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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxaslogs2024-12-15 09:40 am

EVENT #22: KHION - IC LOG

Event 22 - Khion
Despite the unsettling tremors from the previous month, the citizens of Abraxas are determined to enjoy their winter festivities. For you, the collective wintertide celebrations - The Dimming, The Festival of Enlightenment, and the Winter Solstice - have often been held in your home territories or Nocwich.

This year brings a change. You'll receive a personal letter from the Nether, signed by Aster, the Guardian themselves. Whether you were there to aid the Nether or not last autumn, the letter thanks you nonetheless for your assistance and informs you that much has changed in their lands...for the better. Indeed, so much so that the Draconae wish to invite you back so you can see for yourself the positive impact you've had.

Their gates will open DECEMBER 16 and close on DECEMBER 20. Because the Draconae do not possess magic as powerful as other races in Abraxas, they kindly ask that you stay for the week since they cannot maintain a persistent portal.
The major plot occurrence will occur at the end. The fallout of this incident will carry over into January.

Above and Below
Previously, only the Obsidian Heart - the volcanic city - was accessible as the area above was far too cold and desolate. Now, with the adult dragons having returned to their full strength and their hatchlings growing by the day, the Draconae have begun to reclaim their territory beyond the volcano.

You'll be able to explore areas within the Heart, but you'll find most of the festivities above-ground. The Draconae are a fun-loving people and they're quite fond of the Summoned after all the help you've given them. They also understand that tensions between the major territories have been high as of late...and would like to grant you some reprieve from a war many of you didn't ask to be a part of.
Accommodations
This time, guests will stay in stone huts built from the Nether's volcanic stone. The stones preserve an unusual amount of heat, meaning the huts are very warm. Bedding is comfortable, if simple, with room to store your belongings. The Draconae believe strongly in mutual respect, so the doors contain no locks. Your safety is assured, but if you're nervous, you can ask for a guard to watch you at night.

If you don't do well in the cold, the Draconae will offer you warming potions and thick furs. Curiously, the furs closely resemble what the werewolves in Luna wear, suggesting that the Nether and Nocwich have resumed more active trading in recent months.
◎ A larger community hut is in the center of the small village that's slowly being built. The dining area consists of open-fire grills, pots, and raw ingredients - including spices and fiery hot peppers. As great believers in self-sufficiency, the Draconae will leave you to make meals to your taste and liking.

◎ You can hunt and fish your meat, as well. There are numerous spots for ice fishing. Since the natural world is steadily being restored, game and fish found are of the common variety like deer, bison, and trout, as opposed to the stranger creatures that were found inside the Obsidian Heart's lava pools. Feel free to share your catch with your friends or offer to cook for the culinarily challenged.

Hot springs can be found to the north. You'll have to hike to reach the area but it's a lovely walk. The waters themselves are crystal clear. At night, they glow with hundreds of tiny unknown creatures. These creatures are believed to be the result of the previously sickly hatchling, Anthusa, who creates bioluminescent algae. Now that Anthusa is much healthier, it can be spotted playing in the hot springs and lakes.

◎ Large fuzzy rodents the size of a small cat will occasionally invade your sleeping quarters or eating areas. They're easily chased off but they can be a huge nuisance by stealing your food and chewing holes in your blankets. You're warned only to chase them off not injure them. Unfortunately, their blood is quite corrosive and can cause a harsh burn to the skin. While the burns will heal up in a few days, it's best to avoid the situation altogether.
Sights & Activities
Opal Flats
The Opal Flats are natural wonders that have recently come into being with the dragons' increasing strength. The pearlescent icy surface glows at night which makes it the perfect place for ice skating after sunset. You can borrow a pair of ice skates and join the Draconae on the ice.
◎ When you're done with the ice, you can join one of the tents nearby that are hosting spiced cider workshops. Here, you can make your own spiced cider blend. Flavors include clove, cinnamon, and berries unique to the Nether. You can test infusing your blend into small cups of cider until you're happy with the results. Your final personalized blend will then be packaged into a jar and tied off with a ribbon. Enjoy it yourself or give it to someone special!

Keep an eye out! The young dragons are troublemakers and will sneak into the workshops to steal cinnamon sticks, drink from the steaming cider pots, and knock down hanging decorations. You can help rehang decorations or remove the dragons from spaces they shouldn't be in...though they'll soon find their way back again. The Draconae seem exasperated but tolerant of the hatchlings so you shouldn't worry too much about the mild chaos. It's to be expected.

◎ Once more, Khloris is the biggest menace and it's grown larger since. While Khloris has learned to better control its powers, it's still prone to causing flowers to sprout in your hair should you come into contact with too much of its pollen. Fortunately, the effect is temporary - just a few hours.
Dusk Falls
Each day, starting at dawn, two Draconae guides will lead a hike up the mountains. Make sure you bring your hiking boots! The slopes are frosty and can be dangerous but they'll keep you safe as much as possible. Otherwise, it's a lovely trip and takes about two hours to reach the top. You'll encounter a beautiful view, fresh mountain air, and a cavern at the peak where you can go inside and look at some frozen waterfalls.
◎ Unusual ice-like spiders infest some portions of the cave. While they're quite big (about the size of a wolf spider), they're harmless and seldom bite. On the occasions that they do, the bite is easily treated with a bandage and a few days to heal. However, they do have a bad habit of dropping down from the ceiling onto the heads of passersby wandering through the caves. The experience can be startling if you're not expecting it.

