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Entry tags:
- !event,
- aerith gainsborough; the sun,
- alucard; the hierophant,
- anakin skywalker; judgement,
- castiel; the hanged man,
- cirilla of cintra; the devil,
- commander shepard; judgement,
- dean winchester; the lovers,
- diana prince; the empress,
- edelgard von hresvelg; the emperor,
- garrus vakarian; justice,
- geralt of rivia; the hanged man,
- gideon nav; strength,
- goro; the chariot,
- harrowhark nonagesimus; the magician,
- hendrik; death,
- himeka sui; the fool,
- jaskier; the sun,
- jasper; judgement,
- jayce talis; the magician,
- jesper fahey; the wheel of fortune,
- jordan hennessy; the moon,
- julie lawry; the wheel of fortune,
- kell maresh; the magician,
- kylo ren; the tower,
- link; strength,
- nero (dmc); the chariot,
- princess zelda; the high priestess,
- rey; the star,
- rhy maresh; the lovers,
- ronan lynch; the moon,
- sam wilson; justice,
- shuten-douji; the devil,
- thancred waters; strength,
- thane krios; death,
- viktor; death,
- wanda maximoff; the hanged man,
- yennefer of vengerberg; the chariot,
- zhou zishu; strength
EVENT #7: THE SIGHT
Event #7 - The Sight
The night before APRIL 18, your dreams are disrupted by a vivid image of the same eclipse that occurred last month. The black sun seems to be an endless void in the sky, growing ever darker - until it suddenly opens into an eye that stares straight at you.
When you wake up, much of your night seems a blur except for the vivid dream of that eye. Whether you find it unsettling or try to ignore it, the image is something you cannot get out of your mind. If you ask, you will discover that none of the locals of your faction saw another eclipse. Speak with your fellow Summoned, however, and you may learn that while there was no eclipse that formed over the world, you were not the only one who had this dream.
Of course, dreams don't need to mean anything. You can't feel or see any immediate effects, and nearly everyone around you is going about their day as usual. Maybe you should do the same.
When you wake up, much of your night seems a blur except for the vivid dream of that eye. Whether you find it unsettling or try to ignore it, the image is something you cannot get out of your mind. If you ask, you will discover that none of the locals of your faction saw another eclipse. Speak with your fellow Summoned, however, and you may learn that while there was no eclipse that formed over the world, you were not the only one who had this dream.
Of course, dreams don't need to mean anything. You can't feel or see any immediate effects, and nearly everyone around you is going about their day as usual. Maybe you should do the same.
The Awakening
It might happen that very morning or a day or two later. You could be discussing the dream with a fellow Summoned or perhaps you simply brush shoulders with them as you walk by. Whatever it is, as soon as you make brief physical contact, one of you is struck with a sharp pain in your temple that grows into a terrible headache. It's disorienting and painful as the world around you shifts to someplace you may or may not recognize. Like an old film reel, you watch the events of the past play out before you: the past of the other Summmoned. It might be something they would rather hide, a moment of failure or despair, or something they are immensely proud of and brings them great joy - or even a jumble of several images over the course of a person's life. But you see it as if it were real and right in front of you all the same. When you come to, you'll likely find yourself on the ground or bent over, possibly with one or more people around you to see if you're okay. It'll take you a bit to gather your bearings, and the subsequent pounding in your head could last from minutes to hours.
Or, maybe you aren't the one who receives the vision. Instead, as you watch, another Summoned might grasp their head and crumble in front of you. They may go silent or groan in pain. They'll be impossible to shake out of their stupor until it's over. If you ask what happened, they may be inclined to tell you the truth - that you, you were what happened to them.
Or, if your Arcana signs happen to line up in a specific way, you'll see each other in the shared memory itself. You may also find that for certain Summoned, you can help soothe the effects, calm their emotions, or help draw them out of the memory before it consumes them for too long. It's not entirely clear what determines which effect, but one thing is for certain - within each memory, every Summoned as they appear in the past seems to wear the mark of their Arcana somewhere on their person.
For some, they might experience this only once. For others, they might experience it multiple times: with the same person, with several other Summoned, or with a different memory each time. Over the next 7 days, you'll find the Summoned around you are all receiving a glimpse into each other's past, as if the Singularity has awoken an eye within each of you.
