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Entry tags:
- !event,
- !npc,
- aloy; the hermit,
- alucard; the hierophant,
- annabeth chase; the high priestess,
- boothill; the hierophant,
- cassian andor; the tower,
- chris halliwell; the tower,
- cirilla of cintra; the devil,
- claude von riegan; the wheel of fortune,
- eddie munson; the devil,
- geralt of rivia; the hanged man,
- hilda goneril; the lovers,
- iris black; the hanged man,
- istredd; the high priestess,
- james sunderland; the hermit,
- jesper fahey; the wheel of fortune,
- jonathan crane; the magician,
- julia wicker; the tower,
- kyle; the hanged man,
- lord john grey; justice,
- lucifer; the devil,
- mat cauthon; the wheel of fortune,
- nadine cross; the world,
- nanaue; the fool,
- rowena macleod; the high priestess,
- sam winchester; the hierophant,
- steve rogers; the hierophant,
- thancred waters; strength,
- tifa lockhart; the empress,
- travis guidry; the chariot,
- viktor; death
EVENT #22: KHION - IC LOG
Event 22 - Khion
Despite the unsettling tremors from the previous month, the citizens of Abraxas are determined to enjoy their winter festivities. For you, the collective wintertide celebrations - The Dimming, The Festival of Enlightenment, and the Winter Solstice - have often been held in your home territories or Nocwich.
This year brings a change. You'll receive a personal letter from the Nether, signed by Aster, the Guardian themselves. Whether you were there to aid the Nether or not last autumn, the letter thanks you nonetheless for your assistance and informs you that much has changed in their lands...for the better. Indeed, so much so that the Draconae wish to invite you back so you can see for yourself the positive impact you've had.
Their gates will open DECEMBER 16 and close on DECEMBER 20. Because the Draconae do not possess magic as powerful as other races in Abraxas, they kindly ask that you stay for the week since they cannot maintain a persistent portal.
This year brings a change. You'll receive a personal letter from the Nether, signed by Aster, the Guardian themselves. Whether you were there to aid the Nether or not last autumn, the letter thanks you nonetheless for your assistance and informs you that much has changed in their lands...for the better. Indeed, so much so that the Draconae wish to invite you back so you can see for yourself the positive impact you've had.
Their gates will open DECEMBER 16 and close on DECEMBER 20. Because the Draconae do not possess magic as powerful as other races in Abraxas, they kindly ask that you stay for the week since they cannot maintain a persistent portal.
The major plot occurrence will occur at the end. The fallout of this incident will carry over into January.
Above and Below
Previously, only the Obsidian Heart - the volcanic city - was accessible as the area above was far too cold and desolate. Now, with the adult dragons having returned to their full strength and their hatchlings growing by the day, the Draconae have begun to reclaim their territory beyond the volcano.
You'll be able to explore areas within the Heart, but you'll find most of the festivities above-ground. The Draconae are a fun-loving people and they're quite fond of the Summoned after all the help you've given them. They also understand that tensions between the major territories have been high as of late...and would like to grant you some reprieve from a war many of you didn't ask to be a part of.
You'll be able to explore areas within the Heart, but you'll find most of the festivities above-ground. The Draconae are a fun-loving people and they're quite fond of the Summoned after all the help you've given them. They also understand that tensions between the major territories have been high as of late...and would like to grant you some reprieve from a war many of you didn't ask to be a part of.
Accommodations
This time, guests will stay in stone huts built from the Nether's volcanic stone. The stones preserve an unusual amount of heat, meaning the huts are very warm. Bedding is comfortable, if simple, with room to store your belongings. The Draconae believe strongly in mutual respect, so the doors contain no locks. Your safety is assured, but if you're nervous, you can ask for a guard to watch you at night.
If you don't do well in the cold, the Draconae will offer you warming potions and thick furs. Curiously, the furs closely resemble what the werewolves in Luna wear, suggesting that the Nether and Nocwich have resumed more active trading in recent months.
If you don't do well in the cold, the Draconae will offer you warming potions and thick furs. Curiously, the furs closely resemble what the werewolves in Luna wear, suggesting that the Nether and Nocwich have resumed more active trading in recent months.
