ABRAXAS MODS (
abraxasmods) wrote in
abraxaslogs2021-06-12 12:13 pm
Entry tags:
- !event,
- !intro log,
- !npc,
- !player event,
- abby littman; the lovers,
- abigail hobbs; the hanged man,
- achilles; the hierophant,
- adora; strength,
- adrienne peters; the empress,
- aerith gainsborough; the sun,
- alan wake; the magician,
- alhaitham; the hermit,
- alice elliot; the empress,
- alicent hightower; the tower,
- alina starkov; the hanged man,
- aloy; the hermit,
- altaïr ibn-la'ahad; the magician,
- alucard; the hierophant,
- amos burton; the lovers,
- anakin skywalker; judgement,
- anthony lockwood; the devil,
- apollo; the star,
- arthur hastings; the hanged man,
- astarion ancunín; the wheel of fortune,
- bartimaeus of uruk; the wheel of fortune,
- bay kennish; the star,
- belle; strength,
- benedikta harman; the devil,
- billy kaplan; the hanged man,
- boothill; the hierophant,
- brad bakshi; the wheel of fortune,
- brother cadfael; justice,
- bucky barnes; the hanged man,
- byleth eisner; the devil,
- caitlyn kiramman; strength,
- cal kestis; the hanged man,
- captain jack harkness; the hanged man,
- carl grimes; the empress,
- carmy berzatto; the magician,
- cassandra de rolo; strength,
- cassian andor; the tower,
- castiel; the hanged man,
- catra; the tower,
- cersei lannister; the devil,
- ches fields; the lovers,
- chris halliwell; the tower,
- cidolfus telamon; the hanged man,
- cirilla of cintra; the devil,
- claire fraser; the empress,
- claire novak; the hanged man,
- clarisse la rue; the chariot,
- clarke griffin; strength,
- claude von riegan; the wheel of fortune,
- clive rosfield; the tower,
- cloud strife; the hanged man,
- cole cassidy; the hanged man,
- commander shepard; judgement,
- coraline finch; the tower,
- courtier 6; death,
- daemon targaryen; the tower,
- daenerys targaryen; judgement,
- daisy johnson; strength,
- dan heng; the high priestess,
- dante; the devil,
- dean winchester; the lovers,
- diana prince; the empress,
- dion lesage; the emperor,
- dustin henderson; the sun,
- eddie dean; the sun,
- eddie kaspbrak; the lovers,
- eddie munson; the devil,
- edelgard von hresvelg; the emperor,
- edward teach; the devil,
- eli clark; the empress,
- elias bouchard; the wheel of fortune,
- elidibus; the high priestess,
- eliot waugh; the star,
- elrond; temperance,
- emet-selch; the emperor,
- eponine thenardier; the hanged man,
- erik lehnsherr; the hermit,
- esme frost; the hanged man,
- estinien wyrmblood; the hermit,
- ezra bridger; strength,
- fandaniel; the hanged man,
- father maxwell; the wheel of fortune,
- felix fraldarius; the magician,
- finn; strength,
- frank castle; the hermit,
- g'raha tia; the lovers,
- gabriel; the wheel of fortune,
- galadriel; the hierophant,
- gale dekarios; the lovers,
- garrus vakarian; justice,
- geralt of rivia; the hanged man,
- gideon nav; strength,
- goro; the chariot,
- haelva lueltar; the magician,
- harley quinn; the wheel of fortune,
- harrowhark nonagesimus; the magician,
- heather montgomery; the magician,
- hector; the magician,
- hendrik; death,
- henry creel; the hierophant,
- hilda goneril; the lovers,
- himeka sui; the fool,
- homelander; judgement,
- hornet; strength,
- hythlodaeus; the empress,
- inara serra; temperance,
- inej ghafa; the hierophant,
- iris black; the hanged man,
- istredd; the high priestess,
- jack frost; the fool,
- jack kline; the sun,
- jack skellington; the fool,
- jack townsend; the moon,
- jacob frye; the sun,
- jaime lannister; judgement,
- james sunderland; the hermit,
- james t. kirk; the tower,
- jaskier; the sun,
- jasper; judgement,
- jayce talis; the magician,
- jerry pascal; the sun,
- jesper fahey; the wheel of fortune,
- jessica jones; strength,
- jill warrick; death,
- jinora; the world,
- jo harvelle; strength,
- john blake; the tower,
- jolie ann harmony; justice,
- jon sims; the high priestess,
- jon snow; the emperor,
- jonathan crane; the magician,
- jonathan emmet reid; the empress,
- jordan hennessy; the moon,
- joseph kavinsky; the devil,
- joshua rosfield; death,
- julia wicker; the tower,
- julie lawry; the wheel of fortune,
- jyn erso; the tower,
