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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxaslogs2025-04-12 11:57 am

EVENT #24: RESOLUTION - IC LOG

Event #24 - Resolution

News of the increasing tremors across Abraxas soon reached the minor territories. Though Nocwich, the Feywilds, and the Nether are more insulated from the effects of the Singularity, they'll feel it, too: intermittent quakes that knock books off of shelves, cracked foundations in old buildings, and large tidal waves that swallow ships and boats into the ocean, destroying coastal buildings.

By APRIL 16, it's clear that something worse is coming. The air in the crater hums with electricity, the ground shaking. For weeks, quakes have spread throughout the region, all emanating from the ancient relic. As dawn breaks on APRIL 18, the sun rises behind the solid stone structure, a shadow of a shadow stretching long across the desert.

As the territories struggle to maintain order, the very fabric of reality itself begins to shatter.


If you have any questions about specifics for this event, please don't hesitate to ask. Because the world of Abraxas is so large, and because so many of you have had your unique plotlines, we are not able to provide every possible detail all in one post - but that doesn't mean we don't have those details to share!

Part 1: Convergence
Within minutes, Abraxas watches the world peel away like old paint. A vendor in Aquilla falls through a shard beneath their feet that reflects the deep ocean of Earth; a Royal Guard in Thorne is swept up into the vacuum of space. What doesn't fall into the shards falls through them, dropping landmarks, creatures, and familiar faces onto a quickly unraveling Abraxas.

Between the fragments of Abraxas's reality, a dark fleshy substance presses through. A raw, meaty film stretches across a myriad of undulating limbs, wet with a thick milky goo. It pulses with the beat of a racing heart, eager to break free but unable to squeeze through. Where it can manage, bone-like tendrils sprout up and wide in any direction, appearing like blackened trees after a devastating fire. Through them, the pulse of life can be felt and seen as the "bark" shakes with each heartbeat.

Veins slither forward from the pieces of reality and encase the Singularity. One by one, multiple shards, large and growing - the source of all things - appear around the Singularity. Through them peer the reflections of another world, turned upside-down but most certainly recognizable to those once torn from their homes: a glimpse of a great modern city, the interior of a spaceship, the stretches of an ancient dark road.
While smaller shards can appear and disappear across Abraxas, catching unaware Abraxans in their wake, the primary "canon world" shards are only in the crater. These are the ones that must be closed, which only the Summoned can reach.
Return
Across these shards, the Singularity's tendrils stretch beyond imagination. No mages are required this time to break down these barriers. Instead, the shards themselves can be seen from the other side, too, frightening passersby as they glimpse another realm amid destruction.

Regular people cannot survive going through the shard. If anyone is curious enough to try and enter Abraxas, they will disintegrate immediately. But the previously Summoned are different. They can willingly enter if they choose. And, in cases where they don't, the Singularity's instability might force them through regardless, opening a shard up at their feet and dropping them back into a world they thought they had left.

Returning Summoned will only remember they were once in Abraxas after the shards breach their canon world. Once the veil has dropped, the memories will come flooding back - and they will realize that the place they temporarily called home, however long or brief, is now in trouble...along with those they left behind.
Because each Summoned is unique, please don't hesitate to ask us about your character's return if you're unsure how it might work for them!
Converging Realities
The reflections of another world are not the only thing breaching the fabric of reality. You realize, with dawning horror, that the pieces of a previous reality entirely shaped by your mind - the Horizon - are pushing through into the physical world...and some of them belong to you. A friendly sheep you created as a friend might bound out of the crater toward you. A monster you trapped in your psychic basement tears through a small village. Pools of lava from your special corner in the Horizon set fire to a flowering shrine.

But that isn't all. Some of you who have been here longest might recognize the portion of an enormous stone labyrinth that emerges through cracked shards the desert. As the light hits them, the walls of the maze shift between gritty granite and glass, flashing iridescent colors. Should anyone approach the reflection, they will find themselves at the entrance of the maze or lost somewhere within it.

Others of you will recall the same sickly-sweet smelling goo that shrouds a tower of oddly stacked containers. Bits of the substance leak out of the shards, staining the sand they land on.

Long ago, you might've suspected that these were the domains of the Gods. Now it's clear that that's exactly what they are: sections of the Horizon, just like yours, belonging to those who carry the potential to ascend.
Across Abraxas
All across Abraxas, particularly throughout the major territories, chaos reigns. Officials struggle to retain control of their population, no longer able to effectively direct their citizens as panic sets in and destruction is wrought over the land.
Kingdom of Thorne
In desperation, the forces of Thorne are attempting to siphon off magical energy in hopes of at least slowing the encroaching threat. While the artifacts and spells they have on hand were not designed for this particular purpose, they are making do.

