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Entry tags:
- !event,
- !npc,
- aerith gainsborough; the sun,
- alucard; the hierophant,
- amos burton; the lovers,
- anakin skywalker; judgement,
- byleth eisner; the devil,
- cirilla of cintra; the devil,
- dante; the devil,
- edelgard von hresvelg; the emperor,
- fandaniel; the hanged man,
- father maxwell; the wheel of fortune,
- geralt of rivia; the hanged man,
- gideon nav; strength,
- goro; the chariot,
- harrowhark nonagesimus; the magician,
- hector; the magician,
- hendrik; death,
- himeka sui; the fool,
- hythlodaeus; the empress,
- inej ghafa; the hierophant,
- jaskier; the sun,
- jasper; judgement,
- jesper fahey; the wheel of fortune,
- jordan hennessy; the moon,
- julie lawry; the wheel of fortune,
- kylo ren; the tower,
- leonard mccoy; the lovers,
- link; strength,
- mat cauthon; the wheel of fortune,
- nadine cross; the world,
- peter parker (mcu); strength,
- princess zelda; the high priestess,
- rhy maresh; the lovers,
- rinwell; the magician,
- ronan lynch; the moon,
- sam wilson; justice,
- samus aran; strength,
- sasarai; judgement,
- sephiroth; the tower,
- shuten-douji; the devil,
- stephen strange; death,
- thancred waters; strength,
- tony stark; the magician,
- viktor; death,
- wen kexing; the tower,
- yennefer of vengerberg; the chariot,
- zhou zishu; strength
EVENT #6: PEACE ON THE HORIZON
Event #6 - EVENT INFO
Those that agree to attend the Summit will travel via portals to the designated location, which is out in the open in neutral territory. Plenty of pretty mountains and flowers. A magic field is erected over this area. Characters can only enter and exit at designated portals. It is not possible to leave this encircled area, which will also negate teleportation and portal spells. Plus, you don't want to embarrass your faction by sneaking out of bounds!
Before entering, all will be given a pin that designates what faction they belong to. This pin is not only color-coded but enchanted so that even should the appearance change, mages from any faction can identify who is who. The Summoned will be required to wear this pin at all times during the Summit.
The Summoned will be offered a comfortable tent to stay in during the 3-day Summit period! There's also a communal bath and a lounge to enjoy. A simple but tasty complimentary breakfast is provided for everyone, and additional meals can be bought from the faction booths or at the lounge. See the Neutral Section detailed below for more.
As noted, CHARACTERS MAY CHANGE FACTIONS USING THIS EVENT. To switch factions, please reply to the comment here. See the OOC post (link above) for details or questions!
Before entering, all will be given a pin that designates what faction they belong to. This pin is not only color-coded but enchanted so that even should the appearance change, mages from any faction can identify who is who. The Summoned will be required to wear this pin at all times during the Summit.
The Summoned will be offered a comfortable tent to stay in during the 3-day Summit period! There's also a communal bath and a lounge to enjoy. A simple but tasty complimentary breakfast is provided for everyone, and additional meals can be bought from the faction booths or at the lounge. See the Neutral Section detailed below for more.
As noted, CHARACTERS MAY CHANGE FACTIONS USING THIS EVENT. To switch factions, please reply to the comment here. See the OOC post (link above) for details or questions!
The "Peace" Summit
An open plain flanked by mountains to the north and south, a large circular area has been fenced off. Large poles embedded into the earth are connected with magical rings, drooping heavy in the middle as if the ethereal chains have real weight. The area is divided into thirds, each section a mass of colorful tents and booths. In the center is a large wooden stage. All attendees must sit through this keynote speech. It's only polite.
The Prime Minister of the Free Cities begins the opening address. In formal military regalia she's the first to address the crowd, raising her arms high to command attention. She's smiling.
I'm going to turn things over to Councilwoman Bordeaux now. Thank you, and you all should come check out what the Free Cities has to offer! Councilwoman?"
Marlo steps aside for the representative of Solvunn to take center stage.
"Thank you, Prime Minister. Some of you are likely only to know of Solvunn due to the terrible circumstances surrounding Eifstide, for which we must humbly apologize. It was not our intention to cause such pain and happened merely by accident. While that does not take away what has occurred, we do hope that we can move forward together to create a brighter, more connected continent. All of us has something to share with each other, and it is my sincerest hope that we may learn from you, as well.