Flee for the safety of the Horizon if you want, but you'll find that in there, it's much the same. In fact, inside the Horizon, the other Summoned don't even need to be anywhere near you - just existing in the Horizon space itself together will be enough to possibly set off a headache-inducing vision.
Or, maybe you aren't the one who receives the vision. Instead, as you watch, another Summoned might grasp their head and crumble in front of you. They may go silent or groan in pain. They'll be impossible to shake out of their stupor until it's over. If you ask what happened, they may be inclined to tell you the truth - that you, you were what happened to them.
Or, if your Arcana signs happen to line up in a specific way, you'll see each other in the shared memory itself. You may also find that for certain Summoned, you can help soothe the effects, calm their emotions, or help draw them out of the memory before it consumes them for too long. It's not entirely clear what determines which effect, but one thing is for certain - within each memory, every Summoned as they appear in the past seems to wear the mark of their Arcana somewhere on their person.
For some, they might experience this only once. For others, they might experience it multiple times: with the same person, with several other Summoned, or with a different memory each time. Over the next 7 days, you'll find the Summoned around you are all receiving a glimpse into each other's past, as if the Singularity has awoken an eye within each of you.
Flee for the safety of the Horizon if you want, but you'll find that in there, it's much the same. In fact, inside the Horizon, the other Summoned don't even need to be anywhere near you - just existing in the Horizon space itself together will be enough to possibly set off a headache-inducing vision.
The Factions
What has occurred between the Summoned will not go unnoticed within the factions. While it's difficult to say how faction officials have picked up what's happening, it'll be obvious they do know.
In THORNE, characters will be asked to remain in the castle walls until further notice. Characters will not be allowed to leave the castle grounds, not even to go into the surrounding city, and anyone who is already outside will be requested to not leave again as soon as they return. If asked, they will be told it's for their own safety, given the Singularity is behaving unpredictably and the Summoned have a unique connection to it. Soothing potions and healers are on hand to offer assistance, if anyone is particularly suffering from ill effects.None of the factions appear to be doing much more than keep a watchful eye on the situation - but as the week comes to a close, officials will start making a decision as to what they want to do and how to handle the Summoned who have demonstrated this unforeseen connection to the Singularity.
In the FREE CITIES, characters will find the army by the outposts show more activity than usual. A higher number of guards will patrol the streets throughout the event, particularly in areas frequented by the Summoned. Anyone who publicly and visibly experiences the effects of the memory share (pain, doubling over, etc.) will be offered assistance by the guards. They are generally there to help, but they are also there to maintain order and ensure anyone behaving erratically due to this incident is properly contained. This might include confinement for a day or two if anyone is especially posing a risk, but no one will be punished except in the most extreme cases, as the locals are aware this is not within the control of the Summoned.
In SOLVUNN, the locals will be watching what's happening with a mixture of trepidation and curiosity. Host families and neighbors will be on hand to help with charms meant to offer protection, as well as general care and assistance (soup, blankets, and so on) if your character seems to be especially under the weather or afflicted by the event. Towards the end of the event, more elders and mages will be out and about to check up on the Summoned to make sure they're doing okay. If asked, the mages will say they aren't sure what's going on, but that they are currently divining with the gods and hope to have a definitive answer soon in the upcoming days.
no subject
There isn't a great deal of terrestrial nature about the Citadel, it's true. It's natural only in the sense that all this is a product of larger natural forces; evolution, and the bastard stepchild that the Reapers had made of it. But then, wasn't everything? It's not like you came to the Presidium to get some kind of grounded experience. You came here to feel rich and privileged, like a better kind of person than the sad sacks in the ward arms, and better still than any pitiful creature who had to live anywhere else in the galaxy.
"This was the day I met him, actually. That's why we're here; there was a massacre on Eden Prime, a bunch of humans killed, two or three-hundred? So the Council need to be told. After all, we're a citadel race now, a bunch of Geth show up and blow a bunch of civilians to hell, it's their job to give a damn. Garrus was supposed to be the officer in charge of the investigation, but like I said."
