abraxasmods: (Default)
ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxaslogs2022-08-15 09:18 am
Entry tags:

EVENT #9: NOCWICH - IC POST

Event #9 - Nocwich

Throughout August, each faction is in a constant bustle. Between upping their borders' defenses and the arrival of Nocwich's emissaries, there's been no shortage of activity.

On AUGUST 15, a few days before the portals open, the Summoned will receive invitations delivered to their doors. Inside the wax-sealed envelope, they will find:
◎ A handwritten letter addressed to them by name. The letter formally welcomes each person to the grand opening of Oleuni Square, the first neutral territory formed in Nocwich between Ikorr and Luna. If you happened to donate your blood last month, a small thank you will be included, as well.

◎ A unique enchanted pendant that will allow the wearer to enter the portal. You must have this pendant to come and go from Nocwich.

◎ A card bearing their Arcanum. On the back is a painted pink crystal with the letter E. Exchange this with Lady Elin to have your fortune told. Those newly Summoned in August will have an additional handwritten note that says, Your time has not yet come. Answers may arrive upon the next full moon.

◎ Two invitation cards: one to LUNAR POND and one to the NIGHTBLOOM. Use this to enter the ceremony you choose on the night of the full moon.
Arriving at the Portals
When AUGUST 20 approaches, there will be carriages or mages with teleportation spells ready to take everyone to the portal location depending on the faction.

In the FREE CITIES, the trip will take 1 hour each way by carriage. As a result, it's suggested you make plans to stay a few days at one of Nocwich's fine inns unless you want to make the trip daily. Of course, if you don't plan on returning to Nocwich more than once or twice, the trip may not be too troublesome.

In THORNE, portals will be available just outside the castle in a more secluded area around the back.

In SOLVUNN, a short walk will take you to a shrine in the woods where a portal has been activated nearby. If you're coming from the Tertiary or Secondary Settlement, you may need to make a slightly longer trip to get there.
Oleuni Square
Newly formed as a pact between Ikorr and Luna, Oleuni Square was designed as a welcoming neutral space for anyone to visit.

While the werewolves and vampires do not intermingle much throughout the week, this is nonetheless the first time they've ever shared a space. A bit of tension can be felt here and there, but for the most part, those who are part of this event have agreed to put aside their differences to put forth their best selves for the Summoned.

Both the vampires and werewolves are curious about the Summoning process. They'll ask the Summoned about it if the topic arises, though they won't be pushy. It seems they just want to know: is it really possible to bring forth someone from another world? Someone of the faction's choosing?
About the Vampires
Unlike what some legends and myths state, the vampires of Ikorr are a species unto themselves. A vampire cannot turn or change a human into one of its own. Physically, all vampires possess visible fangs. Their eyes can change color depending on their age into a glowing orange, red, green, or blue and their pupils may even vanish entirely. They are extraordinarily long-lived provided they remain out of the sun. Entering the sun ages them rapidly and brief exposure can take decades or even centuries off of their lives.

They are fairly secretive, fearing the destruction of their kind. Much of their written knowledge is guarded in heavily secured libraries and vaults. It is not currently known if they can procreate. It is entirely possible that the vampires in Ikorr are those who have been there from the very beginning and that there have been no new vampires for an extremely long time. Rumor has it that a vampire child is considered a rare miracle and is greatly celebrated when one arrives. Regardless, there appear to be no vampire children present anywhere in Nocwich, at least not where the Summoned can see.

Vampires require blood to survive and claim they no longer feed on unwilling humans. This would appear to be true, as very few humans enter Nocwich as it is. Further, the vampires seem to have found a way to closely replicate the taste of human blood using animal blood and a combination of enchantments and herbs. It isn't perfect, and those with a special sense of smell or who are familiar with real human blood will recognize the subtle difference. According to the vampires, they don't experience unusual blood cravings. It's simply a necessary part of their diet. Nonetheless, there are rumors that sometimes those who are seen entering Ikorr do not leave, though these seem to be tall tales more than anything. That said, Nocwich is a city like any other and has a variety of predators and criminals in its midst. Danger can befall anyone.
About the Werewolves
Similar to the vampires, the werewolves of Luna are also a species unto themselves. They do not pass on a curse nor were they ever cursed or once human. The full moon enhances their transformation process, but many werewolves have learned to control their shifting ability and can choose to change at will regardless of the lunar cycle. While they don't explicitly need to live in darkness, many are now used to this lifestyle and prefer it. Being in daylight can dull or trouble their senses. It also carries the risk of damaging their pelts, something they guard carefully as it's their only means of shifting into their wolf form.

Those who reside in Solvunn might notice familiar motifs in runes, clothing, tools, and even architecture. This is because some of the original settlers of Solvunn were once werewolves from Nocwich. Over time, the werewolf aspect of their lineage has largely faded, but some traditions remain including their preference for oral history and storytelling, as well as their more rustic lifestyle. Once in a while, some werewolves might travel to Solvunn to attend a special solstice celebration. They won't announce themselves as werewolves and blend in well, so they're easy to miss. They'll often take livestock with them when they leave.

Unlike the vampires, the occasional werewolf child can be seen, though not as many as one might expect. The werewolves are tightlipped about it for the most part, but some do speak of the moonlit years, a time when their numbers were thriving. It's unclear what's happened if anything, but the werewolves as a whole are extraordinarily protective of their young ones.
The Marketplace
Making up the majority of the Square, the Marketplace consists of a series of outdoor stalls and a few actual shops. Whatever you can think of can be found here, from jewelry to clothing to food and wine. There are fancier eateries where one can order a meal and cheap street vendors. Much of what's available is of fairly high quality. Nocwich has put their best forward and only those who would make a good impression have been allowed to set up in the Square.

