Julie Lawry (
princessvegas) wrote in
abraxaslogs2021-10-29 08:55 pm
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HAPPY HALLOWEEN ABRAXAS
Who: Julie Lawry and YOU, everyone
Where: The Horizon, Julie's domain
When: Halloween
What: P A R T Y
Warnings: alcohol, drugs, general party stuff. please put cws in subject lines if they come up!
01 | WAIT
It isn't hard to find Julie's domain. As she had told anyone who visited her prior to this evening, all you ever need to do is follow the music. For a hundred yards in any direction, muffled bass radiates through air. Neon illuminates the entrance in pink, lights a path along the pink carpet and pink velvet rope barricade. The huge double doors are what stick out. Covering the frosted glass, lit from behind, are dozens of bloody splatters and handprints, some of which appear to have been dragged off to the side. Written in giant letters of blood, the door reads TURN BACK NOW.
True to the invite that everyone accidentally received in their vision (most people also got a paper copy left in their domain -- like hell was she going to put in the effort and then throw it away), the doors of Julie's club remain firmly closed until exactly 10pm. At 10, the neon abruptly extinguishes itself and the music goes silent, leaving the area in pitch black quiet. The doors swing open on their own and fog floods out as screams echo from within. The bass starts back up, reverberating at frequency designed to shake the human body from within.
The screams raise to a fever pitch as the lights suddenly come back on, timed to sync with cannons that fire black and red confetti over everyone waiting. It's time.
02 | DANCE
Inside, the entire club has been decorated to appear as if it had sprouted in a desolate forest under a harvest moon, represented by a massive orange orb suspended from the ceiling. Barren trees sprout from the slick black floor, moss and spiders cloaking their protruding roots. In the upper levels of the branches, bodies swing in nonexistent winds, hanging on rotted ropes, bloodied sacks covering their heads. The bar is draped in more moss and spiderwebs, and a bartender dressed as a very convincing zombie is already pouring drinks into the many glasses waiting to be drunk. The bartender's name is Steven, if you need anything, and every drink he makes is the best drink you've ever had. There are tubs of water where you can bob for miniature bottles of Fireball, which must be immediately taken as a shot upon winning one, and some tables bear trays of shot glasses, each one with little floating eyeballs or brains in the drink (they're gummies, and safe to consume). There is a buffet of candy and various creepy snacks against one wall, though it also bears literal dishes of drugs for the taking; bowls of pills and plates of cocaine, and of course, a whole cauldron filled with large blunts and packages of edibles in every variety imaginable, all free for the taking.
The booths and seating are all black now, and look like they've been left to decay for years. More orange orbs light each table. The music is loud, but only comfortably so -- never so loud that it makes conversation difficult. The dance floor is lit from underneath, and strobes in time with the beat. There are already people dancing, although fewer than usual, and though they're all in costume, they ignore everyone unless directly interacted with. These are manifested people, designed to make sure that Julie is never alone, and she doesn't have the heart to unmake them, so instead, they're used as moving decor. The DJ booth looms large above the dance floor, set into the VIP balcony. Blood persistently drips from the edge of the balcony, though it never seems to accumulate anywhere in particular. A separate, smaller stage is set off to one side, with a professional karaoke setup; it's not lit up for use, but can be with the flip of a switch.
03 | SCREAM
If you move through the club, as if to get to the back wall, you'll find that the light gradually grows more sterile and the music fades as the furnishings become sparser and sparser. Eventually, you'll find yourself in what appears to be an abandoned, empty warehouse. The floor is filthy, and there's an ominous industrial fan set in the far back wall, wooshing as it slowly turns. The overhead lighting flickers off and on.
There's a separate structure, two stories and boxy, that's been roped off to prevent entry -- private quarters that Julie put in later, a lofted apartment in case she wants to be somewhere a bit more quiet, with the modern conveniences that she doesn't have outside the Horizon.
But there's a larger structure, shrouded in darkness, and this building-within-a-building has a wide open door. Screaming and violent noises ring from within, and a crooked sign, lit up in black light with glowing white print, points the way in, asking everyone who sees it FEELING BRAVE?.