◎ A larger community hut is in the center of the small village that's slowly being built. The dining area consists of open-fire grills, pots, and raw ingredients - including spices and fiery hot peppers. As great believers in self-sufficiency, the Draconae will leave you to make meals to your taste and liking.
◎ You can hunt and fish your meat, as well. There are numerous spots for ice fishing. Since the natural world is steadily being restored, game and fish found are of the common variety like deer, bison, and trout, as opposed to the stranger creatures that were found inside the Obsidian Heart's lava pools. Feel free to share your catch with your friends or offer to cook for the culinarily challenged.
◎ Hot springs can be found to the north. You'll have to hike to reach the area but it's a lovely walk. The waters themselves are crystal clear. At night, they glow with hundreds of tiny unknown creatures. These creatures are believed to be the result of the previously sickly hatchling, Anthusa, who creates bioluminescent algae. Now that Anthusa is much healthier, it can be spotted playing in the hot springs and lakes.
◎ Large fuzzy rodents the size of a small cat will occasionally invade your sleeping quarters or eating areas. They're easily chased off but they can be a huge nuisance by stealing your food and chewing holes in your blankets. You're warned only to chase them off not injure them. Unfortunately, their blood is quite corrosive and can cause a harsh burn to the skin. While the burns will heal up in a few days, it's best to avoid the situation altogether.
Sights & Activities
Opal Flats
The Opal Flats are natural wonders that have recently come into being with the dragons' increasing strength. The pearlescent icy surface glows at night which makes it the perfect place for ice skating after sunset. You can borrow a pair of ice skates and join the Draconae on the ice.
◎ When you're done with the ice, you can join one of the tents nearby that are hosting spiced cider workshops. Here, you can make your own spiced cider blend. Flavors include clove, cinnamon, and berries unique to the Nether. You can test infusing your blend into small cups of cider until you're happy with the results. Your final personalized blend will then be packaged into a jar and tied off with a ribbon. Enjoy it yourself or give it to someone special!
◎ Keep an eye out! The young dragons are troublemakers and will sneak into the workshops to steal cinnamon sticks, drink from the steaming cider pots, and knock down hanging decorations. You can help rehang decorations or remove the dragons from spaces they shouldn't be in...though they'll soon find their way back again. The Draconae seem exasperated but tolerant of the hatchlings so you shouldn't worry too much about the mild chaos. It's to be expected.
◎ Once more, Khloris is the biggest menace and it's grown larger since. While Khloris has learned to better control its powers, it's still prone to causing flowers to sprout in your hair should you come into contact with too much of its pollen. Fortunately, the effect is temporary - just a few hours.
Dusk Falls
Each day, starting at dawn, two Draconae guides will lead a hike up the mountains. Make sure you bring your hiking boots! The slopes are frosty and can be dangerous but they'll keep you safe as much as possible. Otherwise, it's a lovely trip and takes about two hours to reach the top. You'll encounter a beautiful view, fresh mountain air, and a cavern at the peak where you can go inside and look at some frozen waterfalls.
◎ Unusual ice-like spiders infest some portions of the cave. While they're quite big (about the size of a wolf spider), they're harmless and seldom bite. On the occasions that they do, the bite is easily treated with a bandage and a few days to heal. However, they do have a bad habit of dropping down from the ceiling onto the heads of passersby wandering through the caves. The experience can be startling if you're not expecting it.
◎ Once you've all finished enjoying the sights, you can return to the bottom. Luckily, you won't have to climb down. Instead, the group will get to ride one of the two adult dragons in the Nether: Hierus, the Obsidian Drake, and Kruos, the Glass Serpent. They'll bring all of you safely back to the base of the mountain.
Cinder's Core
Walking through the Ashlands no longer requires any special potion. The air is now clear. Cinder's Core lies at the southern end. Previous visitors will recall that it was full of petrified trees and fossilized bone. The detritus of a fallen ecosystem remains, but alongside it is new growth of flourishing green thanks to the young dragon Okenus. This includes the trees growing the unique kydros fruit.
◎ You can help harvest the kydros fruit to contribute to the feast above the surface. Now that they're growing freely again, the Draconae are no longer reserving them for the potions and have reintroduced the fruit into their regular dishes! Mildly sweet with a hint of citrus, it tastes somewhat like a pomelo.