The Gods smile upon the unification of our mighty communities! May we be blessed with a friendship of longevity and prosperity!. For those of you curious as to what Solvunn can do for you, look no further than this Summit's festivities. It is my pleasure to let Queen Ellya of Thorne conclude todays formalities."
"Such inspiring words, truly. I can only echo the sentiments put forth before me. I hope that this Summit shows to one and all that Thorne intends no aggression toward our fellow kingdoms. Certainly, through collaborative efforts such as this, understanding can be found. Tensions can be resolved. Even between such opposite minded cultures. I am confident that these few days will be very illuminating for each and every one of you. I urge you to go forth with eyes and ears open, to ensure all that can be learned is. Enjoy yourselves. Indulge yourselves. Educate yourselves. The festivities will now commence!"
Spreading her hands towards the audience, Queen Ellya slowly steps back to her place with the others.
From here on out, the festivities commence! Characters are encouraged to freely explore each faction's section as they please - and of course, to be respectful of their neighbors. They're all friends here, after all.
The Prime Minister of the Free Cities begins the opening address. In formal military regalia she's the first to address the crowd, raising her arms high to command attention. She's smiling.
+ Marlo's Speech
"We'd like to start by welcoming all of you. For those that don't know me, I'm Marlo Renier, Prime Minister of the Free Cities. With me are Councilwoman Winifred Bordeaux of the Solvunn Communities and Queen Ellya Gladwin of the Kingdom of Thorne. We come together today in the spirit of good will. We may be divided by borders but we're all neighbors. We all share this continent. We may not always share the same opinions or agree on everything but who does? There's one thing we do agree on though - nobody is looking to start trouble. That's about the last thing anybody needs right now. That's why we're all here today. A show of good faith, a display of trust, and hopefully the first step on a long road of diplomacy and mutual understanding. And we all expect everybody on their best behavior and to conduct themselves in the spirit of this Summit.I'm going to turn things over to Councilwoman Bordeaux now. Thank you, and you all should come check out what the Free Cities has to offer! Councilwoman?"
Marlo steps aside for the representative of Solvunn to take center stage.
+ Winifred's Speech
Winifred steps forward, nodding hear head to Marlo before turning her attention to the gathered crowd. Her own attire is modest, a dress of ivory and forest green adorned with hundreds of embroidered flowers and a velvet bodice in a deep wine red."Thank you, Prime Minister. Some of you are likely only to know of Solvunn due to the terrible circumstances surrounding Eifstide, for which we must humbly apologize. It was not our intention to cause such pain and happened merely by accident. While that does not take away what has occurred, we do hope that we can move forward together to create a brighter, more connected continent. All of us has something to share with each other, and it is my sincerest hope that we may learn from you, as well.
The Gods smile upon the unification of our mighty communities! May we be blessed with a friendship of longevity and prosperity!. For those of you curious as to what Solvunn can do for you, look no further than this Summit's festivities. It is my pleasure to let Queen Ellya of Thorne conclude todays formalities."
+ Queen Ellya's Speech
When it's Queen Ellya's turn to speak, she addresses the crowd with hands folded. For this occassion she's worn an elaborate gown of bright blue shot through with silver that seems to shift and move through the fabric."Such inspiring words, truly. I can only echo the sentiments put forth before me. I hope that this Summit shows to one and all that Thorne intends no aggression toward our fellow kingdoms. Certainly, through collaborative efforts such as this, understanding can be found. Tensions can be resolved. Even between such opposite minded cultures. I am confident that these few days will be very illuminating for each and every one of you. I urge you to go forth with eyes and ears open, to ensure all that can be learned is. Enjoy yourselves. Indulge yourselves. Educate yourselves. The festivities will now commence!"
Spreading her hands towards the audience, Queen Ellya slowly steps back to her place with the others.
Mingle & Activities
Every faction has their own setup of booths and displays that feature a variety of activities and items. Booths open in the morning and close a couple hours after sundown in the evenings. Attendants at each place will be friendly, although some may notice that while the Summoned wander more freely, there is very little intermingling among the locals of each faction. The occasional dirty look may be exchanged when no one's looking and those with keen eyes might find evidence of petty bits of vandalism.
