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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxaslogs2022-02-17 07:49 pm

EVENT #6: PEACE ON THE HORIZON

Event #6 - EVENT INFO

Those that agree to attend the Summit will travel via portals to the designated location, which is out in the open in neutral territory. Plenty of pretty mountains and flowers. A magic field is erected over this area. Characters can only enter and exit at designated portals. It is not possible to leave this encircled area, which will also negate teleportation and portal spells. Plus, you don't want to embarrass your faction by sneaking out of bounds!

Before entering, all will be given a pin that designates what faction they belong to. This pin is not only color-coded but enchanted so that even should the appearance change, mages from any faction can identify who is who. The Summoned will be required to wear this pin at all times during the Summit.

The Summoned will be offered a comfortable tent to stay in during the 3-day Summit period! There's also a communal bath and a lounge to enjoy. A simple but tasty complimentary breakfast is provided for everyone, and additional meals can be bought from the faction booths or at the lounge. See the Neutral Section detailed below for more.

As noted, CHARACTERS MAY CHANGE FACTIONS USING THIS EVENT. To switch factions, please reply to the comment here. See the OOC post (link above) for details or questions!

The "Peace" Summit
An open plain flanked by mountains to the north and south, a large circular area has been fenced off. Large poles embedded into the earth are connected with magical rings, drooping heavy in the middle as if the ethereal chains have real weight. The area is divided into thirds, each section a mass of colorful tents and booths. In the center is a large wooden stage. All attendees must sit through this keynote speech. It's only polite.

The Prime Minister of the Free Cities begins the opening address. In formal military regalia she's the first to address the crowd, raising her arms high to command attention. She's smiling.

+ Marlo's Speech"We'd like to start by welcoming all of you. For those that don't know me, I'm Marlo Renier, Prime Minister of the Free Cities. With me are Councilwoman Winifred Bordeaux of the Solvunn Communities and Queen Ellya Gladwin of the Kingdom of Thorne. We come together today in the spirit of good will. We may be divided by borders but we're all neighbors. We all share this continent. We may not always share the same opinions or agree on everything but who does? There's one thing we do agree on though - nobody is looking to start trouble. That's about the last thing anybody needs right now. That's why we're all here today. A show of good faith, a display of trust, and hopefully the first step on a long road of diplomacy and mutual understanding. And we all expect everybody on their best behavior and to conduct themselves in the spirit of this Summit.

I'm going to turn things over to Councilwoman Bordeaux now. Thank you, and you all should come check out what the Free Cities has to offer! Councilwoman?"

Marlo steps aside for the representative of Solvunn to take center stage.

+ Winifred's Speech Winifred steps forward, nodding hear head to Marlo before turning her attention to the gathered crowd. Her own attire is modest, a dress of ivory and forest green adorned with hundreds of embroidered flowers and a velvet bodice in a deep wine red.

"Thank you, Prime Minister. Some of you are likely only to know of Solvunn due to the terrible circumstances surrounding Eifstide, for which we must humbly apologize. It was not our intention to cause such pain and happened merely by accident. While that does not take away what has occurred, we do hope that we can move forward together to create a brighter, more connected continent. All of us has something to share with each other, and it is my sincerest hope that we may learn from you, as well.

The Gods smile upon the unification of our mighty communities! May we be blessed with a friendship of longevity and prosperity!. For those of you curious as to what Solvunn can do for you, look no further than this Summit's festivities. It is my pleasure to let Queen Ellya of Thorne conclude todays formalities."
+ Queen Ellya's Speech When it's Queen Ellya's turn to speak, she addresses the crowd with hands folded. For this occassion she's worn an elaborate gown of bright blue shot through with silver that seems to shift and move through the fabric.

"Such inspiring words, truly. I can only echo the sentiments put forth before me. I hope that this Summit shows to one and all that Thorne intends no aggression toward our fellow kingdoms. Certainly, through collaborative efforts such as this, understanding can be found. Tensions can be resolved. Even between such opposite minded cultures. I am confident that these few days will be very illuminating for each and every one of you. I urge you to go forth with eyes and ears open, to ensure all that can be learned is. Enjoy yourselves. Indulge yourselves. Educate yourselves. The festivities will now commence!"

Spreading her hands towards the audience, Queen Ellya slowly steps back to her place with the others.

