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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxaslogs2022-02-17 07:49 pm

EVENT #6: PEACE ON THE HORIZON

Event #6 - EVENT INFO

Those that agree to attend the Summit will travel via portals to the designated location, which is out in the open in neutral territory. Plenty of pretty mountains and flowers. A magic field is erected over this area. Characters can only enter and exit at designated portals. It is not possible to leave this encircled area, which will also negate teleportation and portal spells. Plus, you don't want to embarrass your faction by sneaking out of bounds!

Before entering, all will be given a pin that designates what faction they belong to. This pin is not only color-coded but enchanted so that even should the appearance change, mages from any faction can identify who is who. The Summoned will be required to wear this pin at all times during the Summit.

The Summoned will be offered a comfortable tent to stay in during the 3-day Summit period! There's also a communal bath and a lounge to enjoy. A simple but tasty complimentary breakfast is provided for everyone, and additional meals can be bought from the faction booths or at the lounge. See the Neutral Section detailed below for more.

As noted, CHARACTERS MAY CHANGE FACTIONS USING THIS EVENT. To switch factions, please reply to the comment here. See the OOC post (link above) for details or questions!

The "Peace" Summit
An open plain flanked by mountains to the north and south, a large circular area has been fenced off. Large poles embedded into the earth are connected with magical rings, drooping heavy in the middle as if the ethereal chains have real weight. The area is divided into thirds, each section a mass of colorful tents and booths. In the center is a large wooden stage. All attendees must sit through this keynote speech. It's only polite.

The Prime Minister of the Free Cities begins the opening address. In formal military regalia she's the first to address the crowd, raising her arms high to command attention. She's smiling.

+ Marlo's Speech"We'd like to start by welcoming all of you. For those that don't know me, I'm Marlo Renier, Prime Minister of the Free Cities. With me are Councilwoman Winifred Bordeaux of the Solvunn Communities and Queen Ellya Gladwin of the Kingdom of Thorne. We come together today in the spirit of good will. We may be divided by borders but we're all neighbors. We all share this continent. We may not always share the same opinions or agree on everything but who does? There's one thing we do agree on though - nobody is looking to start trouble. That's about the last thing anybody needs right now. That's why we're all here today. A show of good faith, a display of trust, and hopefully the first step on a long road of diplomacy and mutual understanding. And we all expect everybody on their best behavior and to conduct themselves in the spirit of this Summit.

I'm going to turn things over to Councilwoman Bordeaux now. Thank you, and you all should come check out what the Free Cities has to offer! Councilwoman?"

Marlo steps aside for the representative of Solvunn to take center stage.

+ Winifred's Speech Winifred steps forward, nodding hear head to Marlo before turning her attention to the gathered crowd. Her own attire is modest, a dress of ivory and forest green adorned with hundreds of embroidered flowers and a velvet bodice in a deep wine red.

"Thank you, Prime Minister. Some of you are likely only to know of Solvunn due to the terrible circumstances surrounding Eifstide, for which we must humbly apologize. It was not our intention to cause such pain and happened merely by accident. While that does not take away what has occurred, we do hope that we can move forward together to create a brighter, more connected continent. All of us has something to share with each other, and it is my sincerest hope that we may learn from you, as well.

The Gods smile upon the unification of our mighty communities! May we be blessed with a friendship of longevity and prosperity!. For those of you curious as to what Solvunn can do for you, look no further than this Summit's festivities. It is my pleasure to let Queen Ellya of Thorne conclude todays formalities."
+ Queen Ellya's Speech When it's Queen Ellya's turn to speak, she addresses the crowd with hands folded. For this occassion she's worn an elaborate gown of bright blue shot through with silver that seems to shift and move through the fabric.

"Such inspiring words, truly. I can only echo the sentiments put forth before me. I hope that this Summit shows to one and all that Thorne intends no aggression toward our fellow kingdoms. Certainly, through collaborative efforts such as this, understanding can be found. Tensions can be resolved. Even between such opposite minded cultures. I am confident that these few days will be very illuminating for each and every one of you. I urge you to go forth with eyes and ears open, to ensure all that can be learned is. Enjoy yourselves. Indulge yourselves. Educate yourselves. The festivities will now commence!"

Spreading her hands towards the audience, Queen Ellya slowly steps back to her place with the others.

From here on out, the festivities commence! Characters are encouraged to freely explore each faction's section as they please - and of course, to be respectful of their neighbors. They're all friends here, after all.
Mingle & Activities
Every faction has their own setup of booths and displays that feature a variety of activities and items. Booths open in the morning and close a couple hours after sundown in the evenings. Attendants at each place will be friendly, although some may notice that while the Summoned wander more freely, there is very little intermingling among the locals of each faction. The occasional dirty look may be exchanged when no one's looking and those with keen eyes might find evidence of petty bits of vandalism.

