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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxaslogs2024-12-15 09:40 am

EVENT #22: KHION - IC LOG

Event 22 - Khion
Despite the unsettling tremors from the previous month, the citizens of Abraxas are determined to enjoy their winter festivities. For you, the collective wintertide celebrations - The Dimming, The Festival of Enlightenment, and the Winter Solstice - have often been held in your home territories or Nocwich.

This year brings a change. You'll receive a personal letter from the Nether, signed by Aster, the Guardian themselves. Whether you were there to aid the Nether or not last autumn, the letter thanks you nonetheless for your assistance and informs you that much has changed in their lands...for the better. Indeed, so much so that the Draconae wish to invite you back so you can see for yourself the positive impact you've had.

Their gates will open DECEMBER 16 and close on DECEMBER 20. Because the Draconae do not possess magic as powerful as other races in Abraxas, they kindly ask that you stay for the week since they cannot maintain a persistent portal.
The major plot occurrence will occur at the end. The fallout of this incident will carry over into January.

Above and Below
Previously, only the Obsidian Heart - the volcanic city - was accessible as the area above was far too cold and desolate. Now, with the adult dragons having returned to their full strength and their hatchlings growing by the day, the Draconae have begun to reclaim their territory beyond the volcano.

You'll be able to explore areas within the Heart, but you'll find most of the festivities above-ground. The Draconae are a fun-loving people and they're quite fond of the Summoned after all the help you've given them. They also understand that tensions between the major territories have been high as of late...and would like to grant you some reprieve from a war many of you didn't ask to be a part of.
Accommodations
This time, guests will stay in stone huts built from the Nether's volcanic stone. The stones preserve an unusual amount of heat, meaning the huts are very warm. Bedding is comfortable, if simple, with room to store your belongings. The Draconae believe strongly in mutual respect, so the doors contain no locks. Your safety is assured, but if you're nervous, you can ask for a guard to watch you at night.

If you don't do well in the cold, the Draconae will offer you warming potions and thick furs. Curiously, the furs closely resemble what the werewolves in Luna wear, suggesting that the Nether and Nocwich have resumed more active trading in recent months.
◎ A larger community hut is in the center of the small village that's slowly being built. The dining area consists of open-fire grills, pots, and raw ingredients - including spices and fiery hot peppers. As great believers in self-sufficiency, the Draconae will leave you to make meals to your taste and liking.

◎ You can hunt and fish your meat, as well. There are numerous spots for ice fishing. Since the natural world is steadily being restored, game and fish found are of the common variety like deer, bison, and trout, as opposed to the stranger creatures that were found inside the Obsidian Heart's lava pools. Feel free to share your catch with your friends or offer to cook for the culinarily challenged.

Hot springs can be found to the north. You'll have to hike to reach the area but it's a lovely walk. The waters themselves are crystal clear. At night, they glow with hundreds of tiny unknown creatures. These creatures are believed to be the result of the previously sickly hatchling, Anthusa, who creates bioluminescent algae. Now that Anthusa is much healthier, it can be spotted playing in the hot springs and lakes.

◎ Large fuzzy rodents the size of a small cat will occasionally invade your sleeping quarters or eating areas. They're easily chased off but they can be a huge nuisance by stealing your food and chewing holes in your blankets. You're warned only to chase them off not injure them. Unfortunately, their blood is quite corrosive and can cause a harsh burn to the skin. While the burns will heal up in a few days, it's best to avoid the situation altogether.
Sights & Activities
Opal Flats
The Opal Flats are natural wonders that have recently come into being with the dragons' increasing strength. The pearlescent icy surface glows at night which makes it the perfect place for ice skating after sunset. You can borrow a pair of ice skates and join the Draconae on the ice.
◎ When you're done with the ice, you can join one of the tents nearby that are hosting spiced cider workshops. Here, you can make your own spiced cider blend. Flavors include clove, cinnamon, and berries unique to the Nether. You can test infusing your blend into small cups of cider until you're happy with the results. Your final personalized blend will then be packaged into a jar and tied off with a ribbon. Enjoy it yourself or give it to someone special!