- kai parker; the fool,
- kaveh; the star,
- kay faraday; the fool,
- kaz brekker; the chariot,
- kell maresh; the magician,
- kelson haldane; the tower,
- kenzo tenma; the empress,
- kiryu kazuma; the tower,
- klaus hargreeves; the fool,
- koby; death,
- kol mikaelson; the hanged man,
- kyle; the hanged man,
- kylo ren; the tower,
- lan wangji; the hierophant,
- laura hawley; death,
- lenore; the lovers,
- leon belmont; the wheel of fortune,
- leonard mccoy; the lovers,
- lestat de lioncourt; judgement,
- lila bard; the fool,
- linhardt von hevring; the high priestess,
- link; strength,
- lloyd henreid; the lovers,
- loki; the devil,
- lord john grey; justice,
- louis de pointe du lac; the lovers,
- louis; death,
- lucifer; the devil,
- lucy maclean; the hierophant,
- majima goro; the hanged man,
- malyen oretsev; strength,
- marc spector; the tower,
- marianne von edmund; the hanged man,
- martin blackwood; the empress,
- marty mcfly; the hanged man,
- mat cauthon; the wheel of fortune,
- matt murdock; the tower,
- matthias helvar; the lovers,
- max mayfield; the hermit,
- merrin; strength,
- michael ralston; death,
- michael; the emperor,
- misty day; the lovers,
- morgana pendragon; the tower,
- nadine cross; the world,
- nanaue; the fool,
- natasha romanoff; the lovers,
- nathan drake; the fool,
- nebula; death,
- nero (dmc); the chariot,
- nero (drakengard); the devil,
- nicholas d. wolfwood; the lovers,
- nico di angelo; death,
- nikolai lantsov; the fool,
- norman jayden; the hermit,
- oberon; the hanged man,
- obi-wan kenobi; death,
- percy jackson; the lovers,
- peter maximoff; the devil,
- peter parker (comics); strength,
- peter parker (mcu); strength,
- petra macneary; strength,
- phoenix wright; the lovers,
- prince wilhelm; the tower,
- princess zelda; the high priestess,
- queen maeve; the hanged man,
- quentin coldwater; death,
- randall flagg; the tower,
- relena peacecraft; death,
- reno; the chariot,
- rey; the star,
- rhaenyra targaryen; the emperor,
- rhy maresh; the lovers,
- richie tozier; the hanged man,
- rinwell; the magician,
- rita farr; the star,
- river tam; the fool,
- robin buckley; the hanged man,
- rocket; the chariot,
- roland deschain; death,
- ronan lynch; the moon,
- rowena macleod; the high priestess,
- ruaidrigh mac raith; the hanged man,
- sabine; the empress,
- sam wilson; justice,
- sam winchester; the hierophant,
- samus aran; strength,
- sandor clegane; strength,
- sansa stark; the high priestess,
- sasarai; judgement,
- satoru gojo; the devil,
- sebille kaleran; the hanged man,
- sephiroth; the tower,
- shione daymore; the hermit,
- shuten-douji; the devil,
- some ovmennet; the empress,
- sophia of yaldabaoth; the world,
- stephen strange; death,
- steve harrington; the lovers,
- steve rogers; the hierophant,
- suguru geto; the hanged man,
- susan delgado; the lovers,
- sylvain gautier; the sun,
- sypha belnades; the tower,
- taylor hebert; death,
- teddy roberts; death,
- thancred waters; strength,
- thane krios; death,
- the commander (syrlya); strength,
- the darkling; death,
- the doctor; the fool,
- the medicine seller; the hierophant,
- theodore blackwell; temperance,
- thor odinson; the fool,
- tifa lockhart; the empress,
- tony stark; the magician,
- travis guidry; the chariot,
- triss merigold; the empress,
- urianger augurelt; death,
- vash the stampede; death,
- vi; the lovers,
- viktor; death,
- wanda maximoff; the hanged man,
- wei wuxian; the tower,
- wen kexing; the tower,
- will solace; the empress,
- wrench; the hanged man,
- wylan van eck; the magician,
- y'shtola rhul; the high priestess,
- yennefer of vengerberg; the chariot,
- yuffie kisaragi; the tower,
- yuri lowell; the tower,
- zagreus; the chariot,
- zelda schiff; the magician,
- zhou zishu; strength,
- zoya nazyalensky; strength
EVENT #1
EVENT #1
Welcome to our very first event! This event will be divided into two parts: one for honored guests, and one for prisoners. There are some opportunities for characters to go to the opposite group's event, so read on below and make sure to check out the accompanying OOC plotting post for extra details!
