ABRAXAS MODS (
abraxasmods) wrote in
abraxaslogs2021-06-12 12:13 pm
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Entry tags:
- !event,
- !intro log,
- !npc,
- !player event,
- abby littman; the lovers,
- abigail hobbs; the hanged man,
- achilles; the hierophant,
- adora; strength,
- adrienne peters; the empress,
- aerith gainsborough; the sun,
- alan wake; the magician,
- alhaitham; the hermit,
- alice elliot; the empress,
- alicent hightower; the tower,
- alina starkov; the hanged man,
- aloy; the hermit,
- altaïr ibn-la'ahad; the magician,
- alucard; the hierophant,
- amos burton; the lovers,
- anakin skywalker; judgement,
- anthony lockwood; the devil,
- apollo; the star,
- arthur hastings; the hanged man,
- astarion ancunín; the wheel of fortune,
- bartimaeus of uruk; the wheel of fortune,
- bay kennish; the star,
- belle; strength,
- benedikta harman; the devil,
- billy kaplan; the hanged man,
- boothill; the hierophant,
- brad bakshi; the wheel of fortune,
- brother cadfael; justice,
- bucky barnes; the hanged man,
- byleth eisner; the devil,
- caitlyn kiramman; strength,
- cal kestis; the hanged man,
- captain jack harkness; the hanged man,
- carl grimes; the empress,
- carmy berzatto; the magician,
- cassandra de rolo; strength,
- cassian andor; the tower,
- castiel; the hanged man,
- catra; the tower,
- cersei lannister; the devil,
- ches fields; the lovers,
- chris halliwell; the tower,
- cidolfus telamon; the hanged man,
- cirilla of cintra; the devil,
- claire fraser; the empress,
- claire novak; the hanged man,
- clarisse la rue; the chariot,
- clarke griffin; strength,
- claude von riegan; the wheel of fortune,
- clive rosfield; the tower,
- cloud strife; the hanged man,
- cole cassidy; the hanged man,
- commander shepard; judgement,
- coraline finch; the tower,
- courtier 6; death,
- daemon targaryen; the tower,
- daenerys targaryen; judgement,
- daisy johnson; strength,
- dan heng; the high priestess,
- dante; the devil,
- dean winchester; the lovers,
- diana prince; the empress,
- dion lesage; the emperor,
- dustin henderson; the sun,
- eddie dean; the sun,
- eddie kaspbrak; the lovers,
- eddie munson; the devil,
- edelgard von hresvelg; the emperor,
- edward teach; the devil,
- eli clark; the empress,
- elias bouchard; the wheel of fortune,
- elidibus; the high priestess,
- eliot waugh; the star,
- elrond; temperance,
- emet-selch; the emperor,
- eponine thenardier; the hanged man,
- erik lehnsherr; the hermit,
- esme frost; the hanged man,
- estinien wyrmblood; the hermit,
- ezra bridger; strength,
- fandaniel; the hanged man,
- father maxwell; the wheel of fortune,
- felix fraldarius; the magician,
- finn; strength,
- frank castle; the hermit,
- g'raha tia; the lovers,
- gabriel; the wheel of fortune,
- galadriel; the hierophant,
- gale dekarios; the lovers,
- garrus vakarian; justice,
- geralt of rivia; the hanged man,
- gideon nav; strength,
- goro; the chariot,
- haelva lueltar; the magician,
- harley quinn; the wheel of fortune,
- harrowhark nonagesimus; the magician,
- heather montgomery; the magician,
- hector; the magician,
- hendrik; death,
- henry creel; the hierophant,
- hilda goneril; the lovers,
- himeka sui; the fool,
- homelander; judgement,
- hornet; strength,
- hythlodaeus; the empress,
- inara serra; temperance,
- inej ghafa; the hierophant,
- iris black; the hanged man,
- istredd; the high priestess,
- jack frost; the fool,
- jack kline; the sun,
- jack skellington; the fool,
- jack townsend; the moon,
- jacob frye; the sun,
- jaime lannister; judgement,
- james sunderland; the hermit,
- james t. kirk; the tower,
- jaskier; the sun,
- jasper; judgement,
- jayce talis; the magician,
- jerry pascal; the sun,
- jesper fahey; the wheel of fortune,
- jessica jones; strength,
- jill warrick; death,
- jinora; the world,
- jo harvelle; strength,
- john blake; the tower,
- jolie ann harmony; justice,
- jon sims; the high priestess,
- jon snow; the emperor,
- jonathan crane; the magician,
- jonathan emmet reid; the empress,
- jordan hennessy; the moon,
- joseph kavinsky; the devil,
- joshua rosfield; death,
- julia wicker; the tower,
- julie lawry; the wheel of fortune,