The real push comes not from Thorne's castle but from Nott. The current High Mage, Mace Hemmet, is inexperienced in the face of such an unprecedented crisis. As a result, Ambrose Rhett steps back onto the stage, once again. He knows more about the Singularity than any mage. It's time for the former High Mage to come out of hiding.

Lord Veda fully supports Ambrose, lending the strength of Nott's forces behind him and offering whatever is needed. Even shelter and supplies for castle mages sent to battle the rifts and a promise to work hand in hand with the castle's forces. Meanwhile, King Rudolph Sidwell - himself more of a soldier than a scholar - returns to Borrel to be with his men. Against his advisor's counsel, he travels out to sea in one of Thorne's warships to rescue sailors trapped under the roiling and shaking ocean at great risk to himself. Queen Lia is thus in charge, and she sees the value in inviting both Ambrose and Lyle Veda back to Castle Thorne.
The Free Cities
Already mistrustful of magic, citizens in the Free Cities are gripped by a multiplying fear. Some believe Thorne is responsible for what's happening, while others grow angry that the end has now arrived due to Marlo's inaction against the Singularity as promised.

Prime Minister Marlo Reiner is in a frenzy. The only thing keeping her from utilizing every resource at the Free Cities' disposal - tested or not - is the calmer head of Quilleth Kaur. It's no secret among the upper authorities of the desert region that the two are closer than simply friends or fellow politicians, and Quilleth remains close by Marlo's side in Portam Hall to present a united front.

Curfew is reinstated. Massive generators are carted to stations along the outsides of the walls to defend them against unknown threats from beyond this reality. The cacophony permeates the desert - a loud grinding of mechanisms and the crackle of New Magic that drowns out everything else. Soldiers patrol at all hours, a rotation of everybody available and able. Outposts and mining operations are treated the same, ringed, and defended as best as possible. Trade and travel between the cities halts.

All the while, the Free Cities' population becomes increasingly restless. They expected to be better protected by their advanced technology and armies - and it's clear that their government and soldiers have let them down.
Solvunn
The normally placid Commune is more divided than ever. Having fostered a deep devotion to the Gods for centuries, extremists and fanatics sing the praises of the end times. Some take to proselytizing the centers of towns and villages or along roads about how the end of this world will bring them together with the gods. Fervent prayer is common no matter the level of faith, and the oldest shrines see an increase in pilgrimages. Some people scatter themselves in earnest, while others hide away in their homes.

As reality crumbles, the most fervent believers begin to throw their most prized possessions into the reflections to be one with the Gods, whether it be material goods or loved ones. Fights break out between families and neighbors, clashing over true devotees and fear for the safety of others. The Elders try to mitigate, torn between their duties to the Gods and their fellow man.

Isar Hart is rumored to be a true believer, but he stands beside his friend and current Head of Council Rowan March. They call for all Solvunnites to return to the Primary Settlement to "take this hallowing moment in reverence. Meanwhile, without a direct call to action on the Gods' behalf, Edda Hagen, despite her recent appointment, is scarce - though some report seeing her on the roads late at night.

The Commune is in chaos.

Part 2: Doorways
As reality splinters further, it becomes clear that the answer lies in the epicenter of the Singularity's crater. Unlike previous crises, there are no officials or territory leaders that will guide the Summoned or make requests of them. Instead, it's up to you to figure out what to do. Logic dictates that one should approach the Singularity to determine the next steps.

A certain God will chime in - and he might be worth listening to.
Due to the thinning veil between the mortal realm and the domain of the Gods, the Summoned can now communicate with the Gods through the Network. Using the information they learned from the minor territories last month, plus the knowledge they've gained regarding Abraxan magic throughout their time here, characters can come up with a solution.

We'll outline the solution for players to know OOC, but this does not mean characters can't have doubts or concerns. However, for the sake of moving the endgame plot to its conclusion, the majority of characters should believe it's their best chance to prevent further destruction despite the risks.

RESPOND TO THE GODS HERE.

Coming to Terms
As you work together to gather what you know, it becomes clear that the only way to stop the Singularity from overwhelming not only Abraxas but all worlds, is to permanently seal the shattered rifts - which, according to what you know, will require at least some of you to remain on the other side of the rifts while others stay behind.

The spell must be performed during the lunar eclipse taking place tomorrow night. Everyone will have a brief 30-minute window to perform and complete the spell using various runes learned from the Gods, the Fey, and Solvunn. You're told that you may need to channel an immense amount of energy, so much so that the process could leave irreparable, lasting effects upon you and your soul.