◎ Once you've all finished enjoying the sights, you can return to the bottom. Luckily, you won't have to climb down. Instead, the group will get to ride one of the two adult dragons in the Nether: Hierus, the Obsidian Drake, and Kruos, the Glass Serpent. They'll bring all of you safely back to the base of the mountain.
Cinder's Core
Walking through the Ashlands no longer requires any special potion. The air is now clear. Cinder's Core lies at the southern end. Previous visitors will recall that it was full of petrified trees and fossilized bone. The detritus of a fallen ecosystem remains, but alongside it is new growth of flourishing green thanks to the young dragon Okenus. This includes the trees growing the unique kydros fruit.
◎ You can help harvest the kydros fruit to contribute to the feast above the surface. Now that they're growing freely again, the Draconae are no longer reserving them for the potions and have reintroduced the fruit into their regular dishes! Mildly sweet with a hint of citrus, it tastes somewhat like a pomelo.

◎ Be careful when harvesting or traversing the area! While the jungle is starting to recover, it's still a jungle full of tripping hazards, slippery vines, and high cliffs - some of which now have refreshing waterfalls. There might also be a hidden snake or aggressive birds. These creatures aren't dangerous to any real degree, but if they bite or peck, it'll leave a mark!
Mysterious Gifts
While the Draconae participate in traditional gift-giving, this occurs only between the closest of mates and friends. More common is an activity they call Krypto's Box. Krypto's Box is a massive jar in the middle of town with a hole carved out at the bottom to function as a sort of dispenser. Filling the jar are hundreds of vials containing a mystery potion. Each year, the batch of potions is blessed by magic from the young dragons of the Nether. In other words - these mischievous creatures have influenced the potions' effects.

You can take a potion and gift it to someone. Neither of you will know what the effects are until the recipient opens it, but you can trust it'll be something mild, temporary, and amusing. During Khion, it's not unusual to see the Draconae wandering around covered in glitter, swirls of flowers, or hovering 2 feet above the ground. Accepting a mystery potion is part of the fun. The local Draconae will gift you some alongside your Summoned friends!
If your character has received a potion - whether from a Draconum or another Summoned - comment HERE to see what effect they'll receive. If you don't like the effect, simply disregard your character having received a potion to begin with.
Making Friends (NPCs)
The occasion is less formal this time, so Anneth and Aster will each be available for you to meet regardless of your status. There's also one surprise guest that some of you might recognize from last year's Epulum event in Ikorr: Babis, the cheerful Draconum who was merely looking for a good time and found himself embroiled in a mysterious theft.

Descriptions about the three NPCs and where they can be found will be in their character comments below. Depending on who you talk to, you can learn a little more about neighboring Endsmuth, the dragons, and relations with Nocwich. The meetings might not last very long, but you'll be able to get in one or two questions!
Characters of any rank can speak with one of the three NPCs available.

To do so, TAG IN with your character under the NPC you want to meet.

Renewal
The Nether's limited magic means that they seldom feel the effects of the Dimming. However, even the Draconae begin to notice something is wrong as the final day draws near wherein the Singularity should go completely dark, falling into its usual state of hibernation. The dragons, in particular, are disturbed and have communicated as such to both Anneth and Ermis, the Keeper.

Before anyone can determine what's truly happening, a massive quake strikes all of Abraxas. As far away from the epicenter as the Nether is, even they feel the effects, a tremor that knocks over decorations and cracks foundations.

For any who are near the cliffs overlooking the ocean below, they can observe a giant tidal wave that consumes the island where some of you recall being held captive on.
Portals Awry
Naturally, you want to return home after such an unexpected event. The Draconae hurriedly open the portals to your individual territories and assure you they will assist in any way possible, though they are equally unsure of what's just happened.

Stepping through the portal, you expect to pass through and face the familiar sights and sounds where you reside. For a small handful of you, that may be exactly so. For many others, however, you'll find yourself in a completely unexpected place.

Indeed, it seems that whatever force has caused the quake has also disrupted the Singularity's no longer waning magic, corrupting the portal magic and sending you into an opposing territory. In a time of war, this could be disastrous for all involved...and it's clear from the locals who greet you on the other side that they are as baffled as you.
Players can choose to mix things up and send their characters to a new territory for the duration of January. Since this will be temporary, feel free to separate close CR or put your character somewhere they won't enjoy. It won't last long!

Characters will not be placed under any restrictions for accidentally landing in a strange place. They will, for the time being, be treated as guests while officials determine what to do next.