Click to expand the sections below for a description of each area.
Click to expand the sections below for a description of each area.
Thorne Section
Each booth in Thorne's section are adorned with opulent fabrics in the same blues and silvers of the Queen's dress. Magically lit lanterns are strewn on the fronts and within tents and will change colors throughout the day and over the course of the weekend. Regardless of the weather, being beneath the awnings is always pleasant as if indoors in a properly warmed and ventilated room. Nothing is left wanting. Luxury and ease through the use of magic is emphasized.
Though not calling out any who wander the aisle, any who approach a booth will be greeted with a pleasant smile. Mages are eager to show off their magicks by the use of spells, staves, wands, and magical enchantments from ancient tomes. A booth from Hayle University gives demonstrations and short lectures on the hour every hour, letting the Summoned know that with enough practice they, too, can become a Master of Magicks.
For those who came with a full coin purse, there are fine wines, expensive tapestries and fabrics, sparkling accessories and more available for purchase. If you're feeling hungry, it is highly suggested that you try the decadent and delicately dressed dishes comparable to what's served in Castle Thorne itself.
Along with magic shows, the most popular booth is that of the Pondering Orb. Form an orderly line and wait for your turn to approach the orb. All will be allotted five whole minutes to think their deepest thoughts as they lay their hands upon the orb and ponder. The little bit of tingling that you feel and the faint glow that grows the longer you touch it just means that it's working.
Though not calling out any who wander the aisle, any who approach a booth will be greeted with a pleasant smile. Mages are eager to show off their magicks by the use of spells, staves, wands, and magical enchantments from ancient tomes. A booth from Hayle University gives demonstrations and short lectures on the hour every hour, letting the Summoned know that with enough practice they, too, can become a Master of Magicks.
For those who came with a full coin purse, there are fine wines, expensive tapestries and fabrics, sparkling accessories and more available for purchase. If you're feeling hungry, it is highly suggested that you try the decadent and delicately dressed dishes comparable to what's served in Castle Thorne itself.
Along with magic shows, the most popular booth is that of the Pondering Orb. Form an orderly line and wait for your turn to approach the orb. All will be allotted five whole minutes to think their deepest thoughts as they lay their hands upon the orb and ponder. The little bit of tingling that you feel and the faint glow that grows the longer you touch it just means that it's working.
Free Cities Section
The Free Cities area can be heard from nearly all the other sections, alive with sound and activity. There's a state of carefully balanced chaos between the different booths and lanterns are connected by long wires, powered by generators placed proudly out in front - in almost direct competition to the magical light show that Thorne has been putting on. It's just a bit of friendly rivalry, of course. There's nothing wrong with having such a strong reliance on magic, even if it seems rather outdated.
Attendants are eager to show off all their grand innovations, including meals in a can (main course and dessert all in one dubious goop can!) and a small variety of old-style guns. They are the only faction displaying these weapons. In addition, they'll talk about the impressive level of productivity their workers provide in the name of progress. Naturally, no one is forced to work overtime. It's only that their people are so dedicated to their work, even a common factory worker will go out of their way to help science and innovation. The Summoned are encouraged to consider joining a nation with such a high level of ambition, and there's always room for everyone in their powerful military.
To commemorate the event, those participating can stamp their bronze with a fancy gear pattern. It takes about fifteen seconds to press and renders the bronze worthless to spend, but what's more valuable than a souvenir? There is a sign that says No refunds if you aren't happy with the result, although if the machine happens to swallow your coin, you will be given a new bronze to stamp free of charge. Isn't that generous?
Attendants are eager to show off all their grand innovations, including meals in a can (main course and dessert all in one dubious goop can!) and a small variety of old-style guns. They are the only faction displaying these weapons. In addition, they'll talk about the impressive level of productivity their workers provide in the name of progress. Naturally, no one is forced to work overtime. It's only that their people are so dedicated to their work, even a common factory worker will go out of their way to help science and innovation. The Summoned are encouraged to consider joining a nation with such a high level of ambition, and there's always room for everyone in their powerful military.
