Julie Lawry (
princessvegas) wrote in
abraxaslogs2021-10-29 08:55 pm
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HAPPY HALLOWEEN ABRAXAS
Who: Julie Lawry and YOU, everyone
Where: The Horizon, Julie's domain
When: Halloween
What: P A R T Y
Warnings: alcohol, drugs, general party stuff. please put cws in subject lines if they come up!
01 | WAIT
It isn't hard to find Julie's domain. As she had told anyone who visited her prior to this evening, all you ever need to do is follow the music. For a hundred yards in any direction, muffled bass radiates through air. Neon illuminates the entrance in pink, lights a path along the pink carpet and pink velvet rope barricade. The huge double doors are what stick out. Covering the frosted glass, lit from behind, are dozens of bloody splatters and handprints, some of which appear to have been dragged off to the side. Written in giant letters of blood, the door reads TURN BACK NOW.
True to the invite that everyone accidentally received in their vision (most people also got a paper copy left in their domain -- like hell was she going to put in the effort and then throw it away), the doors of Julie's club remain firmly closed until exactly 10pm. At 10, the neon abruptly extinguishes itself and the music goes silent, leaving the area in pitch black quiet. The doors swing open on their own and fog floods out as screams echo from within. The bass starts back up, reverberating at frequency designed to shake the human body from within.
The screams raise to a fever pitch as the lights suddenly come back on, timed to sync with cannons that fire black and red confetti over everyone waiting. It's time.
02 | DANCE
Inside, the entire club has been decorated to appear as if it had sprouted in a desolate forest under a harvest moon, represented by a massive orange orb suspended from the ceiling. Barren trees sprout from the slick black floor, moss and spiders cloaking their protruding roots. In the upper levels of the branches, bodies swing in nonexistent winds, hanging on rotted ropes, bloodied sacks covering their heads. The bar is draped in more moss and spiderwebs, and a bartender dressed as a very convincing zombie is already pouring drinks into the many glasses waiting to be drunk. The bartender's name is Steven, if you need anything, and every drink he makes is the best drink you've ever had. There are tubs of water where you can bob for miniature bottles of Fireball, which must be immediately taken as a shot upon winning one, and some tables bear trays of shot glasses, each one with little floating eyeballs or brains in the drink (they're gummies, and safe to consume). There is a buffet of candy and various creepy snacks against one wall, though it also bears literal dishes of drugs for the taking; bowls of pills and plates of cocaine, and of course, a whole cauldron filled with large blunts and packages of edibles in every variety imaginable, all free for the taking.
The booths and seating are all black now, and look like they've been left to decay for years. More orange orbs light each table. The music is loud, but only comfortably so -- never so loud that it makes conversation difficult. The dance floor is lit from underneath, and strobes in time with the beat. There are already people dancing, although fewer than usual, and though they're all in costume, they ignore everyone unless directly interacted with. These are manifested people, designed to make sure that Julie is never alone, and she doesn't have the heart to unmake them, so instead, they're used as moving decor. The DJ booth looms large above the dance floor, set into the VIP balcony. Blood persistently drips from the edge of the balcony, though it never seems to accumulate anywhere in particular. A separate, smaller stage is set off to one side, with a professional karaoke setup; it's not lit up for use, but can be with the flip of a switch.
03 | SCREAM
If you move through the club, as if to get to the back wall, you'll find that the light gradually grows more sterile and the music fades as the furnishings become sparser and sparser. Eventually, you'll find yourself in what appears to be an abandoned, empty warehouse. The floor is filthy, and there's an ominous industrial fan set in the far back wall, wooshing as it slowly turns. The overhead lighting flickers off and on.
There's a separate structure, two stories and boxy, that's been roped off to prevent entry -- private quarters that Julie put in later, a lofted apartment in case she wants to be somewhere a bit more quiet, with the modern conveniences that she doesn't have outside the Horizon.
But there's a larger structure, shrouded in darkness, and this building-within-a-building has a wide open door. Screaming and violent noises ring from within, and a crooked sign, lit up in black light with glowing white print, points the way in, asking everyone who sees it FEELING BRAVE?.
Inside the haunted house, there is only black light and various glowing colors, all mimicking the negative of a scene from a horror movie. Following the path and noise seems safe at first; though there are creepy things and the feeling of phantom cobwebs accosting you at every turn, there is nobody around. That is, until you turn the first corner. As you do, people in all black with only neon and fluorescent paint to define them begin to swarm at you, cackling and brandishing glowing weapons. They're surprisingly energetic for manifested people, and Julie has worked very hard to get them to do what she wants. They're aggressive but in a defined way; they chase but don't touch, lunge but allow people to escape. They seem to come from nowhere, every time you feel just a little bit less nervous. (If struck, they respond only by immediately leaving the area.) The sound effects crescendo as you come out of the other side, where a table of picture frames hold photos of your funniest scared faces during the experience. They're free for the taking, although of course they can't be taken back to Abraxas, and a celebratory drink accompanies each snapshot. A pink carpet leads the way back to the club.
The night is yours.
