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Entry tags:
- !event,
- !npc,
- aloy; the hermit,
- alucard; the hierophant,
- annabeth chase; the high priestess,
- boothill; the hierophant,
- cassian andor; the tower,
- chris halliwell; the tower,
- cirilla of cintra; the devil,
- claude von riegan; the wheel of fortune,
- eddie munson; the devil,
- geralt of rivia; the hanged man,
- hilda goneril; the lovers,
- iris black; the hanged man,
- istredd; the high priestess,
- james sunderland; the hermit,
- jesper fahey; the wheel of fortune,
- jonathan crane; the magician,
- julia wicker; the tower,
- kyle; the hanged man,
- lord john grey; justice,
- lucifer; the devil,
- mat cauthon; the wheel of fortune,
- nadine cross; the world,
- nanaue; the fool,
- rowena macleod; the high priestess,
- sam winchester; the hierophant,
- steve rogers; the hierophant,
- thancred waters; strength,
- tifa lockhart; the empress,
- travis guidry; the chariot,
- viktor; death
EVENT #22: KHION - IC LOG
Event 22 - Khion
Despite the unsettling tremors from the previous month, the citizens of Abraxas are determined to enjoy their winter festivities. For you, the collective wintertide celebrations - The Dimming, The Festival of Enlightenment, and the Winter Solstice - have often been held in your home territories or Nocwich.
This year brings a change. You'll receive a personal letter from the Nether, signed by Aster, the Guardian themselves. Whether you were there to aid the Nether or not last autumn, the letter thanks you nonetheless for your assistance and informs you that much has changed in their lands...for the better. Indeed, so much so that the Draconae wish to invite you back so you can see for yourself the positive impact you've had.
Their gates will open DECEMBER 16 and close on DECEMBER 20. Because the Draconae do not possess magic as powerful as other races in Abraxas, they kindly ask that you stay for the week since they cannot maintain a persistent portal.
This year brings a change. You'll receive a personal letter from the Nether, signed by Aster, the Guardian themselves. Whether you were there to aid the Nether or not last autumn, the letter thanks you nonetheless for your assistance and informs you that much has changed in their lands...for the better. Indeed, so much so that the Draconae wish to invite you back so you can see for yourself the positive impact you've had.
Their gates will open DECEMBER 16 and close on DECEMBER 20. Because the Draconae do not possess magic as powerful as other races in Abraxas, they kindly ask that you stay for the week since they cannot maintain a persistent portal.
The major plot occurrence will occur at the end. The fallout of this incident will carry over into January.
Above and Below
Previously, only the Obsidian Heart - the volcanic city - was accessible as the area above was far too cold and desolate. Now, with the adult dragons having returned to their full strength and their hatchlings growing by the day, the Draconae have begun to reclaim their territory beyond the volcano.
You'll be able to explore areas within the Heart, but you'll find most of the festivities above-ground. The Draconae are a fun-loving people and they're quite fond of the Summoned after all the help you've given them. They also understand that tensions between the major territories have been high as of late...and would like to grant you some reprieve from a war many of you didn't ask to be a part of.
You'll be able to explore areas within the Heart, but you'll find most of the festivities above-ground. The Draconae are a fun-loving people and they're quite fond of the Summoned after all the help you've given them. They also understand that tensions between the major territories have been high as of late...and would like to grant you some reprieve from a war many of you didn't ask to be a part of.
Accommodations
This time, guests will stay in stone huts built from the Nether's volcanic stone. The stones preserve an unusual amount of heat, meaning the huts are very warm. Bedding is comfortable, if simple, with room to store your belongings. The Draconae believe strongly in mutual respect, so the doors contain no locks. Your safety is assured, but if you're nervous, you can ask for a guard to watch you at night.
If you don't do well in the cold, the Draconae will offer you warming potions and thick furs. Curiously, the furs closely resemble what the werewolves in Luna wear, suggesting that the Nether and Nocwich have resumed more active trading in recent months.
If you don't do well in the cold, the Draconae will offer you warming potions and thick furs. Curiously, the furs closely resemble what the werewolves in Luna wear, suggesting that the Nether and Nocwich have resumed more active trading in recent months.
