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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxaslogs2022-08-15 09:18 am
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EVENT #9: NOCWICH - IC POST

Event #9 - Nocwich

Throughout August, each faction is in a constant bustle. Between upping their borders' defenses and the arrival of Nocwich's emissaries, there's been no shortage of activity.

On AUGUST 15, a few days before the portals open, the Summoned will receive invitations delivered to their doors. Inside the wax-sealed envelope, they will find:
◎ A handwritten letter addressed to them by name. The letter formally welcomes each person to the grand opening of Oleuni Square, the first neutral territory formed in Nocwich between Ikorr and Luna. If you happened to donate your blood last month, a small thank you will be included, as well.

◎ A unique enchanted pendant that will allow the wearer to enter the portal. You must have this pendant to come and go from Nocwich.

◎ A card bearing their Arcanum. On the back is a painted pink crystal with the letter E. Exchange this with Lady Elin to have your fortune told. Those newly Summoned in August will have an additional handwritten note that says, Your time has not yet come. Answers may arrive upon the next full moon.

◎ Two invitation cards: one to LUNAR POND and one to the NIGHTBLOOM. Use this to enter the ceremony you choose on the night of the full moon.
Arriving at the Portals
When AUGUST 20 approaches, there will be carriages or mages with teleportation spells ready to take everyone to the portal location depending on the faction.

In the FREE CITIES, the trip will take 1 hour each way by carriage. As a result, it's suggested you make plans to stay a few days at one of Nocwich's fine inns unless you want to make the trip daily. Of course, if you don't plan on returning to Nocwich more than once or twice, the trip may not be too troublesome.

In THORNE, portals will be available just outside the castle in a more secluded area around the back.

In SOLVUNN, a short walk will take you to a shrine in the woods where a portal has been activated nearby. If you're coming from the Tertiary or Secondary Settlement, you may need to make a slightly longer trip to get there.
Oleuni Square
Newly formed as a pact between Ikorr and Luna, Oleuni Square was designed as a welcoming neutral space for anyone to visit.

While the werewolves and vampires do not intermingle much throughout the week, this is nonetheless the first time they've ever shared a space. A bit of tension can be felt here and there, but for the most part, those who are part of this event have agreed to put aside their differences to put forth their best selves for the Summoned.

Both the vampires and werewolves are curious about the Summoning process. They'll ask the Summoned about it if the topic arises, though they won't be pushy. It seems they just want to know: is it really possible to bring forth someone from another world? Someone of the faction's choosing?
About the Vampires
Unlike what some legends and myths state, the vampires of Ikorr are a species unto themselves. A vampire cannot turn or change a human into one of its own. Physically, all vampires possess visible fangs. Their eyes can change color depending on their age into a glowing orange, red, green, or blue and their pupils may even vanish entirely. They are extraordinarily long-lived provided they remain out of the sun. Entering the sun ages them rapidly and brief exposure can take decades or even centuries off of their lives.

They are fairly secretive, fearing the destruction of their kind. Much of their written knowledge is guarded in heavily secured libraries and vaults. It is not currently known if they can procreate. It is entirely possible that the vampires in Ikorr are those who have been there from the very beginning and that there have been no new vampires for an extremely long time. Rumor has it that a vampire child is considered a rare miracle and is greatly celebrated when one arrives. Regardless, there appear to be no vampire children present anywhere in Nocwich, at least not where the Summoned can see.

Vampires require blood to survive and claim they no longer feed on unwilling humans. This would appear to be true, as very few humans enter Nocwich as it is. Further, the vampires seem to have found a way to closely replicate the taste of human blood using animal blood and a combination of enchantments and herbs. It isn't perfect, and those with a special sense of smell or who are familiar with real human blood will recognize the subtle difference. According to the vampires, they don't experience unusual blood cravings. It's simply a necessary part of their diet. Nonetheless, there are rumors that sometimes those who are seen entering Ikorr do not leave, though these seem to be tall tales more than anything. That said, Nocwich is a city like any other and has a variety of predators and criminals in its midst. Danger can befall anyone.
About the Werewolves
Similar to the vampires, the werewolves of Luna are also a species unto themselves. They do not pass on a curse nor were they ever cursed or once human. The full moon enhances their transformation process, but many werewolves have learned to control their shifting ability and can choose to change at will regardless of the lunar cycle. While they don't explicitly need to live in darkness, many are now used to this lifestyle and prefer it. Being in daylight can dull or trouble their senses. It also carries the risk of damaging their pelts, something they guard carefully as it's their only means of shifting into their wolf form.