The list below is not all-encompassing, but it'll give you a sense of what you'll find.
Sights & Sounds
THE MAIN STAGE. An outdoor stage will feature a variety of musical performances, dances, and plays. There is no need to buy tickets or reserve a seat. Simply come and go as you please, though it's of course polite not to leave in the middle of a performance. Refreshments can be purchased at nearby stalls.

GAMBLING DEN. While there are a few under-the-table wagers being made all over, the main gambling den is run by the vampires. Complimentary tokens will cover the first few rounds. You'll need to purchase more if you want to keep playing seriously. Nocwich is no different than any place, though, and chances are you'll find that the house always wins in the end. Still, if you know when to stop you might find yourself with a little extra spending money!

SHOPS & STALLS. In addition to the wares brought over last month, visitors will find an even greater selection of wine, meat, jewelry, herbs and flowers unique to the land, and special elixirs that offer different effects from cures to recreation. Some of the ingredients in these items may contain werewolf hair, vampire blood, or other unknowns. There doesn't appear to be much by way of regulations in Nocwich, so take extra care. Nothing will cause major harm, but you might end up with a more potent piece of candy than you were expecting...especially if it looks green and faintly glowing.

HOT SPRINGS. Hot springs are used among the werewolves to ease their aching muscles before and after a transformation. A hot spring is available near the edge of the water for anyone to visit at any time. A few torches have been lit for the sake of their visitors. Do note, however, that the werewolves have little modesty and expect the same of those who join them. If you insist on keeping a few scraps of clothing, you'll be looked at strangely.

SPAS. Near the hot springs, spa treatments will be available. Hot stones, massages, and aromatic herbs are all options for you to try. There will also be wine and herbal teas served while you're relaxing. You may experience this alone or you can go in pairs.

TATTOOS. Due to their quick-healing nature, tattoos are popular among both the werewolves and the vampires. A couple of tattoo shops are available, where anyone can get a tattoo of any kind. For an extra fee, the ink can be imbued with the sap of a special flower that gives the design a faint glow under the moonlight.

YARN & WOVEN ITEMS. Werewolves shed a great amount. A few enterprising individuals have spun the fur into yarn to make knitted shawls, gloves, blankets, and socks. The resulting wool is surprisingly soft and keeps the wearer warm without overheating them. It's also highly absorbent and quick to dry, making it an ideal washcloth.
Lady Elin's Divinations
To the east of the square sits Lady Elin's fortune-telling tent. It's modest and plain, without any of the flashy trimmings the other seers have. The only thing advertising her business is a single wooden sign. She possesses no equipment beyond a single crystal embedded into a round disc and a few candles. Those who are sensitive to magic will be able to sense the hum of power from her. Whoever she is, she appears to be the real deal - or at least has a significant amount of magic compared to others of her kind.

Curiously, any of the Summoned who pass her by will receive a look, almost as though she recognizes you or senses something familiar in you. As the Summoned, you are the only ones whom Lady Elin will actively encourage to get a reading. She may even insist on it if you hesitate. She does not seem interested in performing readings for anyone else. Her presence is calming and she's soft-spoken, if serious. While she will not explicitly say such, it's as if she has something she wants to tell each of the Summoned - something she can only reveal through a reading.

To get a reading, all anyone has to do is hand her the tarot card received in the envelope.

Comment here to receive a personalized reading. Should they have any further questions, Lady Elin will tell them their time is up and the crystal has no more answers to offer.

Be sure to request a reading before AUGUST 25th at 11:59 PM ET! This is to help us make sure all the readings are given and wrapped on time.
Hunting Woods
The Hunting Woods are dark and haunting. Anyone is welcome, but the guardians of the woods make it clear that you enter at your own risk. Other predators hunt alongside you and may see you as competition or even prey. Any form of lighting is not allowed as it chases away the wildlife.

As most of the Summoned are expected not to be carrying large hunting weapons with them, the guardians will lend fine-crafted weapons for those who wish to hunt. These weapons are of the same quality their hunters use. You can choose between a crossbow, a bow and arrow, or a spear.

Have trouble in the dark? There are options for those who can't see without firelight: merchants sell eye drops that will enhance the user's sight in the dark for a few hours. There are also goggle-like glasses that serve the same purpose for anyone who doesn't trust putting things in their eyes, though these run the risk of breaking in a fight. Whatever you decide, just take care in these woods. They are not for the unskilled nor the amateur hunter.

Much of the flora and fauna in the Hunting Woods have adapted to the dark. Ferns grow low to the ground, flowers bloom under the moonlight, and there is a large variety of mushrooms. Some are edible, but many are not - so don't eat what you shouldn't. For an idea of what creatures you can find in these woods, check the Nocwich section of the Bestiary. (Thank you everyone for your contributions!)
Night of the Moon
On AUGUST 26, the moon will shine bright and round in the sky. During this time, the Summoned will be invited to one of two ceremonies: Lunar Pond and the Nightbloom Ballroom.

Lunar Pond promises a beautiful and elegant moonlit night with the werewolves of Luna and offers participants the chance to earn a blessing that will strengthen their hearts. The Nightbloom, meanwhile, promises an evening of luxury with the vampires of Ikorr and the chance to witness what the vampires call the Blooming. It is said all those who are fortunate enough to see this event will find their path lit more brightly than others.

To attend one or the other, simply gather in the middle of the Square when the time comes and step through the appropriate portal. The Square will be closed while the ceremonies are happening. If you do not wish you attend, you must return home. It is not possible to remain in the Square or in Nocwich. Otherwise, choose the portal to Ikorr or Luna and enjoy your time! Carriages will be waiting after the portals to take guests the rest of the way to their destination.

