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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxaslogs2024-12-15 09:40 am

EVENT #22: KHION - IC LOG

Event 22 - Khion
Despite the unsettling tremors from the previous month, the citizens of Abraxas are determined to enjoy their winter festivities. For you, the collective wintertide celebrations - The Dimming, The Festival of Enlightenment, and the Winter Solstice - have often been held in your home territories or Nocwich.

This year brings a change. You'll receive a personal letter from the Nether, signed by Aster, the Guardian themselves. Whether you were there to aid the Nether or not last autumn, the letter thanks you nonetheless for your assistance and informs you that much has changed in their lands...for the better. Indeed, so much so that the Draconae wish to invite you back so you can see for yourself the positive impact you've had.

Their gates will open DECEMBER 16 and close on DECEMBER 20. Because the Draconae do not possess magic as powerful as other races in Abraxas, they kindly ask that you stay for the week since they cannot maintain a persistent portal.
The major plot occurrence will occur at the end. The fallout of this incident will carry over into January.

Above and Below
Previously, only the Obsidian Heart - the volcanic city - was accessible as the area above was far too cold and desolate. Now, with the adult dragons having returned to their full strength and their hatchlings growing by the day, the Draconae have begun to reclaim their territory beyond the volcano.

You'll be able to explore areas within the Heart, but you'll find most of the festivities above-ground. The Draconae are a fun-loving people and they're quite fond of the Summoned after all the help you've given them. They also understand that tensions between the major territories have been high as of late...and would like to grant you some reprieve from a war many of you didn't ask to be a part of.
Accommodations
This time, guests will stay in stone huts built from the Nether's volcanic stone. The stones preserve an unusual amount of heat, meaning the huts are very warm. Bedding is comfortable, if simple, with room to store your belongings. The Draconae believe strongly in mutual respect, so the doors contain no locks. Your safety is assured, but if you're nervous, you can ask for a guard to watch you at night.

If you don't do well in the cold, the Draconae will offer you warming potions and thick furs. Curiously, the furs closely resemble what the werewolves in Luna wear, suggesting that the Nether and Nocwich have resumed more active trading in recent months.
◎ A larger community hut is in the center of the small village that's slowly being built. The dining area consists of open-fire grills, pots, and raw ingredients - including spices and fiery hot peppers. As great believers in self-sufficiency, the Draconae will leave you to make meals to your taste and liking.

◎ You can hunt and fish your meat, as well. There are numerous spots for ice fishing. Since the natural world is steadily being restored, game and fish found are of the common variety like deer, bison, and trout, as opposed to the stranger creatures that were found inside the Obsidian Heart's lava pools. Feel free to share your catch with your friends or offer to cook for the culinarily challenged.

Hot springs can be found to the north. You'll have to hike to reach the area but it's a lovely walk. The waters themselves are crystal clear. At night, they glow with hundreds of tiny unknown creatures. These creatures are believed to be the result of the previously sickly hatchling, Anthusa, who creates bioluminescent algae. Now that Anthusa is much healthier, it can be spotted playing in the hot springs and lakes.

◎ Large fuzzy rodents the size of a small cat will occasionally invade your sleeping quarters or eating areas. They're easily chased off but they can be a huge nuisance by stealing your food and chewing holes in your blankets. You're warned only to chase them off not injure them. Unfortunately, their blood is quite corrosive and can cause a harsh burn to the skin. While the burns will heal up in a few days, it's best to avoid the situation altogether.
Sights & Activities
Opal Flats
The Opal Flats are natural wonders that have recently come into being with the dragons' increasing strength. The pearlescent icy surface glows at night which makes it the perfect place for ice skating after sunset. You can borrow a pair of ice skates and join the Draconae on the ice.
◎ When you're done with the ice, you can join one of the tents nearby that are hosting spiced cider workshops. Here, you can make your own spiced cider blend. Flavors include clove, cinnamon, and berries unique to the Nether. You can test infusing your blend into small cups of cider until you're happy with the results. Your final personalized blend will then be packaged into a jar and tied off with a ribbon. Enjoy it yourself or give it to someone special!

