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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxaslogs2021-12-17 12:09 am

The Mission

 
The Mission

The Dimmest Day is upon us.

The champions of Thorne seek to deliver their caskets safely to the central artifact of the Singularity. Opposing them are the champions of the Free Cities and Solvunn, who are charged with intercepting as many caskets as they can and carrying them safely back to their respective factions— but each is also charged with preventing the other from doing the same.

From across Abraxas, in the dead of night, three groups of the Summoned converge on the Singularity. What they do here will have lasting effects on the world and every other beyond it.

Thorne

Pleased to see a healthy number of volunteers gathered at the Empty Throne, Ambrose allows his champions a moment to savor the vocal appreciation of the gathered crowd ringing the courtyard. Thorneans applaud and cheer, and Frederick, previously this year's Elected sacrifice, looks beyond relieved. High above, the King and Queen emerge on the Royal balcony, and without any further warning the gathered crowd breaks into song— an ancient hymn of thanksgiving that feels very awkwardly like a prayer being directed towards the Summoned themselves.

Along with black leather sling packs for carrying the caskets and a lantern each, a group of apprentices bring forth pieces of armor, enchanted rings and circlets, all of them offered as temporary loans to Thorne's champions who could use a little aid in their work. These hold simple defensive and life-preserving spells, presumably a small hoard of trinkets kept aside from the usual Dimming sacrifice: putting them on may grant added resistance to magical attack, a boost to existing magical ability, or increase an individual's speed, strength or dexterity. Once everything is distributed, Ambrose himself passes out the caskets, taking great care to hand each one over with a stern, steady stare.

Even tapping into the emergency storage of magical energy provided by an ornate reliquary placed behind the throne, it takes the efforts of all the assembled Thornean mages together to open the portal that will deliver the Summoned to the crater's edge. Ambrose explains that due to the Dimming, they won't be able to create another to bring his champions home until the sun rises— and only then if the mission to restore the Singularity is successful. Everything rests with the Summoned, now. They must not fail.

The Free Cities

Aleksander's laboratory is exactly the kind of mad scientist with access to magic take on Leonardo DaVinci's workshop you might expect. Strange, chemically powered devices bubble and tick. Doves flutter and coo anxiously in cages. A couple of ominous metal exam tables with leather restraint cuffs bolted to them have been pushed back to the walls to make room for a large contraption that looks like a cartoonish steampunk ray gun, far taller than a man, aimed at a hastily painted bullseye target on a raised metal platform. Surrounding it are strange alchemic sigils burned into the floor. It becomes clear all too soon that this is the method of transport the champions of the Free Cities will be using to get to the Singularity for their mission. This is a very tech-heavy flavor of New Magic.

Assistants usher the Summoned towards the platform and offer a range of odd hand-held devices and wearable tech for anyone who would like a little extra boost. Alongside chemically powered lanterns, the Summoned are invited to pick up energy dispersing chestplates, power-assisted boots for increased speed or spring in a step and so on— though it's fair to say Aleksander's creations do all look like they might be more in the experimental stage.

Charged using a device some of the Summoned might recognize from Alexander's holiday experiment at the Circus of the Sciences, the transporter ray is ready to deliver the Free Cities' champions to the Singularity. Set on a timer, the device will activate a second time at dawn to generate a gateway to welcome them home with their winnings. Aleksander wishes them good fortune, ensures everyone is properly situated on the platform, and with a pull of a lever sends them on their mission.

Solvunn

By the Solstice itself, a great unlit pyre topped with a strange, crude effigy of a creature resembling a bear has been built in the middle of the town, encircled by a group of seven mages in elaborate masked costumes representing elements of the landscape around them— rocks, fields, forests and streams. But Rowan, who the Summoned have been directed to report to, is not among them. He stands by a smaller fire, uncharacteristically solemn. It is time for Solvunn and its champions to receive their blessings, though as always these come with a price.

Rowan directs each of the group to step up in turn and surrender something to the flames. These sacrifices can be small, but they must belong to the person giving them up. A garment they are wearing would suffice, or even just a lock of hair, a drop of blood, a clipped fingernail. These gifts, Rowan explains, will link each of the Summoned with a blessing they can carry with them as they travel to the Singularity.

Another mage wearing an elaborate antlered headdress bestows the blessings as the Summoned give their gifts, dipping an elegant hand into the flames and drawing a strange runic sigil onto their foreheads with the ash of the ceremonial fire— and instantly, the Summoned may feel they have received increased vitality, strength, speed, enhanced visual or auditory acuity. They are handed a lantern each and instructed to stand aside as the mages ask the gods to light their path, and once all gifts are distributed, the gathered mages lift their arms and begin to chant. A fiery tendril leaps from the sacrificial fire to the main pyre itself in a crackling arc that sustains itself there in the air, forming a doorway to the edge of the Singularity’s crater. This passage of fire will remain passable in either direction until the great pyre burns down to embers.

The more perceptive of the group may catch sight of huge, formless shadows moving at the very edge of their vision as they step through the fiery arch.

The Crater

When each faction's group of champions emerge on the other side, they find themselves delivered to the closest point around the rim of the Singularity's crater to their home faction. A few miles in diameter and several feet deep, the crater is a strangely, perfectly circular depression in the desert with the towering monolith of the Singularity itself glowing faintly visible through the dark of night at its center— and unlike the last time the Summoned were brought here, they have time to catch their breath and let their eyes adjust, if they wish. Muted and diminished, the Singularity makes no attempt to draw the Summoned to itself. To approach it, they will have to walk.