To commemorate the event, those participating can stamp their bronze with a fancy gear pattern. It takes about fifteen seconds to press and renders the bronze worthless to spend, but what's more valuable than a souvenir? There is a sign that says No refunds if you aren't happy with the result, although if the machine happens to swallow your coin, you will be given a new bronze to stamp free of charge. Isn't that generous?
Solvunn Section
Solvunn's booths are covered with handmade tablecloths in various styles - quilted, patchwork, crochet, and intricate embroidery. Enchanted candles of all shapes and sizes float and illuminate the area, some changing color as the day goes on. When the sun sets, all the candles take on a shade that imitates moonlight.
Those who are running booths will call out to anyone who approaches, ushering them to the booths in order to ply them with friendly conversation and small samples of their wares. For the right price, there are specialty honeys, cheeses, candies, and all other manner of goat-based products. A few booths also have goat's milk soaps, lotions, and candles. Ask a Solvunnite about what good a goat is and they'll tell you everything. The mages are equally more than happy to show off their mastery, though not just in flashy elemental magic. Mages fond of divination, tealeaf readings, and interpreting tarot will offer one-on-one demonstrations, especially if you've some coin to spare.
This year, Solvunn has decided to extend its Spring Equinox celebration to the other Abraxans at the Summit! Everyone is encouraged to join in the festivities as now is the time for observing the balance of day and night. This celebration is devoted to new life - new community members, additions to their flocks, and the bringing of goodwill for the year's crops. A maypole is erected at the center of the celebration and if it stays upright until the following festival, it's taken as a sign that the community's harvest will be bountiful.
Additionally, the shrine of Lyfbringr has been erected with paintings and several small statues depicting an androgynous god that appears as an amalgamation of man, flora, and fauna. The shrine is enclosed in a tent that is half bright cheery colors and darker monochromatic shades.
Representatives of Solvunn stand by to weave colorful ribbons or rings of flowers into people's hair or tie small bells onto their wrists. There are many baby goats frolicking in a temporary paddock that guests are free to mill about in. The Summoned are invited to consider a life among a peaceful neighborly commune where help and friendship are right at your doorstep!
Those who are running booths will call out to anyone who approaches, ushering them to the booths in order to ply them with friendly conversation and small samples of their wares. For the right price, there are specialty honeys, cheeses, candies, and all other manner of goat-based products. A few booths also have goat's milk soaps, lotions, and candles. Ask a Solvunnite about what good a goat is and they'll tell you everything. The mages are equally more than happy to show off their mastery, though not just in flashy elemental magic. Mages fond of divination, tealeaf readings, and interpreting tarot will offer one-on-one demonstrations, especially if you've some coin to spare.
This year, Solvunn has decided to extend its Spring Equinox celebration to the other Abraxans at the Summit! Everyone is encouraged to join in the festivities as now is the time for observing the balance of day and night. This celebration is devoted to new life - new community members, additions to their flocks, and the bringing of goodwill for the year's crops. A maypole is erected at the center of the celebration and if it stays upright until the following festival, it's taken as a sign that the community's harvest will be bountiful.
Additionally, the shrine of Lyfbringr has been erected with paintings and several small statues depicting an androgynous god that appears as an amalgamation of man, flora, and fauna. The shrine is enclosed in a tent that is half bright cheery colors and darker monochromatic shades.
Representatives of Solvunn stand by to weave colorful ribbons or rings of flowers into people's hair or tie small bells onto their wrists. There are many baby goats frolicking in a temporary paddock that guests are free to mill about in. The Summoned are invited to consider a life among a peaceful neighborly commune where help and friendship are right at your doorstep!
Neutral Section
This area is meant for everyone to mingle, but the Summoned will find they're mostly the only ones here as the locals prefer to stay within their factions. It's lightly decorated with no particular colors or emblems of any one faction. Ample ambient lighting gives the place a warm glow once the sun goes down. Wooden benches are placed sporadically between the different designated areas, making sure that no one has to go far to find a place to rest their feet.
