Julie Lawry (
princessvegas) wrote in
abraxaslogs2021-10-29 08:55 pm
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HAPPY HALLOWEEN ABRAXAS
Who: Julie Lawry and YOU, everyone
Where: The Horizon, Julie's domain
When: Halloween
What: P A R T Y
Warnings: alcohol, drugs, general party stuff. please put cws in subject lines if they come up!
01 | WAIT
It isn't hard to find Julie's domain. As she had told anyone who visited her prior to this evening, all you ever need to do is follow the music. For a hundred yards in any direction, muffled bass radiates through air. Neon illuminates the entrance in pink, lights a path along the pink carpet and pink velvet rope barricade. The huge double doors are what stick out. Covering the frosted glass, lit from behind, are dozens of bloody splatters and handprints, some of which appear to have been dragged off to the side. Written in giant letters of blood, the door reads TURN BACK NOW.
True to the invite that everyone accidentally received in their vision (most people also got a paper copy left in their domain -- like hell was she going to put in the effort and then throw it away), the doors of Julie's club remain firmly closed until exactly 10pm. At 10, the neon abruptly extinguishes itself and the music goes silent, leaving the area in pitch black quiet. The doors swing open on their own and fog floods out as screams echo from within. The bass starts back up, reverberating at frequency designed to shake the human body from within.
The screams raise to a fever pitch as the lights suddenly come back on, timed to sync with cannons that fire black and red confetti over everyone waiting. It's time.
02 | DANCE
Inside, the entire club has been decorated to appear as if it had sprouted in a desolate forest under a harvest moon, represented by a massive orange orb suspended from the ceiling. Barren trees sprout from the slick black floor, moss and spiders cloaking their protruding roots. In the upper levels of the branches, bodies swing in nonexistent winds, hanging on rotted ropes, bloodied sacks covering their heads. The bar is draped in more moss and spiderwebs, and a bartender dressed as a very convincing zombie is already pouring drinks into the many glasses waiting to be drunk. The bartender's name is Steven, if you need anything, and every drink he makes is the best drink you've ever had. There are tubs of water where you can bob for miniature bottles of Fireball, which must be immediately taken as a shot upon winning one, and some tables bear trays of shot glasses, each one with little floating eyeballs or brains in the drink (they're gummies, and safe to consume). There is a buffet of candy and various creepy snacks against one wall, though it also bears literal dishes of drugs for the taking; bowls of pills and plates of cocaine, and of course, a whole cauldron filled with large blunts and packages of edibles in every variety imaginable, all free for the taking.
The booths and seating are all black now, and look like they've been left to decay for years. More orange orbs light each table. The music is loud, but only comfortably so -- never so loud that it makes conversation difficult. The dance floor is lit from underneath, and strobes in time with the beat. There are already people dancing, although fewer than usual, and though they're all in costume, they ignore everyone unless directly interacted with. These are manifested people, designed to make sure that Julie is never alone, and she doesn't have the heart to unmake them, so instead, they're used as moving decor. The DJ booth looms large above the dance floor, set into the VIP balcony. Blood persistently drips from the edge of the balcony, though it never seems to accumulate anywhere in particular. A separate, smaller stage is set off to one side, with a professional karaoke setup; it's not lit up for use, but can be with the flip of a switch.
03 | SCREAM
If you move through the club, as if to get to the back wall, you'll find that the light gradually grows more sterile and the music fades as the furnishings become sparser and sparser. Eventually, you'll find yourself in what appears to be an abandoned, empty warehouse. The floor is filthy, and there's an ominous industrial fan set in the far back wall, wooshing as it slowly turns. The overhead lighting flickers off and on.
There's a separate structure, two stories and boxy, that's been roped off to prevent entry -- private quarters that Julie put in later, a lofted apartment in case she wants to be somewhere a bit more quiet, with the modern conveniences that she doesn't have outside the Horizon.
But there's a larger structure, shrouded in darkness, and this building-within-a-building has a wide open door. Screaming and violent noises ring from within, and a crooked sign, lit up in black light with glowing white print, points the way in, asking everyone who sees it FEELING BRAVE?.