Keep an eye out! The young dragons are troublemakers and will sneak into the workshops to steal cinnamon sticks, drink from the steaming cider pots, and knock down hanging decorations. You can help rehang decorations or remove the dragons from spaces they shouldn't be in...though they'll soon find their way back again. The Draconae seem exasperated but tolerant of the hatchlings so you shouldn't worry too much about the mild chaos. It's to be expected.

◎ Once more, Khloris is the biggest menace and it's grown larger since. While Khloris has learned to better control its powers, it's still prone to causing flowers to sprout in your hair should you come into contact with too much of its pollen. Fortunately, the effect is temporary - just a few hours.
Dusk Falls
Each day, starting at dawn, two Draconae guides will lead a hike up the mountains. Make sure you bring your hiking boots! The slopes are frosty and can be dangerous but they'll keep you safe as much as possible. Otherwise, it's a lovely trip and takes about two hours to reach the top. You'll encounter a beautiful view, fresh mountain air, and a cavern at the peak where you can go inside and look at some frozen waterfalls.
◎ Unusual ice-like spiders infest some portions of the cave. While they're quite big (about the size of a wolf spider), they're harmless and seldom bite. On the occasions that they do, the bite is easily treated with a bandage and a few days to heal. However, they do have a bad habit of dropping down from the ceiling onto the heads of passersby wandering through the caves. The experience can be startling if you're not expecting it.

◎ Once you've all finished enjoying the sights, you can return to the bottom. Luckily, you won't have to climb down. Instead, the group will get to ride one of the two adult dragons in the Nether: Hierus, the Obsidian Drake, and Kruos, the Glass Serpent. They'll bring all of you safely back to the base of the mountain.
Cinder's Core
Walking through the Ashlands no longer requires any special potion. The air is now clear. Cinder's Core lies at the southern end. Previous visitors will recall that it was full of petrified trees and fossilized bone. The detritus of a fallen ecosystem remains, but alongside it is new growth of flourishing green thanks to the young dragon Okenus. This includes the trees growing the unique kydros fruit.
◎ You can help harvest the kydros fruit to contribute to the feast above the surface. Now that they're growing freely again, the Draconae are no longer reserving them for the potions and have reintroduced the fruit into their regular dishes! Mildly sweet with a hint of citrus, it tastes somewhat like a pomelo.

◎ Be careful when harvesting or traversing the area! While the jungle is starting to recover, it's still a jungle full of tripping hazards, slippery vines, and high cliffs - some of which now have refreshing waterfalls. There might also be a hidden snake or aggressive birds. These creatures aren't dangerous to any real degree, but if they bite or peck, it'll leave a mark!
Mysterious Gifts
While the Draconae participate in traditional gift-giving, this occurs only between the closest of mates and friends. More common is an activity they call Krypto's Box. Krypto's Box is a massive jar in the middle of town with a hole carved out at the bottom to function as a sort of dispenser. Filling the jar are hundreds of vials containing a mystery potion. Each year, the batch of potions is blessed by magic from the young dragons of the Nether. In other words - these mischievous creatures have influenced the potions' effects.

You can take a potion and gift it to someone. Neither of you will know what the effects are until the recipient opens it, but you can trust it'll be something mild, temporary, and amusing. During Khion, it's not unusual to see the Draconae wandering around covered in glitter, swirls of flowers, or hovering 2 feet above the ground. Accepting a mystery potion is part of the fun. The local Draconae will gift you some alongside your Summoned friends!
If your character has received a potion - whether from a Draconum or another Summoned - comment HERE to see what effect they'll receive. If you don't like the effect, simply disregard your character having received a potion to begin with.
Making Friends (NPCs)
The occasion is less formal this time, so Anneth and Aster will each be available for you to meet regardless of your status. There's also one surprise guest that some of you might recognize from last year's Epulum event in Ikorr: Babis, the cheerful Draconum who was merely looking for a good time and found himself embroiled in a mysterious theft.

