he tosses it towards the pew.

He doesn't let go until he knows hers is out of her hands as well and it's going towards the window. He waits with baited breath because it would be their luck for the pew to crack the stone ground but not the glass of a flimsy window.
erosive: (pic#17184850)

[personal profile] erosive 2024-11-05 10:10 pm (UTC)(link)
The glass shatters soundly, blinding light spilling into the church. The moment the pew lands with a thud onto the ground, those inside turn toward the back at once. When they open their mouths, they elongate as Volcra screeches tumble from their throws. Thin tendrils of shadow spill from the tips of their tongues.

Zoya's heart races as she stares at the growing cloud of shadow swelling inside the church. Her arms and neck sweat. She asks breathlessly, "No quip about how this is the worst wedding you've ever been to?"
parce: (IeNJVkQ)

[personal profile] parce 2024-11-05 11:07 pm (UTC)(link)
"Go out the window, Zoya."

So no, no quip. What he does do is stand in front of her automatically, putting himself between her and the shadows.

"Go, Zoya. Go and I'll be right behind you."

Hopefully.

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