◎ Be careful when harvesting or traversing the area! While the jungle is starting to recover, it's still a jungle full of tripping hazards, slippery vines, and high cliffs - some of which now have refreshing waterfalls. There might also be a hidden snake or aggressive birds. These creatures aren't dangerous to any real degree, but if they bite or peck, it'll leave a mark!
Mysterious Gifts
While the Draconae participate in traditional gift-giving, this occurs only between the closest of mates and friends. More common is an activity they call Krypto's Box. Krypto's Box is a massive jar in the middle of town with a hole carved out at the bottom to function as a sort of dispenser. Filling the jar are hundreds of vials containing a mystery potion. Each year, the batch of potions is blessed by magic from the young dragons of the Nether. In other words - these mischievous creatures have influenced the potions' effects.
You can take a potion and gift it to someone. Neither of you will know what the effects are until the recipient opens it, but you can trust it'll be something mild, temporary, and amusing. During Khion, it's not unusual to see the Draconae wandering around covered in glitter, swirls of flowers, or hovering 2 feet above the ground. Accepting a mystery potion is part of the fun. The local Draconae will gift you some alongside your Summoned friends!
You can take a potion and gift it to someone. Neither of you will know what the effects are until the recipient opens it, but you can trust it'll be something mild, temporary, and amusing. During Khion, it's not unusual to see the Draconae wandering around covered in glitter, swirls of flowers, or hovering 2 feet above the ground. Accepting a mystery potion is part of the fun. The local Draconae will gift you some alongside your Summoned friends!
If your character has received a potion - whether from a Draconum or another Summoned - comment HERE to see what effect they'll receive. If you don't like the effect, simply disregard your character having received a potion to begin with.
Making Friends (NPCs)
The occasion is less formal this time, so Anneth and Aster will each be available for you to meet regardless of your status. There's also one surprise guest that some of you might recognize from last year's Epulum event in Ikorr: Babis, the cheerful Draconum who was merely looking for a good time and found himself embroiled in a mysterious theft.
Descriptions about the three NPCs and where they can be found will be in their character comments below. Depending on who you talk to, you can learn a little more about neighboring Endsmuth, the dragons, and relations with Nocwich. The meetings might not last very long, but you'll be able to get in one or two questions!
Descriptions about the three NPCs and where they can be found will be in their character comments below. Depending on who you talk to, you can learn a little more about neighboring Endsmuth, the dragons, and relations with Nocwich. The meetings might not last very long, but you'll be able to get in one or two questions!
Characters of any rank can speak with one of the three NPCs available.
To do so, TAG IN with your character under the NPC you want to meet.
To do so, TAG IN with your character under the NPC you want to meet.
Renewal
The Nether's limited magic means that they seldom feel the effects of the Dimming. However, even the Draconae begin to notice something is wrong as the final day draws near wherein the Singularity should go completely dark, falling into its usual state of hibernation. The dragons, in particular, are disturbed and have communicated as such to both Anneth and Ermis, the Keeper.
Before anyone can determine what's truly happening, a massive quake strikes all of Abraxas. As far away from the epicenter as the Nether is, even they feel the effects, a tremor that knocks over decorations and cracks foundations.
For any who are near the cliffs overlooking the ocean below, they can observe a giant tidal wave that consumes the island where some of you recall being held captive on.
Before anyone can determine what's truly happening, a massive quake strikes all of Abraxas. As far away from the epicenter as the Nether is, even they feel the effects, a tremor that knocks over decorations and cracks foundations.
For any who are near the cliffs overlooking the ocean below, they can observe a giant tidal wave that consumes the island where some of you recall being held captive on.
Portals Awry
Naturally, you want to return home after such an unexpected event. The Draconae hurriedly open the portals to your individual territories and assure you they will assist in any way possible, though they are equally unsure of what's just happened.
Stepping through the portal, you expect to pass through and face the familiar sights and sounds where you reside. For a small handful of you, that may be exactly so. For many others, however, you'll find yourself in a completely unexpected place.
Indeed, it seems that whatever force has caused the quake has also disrupted the Singularity's no longer waning magic, corrupting the portal magic and sending you into an opposing territory. In a time of war, this could be disastrous for all involved...and it's clear from the locals who greet you on the other side that they are as baffled as you.
Stepping through the portal, you expect to pass through and face the familiar sights and sounds where you reside. For a small handful of you, that may be exactly so. For many others, however, you'll find yourself in a completely unexpected place.