◎ A larger community hut is in the center of the small village that's slowly being built. The dining area consists of open-fire grills, pots, and raw ingredients - including spices and fiery hot peppers. As great believers in self-sufficiency, the Draconae will leave you to make meals to your taste and liking.
◎ You can hunt and fish your meat, as well. There are numerous spots for ice fishing. Since the natural world is steadily being restored, game and fish found are of the common variety like deer, bison, and trout, as opposed to the stranger creatures that were found inside the Obsidian Heart's lava pools. Feel free to share your catch with your friends or offer to cook for the culinarily challenged.
◎ Hot springs can be found to the north. You'll have to hike to reach the area but it's a lovely walk. The waters themselves are crystal clear. At night, they glow with hundreds of tiny unknown creatures. These creatures are believed to be the result of the previously sickly hatchling, Anthusa, who creates bioluminescent algae. Now that Anthusa is much healthier, it can be spotted playing in the hot springs and lakes.
◎ Large fuzzy rodents the size of a small cat will occasionally invade your sleeping quarters or eating areas. They're easily chased off but they can be a huge nuisance by stealing your food and chewing holes in your blankets. You're warned only to chase them off not injure them. Unfortunately, their blood is quite corrosive and can cause a harsh burn to the skin. While the burns will heal up in a few days, it's best to avoid the situation altogether.
Sights & Activities
Opal Flats
The Opal Flats are natural wonders that have recently come into being with the dragons' increasing strength. The pearlescent icy surface glows at night which makes it the perfect place for ice skating after sunset. You can borrow a pair of ice skates and join the Draconae on the ice.
◎ When you're done with the ice, you can join one of the tents nearby that are hosting spiced cider workshops. Here, you can make your own spiced cider blend. Flavors include clove, cinnamon, and berries unique to the Nether. You can test infusing your blend into small cups of cider until you're happy with the results. Your final personalized blend will then be packaged into a jar and tied off with a ribbon. Enjoy it yourself or give it to someone special!
◎ Keep an eye out! The young dragons are troublemakers and will sneak into the workshops to steal cinnamon sticks, drink from the steaming cider pots, and knock down hanging decorations. You can help rehang decorations or remove the dragons from spaces they shouldn't be in...though they'll soon find their way back again. The Draconae seem exasperated but tolerant of the hatchlings so you shouldn't worry too much about the mild chaos. It's to be expected.
◎ Once more, Khloris is the biggest menace and it's grown larger since. While Khloris has learned to better control its powers, it's still prone to causing flowers to sprout in your hair should you come into contact with too much of its pollen. Fortunately, the effect is temporary - just a few hours.
Dusk Falls
Each day, starting at dawn, two Draconae guides will lead a hike up the mountains. Make sure you bring your hiking boots! The slopes are frosty and can be dangerous but they'll keep you safe as much as possible. Otherwise, it's a lovely trip and takes about two hours to reach the top. You'll encounter a beautiful view, fresh mountain air, and a cavern at the peak where you can go inside and look at some frozen waterfalls.
◎ Unusual ice-like spiders infest some portions of the cave. While they're quite big (about the size of a wolf spider), they're harmless and seldom bite. On the occasions that they do, the bite is easily treated with a bandage and a few days to heal. However, they do have a bad habit of dropping down from the ceiling onto the heads of passersby wandering through the caves. The experience can be startling if you're not expecting it.
◎ Once you've all finished enjoying the sights, you can return to the bottom. Luckily, you won't have to climb down. Instead, the group will get to ride one of the two adult dragons in the Nether: Hierus, the Obsidian Drake, and Kruos, the Glass Serpent. They'll bring all of you safely back to the base of the mountain.
Cinder's Core
Walking through the Ashlands no longer requires any special potion. The air is now clear. Cinder's Core lies at the southern end. Previous visitors will recall that it was full of petrified trees and fossilized bone. The detritus of a fallen ecosystem remains, but alongside it is new growth of flourishing green thanks to the young dragon Okenus. This includes the trees growing the unique kydros fruit.
◎ You can help harvest the kydros fruit to contribute to the feast above the surface. Now that they're growing freely again, the Draconae are no longer reserving them for the potions and have reintroduced the fruit into their regular dishes! Mildly sweet with a hint of citrus, it tastes somewhat like a pomelo.