At Lunar Pond
Hidden within some dense forests, Lunar Pond is more than just a pond. The vast wooded area is lit with delicate flowers and fireflies that pulse gently with life. Due to the thickness of the trees, the moonlight reflects the brightest off of the pond, giving it an ethereal glow. Additional glowing flowers have been placed around the forest to make a path for the visiting Summoned, like blooming lanterns. Carved wooden benches and tables have been placed around the area for seating, as well as natural tree stumps, boulders, and logs.

A large space for dancing has been cleared out, and music will be going all night. The werewolves favor folk sounds and wood instruments not unlike what's common to Solvunn. There's nothing formal about the dancing, as the point is to enjoy yourself. Set partners are rare. Most of the locals will dance in large groups or switch partners regularly within the space of a single song, making the experience a bit chaotic to watch. As the night wears on, it's not unusual for the dancing grounds to get a little rowdy - though in a friendly, celebratory way.

REFRESHMENTS
In the middle of the clearing is a large buffet table. Refreshments include a variety of raw meat and fish delicacies similar to tartare, ceviche, and carpaccio. The hosts will assure anyone who seems nervous that these are entirely safe for human consumption.

For those not convinced, there's also a variety of roasted poultry, steaks, delicately steamed and smoked fish, barbecued eels, and pies. Dishes of root vegetables and mushrooms such as tarts, soups, and stews are also available, along with a fine selection of mead and wine. Sharing a meal is important to the werewolves, and the amount of food and drink available demonstrates this. This doesn't mean the food lacks care, though. Presentation is equally important, and each plate or bowl is displayed with the appropriate garnish and decorations.

MOON LANTERNS
Upon entry, each person will be given a small lightweight lantern made of unusual reflective material and a piece of parchment. Write down the name of someone important to you - someone present in your life right now in this world - and place it inside the lantern. There are also paints and ink available if you wish to decorate the outside of the lantern. It isn't required, but personalizing your lantern in some way is encouraged.

Once completed, the lanterns will be set aside within a carefully watched tent for the decorations to dry. It would appear the werewolves take guarding the lanterns seriously, and no one will be allowed to enter the tent.

BLIND TASTING
Ever adventurous, the werewolves have set up a blind tasting tent. All the food and drink here are unlabeled and enchanted with a spell that makes it difficult to see what it is.

Enjoy dining alone? Too bad, because this requires a partner. If you don't want to choose a partner, the werewolves will choose for you. You'll be asked to choose your partner's meal based on what you can vaguely discern from the blurry and obscured view of the available dishes and drink, and they'll do the same for you. You might get something you enjoy, it might be horrific. The adventure is the point so these dishes won't be mundane, and are likely to contain something a bit strange, whether that's extreme spice, an unusual animal part, or an untested vegetable. While the cooks are attempting to make an edible yet experimental dish, their idea of edible might not be the same as yours...so although nothing will be dangerous or make you ill, the taste can be another matter.

Of course, you can give up and tap out at any time. Those who commit to clearing their plate, however, will be rewarded with bragging rights and an embellished drinking horn.

THE TRANSFORMATION
Partway into the night, attending guests will be invited to the clearing before the pond and given the lantern you made earlier. Here, a small group of werewolves will take their place in the center. Each werewolf is covered only in their pelt, a thick coat of fur that wraps around their body. As the moon shines upon them, the pelt begins to stretch and mold over their bodies like a second skin that melds into their form. Their limbs elongate, bones snapping and skin splitting. Within just a few short minutes, several large wolves now stand before the audience.

Take your lantern and follow the transformed wolves to the edge of the pond. Here, you can set the lantern on the water. As it floats, the full moon will light it up. If you pay attention, you might feel a warmth inside you - and the person whose name you wrote might feel the same, too, even if they're not with you at the ceremony. The werewolves refer to this as the moon's blessing, a promise of protection for the days to come.
At the Nightbloom
Rising through the fog in Ikorr, the Nightbloom is a grand castle that boasts an exquisite grand ballroom within its vast walls. Dancing is a given - and although elegant, it is certainly not stiff. The dance floor quickly becomes a whirlwind of swirling fabric from the vampires' natural grace and speed. Plenty of plush couches have been set aside for attendees to rest their feet, have a drink, and chat.

On either side, two curved staircases lead to the upper floor where guests can explore a collection of prized sculptures, paintings, and other art pieces. Some of the art is broken or worn, some are in pristine condition, and others still may even register as quite ugly depending on your taste. Nonetheless, every piece holds a lot of history and the vampires consider every artwork an important part of their past. None of the art is labeled, and most of the locals are reluctant to share too much about their history. Most questions will be answered with a coy, Art is how you see it.

REFRESHMENTS
Favoring elaborate flower arrangements, the long dining tables are neatly set with candles and refreshments. As the vampires largely subsist on blood, eating for them is less about sustenance and more about the experience. There's no shortage of food, but each item is delicate, meant to be eaten in one bite. The variety is unmatched. Some of the ingredients have been imported from elsewhere in Abraxas: fruits and herbs that couldn't possibly grow without sunlight.

More important than the food, though, are the drinks. The blood-infused wines and cocktails are the most popular of among the vampires, though there are non-blood varieties for those who wish to stick with something more familiar. You can serve yourself or ask one of the attendants to make you a drink of your choosing. Mead and ales are also available, but in smaller quantities and with less variety.