The Lounge Tavern is open at noon for 2 hours for lunch, and then again at sunset in the evenings, where anyone can come to have a drink or a meal. Beneath the protection of a large, open air tent, seating is provided in the form of more wooden benches and long shared tables, as well as a few stools. Vintages, ales, and meads from each of the factions are available to enjoy. A few recreational activities are available, as well, such as darts and dice games. The tables and seats are placed close together, to encourage mingling and talk among each other. Though the bar is staffed by NPC volunteers, all are expected to bus their own tables when they leave.
The Sleeping Tents are where the Summoned will return to for the night to sleep. Each tent has large number of pillows, throws, and a few large mats that can be arranged as desired for optimal comfort. The ground itself is lined in animal pelts, mostly sheep and goat, making it soft and inviting. They are indeed shared, but there's plenty of room for everyone. Each tent can fit about 8-10 people - or more, if you cozy up.
The Communal Baths open in both the evenings and in the mornings for a few hours each, which is effectively an open bathhouse pool. The pool is dug into the ground itself and lined with special tile manufactured from the Free Cities, hailed for its ability to hold water without the use of special sealant. The waters are magically warmed to the ideal temperature using enchanted stones from Thorne that create a natural border around the edges, and soap (made of goat's milk, courtesy of Solvunn) and towels are provided. Here, those attending can bathe as well as use it as a mingle.
The Lounge Tavern is open at noon for 2 hours for lunch, and then again at sunset in the evenings, where anyone can come to have a drink or a meal. Beneath the protection of a large, open air tent, seating is provided in the form of more wooden benches and long shared tables, as well as a few stools. Vintages, ales, and meads from each of the factions are available to enjoy. A few recreational activities are available, as well, such as darts and dice games. The tables and seats are placed close together, to encourage mingling and talk among each other. Though the bar is staffed by NPC volunteers, all are expected to bus their own tables when they leave.
The Sleeping Tents are where the Summoned will return to for the night to sleep. Each tent has large number of pillows, throws, and a few large mats that can be arranged as desired for optimal comfort. The ground itself is lined in animal pelts, mostly sheep and goat, making it soft and inviting. They are indeed shared, but there's plenty of room for everyone. Each tent can fit about 8-10 people - or more, if you cozy up.
The Communal Baths open in both the evenings and in the mornings for a few hours each, which is effectively an open bathhouse pool. The pool is dug into the ground itself and lined with special tile manufactured from the Free Cities, hailed for its ability to hold water without the use of special sealant. The waters are magically warmed to the ideal temperature using enchanted stones from Thorne that create a natural border around the edges, and soap (made of goat's milk, courtesy of Solvunn) and towels are provided. Here, those attending can bathe as well as use it as a mingle.
Summit Events
Meant to be a "collaboration" between the factions, the Summit also offers activities that take place on the main stage where the speeches were initially given.
Raffle
The Summoned will be provided a single courtesy raffle ticket, which they can use to enter the raffle contest. Additional tickets will cost an extra 5 bronze coins. To enter the raffle contest, fill out the comment here and we will RNG your prizes!
Regardless of luck, all those who enter will receive all 3 (one of each) of the following consolation prizes:
Regardless of luck, all those who enter will receive all 3 (one of each) of the following consolation prizes:
- Inkless Quill: Provided by Thorne, this is a magical quill that never runs out of ink...sort of. It'll work for about a month of heavy use before it runs out of juice. The Thorne sigil will automatically watermark any pages that this quill is used to write on.
- Tote Bag & Charm: Provided by Solvunn, this soft woven tote bag comes with a small handmade charm depicting a sigil of one of the old gods. If asked what the god or sigil means, the only answer is that you will know when your time comes.
- Glow Ring: Provided by the Free Cities, this ring will adjust to fit any finger size. It comes with a round orb instead of a jewel that can light up on command and act as a powerful torch or flashlight. Very powerful. People have gone blind by looking directly into it for too long.
An Escaped Creature
On the second day of the event, rumor has it a small creature has gone loose! The offender in question is this little fellow, who is the size of a small poodle. The Summoned are asked to help find and catch him, if at all possible. He's noted to be harmless if mischievous, but all those in the area are warned to be careful for if he's startled, the animal will eject a magical plume from his quills that can cause one of the following temporary effects: excessive sneezing, a change in hair color, glitter bombed, or to emit a constant glowing aura.