You cannot receive assurance of the outcome. While all sources indicate that this method grants you and the universe the highest chance of survival, it's unclear what the impact will be on you and your friends. You'll have to take that risk if you want any hope of seeing the next sunrise.
A few Gods may fill in the gaps for rifts that do not have a Summoned willing to go to that canon world. For some of you, it would be possible to stay in Abraxas while one of the Gods takes your place. Remember, too, that the person stepping into a canon world does not need to originate from that world. The process only needs someone on the other side.
Defining Fate
You and the Summoned gather into the crater, now expanded many miles in all directions. It's evident that the crater is safest: here, the quakes do not affect you, and though the rifts continue to fracture and shatter, the creatures emerging do not seem interested in attacking anyone within the crater - only outside of it.

Having learned you must wait for the arrival of the lunar eclipse, there is little else to do except spend time together. Perhaps it's a blessing in disguise. You have time to make your decision. You can say your goodbyes. After all, even if this works as intended, some of you may not be with each other tomorrow. And, if it doesn't go as planned...you'll want to get anything off your chest you haven't yet shared.

Things will be relatively quiet at the Singularity's crater to allow characters to have any final moments they wish to have together. They may use the Network to communicate or speak to each other in person! Once the lunar eclipse arrives and they proceed with the plan, there will be no turning back and no time for long discussions.
When the lunar eclipse arrives, you must act quickly, each of you locating the correct rift. You'll have had time to identify each rift the night before, so navigating there should be easy, to a degree. As the eclipse takes over the sky, you begin to experience a powerful rush of energy from the Singularity that makes it difficult to breathe and blurs your vision. While you can fight through this, it'll take all of your strength - and relying on your gifts from the Singularity will help.
◎ The spell itself is simple: you copy the runes from the research you've done, drawing them around the rift itself. How you do so depends on the power you possess. You can paint it, etch it with a weapon, use a magical design in the air, mark it using a floral pattern, or so forth. You're drawn naturally to the method that feels most intuitive to you and the power you wield.

◎ Once drawn, you must reach into yourself and channel the power that connects you to the Singularity. Physically, you may experience the following symptoms: a splitting headache; feeling as though you're torn in half or your soul is rendered; an overwhelming rush of emotions; or all of the above. You might feel you can sense the very universe crying out.

◎ The longer you persist, the less certain you are that you will survive the process unscathed. You can try to stop, of course...but at a certain point, you'll be too late and the power continues to flow from you regardless.

Closure
Flashes of light pulse with the closure of each shard. You hear the crackle of glass as the rifts are crushed and reformed. The ground shifts and shakes in every territory, the night air vibrating with chaotic power. This could be everything...or it could be the end. For a terrifying moment, you don't know which.

Your body is suspended in an abyss, a reminder of your entrance to Abraxas. You feel once more a light and the oppressive water around you. As the world stitches back together, the veins on the scorched trees shrivel and crumble to dust. The trees turn to ash.

The eclipse passes. The night is calm. Most significantly, the relic that cast its shadow over Abraxas for thousands of years has vanished. The crater is empty. There is no more Singularity. Yet, Abraxas still stands.

As for you - that's another matter. In your quest to restore the universe, what has become of you?
godshattering: (pic#16265555)

[personal profile] godshattering 2025-04-17 12:04 am (UTC)(link)
You seem to have a talent for finding me just as the world seems like it's falling apart.

[ By way of greeting since Claude's staring up at the Singularity as if it'll provide any more answers (it hasn't) or if he'll be able to glimpse something more concrete inside those shards like they'll reveal more to him (they don't, not really), but the sound of footsteps had him turning his head to catch a glimpse of Wanda approaching. Those words don't quite hit the joking tone he's normally used in those occasions, as if whatever was going on was merely something to be observed with humor and nothing else - but it'd be difficult even for Claude to be entirely glib. Flippancy also feels far out of reach with what looms ahead.

It's not quite time for everyone to leave yet, but it's soon enough he feels the weight of it. With others he might've pretended, might've obfuscated his worries as he'd done throughout the war back in Fodlan while he was at the helm of it. That won't happen with Wanda. Not because she'd see through it instantly, but because they've been through too much together for him to want to hide it. ]


I'll miss that, you know.