Descriptions about the three NPCs and where they can be found will be in their character comments below. Depending on who you talk to, you can learn a little more about neighboring Endsmuth, the dragons, and relations with Nocwich. The meetings might not last very long, but you'll be able to get in one or two questions!
Characters of any rank can speak with one of the three NPCs available.

To do so, TAG IN with your character under the NPC you want to meet.

Renewal
The Nether's limited magic means that they seldom feel the effects of the Dimming. However, even the Draconae begin to notice something is wrong as the final day draws near wherein the Singularity should go completely dark, falling into its usual state of hibernation. The dragons, in particular, are disturbed and have communicated as such to both Anneth and Ermis, the Keeper.

Before anyone can determine what's truly happening, a massive quake strikes all of Abraxas. As far away from the epicenter as the Nether is, even they feel the effects, a tremor that knocks over decorations and cracks foundations.

For any who are near the cliffs overlooking the ocean below, they can observe a giant tidal wave that consumes the island where some of you recall being held captive on.
Portals Awry
Naturally, you want to return home after such an unexpected event. The Draconae hurriedly open the portals to your individual territories and assure you they will assist in any way possible, though they are equally unsure of what's just happened.

Stepping through the portal, you expect to pass through and face the familiar sights and sounds where you reside. For a small handful of you, that may be exactly so. For many others, however, you'll find yourself in a completely unexpected place.

Indeed, it seems that whatever force has caused the quake has also disrupted the Singularity's no longer waning magic, corrupting the portal magic and sending you into an opposing territory. In a time of war, this could be disastrous for all involved...and it's clear from the locals who greet you on the other side that they are as baffled as you.
Players can choose to mix things up and send their characters to a new territory for the duration of January. Since this will be temporary, feel free to separate close CR or put your character somewhere they won't enjoy. It won't last long!

Characters will not be placed under any restrictions for accidentally landing in a strange place. They will, for the time being, be treated as guests while officials determine what to do next.

The Wrap-Up will detail how characters' experiences will go once they are in their new territory.


righteously: (¹⁵ ᴘʀᴀʏɪɴ' ᴡᴏɴ'ᴛ ᴅᴏ ʏᴏᴜ ɴᴏ ɢᴏᴏᴅ)

[personal profile] righteously 2025-01-08 09:28 pm (UTC)(link)
( He isn't entirely sure why his first instinct is to almost wince when Sam brings up Ciri — it's not like that's a secret. He's told Sam all about her, too. About giving her an anti-possession tattoo, about what a badass she is. Meeting her is another inevitability, but something about having that brought up to Geralt gives him a two-second impulse to apologize.

Which is nothing compared to his reaction at the return-fire statement, I'm told you're a witch.

He chokes on his meat immediately, sucking a hunk down the wrong pipe. He's got to thump a fist against his own chest to muscle through the coughing. He yanks up the cup of mead he'd snagged on the way over, and gestures it vaguely at them.
)

I'm good. I'm fine, I'm- carry on-

( And then he proceeds to start gulping down almost half of it in one go. )
Edited 2025-01-08 21:29 (UTC)
kalesalad: (don't you think?)

[personal profile] kalesalad 2025-01-15 07:15 am (UTC)(link)
( Sam follows Geralt's hand, catching sight of his daughter, Cirilla. Ciri. Good to get a look at her. He makes note of the hair and generally who she is for another time.

Sam waits for a follow-up, taking a stab at his salad. He doesn't choke on it when he's asked if he's a witch, but by Chuck he could.

While he just stops chewing, Dean full-on chokes.