Click to expand the sections below for a description of each area.
Thorne Section
Each booth in Thorne's section are adorned with opulent fabrics in the same blues and silvers of the Queen's dress. Magically lit lanterns are strewn on the fronts and within tents and will change colors throughout the day and over the course of the weekend. Regardless of the weather, being beneath the awnings is always pleasant as if indoors in a properly warmed and ventilated room. Nothing is left wanting. Luxury and ease through the use of magic is emphasized.

Though not calling out any who wander the aisle, any who approach a booth will be greeted with a pleasant smile. Mages are eager to show off their magicks by the use of spells, staves, wands, and magical enchantments from ancient tomes. A booth from Hayle University gives demonstrations and short lectures on the hour every hour, letting the Summoned know that with enough practice they, too, can become a Master of Magicks.

For those who came with a full coin purse, there are fine wines, expensive tapestries and fabrics, sparkling accessories and more available for purchase. If you're feeling hungry, it is highly suggested that you try the decadent and delicately dressed dishes comparable to what's served in Castle Thorne itself.

Along with magic shows, the most popular booth is that of the Pondering Orb. Form an orderly line and wait for your turn to approach the orb. All will be allotted five whole minutes to think their deepest thoughts as they lay their hands upon the orb and ponder. The little bit of tingling that you feel and the faint glow that grows the longer you touch it just means that it's working.
Free Cities Section
The Free Cities area can be heard from nearly all the other sections, alive with sound and activity. There's a state of carefully balanced chaos between the different booths and lanterns are connected by long wires, powered by generators placed proudly out in front - in almost direct competition to the magical light show that Thorne has been putting on. It's just a bit of friendly rivalry, of course. There's nothing wrong with having such a strong reliance on magic, even if it seems rather outdated.

Attendants are eager to show off all their grand innovations, including meals in a can (main course and dessert all in one dubious goop can!) and a small variety of old-style guns. They are the only faction displaying these weapons. In addition, they'll talk about the impressive level of productivity their workers provide in the name of progress. Naturally, no one is forced to work overtime. It's only that their people are so dedicated to their work, even a common factory worker will go out of their way to help science and innovation. The Summoned are encouraged to consider joining a nation with such a high level of ambition, and there's always room for everyone in their powerful military.

To commemorate the event, those participating can stamp their bronze with a fancy gear pattern. It takes about fifteen seconds to press and renders the bronze worthless to spend, but what's more valuable than a souvenir? There is a sign that says No refunds if you aren't happy with the result, although if the machine happens to swallow your coin, you will be given a new bronze to stamp free of charge. Isn't that generous?
Solvunn Section
Solvunn's booths are covered with handmade tablecloths in various styles - quilted, patchwork, crochet, and intricate embroidery. Enchanted candles of all shapes and sizes float and illuminate the area, some changing color as the day goes on. When the sun sets, all the candles take on a shade that imitates moonlight.

Those who are running booths will call out to anyone who approaches, ushering them to the booths in order to ply them with friendly conversation and small samples of their wares. For the right price, there are specialty honeys, cheeses, candies, and all other manner of goat-based products. A few booths also have goat's milk soaps, lotions, and candles. Ask a Solvunnite about what good a goat is and they'll tell you everything. The mages are equally more than happy to show off their mastery, though not just in flashy elemental magic. Mages fond of divination, tealeaf readings, and interpreting tarot will offer one-on-one demonstrations, especially if you've some coin to spare.

This year, Solvunn has decided to extend its Spring Equinox celebration to the other Abraxans at the Summit! Everyone is encouraged to join in the festivities as now is the time for observing the balance of day and night. This celebration is devoted to new life - new community members, additions to their flocks, and the bringing of goodwill for the year's crops. A maypole is erected at the center of the celebration and if it stays upright until the following festival, it's taken as a sign that the community's harvest will be bountiful.

Additionally, the shrine of Lyfbringr has been erected with paintings and several small statues depicting an androgynous god that appears as an amalgamation of man, flora, and fauna. The shrine is enclosed in a tent that is half bright cheery colors and darker monochromatic shades.

Representatives of Solvunn stand by to weave colorful ribbons or rings of flowers into people's hair or tie small bells onto their wrists. There are many baby goats frolicking in a temporary paddock that guests are free to mill about in. The Summoned are invited to consider a life among a peaceful neighborly commune where help and friendship are right at your doorstep!
Neutral Section
This area is meant for everyone to mingle, but the Summoned will find they're mostly the only ones here as the locals prefer to stay within their factions. It's lightly decorated with no particular colors or emblems of any one faction. Ample ambient lighting gives the place a warm glow once the sun goes down. Wooden benches are placed sporadically between the different designated areas, making sure that no one has to go far to find a place to rest their feet.