Keep an eye out! The young dragons are troublemakers and will sneak into the workshops to steal cinnamon sticks, drink from the steaming cider pots, and knock down hanging decorations. You can help rehang decorations or remove the dragons from spaces they shouldn't be in...though they'll soon find their way back again. The Draconae seem exasperated but tolerant of the hatchlings so you shouldn't worry too much about the mild chaos. It's to be expected.

◎ Once more, Khloris is the biggest menace and it's grown larger since. While Khloris has learned to better control its powers, it's still prone to causing flowers to sprout in your hair should you come into contact with too much of its pollen. Fortunately, the effect is temporary - just a few hours.
Dusk Falls
Each day, starting at dawn, two Draconae guides will lead a hike up the mountains. Make sure you bring your hiking boots! The slopes are frosty and can be dangerous but they'll keep you safe as much as possible. Otherwise, it's a lovely trip and takes about two hours to reach the top. You'll encounter a beautiful view, fresh mountain air, and a cavern at the peak where you can go inside and look at some frozen waterfalls.
◎ Unusual ice-like spiders infest some portions of the cave. While they're quite big (about the size of a wolf spider), they're harmless and seldom bite. On the occasions that they do, the bite is easily treated with a bandage and a few days to heal. However, they do have a bad habit of dropping down from the ceiling onto the heads of passersby wandering through the caves. The experience can be startling if you're not expecting it.

◎ Once you've all finished enjoying the sights, you can return to the bottom. Luckily, you won't have to climb down. Instead, the group will get to ride one of the two adult dragons in the Nether: Hierus, the Obsidian Drake, and Kruos, the Glass Serpent. They'll bring all of you safely back to the base of the mountain.
Cinder's Core
Walking through the Ashlands no longer requires any special potion. The air is now clear. Cinder's Core lies at the southern end. Previous visitors will recall that it was full of petrified trees and fossilized bone. The detritus of a fallen ecosystem remains, but alongside it is new growth of flourishing green thanks to the young dragon Okenus. This includes the trees growing the unique kydros fruit.
◎ You can help harvest the kydros fruit to contribute to the feast above the surface. Now that they're growing freely again, the Draconae are no longer reserving them for the potions and have reintroduced the fruit into their regular dishes! Mildly sweet with a hint of citrus, it tastes somewhat like a pomelo.

◎ Be careful when harvesting or traversing the area! While the jungle is starting to recover, it's still a jungle full of tripping hazards, slippery vines, and high cliffs - some of which now have refreshing waterfalls. There might also be a hidden snake or aggressive birds. These creatures aren't dangerous to any real degree, but if they bite or peck, it'll leave a mark!
Mysterious Gifts
While the Draconae participate in traditional gift-giving, this occurs only between the closest of mates and friends. More common is an activity they call Krypto's Box. Krypto's Box is a massive jar in the middle of town with a hole carved out at the bottom to function as a sort of dispenser. Filling the jar are hundreds of vials containing a mystery potion. Each year, the batch of potions is blessed by magic from the young dragons of the Nether. In other words - these mischievous creatures have influenced the potions' effects.

You can take a potion and gift it to someone. Neither of you will know what the effects are until the recipient opens it, but you can trust it'll be something mild, temporary, and amusing. During Khion, it's not unusual to see the Draconae wandering around covered in glitter, swirls of flowers, or hovering 2 feet above the ground. Accepting a mystery potion is part of the fun. The local Draconae will gift you some alongside your Summoned friends!
If your character has received a potion - whether from a Draconum or another Summoned - comment HERE to see what effect they'll receive. If you don't like the effect, simply disregard your character having received a potion to begin with.
Making Friends (NPCs)
The occasion is less formal this time, so Anneth and Aster will each be available for you to meet regardless of your status. There's also one surprise guest that some of you might recognize from last year's Epulum event in Ikorr: Babis, the cheerful Draconum who was merely looking for a good time and found himself embroiled in a mysterious theft.

Descriptions about the three NPCs and where they can be found will be in their character comments below. Depending on who you talk to, you can learn a little more about neighboring Endsmuth, the dragons, and relations with Nocwich. The meetings might not last very long, but you'll be able to get in one or two questions!
Characters of any rank can speak with one of the three NPCs available.

To do so, TAG IN with your character under the NPC you want to meet.