◎ Be careful when harvesting or traversing the area! While the jungle is starting to recover, it's still a jungle full of tripping hazards, slippery vines, and high cliffs - some of which now have refreshing waterfalls. There might also be a hidden snake or aggressive birds. These creatures aren't dangerous to any real degree, but if they bite or peck, it'll leave a mark!
Mysterious Gifts
While the Draconae participate in traditional gift-giving, this occurs only between the closest of mates and friends. More common is an activity they call Krypto's Box. Krypto's Box is a massive jar in the middle of town with a hole carved out at the bottom to function as a sort of dispenser. Filling the jar are hundreds of vials containing a mystery potion. Each year, the batch of potions is blessed by magic from the young dragons of the Nether. In other words - these mischievous creatures have influenced the potions' effects.
You can take a potion and gift it to someone. Neither of you will know what the effects are until the recipient opens it, but you can trust it'll be something mild, temporary, and amusing. During Khion, it's not unusual to see the Draconae wandering around covered in glitter, swirls of flowers, or hovering 2 feet above the ground. Accepting a mystery potion is part of the fun. The local Draconae will gift you some alongside your Summoned friends!
You can take a potion and gift it to someone. Neither of you will know what the effects are until the recipient opens it, but you can trust it'll be something mild, temporary, and amusing. During Khion, it's not unusual to see the Draconae wandering around covered in glitter, swirls of flowers, or hovering 2 feet above the ground. Accepting a mystery potion is part of the fun. The local Draconae will gift you some alongside your Summoned friends!
If your character has received a potion - whether from a Draconum or another Summoned - comment HERE to see what effect they'll receive. If you don't like the effect, simply disregard your character having received a potion to begin with.
Making Friends (NPCs)
The occasion is less formal this time, so Anneth and Aster will each be available for you to meet regardless of your status. There's also one surprise guest that some of you might recognize from last year's Epulum event in Ikorr: Babis, the cheerful Draconum who was merely looking for a good time and found himself embroiled in a mysterious theft.
Descriptions about the three NPCs and where they can be found will be in their character comments below. Depending on who you talk to, you can learn a little more about neighboring Endsmuth, the dragons, and relations with Nocwich. The meetings might not last very long, but you'll be able to get in one or two questions!
Descriptions about the three NPCs and where they can be found will be in their character comments below. Depending on who you talk to, you can learn a little more about neighboring Endsmuth, the dragons, and relations with Nocwich. The meetings might not last very long, but you'll be able to get in one or two questions!
Characters of any rank can speak with one of the three NPCs available.
To do so, TAG IN with your character under the NPC you want to meet.
To do so, TAG IN with your character under the NPC you want to meet.
Renewal
The Nether's limited magic means that they seldom feel the effects of the Dimming. However, even the Draconae begin to notice something is wrong as the final day draws near wherein the Singularity should go completely dark, falling into its usual state of hibernation. The dragons, in particular, are disturbed and have communicated as such to both Anneth and Ermis, the Keeper.
Before anyone can determine what's truly happening, a massive quake strikes all of Abraxas. As far away from the epicenter as the Nether is, even they feel the effects, a tremor that knocks over decorations and cracks foundations.
For any who are near the cliffs overlooking the ocean below, they can observe a giant tidal wave that consumes the island where some of you recall being held captive on.
Before anyone can determine what's truly happening, a massive quake strikes all of Abraxas. As far away from the epicenter as the Nether is, even they feel the effects, a tremor that knocks over decorations and cracks foundations.
For any who are near the cliffs overlooking the ocean below, they can observe a giant tidal wave that consumes the island where some of you recall being held captive on.
Portals Awry
Naturally, you want to return home after such an unexpected event. The Draconae hurriedly open the portals to your individual territories and assure you they will assist in any way possible, though they are equally unsure of what's just happened.
Stepping through the portal, you expect to pass through and face the familiar sights and sounds where you reside. For a small handful of you, that may be exactly so. For many others, however, you'll find yourself in a completely unexpected place.
Indeed, it seems that whatever force has caused the quake has also disrupted the Singularity's no longer waning magic, corrupting the portal magic and sending you into an opposing territory. In a time of war, this could be disastrous for all involved...and it's clear from the locals who greet you on the other side that they are as baffled as you.