Those who reside in Solvunn might notice familiar motifs in runes, clothing, tools, and even architecture. This is because some of the original settlers of Solvunn were once werewolves from Nocwich. Over time, the werewolf aspect of their lineage has largely faded, but some traditions remain including their preference for oral history and storytelling, as well as their more rustic lifestyle. Once in a while, some werewolves might travel to Solvunn to attend a special solstice celebration. They won't announce themselves as werewolves and blend in well, so they're easy to miss. They'll often take livestock with them when they leave.

Unlike the vampires, the occasional werewolf child can be seen, though not as many as one might expect. The werewolves are tightlipped about it for the most part, but some do speak of the moonlit years, a time when their numbers were thriving. It's unclear what's happened if anything, but the werewolves as a whole are extraordinarily protective of their young ones.
The Marketplace
Making up the majority of the Square, the Marketplace consists of a series of outdoor stalls and a few actual shops. Whatever you can think of can be found here, from jewelry to clothing to food and wine. There are fancier eateries where one can order a meal and cheap street vendors. Much of what's available is of fairly high quality. Nocwich has put their best forward and only those who would make a good impression have been allowed to set up in the Square.

The list below is not all-encompassing, but it'll give you a sense of what you'll find.
Sights & Sounds
THE MAIN STAGE. An outdoor stage will feature a variety of musical performances, dances, and plays. There is no need to buy tickets or reserve a seat. Simply come and go as you please, though it's of course polite not to leave in the middle of a performance. Refreshments can be purchased at nearby stalls.

GAMBLING DEN. While there are a few under-the-table wagers being made all over, the main gambling den is run by the vampires. Complimentary tokens will cover the first few rounds. You'll need to purchase more if you want to keep playing seriously. Nocwich is no different than any place, though, and chances are you'll find that the house always wins in the end. Still, if you know when to stop you might find yourself with a little extra spending money!

SHOPS & STALLS. In addition to the wares brought over last month, visitors will find an even greater selection of wine, meat, jewelry, herbs and flowers unique to the land, and special elixirs that offer different effects from cures to recreation. Some of the ingredients in these items may contain werewolf hair, vampire blood, or other unknowns. There doesn't appear to be much by way of regulations in Nocwich, so take extra care. Nothing will cause major harm, but you might end up with a more potent piece of candy than you were expecting...especially if it looks green and faintly glowing.

HOT SPRINGS. Hot springs are used among the werewolves to ease their aching muscles before and after a transformation. A hot spring is available near the edge of the water for anyone to visit at any time. A few torches have been lit for the sake of their visitors. Do note, however, that the werewolves have little modesty and expect the same of those who join them. If you insist on keeping a few scraps of clothing, you'll be looked at strangely.

SPAS. Near the hot springs, spa treatments will be available. Hot stones, massages, and aromatic herbs are all options for you to try. There will also be wine and herbal teas served while you're relaxing. You may experience this alone or you can go in pairs.

TATTOOS. Due to their quick-healing nature, tattoos are popular among both the werewolves and the vampires. A couple of tattoo shops are available, where anyone can get a tattoo of any kind. For an extra fee, the ink can be imbued with the sap of a special flower that gives the design a faint glow under the moonlight.

YARN & WOVEN ITEMS. Werewolves shed a great amount. A few enterprising individuals have spun the fur into yarn to make knitted shawls, gloves, blankets, and socks. The resulting wool is surprisingly soft and keeps the wearer warm without overheating them. It's also highly absorbent and quick to dry, making it an ideal washcloth.
Lady Elin's Divinations
To the east of the square sits Lady Elin's fortune-telling tent. It's modest and plain, without any of the flashy trimmings the other seers have. The only thing advertising her business is a single wooden sign. She possesses no equipment beyond a single crystal embedded into a round disc and a few candles. Those who are sensitive to magic will be able to sense the hum of power from her. Whoever she is, she appears to be the real deal - or at least has a significant amount of magic compared to others of her kind.

Curiously, any of the Summoned who pass her by will receive a look, almost as though she recognizes you or senses something familiar in you. As the Summoned, you are the only ones whom Lady Elin will actively encourage to get a reading. She may even insist on it if you hesitate. She does not seem interested in performing readings for anyone else. Her presence is calming and she's soft-spoken, if serious. While she will not explicitly say such, it's as if she has something she wants to tell each of the Summoned - something she can only reveal through a reading.

To get a reading, all anyone has to do is hand her the tarot card received in the envelope.