Renewal
The Nether's limited magic means that they seldom feel the effects of the Dimming. However, even the Draconae begin to notice something is wrong as the final day draws near wherein the Singularity should go completely dark, falling into its usual state of hibernation. The dragons, in particular, are disturbed and have communicated as such to both Anneth and Ermis, the Keeper.

Before anyone can determine what's truly happening, a massive quake strikes all of Abraxas. As far away from the epicenter as the Nether is, even they feel the effects, a tremor that knocks over decorations and cracks foundations.

For any who are near the cliffs overlooking the ocean below, they can observe a giant tidal wave that consumes the island where some of you recall being held captive on.
Portals Awry
Naturally, you want to return home after such an unexpected event. The Draconae hurriedly open the portals to your individual territories and assure you they will assist in any way possible, though they are equally unsure of what's just happened.

Stepping through the portal, you expect to pass through and face the familiar sights and sounds where you reside. For a small handful of you, that may be exactly so. For many others, however, you'll find yourself in a completely unexpected place.

Indeed, it seems that whatever force has caused the quake has also disrupted the Singularity's no longer waning magic, corrupting the portal magic and sending you into an opposing territory. In a time of war, this could be disastrous for all involved...and it's clear from the locals who greet you on the other side that they are as baffled as you.
Players can choose to mix things up and send their characters to a new territory for the duration of January. Since this will be temporary, feel free to separate close CR or put your character somewhere they won't enjoy. It won't last long!

Characters will not be placed under any restrictions for accidentally landing in a strange place. They will, for the time being, be treated as guests while officials determine what to do next.

The Wrap-Up will detail how characters' experiences will go once they are in their new territory.


magike: (Default)

★ OPAL FLATS

[personal profile] magike 2024-12-16 05:20 pm (UTC)(link)
( whilst rowena doesn't get onto the ice she can often be found nearby, watching others skate, enjoying the beauty of the landscape, particularly the difference in this location compared to some of the still recovering landscapes.

every so often she'll step away, dipping into one of the tents for a little more warmth and also seeing if there's some already made cider that she could convince someone to give her. it's far from her preferred drink but it's warm and sometimes you need to go with what's there in the moment.

what rowena doesn't expect is the moments when flowers randomly begin to sprout, either in her hair or someone else's. and whilst they'd look great woven in there that's certainly not the look that she's been given, almost as if they've haphazardly grown out. not a good look, and something (when she notices, if she can) is something that she tries to rectify -- or get someone to help with )
Edited 2024-12-20 21:27 (UTC)
kalesalad: (counting)

[personal profile] kalesalad 2024-12-23 07:06 am (UTC)(link)
( It's been a long time since Sam ice skated. His brother took him once, maybe twice, and he and Jess went once? It's been long enough that he doesn't remember the why, the where, or the when, and he doubts himself just enough to not pull on medieval skates.

But, he does sidle up next to his friend, watching others glide along the ice.

He is new in every way, so he doesn't see that a certain dragon's pollen has woven a few flowers into his shoulder-length locks. He flicks at what he feels like is a bug or something else as he takes in the sight before them.
)

So, do these other territories send letters to all of the Summoned? Think they have a giant, magical address book?

( He hadn't been living with Dean too long, and yet, he got a letter, just as Dean had. )
magike: (Default)

[personal profile] magike 2024-12-23 02:27 pm (UTC)(link)
Perhaps it's those who summoned us here who handle the messages.

( though rowena hadn't actually thought about it until his question, seeing the invitation and taking the opportunity to look around somewhere new. she'd heard of the other territories outside of the main three though knew little about their specifics.

she turns to look at him, an amused sound from her when she sees the flowers in his hair though she doesn't comment on them. they can stay there for now )


Perhaps the mages are the ones invited and they pass that invitation to each of us. Or there's a magical solution.

( considering the power of both the singularity, the specific method of summoning them (if it was selective) and the restrictions around the territories she'd put a lot of faith there. she just didn't yet have an exact answer.

these are probably things she should think about. on the to do list )
kalesalad: (you think this is working)

[personal profile] kalesalad 2024-12-31 01:03 am (UTC)(link)
So, where they say we go... goes.

( "So goes their nation."