She spreads her hands significantly, and the memory of this walk through the idyllic manicured promenade passes under the shadow of the great bronzed Krogan. The Citadel Tower entrance looms above and ahead.
"...Human eyewitnesses don't matter, human opinions don't count, and historically human lives have been kinda... eh, legally speaking. So, this is a fucking waste of time for everyone involed."
no subject
He wants to say, When have they ever? because he's never met a king or council in his life who gives a fuck about a few hundred dead of their own kind, never mind the other races. How many humans are slaughtered in a matter of days at the hands of other humans, because they bear a different flag or sit on a piece of coveted land? (Because they habour one princess who fled the kingdom?) Thousands? Not that it matters. Loss is loss. One or many, it all cuts the same.
He brushes his fingers through a glass surface. He can't touch it, of course. He's been to castles and throne rooms. They do not reach the level of opulence this entire space conveys. It makes Cintra feel like a backwater village.
There's a slight squint at the statue of the frog-like creature looming. Intriguing. "Why were you the one to tell them? Did you find the bodies?"
no subject
The council wouldn't care if a hundred thousand humans died. They wouldn't care if a million. They probably wouldn't care if all of them died, but Shepard still has to believe she can at least guilt them into something, even now. The alternative is the death of the galaxy.
"Not that they care— oh shit, the preacher guy," She coughs a laugh, and looks ahead to where a luminescent jellyfish, seven feet tall and balanced on a series of long, tapering tentacles is rippling with color, bright and difficult to ignore, "I almost forgot about that asshole."
The elevator to the council chambers was looming above them, seeming narrow only because it was so tall, and then it was nothing but the long, scenic lift ride. At first it was just the presidium itself, from higher and grander angles, and the sky rushing up and down past, and then a long moment of dark. And then the grand and glorious view of the citadel from the center, all the ward arms spread out like the petals of a flower, glittering, with the deep velvet-black of space visible between them, and the brilliant Widow Nebula speckled with stars.
Think they'll actually do anything?
Have some faith, Williams.
I'm just saying.
Keep living in that dream, Kaidan. It's inspirational.
Silence reigned and the magnificence slid by, was abruptly replaced by darkness again, and then they were there. The Council chambers, and a pair of arguing Turians in blue armor at the top of the stoop. The memory was attenuating, the chamber up beyond was opulent, beautiful, full of flowering trees and vaulted ceilings, populated by well-dressed sentients of every shape, but it was fragmenting away.
Commander Shepard! he had blue markings across his face, plates smooth and unscarred, and turning towards them with enough angry desperation that the memory of Shepard checked her progress.
"Damn, look at him," But it was over, it was fading, or would be very soon, "He's so young."
no subject
Her Turian friend turns towards her. Unscarred. He notices that. How long ago was this memory? Can't be that long. She appears only a few years younger at most, but. He gets it, too. How quickly things change.
He hasn't got much time to ask further, though. The ground drops away, metal fading to the dusty desert of Cadens. The market square snaps into view—footsteps around them. He stumbles to his feet, the sunlight burning bright. His head doesn't just throb; it pulses, and fuck, he truly hates it, how much it reminds him of Thornean mages digging into his mind. And as he's gathering his bearings, without his knowledge—without his presence—she will see something else, flashing by.
( A different market square: muddier, much smaller, the townsfolk emptied out. Or not emptied out. Hiding, ducking around corners and into homes. There is an unnatural awareness that hums, a mix of heartbeats that shouldn't be heard, scents that should be too subtle to discern. The men standing before him are roughly hewn in the way that common brigands are, armed with weapons that are meant to frighten more than anything. A name—Renfri—and a word—ultimatum—but beyond that, whatever else the men are saying, it is not altogether audible. Geralt simply does not remember.
What he does remember is the fight itself, at once too sharp in clarity in places and faded in others. The faces in the scene are mutable, almost featureless. He doesn't recall them. Not really. Blood spills in an instant, and does not stop. The men either move startlingly slow, even for untrained bandits, or Geralt is reacting faster than most men are capable of—hard to say which. It is quick, though. Over in a matter of seconds. Then a girl cries his name, and the woman who appears with a blade to the girl's throat—her face is clear. All of her is, down to the gold brooch pinned to her tunic, an unusually expensive piece compared to the rest of her clothes. Unlike the men, she is important to him. Someone he has not forgotten.