[ It was the smallest joke there and gone in an instant, but he won't let it belie what he's actually feeling, with the proof of it in the somber smile on his face. ]
carmesi: <user name="berks"> (Default)

[personal profile] carmesi 2025-04-20 04:40 pm (UTC)(link)
( it's true that wanda would see through it instantly, what his feelings and worries might be, but claude nonetheless manages to disrupt her reading of him with a quiet admission to entirely rupture the small joke he had planted upon her arrival. )

I just got here, Claude.

( she muses, a sniffle following her words, the impossibility of this moment having arrived at all making emotion well up in her eyes. it is the end of them, for all they've experienced together, but to say he'll miss it—

goodbyes are never easy, and she has had to say way too many of them, in her life.

it is inevitable now, as it has always ever been.

wanda reaches for his hand, not waiting to get her permission from him, and holds on tight. her eyes push up towards the height of the singularity; they really have come so far. it still awes her, what the singularity is, the multitudes it has ever contained; her voice, a whisper, might be partly that, partly this pesky emotion she feels. )


It's rude to make women cry.
godshattering: (pic#17581565)

[personal profile] godshattering 2025-04-21 10:44 pm (UTC)(link)
Oh, now you sound like Hilda. I think she's used that one on me a few times before.

[ Maybe more than a few and some meant more seriously than others on the scale of tears though these, he knows, are real. When Wanda's hand finds his he squeezes it back with his own grip every bit as tightly. They may not be down to literal moments left together at this very moment, but as the time draws nearer and nearer it's difficult to feel like it's anything but that. ]

I might've earned it then, too, if you were wondering.

[ Probably not - something like that wouldn't surprise anyone here, he's pretty sure, and least of all Wanda after everything they've been through. Joking's a little too difficult to turn off entirely given that it was the way he'd kept morale together during the war when things seemed most dire. ]

Anyway. Your timing is still as good as it's always been if you're here now. But no tears, right? You're off to more adventures.

[ If she'll let him, Claude will tug on their hands to bring her forward into a hug rather than simply standing by each other. Even if it would suit him just fine to whenever else, it hardly feels right now. ]
carmesi: <user name="berks"> (Default)

[personal profile] carmesi 2025-04-22 03:45 pm (UTC)(link)
( and perhaps that says a lot, of how much an influence in her life those from fodlan have been. it's easy for him to claim 'no tears', but the notion alone makes wanda want to cry—in exasperation, out of sheer stubbornness to prove him wrong. it's just so difficult to try and be strong, when it hangs so thickly in the air, what their decisions comes down to, this time around.

with a bit of a pout, she lets herself be brought in for a hug, her arms around his middle, hands reaching out to hold at the back of his shirt.

even if foreign by so many different aspects, claude gave to wanda a taste of home; how home can be found in the heart of those she cherishes.

she speaks against his shoulder (her tears, as of now, kept at bay). )


I'm hoping for less adventures, honestly.

( to delve into a life where she will be without the constant back-and-forth of something new and unexpected that abraxas brought to them, as well as leaving her days as an avenger behind. )

...I'll miss you.
godshattering: (pic#16265575)

[personal profile] godshattering 2025-04-24 04:30 pm (UTC)(link)
[ 'No tears' is an easier request to say than the reality of it; the weight of everything is far too much. It reminds him of the eve before the battle with Nemesis, in some ways, though he'd allowed himself no goodbyes then with the faith the Deer would make it. And they had, though they're as distant now as Wanda will be when she leaves.

All the more reason to put that into the strength of the hug as she steps into it and he wraps his own arms around her. Claude huffs a short laugh over adventures not being high on the list of things wished for since he can more than relate to that. A break from them sounds rather nice. Even if he's not guaranteed that for himself by choosing to stay, he certainly hopes for that for Wanda. ]


I'll miss you, too.

[ Claude answers with that quietly. Honestly, because on this he would not dare gloss over it to make it as something else or to spare the small pain which comes with the finality brought closer by every inch the planets get closer to aligning for the eclipse which will determine everything. A feeling to stand in quietly as he doesn't let go of her before taking a deep breath shortly after. ]

If I'd had siblings... well, if I'd had siblings other than the ones I have, I would've hoped they'd be like you, Wanda. I couldn't have asked for anything more than who you are and that you stayed.

[ For all this time, through everything - from the nightmares which brought them together to the secrets she'd learned he hadn't spoken aloud to anyone. To someone who'd looked behind all the masks he wears and understood. And through that, despite it all, with everything they've shared together in lighter times and the far more difficult ones of what they'd each struggled with - for all that he hopes he'd returned as much as she deserves even if it'll never be quite enough to thank her for being one of his loved ones here. ]

Wherever you go, I hope you find nothing but happiness.