- jyn erso; the tower,
- kai parker; the fool,
- kaveh; the star,
- kay faraday; the fool,
- kaz brekker; the chariot,
- kell maresh; the magician,
- kelson haldane; the tower,
- kenzo tenma; the empress,
- kiryu kazuma; the tower,
- klaus hargreeves; the fool,
- koby; death,
- kol mikaelson; the hanged man,
- kyle; the hanged man,
- kylo ren; the tower,
- lan wangji; the hierophant,
- laura hawley; death,
- lenore; the lovers,
- leon belmont; the wheel of fortune,
- leonard mccoy; the lovers,
- lestat de lioncourt; judgement,
- lila bard; the fool,
- linhardt von hevring; the high priestess,
- link; strength,
- lloyd henreid; the lovers,
- loki; the devil,
- lord john grey; justice,
- louis de pointe du lac; the lovers,
- louis; death,
- lucifer; the devil,
- lucy maclean; the hierophant,
- majima goro; the hanged man,
- malyen oretsev; strength,
- marc spector; the tower,
- marianne von edmund; the hanged man,
- martin blackwood; the empress,
- marty mcfly; the hanged man,
- mat cauthon; the wheel of fortune,
- matt murdock; the tower,
- matthias helvar; the lovers,
- max mayfield; the hermit,
- merrin; strength,
- michael ralston; death,
- michael; the emperor,
- misty day; the lovers,
- morgana pendragon; the tower,
- nadine cross; the world,
- nanaue; the fool,
- natasha romanoff; the lovers,
- nathan drake; the fool,
- nebula; death,
- nero (dmc); the chariot,
- nero (drakengard); the devil,
- nicholas d. wolfwood; the lovers,
- nico di angelo; death,
- nikolai lantsov; the fool,
- norman jayden; the hermit,
- oberon; the hanged man,
- obi-wan kenobi; death,
- percy jackson; the lovers,
- peter maximoff; the devil,
- peter parker (comics); strength,
- peter parker (mcu); strength,
- petra macneary; strength,
- phoenix wright; the lovers,
- prince wilhelm; the tower,
- princess zelda; the high priestess,
- queen maeve; the hanged man,
- quentin coldwater; death,
- randall flagg; the tower,
- relena peacecraft; death,
- reno; the chariot,
- rey; the star,
- rhaenyra targaryen; the emperor,
- rhy maresh; the lovers,
- richie tozier; the hanged man,
- rinwell; the magician,
- rita farr; the star,
- river tam; the fool,
- robin buckley; the hanged man,
- rocket; the chariot,
- roland deschain; death,
- ronan lynch; the moon,
- rowena macleod; the high priestess,
- ruaidrigh mac raith; the hanged man,
- sabine; the empress,
- sam wilson; justice,
- sam winchester; the hierophant,
- samus aran; strength,
- sandor clegane; strength,
- sansa stark; the high priestess,
- sasarai; judgement,
- satoru gojo; the devil,
- sebille kaleran; the hanged man,
- sephiroth; the tower,
- shione daymore; the hermit,
- shuten-douji; the devil,
- some ovmennet; the empress,
- sophia of yaldabaoth; the world,
- stephen strange; death,
- steve harrington; the lovers,
- steve rogers; the hierophant,
- suguru geto; the hanged man,
- susan delgado; the lovers,
- sylvain gautier; the sun,
- sypha belnades; the tower,
- taylor hebert; death,
- teddy roberts; death,
- thancred waters; strength,
- thane krios; death,
- the commander (syrlya); strength,
- the darkling; death,
- the doctor; the fool,
- the medicine seller; the hierophant,
- theodore blackwell; temperance,
- thor odinson; the fool,
- tifa lockhart; the empress,
- tony stark; the magician,
- travis guidry; the chariot,
- triss merigold; the empress,
- urianger augurelt; death,
- vash the stampede; death,
- vi; the lovers,
- viktor; death,
- wanda maximoff; the hanged man,
- wei wuxian; the tower,
- wen kexing; the tower,
- will solace; the empress,
- wrench; the hanged man,
- wylan van eck; the magician,
- y'shtola rhul; the high priestess,
- yennefer of vengerberg; the chariot,
- yuffie kisaragi; the tower,
- yuri lowell; the tower,
- zagreus; the chariot,
- zelda schiff; the magician,
- zhou zishu; strength,
- zoya nazyalensky; strength
EVENT #1
EVENT #1
Welcome to our very first event! This event will be divided into two parts: one for honored guests, and one for prisoners. There are some opportunities for characters to go to the opposite group's event, so read on below and make sure to check out the accompanying OOC plotting post for extra details!