Inside the haunted house, there is only black light and various glowing colors, all mimicking the negative of a scene from a horror movie. Following the path and noise seems safe at first; though there are creepy things and the feeling of phantom cobwebs accosting you at every turn, there is nobody around. That is, until you turn the first corner. As you do, people in all black with only neon and fluorescent paint to define them begin to swarm at you, cackling and brandishing glowing weapons. They're surprisingly energetic for manifested people, and Julie has worked very hard to get them to do what she wants. They're aggressive but in a defined way; they chase but don't touch, lunge but allow people to escape. They seem to come from nowhere, every time you feel just a little bit less nervous. (If struck, they respond only by immediately leaving the area.) The sound effects crescendo as you come out of the other side, where a table of picture frames hold photos of your funniest scared faces during the experience. They're free for the taking, although of course they can't be taken back to Abraxas, and a celebratory drink accompanies each snapshot. A pink carpet leads the way back to the club.
The night is yours.
[ ooc notes: The pictures are mostly to give a vibe. Since the Horizon is amazing, feel free to presume things look much much much better IC. If you would like a better idea of what her domain actually looks like, please click here! ]
Where: The Horizon, Julie's domain
When: Halloween
What: P A R T Y
Warnings: alcohol, drugs, general party stuff. please put cws in subject lines if they come up!
01 | WAIT
It isn't hard to find Julie's domain. As she had told anyone who visited her prior to this evening, all you ever need to do is follow the music. For a hundred yards in any direction, muffled bass radiates through air. Neon illuminates the entrance in pink, lights a path along the pink carpet and pink velvet rope barricade. The huge double doors are what stick out. Covering the frosted glass, lit from behind, are dozens of bloody splatters and handprints, some of which appear to have been dragged off to the side. Written in giant letters of blood, the door reads TURN BACK NOW.
True to the invite that everyone accidentally received in their vision (most people also got a paper copy left in their domain -- like hell was she going to put in the effort and then throw it away), the doors of Julie's club remain firmly closed until exactly 10pm. At 10, the neon abruptly extinguishes itself and the music goes silent, leaving the area in pitch black quiet. The doors swing open on their own and fog floods out as screams echo from within. The bass starts back up, reverberating at frequency designed to shake the human body from within.
The screams raise to a fever pitch as the lights suddenly come back on, timed to sync with cannons that fire black and red confetti over everyone waiting. It's time.
02 | DANCE
Inside, the entire club has been decorated to appear as if it had sprouted in a desolate forest under a harvest moon, represented by a massive orange orb suspended from the ceiling. Barren trees sprout from the slick black floor, moss and spiders cloaking their protruding roots. In the upper levels of the branches, bodies swing in nonexistent winds, hanging on rotted ropes, bloodied sacks covering their heads. The bar is draped in more moss and spiderwebs, and a bartender dressed as a very convincing zombie is already pouring drinks into the many glasses waiting to be drunk. The bartender's name is Steven, if you need anything, and every drink he makes is the best drink you've ever had. There are tubs of water where you can bob for miniature bottles of Fireball, which must be immediately taken as a shot upon winning one, and some tables bear trays of shot glasses, each one with little floating eyeballs or brains in the drink (they're gummies, and safe to consume). There is a buffet of candy and various creepy snacks against one wall, though it also bears literal dishes of drugs for the taking; bowls of pills and plates of cocaine, and of course, a whole cauldron filled with large blunts and packages of edibles in every variety imaginable, all free for the taking.
The booths and seating are all black now, and look like they've been left to decay for years. More orange orbs light each table. The music is loud, but only comfortably so -- never so loud that it makes conversation difficult. The dance floor is lit from underneath, and strobes in time with the beat. There are already people dancing, although fewer than usual, and though they're all in costume, they ignore everyone unless directly interacted with. These are manifested people, designed to make sure that Julie is never alone, and she doesn't have the heart to unmake them, so instead, they're used as moving decor. The DJ booth looms large above the dance floor, set into the VIP balcony. Blood persistently drips from the edge of the balcony, though it never seems to accumulate anywhere in particular. A separate, smaller stage is set off to one side, with a professional karaoke setup; it's not lit up for use, but can be with the flip of a switch.