Inside the haunted house, there is only black light and various glowing colors, all mimicking the negative of a scene from a horror movie. Following the path and noise seems safe at first; though there are creepy things and the feeling of phantom cobwebs accosting you at every turn, there is nobody around. That is, until you turn the first corner. As you do, people in all black with only neon and fluorescent paint to define them begin to swarm at you, cackling and brandishing glowing weapons. They're surprisingly energetic for manifested people, and Julie has worked very hard to get them to do what she wants. They're aggressive but in a defined way; they chase but don't touch, lunge but allow people to escape. They seem to come from nowhere, every time you feel just a little bit less nervous. (If struck, they respond only by immediately leaving the area.) The sound effects crescendo as you come out of the other side, where a table of picture frames hold photos of your funniest scared faces during the experience. They're free for the taking, although of course they can't be taken back to Abraxas, and a celebratory drink accompanies each snapshot. A pink carpet leads the way back to the club.
The night is yours.
[ ooc notes: The pictures are mostly to give a vibe. Since the Horizon is amazing, feel free to presume things look much much much better IC. If you would like a better idea of what her domain actually looks like, please click here! ]
Where: The Horizon, Julie's domain
When: Halloween
What: P A R T Y
Warnings: alcohol, drugs, general party stuff. please put cws in subject lines if they come up!
01 | WAIT
It isn't hard to find Julie's domain. As she had told anyone who visited her prior to this evening, all you ever need to do is follow the music. For a hundred yards in any direction, muffled bass radiates through air. Neon illuminates the entrance in pink, lights a path along the pink carpet and pink velvet rope barricade. The huge double doors are what stick out. Covering the frosted glass, lit from behind, are dozens of bloody splatters and handprints, some of which appear to have been dragged off to the side. Written in giant letters of blood, the door reads TURN BACK NOW.
True to the invite that everyone accidentally received in their vision (most people also got a paper copy left in their domain -- like hell was she going to put in the effort and then throw it away), the doors of Julie's club remain firmly closed until exactly 10pm. At 10, the neon abruptly extinguishes itself and the music goes silent, leaving the area in pitch black quiet. The doors swing open on their own and fog floods out as screams echo from within. The bass starts back up, reverberating at frequency designed to shake the human body from within.
The screams raise to a fever pitch as the lights suddenly come back on, timed to sync with cannons that fire black and red confetti over everyone waiting. It's time.
02 | DANCE
Inside, the entire club has been decorated to appear as if it had sprouted in a desolate forest under a harvest moon, represented by a massive orange orb suspended from the ceiling. Barren trees sprout from the slick black floor, moss and spiders cloaking their protruding roots. In the upper levels of the branches, bodies swing in nonexistent winds, hanging on rotted ropes, bloodied sacks covering their heads. The bar is draped in more moss and spiderwebs, and a bartender dressed as a very convincing zombie is already pouring drinks into the many glasses waiting to be drunk. The bartender's name is Steven, if you need anything, and every drink he makes is the best drink you've ever had. There are tubs of water where you can bob for miniature bottles of Fireball, which must be immediately taken as a shot upon winning one, and some tables bear trays of shot glasses, each one with little floating eyeballs or brains in the drink (they're gummies, and safe to consume). There is a buffet of candy and various creepy snacks against one wall, though it also bears literal dishes of drugs for the taking; bowls of pills and plates of cocaine, and of course, a whole cauldron filled with large blunts and packages of edibles in every variety imaginable, all free for the taking.
The booths and seating are all black now, and look like they've been left to decay for years. More orange orbs light each table. The music is loud, but only comfortably so -- never so loud that it makes conversation difficult. The dance floor is lit from underneath, and strobes in time with the beat. There are already people dancing, although fewer than usual, and though they're all in costume, they ignore everyone unless directly interacted with. These are manifested people, designed to make sure that Julie is never alone, and she doesn't have the heart to unmake them, so instead, they're used as moving decor. The DJ booth looms large above the dance floor, set into the VIP balcony. Blood persistently drips from the edge of the balcony, though it never seems to accumulate anywhere in particular. A separate, smaller stage is set off to one side, with a professional karaoke setup; it's not lit up for use, but can be with the flip of a switch.
03 | SCREAM
If you move through the club, as if to get to the back wall, you'll find that the light gradually grows more sterile and the music fades as the furnishings become sparser and sparser. Eventually, you'll find yourself in what appears to be an abandoned, empty warehouse. The floor is filthy, and there's an ominous industrial fan set in the far back wall, wooshing as it slowly turns. The overhead lighting flickers off and on.
There's a separate structure, two stories and boxy, that's been roped off to prevent entry -- private quarters that Julie put in later, a lofted apartment in case she wants to be somewhere a bit more quiet, with the modern conveniences that she doesn't have outside the Horizon.