Stepping through the portal, you expect to pass through and face the familiar sights and sounds where you reside. For a small handful of you, that may be exactly so. For many others, however, you'll find yourself in a completely unexpected place.
Indeed, it seems that whatever force has caused the quake has also disrupted the Singularity's no longer waning magic, corrupting the portal magic and sending you into an opposing territory. In a time of war, this could be disastrous for all involved...and it's clear from the locals who greet you on the other side that they are as baffled as you.
Players can choose to mix things up and send their characters to a new territory for the duration of January. Since this will be temporary, feel free to separate close CR or put your character somewhere they won't enjoy. It won't last long!
Characters will not be placed under any restrictions for accidentally landing in a strange place. They will, for the time being, be treated as guests while officials determine what to do next.
The Wrap-Up will detail how characters' experiences will go once they are in their new territory.
Characters will not be placed under any restrictions for accidentally landing in a strange place. They will, for the time being, be treated as guests while officials determine what to do next.
The Wrap-Up will detail how characters' experiences will go once they are in their new territory.
Eddie Munson | Solvunn | The Devil
plotting comment |
opal flats; OTA
If anything, he’s opted to aid the hatchlings in their mischief. He's not subtle about it, but he'll slips cinnamon sticks to them, point out the best opportunities for them to steal sips from the bubbling cider pots, and even reaches down to carefully lift the walls of the tent to allow them in once more when they’ve been removed. ]
Oh no. How could this have happened again?
[ He doesn't bother to mask his sarcasm as the hatchlings bound in once more, knocking down decorations and tipping over cups of cider. He's bound to be kicked out of the tent soon enough himself if he doesn’t stop. He doesn’t seem particularly interested in skating either, but maybe you can drag him out onto the ice if you’re lucky. It would be a funny sight. ]
dusk falls; OTA
The higher up they go, the more he struggles to breathe and the harder it becomes to deal with the cold, even in his borrowed furs. Indiana winters were brutal, sure, but they never required that he go further than from his door to his car and inside again—lather, rinse, repeat. Even cigarettes were smoked indoors through a barely cracked window in the deepest, darkest part of winter.
He’s clearly not here for the joy of hiking, or for the view, or for the fresh mountain air. He’s here because he’d heard from one of the first groups up the mountain that they got to ride a dragon back down, and the idea of missing out on a lifelong dream like that is gut wrenching. Though, as he nearly loses his footing for the umpteenth time and swears loudly (such a common sound from him at this point that the Draconae guides barely bat an eye), he’s beginning to think this was probably not his best idea. ]
Hey—
[ When he’s steadied himself again, he scrambles gracelessly to a fellow Summoned, whether it be someone fitter than him or simply someone he knows well. ]
So, uh, what do you say to helping me out here?
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She's a fitness nut and originally from a mountain town where she was a tour guide. This is absolutely up her alley, and she's been bright-eyed and bushy-tailed since they set out.
She's having a great time, pausing to admire the breathtaking views but otherwise just enjoying the hike itself. That's not the case for everyone, though. Eddie seems downright miserable. When he almost falls and swears a blue streak yet again, she can't help but exchange a glance with one of the guides, who gives her a look that seems to say "You deal with it."
Not that she has to do much. Eddie's already sidled over to her. ]
I was wondering when you might ask. Are you all right? You haven't hurt yourself, have you?
[ She looks him up and down. He clearly wasn't ready for this level of physical activity. Tifa feels bad for him, she truly does. On the other hand, he probably should have realized what he was signing up for... ]
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Eddie can’t imagine why anyone would enjoy doing this on a regular basis. Then again, he never got the allure of sports, or running for pleasure, or the goddamn jazzercise that all the suburban moms went wild for either. He’s always preferred the activity that can be accomplished indoors—music, reading, drawing, making sure no one beats his score at Dragon’s Lair—and while he’s aware that the view is incredible, feeling like total garbage dampens the glory of it quite a bit. The outdoors are totally lost on him.
But Tifa seems to be totally unaffected by the altitude and the cold and the physicality of the hike. It’s why he sidles up to her first, like he’s hoping to absorb some of that magic. He brushes dirt off of his hands and huffs out a laugh. ]
Yeah, well, I was kind of hoping someone would take pity on me without my asking. I’m not hurt, though.