This event takes place ICly from June 14th to June 19th.
It's June, and that means the annual Summer Festival in Castle Thorne. The newcomers are causing quite a buzz and, for the first time in ten years, a representative from the increasingly independent city of Nott has agreed to attend. The representative, Lyle Vela, has a lot of political sway in Nott and the impression he takes back with him will affect whether Nott begins to repair relations with the rest of Thorne or moves even further towards independence.
But that's not all there is to do here! The residents of the city surrounding Castle Thorne are intensely curious about the newcomers and several of the events at the Summer Festival have been designed by the mages to show them off. At some point you may begin to feel more like a prized pony than an honored guest, but there are rewards and gifts and good food to be had for all, so what's the harm in showing off a little?
The festival runs all week (June 14th-19th) and the list of events are as follows:
If your character has been imprisoned but you want them to attend the Festival, an honored guest may lobby for them to stay behind and help set up. It'll be work, but they can sneak off to have a bit of fun and it won't be as difficult as what's in store for the rest of them. If you wish to have your character stay behind, please post to the OOC plotting post. Because we know that claustrophobic tunnel horror isn't going to be everyone's cup of tea, there is no limit to the amount of prisoners who can stay behind.
Good news, prisoners! You get some time away from your cells in the beautiful snow-covered mountains of northern Thorne. A volunteer work opportunity has arisen, and you are all volunteers. If you do well enough at your assigned task, perhaps your prisoner status will be re-evaluated. Or perhaps your supervisor will take all the credit for themselves and throw you right back where you came from. Life's unfair sometimes! You'll at least be given a nice set of boots and heavier clothes to keep you warm.
Your task: to harvest as much crystal as you can from the burrow of a Giant Frostwurm. From June to September, the Frostwurm hibernates and is generally non-aggressive. Huge and territorial, Giant Frostwurms are only rarely encountered and are considered endangered by Thornean biologists. All known Frostwurm habitats are marked and harvested once every few years as the crystals that grow on its body are highly valuable for use in medicine and, erm, recreation although the latter is frowned upon by Thornean authorities. Don't worry, you don't have to touch the Frostwurm itself, it sheds every now and then and leaves a healthy supply of crystals in the tunnels of it burrow.
That's not to say it will be an easy task. There's a reason they're using "volunteer" prison labor, after all. The tunnels are deep and labyrinthine, and it's easy enough to get lost down there and wander in circles until you die of thirst or starvation. The crystals themselves also have a certain disorienting effect that turns hallucinogenic after prolonged exposure and, because of the Frostwurm's unique psychic properties, hallucinations can be shared between individuals. Like a contagion, spending time around someone who is hallucinating can cause it to 'catch'. These hallucinations may be pleasant or frightening, but the only cure is to get out of the tunnels and away from the crystals for a while.
Tunnel cave-ins are also a possibility, in which case you best start digging and hope you choose up. Getting too lost can result in an encounter with the Frostwurm, and while it needs to conserve energy and won't give chase, it'll bite or whip at you with its tail if you get too close. Both prisoners and supervisors are instructed not to kill the Frostwurm under any circumstances, even if it means sacrificing someone in their party. They're endangered, after all!
If your character has been welcomed to Thorne but you still wish to go on the Frostwurm excursion, they can volunteer to be a supervisor. There are currently 24 prisoners and they will be divided into groups of 3, so we will accept a maximum of 8 supervisors (potentially less depending on how many prisoners stay behind to help with the festival). Be aware that supervisors will be in danger as well, and they will be punished if they try to help the prisoners escape, but unlike the prisoners they will be paid for their efforts and seen as having initiative by the Thornean authorities. If you wish to be a supervisor, volunteer on our OOC plotting post.
The timeline for this part of the event is as follows:
Questions
Will there be any mod NPCing during this event?