This event takes place ICly from June 14th to June 19th.
It's June, and that means the annual Summer Festival in Castle Thorne. The newcomers are causing quite a buzz and, for the first time in ten years, a representative from the increasingly independent city of Nott has agreed to attend. The representative, Lyle Vela, has a lot of political sway in Nott and the impression he takes back with him will affect whether Nott begins to repair relations with the rest of Thorne or moves even further towards independence.
But that's not all there is to do here! The residents of the city surrounding Castle Thorne are intensely curious about the newcomers and several of the events at the Summer Festival have been designed by the mages to show them off. At some point you may begin to feel more like a prized pony than an honored guest, but there are rewards and gifts and good food to be had for all, so what's the harm in showing off a little?
The festival runs all week (June 14th-19th) and the list of events are as follows:
If your character has been imprisoned but you want them to attend the Festival, an honored guest may lobby for them to stay behind and help set up. It'll be work, but they can sneak off to have a bit of fun and it won't be as difficult as what's in store for the rest of them. If you wish to have your character stay behind, please post to the OOC plotting post. Because we know that claustrophobic tunnel horror isn't going to be everyone's cup of tea, there is no limit to the amount of prisoners who can stay behind.
Good news, prisoners! You get some time away from your cells in the beautiful snow-covered mountains of northern Thorne. A volunteer work opportunity has arisen, and you are all volunteers. If you do well enough at your assigned task, perhaps your prisoner status will be re-evaluated. Or perhaps your supervisor will take all the credit for themselves and throw you right back where you came from. Life's unfair sometimes! You'll at least be given a nice set of boots and heavier clothes to keep you warm.
Your task: to harvest as much crystal as you can from the burrow of a Giant Frostwurm. From June to September, the Frostwurm hibernates and is generally non-aggressive. Huge and territorial, Giant Frostwurms are only rarely encountered and are considered endangered by Thornean biologists. All known Frostwurm habitats are marked and harvested once every few years as the crystals that grow on its body are highly valuable for use in medicine and, erm, recreation although the latter is frowned upon by Thornean authorities. Don't worry, you don't have to touch the Frostwurm itself, it sheds every now and then and leaves a healthy supply of crystals in the tunnels of it burrow.
That's not to say it will be an easy task. There's a reason they're using "volunteer" prison labor, after all. The tunnels are deep and labyrinthine, and it's easy enough to get lost down there and wander in circles until you die of thirst or starvation. The crystals themselves also have a certain disorienting effect that turns hallucinogenic after prolonged exposure and, because of the Frostwurm's unique psychic properties, hallucinations can be shared between individuals. Like a contagion, spending time around someone who is hallucinating can cause it to 'catch'. These hallucinations may be pleasant or frightening, but the only cure is to get out of the tunnels and away from the crystals for a while.
Tunnel cave-ins are also a possibility, in which case you best start digging and hope you choose up. Getting too lost can result in an encounter with the Frostwurm, and while it needs to conserve energy and won't give chase, it'll bite or whip at you with its tail if you get too close. Both prisoners and supervisors are instructed not to kill the Frostwurm under any circumstances, even if it means sacrificing someone in their party. They're endangered, after all!
If your character has been welcomed to Thorne but you still wish to go on the Frostwurm excursion, they can volunteer to be a supervisor. There are currently 24 prisoners and they will be divided into groups of 3, so we will accept a maximum of 8 supervisors (potentially less depending on how many prisoners stay behind to help with the festival). Be aware that supervisors will be in danger as well, and they will be punished if they try to help the prisoners escape, but unlike the prisoners they will be paid for their efforts and seen as having initiative by the Thornean authorities. If you wish to be a supervisor, volunteer on our OOC plotting post.
The timeline for this part of the event is as follows:
Questions
Will there be any mod NPCing during this event?