THE FLOWER
In the center of a guarded room sits a large flowering plant. From the plant are smaller blossoms, all of which are budded and not yet in full bloom. At a glance, despite its size and ethereal blue hue, it seems unimpressive with its petals tightly closed. Nonetheless, an aura of magic hums from it, a gentle sensation.

As a Summoned, you'll be invited upon entry to take one of the smaller blossoms and to keep it with them. Approaching the flower, you'll find yourself drawn to one bloom in particular, for reasons that can't be explained. That will be the blossom to take. Slip it into your pocket or wear it in your hair. It doesn't appear to matter what you do with it, the flower can't be crushed and it won't wilt...though its petals remain tightly closed for now.

DANCING LESSONS
Find yourself a partner and step into one of the side rooms if you want to have a lesson in a unique form of ballroom dancing. That is to say, you will be floating a few short feet off the ground once inside the enchanted room, giving the entire experience a weightless feel. The instructor is an encouraging and soft-spoken gentleman who will guide each person through each step no matter their skill level. He's exceptionally patient, willing to work with the most difficult of students, and overall enjoys his craft thoroughly.

Feel free to change partners between lessons if you wish, and take on whichever role you like - or try both leader and follower. Be careful: if you're too stiff or lose your footing, you run the risk of sinking through the enchantment and hitting the floor. It won't be far enough to injure and the floors have been cushioned, but your ego might be bruised.

Those who succeed in completing at least one full dance without tumbling to the ground will receive a jeweled music box.

THE BLOOMING
Partway through the night, all attending guests will be invited to the room where the flower sits. Those who took a bloom will be asked to bring it out and hold it. Slowly, the frosted glass ceiling above begins to fade, growing clear and allowing the moonlight to stream through directly onto the flower. As it does, the bud begins to open, revealing glowing orange petals that fill the room with a soft light.

You'll find at the same time, the blossom in your hand begins to unfurl and bloom, too. Its glow is smaller but no less bright, and a rush of warmth will fill you. The Blooming lasts only a few brief minutes. Then the large flower will close again - but not the blossoms. While their glow will fade, their petals remain open and vibrant. Be sure to keep this flower safe.
FOREWARNING
Nothing ever stays quiet for long. Near the end of the full moon ceremonies, officials from each faction will reach out to their Summoned who are in Nocwich.

In NOCWICH at the ceremonies only, two couriers will make a delivery shortly after the main event finishes (either the wolf transformations in Luna or the Blooming in Ikorr). They will discreetly slip it to your character, and will not linger to answer any questions. Once all deliveries are made, the couriers will seemingly melt into the crowd and vanish.

Those who are not attending the ceremonies will not receive the package. Unfortunately, there is no time to search for those who are not in Nocwich, so faction leaders have concentrated their efforts on the ceremonies where the majority of the Summoned are expected to be.
The Assignment
If you're chosen as a delegate, the below won't apply to you. Your scenario will be outlined under The Delegates.

Each person will receive a package containing a small note and a particular item. Along with detailed instructions on how to carry out your assigned task, the note will inform you of the following things:
◎ A potential threat to faction officials in Nocwich has been found. This threat may include one of the Summoned delegates of the same faction. The nature of this threat is unknown, so preventive measures for defense are being taken. This task is not meant to cause harm to another directly, only to protect.

◎ As the threat is believed to be coming from a rival faction, discretion is of utmost importance. It is strongly recommended that the Summoned do not discuss it with anyone outside of their own faction, or with anyone in Nocwich.

◎ Faction leaders will take care of the Nocwich leadership. The Summoned are asked not to spread panic and to keep this information to themselves, as the factions firmly believe that this threat is only to anyone of great importance belonging to one of the three factions. They are quite sure that the citizens of Nocwich and regular visitors are completely safe, citing that their information source is highly credible.

◎ The Summoned will be informed that assisting is their choice, as the faction leaders understand this carries a risk not everyone wants to accept. Those who don't wish to be involved are asked to place the item they are given in the envelope and return it afterwards to their faction.
Once the note has been read, the ink upon it will dissolve, leaving behind an unremarkable piece of blank parchment.

As if that weren't enough, you'll also only have one hour to do what you need to, as well as perform any sabotage or assistance, since the full moon ceremonies will soon draw to a close. Once the ceremonies end, you'll be herded into the returning carriages and nothing more can be done. Act quickly, especially since completing the task requires at least 15 minutes of preparation first. And remember: choosing not to act is still a choice, and it'll influence what happens next. To truly abstain, you'll need to not be involved in the ceremony at all.

Work together if you must, share resources or spells and skills - time is of the essence.
Thorne
The Summoned from Thorne will receive a tarot card that is blank at first. The image must be fully revealed by heating the card's surface, then waiting 15 minutes for the design to appear and the ink to dry. The card needs to be placed facedown somewhere (ideally hidden, such as under a book or a seat cushion), so it's critical that the full 15 minutes pass or the image will smear. There must be no rips, burns, or other blemishes anywhere on the card. It is up to you to find the appropriate heat source to do so, discreetly.

To interfere, you can deface the card before making the placement. Defacing the card involves drawing on it, smearing the image, or otherwise ruining it in some manner while ensuring the card itself remains intact. Those who are familiar with Abraxan magic will understand that defacing a tarot card can nullify or subvert a spell or enchantment.
Free Cities
The Summoned from the Free Cities will receive a tiny bug designed to resemble an insect common to Nocwich. The device will arrive with its wings open, revealing the cogs inside. These cogs need to be wound with a small tool (a pin or a needle) five times, no more no less. It will take 15 minutes for the device to finish preparing, at which point the wings will snap shut and you may cast it into the air with a gentle toss. Casting it before the wings close will cause the device to shut off too soon and plummet before it can be of any use. It is up to you to find the appropriate tool to do so, discreetly.