No one knows where he came from or who brought him, but ask any of the faction attendants and they'll be liable to start pointing fingers at the other side. Nonetheless, all those who make an effort to help catch him will be thanked and available mages may attempt to help with the side effects.
If you want your character to make a real attempt at catching him, reply to the comment here by Feb 20th and we'll RNG who eventually catches him. If your character fails, however, they must take one of its side effects for the rest of the day. The choice as to which one is yours! The winner will be rewarded with a token bottle of wine for their troubles or a very fancy dessert if they don't drink.
No one knows where he came from or who brought him, but ask any of the faction attendants and they'll be liable to start pointing fingers at the other side. Nonetheless, all those who make an effort to help catch him will be thanked and available mages may attempt to help with the side effects.
If you want your character to make a real attempt at catching him, reply to the comment here by Feb 20th and we'll RNG who eventually catches him. If your character fails, however, they must take one of its side effects for the rest of the day. The choice as to which one is yours! The winner will be rewarded with a token bottle of wine for their troubles or a very fancy dessert if they don't drink.
geralt of rivia | free cities | the hanged man
II. Evening
ᴋᴇsʜᴀ
Take, for example, him breaking through the crowd right on time to see a puff of smoke in Geralt's face, and an eruption of shiny, sparkly craft supply herpes coating him square in the everything.
He doesn't break his stride really, but he does take the time to point at him on the way through and enunciate a single ha. )
Sucks to suck.
( And he keeps on a-strolling.
Twenty, maybe thirty seconds later another puff can be heard, followed by an indignant: )
Son of a bitch!
( Shortly thereafter he stomps back the way he came, likewise glitter-covered, still without stopping, only this time he bites out- )
Shut your freakin' mouth.
( -as he passes. Just in case Gerald had something smart to say back. )
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bathing pool
It's funny that they make bathing a social event, but while he's there, he might as well make use of what it has to offer him. Scanning the area, he picks out Geralt pretty quickly. To be honest, the man's clear aura of wanting to be left alone probably contributes to drawing Wen Kexing's attention, and soon enough he decides to get the gruff man's attention--by splashing him. At first he doesn't speak, waiting to see if the other man will say something. But if he doesn't, Wen Kexing repeats the splash, harder this time, and with a fox-like grin.]
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Though approach is a generous term for it.
Geralt does not say something. He doesn't even say something when he's splashed a second time, though the expression on his face is a cross between exasperated and resigned. He does, however, look straight at the other man before taking a drink. ]
If you ruin my hair, you'll owe an explanation to some very disappointed little girls by the goat pen. [ He did not sit for thirty minutes with children pulling on his hair and goats chewing his feet just for it all to come loose. He promised them he'd keep the flowers they'd diligently woven in. He's committed.
He will not be taking any questions or comments on how easily swayed he is by small children clutching flowers in their little hands while cornering him. It's not the point. ]
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At the admonishment, however, his demeanor shifts. Raising his head, he laughs softly and offers his palms in surrender toward the Witcher. ]
Okay, okay, my apologies, brother. I wasn't trying to offend you. You just looked so serious I thought you needed something to lighten the mood. Let me make it up to you.
[ He offers over his flask, eyes wide with enthusiasm as he hums a note of encouragement. ]
This is good. I promise.
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Solvunn
But it is amusing, seeing the grizzled witcher being bogged down by children and flowers and cute animals. Hector takes a bite out of an apple as he watches the beautification.]
Oh, I doubt that. Children don't like me.
[At least, kids back in his world hadn't Probably something about his necromancer's aura, or maybe just his complete lack of paternal instincts.]
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He studies Hector for a moment. Then he turns to one of the girls and indicates in Hector's direction. ] His hair seems rather plain, does it not?
[ Their eyes turn on the necromancer with the kind of intense scrutiny only children can hold for something so trivial as weaving another man's hair. They seem to be considering it, whether they have found a new victim or if he is, indeed, someone they would prefer not to corner.
Geralt just looks back at the other man while the decision is being made. Sorry, Hector. Had to test if the theory held true for Solvunn. ]
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He frowns, and takes a step back with growing horror. Which is ridiculous, in retrospect. Hector has faced mobs, stared down vampires, petted the faces of nightmare creatures without flinching. But children...