Indeed, it seems that whatever force has caused the quake has also disrupted the Singularity's no longer waning magic, corrupting the portal magic and sending you into an opposing territory. In a time of war, this could be disastrous for all involved...and it's clear from the locals who greet you on the other side that they are as baffled as you.
Players can choose to mix things up and send their characters to a new territory for the duration of January. Since this will be temporary, feel free to separate close CR or put your character somewhere they won't enjoy. It won't last long!
Characters will not be placed under any restrictions for accidentally landing in a strange place. They will, for the time being, be treated as guests while officials determine what to do next.
The Wrap-Up will detail how characters' experiences will go once they are in their new territory.
Characters will not be placed under any restrictions for accidentally landing in a strange place. They will, for the time being, be treated as guests while officials determine what to do next.
The Wrap-Up will detail how characters' experiences will go once they are in their new territory.
no subject
[ Shy might not be the word he'd use, but Istredd certainly isn't shameless in the vein that Jaskier is shameless. (Very few can match Jaskier's lack of shame, to be fair.)
Hates the cold, does he? That's something to keep in mind. Somehow, he hadn't realized that. He steps lightly over the snow, ducking under boughs weighed down with white powder. Jaskier's somewhere behind them now, or perhaps he's gone on ahead; despite his complaints, Jaskier is as much at home in the northern mountains as Geralt. They've both travelled terrain like this on the Continent enough.
Istredd, too. At least this time, they aren't hunting for monster nests or monoliths. With luck, it'll remain an uneventful trek.
The word date registers belatedly. He squints at Istredd, head tilted. Is that what Istredd is trying to claim here? ]
Witchers prefer to leave dragons alone. One encounter with the gold dragon was enough.
no subject
[ Istredd's not a hundred percent sure what he's flirting about now but he is attempting to do it artlessly. He doesn't have Jaskier's skill with it so he gives up a little quicker, and there's some nerves underneath. Is he offering to carry Geralt himself? Who knows. He slants a look back at Geralt but his eyes dart away after, looking at the path ahead.
This isn't his usual adventure but he is eager to be out here. It feels invigorating to do something new. It's not as if he goes hiking around in Thorne's colder areas, although he probably could. He lacks the drive to explore his home the way he can here, for whatever reason. Geralt does seem like he belongs out here though. The witcher always has this sense of confidence and assuredness, it's admirable. ]
You encountered a gold dragon? I believe there are only two of them left, according to what I've read.
[ Istredd wouldn't consider himself a dragon enthusiast before coming here but he did find the creatures interesting for their great intelligence and unique powers. ]
Is it true they can shapeshift?
no subject
He decides he'll be polite and lift the branch for Istredd to duck under. ]
Mm-hm. [ To all of that. ] He called himself Borch in his human morph. But Villentretenmerth is his true name. I'm surprised Jaskier hasn't regaled you with the story.
[ He did write a song about it, though he recognizes Istredd is not one to listen to much music. Not even Jaskier's. Too busy burying his nose in all his dusty tomes. Not, of course, that the song details what happened in reality. It's only a song. Especially seeing as Jaskier slept through the whole damn encounter, anyhow. ]
Have you tried to approach the ones here?
no subject
I could ask him, or you could tell me. What was he like?
[ He doesn't know much music. Her Sweet Kiss is the only song he's known well and it was exciting to meet the person who wrote it, but in general he avoided the kinds of places where he could hear any of it. Music to him meant courts or bustling busy taverns, not the quiet locations he preferred back home. Jaskier did bring his lute with him when they had their date, he loved listening to him. ]
Yes, I've met them both. When we were preparing the cure and when we arrived this week. I've spoken with Anneth. [ He pauses, realizing this isn't a secret. ] I created a new potion for them, one that will help defenses against the illness. It helped being a part of the original cure, I knew what approach to take. I think it will work.
no subject
Didn't know Istredd, either. These days, he might almost, out loud, call the mage a friend. Almost. (He is one. Though Geralt is, maybe, still musing on Istredd's little comments earlier.) ]
Full of wisdom I didn't want to hear. [ He glances over. Enough time has passed that he finds himself acknowledging what transpired to someone else. ] I didn't speak to Yen or Jaskier for months after.