To interfere, you can ensure the device fails to work by winding it the incorrect number of times, removing one of the cogs, cutting one of the wires, getting it wet, or otherwise jamming the bug in some way while ensuring its physical body remains largely intact.
Solvunn
The Summoned from Solvunn will receive a delicate seed the size of a walnut. This seed is dry and must be soaked in clean water for at least 15 minutes until a small sprout forms on the seed, then planted in some earth. This can be anywhere, such as in a potted plant or under a tree outside. The seed must be fully covered and it must show signs of a tiny green sprout before it's planted. It is up to you to collect the appropriate water source, discreetly.

To interfere, you can ensure the seed will not properly grow by cracking the seed, charring it, soaking it in a liquid other than water, removing the sprout, or otherwise ruining the seed somehow without destroying it altogether.

Players will have until August 26 at 11:59 PM ET to let us the final outcome of their character's assignment, as this will affect how the event wraps up.

You do not need to finish any threads by then. Only two things are required for submission:
1. You must have a thread started of your character attending one of the ceremonies
2. You must decide what your character's final outcome status will be and mark it down for us

How your character reaches their final outcome is up to you and you can play out as much or as little interference, conflict, or drama for flavor as you like leading up to it. Once your outcome is submitted and the deadline has passed, please do not change it ICly or OOCly.

If your character is ICly attending the ceremony but you do not submit their assignment outcome by the deadline, it will default to decline.

Once you are ready, fill out and submit the form here.

The Delegates
If you were chosen as a delegate, you'll have already left for your meeting before the courier arrives at the ceremony. As a result, you won't receive the same package and your path will be a bit different.

To get to the meeting spot, a large and official-looking building, you'll be taken through a portal into an unknown city square rather than traveling directly to the meeting. If asked, you'll be told this is for security reasons. A carriage will await all three delegates at the square, which will then take them to another set of portals - where they'll finally reach their respective destinations of either Ikorr or Luna.

A separate IC log has been provided for delegates. Please go there for further details and to meet with your chosen representative.

The Outcome
As the carriages return to Oleuni Square, all seems well. The market is beginning to open back up as citizens return from the ceremony, merchants are setting up their wares, and there's no visible danger in sight. Intriguingly, Lady Elin is nowhere to be found, her things packed and the sign no longer on the table. It appears she does not plan on returning, or perhaps knows what lies ahead before anyone else.

Sure enough, the rumors start to surface: a fire, smoke coming out of one of the buildings in Ikorr. Or is it Luna? Both? Maybe it isn't a fire. Maybe someone was stabbed, actually. Or there was an accident involving a carriage. With how rumors work, it's impossible to tell what's true or not...but something is afoot.

Before anyone can investigate too closely, word comes that for security reasons, the event is shutting down a few hours early. Visitors are asked to conclude their business as quick as possible and then return home through the portals.

You'll find out exactly what happened during the event wrap-up on AUGUST 31! The outcome and which factions are involved will depend on the choices characters make.
falcony: (ia_200000208)

dancing!!!

[personal profile] falcony 2022-09-02 04:38 am (UTC)(link)
[ it is sometime in the midst of the dancing, maybe right in the middle of the dancefloor or perhaps somewhere off to the side. it's possible julie had stood away, to grab a new glass of wine or just for a breather, when she turns to find him there. just like the possibility of the rest of it, he could have already been right there when she stepped away, or maybe he's made his way through the crowd to find her, his eyes on the heads of hair with that simple awareness that he can find her if he just looks.

still, however it is that they've gotten here, sam stands in front of her. the rest of the party moves, dances around them or behind them, but sam doesn't in any way move away. instead, his hands are up, defensive, if only because he's still very much aware of how much she's still very angry with him. (and, perhaps, because he knows how right she is in that anger, and how he's done very little to fix it.)

he looks a bit hesitant, if only because he knows what julie's anger can be, and he genuinely isn't here to start a fight. ]


Can I call a truce? For tonight? [ which isn't exactly truthful...a truce makes it sounds like he's at all mad at her, which couldn't be further from the truth. but sam's brows still lift, hopeful, waiting for her response. ] I know you're still mad- and you've got every right to be, but I can't let the night go without at least trying to ask you to dance.

[ mixed in with that hopeful, hesitant expression is something akin to an apology. a softening, where even his hands start to lower slightly, as if he's hoping by sheer willpower this might work. ]

Please?
princessvegas: (067. don't be insecure)

[personal profile] princessvegas 2022-09-02 08:02 pm (UTC)(link)
[ Ever since they were given the lanterns to decorate, Julie has felt off-kilter. She can't make the miserable feeling in her stomach go away, so she's just drowning it in wine. It's still early enough that she's at least trying to pretend that she's eating in conjunction with all the alcohol, though this in and of itself is a task. Julie's entire stay in Nocwich has been hallmarked by a minor but lingering anxiety of eating or drinking something distinctly not meant for humans.

So she's at the refreshment table, delicately picking over a tray of what she's almost positive is just cheese and bread, when Sam appears behind her. The wine sloshes in her glass as she jumps slightly, not having been expecting anyone, and her inhale is sharp and startled. ]
Jesus.

[ It takes a moment for her brain to register what's happening, to change from being spooked (at being startled) to irritated (at Sam in general) to diffident. Her immediate inclination is to be angry, and loudly so, but she understands that she can't do that right now. She's also not entirely sure how much of that feeling is based on her other emotions, which she can acknowledge Sam has nothing to do with, and that makes her hesitate.