The Wrap-Up will detail how characters' experiences will go once they are in their new territory.


magicalarchaeologist: (brights mile)

[personal profile] magicalarchaeologist 2024-12-27 07:52 pm (UTC)(link)
"Oh believe me, love, I am well aware of how you like your hands." Istredd grins at him, and he means it in many ways. But especially how Lucifer likes to fight and likes to hunt. If they ever do need to fight and escape, he trusts Lucifer to be the person to be next to when it happens. They fight together well now. A well-oiled machine, preparing for the possibility all this time.

He sighs though at the thoughts that come to him but there's no real surprise attached to it. It's not that he would change him or judges him for his response, Istredd just doesn't want him to be controlled like that again. It was very difficult for Lucifer to be caged again. He'll just have to be there with him if it does occur, to be silent support like the last time.

"Another eight hundred years with you wouldn't be so bad." If they are forced into another vision, he means.
thedevilwhorose: » f ApocWorld (failing nothing)

[personal profile] thedevilwhorose 2024-12-28 04:48 am (UTC)(link)
His returned grin is wide, amused, reminded in a way that he does, truly, like Istredd.

"Only eight hundred?" he chirps, knowing that isn't what Istredd meant but pressing the point anyway. "Well, I must not have told you how fond of you I was lately."

Which.

To be fair.

He did say he'd try to remind Istredd from time to time.
magicalarchaeologist: (amused talking)

[personal profile] magicalarchaeologist 2024-12-28 05:21 am (UTC)(link)
Istredd laughs and glows as usual under the attention. Years later and he still never gets tired of being seen by Lucifer. The reminder is appreciated. He tells people that Lucifer is a fantastic partner. It's annoying how few seem to believe it, but then again, that's what makes them special. The love and trust between them never wavers, at least not on his end.

He steps closer to snag one of Lucifer's hands, kissing the knuckles sweetly. "If we end up with the same lifespan, you'll never be rid of me, Lucifer. Sorry about that." If they do turn into gods, it seems like an eternal lifespan, thousands of years at least, and then there's Lucifer being an angel and billions of years old already. Istredd wants to keep them going forever, if it's up to him.

"Being here reminds me of that life." Their life, with the dragons.
thedevilwhorose: » mental (this is how villains are made)

[personal profile] thedevilwhorose 2025-01-02 04:15 am (UTC)(link)
It's in the same way that people never believe how irritating and trouble-making Istredd is on his own.

People always see what they want to.

They've already grown accustomed to a long lifetime together. It's the world that broke down around them, not them from each other.

However--

"Is that a bad thing?" he asks, genuine, curious with a tilt of his head.

The nostalgia hasn't been hitting him, not the way that his own Horizon domain does. It isn't hitting him because this place is wrong. It's not where it needs to be, not yet.
magicalarchaeologist: (talking to side)

[personal profile] magicalarchaeologist 2025-01-02 04:58 am (UTC)(link)
Istredd is relentlessly stubborn and reckless but he seems very polite and pleasant so people often miss that streak of his. Lucifer's been in his head, in his heart, he knows him in a way no one else can. But he'll still argue on behalf of Lucifer any time. It goes both ways.

"Mmm, mixed." The nostalgia has been crushing him, actually, everything here reminds him of then. Not because it looks or feels like it did in their future reality, but he feels surrounded by the place that became his home for centuries. "I'm happy to be here. I'm not so happy that it is a short stay." Istredd could use a few extra days to not be in Thorne if it was up to him, but it's not.

"It reminds me of when we were free."
thedevilwhorose: (maybe you will see)

[personal profile] thedevilwhorose 2025-01-02 06:06 am (UTC)(link)
"Hmmmmm."

He turns Istredd's hand in his. There's a residual static spark of electricity--mild, only a sting--to Lucifer's touch from the incomplete magicks of his work-in-progress enchantment. He presses a thumbnail into Istredd's palm, only a mark, not enough to sink in and draw blood.

"I think," he says, "it reminds us we have a beacon." Reminds them that it's here, now, present-time. Real, not a vision. Possibility.

From anyone else it might sound like foolish optimism, but Lucifer's thoughts for as rarely soft as he can be always are always tinged with that sharp-iced edge. It isn't optimism. It's determination. He will cut and claw and get their freedom back, one way or another.
magicalarchaeologist: (serious)

[personal profile] magicalarchaeologist 2025-01-02 08:22 pm (UTC)(link)
The sting doesn't bother him nor does the nail, sometimes when Lucifer does things it grounds him in the moment. Even the little things can be helpful, Istredd does much better with physical contact when he's too caught in his head. Which is most of the time.

"It was easier to be patient about this when I didn't know what the possibilities were." Istredd always assumed that some day they would be able to get out and do what they wished. He couldn't imagine a future there where they were stuck in Thorne for the rest of their very long lives. It meant more that they were able to free themselves in the vision. He portaled the two of them away himself, they didn't have to wait to be set free. He longs for that.

He runs his free hand through Lucifer's hair, caressing his cheek with the back of his fingers. We will get what we want. Even if we have to take it by force.