The three visits with Lyle will be NPCed but other than that, no. Feel free to play random townies, guards, or black market sellers on your own!
Can I try to free the prisoners/can my imprisoned character break out?
Ambrose will be willing to hear cases for prisoner freedom after the event has concluded. You can try to smuggle the prisoners out of town during the festival or escape from the mountain, and prisoners can try to escape, but they will be caught and punished at this stage. Please post to the appropriate header below if you wish to have your character try!
Are the prisoners still powerless?
Yep! Don't worry, inmates, there'll be opportunities to be released for good behavior OR do a prison break soon. More details about the status of the prisoners will be released after this event.
Can my prisoner or supervisor character break away from their assigned group?
Yes, the tunnels are disorienting so individuals may wander off, especially if they are hallucinating. Feel free to interact with anyone and everyone.
What can the hallucinations entail?
Anything! They can think they're being chased, imagine a portal to a green oasis or even scenery from their own homeworld, and anything else you can come up with. They won't be real or tangible so nothing will remain of them once the affected characters are recovered (unless a special mod consequence is given...) but as stated above they can be shared between characters so everyone can see the same thing.
Can my character attend both the Summer Festival and the mission in the tunnels?
Alas, no. Both events will take the whole week, so it's one or the other!
This event takes place ICly from June 14th to June 19th.
The Summer Festival (Honored Guests)
It's June, and that means the annual Summer Festival in Castle Thorne. The newcomers are causing quite a buzz and, for the first time in ten years, a representative from the increasingly independent city of Nott has agreed to attend. The representative, Lyle Vela, has a lot of political sway in Nott and the impression he takes back with him will affect whether Nott begins to repair relations with the rest of Thorne or moves even further towards independence.
But that's not all there is to do here! The residents of the city surrounding Castle Thorne are intensely curious about the newcomers and several of the events at the Summer Festival have been designed by the mages to show them off. At some point you may begin to feel more like a prized pony than an honored guest, but there are rewards and gifts and good food to be had for all, so what's the harm in showing off a little?
The festival runs all week (June 14th-19th) and the list of events are as follows:
Sparring Contest: Honored guests will be asked to spar in front of an audience. Depending on the time of the week the fight takes place in, some guests may have some or most of their powers back, but the audience is here to see a show and just trampling your opponent in seconds won't do much for them. Try to add some spice to it: a good narrative and a close fight are much more enthralling. You may decide the winner of the fight between yourselves or ask the mods to roll for an outcome below. Prisoners who stay behind can sneak into this event but will not have their powers.At the end of the festival on June 19th, there will be a huge feast available with all manner of fancy food and some alcohol if you wish to get a little drunk. Beware, Thornean alcohol is strong! Prisoners who stayed behind to help out with the festival can easily slip in and take some food and drink for themselves.
Magic Demonstration: Show everyone what you can do and demonstrate a Thornean magic spell in front of an audience. This should be a simple beginner spell such as a smaller elemental magic spell, some minor healing, a small illusion, and so on. Feel free to decide what spell you'd like your character to perform and post to the header below so the mods can roll for your character's success when performing it in front of the audience! Regardless of success, your character can learn the chosen spell by the end of the event. Unfortunately, prisoners cannot access this event.
The Black Market: Castle Thorne is much less secure during open festivals than it is during the rest of the year, so it's no surprise that some shady characters have managed to sneak in. They're trading potions and magical items, and luckily enough for the penniless newcomers, they're interested in things other than money. They may ask for some blood, saliva, or the chance to perform a spell on the hapless newcomer. Prisoners are welcome in the black market. Please post to the header below to see what item your character gets from the event (and what spell they'll be subjected to if you choose that option).
Visit with the Representative: Near the end of the Festival, three honored guests will be chosen to have one-on-one audiences with Lyle Vela in the hopes of impressing him. Ambrose hasn't had the time to get to know each guest individually yet, so he's asked that they choose the three candidates among themselves. If you wish you have your character volunteer for this position, please make a case for their suitability under the header below! If your character is not running for this position, have them vote for another character. Prisoners who stay behind may vote as well.
If your character has been imprisoned but you want them to attend the Festival, an honored guest may lobby for them to stay behind and help set up. It'll be work, but they can sneak off to have a bit of fun and it won't be as difficult as what's in store for the rest of them. If you wish to have your character stay behind, please post to the OOC plotting post. Because we know that claustrophobic tunnel horror isn't going to be everyone's cup of tea, there is no limit to the amount of prisoners who can stay behind.