The pause is brief. A few seconds at most. Just long enough to process that she absolutely cannot make a scene right now. But it's not an apology. Acknowledging that she has a right to be angry is not the same as apologizing or just fucking changing his mind about pursuing it.

She throws back the last of her wine -- which is noticeably colder than it had been -- before she gives him her hand. ]


It doesn't mean I forgive you.
falcony: (✓ >> 3)

[personal profile] falcony 2022-09-18 08:38 am (UTC)(link)
[ sam has kept his distance while he's been working out exactly how it is he wants to apologize. he's not the type to just say sorry when he doesn't mean it, and he's definitely not the type to just let this sort of thing fester, either. not when he knows what it relates to, not when he's got an idea of what it means to julie. he still owes her one, and maybe that one will be later tonight, but sam doesn't like bombarding in public settings, either.

so instead he just asks - she can still be angry, she doesn't have to forgive him, and a part of him is fully prepared for her to make that scene of her's, just in case she wanted to.

but there's also something else. they had kept distance for the duration of the night until now, in part because he had wanted to give her some space, but he can't shake the feeling that there is something else going on. something else bothering her. he doesn't mean to startle her, but he waits for her to settle all the same - hands still up, expression hopeful, patient - for her to decide.

it only when she throws back the last of her wine that sam lets his arms relax a bit, his hand now out for her's to slide into. doesn't mean I forgive you she says, and sam nods as he starts to walk them to the dance floor ]
I know.

[ they've got a short distance to cross before they're in the midst of it, so sam takes the opportunity to lean in a bit closer so she can hear him, even amid the growing music. ]

You look stunning, which I'm sure you know, but worth saying anyway.
Edited 2022-09-18 08:39 (UTC)
princessvegas: (076. than put up with this)

[personal profile] princessvegas 2022-09-19 02:23 am (UTC)(link)
[ The thing about freezing someone out is that it doesn't mean it stops hurting. Holding Sam's hand, hearing his voice, being with him -- it makes her heart ache, and she wishes he would just decide that whatever's out there isn't worth it. Julie knows she's not the only one who's confronted him about it, who refused to condone him continuing to dig into it.

She misses him. She just fears losing him more, and if she cuts him out, then she can't lose him.

He's not wrong about something bothering her. But at the same time, the vibe is distinct, that this is something removed from the conflict between the two of them; it's something coming from much deeper and darker inside her. And she's trying to push it away, hard.

(She can't because there's nowhere for it to go.) ]


I do know, but thank you. [ Julie knows when she does good work, and by god, this was work. ] Took most of the week to pull it all together.
falcony: (ia_200000055)

[personal profile] falcony 2022-09-22 04:37 pm (UTC)(link)
[ sam misses her too - which is always a complicated place to be, missing, knowing that it's his own apology she's waiting for, knowing that what he's going to end up apologizing for won't be enough. it's part of why sam wanted to call the truce, to see if she would take him up on this, but only part. the majority of him just hurts, knowing that he's caused it, that she's so upset with him still. that he wants to fix it, and he's going to find some way, but...

he saw whatever that was that's bothering her from a distance, at first. saw that dark cloud, that tension in her, that before would have been easy to ask about. to talk through with her. to help.

for now, all he can do is ask for the dance. to be prepared if she decided to make the scene. she doesn't, and while he knows that doesn't mean much, it does make him feel better. ]


And I'm guessing Geralt's whole get-up was your handiwork, too?
princessvegas: (093. or i'll hold my breath)

[personal profile] princessvegas 2022-09-22 05:30 pm (UTC)(link)
[ Though he might have asked before, she would have just as stubbornly refused to talk about it, so that's at least one thing that hasn't changed. It's not Sam, and it's not even her normal emotional retardation at play; this is simply something so deep and so brutal that she psychologically cannot handle processing it beyond recognizing that she has to run from it. And certainly not in public, in a gathering where she's supposed to be some kind of steward of good behavior.

Sure, it's being a steward for a nation she has no allegiance to, but nor does she trust that they won't punish her if she embarrasses them.

Julie isn't the finest dancer even when it's the kind of music and atmosphere she's accustomed to -- she's more of a stereotypical "drunk white girl" dancer. So Sam is welcome to lead, because otherwise it's just a lot of bouncing and hair tossing. And Sam will have a hard time with the latter. ]


Not the whole thing. All the lil' extras, the cape and flowers and shit, was Jaskier. And the braids are Ciri's work. I just changed his actual clothes to somethin' nicer. [ Which was an intentional choice. For as much as she loves to play dress-up with her friends, she was not going to push Geralt very far out of his comfort zone. ] Anyway, he was a good enough sport about it. Better'n I expected.
falcony: (ia_200000075)

[personal profile] falcony 2022-09-22 06:04 pm (UTC)(link)
[ yes, well, sam won't ever know that, will he? because all he'll have seen is that dark cloud, and julie pushing through it. the wall that still exists between them, even if he's working hard here to pick away at it. and yes, there is also the impression that they will all be on their best behavior here, loyalty to the cities or not, but that doesn't ever really seem a convincing enough reason for anyone not to make a scene.

isn't that what all these fancy parties are for? drama? intrigue? maybe he should have gone to the vampire ball. though he is having much more fun here.

and yes, don't worry - sam will easily take the lead with the dancing. he's thankfully picked up on enough of it that he doesn't really need to think about the steps, just pulling him and julie into the music of it.