03 | SCREAM
If you move through the club, as if to get to the back wall, you'll find that the light gradually grows more sterile and the music fades as the furnishings become sparser and sparser. Eventually, you'll find yourself in what appears to be an abandoned, empty warehouse. The floor is filthy, and there's an ominous industrial fan set in the far back wall, wooshing as it slowly turns. The overhead lighting flickers off and on.
There's a separate structure, two stories and boxy, that's been roped off to prevent entry -- private quarters that Julie put in later, a lofted apartment in case she wants to be somewhere a bit more quiet, with the modern conveniences that she doesn't have outside the Horizon.
But there's a larger structure, shrouded in darkness, and this building-within-a-building has a wide open door. Screaming and violent noises ring from within, and a crooked sign, lit up in black light with glowing white print, points the way in, asking everyone who sees it FEELING BRAVE?.
Inside the haunted house, there is only black light and various glowing colors, all mimicking the negative of a scene from a horror movie. Following the path and noise seems safe at first; though there are creepy things and the feeling of phantom cobwebs accosting you at every turn, there is nobody around. That is, until you turn the first corner. As you do, people in all black with only neon and fluorescent paint to define them begin to swarm at you, cackling and brandishing glowing weapons. They're surprisingly energetic for manifested people, and Julie has worked very hard to get them to do what she wants. They're aggressive but in a defined way; they chase but don't touch, lunge but allow people to escape. They seem to come from nowhere, every time you feel just a little bit less nervous. (If struck, they respond only by immediately leaving the area.) The sound effects crescendo as you come out of the other side, where a table of picture frames hold photos of your funniest scared faces during the experience. They're free for the taking, although of course they can't be taken back to Abraxas, and a celebratory drink accompanies each snapshot. A pink carpet leads the way back to the club.
The night is yours.
[ ooc notes: The pictures are mostly to give a vibe. Since the Horizon is amazing, feel free to presume things look much much much better IC. If you would like a better idea of what her domain actually looks like, please click here! ]
no subject
She doesn't have the restraint for more than a few strokes before she shifts and breaks away from his mouth, looks down to align them before she sinks down, and god, yes, this exactly what she's been waiting for since they met. Neck arched back, she gasps and hisses, sighs.
Hooking her feet back over his legs for leverage, she rolls her hips and briefly chokes on her own caught breath. ]
no subject
He turns his head, kissing the curve of her breast, and then her throat where the arch of her neck has exposed. His teeth scrape lightly over the delicate skin. He can feel the thrum of her pulse underneath. His own heart can't beat near as fast as hers, but it is faster, much faster than what's usual for him.
He falls into a rhythm alongside her, demanding but not unyielding. A rising heat curls inside him. He breathes in, an audible hitch in his chest. She smells fucking good and beyond that—with her rose pink hair, her mix of too-sweet scents, that foreign but oddly charming inflection to her speech—she reminds him of no one in particular, stirs no unwanted memories he's buried. She's just Julie, and right now she's exactly what he wants, what he's looking for. ]
no subject
Turning her face back down, she catches his lips hungrily, then presses her forehead to his to look at him with wide green eyes, mouth slack. Her voice is barely more than a whimpering breath, and a hard to catch one at that, that simply trails off with a mewl. ]
Geralt, fuck, baby...
no subject
His hold on her tightens. The coil of pleasure does, too, a steady swell over time that eventually grips him fully. For an instant, he isn't thinking about anything. The taste of her, the sound of her voice, is both too distant and too present all at once. At some point, there's a sound, probably, or a curse, or both, one that unfurls from his throat. When he opens his eyes, he's almost startled to find hers staring back at him, like he's lagging behind just a little. They're bright and green, and he reaches up to brush her cheek with his thumb. The gesture is oddly soft for how rough his hands are.
Absently, he thinks she must be the first person to call him baby. The strangeness of the term brings a belated curve to his lips. He makes a quiet hmm before he leans in to steal one more kiss. Satisfied does not even begin to cover how he feels. For the first time since they've met, he's entirely relaxed even as he's still gathering his breath. ]
sorry i had to go make a bunch of icons
Her grip on him tightens and tightens, and by the time he kisses her, it's all too much. The glass cracks, then explodes into shards; she presses herself against his chest, goes stiff and shudders. She breaks from his mouth with a pant while her veins flood with dopamine, immediately making her feel heavy and satiated.