In the Tunnels (Prisoners)
Good news, prisoners! You get some time away from your cells in the beautiful snow-covered mountains of northern Thorne. A volunteer work opportunity has arisen, and you are all volunteers. If you do well enough at your assigned task, perhaps your prisoner status will be re-evaluated. Or perhaps your supervisor will take all the credit for themselves and throw you right back where you came from. Life's unfair sometimes! You'll at least be given a nice set of boots and heavier clothes to keep you warm.
Your task: to harvest as much crystal as you can from the burrow of a Giant Frostwurm. From June to September, the Frostwurm hibernates and is generally non-aggressive. Huge and territorial, Giant Frostwurms are only rarely encountered and are considered endangered by Thornean biologists. All known Frostwurm habitats are marked and harvested once every few years as the crystals that grow on its body are highly valuable for use in medicine and, erm, recreation although the latter is frowned upon by Thornean authorities. Don't worry, you don't have to touch the Frostwurm itself, it sheds every now and then and leaves a healthy supply of crystals in the tunnels of it burrow.
That's not to say it will be an easy task. There's a reason they're using "volunteer" prison labor, after all. The tunnels are deep and labyrinthine, and it's easy enough to get lost down there and wander in circles until you die of thirst or starvation. The crystals themselves also have a certain disorienting effect that turns hallucinogenic after prolonged exposure and, because of the Frostwurm's unique psychic properties, hallucinations can be shared between individuals. Like a contagion, spending time around someone who is hallucinating can cause it to 'catch'. These hallucinations may be pleasant or frightening, but the only cure is to get out of the tunnels and away from the crystals for a while.
Tunnel cave-ins are also a possibility, in which case you best start digging and hope you choose up. Getting too lost can result in an encounter with the Frostwurm, and while it needs to conserve energy and won't give chase, it'll bite or whip at you with its tail if you get too close. Both prisoners and supervisors are instructed not to kill the Frostwurm under any circumstances, even if it means sacrificing someone in their party. They're endangered, after all!
If your character has been welcomed to Thorne but you still wish to go on the Frostwurm excursion, they can volunteer to be a supervisor. There are currently 24 prisoners and they will be divided into groups of 3, so we will accept a maximum of 8 supervisors (potentially less depending on how many prisoners stay behind to help with the festival). Be aware that supervisors will be in danger as well, and they will be punished if they try to help the prisoners escape, but unlike the prisoners they will be paid for their efforts and seen as having initiative by the Thornean authorities. If you wish to be a supervisor, volunteer on our OOC plotting post.
The timeline for this part of the event is as follows:
June 14th: Prisoners will be led from their cells in chains to a Thornean fast-travel portal (a glowing circle of neon light) that will take them about a mile away from the Frostwurm's burrow. It's cold and the air is thin, so they'll be given the rest of the day to rest and acclimate before being sent inside.Please visit the accompanying OOC plotting post to choose your team of three, and a supervisor if your group has one (groups without PC supervisors will be sent off on their own with no NPC supervisor). This event is designed to have some element of risk to it (but no one will die, don't worry!) so while you can plan what happens to your characters out with your group if you like, we also encourage you to post an action or two to our IC Consequences header below and leave it up to chance. Who knows, something awesome might happen.
June 15th-18th: Down in the tunnels with you! Characters are sent into the tunnels and can experience any of the effects listed above. If your party makes it out after sunset they'll be permitted to sleep in a tent, if they're lost then they will sleep in the tunnels. On the 18th, anyone who comes out alive will not have to go back in and the supply of crystals will be counted.
June 19th: Today would be the day of the Summer Festival, if they were back at Castle Thorne, but their captors aren't completely merciless. The prisoners and supervisors will be marched back to the fast-travel portal, where a small feast has been set up for them. It isn't as glamorous as what's back in Thorne, but it's the best meal the prisoners have been served since they arrived. And, as a bonus, the guards might slip you some alcohol if you did a good job in collecting the crystals.
Will there be any mod NPCing during this event?
The three visits with Lyle will be NPCed but other than that, no. Feel free to play random townies, guards, or black market sellers on your own!
Can I try to free the prisoners/can my imprisoned character break out?
Ambrose will be willing to hear cases for prisoner freedom after the event has concluded. You can try to smuggle the prisoners out of town during the festival or escape from the mountain, and prisoners can try to escape, but they will be caught and punished at this stage. Please post to the appropriate header below if you wish to have your character try!