( also, rude. ) ]
So a team effort. [ sam nods, smiling at the thought of it, of what was probably an entertaining lead up to tonight's events. ] Did you think he was going to put up a fight?
princessvegas: (128. this dirty little damsel)

[personal profile] princessvegas 2022-09-23 03:34 pm (UTC)(link)
[ Fancy parties are indeed designed to be the ideal habitat for drama, but Julie in particular has had a rough enough few months that she's trying to avoid it. She does think the vampire ball was probably more intrigue-heavy. Vampires seem much more melodramatic than werewolves.

She may not know the exact steps, but she's good at following the rhythm, falling into the movements. Her nose wrinkles a little as she snorts and jokingly rolls her eyes. ]
Thought there'd be a lot more grumblin'. Or that Jaskier might earn himself a smack. But he was good about it.

[ He did... get himself all bruised and scratched up the other day, but Witcher healing took care of that factor, so he didn't get scolded.

Though she tries to come up with more to say, she can't. It feels like there's all at once too much and nothing to tell him. Her magic has continued to grow at an unreal pace, she's gained a new ability that is truly inexplicable and she hasn't been able to determine exactly what triggers it, the frighteningly real nightmares she'd suffered and the bizarre place she kept getting drawn into when she tried to go to her domain.

None of it seems small enough to bridge the gap between them, and she can't bring herself to give him things that large if he's decided that she is not worth fixing things. So she doesn't say anything, and she doesn't quite meet his eyes, either, looking slightly down under the pretext of paying attention to the dance. ]
falcony: (gNLkdcv)

[personal profile] falcony 2022-10-07 03:35 pm (UTC)(link)
[ sam would 100% agree with her there - it's possible that he needs a night off from the multiple layers to that sort of evening. and he thought that this sort of place, this sort of party, could be a bit easier on them all. (he has no idea, really, just how wrong he's going to be). for now, he's happy to avoid the melodrama, because yes, werewolves should be the less dramatic choice. should being the key word.

the snort and roll of her eyes has him holding onto his own smile for a moment, if only because it feels almost like before. just easy conversation, something almost like he has her back again, but then as the conversation sort of stalls out after that - sam, wanting to keep prompting her for more, to keep asking her what's going on, very nearly choosing to just keep prodding until she can't stand it anymore, but he also. sees it. that there's more there she isn't saying, that she won't say, and he knows why.

there is a short while that he just keeps up with the steps of the dance, because that's all he can do. just pulls them both along, with julie keeping up pretty seamlessly, until the silence (even among the music, the chatter, the party) nearly makes him want to burst. he's not sure what does it, exactly, but there is a moment where he does glance over and see her very specifically not meeting his eyes, and sam just sort of. comes to a stop there. watches her, if only for another moment or so, before he tugs her back off the floor and away from the music, somewhere just far enough away that when he turns to face her again, there isn't any question of where his attention is, even as he drops where he'd still had his hand around her's.

part of sam had been meaning to wait - until they were back in the city, until...well. he doesn't really know. and maybe that's why he's doing it now, because he realizes that he'd been waiting for something, some time, that doesn't really matter. does it? because he probably had just been putting it off. putting this off. and he can explain to himself why, and how, for however long he wants. but it doesn't change the fact that julie is still upset with him and that has been on him. ]


I'm sorry. [ which is said...very simply. sam is trying to keep her eyes, if she'll meet his in return, but he doesn't wait for that to keep going. ] That I wasn't there, that I didn't think things through, that it took me this long to apologize in the first place, all of it. I'm sorry, Julie.
princessvegas: (163. but for an angel)

[personal profile] princessvegas 2022-10-10 12:14 am (UTC)(link)
[ She doesn't want it to be like this. Really, she doesn't. But she's not someone who can easily move past it when she's been wounded, and especially not in cases like this, where she feels that she's entirely in the right. She hadn't stopped him the first time they went out. She hadn't held it against them that they weren't back before the nightmares began. All she'd asked was that they (but more specifically Sam) not go back out.

And since she can't find any spot where her logic seems weak, then she can't let it go. Julie isn't someone who abides by feeling less-than.

But she doesn't want to make a scene tonight, so she keeps dancing in the awkward silence, keeps moving until Sam is the one who stops them. She isn't really expecting it, but before she can ask what's happening, he pulls her off the dance floor and she lets him. Follows him to a quieter corner.

The whole time he talks, she just looks at him. It's difficult to even keep up with the tone shift -- she's been drinking a lot of wine tonight -- and she's trying to catch up. To think of a response. Her eyes well up and she doesn't exactly know why. ]


Sam, I -- [ Her voice is shaky and she stops, takes a breath. Tries to push through the wine haze in her head. ] I was never mad at y'all for not bein' there. It was hard, but it's not like y'all knew what was comin'. I never... begrudged you the right to go check it out in the first place. You did that, and it nearly killed you. Both of y'all, but you most of all. I can't forgive you if you're gonna go runnin' back out there to the same shit, I just can't. 'Cause then, if you die, it's like I said it was okay. You'll die and I won't have you, and it'll be 'cause I didn't make a stand. And that's not somethin' I can take.