The three visits with Lyle will be NPCed but other than that, no. Feel free to play random townies, guards, or black market sellers on your own!
Can I try to free the prisoners/can my imprisoned character break out?
Ambrose will be willing to hear cases for prisoner freedom after the event has concluded. You can try to smuggle the prisoners out of town during the festival or escape from the mountain, and prisoners can try to escape, but they will be caught and punished at this stage. Please post to the appropriate header below if you wish to have your character try!
Are the prisoners still powerless?
Yep! Don't worry, inmates, there'll be opportunities to be released for good behavior OR do a prison break soon. More details about the status of the prisoners will be released after this event.
Can my prisoner or supervisor character break away from their assigned group?
Yes, the tunnels are disorienting so individuals may wander off, especially if they are hallucinating. Feel free to interact with anyone and everyone.
What can the hallucinations entail?
Anything! They can think they're being chased, imagine a portal to a green oasis or even scenery from their own homeworld, and anything else you can come up with. They won't be real or tangible so nothing will remain of them once the affected characters are recovered (unless a special mod consequence is given...) but as stated above they can be shared between characters so everyone can see the same thing.
Can my character attend both the Summer Festival and the mission in the tunnels?
Alas, no. Both events will take the whole week, so it's one or the other!
This event takes place ICly from June 14th to June 19th.
The Summer Festival (Honored Guests)
It's June, and that means the annual Summer Festival in Castle Thorne. The newcomers are causing quite a buzz and, for the first time in ten years, a representative from the increasingly independent city of Nott has agreed to attend. The representative, Lyle Vela, has a lot of political sway in Nott and the impression he takes back with him will affect whether Nott begins to repair relations with the rest of Thorne or moves even further towards independence.
But that's not all there is to do here! The residents of the city surrounding Castle Thorne are intensely curious about the newcomers and several of the events at the Summer Festival have been designed by the mages to show them off. At some point you may begin to feel more like a prized pony than an honored guest, but there are rewards and gifts and good food to be had for all, so what's the harm in showing off a little?
The festival runs all week (June 14th-19th) and the list of events are as follows:
Sparring Contest: Honored guests will be asked to spar in front of an audience. Depending on the time of the week the fight takes place in, some guests may have some or most of their powers back, but the audience is here to see a show and just trampling your opponent in seconds won't do much for them. Try to add some spice to it: a good narrative and a close fight are much more enthralling. You may decide the winner of the fight between yourselves or ask the mods to roll for an outcome below. Prisoners who stay behind can sneak into this event but will not have their powers.At the end of the festival on June 19th, there will be a huge feast available with all manner of fancy food and some alcohol if you wish to get a little drunk. Beware, Thornean alcohol is strong! Prisoners who stayed behind to help out with the festival can easily slip in and take some food and drink for themselves.
Magic Demonstration: Show everyone what you can do and demonstrate a Thornean magic spell in front of an audience. This should be a simple beginner spell such as a smaller elemental magic spell, some minor healing, a small illusion, and so on. Feel free to decide what spell you'd like your character to perform and post to the header below so the mods can roll for your character's success when performing it in front of the audience! Regardless of success, your character can learn the chosen spell by the end of the event. Unfortunately, prisoners cannot access this event.
The Black Market: Castle Thorne is much less secure during open festivals than it is during the rest of the year, so it's no surprise that some shady characters have managed to sneak in. They're trading potions and magical items, and luckily enough for the penniless newcomers, they're interested in things other than money. They may ask for some blood, saliva, or the chance to perform a spell on the hapless newcomer. Prisoners are welcome in the black market. Please post to the header below to see what item your character gets from the event (and what spell they'll be subjected to if you choose that option).
Visit with the Representative: Near the end of the Festival, three honored guests will be chosen to have one-on-one audiences with Lyle Vela in the hopes of impressing him. Ambrose hasn't had the time to get to know each guest individually yet, so he's asked that they choose the three candidates among themselves. If you wish you have your character volunteer for this position, please make a case for their suitability under the header below! If your character is not running for this position, have them vote for another character. Prisoners who stay behind may vote as well.
If your character has been imprisoned but you want them to attend the Festival, an honored guest may lobby for them to stay behind and help set up. It'll be work, but they can sneak off to have a bit of fun and it won't be as difficult as what's in store for the rest of them. If you wish to have your character stay behind, please post to the OOC plotting post. Because we know that claustrophobic tunnel horror isn't going to be everyone's cup of tea, there is no limit to the amount of prisoners who can stay behind.