Are the prisoners still powerless?
Yep! Don't worry, inmates, there'll be opportunities to be released for good behavior OR do a prison break soon. More details about the status of the prisoners will be released after this event.
Can my prisoner or supervisor character break away from their assigned group?
Yes, the tunnels are disorienting so individuals may wander off, especially if they are hallucinating. Feel free to interact with anyone and everyone.
What can the hallucinations entail?
Anything! They can think they're being chased, imagine a portal to a green oasis or even scenery from their own homeworld, and anything else you can come up with. They won't be real or tangible so nothing will remain of them once the affected characters are recovered (unless a special mod consequence is given...) but as stated above they can be shared between characters so everyone can see the same thing.
Can my character attend both the Summer Festival and the mission in the tunnels?
Alas, no. Both events will take the whole week, so it's one or the other!
go to the OOC plotting post
Kay Faraday | Ace Attorney | Open by prompt!
1a. [Prior to leaving for the mountains, Kay can be encountered out in the rec yard, same as on the test drive. A good chunk of the time she can be found just screwing around with some of the equipment out there, kicking around a ball or tentatively trying to lift some of the weights. It might actually strike some as annoying, how fidgety and restless she is, though if you tell her to settle down she'll probably make a face at you and say something rude.]
1b. [She's also on a mission for Phoenix, trying to get tabs on just how many prisoners are there from other worlds, so everyone is likely to be approached at least once! She's not shy or subtle about introductions, and will mosey right up and ask directly:]
So, are you an actual criminal from this world? Or did you get thrown in here by the angry wizard guy too?
1c. [Closed to Cell Roomies]
[Kay isn't any less restless once she's back in her cell... It's just the space she has in which to fidget is a lot smaller, and the people in there with her can't get away from it. She tends to keep going back and forth to the door a lot, both to fidget with the lock and also to pull faces at the guards behind their backs.
At one point, after a regular trip to the door, she checks to make sure there are no guards within earshot before turning to face the "room" at large, a sly grin on her face.]
Sooooo. Anyone hungry?
1d. [Closed to Phoenix]
[Kay always waits by the door in anticipation of Mr. Wright coming by to visit,, but she's particularly eager to talk to him today. Rumors are flying around about some trip the prisoners are going to be taking tomorrow, and she needs to talk to him about it.
She just hopes he doesn't get too worried over what she has to say...]
2. June 14th through 18th: Into the Worm Zone
2a. Arrival & Acclimation (Jun 14th) [OTA]
[She really hopes she hasn't made a big mistake in choosing to come out here. She could've just asked Mr. Wright to put in a good word for her, and she'd be back in the castle on festival duty... But it didn't feel fair or just for her to get out of it just like that. Not when every other prisoner here, all of them just as innocent as she is, would be forced into going.
No, she felt like she could do a lot more by coming along. After all, as the Yatagarasu (and as Phoenix Wright's new assistant, which is a position she has already decided to steal for herself), it's her duty to gather information and keep an eye out for injustice!
When they first get through the portal, she thinks the view alone already makes this worth it. The mountains are stunning, and she finds can't even make herself be frustrated about the cold when the view is so... Majestic. It's a welcome change after spending several days locked in a dingy cell.
Even better? There's SNOW! Kay is pretty jazzed about the snow, despite the cold that comes with it.]
You know what? I don't care if we're here on a mission of forced labor. This is SO much better than being stuck in that stupid dungeon. [She grins.] We should make a snow ninja! The guards won't mind, right?
[Someone please stop her before she overdoes it and passes out from altitude sickness.]
2b. Ice Breaking while Rock Breaking (Potential for Shared Hallucinations!)
[Once the actual work gets started, Kay is much less enthused about all this. How can a cave system containing a big mysterious endangered monster possibly be so BORING?
She puts a decent amount of effort into her work when she feels like it, but. Emphasis on when she feels like it. She keeps looking for things to distract herself with, which means chattering at people within earshot.]
Hey, lemme ask you question?
[You are about to get hit with either a complete non sequitur, or an ice breaker question that sounds like it was pulled straight out of a college RA's team building handbook.]
[This prompt is for small talk that can lead into eventual shared hallucinations pulled from Kay's memories. Just let me know in the subject of your reply if that's something you're interested in!]