From here on out, the festivities commence! Characters are encouraged to freely explore each faction's section as they please - and of course, to be respectful of their neighbors. They're all friends here, after all.
Mingle & Activities
Every faction has their own setup of booths and displays that feature a variety of activities and items. Booths open in the morning and close a couple hours after sundown in the evenings. Attendants at each place will be friendly, although some may notice that while the Summoned wander more freely, there is very little intermingling among the locals of each faction. The occasional dirty look may be exchanged when no one's looking and those with keen eyes might find evidence of petty bits of vandalism.

Click to expand the sections below for a description of each area.
Thorne Section
Each booth in Thorne's section are adorned with opulent fabrics in the same blues and silvers of the Queen's dress. Magically lit lanterns are strewn on the fronts and within tents and will change colors throughout the day and over the course of the weekend. Regardless of the weather, being beneath the awnings is always pleasant as if indoors in a properly warmed and ventilated room. Nothing is left wanting. Luxury and ease through the use of magic is emphasized.

Though not calling out any who wander the aisle, any who approach a booth will be greeted with a pleasant smile. Mages are eager to show off their magicks by the use of spells, staves, wands, and magical enchantments from ancient tomes. A booth from Hayle University gives demonstrations and short lectures on the hour every hour, letting the Summoned know that with enough practice they, too, can become a Master of Magicks.

For those who came with a full coin purse, there are fine wines, expensive tapestries and fabrics, sparkling accessories and more available for purchase. If you're feeling hungry, it is highly suggested that you try the decadent and delicately dressed dishes comparable to what's served in Castle Thorne itself.

Along with magic shows, the most popular booth is that of the Pondering Orb. Form an orderly line and wait for your turn to approach the orb. All will be allotted five whole minutes to think their deepest thoughts as they lay their hands upon the orb and ponder. The little bit of tingling that you feel and the faint glow that grows the longer you touch it just means that it's working.
Free Cities Section
The Free Cities area can be heard from nearly all the other sections, alive with sound and activity. There's a state of carefully balanced chaos between the different booths and lanterns are connected by long wires, powered by generators placed proudly out in front - in almost direct competition to the magical light show that Thorne has been putting on. It's just a bit of friendly rivalry, of course. There's nothing wrong with having such a strong reliance on magic, even if it seems rather outdated.

Attendants are eager to show off all their grand innovations, including meals in a can (main course and dessert all in one dubious goop can!) and a small variety of old-style guns. They are the only faction displaying these weapons. In addition, they'll talk about the impressive level of productivity their workers provide in the name of progress. Naturally, no one is forced to work overtime. It's only that their people are so dedicated to their work, even a common factory worker will go out of their way to help science and innovation. The Summoned are encouraged to consider joining a nation with such a high level of ambition, and there's always room for everyone in their powerful military.

To commemorate the event, those participating can stamp their bronze with a fancy gear pattern. It takes about fifteen seconds to press and renders the bronze worthless to spend, but what's more valuable than a souvenir? There is a sign that says No refunds if you aren't happy with the result, although if the machine happens to swallow your coin, you will be given a new bronze to stamp free of charge. Isn't that generous?
Solvunn Section
Solvunn's booths are covered with handmade tablecloths in various styles - quilted, patchwork, crochet, and intricate embroidery. Enchanted candles of all shapes and sizes float and illuminate the area, some changing color as the day goes on. When the sun sets, all the candles take on a shade that imitates moonlight.

Those who are running booths will call out to anyone who approaches, ushering them to the booths in order to ply them with friendly conversation and small samples of their wares. For the right price, there are specialty honeys, cheeses, candies, and all other manner of goat-based products. A few booths also have goat's milk soaps, lotions, and candles. Ask a Solvunnite about what good a goat is and they'll tell you everything. The mages are equally more than happy to show off their mastery, though not just in flashy elemental magic. Mages fond of divination, tealeaf readings, and interpreting tarot will offer one-on-one demonstrations, especially if you've some coin to spare.

This year, Solvunn has decided to extend its Spring Equinox celebration to the other Abraxans at the Summit! Everyone is encouraged to join in the festivities as now is the time for observing the balance of day and night. This celebration is devoted to new life - new community members, additions to their flocks, and the bringing of goodwill for the year's crops. A maypole is erected at the center of the celebration and if it stays upright until the following festival, it's taken as a sign that the community's harvest will be bountiful.

Additionally, the shrine of Lyfbringr has been erected with paintings and several small statues depicting an androgynous god that appears as an amalgamation of man, flora, and fauna. The shrine is enclosed in a tent that is half bright cheery colors and darker monochromatic shades.