In the Tunnels (Prisoners)
Good news, prisoners! You get some time away from your cells in the beautiful snow-covered mountains of northern Thorne. A volunteer work opportunity has arisen, and you are all volunteers. If you do well enough at your assigned task, perhaps your prisoner status will be re-evaluated. Or perhaps your supervisor will take all the credit for themselves and throw you right back where you came from. Life's unfair sometimes! You'll at least be given a nice set of boots and heavier clothes to keep you warm.
Your task: to harvest as much crystal as you can from the burrow of a Giant Frostwurm. From June to September, the Frostwurm hibernates and is generally non-aggressive. Huge and territorial, Giant Frostwurms are only rarely encountered and are considered endangered by Thornean biologists. All known Frostwurm habitats are marked and harvested once every few years as the crystals that grow on its body are highly valuable for use in medicine and, erm, recreation although the latter is frowned upon by Thornean authorities. Don't worry, you don't have to touch the Frostwurm itself, it sheds every now and then and leaves a healthy supply of crystals in the tunnels of it burrow.
That's not to say it will be an easy task. There's a reason they're using "volunteer" prison labor, after all. The tunnels are deep and labyrinthine, and it's easy enough to get lost down there and wander in circles until you die of thirst or starvation. The crystals themselves also have a certain disorienting effect that turns hallucinogenic after prolonged exposure and, because of the Frostwurm's unique psychic properties, hallucinations can be shared between individuals. Like a contagion, spending time around someone who is hallucinating can cause it to 'catch'. These hallucinations may be pleasant or frightening, but the only cure is to get out of the tunnels and away from the crystals for a while.
Tunnel cave-ins are also a possibility, in which case you best start digging and hope you choose up. Getting too lost can result in an encounter with the Frostwurm, and while it needs to conserve energy and won't give chase, it'll bite or whip at you with its tail if you get too close. Both prisoners and supervisors are instructed not to kill the Frostwurm under any circumstances, even if it means sacrificing someone in their party. They're endangered, after all!
If your character has been welcomed to Thorne but you still wish to go on the Frostwurm excursion, they can volunteer to be a supervisor. There are currently 24 prisoners and they will be divided into groups of 3, so we will accept a maximum of 8 supervisors (potentially less depending on how many prisoners stay behind to help with the festival). Be aware that supervisors will be in danger as well, and they will be punished if they try to help the prisoners escape, but unlike the prisoners they will be paid for their efforts and seen as having initiative by the Thornean authorities. If you wish to be a supervisor, volunteer on our OOC plotting post.
The timeline for this part of the event is as follows:
June 14th: Prisoners will be led from their cells in chains to a Thornean fast-travel portal (a glowing circle of neon light) that will take them about a mile away from the Frostwurm's burrow. It's cold and the air is thin, so they'll be given the rest of the day to rest and acclimate before being sent inside.Please visit the accompanying OOC plotting post to choose your team of three, and a supervisor if your group has one (groups without PC supervisors will be sent off on their own with no NPC supervisor). This event is designed to have some element of risk to it (but no one will die, don't worry!) so while you can plan what happens to your characters out with your group if you like, we also encourage you to post an action or two to our IC Consequences header below and leave it up to chance. Who knows, something awesome might happen.
June 15th-18th: Down in the tunnels with you! Characters are sent into the tunnels and can experience any of the effects listed above. If your party makes it out after sunset they'll be permitted to sleep in a tent, if they're lost then they will sleep in the tunnels. On the 18th, anyone who comes out alive will not have to go back in and the supply of crystals will be counted.
June 19th: Today would be the day of the Summer Festival, if they were back at Castle Thorne, but their captors aren't completely merciless. The prisoners and supervisors will be marched back to the fast-travel portal, where a small feast has been set up for them. It isn't as glamorous as what's back in Thorne, but it's the best meal the prisoners have been served since they arrived. And, as a bonus, the guards might slip you some alcohol if you did a good job in collecting the crystals.
Will there be any mod NPCing during this event?
The three visits with Lyle will be NPCed but other than that, no. Feel free to play random townies, guards, or black market sellers on your own!
Can I try to free the prisoners/can my imprisoned character break out?