But there's a larger structure, shrouded in darkness, and this building-within-a-building has a wide open door. Screaming and violent noises ring from within, and a crooked sign, lit up in black light with glowing white print, points the way in, asking everyone who sees it FEELING BRAVE?.
Inside the haunted house, there is only black light and various glowing colors, all mimicking the negative of a scene from a horror movie. Following the path and noise seems safe at first; though there are creepy things and the feeling of phantom cobwebs accosting you at every turn, there is nobody around. That is, until you turn the first corner. As you do, people in all black with only neon and fluorescent paint to define them begin to swarm at you, cackling and brandishing glowing weapons. They're surprisingly energetic for manifested people, and Julie has worked very hard to get them to do what she wants. They're aggressive but in a defined way; they chase but don't touch, lunge but allow people to escape. They seem to come from nowhere, every time you feel just a little bit less nervous. (If struck, they respond only by immediately leaving the area.) The sound effects crescendo as you come out of the other side, where a table of picture frames hold photos of your funniest scared faces during the experience. They're free for the taking, although of course they can't be taken back to Abraxas, and a celebratory drink accompanies each snapshot. A pink carpet leads the way back to the club.
The night is yours.
[ ooc notes: The pictures are mostly to give a vibe. Since the Horizon is amazing, feel free to presume things look much much much better IC. If you would like a better idea of what her domain actually looks like, please click here! ]
no subject
Perhaps the Halloween festival involves a tradition of reenacting morbid rituals in small, alcohol-related format?
[ She's joking, but considering how absolutely baffling most of this party is, at this point it wouldn't even be surprising to find out she's right or it's something even more convoluted than that.
Ciri leans in, poking the small skeleton on a pike in the ribs with her bright green miniature cutlass. ]
How's your drink?
[ It's a little weird being eye to eye with Geralt; she keeps forgetting how much taller these ridiculous shoes make her. He hasn't commented on her outfit yet... Does he get it? Her smile shows her fangs. ]
no subject
In any case. ] I was given a brief lesson, but I'm not certain I understood all of it.
[ He does know it's supposed to be, quote, fun, and that the morbidity is part of the joy. He supposes for a world with no monsters, there's something worthwhile in letting one's imagination run free. It's not as though the Continent hasn't got stories of their own. There's a reason Jaskier's romantic tales is beasts and slaying bring nobles and peasants alike in rapt attention.
He peers down at said drink with a frown. He'd asked for something not sweet, which is what he's received, but he doesn't know what it is otherwise. ] Better than that bowl at Sam's.
[ Never mind that he'd drank it, anyhow. He perches on one of the stools, watching the blood drip. It's clearly illusory, despite how it looks, because he can't smell it at all.
His ears somehow twitch, though he doesn't appear to notice. ] Has anyone asked after your biting wit yet?
[ Is this one of those moments where it's suddenly apparent how in the hell he's been friends with Jaskier for so long? Possibly. ]
no subject
She considers what bowl he means, and remembers glimpsing Julie and Geralt there at Sam's house too, around the brightly colored drink. A nod. ] I stayed away from that one, thankfully.
[ Considering how drunk it had gotten Geralt. He'd been sweet, though. Showing her the tiny horse, insisting on her name. Ciri's noticed the horse is still at Kaer Morhen, one of the long dining tables its constant pasture.
Settling into the tall stool beside him, Ciri lets out another bark of a laugh, elbows on the counter after she props the toy sword back onto the rim of her glass. ]
Geralt! If I didn't know better, I'd think that was a joke. And a rather funny one, at that. [ She's teasing, of course, leaning closer with a beaming smile. One hand reaches out to grab Geralt's drink from in front of him, sliding it toward herself. ]
Let me try this. [ It's not really a question; she's already helping herself. Even the drinking vessel is a skull. This feels way over the top.
Like Geralt, she drinks from the rim of the glass. (Where are Julie or Sam when you need them?) After a sip, she hands it back and tries her own drink again, pursing her lips thoughtfully. ]
Mm. Not bad. Mine's sweeter. It's odd, how it tastes blue. Blue shouldn't be a flavor, but it somehow is...?
[ She is. Tipsy. Ciri blinks, refocusing her attention on Geralt's ears and immediately getting distracted. ]
Oh! They move.
no subject
[ It does, frankly, appear much like something Julie would wear or insist on someone else wearing. He's only met her twice in the Horizon now and both times confirm her general sense of dress pretty firmly.
