Julie Lawry (
princessvegas) wrote in
abraxaslogs2021-10-29 08:55 pm
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HAPPY HALLOWEEN ABRAXAS
Who: Julie Lawry and YOU, everyone
Where: The Horizon, Julie's domain
When: Halloween
What: P A R T Y
Warnings: alcohol, drugs, general party stuff. please put cws in subject lines if they come up!
01 | WAIT
It isn't hard to find Julie's domain. As she had told anyone who visited her prior to this evening, all you ever need to do is follow the music. For a hundred yards in any direction, muffled bass radiates through air. Neon illuminates the entrance in pink, lights a path along the pink carpet and pink velvet rope barricade. The huge double doors are what stick out. Covering the frosted glass, lit from behind, are dozens of bloody splatters and handprints, some of which appear to have been dragged off to the side. Written in giant letters of blood, the door reads TURN BACK NOW.
True to the invite that everyone accidentally received in their vision (most people also got a paper copy left in their domain -- like hell was she going to put in the effort and then throw it away), the doors of Julie's club remain firmly closed until exactly 10pm. At 10, the neon abruptly extinguishes itself and the music goes silent, leaving the area in pitch black quiet. The doors swing open on their own and fog floods out as screams echo from within. The bass starts back up, reverberating at frequency designed to shake the human body from within.
The screams raise to a fever pitch as the lights suddenly come back on, timed to sync with cannons that fire black and red confetti over everyone waiting. It's time.
02 | DANCE
Inside, the entire club has been decorated to appear as if it had sprouted in a desolate forest under a harvest moon, represented by a massive orange orb suspended from the ceiling. Barren trees sprout from the slick black floor, moss and spiders cloaking their protruding roots. In the upper levels of the branches, bodies swing in nonexistent winds, hanging on rotted ropes, bloodied sacks covering their heads. The bar is draped in more moss and spiderwebs, and a bartender dressed as a very convincing zombie is already pouring drinks into the many glasses waiting to be drunk. The bartender's name is Steven, if you need anything, and every drink he makes is the best drink you've ever had. There are tubs of water where you can bob for miniature bottles of Fireball, which must be immediately taken as a shot upon winning one, and some tables bear trays of shot glasses, each one with little floating eyeballs or brains in the drink (they're gummies, and safe to consume). There is a buffet of candy and various creepy snacks against one wall, though it also bears literal dishes of drugs for the taking; bowls of pills and plates of cocaine, and of course, a whole cauldron filled with large blunts and packages of edibles in every variety imaginable, all free for the taking.
The booths and seating are all black now, and look like they've been left to decay for years. More orange orbs light each table. The music is loud, but only comfortably so -- never so loud that it makes conversation difficult. The dance floor is lit from underneath, and strobes in time with the beat. There are already people dancing, although fewer than usual, and though they're all in costume, they ignore everyone unless directly interacted with. These are manifested people, designed to make sure that Julie is never alone, and she doesn't have the heart to unmake them, so instead, they're used as moving decor. The DJ booth looms large above the dance floor, set into the VIP balcony. Blood persistently drips from the edge of the balcony, though it never seems to accumulate anywhere in particular. A separate, smaller stage is set off to one side, with a professional karaoke setup; it's not lit up for use, but can be with the flip of a switch.
03 | SCREAM
If you move through the club, as if to get to the back wall, you'll find that the light gradually grows more sterile and the music fades as the furnishings become sparser and sparser. Eventually, you'll find yourself in what appears to be an abandoned, empty warehouse. The floor is filthy, and there's an ominous industrial fan set in the far back wall, wooshing as it slowly turns. The overhead lighting flickers off and on.
There's a separate structure, two stories and boxy, that's been roped off to prevent entry -- private quarters that Julie put in later, a lofted apartment in case she wants to be somewhere a bit more quiet, with the modern conveniences that she doesn't have outside the Horizon.