The Lounge Tavern is open at noon for 2 hours for lunch, and then again at sunset in the evenings, where anyone can come to have a drink or a meal. Beneath the protection of a large, open air tent, seating is provided in the form of more wooden benches and long shared tables, as well as a few stools. Vintages, ales, and meads from each of the factions are available to enjoy. A few recreational activities are available, as well, such as darts and dice games. The tables and seats are placed close together, to encourage mingling and talk among each other. Though the bar is staffed by NPC volunteers, all are expected to bus their own tables when they leave.

The Sleeping Tents are where the Summoned will return to for the night to sleep. Each tent has large number of pillows, throws, and a few large mats that can be arranged as desired for optimal comfort. The ground itself is lined in animal pelts, mostly sheep and goat, making it soft and inviting. They are indeed shared, but there's plenty of room for everyone. Each tent can fit about 8-10 people - or more, if you cozy up.

The Communal Baths open in both the evenings and in the mornings for a few hours each, which is effectively an open bathhouse pool. The pool is dug into the ground itself and lined with special tile manufactured from the Free Cities, hailed for its ability to hold water without the use of special sealant. The waters are magically warmed to the ideal temperature using enchanted stones from Thorne that create a natural border around the edges, and soap (made of goat's milk, courtesy of Solvunn) and towels are provided. Here, those attending can bathe as well as use it as a mingle.


Summit Events
Meant to be a "collaboration" between the factions, the Summit also offers activities that take place on the main stage where the speeches were initially given.
Raffle
The Summoned will be provided a single courtesy raffle ticket, which they can use to enter the raffle contest. Additional tickets will cost an extra 5 bronze coins. To enter the raffle contest, fill out the comment here and we will RNG your prizes!

Regardless of luck, all those who enter will receive all 3 (one of each) of the following consolation prizes:

  • Inkless Quill: Provided by Thorne, this is a magical quill that never runs out of ink...sort of. It'll work for about a month of heavy use before it runs out of juice. The Thorne sigil will automatically watermark any pages that this quill is used to write on.
  • Tote Bag & Charm: Provided by Solvunn, this soft woven tote bag comes with a small handmade charm depicting a sigil of one of the old gods. If asked what the god or sigil means, the only answer is that you will know when your time comes.
  • Glow Ring: Provided by the Free Cities, this ring will adjust to fit any finger size. It comes with a round orb instead of a jewel that can light up on command and act as a powerful torch or flashlight. Very powerful. People have gone blind by looking directly into it for too long.
An Escaped Creature
On the second day of the event, rumor has it a small creature has gone loose! The offender in question is this little fellow, who is the size of a small poodle. The Summoned are asked to help find and catch him, if at all possible. He's noted to be harmless if mischievous, but all those in the area are warned to be careful for if he's startled, the animal will eject a magical plume from his quills that can cause one of the following temporary effects: excessive sneezing, a change in hair color, glitter bombed, or to emit a constant glowing aura.

No one knows where he came from or who brought him, but ask any of the faction attendants and they'll be liable to start pointing fingers at the other side. Nonetheless, all those who make an effort to help catch him will be thanked and available mages may attempt to help with the side effects.

If you want your character to make a real attempt at catching him, reply to the comment here by Feb 20th and we'll RNG who eventually catches him. If your character fails, however, they must take one of its side effects for the rest of the day. The choice as to which one is yours! The winner will be rewarded with a token bottle of wine for their troubles or a very fancy dessert if they don't drink.
nadine_he_loves: (not so sure)

[personal profile] nadine_he_loves 2022-03-05 07:24 pm (UTC)(link)
[Nadine is grateful to move on in conversation. She's trying hard to get some distance from the darker and heavier thoughts this weekend.]

Uh...I'm still not sure what I think about this world's gods. They weren't a big part of daily life in Nott, and don't seem to be part of daily life at all in Cadens. But I've only been there a week or so.

[The Free Cities could be full of weird religion, how would she know? She's spent her time there just settling in and figuring out the neighborhood she now lives in.]

They influence a lot in Solvunn, don't they?
aquaveiled: (himeka-340)

[personal profile] aquaveiled 2022-03-08 05:08 pm (UTC)(link)
[ Only a week? Himeka tilts her head. ]

Nott is...in Thorne, isn't it? You were able to leave?

[ Mayhaps things have changed more than Himeka has given the Kingdom credit for. She's still wary of the powers that be, even if she isn't all that concerned about the other Summoned or everyday citizens.