Hips still rolling in time, she drapes her arms over his shoulders instead, comes back to kiss him in a slightly less desperate way. ]
understandable, i paused to make one specifically the other day
He lets his hand rest on a bare thigh, no longer gripping her as tight as before. A buzz lingers in the scant space between them, dances up his spine. He meets the softer kiss, though it's no less wanting, and his other arm goes around her to keep them both steady.
When he pulls back, it's barely an inch away. His eyes are heavy with contentment. They glow with the slightest hint of a tease and he finally really answers the very first question she asked him earlier, murmured low. ] I had fun.
no subject
[ What was it she had said to him last time? The Horizon gives people what they deserve. She definitely feels like she deserves this. ]
no subject
He traces an idle path down her leg. ] You can insist.
[ Because he's willing, with her. There's an ease between them he finds in complete strangers often, but far less so with someone who knows him as she does. And maybe she doesn't know him well, in the grand scheme of things—a fraction, really, of the pieces that make him up—but to Geralt, it's well enough when he shares so little of himself as it is. Well enough that he doesn't think of her as a stranger. ]
no subject
At the moment, she doesn't actually feel very alone.
His shirt rises from the floor and lands on the table, carried by an invisible hand, and it's not that she wants him to leave so much as the fact that she knows he needs to. She does too, honestly; the concentration needed to pull this off was massive, and she gets the distinct feeling that even her real body, lingering outside in bed, will be drained once she's back in it. Still, she only spreads one hand across his abdomen and sighs, reaching to curl her fingers in the linen of his shirt with the other hand, bring it from the edge of the table. ]
Normally, I'd say call me, but, y'know. [ A vague gesture at the space around them. ] Think at me, I guess. I got time. And keep the ears around.
no subject
There's a sense he's reluctant to go, too, even as he sits up straighter. He likes being here. In truth, he's not really allowed himself to indulge too much in what the Horizon can offer. It feels too easy to lose himself inside it, for shards of what he's buried in his mind to unfurl and slip loose unbidden. (He does not, in any way, want another incident of the shadow child.) Tonight is the first time he's let go. More than usual, anyhow. And he can appreciate that she's a large reason for that.
His hand covers hers, where her palm rests against a small circular scar. He doesn't know what she means by call, so thinking at her will do just fine.
He gives a soft huff, finally reaching down to fasten the buttons on his trousers again. Yeah. All right. He'll keep the damn ears. He shifts, starting to edge off the table, even if he doesn't quite want to dislodge her just yet. ] Only if you keep the antlers.
no subject
She laughs softly, picks up the antlers from the booth and feels one of the petals. She's changed other people's creations without meaning to before, but it's the first time anyone has changed one of hers, at least that she knows about. ]
Way ahead of you. Besides, what good would the ears be without them?
no subject
He's not sure how he feels about it, these threads of attachment he's unwinding. He'd left his world alone and he'd stepped into this one expecting to be the same, and instead he's suddenly found, against all intentions, that he is not. For however long it might last. Right here and now, he's letting it happen.
He hops off the table, fingers brushing her arm briefly. It's not quite a promise, but it's as close as it gets with him when he says, ] See you around, Julie.
no subject
She has always been quick to make connections with people, but they are generally predicated on what she can get out of a situation. It's rare that she develops any kind of bond beyond that. But the longer she stays in Abraxas, the more she finds that there's not all that much to want anymore; the kind of wealth and power and life she had fought so hard for, used so many people to get, it doesn't really exist here. Here, the only thing to gain is actual friendship and feelings (which, if she is honest, is usually pretty sickening in and of itself. Emotions, ew).
But she doesn't mind it so much with him.
He touches her arm and she watches him go, waves her fingers at him with a smile until he's gone through the doors and they shut again. The bar goes dark, Steven nowhere to be seen, and she just stands in pleased silence for a few minutes before she blinks back out of the Horizon and wakes up in bed. ]