But there's a larger structure, shrouded in darkness, and this building-within-a-building has a wide open door. Screaming and violent noises ring from within, and a crooked sign, lit up in black light with glowing white print, points the way in, asking everyone who sees it FEELING BRAVE?.
Inside the haunted house, there is only black light and various glowing colors, all mimicking the negative of a scene from a horror movie. Following the path and noise seems safe at first; though there are creepy things and the feeling of phantom cobwebs accosting you at every turn, there is nobody around. That is, until you turn the first corner. As you do, people in all black with only neon and fluorescent paint to define them begin to swarm at you, cackling and brandishing glowing weapons. They're surprisingly energetic for manifested people, and Julie has worked very hard to get them to do what she wants. They're aggressive but in a defined way; they chase but don't touch, lunge but allow people to escape. They seem to come from nowhere, every time you feel just a little bit less nervous. (If struck, they respond only by immediately leaving the area.) The sound effects crescendo as you come out of the other side, where a table of picture frames hold photos of your funniest scared faces during the experience. They're free for the taking, although of course they can't be taken back to Abraxas, and a celebratory drink accompanies each snapshot. A pink carpet leads the way back to the club.
The night is yours.
[ ooc notes: The pictures are mostly to give a vibe. Since the Horizon is amazing, feel free to presume things look much much much better IC. If you would like a better idea of what her domain actually looks like, please click here! ]
Where: The Horizon, Julie's domain
When: Halloween
What: P A R T Y
Warnings: alcohol, drugs, general party stuff. please put cws in subject lines if they come up!
01 | WAIT
It isn't hard to find Julie's domain. As she had told anyone who visited her prior to this evening, all you ever need to do is follow the music. For a hundred yards in any direction, muffled bass radiates through air. Neon illuminates the entrance in pink, lights a path along the pink carpet and pink velvet rope barricade. The huge double doors are what stick out. Covering the frosted glass, lit from behind, are dozens of bloody splatters and handprints, some of which appear to have been dragged off to the side. Written in giant letters of blood, the door reads TURN BACK NOW.
True to the invite that everyone accidentally received in their vision (most people also got a paper copy left in their domain -- like hell was she going to put in the effort and then throw it away), the doors of Julie's club remain firmly closed until exactly 10pm. At 10, the neon abruptly extinguishes itself and the music goes silent, leaving the area in pitch black quiet. The doors swing open on their own and fog floods out as screams echo from within. The bass starts back up, reverberating at frequency designed to shake the human body from within.
The screams raise to a fever pitch as the lights suddenly come back on, timed to sync with cannons that fire black and red confetti over everyone waiting. It's time.
02 | DANCE
Inside, the entire club has been decorated to appear as if it had sprouted in a desolate forest under a harvest moon, represented by a massive orange orb suspended from the ceiling. Barren trees sprout from the slick black floor, moss and spiders cloaking their protruding roots. In the upper levels of the branches, bodies swing in nonexistent winds, hanging on rotted ropes, bloodied sacks covering their heads. The bar is draped in more moss and spiderwebs, and a bartender dressed as a very convincing zombie is already pouring drinks into the many glasses waiting to be drunk. The bartender's name is Steven, if you need anything, and every drink he makes is the best drink you've ever had. There are tubs of water where you can bob for miniature bottles of Fireball, which must be immediately taken as a shot upon winning one, and some tables bear trays of shot glasses, each one with little floating eyeballs or brains in the drink (they're gummies, and safe to consume). There is a buffet of candy and various creepy snacks against one wall, though it also bears literal dishes of drugs for the taking; bowls of pills and plates of cocaine, and of course, a whole cauldron filled with large blunts and packages of edibles in every variety imaginable, all free for the taking.
The booths and seating are all black now, and look like they've been left to decay for years. More orange orbs light each table. The music is loud, but only comfortably so -- never so loud that it makes conversation difficult. The dance floor is lit from underneath, and strobes in time with the beat. There are already people dancing, although fewer than usual, and though they're all in costume, they ignore everyone unless directly interacted with. These are manifested people, designed to make sure that Julie is never alone, and she doesn't have the heart to unmake them, so instead, they're used as moving decor. The DJ booth looms large above the dance floor, set into the VIP balcony. Blood persistently drips from the edge of the balcony, though it never seems to accumulate anywhere in particular. A separate, smaller stage is set off to one side, with a professional karaoke setup; it's not lit up for use, but can be with the flip of a switch.