As soon as Sam sees his brother isn't dying, he answers, because he can hold his own.
)

I practice. In our world, there are three types of witches. Rowena was born a witch. Some people invoke demons. I learned. ( Was taught. By Rowena. ) But, yeah, I have magical aptitude.
gynvael: (433)

[personal profile] gynvael 2025-01-20 06:23 pm (UTC)(link)
[ His gaze cuts to Dean, one eyebrow raised. Silently, he refills Dean's cup. It does not escape him that Sam did not answer with a plain Yes. Fair enough. Ciri would also call herself a Witcher first before she acknowledged any aspect of her magic despite how much power she possesses. ]

You may find your aptitude grows in this sphere, whether you wish it to or not. But at least you're acquainted.

[ Geralt has made no effort to learn any further magic than his Signs, but he's still gained some powers through the Singularity. For a time, he accepted it—but ever since the strange vision of the future, he's been thinking about it again, exactly how and where these powers may yet go.

In any case, he doesn't remark further. Last he spoke to Dean, the man was dancing around telling Sam about his abilities and Geralt is not here to make trouble for his friend. ]
righteously: (3538243_900)

[personal profile] righteously 2025-01-28 05:41 am (UTC)(link)
( You know what, he's actually gonna call this a decent outcome - the first hurdle's jumped and he can't detect any budding passive aggression, so he's marking down the W. This bodes well. He was worried for a second, there, but it smoothed out.

And yeah, okay, maybe he's not giving Sam or Geralt enough credit that they're due, it's just - he's seen versions of this where things have gone bad. Maybe not specifically between these two, just... between people of his that matter, in general. Seeing as these two are among a very small handful that matter the most, who could blame him for worrying?

And then there's that pause from Geralt that isn't obvious-obvious, but if you know the guy as well as he does, it's plenty obvious. He knows where that stupid silver head's at, he knows what that look means, he knows what Rowena even cornered him about.

This is a window cracking open about that whole topic, and he can't pretend like he doesn't know the right thing to do is to take it.

So he clears his throat softly, and says with deliberate nonchalance:
)

Gerry here taught me some kickass Witcher magic, as a matter of fact.

( Which would probably seem a little more convincingly cavalier if he didn't suddenly have such a keen interest in the plate in front of him.

Okay, so that's not exactly - the important part of the whole thing, but look, that's him sticking a foot in the door anyway.
)
kalesalad: (speakerphone)

[personal profile] kalesalad 2025-02-03 07:00 pm (UTC)(link)
( No passive aggression from this side. Dean has always chosen his friends - discerningly, and Sam has never commented on it. They're never his cup, but they don't need to be. He has nothing to prove and can only be grateful that anyone would look after his brother over the rainbow far, far from Kansas.

Sam has been through it before, but he's grown. This isn't Benny or Amelia or Amy, or anyone else.

Who is Sam to judge.

Geralt looks interesting, but Sam can see he's formidable and that he cares about his brother.
)

Yeah, newly acquainted here, at least. ( But he's looking forward to getting more acquainted. ) Really. Well, Dean's also had an aptitude when he's needed it. Both of us -- have done our fair share when it's needed.
gynvael: (376)

thank you for your patience!!

[personal profile] gynvael 2025-02-11 08:51 pm (UTC)(link)
[ Curiously, this is only the second time he has ever spoken with both Sam and Dean present; he interacted with the previous iteration twice at best. Geralt has never been particularly inclined to expand his circle to begin with, and Sam, from the little he knew of him, struck him as an equally quiet man.

Still, he wonders if, without the complications of Jo, the Mark, and—to an extent, Lucifer—things might be different this time. ]


So I've seen.

[ In any case, they have also acquainted themselves enough, he thinks; this is longer than he normally lingers for a mere introduction. Besides, if he stays a minute further, Dean might bore twin holes through that pewter plate. But his nod to Sam is courteous as he rises—even if, as usual, he gives no reason for his departure. He claps Dean on the shoulder. ]

You know where to find me.