[ He knows must look pitiful, but that’s not always a bad thing. ]
Let me guess: this is just a regular Saturday morning for you, right?
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She could offer to piggyback him, but somehow she suspects that might be a step too far. Then again, she doesn't know Eddie all that well. Maybe he'd be fine with it. ]
Well, that's a relief.
[ If he was suffering from some scraped up knees or elbows, then maybe one of them would have had to turn back with him after all. But it sounds to Tifa like he can keep going.
His question does draw a laugh out of her, though, and she continues to walk up the trail, managing her pace to hopefully encourage him to do the same. ]
More so when I was younger. I grew up in a mountain town, although we weren't really supposed to wander the trails on our own. That was an easy way to get targeted by a monster.
[ Thankfully, that doesn't seem to be the case here. So it could be worse, right?
She sends Eddie a careful glance as they walk. ] Do you think you can push through? I'm pretty sure it'll be worth it.
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Uh huh. Yeah, well, you wanna now where I grew up?
[ He smacks his hands together loudly, a serious look on his face. ]
Flat as a board.
[ Well, the outer edges of Indiana aren’t all that flat, but he didn’t grow up there so they don’t count as far as he’s concerned. The point he’s trying to make is that he’s rarely been more than 700 feet above sea level. ]
But, uh, most of the monsters are in the weird alternate dimension underneath the town, so…no worries there.
[ Plenty of worries there, but that’s not the topic of the day. He lets his head fall backwards and groans loudly and dramatically. ]
It's either push through or rot here, right?
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She laughs when he pauses for dramatic effect before describing his home. He had no real means to get used to this kind of hike then, it sounds like. Though even if he did live in a more mountainous area, she has to wonder if he'd have gone out of his way to go hiking. She'll hold that thought.
Except then he almost casually mentions monsters in some alternate dimension below his town, and Tifa has to take a few seconds to let that sink in, her pace even slowing for a moment or two. ]
I wouldn't let you rot, but...
[ Wait, wait, let's go back. She looks him up and down again, as if taking him in under a new light. ]
... What was that about an alternate dimension?
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[ she has no struggle as she heads up the mountain, welcoming the strain on her muscles and the cold air in her lungs. she's far from out of breath, and for the most part she keeps smiling at the sights. ]
[ turning her head when she hears him swear, she's already holding out a hand to steady him if he needs it before he even asks, recognizing the more hobbling way he moves as he approaches and what it probably means. ]
Is this a request to carry you?
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Well, that depends. Are you offering?
[ He may feel like garbage, and it may feel like his toothpick legs are about to snap in two, but his dramatics are still at full swing. He clasps his hands and bats his eyelashes, eyes so wide and dark that only a puppy could compare. He might be joking, but he really has no shame. ]
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[ annabeth reaches out on instinct to steady him when he slips, like she's barely thinking on it. but she is giving him a considering look, familiar enough with his dramatics at this point. mostly she's thinking about how she wants to reply. ]
[ she shrugs. ] I could. But you'll never build your stamina taking the easy way out. Maybe keep it as a last ditch resort.
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He manages to steady himself without her help, though his wobbling isn’t unlike that of a newborn deer, and he shoots her a flat, unimpressed look when she mentions building up his stamina. ]
You know, if I got this far and my stamina is still at like a point five? I don’t think it’s gonna happen. But, uh…
[ He shrugs, and despite all his huffing and puffing, manages to flash a grin. ]
Fine, I’ll just ask Steve.
[ And Steve won’t say no. Which means that no matter who else rejects him, Eddie still has an easy way out of doing things the “right” way. ]
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[ for all the teasing, annabeth does still want to make sure he's okay, so she sort of hovers as eddie regains his balance and catches his breath. ]
[ she snorts at his solution. ]
Then tell him to go for fireman's carry for his own balance. Don't you want to impress the dragons though...?
[ because that's clearly the only reason he's here, given... everything. ]
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Re: dusk falls; OTA
It’s just - look at this place!. They haven’t been in the mountains in what feels like forever, and the Nether both feels like coming home and like discovering a strange new land. Every so often they get a little distracted by some view and scamper just a little ahead like a mountain goat, then get ahold of themselves with apologies to the guides (who humor them with a smile and a nod, having long since either decided that they’re amusing or responsible for their own downfall, Teddy can’t tell which).