Ambrose will be willing to hear cases for prisoner freedom after the event has concluded. You can try to smuggle the prisoners out of town during the festival or escape from the mountain, and prisoners can try to escape, but they will be caught and punished at this stage. Please post to the appropriate header below if you wish to have your character try!
Are the prisoners still powerless?
Yep! Don't worry, inmates, there'll be opportunities to be released for good behavior OR do a prison break soon. More details about the status of the prisoners will be released after this event.
Can my prisoner or supervisor character break away from their assigned group?
Yes, the tunnels are disorienting so individuals may wander off, especially if they are hallucinating. Feel free to interact with anyone and everyone.
What can the hallucinations entail?
Anything! They can think they're being chased, imagine a portal to a green oasis or even scenery from their own homeworld, and anything else you can come up with. They won't be real or tangible so nothing will remain of them once the affected characters are recovered (unless a special mod consequence is given...) but as stated above they can be shared between characters so everyone can see the same thing.
Can my character attend both the Summer Festival and the mission in the tunnels?
Alas, no. Both events will take the whole week, so it's one or the other!
go to the OOC plotting post

After the 19th
He makes his way down to the cells. Now that his powers have mostly returned, doors have opened for Hector. He's hoping they'll allow him to sign a prisoner out even though the festival has technically ended. If not, they'll have to talk here.]
You look like shit. Fancy a little fresh air?
no subject
None of it has quelled his anger about the situation. The only thing it has done is force him to bide his time. To do what his father once did in his prime, when the lord of vampires was young and relished the details: to sit. To plan. To make notes about how every moment ought to go down, and in that planning Alucard understands his father a little better now. To indulge the anger is a form of letting one imagine and invent, but for ill purpose.
His ill purpose twins with defense. That is dangerous, a part of him protests. The rest still can't tell.
Then there is this one. The one who worked with his father and seems to retain some fealty. Why he does is something Alucard has yet to figure out. What kind of retainer defends a son who killed his king?
Details. He'll have it out of Hector eventually.
But Hector's right: Alucard looks like shit. His face is cleaner than the rest of him, but his hair remains an awful mess, to say nothing of the pitiful clothes he is back in.
He squints.]
Excuse me?
no subject
['Walkies', Lenore's voice echoes in his brain. He pushes the thought away. This isn't like that.
He waves a slip of paper at the nearest guard and points at Alucard. He may not be able to get them into the town, but he's going to at least try for a walk around the castle grounds.]
I might fancy a trip to the library, and I'll need someone to carry my books.
no subject
You must be joking.
[This HAS to be a bad fucking joke.]
no subject
Would you rather stay in?
[Because he could just walk away. His loyalty was to Dracula, not his prodigal son. He could leave Alucard to rot.]
I thought you might like to stretch your legs, but I can just as easily sign out someone else. They'd make for better company.
no subject
Silence is Hector's response, Alucard's unkempt hair caught in too long eyelashes, his face the only clean(ish) part about him at this point.
Drag him. It'll look better anyway.]
no subject
The guard unlocks the cell, and Hector snags Alucard's manacles and pulls him up and out.]
Come on. I'm allowed to smack you, you know.
[The threat to carry his books had been an idle one, for the benefit of the guards. This reminder has a little more teeth behind it, borne of annoyance.
He drags Alucard out of the dungeon, but doesn't head for the library or the grounds just yet. They are headed to the baths that Hector and his fellow guests have been instructed to use. There may be no cure for young lord Dracula's shitty attitude, but at least his smell can be rectified.]
no subject
Stalking might be the better way to think of it, but it looks better in the half shadows of the dungeon rather than the sunnier side of the castle proper. He has to pause, blinking to adjust and then--
--baths?
There's a pause, and Alucard stares at Hector, the fury replaced by cautious surprise.]
And this will not prompt reprisal?
[Is this a trap?]
no subject
An honored guest of the High Mage of Thorne can't be expected to endure such a stench. If anyone objects, they will answer to me.
[He's banking a lot on how far he can push his newfound status, but relying on a powerful patron is a familiar cloak to draw around himself.
He releases his hold on Alucard's chains and gives him a little wave towards the bath.]
I can't remove your manacles, but nobody had forbidden me from having a prisoner cleaned up to be more presentable. [Probably because he hasn't asked, but ignorance of the rules is practically permission.] If you're so worried, be quick about it.
[He folds his arms over his chest and turns his head toward the mosaic tiling that runs high along the wall of the baths.]