[ ooc notes: The pictures are mostly to give a vibe. Since the Horizon is amazing, feel free to presume things look much much much better IC. If you would like a better idea of what her domain actually looks like, please click here! ]
Where: The Horizon, Julie's domain
When: Halloween
What: P A R T Y
Warnings: alcohol, drugs, general party stuff. please put cws in subject lines if they come up!
01 | WAIT
It isn't hard to find Julie's domain. As she had told anyone who visited her prior to this evening, all you ever need to do is follow the music. For a hundred yards in any direction, muffled bass radiates through air. Neon illuminates the entrance in pink, lights a path along the pink carpet and pink velvet rope barricade. The huge double doors are what stick out. Covering the frosted glass, lit from behind, are dozens of bloody splatters and handprints, some of which appear to have been dragged off to the side. Written in giant letters of blood, the door reads TURN BACK NOW.
True to the invite that everyone accidentally received in their vision (most people also got a paper copy left in their domain -- like hell was she going to put in the effort and then throw it away), the doors of Julie's club remain firmly closed until exactly 10pm. At 10, the neon abruptly extinguishes itself and the music goes silent, leaving the area in pitch black quiet. The doors swing open on their own and fog floods out as screams echo from within. The bass starts back up, reverberating at frequency designed to shake the human body from within.
The screams raise to a fever pitch as the lights suddenly come back on, timed to sync with cannons that fire black and red confetti over everyone waiting. It's time.
02 | DANCE
Inside, the entire club has been decorated to appear as if it had sprouted in a desolate forest under a harvest moon, represented by a massive orange orb suspended from the ceiling. Barren trees sprout from the slick black floor, moss and spiders cloaking their protruding roots. In the upper levels of the branches, bodies swing in nonexistent winds, hanging on rotted ropes, bloodied sacks covering their heads. The bar is draped in more moss and spiderwebs, and a bartender dressed as a very convincing zombie is already pouring drinks into the many glasses waiting to be drunk. The bartender's name is Steven, if you need anything, and every drink he makes is the best drink you've ever had. There are tubs of water where you can bob for miniature bottles of Fireball, which must be immediately taken as a shot upon winning one, and some tables bear trays of shot glasses, each one with little floating eyeballs or brains in the drink (they're gummies, and safe to consume). There is a buffet of candy and various creepy snacks against one wall, though it also bears literal dishes of drugs for the taking; bowls of pills and plates of cocaine, and of course, a whole cauldron filled with large blunts and packages of edibles in every variety imaginable, all free for the taking.
The booths and seating are all black now, and look like they've been left to decay for years. More orange orbs light each table. The music is loud, but only comfortably so -- never so loud that it makes conversation difficult. The dance floor is lit from underneath, and strobes in time with the beat. There are already people dancing, although fewer than usual, and though they're all in costume, they ignore everyone unless directly interacted with. These are manifested people, designed to make sure that Julie is never alone, and she doesn't have the heart to unmake them, so instead, they're used as moving decor. The DJ booth looms large above the dance floor, set into the VIP balcony. Blood persistently drips from the edge of the balcony, though it never seems to accumulate anywhere in particular. A separate, smaller stage is set off to one side, with a professional karaoke setup; it's not lit up for use, but can be with the flip of a switch.
03 | SCREAM
If you move through the club, as if to get to the back wall, you'll find that the light gradually grows more sterile and the music fades as the furnishings become sparser and sparser. Eventually, you'll find yourself in what appears to be an abandoned, empty warehouse. The floor is filthy, and there's an ominous industrial fan set in the far back wall, wooshing as it slowly turns. The overhead lighting flickers off and on.
There's a separate structure, two stories and boxy, that's been roped off to prevent entry -- private quarters that Julie put in later, a lofted apartment in case she wants to be somewhere a bit more quiet, with the modern conveniences that she doesn't have outside the Horizon.
But there's a larger structure, shrouded in darkness, and this building-within-a-building has a wide open door. Screaming and violent noises ring from within, and a crooked sign, lit up in black light with glowing white print, points the way in, asking everyone who sees it FEELING BRAVE?.
Inside the haunted house, there is only black light and various glowing colors, all mimicking the negative of a scene from a horror movie. Following the path and noise seems safe at first; though there are creepy things and the feeling of phantom cobwebs accosting you at every turn, there is nobody around. That is, until you turn the first corner. As you do, people in all black with only neon and fluorescent paint to define them begin to swarm at you, cackling and brandishing glowing weapons. They're surprisingly energetic for manifested people, and Julie has worked very hard to get them to do what she wants. They're aggressive but in a defined way; they chase but don't touch, lunge but allow people to escape. They seem to come from nowhere, every time you feel just a little bit less nervous. (If struck, they respond only by immediately leaving the area.) The sound effects crescendo as you come out of the other side, where a table of picture frames hold photos of your funniest scared faces during the experience. They're free for the taking, although of course they can't be taken back to Abraxas, and a celebratory drink accompanies each snapshot. A pink carpet leads the way back to the club.
The night is yours.