Still, she feels fucking shitty about it when she sees Eddie floundering as they get to the higher, steeper ridges. Teddy drops back a little, catching the guide’s eye. Eddie in her periphery, she ponders — hopefully not too ridiculously — the stubborn (and to be fair genuinely interesting) plant life up here close to the tree line.
Then he scrabbles up to her and wheezes a request (/demand). Good. Okay. Teddy turns and grabs Eddie’s wrist, reaches for his shoulder: half hauls, half encourages him up further onto the less steep part of the trail she’s on.]
Yeah, I’m sorry I didn’t — Jesus, Eddie, stop and catch your breath.
[They sit, fumbling in the bag they brought for the sizable waterskin, and hand it to him.]
They’re not gonna leave anyone to get lost in the woods, if you can’t breathe slow the hell down.
[Teddy can hear herself doing the thing where she gets scold-y because she’s worried, and winces. She mumbles, flushing a little:]
Not that I’m, um. Modeling a nice easy pace, or anything.
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The woods? No, no--this isn’t the woods. This is a trek up Mount Doom.
[ It absolutely is the woods and he knows it. He’s just frustrated and grouchy that he let himself be so blinded by the thought of dragons that he didn’t take the terrain into account. And by now, it’s far too late to turn back. ]
Jesus Christ, I can’t believe people do this for fun.
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In through your nose, out through your mouth. It actually helps in the cold.
[They can’t help a snort-giggle at Mount Doom. They’d protest that this isn’t a volcano but…a lot of these mountains are, actually, even if not active.]
Is that a sidelong way of asking me to carry you?
[Teddy grins. It would be unwieldy as fuck with their heights, but she probably could get Eddie a little ways. Maybe let’s not try that unless he actually can’t walk.]
I’m pretty sure Frodo never got to do anything as metal as ride a fucking dragon, though.
Mm, yep. [Teddy stands, looking around for something.] Hell, some people even live halfway up mountains. Weirdo hicks. [It’s said jokingly. Teddy knows enough to let Eddie be whiny right now: this has to suck. It doesn’t mean it doesn’t also suck to have things Teddy loves exclaimed over like they’re insane, but it’s almost worse if he admits it stings, so. Deadpan.
They find what they’re after: a long branch, sturdy enough to use as a walking stick, and holds it out to Eddie.]
Take this. It’ll help with footing, and to lean on, plus it helps to keep time. If you keep a beat in your head it’s easier to not rush. I like picking a real song as long as it’s chill enough that you can keep taking full breaths.
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He takes a moment just to breathe, a moment to follow Teddy’s lead—in through the nice out through the mouth, and it does help. Eventually, just when he’s vaguely contemplating quitting smoking, his puffing and huffing evens out, and he can toss that idea away like the garbage it is. ]
Uh, in case you’re forgetting? Frodo rode a giant eagle back down. Which is pretty damn metal if you ask me.
[ Maybe not on dragon levels, but Eddie wouldn’t turn his nose up at a giant eagle. He pauses and eyes Teddy thoughtfully, like he’s really considering making them carry him. ]
Yeah, you know…it was, but, uh…I don’t think that’s gonna work.
[ His legs would be dragging on the ground. He’ll ask Steve later. Steve won’t say no. ]
Uh huh. Well, I guess some of us other freaks just weren't meant to rise above sea level.
[ He isn’t trying to insult Teddy or the place they come from. He just views this hike the same way he views a basketball game: not wholly uninteresting, sometimes something happens, but definitely not for him. But he doesn't mean anything by it, and his complaints are seemingly forgotten for the time being as he reaches out to take the offered walking stick and leans on it with a grin, finally on his way to becoming the gnarled old wizard he was also meant to be. ]
What do you think? I could be the next Gandalf, right?
what it's only a MONTH LATE 🙄
They did know the giant eagle thing, though. I mean. The eagles are kind of a thematically Big Deal.]
I mean, yeah, it's pretty metal, but dragons, Eddie.