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I'll figure out the logistics.
[The moment of privacy involved here is a gift, even if the logistics begin as a nightmare (how does he get his shirt off?) and end up being worse (it is so hard to wash his hair properly.) At some point, he gives up on making an honest attempt of it all and simply basks in there being hot water and soap to remove the dirt, and that will have to be that.
He loses track of time. It can't have been an hour, he knows that much, but when Alucard does emerge, he at least looks better. The prison clothes are still a mess, but he has clean hair and the dirt on his face and hands and feet is gone. Pale skin shines through, even if his expression is as sour as it might ever be.
A quiet head tilt, asking what is next.]
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He gestures for Alucard to follow.]
Follow me. We don't have long before I have to turn you back in.
[They would've had longer, if someone wasn't a delicate princess in need of a soothing soak. Hector weighs the outside vs the library, and settles on the library. Library is never the wrong choice, and nobody will look twice at two people speaking in low voices there.]
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He doesn't like this charade. But he does need to inquire into one point as they begin to walk.]
There's a time limit?
[To the library then. Alucard moves at a pace that is pointedly unhurried. Looking a miserable prisoner to the core, although that really isn't an act.]
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[Hector hasn't gotten an exact time limit, but there has always been the looming threat of 'not too long' when he's been in a prisoner's presence.]
I impressed them at the festival, which may net us a little more time, but I... I can't figure them out. I don't know how far I can push before their good will expires.
[He doesn't like making the admission, doesn't like not knowing, but he also doesn't want Alucard thinking he isn't trying. He is, as best he can.]
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He falls quiet again. There is one other question he must ask of Hector, but it can wait until they're in a place that enforces quiet.]
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He leads the way to the library, a familiar path to him by this point. The books there aren't the most informative, but Hector still likes to pass time there.
Heading to a darkened corner of the room would be too overt, so Hector chooses a table partway along one wall, a little out of the way but not suspiciously so. He sits, and waves for Alucard to follow.]
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Eyes glance over the books, trying to memorize the titles. All new, and that counts for something.
But to the dark. He sits, eyes meeting Hector's.]
You proclaim loyalty to my father. [A statement of fact. A question underlying.]
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Proclaimed. I doubt he would commend my loyalty, all things considered.
[He chances a look at Alucard's face.]
I left his service... and found the alternative to be even worse. So I'm trying to make amends how I can.
[Forgive him, Alucard, his moral backbone is heavily atrophied from disuse. He's new to this.]
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It is impossible not to bristle though.] You intend to use me for that purpose.
[Hector, your moral backbone may be that of a chocolate eclair, and woefully this is the worst time to talk to Alucard about morality.]
Did it occur to you I would not wish to be used in such a way?
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I actually don't give a fuck what you wish. Your father was...a friend? Well, maybe not that, but he was... kind to me. First person to ever actually seek me out. And I betrayed him.
[It's not an easy admission. Emotions... are hard?? Who knew? They suck and Hector hates them.]
And since my plans have all gotten fucked beyond hope, this is all I can do for him.
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He sits down. Slow. Enforcing the quiet.]
Fine. [Not fine. Not the way Alucard spits the word out. Between the recent events with Sumi and Taka's massive trust violation and the sheer trauma of the wurm induced hallucinations, he's not in a good place for no one caring about what he wants.]
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Think. Is anyone else going to advocate for you? Do you have any other options?
[Because from where Hector's sitting, it sure the fuck doesn't look like it.]
I'm not asking for your friendship or your forgiveness. I'm not asking anything of you. I'm willing to put myself at risk to help you. That is the single fact that is relevant to you. My reasons should be none of your fucking concern.
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He falls silent. The glare he offers makes it clear that Alucard understands this is his only option, but he doesn't like a single part of it.]
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I made progress during the festival. Magic commands respect here, and mine has come back. If I can't get them to release you outright, I should be able to get what I need to free you.
[It's not the jailbreak he'd started planning back in Styria, but Hector's adaptable.]
Of course, none of that will matter if you can't keep your head down.
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Nor will it matter if you do not have an escape plan or destination in mind. [Alucard's had a time thinking of how to wreck this place as he leaves it. The question of where to go is the issue at hand.]
There are maps here, yes?
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He pushes himself up and grabs a book to drop in front of Alucard.]
It's mostly maps of this country. A remarkably bias collection they've curated here. But that one there has at least a little about the rest of the world.
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