03 | SCREAM
If you move through the club, as if to get to the back wall, you'll find that the light gradually grows more sterile and the music fades as the furnishings become sparser and sparser. Eventually, you'll find yourself in what appears to be an abandoned, empty warehouse. The floor is filthy, and there's an ominous industrial fan set in the far back wall, wooshing as it slowly turns. The overhead lighting flickers off and on.
There's a separate structure, two stories and boxy, that's been roped off to prevent entry -- private quarters that Julie put in later, a lofted apartment in case she wants to be somewhere a bit more quiet, with the modern conveniences that she doesn't have outside the Horizon.
But there's a larger structure, shrouded in darkness, and this building-within-a-building has a wide open door. Screaming and violent noises ring from within, and a crooked sign, lit up in black light with glowing white print, points the way in, asking everyone who sees it FEELING BRAVE?.
Inside the haunted house, there is only black light and various glowing colors, all mimicking the negative of a scene from a horror movie. Following the path and noise seems safe at first; though there are creepy things and the feeling of phantom cobwebs accosting you at every turn, there is nobody around. That is, until you turn the first corner. As you do, people in all black with only neon and fluorescent paint to define them begin to swarm at you, cackling and brandishing glowing weapons. They're surprisingly energetic for manifested people, and Julie has worked very hard to get them to do what she wants. They're aggressive but in a defined way; they chase but don't touch, lunge but allow people to escape. They seem to come from nowhere, every time you feel just a little bit less nervous. (If struck, they respond only by immediately leaving the area.) The sound effects crescendo as you come out of the other side, where a table of picture frames hold photos of your funniest scared faces during the experience. They're free for the taking, although of course they can't be taken back to Abraxas, and a celebratory drink accompanies each snapshot. A pink carpet leads the way back to the club.
The night is yours.
[ ooc notes: The pictures are mostly to give a vibe. Since the Horizon is amazing, feel free to presume things look much much much better IC. If you would like a better idea of what her domain actually looks like, please click here! ]
Susan Delgado | Dark Tower | The Lovers | CW: horny teen drinking and doing drugs
[Damned if that doesn't sweeten the deal.]
[To be honest, she wasn't sure about coming to this party, but it beats staying in the inn, thinking about stuffy-guys and Reaping-fires, listening to the celebrations outside. It beats hiding under the covers, licking her wounds. She's been doing that for days already, and she's sick of it - and here, she's not hurt, doesn't have to move gingerly to account for healing stitches, doesn't have fading bruises on her face. She doesn't have to care. She's so fucking sick of caring.]
[She spends the first hour or so on the outskirts of the party, because it's all well and good saying she doesn't care, but there's still a little bit of embarrassment rearing its head. Also - and maybe this is a little bit of an excuse - she doesn't have the faintest idea how to dance to this kind of music. It's easier to just linger near the bar, perching on a stool and knocking back glasses of something that burns on the way down. Her mood isn't the most stable - at times, she looks close to tears, and at other times, almost frightened - but she won't turn away company, either.]
[Eventually, the alcohol and the atmosphere do their work. Unlike Nott, this celebration doesn't have any of the trappings of Reaptide (beyond the drinking and dancing that go with any party) and despite the creepy décor, it's easier to relax as a result. And she's determined to have a good time, even if it kills her.]
[Some of that aggressive determination comes out on the dancefloor, where - finally drunk enough not to care that she doesn't know the moves - she finds herself doing a kind of stamping, flailing dance to the unfamiliar tunes, tossing her head so that her hip-length golden hair flies this way and that. If she spots someone likely, she may cross over to them, breathing heavily, drink in hand.]
Hey. Dance with me?