[ But that's in the past now. ]
Did you? You're fond of them. [ It's not a question. Geralt is, too. ] I'm concerned they might face the same fate as the dragons on the Continent if they draw the attention of the humans.
no subject
He glances back at Geralt exactly when he does, raising an eyebrow. ]
What changed? For you to close the space with them again. I can't imagine they were happy with you about it.
[ Geralt's giving away more than he usually does and the mage is endlessly curious. He'll take advantage of Geralt's occasional open moments when he sees them. As for the dragons, he nods. ]
I fear that too. They could be powerful and others would see that as a threat. It's why I've never thought about asking them for refuge. It would put this nation at risk when they've only just regrown.
[ If they offered, that's one thing, but he thinks they're as cautious as they should be on this subject. Nocwich has been more welcoming and put themselves out there more, so it's a safer bet regardless. ]
It's too close to extinction possibilities for my comfort.
no subject
But then, he has never quite escaped Yennefer, no matter how far across the Continent from her he strays. He's not sure any distance could let him escape her. He isn't trying to, either. Not anymore.
He hums. It doesn't surprise him Istredd has been thinking of refuge. Geralt has not, but only because he believes that should any of the territories fall, he will leave altogether. Slip away between borders. It's how he prefers to live. The longer he remains in the Free Cities, restricted, the more he's been considering how to end that. He knows Ciri is safer here, in Abraxas, but they can't live at the whims of the humans who stole them from their homes. ]
You're thinking of the elves.
[ That isn't a question, either. Geralt's mind has drifted to the same. The elves, his own people. The dwarves. Even the Fey in this sphere. It's too often the same story. ]
no subject
[ It helped Geralt come back together with his loved ones, and it helped Istredd open up to having any of them in his life. After Yennefer he pulled away. He did built working relationships with others over time, but never anything close, his experience with the Brotherhood and that heartache making him put distance with others. That was impossible here, he couldn't run off to a monolith and forget the rest of the sphere. Although if possible, he might have tried with the Singularity, but he's changed. Definitely for the better.
And so did the two of them, as friends. If they have to fake a fistfight here, they probably both would find it funny now. They have inside jokes in their friendship. It means a lot to him. He knows better than to say it too freely though. Geralt's not the kind to like too much of Istredd's rampant sentimentality, he thinks.
He's surprised for a moment that Geralt followed his exact thoughts on that but he nods. Of course that's something Geralt would think of himself. ]
I am. The dwarves, the dragons. It seems across spheres some things always remain the same.
[ Someone will seek to demonize and kill the kind who aren't like them. It's a grim truth. ]
Do you think about leaving the Free Cities? Where would you go?
no subject
But then, he had found them even back on the Continent, had he not? In his memories. So perhaps, it's as they say about Destiny: their paths were always meant to cross no matter how or when or why. Lately, he's questioned whether Istredd has grown part of that, too. Sometimes, it feels a bit like it.
The question takes him by surprise. He blinks, head cocked as he considers. ]
My aim has always been to not need to go to any one place. I prefer to travel as I please.
[ He knows Ciri feels the same way, as does Jaskier. ]
no subject
I like that about you.
[ Istredd's more goal-oriented. He never wanders for the sake of wandering, he has places to go, information to unravel. ]
I've felt more trapped lately than usual. It's getting harder to keep going back to what feels like a cage.
[ Geralt offered him the funds to escape if he needed to, which he used for John, because despite what he's saying, he chose not to leave it all behind. These are the consequences of his own decisions, and he knows that, but it doesn't mean he has to like it. ]
Sometimes I wish I did end up in the Free Cities. [ It's a confession of sorts, he's always been tied to Thorne, because of Yennefer, and then Lucifer. ] Then maybe I could go on a real adventure with you.
[ Not one where they accidentally ended up in the same place. He smiles at Geralt and reaches out to pat him on the shoulder. It lingers more than usual. ]
I'm afraid I wouldn't be able to sing you a song about it though. So what would I bring to the table?
no subject
He did find himself travelling, after all.
Not until Istredd says that does Geralt look up. His eyes narrow, a little thoughtful, a little considering. ]
And end up drenched in blood and shit? [ He makes a quiet noise that passes for a laugh. ] I don't travel with the bard for his music.