Representatives of Solvunn stand by to weave colorful ribbons or rings of flowers into people's hair or tie small bells onto their wrists. There are many baby goats frolicking in a temporary paddock that guests are free to mill about in. The Summoned are invited to consider a life among a peaceful neighborly commune where help and friendship are right at your doorstep!
Neutral Section
This area is meant for everyone to mingle, but the Summoned will find they're mostly the only ones here as the locals prefer to stay within their factions. It's lightly decorated with no particular colors or emblems of any one faction. Ample ambient lighting gives the place a warm glow once the sun goes down. Wooden benches are placed sporadically between the different designated areas, making sure that no one has to go far to find a place to rest their feet.

The Lounge Tavern is open at noon for 2 hours for lunch, and then again at sunset in the evenings, where anyone can come to have a drink or a meal. Beneath the protection of a large, open air tent, seating is provided in the form of more wooden benches and long shared tables, as well as a few stools. Vintages, ales, and meads from each of the factions are available to enjoy. A few recreational activities are available, as well, such as darts and dice games. The tables and seats are placed close together, to encourage mingling and talk among each other. Though the bar is staffed by NPC volunteers, all are expected to bus their own tables when they leave.

The Sleeping Tents are where the Summoned will return to for the night to sleep. Each tent has large number of pillows, throws, and a few large mats that can be arranged as desired for optimal comfort. The ground itself is lined in animal pelts, mostly sheep and goat, making it soft and inviting. They are indeed shared, but there's plenty of room for everyone. Each tent can fit about 8-10 people - or more, if you cozy up.

The Communal Baths open in both the evenings and in the mornings for a few hours each, which is effectively an open bathhouse pool. The pool is dug into the ground itself and lined with special tile manufactured from the Free Cities, hailed for its ability to hold water without the use of special sealant. The waters are magically warmed to the ideal temperature using enchanted stones from Thorne that create a natural border around the edges, and soap (made of goat's milk, courtesy of Solvunn) and towels are provided. Here, those attending can bathe as well as use it as a mingle.


Summit Events
Meant to be a "collaboration" between the factions, the Summit also offers activities that take place on the main stage where the speeches were initially given.
Raffle
The Summoned will be provided a single courtesy raffle ticket, which they can use to enter the raffle contest. Additional tickets will cost an extra 5 bronze coins. To enter the raffle contest, fill out the comment here and we will RNG your prizes!

Regardless of luck, all those who enter will receive all 3 (one of each) of the following consolation prizes:

  • Inkless Quill: Provided by Thorne, this is a magical quill that never runs out of ink...sort of. It'll work for about a month of heavy use before it runs out of juice. The Thorne sigil will automatically watermark any pages that this quill is used to write on.
  • Tote Bag & Charm: Provided by Solvunn, this soft woven tote bag comes with a small handmade charm depicting a sigil of one of the old gods. If asked what the god or sigil means, the only answer is that you will know when your time comes.
  • Glow Ring: Provided by the Free Cities, this ring will adjust to fit any finger size. It comes with a round orb instead of a jewel that can light up on command and act as a powerful torch or flashlight. Very powerful. People have gone blind by looking directly into it for too long.
An Escaped Creature
On the second day of the event, rumor has it a small creature has gone loose! The offender in question is this little fellow, who is the size of a small poodle. The Summoned are asked to help find and catch him, if at all possible. He's noted to be harmless if mischievous, but all those in the area are warned to be careful for if he's startled, the animal will eject a magical plume from his quills that can cause one of the following temporary effects: excessive sneezing, a change in hair color, glitter bombed, or to emit a constant glowing aura.

No one knows where he came from or who brought him, but ask any of the faction attendants and they'll be liable to start pointing fingers at the other side. Nonetheless, all those who make an effort to help catch him will be thanked and available mages may attempt to help with the side effects.

If you want your character to make a real attempt at catching him, reply to the comment here by Feb 20th and we'll RNG who eventually catches him. If your character fails, however, they must take one of its side effects for the rest of the day. The choice as to which one is yours! The winner will be rewarded with a token bottle of wine for their troubles or a very fancy dessert if they don't drink.
wiedzminka: (fifty.)

[personal profile] wiedzminka 2022-03-09 12:28 am (UTC)(link)
[ Ciri scoffs, nearly rolling her eyes. Of course. She knows that part. ]

If she had a reason to look, she would figure out a way. But she went out of her way to force you to prove your loyalty, Yennefer. Wouldn't it look even more suspicious, give her more reason to figure out what you're planning if you up and run off at the first opportunity?