His lips twitch, but Geralt does not acknowledge nor deny that he did in fact make a joke. It's enough that Ciri has laughed, which he thinks it's been far too long since she's done so. He hands off his drink easily and takes hers in turn, intrigued by what the fuck she means when she says it tastes blue.
As it turns out, she means precisely that. Geralt also isn't sure how this is possible, but she's right. It tastes blue. It's such a bizarre experience he feels a part of his brain disconnect for a second. Then he takes back his original drink. (Nothing makes sense in the Horizon, and as long as he accepts that, he can mostly go along with...everything.)
His hand goes automatically to his wolf ears. They what? He prods at where they sit upon his head. ] They do not.
[ Or. They shouldn't. They aren't real. ]
no subject
[ She has to admit it. If she hadn't met Alucard and his very fancy coat, she never would have recognized this costume for looking like a vampire even a little bit. ]
The necklace and eye colors were all Julie's idea though. And the tall shoes.
[ Oh, no. Geralt looks so startled, Ciri starts laughing again, watching him poke at his ears in consternation. ]
They do! [ She insists, and leaves off her drink to reach out and give Geralt's ear a little rub. ]
no subject
His attention returns to Ciri as she reaches for one of his ears. He doesn't quite feel her touch, but he's aware of her touching them. It's difficult to describe and they do, in fact, twitch once again under her fingers. He sighs. He's blaming this on Jaskier.
Despite himself, he adjusts the left ear into its place. If he's going to wear these, he may as well make sure they're not askew. He takes a long drink. ] Don't tell me my damn tail moves, too.
[ Wait, does it? If it fucking wags on its own, he's putting a stop to it right now. ]
no subject
The twitch is adorable. But she won't tease Geralt too much, withdrawing her hand when he reaches up. She thought he was doing it to shoo her away. Instead, he fixes the ears to make sure they're even on his head. Also, surprisingly, a very charming gesture.
Ciri giggles, picking up her drink again. But she's eyeing Geralt's tail now, waiting for it to respond. Maybe if she thinks about it... ]
All right. I won't tell you.
[ Okay. Maybe she does want to tease him a little more. ]
no subject
He looks back at Ciri. ] You can't tell anyone.
[ Sam already nearly passed out from choking on his own laughter when he first showed up. Geralt truly does not want a repeat of that situation, partly because he likes Sam breathing and partly because this isn't doing wonders for his general reputation.
Not that he especially cares about that, but. Nonetheless. He sighs again and sits down on a stool, squishing his tail beneath his weight so that it's not tempted to have a mind of its own. ]
You? Any special effects you've found in yours?
no subject
She reaches out to grab it, getting a good squeeze of fluff in right before Geralt shifts and sits on it like a total spoilsport. Rude.
Still, the face he's making almost makes up for it. Ciri snickers, relenting and going back to her drink, even though she does keep casting glances at his fluffy ears. ]
I can't turn into a bat, if that's what you're asking. Or a wolf. [ Like Alucard. ] Then again, I suppose I haven't tried.
I think I could make a bat, if I wanted to.
[ In the Horizon, anything is possible. She doesn't have the same qualms here as she does trying to do actual magic (the way she thinks of it, this place doesn't count) back in the physical realm.
Ciri waves a hand, and with a flourish, produces a small, fuzzy bat with improbably red eyes. It flaps around, landing on the counter in front of Geralt, where it walks awkwardly, making soft clicking noises and tilting its little head up at the Witcher. ]
no subject
All right, he's not ever seen Alucard turn into a bat. That's not surprising, actually, because a variety of vampire types do have a batlike form, but somehow he'd anticipated that Alucard had one form. A wolf. Apparently, the dhampir has got two. He's about to answer when Ciri brings her hand up and a bat pops into the air.
He blinks. Oh. (It's good, he thinks, to see Ciri doing some sort of magic without a care, even if it isn't out there.) He smiles a bit, reaching for the creature. It sits in the palm of his hand.
Then he places it on Ciri's shoulder, above where her ruby necklace shimmers. An additional accouterment for her costume. ] As we both know, vampires can be easily tracked by their companion bats.
no subject
What, you didn't want another pet for the dining hall?
no subject
He doesn't need to speak to her himself. ]
Bring it home after.
[ The word comes a little easier now. Home. He lays a hand briefly on her shoulder, sliding off his seat. He suspects Ciri has not come here to linger at the bar with her—with. Him. (Other words do not come as easily.) It's a night off, inasmuch as they have nights off; she deserves to indulge. ]
Try not to drink everyone under the table.
no subject
No promises!