[ He takes Jaskier along because Jaskier is a friend and he enjoys Jaskier's company. It simply took him...a while before he let himself have it. And what goes unsaid is that he thinks Istredd could be an equally tolerable travelling companion. Or, somewhat more than just tolerable these days. But he is curious that Istredd is speaking any of these sentiments out loud in the first place. He turns the thought in his head for a moment before adding: ]
What would you imagine us hunting?
no subject
[ Lucifer likes hunting and often went by himself to get out some of his aggression, and then he invited Istredd along. They don't always go together but it has helped him learn some combative skills against real opponents, rather than only in training. Blood absolutely becomes a part of it, they often come out looking horrifying, but the guts and gore he literally gets sick to the stomach of. All this time later and he's embarrassed about it still, but he can't really stop it. ]
Whatever you already hunt in the Free Cities? I can hold my own. Probably.
[ He draws his hand away from Geralt after it lingers probably too long. He's not very good at this so he figures his attempts are going right over Geralt's head, but that's also fine. He's come to value the fact they can talk like this at all together. It's a long way from only clipped necessary conversations before Geralt would simply walk away. ]
If I was there do you think you would? Go out with me.
[ Is that the kind of date Istredd would end up asking for? With Jasier it was dinner and hearing him sing. ]
no subject
Geralt hums. ] Does this scenario involve the bathhouse afterwards?
[ Just so they're clear. Geralt can sense where this is going but he isn't entirely sure if Istredd means it to be going where Geralt thinks it's going. Fuck knows the man isn't exactly self-aware of how he comes off sometimes.
But then, Yen must enjoy his company for a reason. So Geralt imagines there are some hidden depths to the mage that he's yet to uncover. ]
no subject
In this case though, he isn't. This is something he is dancing around himself and inwardly he gets hesitant, his stomach fluttering, but if he keeps circling instead of stating anything, he'll never get through. His cheeks are a little flushed but when he glances over to Geralt, he forces himself to look straight at him, to be more forward than he typically is with sharp blue eyes. This worked on Jaskier, didn't it? ]
Yes.
[ He is pretty sure what they are both implicating puts this on the same page. But after a beat, Istredd is still himself, adding: ]
If that's something you'd want.
[ Geralt could outright not be interested in him and that would be fine, at least he would know. His heartbeat picks up, pounding a little at his daring. ]
no subject
Amusing.
And they've been through enough together. Not, truthfully, that Geralt needs very much to convince him. Istredd is easy on the eyes and Geralt doesn't mind being in his presence.
He meets Istredd's gaze, then cocks his head and keeps walking. ] So long as you don't expect me to serenade you afterwards.
no subject
He knows that for someone who can read people like Geralt, he is being extremely obvious, and that is fine. Better obvious than stumbling over his words and being unable to express a want for anything. It's hard to put himself out there but Geralt seems to understand. It's a relief.
His smile is sudden and bright, surprised by his success. They can't exactly do anything up here, but that is something that they can perhaps discuss at the bottom of the hill. It's an agreement of a kind. He laughs. ]
I would honestly and truly love to hear that, but we hardly want to take Jaskier's defining characteristic away with any competition.
[ Now he has even more to look forward to from this trip. ]
I'm glad, Geralt.
[ That is something Istredd brings to the table. His utter sincerity. ]
wrap soon? 🎀
Makes him wonder exactly how long ago that may be. Not that it matters. Just a point of curiosity. Geralt, for his part, has no qualms about bringing someone to bed for exactly that purpose.
He huffs. ] He'd perish in a fit of laughter if you suggested I could be competition.
[ Geralt does not sing for a reason. His brothers sometimes do, when they've indulged in too much White Gull, but Geralt's always preferred to let them make the ruckus.
He nods towards the treeline up ahead. He can see the flicker of a clearing beginning to break through the dense brush. Up here, the sun is especially bright, almost blinding. ]
Come on. We're nearly there.
🎀
You'll have to recite poetry instead.
[ Neither of them are good at that, but he's trying to keep it light. A decision was made that means a great deal to him. Now he can focus on what they're here to do and take the exhilaration that comes with flying with the possibility ahead of them. This time when he smiles and puts a hand on Geralt's shoulder, it is with more confidence. ]
Last one down has to make a brew for the other.