To Nadine's question, she nods. ]


The gods are woven into all aspects of life. They provide and they protect, supposedly against any threat.

[ Even war from their neighbors, or so they are led to believe. Such protection rarely is given for free, though. ]
nadine_he_loves: (tough choices)

[personal profile] nadine_he_loves 2022-03-09 02:41 am (UTC)(link)
Nott's the part of Thorne that Thorne likes to ignore. There's...there's no royal presence there at all, even the city guards are locals and not part of the Thornean guard. I didn't exactly ask permission to leave, but...I got out.

[The details don't need to be shared to any and everyone. They'd gotten out, that's all that mattered. They're with the people that care about them now, and no longer isolated and within Thornes borders.]

Yeah, that's not how it is in the other kingdoms. I'm not even sure what religion is practiced in Thorne, outside of the arcana, I guess. And I don't know if that counts as religion.

[Lots of citizens do seem to think it all means something, and she knows there's magic that relies on arcana symbols. But she hasn't studied it any.]
aquaveiled: (himeka-374)

[personal profile] aquaveiled 2022-03-14 03:06 am (UTC)(link)
[ She won't pry if Nadine would rather not, though she is very curious how that worked out. Though if the eyes of the ruling family prefer to look elsewhere, mayhaps Nott is the sort of place anyone wanting to escape Thorne should begin their journey.

She can only hope it wasn't as chaotic as the jailbreak that ensued all those moons ago. ]


That's good you made it all the same. I know that they weren't unkind to all they summoned, but even so.

[ Himeka doesn't hold it against the people of Thorne--it's the actions of the royal family and their ilk that she distrusts. How far down that trickles, though...that's the real problem. ]

Arcana? Hmm...well, where I'm from it's more of a way to divine one's fate, predict the movements of dragons, or heal, actually. It's a little odd here.
nadine_he_loves: (looking away)

[personal profile] nadine_he_loves 2022-03-14 08:35 pm (UTC)(link)
I guess it's sort of the same in my world? Arcana are things in Tarot cards, they're supposed to be able to tell your fortune. And we have astrological signs, which have to do with when you're born, but they don't really mean anything.

[They seem to be parts of the same whole, here. The cards used the way astrological signs are. But it's just one of those things that most people did just for fun, with only a select part of the population believing either tarot or star signs had any real power.

Nadine can't say one way or another.]


Neither of them were religious, though. I don't think. But plenty of people in Thorne seem to take the Arcana really seriously.
aquaveiled: (himeka-438)

[personal profile] aquaveiled 2022-03-15 04:45 am (UTC)(link)
Yes, that is it! Well, the first part.

[ Excited to have something in common? Always. If there is one thing that she has found interesting about their circumstances, it's getting to learn of other stars and realms first hand through their inhabitants. She won't pass up that opportunity any time soon. ]

I trained as an Astrologian during my time in Ishgard. You could deem fortunes or fates if you learned the Sharlayan route, though I admit I didn't really like the idea of it.

[ The idea of "fate" or being locked into destiny.

Her comment on Thorne's view of the Arcana does make sense, looking back on it. ]


That must be why they made us wear those signs when we first arrived, isn't it?
nadine_he_loves: (flattered smile)

[personal profile] nadine_he_loves 2022-03-15 06:41 pm (UTC)(link)
We call people who can make predictions using the stars astrologists.

[Considering it seems to be an actual practice in Himeka's world, Nadine won't add that most of those can't actually make predictions. Obviously where she comes from, it's different. And hell, there's probably some real deals even back home. Or were.]

It's usually nothing very detailed, though. Stuff like 'this would be a good time to take a trip' or 'be careful with your spending next month'. More general sort of suggestions. I'm still not entirely sure if that's a big part of the Arcana here.

[It reminds her more of astrology than tarot, but she hasn't done much investigating into it.]

I think so. Each Arcana sign has different traits and personality aspects associated with it. And I don't know, it...might be kind of accurate. My Arcana is apparently the one associated with teachers and I am a teacher.
aquaveiled: (himeka-282)

[personal profile] aquaveiled 2022-03-21 04:35 am (UTC)(link)
Astrologists? That is rather close. Too close to be a coincidence, wouldn't you say?

[ She's got several theories about the existence of the other worlds of the summoned, though no real concrete evidence. This does lead her to believe, though, that mayhaps Nadine is actually from one of the 13 shards? Wouldn't that be interesting! They have more in common than they do not.

At the description of how the cards are read on her star, Himeka does have to chuckle a bit. ]


I can think of a few people would benefit from those predictions.

[ She may be one of them, to be honest. ]

Oh? What do you teach?