2c. Someone please put a child leash on this teenager
[Despite the best efforts of anyone who might be trying to supervise her, Kay does manage to wander off and get herself lost in some side tunnels a few times. Fortunately, she manages to avoid the more labyrinthine sections, presumably out of sheer dumb luck.
You might hear some monstrous groaning from one of the deeper tunnels, only to find moments later that the source of the noise is none other than a certain haggard looking Great Thief. She stumbles out looking exhausted, but perks right up once she spots you, though.]
Oh my gosh, A PERSON! I thought I was going to DIE down here! Quick, where's the way out!?
[Hopefully you're not just lost down here yourself. Otherwise you're both going to have to figure this out together somehow.]
1C
Right now, though, he's doing one-handed push-ups, as is his way. He spends as much time working out as he can stand on limited calories - which means his answer to her question is an obvious yes.
He pauses mid rep to look at her with a raised eyebrow.]
Aye. And what are you going to do about it?
Re: 1C
So skeptical! The noble thief Yatagarasu has her ways... Behold!
[...She says the last word with such emphasis, and such a dramatic flourish, but there's a delay before whatever Estinien is meant to 'behold' actually happens, because first thing's first, Kay has to bound over and clamber up into the bunk she's claimed as her own little crow's nest.]
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I find myself beholding very little.
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Hold your horses! Sheesh!
[In a second she scoots back over to the edge of the bed, now with a modest armful of the meat pasties she got from Phoenix.]
Behold THIS! Here! Catch!
[Ready or not, she's throwing one to you Estinien.]
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2b
He has also been quiet, which means that when Kay addresses him, his response is to only look at her, a single eyebrow lifting.]
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Also a raised eyebrow isn't exactly a 'no', so. She pulls out the weirdest icebreaker question she knows, one that has lived rent free in her head since the day her high school homeroom teacher uttered it on the first day of the semester:]
If you were a potato... What way would you like to be cooked?
[Her expression is so deadly serious when she asks this.]
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And then:]
I don't believe we have potatoes yet.
[That still probably counts as an ice breaker though.]
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You don't... Have them? ...Yet?
[It's not even like she's some kind of fervent potato stan or something but what the hell?]
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This prompt making me realize I actually know jack-all about how hallucinations work lmaoooo
They work as we need them to for the sake of Teleporting Badgers
LMAO FAIR ENOUGH
also thank you this is just So Much
kldmsmklfd THANK *YOU*, I AM ABSOLUTELY LIVING FOR THIS
IT IS A TREASURE
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your call if the logic works or not he is totes free to just have walked into a door
I THINK since they're just visual hallucinations he's not gonna be able to get anywhere, so...
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2c-ish; lmk if this is ok!
Great. This is what he needs. (Why the fuck don't people stay put?)
He looks over his shoulder, towards the surface. The air has grown frosty as the night sinks in. He knows exactly how cold it can get at night in the mountains; he's spent enough of his boyhood out there in the snowy forests. He's not interested in someone freezing to death over some crystals.
So. Here he goes.
Tracking is harder when he can't smell a damn thing. Geralt ends up taking the most obvious trail downwards in hopes Kay's only wandered off instead of exploring a nook. With the hovering light, he studies the ground for traces of footprints small enough to be hers. He walks for some time, setting the crystals he's gathered at turns to mark the way. ]
Kay? [ He peers around a corner. Where did she get to? He's about to go down a side tunnel when—
He sighs. Here. Here's where she got to. ]
You would have. [ Geralt looks her up and down, partly to impress that point and partly to scan her for injuries. She seems fine. At least there's that. ] Come on.
Looks good to me!
[She says it with a defiant huff, but there's a strain to her voice which betrays what a front that is and uh, actually, she was starting to panic before he found her! She hurries along after him, sticking quite close.]
Besides, it's not like I wandered off on purpose this time...
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Despite the vaguely deadpan exasperation on his face, Geralt waits for her to catch up before he leads the way. With luck, they'll have time to catch a couple hours sleep by the time they get back out before they're herded back in. Really, the guards shouldn't be sending someone like her in here at all—but they obviously don't give a shit about any of them. ]
Not seeing things, are you?
[ In case that was the reason she wandered off. He's had his own experience down here with that. Rather not go through round two. ]
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But Kay? Kay, he especially worries about. She's young, after all, and reckless. He can vouch for her, at the very least.