...he doesn't know children. Aren't they fragile? If he pushes one away, will it get hurt? Was there something about needing to supporting necks??
Another step back, preparing for a hasty retreat, when Hector stumbles into a goat. He manages to avoid falling into it, but ends up on his ass beside it. If that's not an invitation for a hair-braiding ambush, these children are squandering their opportunities.
And if that wasn't enough, the damned goat steals his apple. Fuck.]
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bathing pools.
and honestly, sam wasn't even expecting to meet with geralt when he finally finds himself at the baths. he'd just been heading there to hopefully work himself down, to relax a little (it is supposed to be a festival, after all), maybe have a drink. except that as he approaches the baths, he notices the familiar back of geralt's head. the dark, angry scar that he recognizes.
( it's only half a breath, barely a second, that sam sees geralt bloodied and shaking. sees him barely holding himself up on his couch, while sam tries to hold the pieces of flesh together. the smell of blood. of jaskier, panicked. the queen, who was just outside, talking of peace. )
sam steps around to the other side of the bath, sets down his bottle of wine he'd brought with him from the lounge and lowers himself into the pool, letting out a sigh of relief at the warm water. ]
You weren't planning on meeting Julie here, were you? Cause I'm not leaving. So y'all might need to find somewhere else.
[ it's a joke, said with all the grins and raised brows sam can muster, as he pours himself a drink with the bottle he'd brought. ]
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He senses Sam, of course, before the man ever speaks up. Geralt does not turn around, though a tip of his head and a faint hum indicates he's taken the teasing in stride. He reaches out to steal the bottle of wine; takes a drink directly from of it. ] And how many have you met?
[ Casual, light, but less of a joke—a two-pronged comment on the fact that he has not missed Sam's running about the entire place shaking hands with anyone and everyone, nor Sam's apparent inability to unwind. Geralt is hardly the picture of rest and relaxation, but compared to Sam, he may as well have retired to the sunny vineyards. Because Geralt knows where his priorities lie. He knows he is not responsible for everything and everyone. He is not entirely sure Sam does, with how much Sam has insisted on spreading himself. As though everything wrong with the world can be fixed so long as it receives enough attention from him.
But a comment is all it is. Geralt appears to not expect an answer one way or another. The bottle goes back onto the ledge with a quiet clink. ] Hard not to wonder where they're hiding the king.
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almost as if he’d known it would happen, and instead lets out a long, content sigh.
yes, it feels a lot like it’s the first time he’s sat down all day. no, he doesn’t really want to comment on it. geralt comment gets a snort out of sam, even as he leans his head back against the edge of the pool and closes his eyes. ] Not enough, so thank god there are two more days of this.
[ there is some self awareness wrapped up in the sarcasm, thankfully. but he also knows the comment hadn’t been made as an actual question. rather geralt, acknowledging. geralt, watching.
sam can feel the water around him move as geralt does, hears the clink of the glass, and then he’s got one eye open - less suspicious and more giving geralt a specific look before he settles back into the water again. ]
I’m starting to wonder if they even have one, with how often he does anything. Think the mages in Thorne might just be animating a large doll to sit in the throne?
[ sam doesn’t even try to make it sound like anything other than a joke. ]
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i-b
I've faced worse. [ besides, she already has a blue lily tucked in place by her ear. what's more flowers??? it's an odd juxtaposition with the sword she's wearing, at least. her military-cut jacket is undone, showing the mark of the devil arcana stitched into her white shirt. ] Sounds as if you have, too. [ some of the children, of course, take her moving closer as an invitation. she doesn't blink as one of them begins working an unruly blue lock into a braid. ]
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Hm.
He strips more of the thorns off the stems—idle work, because he may as well while he's here. ] Have you? They can be frightful monsters.
[ One of the girls bares her teeth at them, in what is an enthusiastic reenactment of the ghoul he's been describing. ]
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hi march has been a lot
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ii-a
All in all, he is not a fan.