This place isn't like the Continent, crawling with people who know something about me, actively looking for me for one reason or another. [ Her lip curls at the memory, disgust flashing across her features raw and untempered, twisting her into something fanged and vicious. ] I've done enough running for a lifetime already.

What is the point in having you run too?

[ The snarl vanishes as quickly as it'd come, and Ciri grabs Yennefer's wrist again, close and firm as her gaze holding the sorceress's. She loves Yennefer very much, but there is no sign of softness or yield in her emerald eyes, sharp is the stone they look to be cut from. Her tone is low, barely above a whisper where they confer only inches apart, but mortally serious. If she's to make a life here, to make this place her home, she is going to defend it. ]

You've worked for the position you have now, and it is of benefit. Information, status-- they protect you, and they offer us a chance at not being blindsided again. Focus on what you can do, Yennefer. Not what you cannot. Make your choices based on that, not because you're afraid.

[ Hadn't it been fear that had driven her to make that mistake last time? That isn't what she wants Yennefer to focus on -- or any of them. Of course she's afraid. Ciri is afraid too. But they are not alone, and not without options. Yennefer isn't in the same place. With or without her magic, Ciri wants to believe she is stronger. ]

I don't know what you should do. I cannot tell you which is better. But I trust you.

So I want only one thing from you. Your word. That my faith in you is not misplaced.

[ Ciri forgave her once. She does not have it in her to do it again. ]

Promise me.
Edited 2022-03-09 00:45 (UTC)
vixening: ([ ∿ ] 064 [S2])

[personal profile] vixening 2022-03-14 09:04 pm (UTC)(link)
[ it is an interesting experience, catching on to more and more moments of ciri reacting to what she has to say, of ciri responding to it, of ciri thinking and speaking in so many ways that remind yennefer of herself. these are thoughts that yennefer has had herself, doubts she's had swirling around since her conversation with geralt had taken place. they were things she had desperately tried to ignore, even now.

because how could she argue with that look? how could she deny something she hasn't done, but geralt had known. he'd looked at her like it had already happened, already taken place, and maybe it had. maybe for him, and for jaskier, it had. but that would mean it had taken place for ciri too, wouldn't it?

and here she was, searching yennefer out. coming to yennefer, wanting to know, and not finding herself content with the answer. ]


Ciri, I have to-

[ what's the point of having you run too?

yennefer blinks at that, if only because that is the truth, isn't it? the memories that came through that dream, but even those before, had always been about running. before, it had been to a cure. to find some way she could have a child. after, it had been for her life, for a solution, to get back her chaos. she feels as though she's been running for years, for decades, for lifetimes, and it had been this sphere that had finally ground her to a halt.

for better or worse, ciri is right. as she grabs yennefer's wrist and holds her gaze, she is right. she looks at her with a fierce intensity that yennefer understands, even if it's in some disconnected, distant way. the words she says ring true, too, whether or not yennefer wants them to.

because going to solvunn, running to solvunn, would have been out of that fear. fear for ciri, fear of what she's already done, fear of what geralt has already seen, coming to pass. she is so caught up on that realization that she almost misses it - the easy way she says but i trust you. yennefer blinks, not quite realizing until it happens how much that alleviates from her shoulders. how it feels, in a way, like she can breathe again.

ciri says promise me and yennefer reaches up with her other hand to cup at ciri's face. moves it so that she is eye to eye with her, violet and green. yennefer's voice is low, but intense, every bit of the flood that had been threatening to drown her rushing forward, now. moving. ]


You have my word. [ she says, her own eyes a mirror image of the intensity that ciri looks at her with. they are barely inches apart, their voices low, but yennefer needs her to see it. needs ciri to believe it. because whatever it is geralt has seen, whatever it is geralt thinks, yennefer needs ciri to believe this. ]

You can trust me.
wiedzminka: (one hundred & twenty-three.)

[personal profile] wiedzminka 2022-03-16 10:29 pm (UTC)(link)
I hope so.

[ Ciri tells her, sincerely. It's more a wish than a threat, but there is an underlying understanding there as well: Yennefer knows what she is promising this time, and to whom. She knows what it will cost to break her word now.

Pulling Yennefer into a sudden, tight hug, Ciri holds her for only a few moments, pressing her face into Yennefer's hair to breathe in her familiar scent, feel her solid warmth. Her real, physical body, not the Horizon's projection. It's the only meeting like this they'll likely have for a long time to come. ]


Be safe.

[ She whispers. Then, she kisses Yennefer's cheek, lets her go, and turns away to spend the rest of the Summit avoiding being seen together once again. ]