But he doesn't wear his worry on his face--he never does in front of a client if he can help it--and instead comes down as usual with food to supplement her rations for the day, giving her a wide smile.] Hello, Kay. You look especially excited today.
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[She'd rather hear about that first, before getting into the whole "dangerous prison mission" topic.]
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[He's still smiling, but the smile softens a little.] That probably doesn't seem great, but trust me, it's better than it sounds. Convincing one guy to loosen up is a lot easier than navigating a big bureaucracy like I was afraid we'd have to do.
[He'd been worried there'd be tons of paperwork that he only sort of understood sent to bureaucrats who only decided to do their jobs once every other month and delighted in rejecting papers for misplaced commas. If it had been a beefy system like that, it could have taken years for him to make headway. But no, he just has to suck up to one guy and get a sense of how to talk him around to letting people go... or figure out what he'd want in return for clemency.]
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1C
Himeka is on the floor leaning against the bars as she peers out, wondering who the next guard will be. Maybe tongue click guy, or maybe the lady who smells a bit like peaches? She must have some lotion...or she just really likes peaches.
But Kay's question cuts through her own wandering thoughts and her answer is immediate-- ]
Always.
[ She puts as she turns her attention to the younger woman. ]
One meal a day is almost a greater punishment than being locked up.
Re: 1C
[Kay scampers to her bunk, briefly turning her back to Himeka while she fusses with something just out of sight. Whens he turns around, she's holdsing up a (sort of) fresh meat pasty as an offering, grinning conspiratorially.]
All yours if you want it. I've got lots!
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Her eyes go wide and she is up on her feet in a matter of seconds. She doesn't know what's in these delectable treats, but she knows a pasty when she sees one. ]
Really??
[ Oh yes, she is over to the cot with both her hands out to receive the treat. ]
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1c
She cracks a small smile when Kay speaks up and shakes her head. ]
Not unless you have some sweets, Kay.
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Ummmm... Well, let's see!
[Hopping up to her bunk and rummaging through her stash, she finds it's hard to tell what's actually on the inside of these things. She's not really a picky eater, so she hasn't really thought about it until now.
She turns to Relena with an armful of smuggled pastries, gesturing vaguely at them.]
I mean, one of these could be chocolate or something? Maybe?
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Relena smiles and shakes her head again, trying to dismiss the offer. ]
No, it's okay. I was only kidding. I'd feel bad if I took your treats.
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2b!!! shared hallucinations! c:
a lot of sam's 'supervision' has been trying to keep them moving, and together (so thanks for running off there, kay! >:C), and while there are plenty of crystals to be mined and plenty of walking to be done, it does get. freaking boring. sam had imagined this place would involve a lot more running and battles and that he needed to be down here to help save people. but he's pretty sure 90% of his time has just been walking, and filling the air.
because you see - sam's a chatty type. even more so when he's around not-chatty-types. and while he's happy to go for stretches in companionable silence, it will also drive him insane. so really, he finds himself more thankful for kay's presence in the group than anything. with members like geralt and alucard, sam's getting exhausted talking to another wall. ]
Go for it. [ he glances to her as they walk, curious and absolutely ready for whatever wild conversational hole this is going to lead them down, all while also keeping one ear ahead of them. geralt and alucard should only be a few steps behind, so sam feels pretty okay to let his guard marginally down. ]
You might even get an answer.
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Alright. If you could have ANY superpower you can think of, which would you pick?
[This is either a really ironic question or a really baffling one depending on how much Sam has told her about what his job and his co-workers are like.]
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that's not to say he's been in a bad mood, necessarily. there's just a sort of levity that comes when he feels like they've got at least this handled, and maybe it'll all go smoothly. he should know better than to jinx it, but alas, he is but an optimist. ]
Any superpower? [ the thing is, sam probably hasn't mentioned much about his work back home. at least not to a point where she could probably make that connection. if h's being honest, he's more impressed than anything. what a guess.
still, sam makes a show of thinking about it, head tilting back and forth a bit as he considers. then, once he's had the time - ] Probably flight, actually. [ she doesn't need to know how much of a cop out that answer is. ]
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2b & shared hallucinations!
he’s lost. she’s a force of nature, oscillating between odd enthusiasm and boredom, and lan wangji halts at her request, a weary sidelong glance. ) You have. ( asked. technically. it was somewhat of a question, asking for another. and it’s not even smartassery! he’s just so tired, and his head feels strangely light-headed.
regardless, he humors her after a quiet sigh, and silently nods. )