[ ooc notes: The pictures are mostly to give a vibe. Since the Horizon is amazing, feel free to presume things look much much much better IC. If you would like a better idea of what her domain actually looks like, please click here! ]
no subject
Geralt straightens up with another sigh. The reality is, the more obviously irritated he behaves, the less likely it is that he feels it in any real depth. Demeanor aside, he lets Jaskier take him by the wrist and pull him over to the bar. If only because that's precisely where he wants to go as it is.
Though the bard is certainly pushing his luck. Geralt narrows his eyes. In the end, he settles on a tried and true, ] Fuck off.
[ He slides onto a stool at the counter next to his. Friend. The moment is deader than a corpse burnt to ash, but what the hell. It isn't important. Where Jaskier is concerned, it's always been a matter of occasions coming and going. Like the seasons. That it happens to be gone for now does not mean it'll not return. Not that he's especially thinking about it returning. (Well.)
Anyhow. He'll take whatever drink comes his way. At the moment, he isn't particular. ]
no subject
He bumps Geralt's shoulder as he hops onto his stool, his tail curling around him as he summons them up two drinks. Something simpler this time; just old fashioned ales from home, along with a little wedge of orange for him to nibble on. One slides in front of Geralt, along with a bit of bread and cheese in case he wants something to pick at, too, and slices of roasted rabbit.]
Don't worry about it. It happens to all men at least once. [He teases. It was a hell of a moment, but he's still in good spirits (thank you, Julie) and he still loves Geralt's company, even if he liked Geralt's hand on his ass more.] Here. Something from home. For a bit of nostalgia tonight, among all of this that we've never had before.
no subject
[ Mildly frustrated, maybe, but that'll resolve itself soon enough and frankly, he's got. Hmm. Plans, for later, which have been on and off in the back of his mind since Julie all but invited him to her domain at Sam's gathering.
And it's true he and Jaskier settle back with ease. They always have. Even after...the dragon hunt. Not that he lets himself think about it much. It's over and done with. Now they're here, surrounded by pounding music and flashing lights, with a tray of bread and cheese and some ales. Surreal barely covers it. He can't say the overstimulation doesn't serve as a decent distraction, now that he's largely learned what to expect.
He needs it. Just one fucking night before he steps back into...everything. (If he stops to let it sink in for too long, the weariness burrows so far into his bones, he thinks he'll never shake it.)
He turns to face Jaskier, studying him in full for the first time tonight. He should've noticed it earlier, but the tail and goat legs had sidetracked him. He sees it now. The glassy pupils.
His lips curve on one side. Ah. ] Julie found you.
no subject
[Certainly not his performances in bed. Or, in this case, in the middle of dance floors against stone. My, did that mean Geralt truly did have a fun side? Among all these people, even! (Ignoring that they were not real.) Who would have ever thought?
Jaskier peels his orange slice, squeezing a bit of juice into his ale before popping the wedge into his mouth. Mm. Just as sweet as out of the Horizon.]
Hm? [He blinks at him.] Well, yes, she is the host of the party. What? Don't tell me you can smell her on me. We didn't even kiss! Sort of.
no subject
Sort of? His amusement only grows. He can smell Julie on Jaskier (because Julie has a distinctive sugary-sweet scent to her that's not hard to discern), but that's only to be expected given Julie has taken it upon herself to greet nearly everyone. That's not why he's brought it up. ]
She gave you more than a drink.
[ And she's the only one he knows of who's prone to doing that. It isn't important, really; Jaskier is still clearly himself, just...a bit more of himself. He's more imagining what the combination of Julie and Jaskier together is like. There are some similarities to be had. ]
no subject
Of course he can smell her on him. (He does wonder a bit what he smells like now. What a confusing mix of things it must be. Of women and men, perfume and drinks, and now a bit of cheese. Obviously, he still smells very good.)]
Mmm. Yes. That is true. [He returns to a smile, reaching over to pinch Geralt's cheek. He doesn't like it, that he returns so quickly to brooding, but what can one bard do? He can't change him. (And maybe. Sometimes. It's. Sort of endearing.)] Something called, er... what was it? Xernex? And a medicinal herb. Oh. One I could grow, actually! I might have to try a bit, you know, out there. For inspiration. She said it was very inspirational.
no subject
For inspiration. He snorts. That's one way to term it. ] You've more than enough inspiration most days, Jaskier.
[ He tops up Jaskier's drink nonetheless, as it starts to run dry. In fairness, he's still...having a decent go of it. This is him truthfully having a nice time, or else he'd not be here at all in the first place. But he is, and he's indulging in too much liquor, and he's still wearing the ears and tail. There are worse places to be.
And worse company to be in. ]
no subject
It isn't something he'll easy let go of.
Jaskier's eyes slide over, and he plucks up his drink as if he never noticed it was growing empty, drinking deep again. The combination of all of it is enthralling and heady. Enough so that he must be mistaking Geralt for saying something that sounds oddly soft.
He picks up a piece of cheese and begins mashing it in the corners, smiling to himself. When he places it in front of Geralt, it's vaguely in the shape of a wolf.]
With you, my friend, my well will never run dry.