The scene shifts, abrupt, as if the moments in between where they cross swords is not a part of the memory he's held onto tightly. Instead, it's the end, when he has the woman cornered. He drops one of the swords in his hand. She's quick, too, when she moves, but he's quicker—a dagger that pierces her throat in a blink. A heaviness settles in the air: not quite regret, not quite sorrow. It's quieter than that. The feeling you get when you hope for better and know that you shouldn't have bothered.
And then it stops. )
no subject
Shepard's head is one solid brick of pain, but even so she can see that Geralt is demonstrating the principle with shocking ease. He's had a long time to get to grips with this skillset, and the difference in ability is a fiat counter to numbers.
She takes a hostage, and Shepard makes a face. Tacky. Annoying. And worst of all: ineffective. The moment skips, and between blinks it's over. And then there's just that bemused quiet that comes when everything is done and there's nothing in the room but a bunch of oozing meat that used to be people.
"Damn," Shepard says, wincing. Her turn to get a little show, or so it would seem, "...Hell of a thing. What was that all about?"
no subject
He offers her a hand, if she needs one. "You tell me," he replies dryly.
Hell of a thing does not quite narrow it down. She appears, mm. Not particularly unsettled, though, so perhaps it's safe to assume it's unrelated to a good chunk of his pleasant childhood. Hopefully. He's a bit tired of inflicting that on everyone else, unasked. Doesn't make for a fun conversation. And frankly, no one deserves to experience those images.
Maybe she only saw him take off a ghoul's head. He's got a thousand memories of inconsequential hunts that don't matter a damn. Can't he share a few of those for once? A nice walk with his horse? The incredibly uneventful task of butchering a deer for dinner?
no subject
That part stood out, among all the verbal groping for detail. Shepard's had a vision or two in her time, but she's never found it beneficial to try and force them to make sense, try as the might. It was like trying to squeeze a palmful of water; unproductive, to say the least.
"You went through them like they were nothing. I'm not a fan of the hostage thing, though. Never have been."
no subject
His expression shifts: recognition and a sense that there's more to the story he probably will never say.
"It was a long time ago." He steps off the street, finds a wall to lean back against. "I was only there for a simple contract."
Never quite turns out that way, though, does it? He made his choices. He did not need to return to town that morning. He'd turned back and in the end, like all things, it's one more lesson in his long life. He hasn't got her brooch to carry here—there's a different pendant affixed to his sword now—but some part of him will always carry it in a different way.
no subject
Life's not fair, she knows, and more than half expects him to say so. But some would argue that that's why people keep trying to make it so; not that it's any of her business.
But then, either way, she's always been nosy.
no subject
One, two decades ago, he'd have a much different reaction where Blaviken is concerned. These days—it's an ache rather than a fresh sting. Time scars all wounds. Even the deepest cuts.
But Geralt has a habit of neither explaining himself nor what's on his mind. His answer comes plain, straightforward. "You can. Might not answer."
What's there to say? A princess turned bandit, humans too frightened and disdainful of what they don't understand, what they've no interest in understanding. When has it ever been anything different? It's long stopped being a thought that brings resentment or bitterness. He's too old for that. It's a fact he learned to live with, if only so he can continue to exist among those who do not want him.
this took forever, i'm so sorry
If you don't want to talk, Geralt, then just say so. But then, it's not the first surly bastard Shepard's ever had to deal with. Even so, people usually loved to talk; you could hardly stop them, most days.
Fine, then. Specifics.
"Who was she? She was important, I could see that."
no subject
"She wasn't." Not in the way Shepard means. Any other time, any other circumstance, he'd have left that town and put her out of his mind soon enough. Passing company. Someone who desires not to be alone for a night as much as he did. "One of many princesses."
It is complicated, to explain what Renfri meant: the prophecy, the girl, the town. So he doesn't.
He sighs, seeing where this is going and not keen on laying out the intricacies of his life, the history of his kind, inch by inch for the sake of a stranger wanting context.
"Why does it matter to you?"