Comment here to receive a personalized reading. Should they have any further questions, Lady Elin will tell them their time is up and the crystal has no more answers to offer.

Be sure to request a reading before AUGUST 25th at 11:59 PM ET! This is to help us make sure all the readings are given and wrapped on time.
Hunting Woods
The Hunting Woods are dark and haunting. Anyone is welcome, but the guardians of the woods make it clear that you enter at your own risk. Other predators hunt alongside you and may see you as competition or even prey. Any form of lighting is not allowed as it chases away the wildlife.

As most of the Summoned are expected not to be carrying large hunting weapons with them, the guardians will lend fine-crafted weapons for those who wish to hunt. These weapons are of the same quality their hunters use. You can choose between a crossbow, a bow and arrow, or a spear.

Have trouble in the dark? There are options for those who can't see without firelight: merchants sell eye drops that will enhance the user's sight in the dark for a few hours. There are also goggle-like glasses that serve the same purpose for anyone who doesn't trust putting things in their eyes, though these run the risk of breaking in a fight. Whatever you decide, just take care in these woods. They are not for the unskilled nor the amateur hunter.

Much of the flora and fauna in the Hunting Woods have adapted to the dark. Ferns grow low to the ground, flowers bloom under the moonlight, and there is a large variety of mushrooms. Some are edible, but many are not - so don't eat what you shouldn't. For an idea of what creatures you can find in these woods, check the Nocwich section of the Bestiary. (Thank you everyone for your contributions!)
Night of the Moon
On AUGUST 26, the moon will shine bright and round in the sky. During this time, the Summoned will be invited to one of two ceremonies: Lunar Pond and the Nightbloom Ballroom.

Lunar Pond promises a beautiful and elegant moonlit night with the werewolves of Luna and offers participants the chance to earn a blessing that will strengthen their hearts. The Nightbloom, meanwhile, promises an evening of luxury with the vampires of Ikorr and the chance to witness what the vampires call the Blooming. It is said all those who are fortunate enough to see this event will find their path lit more brightly than others.

To attend one or the other, simply gather in the middle of the Square when the time comes and step through the appropriate portal. The Square will be closed while the ceremonies are happening. If you do not wish you attend, you must return home. It is not possible to remain in the Square or in Nocwich. Otherwise, choose the portal to Ikorr or Luna and enjoy your time! Carriages will be waiting after the portals to take guests the rest of the way to their destination.

At Lunar Pond
Hidden within some dense forests, Lunar Pond is more than just a pond. The vast wooded area is lit with delicate flowers and fireflies that pulse gently with life. Due to the thickness of the trees, the moonlight reflects the brightest off of the pond, giving it an ethereal glow. Additional glowing flowers have been placed around the forest to make a path for the visiting Summoned, like blooming lanterns. Carved wooden benches and tables have been placed around the area for seating, as well as natural tree stumps, boulders, and logs.

A large space for dancing has been cleared out, and music will be going all night. The werewolves favor folk sounds and wood instruments not unlike what's common to Solvunn. There's nothing formal about the dancing, as the point is to enjoy yourself. Set partners are rare. Most of the locals will dance in large groups or switch partners regularly within the space of a single song, making the experience a bit chaotic to watch. As the night wears on, it's not unusual for the dancing grounds to get a little rowdy - though in a friendly, celebratory way.

REFRESHMENTS
In the middle of the clearing is a large buffet table. Refreshments include a variety of raw meat and fish delicacies similar to tartare, ceviche, and carpaccio. The hosts will assure anyone who seems nervous that these are entirely safe for human consumption.

For those not convinced, there's also a variety of roasted poultry, steaks, delicately steamed and smoked fish, barbecued eels, and pies. Dishes of root vegetables and mushrooms such as tarts, soups, and stews are also available, along with a fine selection of mead and wine. Sharing a meal is important to the werewolves, and the amount of food and drink available demonstrates this. This doesn't mean the food lacks care, though. Presentation is equally important, and each plate or bowl is displayed with the appropriate garnish and decorations.

MOON LANTERNS
Upon entry, each person will be given a small lightweight lantern made of unusual reflective material and a piece of parchment. Write down the name of someone important to you - someone present in your life right now in this world - and place it inside the lantern. There are also paints and ink available if you wish to decorate the outside of the lantern. It isn't required, but personalizing your lantern in some way is encouraged.

Once completed, the lanterns will be set aside within a carefully watched tent for the decorations to dry. It would appear the werewolves take guarding the lanterns seriously, and no one will be allowed to enter the tent.