So are you gonna keep followin' this?
falcony: (ia_200000193)

[personal profile] falcony 2022-10-26 10:13 am (UTC)(link)
[ and that's the thing, julie's logic isn't flawed. she's not in the wrong. but sam also feels, in that way he knows well and has known for years now, that he's not wrong either. what he went out there with geralt because of a hunch, a hunch that he only had confirmed while they were there. it did end up putting him at risk, a risk that geralt did not face, a risk that others probably wouldn't either, and sam knows that his stubborn frustration has more to do with himself and his own limits than anything else.

but sam also can't...keep doing this. ever since the day that julie stormed out of his room at the inn, he knew he couldn't. the distance, her anger, it hurts him. eats away at him from the center out. he doesn't mean to corner her in public, especially not when he knows that she's already been...off isn't the right word, but distant. like there's something else on her mind. but at the same time, sam had put it off for long enough, knew he couldn't keep waiting, and now?

her eyes well, and sam wants to pull her into a hug. more than anything, he just wants to help, but he knows she has something to say, too. but you most of all starts it, but it's the last of what she says that has him stilling, his jaw tight. he can feel the urge to push back even when he knows, he knows, that he is going to have to make a decision. that this isn't going to just fade away. and he could argue - could say how he'll be better prepared, how he knows what he's doing, how this isn't his first rodeo.

but he already had that fight with his parents. the last, actual conversation he had with his dad. the mere thought that it could happen again, here, with julie - especially when he knows what it is that faces her if the singularity ever did loosen its hold on her... ]


Okay. [ sam shakes his head, exhales, and julie can probably see how much this tugs at him, how conflicted he feels, even when he makes the decision. because he can't - he won't - do that again. he can't lose someone else to his choices.

he holds out his hands, and that is that. the decision is made. julie at least believes him enough that he'll keep his word, right? because he doesn't exactly look happy about it, there's still something in his gut that is telling him there is something out there, but he also can't force julie to face that. ]
I won't. I won't go back out there.
princessvegas: (174. cause the fun never ends)

[personal profile] princessvegas 2022-11-01 05:16 pm (UTC)(link)
[ She doesn't want to make him feel bad or torn, but this is her line in the sand. Julie has lost so many people that she wakes with a daily fear someone she loves will have disappeared overnight. For something that is under their control, it's an unacceptable risk to take, and she can't reconcile someone willing to play those odds.

But even more than that, Julie struggles deeply with the feeling that she will never be anyone's priority. There is no one left who remembers her before Abraxas -- even Nadine does not have memories of the short time they spent in Vegas at the same time. Lloyd and Flagg were the only ones who knew her, and even they had only known her for a few months.

For Julie, it's as if she did not exist before she was pulled from the well; she is reminded daily of that fact. To feel like she is not worth the choice is something she can only face by making the choice herself, removing herself from the equation.

He holds his hands out and she ignores them, practically tackles him with her arms around his neck. That was all she ever wanted to hear. ]
falcony: (ia_200000081)

[personal profile] falcony 2022-11-19 12:07 am (UTC)(link)
[ he does not expect the reaction that he receives, which is the only reason why her tackle actually does set him a step or two back. normally, no matter how much force she might have behind her small frame, she wouldn't be able to move him like that - and yet here he is, needing to take a moment to steady himself before his arms come around her and hold her tight.

sam doesn't really know in this exact moment how he's going to feel about this in the long-run. but the truth of the matter is - he's made his choice. he's given his word, and just like that he knows he's not going to cross that line.

and honestly, part of him in this exact moment is okay with that, if only for this. he squeezes julie tight to him, tucking his face against her hair. ]


I'm not leaving you, okay? I won't. [ and he doesn't mean just out into the mines. ]
princessvegas: (175. all her clothes are on the floor)

[personal profile] princessvegas 2022-11-23 08:47 pm (UTC)(link)
[ She doesn't know whether it's the wine or the lantern or what, but his words make something catch in her chest, her lungs tight. It feels like she can't swallow. Is that sentence a curse she's bringing on him? Flagg had said that. Lloyd had said that. Both have vanished.

Her grip on Sam tightens. She squeezes her eyes firmly shut; she can feel tears prickling in the corners of them, and she refuses to acknowledge that emotion. If she can fight back the tears, she can fight back the feeling.

When she leans back enough to see him, one arm still wrapped around him and her palm pressed to his cheek, her eyes sparkle in the low light, but nothing flows beneath them. ]


Okay. [ Her voice is quiet. It's all she says. ]
falcony: (ia_100000051)

[personal profile] falcony 2022-11-30 02:22 am (UTC)(link)
[ okay she says, with that quiet, soft voice of her's, and sam just lingers as he watches. as he waits for something to break, for one of them to slip up. julie's eyes don't water, but it also still feels like they might. like she is just barely holding on to that expression and there's nothing he can really do about it.

so all sam can do is exhale. to lean forward a press a kiss to her forehead before he's pulling her back into another hug. they are still at this party, and the music is still heard from the dancefloor, and there are still so many people who are so close. but the truth of it is, in this moment, sam's not really sure anyone else matters. ]


Okay. [ he repeats. ] Good.
princessvegas: (151. let me see you take your)

[personal profile] princessvegas 2022-12-02 07:15 pm (UTC)(link)
[ Her hand moves to the back of his head and she presses her face into the side of his neck as he holds her. The familiar scent of Sam surrounds her, and she knows that it hasn't been that long since she'd iced him out, but at the same time, it has been so long. Julie has too many thoughts in her head to ever organize them in this single moment; so much has happened, started happening before he'd even come back from the desert, and she knows she can't start pouring it all out in the middle of a fucking werewolf party.

Instead, she leans back a little, lets out a breath and jokingly rolls her eyes at him. ]
Okay, c'mon, you fuckin' sap. Dance, or else they're gonna kick us out for hoggin' the space.
falcony: (ia_200000164)

[personal profile] falcony 2022-12-09 10:07 pm (UTC)(link)
[ it feels like something rights itself, then. not that it's fixed, or that everything is fine, but that a growing lean had been growing is suddenly straightened out. sam knows this won't be everything, but julie is here and she doesn't feel on the edge of breaking and so sam doesn't think twice when he squeezes her just a bit tighter, in that way where he knows it's a little too tight, before he let's her go. ]

Yeah, yeah, alright. Lead the way, Princess.