[Teddy snorts at that dubious tone and holds out a hand to him to tug him up]
I could fireman carry you if it was bad enough. Or bridal style?
[They mime it, arms out and lift an eyebrow.]
Maybe I'll leave that one to Steve, though. [Teddy represses a grin. She's obviously been aware of the changing dynamics of their extended friends group -- more openly expressed, at least. With Robin here too now, Teddy's let herself step back a little from wanting to be involved in everything. Besides, obviously she's had some of her own complicated developments in that arena to keep her busy. She's typically careful to avoid being That Friend Who Disappears When They Start Dating Someone, but when it happens in stereo, it's a little different.
But they haven't really talked about these things, and shit, if she can't tease her friends about being happy, what can she tease them about?]
[Teddy smirks, relaxing a little. His rebuttal makes them feel better. It's not Eddie's fault they default to being kind of a hedgehog about mountain folk. Or a pufferfish: you get close and the spikes come out, even though they're mostly useless and often at nothing.
They intone in a somewhat terrible David Attenborough:]
And here we see a rare instance of two subspecies of nerd guitarist interacting, yet adapted to very different environments! Amazing.
[Eddie gets a real laugh at that. Teddy "frames" him with his hands.]
I mean, you've got the fancy weed and everything. Hell, you can even turn into a bat, that puts a whole new twist on fly, you fools.
...What does that make me, Legolas or Aragorn?
[As a teenager with very little idea why, Eowyn had been their favorite. I am no man indeed. But the Rohirrim weren't exactly mountain climbers either. High steppe, maybe.]
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mystery potion; OTA
Okay, but...what do you think happens if you mix them?
[ Forbidden mixed drink... ]
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But she wouldn't do that to Eddie. Somehow he's managed to convince her into taking hold of a potion as well and naturally she had gone for the one with the prettiest one. ]
Are you offering to take mine then?
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He turns to Hilda with wild eyes and presses a hand to his chest, pretending to be wildly offended. ]
And rid you of the opportunity to end up with green hair? Or worse—brown? I wouldn’t dream of it.
[ Then he beams and peers at his own vial again, giving it another little shake for effect. ]
Nah, I’m just wondering what would happen if you did. I mean, they didn’t say not to.
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[ As easily as Hilda can throw on the drama at the flip of a switch apparently the thought of either of those outcomes is enough to draw a genuine reaction from her. Her pink hair is as much of her as Eddie's wild hair is him. Hilda's gaze immediately skips towards the sparkling potion in her hand that swirls and dances as she jostles it.
For the first time since entertaining this idea she seems to have a split second of worry. ]
Our hair changing colours is definitely a possibility. [ But back to his original question - ] Do you think the two effects would just take effect?
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[ He totally ignores her request for him to not speaking it into existence, instead, he leans in a little closer and grinning, drops his voice to a theatrical whisper: ]
It could be grey.
[ Not that he’d want that for her, any more than he’d want short hair (he’s tried that; it’s not for him), but he throws back his head and cackles at the mental image anyway. ]
Sure. Or it would go horrifically wrong and you’re end up with an extra arm or six eyes or something.
[ He talks a big talk, but he’s clearly not brave enough to give it a go himself. ]
But, uh if you don’t want to live on the edge…I’ll drink my measly single-effect potion if you drink yours.
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[ Alright that's going to earn him a punch in the arm. ]
If my hair goes gray I'm going to blame you! No one in my family has grey hair and I won't be the first.
[ At best, it would get a lovely silvery pale pink but even that wasn't completely devoid of colour. Which is to say that out of context, that somehow feels worse than getting an extra arm or six arms in Hilda's mind. Her eyes narrow. ]
If my hair goes grey we're finding dye and dying my hair immediately. Deal?
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portals -- thorne; semi-open
Or, they should have been their respective territories, because when Eddie steps through, it’s not into Solvunn. It’s Thorne. He’s never seen it before, never been anywhere but Solvunn, but the castle is what welcomes him, and this isn’t where he’s supposed to be. ]
Uh—
[ His eyebrows knit together, he peers over his shoulder, wondering if he should try to go back through the portal before this becomes an issue, but he sees fellow Solvunnites file in around him, and people who he knows should be in the Free Cities, and he knows that as usual, more shit is going own. ]
Well…shit.