Sam knows the Summoned were here a year before, and has heard about how different everything is. How much for the better the Summoned's actions led. Without a mirror, he thinks she's amused by the mages and this -- not that amusing conversation. But, it's Rowena. She finds things amusing and not always things Sam does.
)

Like, us representing our territories and the mages that bring us here.

( How political. But this world really is. )
magike: (Default)

[personal profile] magike 2024-12-31 08:24 pm (UTC)(link)
Representing?

( the question in her tone is entirely present, rowena thinking it over for a moment. she hadn't considered that but she supposes that it has some merit to it )

Do you believe the representation is what they hope it is?
kalesalad: (don't you think?)

[personal profile] kalesalad 2025-01-05 04:27 pm (UTC)(link)
I don't know, but the factions opened up the more curious they became about us. It's only natural for us to be expected to represent where we come from.

( Considering how closely they keep tabs in the Castle Thorne. What the gods also represent. The local customs everywhere, including Nocwich. )

Who knows what would've happened had the Summoned not been as good at reviving the Nether, if we would even be here again.

( The proverbial, all encompassing we. )
magike: (Default)

[personal profile] magike 2025-01-05 10:41 pm (UTC)(link)
True.

( she doesn't know whether they were invited previously to help or if the problem occurred during their visit but the outcome remains the same: help was given and they were invited back, which wouldn't have happened if they'd refused )

I wonder exactly how many places have summoned us for help or if some had other reasons for invitation.

( and how many places had been visited multiple times )
kalesalad: (this is veggie bacon?)

[personal profile] kalesalad 2025-01-15 07:48 am (UTC)(link)
And, if our impact was this far reaching.

( If things are always left for the better. He hopes the Summoned do as much good everywhere as they do here. )
magike: (Default)

[personal profile] magike 2025-01-18 06:06 pm (UTC)(link)
When the politics are little-known perhaps not.

( but she's just less hopeful, knowing that not everything could go so well )

Though they do choose to let strangers make those decisions for them.
magicalarchaeologist: (interested)

Cider

[personal profile] magicalarchaeologist 2024-12-27 09:32 pm (UTC)(link)
[ Istredd is a skilled potion maker and he's found that the skill can translate in other areas too when he puts his mind to it. Creating a delicious mix for the cider has become one of those unexpected abilities. Perhaps it is just his comfort level in the Nether that allows him to try new things, but he has put together an exceptional blend that is rich and tasty.

When the red-haired woman comes in looking for one, he readily offers it over. There has been enough positive reinforcement that he feels good about it. Istredd is stiff and proper, tall and reserved normally, but he is easing some of that reserve in the Nether. He does not recognize her and assumes it's one of the newer Summoned from another territory, as he knows everyone in Thorne well by now. He respectfully nods his head to her. ]


It is my own concoction. The last time we were here we were focused on creating a different type of potion.

[ A cure. A very well-fought for but difficult set of ingredients that they spent a week obsessively practicing on. Istredd and the others who put their heart and soul into it during that time came out of it a success, so coming here has been a relief. ]

I do not believe we've met, miss, my name is Istredd.
magike: (Default)

[personal profile] magike 2025-01-02 08:01 pm (UTC)(link)
( she doesn't take the drink immediately, and whilst rowena had come looking for one she hadn't expected something to be offered so quickly. she gives him a polite smile, listening as he speaks )

You're Istredd?

( there's a raise of rowena's brow, and though her tone is neutral there's a clear acknowledgement that she knows him or knows of him )

I haven't heard much about the last time here.
magicalarchaeologist: (looking to side)

[personal profile] magicalarchaeologist 2025-01-03 11:38 pm (UTC)(link)
Yes, I am. I don't believe we've met.

[ But there are a variety of reasons that people mention his name to strangers. Usually it has to do with magic or his library, so that seems like an obvious guess here. Istredd has made it one of his roles here in Abraxas to provide everyone with the knowledge he has so no one has to remain ignorant if they want to be ready. ]

The dragons were ill and with their illness the land here was damaged and dying. The Summoned for some reason were able to restore it. Many of us worked together to create a cure for what ailed them, and we succeeded, luckily.

[ Istredd's relieved and proud that all the efforts the Summoned put in ended up saving the Draconae and their culture from sliding closer to the end. Instead they seem to be thriving as they deserve. ]