He's already partaken of a meal and is circling around to get a refill of his drink as he passes the table where a man with flowers adorning his hair sits and attempts to eat in peace. Thancred sees the disaster about to strike before it happens, but all he can do is make a noise at the back of his throat and reach out to try and grab the drunkard's shoulder. He's a hair too late, and so the cup falls —
That's when he attempts to dash forward and snatch the cup out of the air before it hits the ground, save for the fact that the stranger manages it well before him. Thancred blinks, tilting his head up to meet those golden eyes. ]
Impressive reflexes.
[ The drunkard looks between them, murmurs a few slurred words of apology, and stumbles off. ]
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He places the mug back on the table. The remark about his reflexes goes without acknowledgement. ] I see you met the local menace.
[ Welcome to an ever-growing group of individuals. Every hour, he's found someone with a new colouring or shimmer to them. No escaping it. Actually, the table already has a few sparkling dots upon it—shed from where some of it still clings to the Witcher.
At least it's only a mild inconvenience. A circus full of mages and chosen Summoned, and not a single one can catch that thing, apparently. ]
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1b - flowers!!
Nah. No way. I'm gorgeous enough on my own, you know? No need for adornments. I’m a veritable sight to behold. Suits you though.
[She says it with a bright grin.]
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He huffs, but there's only amusement in it. ] Does it match my eyes?
[ He hands off the roses, now stripped free of thorns, to one of the boys. He hasn't any fucking idea how they brought so many flowers, but the flow appears not to end. The only thing they have more of than flowers are goats. ]
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1B - Flowers!
He does notice that Geralt kind of has the energy of a man who ... should not be doing this. He seems very serious and is giving off big Matthias vibes to Jesper, but appearances are deceptive and all. However, when he gets talking about monsters, Jesper's as caught up in it as the kids are. He listens attentively, something very rare for him since he's so easily distracted. He's never actually fought typical monsters, mostly people who are monsters, so he's intrigued.
He's yet to go out hunting here, although it's still the plan, once all of this is done. Jesper's finished a little flower bracelet he was working on since his hands always have to be moving, and hands it over to a nearby girl. ]
So would you say the monsters are worse here, or about the same?
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Mm. There's more of them. Doesn't necessarily mean worse.
[ Good for a living. He's yet to encounter anything exactly as on the Continent, but nor has he seen anything wildly unusual, either. (Nothing quite like what crawled out of the monoliths. Not yet.) A variation on insects and wyverns and overgrown birds.
He puts up with a girl strapping a ribbon adorned with a bell on his wrist. They're ruthless. He bothers not to take it off, even if he absolutely hates jingling. He can remove it when he's out of their tiny grasps. ]
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Tavern Lounge
He wanders in during the late evening hours and crinkles his nose at the smell of the cooking. It's not bad, exactly. But there is more grease than he is used to.
His eyes scan over the gathered people and land on a worn down man who seems unwilling to socialize. He glides over to the bench and seats himself beside Geralt, not speaking until a passing drunkard nearly knocks a plate over.
Geralt catches it with startling speed.]
Impressive.
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Not until the man speaks up does he flick his gaze upwards. He rights the plate, sliding it back into place—though not before a grape bounces off; it rolls across the tavern floor until it comes to a gentle stop by someone's foot and is promptly squashed, unseen.
A short life. ]
His balance leaves something to be desired. [ His companion is clearly not referring to the drunkard, and they both know it. That's not the point. ]
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ii-b. two bros, chillin in the hot tub
And how often does he get to take a bath with complimentary drinks? It's not quite a beer in the shower but he's not going to complain either.
It looks like he's not the only one with the same idea. Dante notices the other man enjoying the warm water as he steps into the pool. Finding his own place to lean back against the rocks, Dante raises his suspiciously brightly colored drink to his new comrade. ]
Great minds, huh?
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He eyes the vividly pink and orange drink in the man's hand. Geralt's is not...that color. Geralt's is a red wine, in a glass jug. Thorne's wine, in particular, because he may not have enjoyed his stay in their castle, but the wine's more than decent.
Geralt does not, however, know what the man is referring to. For him, it is neither uncommon to be in a bath, communal or otherwise, and have a drink in it. This is simply what one does. Bathhouses were aplenty on parts of the Continent; they are aplenty in Cadens. And everyone always has a drink of some kind, whatever activity they're participating in.
So in return, his newfound companion gets a raised eyebrow: Explain. ]
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