Physically breaching the border of the crater makes shivers run down spines and hairs stand on end, but it seems Ambrose was right. Rather than being yanked without ceremony into the metaphysical realm of the Horizon, the Summoned are able to make their careful way over the sloping rim of the crater, where each party will be able to catch sight of lights moving in the darkness as the Summoned of other factions climb down to the arena of the crater's smoothly featureless floor.

The desert air is cold and clear in the dark of night, sound carrying easily across the distance between the three parties. Raised on its rocky plinth, the towering statue of the Singularity beckons. The Dimming reaches its nadir as the Summoned of each faction march towards inevitable conflict.


aquaveiled: battle (himeka-260)

[personal profile] aquaveiled 2021-12-29 06:04 am (UTC)(link)
She nods, confirming that her understanding of it is the same as his. Prepared though she is for battle she knows that it is important to glean what information she can before words run dry. Himeka may not believe the Summoned in other factions are her enemies, per se, but they are currently in opposition on this specific task.

She doesn't take her eyes of him, not wanting to give him a moment to slip away if he can.

"The Singularity waxes and wanes like the seasons, or so we're told." Given her own experience as a Hearer she readily accepted that explanation, assuming it is a natural phenomena. "Wouldn't upsetting that cycle make things worse?"
harmonian: (♗ 90)

[personal profile] harmonian 2021-12-31 01:52 am (UTC)(link)
He nods.

"Yeah, it would. But that's assuming what you've heard is the truth."

Now he visibly tenses, not with worry, but with the certainty that she will attack. He feels pinned beneath her gaze and he suspects she's not about to walk away from this.

"Pretty convenient every territory has its own theory about this place."
aquaveiled: battle (himeka-253)

[personal profile] aquaveiled 2022-01-01 09:57 pm (UTC)(link)
He's not wrong about that. One of the reasons she chose to go to Solvunn in the first place is that with the minimal information they had been provided from Olivier, it was painted as the neutral choice in this war. At least for now.

"And with no way to know what is right but to test it," she agrees with a nod, but the crackling of a lightning spell builds at her feet and along her cane. She holds at the ready, but does not strike.

"Do you believe what Thorne has told you?"
harmonian: (♗ 25)

[personal profile] harmonian 2022-01-04 05:12 am (UTC)(link)
"No," he answers matter-of-factly.

"But I can do the most good if I stay with them. For all of us."

Thorne, after all, is a lot like his own nation back home. Solvunn and the Free Cities are more mysterious but he's confident in his ability to navigate the politics of Thorne. All he needs is some authority and he can start to actually change things.

"So, sorry... But I can't let you take this casket just yet."

He lifts his hands over his head and jagged stalagmites erupt from the earth at his feet, their tips touching above his clasped fingers. None of the magic hits Himeka but it forms a protective wall of earth around Sasarai.
aquaveiled: battle (himeka-261)

[personal profile] aquaveiled 2022-01-11 02:14 am (UTC)(link)
The most good in Thorne? That's interesting. Himeka's experiences are certainly colored by being imprisoned there for so many months, but she by no means believes that all of Thorne is beyond reason or virtue.

Still...it is not who she has offered her assistance to. And she can honestly respect a fellow warrior.

"I'd be remiss if you made it easy!"

And there it is--the ground itself bends to his will. This must be the same person that Estinien ran into earlier. She can't help but feel a little excited at the notion. Despite facing off, Himeka doesn't see them as enemies. If anything this may be an opportunity for a bit of fun before business.

(Goodness, if Zenos could see her now...)

Though she usually relies on other spells in her repertoire, Himeka summons up a boulder of her own, letting it float a few feet above the ground.

"Do we match?"
harmonian: (♗ 8)

[personal profile] harmonian 2022-01-13 06:23 am (UTC)(link)
Sasarai sees the boulder and lifts his hand from behind the tangled stalagmites.

For a fleeting moment he swears he can feel the stone shudder against his magic but then the True Earth Rune loses its grip. Himeka summoned the boulder, not him, and he can't control it.

Well, that's too bad.

He sighs and gives her a sad smile.

"Sorry about this. I really don't like fighting, you know."

Within the back of his palm the Rune's power starts to vibrate, if not for his gloves it would be visibly glowing.

He stomps his foot and more stalagmites shoot from the ground, this time racing towards Himeka.
aquaveiled: battle (himeka-254)

[personal profile] aquaveiled 2022-01-22 03:30 am (UTC)(link)
Pleased as she is with her little display, she is not the master of one element by familiar with many. She can feel the aether in the boulder shake as he tries to control it and she is grateful that it doesn't suddenly fly towards her instead. (Small miracles and a price of hubris.)

"No?"

What she should say that she doesn't either and it's a necessary evil at times, but that in and of itself would be a lie. There is a thrill in battle and wielding powerful magicks, but it comes at a price. She doesn't like killing.

There's no intent to kill here as she's forced to move or be moved in very uncomfortable ways by the stalagmites. She sends the boulder flying on a gust of air-aspected aether seconds before she sprints out of the way, narrowly from the last of the stalagmites.

"You seem to be quite good at it! At least with these."