BLIND TASTING
Ever adventurous, the werewolves have set up a blind tasting tent. All the food and drink here are unlabeled and enchanted with a spell that makes it difficult to see what it is.

Enjoy dining alone? Too bad, because this requires a partner. If you don't want to choose a partner, the werewolves will choose for you. You'll be asked to choose your partner's meal based on what you can vaguely discern from the blurry and obscured view of the available dishes and drink, and they'll do the same for you. You might get something you enjoy, it might be horrific. The adventure is the point so these dishes won't be mundane, and are likely to contain something a bit strange, whether that's extreme spice, an unusual animal part, or an untested vegetable. While the cooks are attempting to make an edible yet experimental dish, their idea of edible might not be the same as yours...so although nothing will be dangerous or make you ill, the taste can be another matter.

Of course, you can give up and tap out at any time. Those who commit to clearing their plate, however, will be rewarded with bragging rights and an embellished drinking horn.

THE TRANSFORMATION
Partway into the night, attending guests will be invited to the clearing before the pond and given the lantern you made earlier. Here, a small group of werewolves will take their place in the center. Each werewolf is covered only in their pelt, a thick coat of fur that wraps around their body. As the moon shines upon them, the pelt begins to stretch and mold over their bodies like a second skin that melds into their form. Their limbs elongate, bones snapping and skin splitting. Within just a few short minutes, several large wolves now stand before the audience.

Take your lantern and follow the transformed wolves to the edge of the pond. Here, you can set the lantern on the water. As it floats, the full moon will light it up. If you pay attention, you might feel a warmth inside you - and the person whose name you wrote might feel the same, too, even if they're not with you at the ceremony. The werewolves refer to this as the moon's blessing, a promise of protection for the days to come.
At the Nightbloom
Rising through the fog in Ikorr, the Nightbloom is a grand castle that boasts an exquisite grand ballroom within its vast walls. Dancing is a given - and although elegant, it is certainly not stiff. The dance floor quickly becomes a whirlwind of swirling fabric from the vampires' natural grace and speed. Plenty of plush couches have been set aside for attendees to rest their feet, have a drink, and chat.

On either side, two curved staircases lead to the upper floor where guests can explore a collection of prized sculptures, paintings, and other art pieces. Some of the art is broken or worn, some are in pristine condition, and others still may even register as quite ugly depending on your taste. Nonetheless, every piece holds a lot of history and the vampires consider every artwork an important part of their past. None of the art is labeled, and most of the locals are reluctant to share too much about their history. Most questions will be answered with a coy, Art is how you see it.

REFRESHMENTS
Favoring elaborate flower arrangements, the long dining tables are neatly set with candles and refreshments. As the vampires largely subsist on blood, eating for them is less about sustenance and more about the experience. There's no shortage of food, but each item is delicate, meant to be eaten in one bite. The variety is unmatched. Some of the ingredients have been imported from elsewhere in Abraxas: fruits and herbs that couldn't possibly grow without sunlight.

More important than the food, though, are the drinks. The blood-infused wines and cocktails are the most popular of among the vampires, though there are non-blood varieties for those who wish to stick with something more familiar. You can serve yourself or ask one of the attendants to make you a drink of your choosing. Mead and ales are also available, but in smaller quantities and with less variety.

THE FLOWER
In the center of a guarded room sits a large flowering plant. From the plant are smaller blossoms, all of which are budded and not yet in full bloom. At a glance, despite its size and ethereal blue hue, it seems unimpressive with its petals tightly closed. Nonetheless, an aura of magic hums from it, a gentle sensation.

As a Summoned, you'll be invited upon entry to take one of the smaller blossoms and to keep it with them. Approaching the flower, you'll find yourself drawn to one bloom in particular, for reasons that can't be explained. That will be the blossom to take. Slip it into your pocket or wear it in your hair. It doesn't appear to matter what you do with it, the flower can't be crushed and it won't wilt...though its petals remain tightly closed for now.

DANCING LESSONS
Find yourself a partner and step into one of the side rooms if you want to have a lesson in a unique form of ballroom dancing. That is to say, you will be floating a few short feet off the ground once inside the enchanted room, giving the entire experience a weightless feel. The instructor is an encouraging and soft-spoken gentleman who will guide each person through each step no matter their skill level. He's exceptionally patient, willing to work with the most difficult of students, and overall enjoys his craft thoroughly.

Feel free to change partners between lessons if you wish, and take on whichever role you like - or try both leader and follower. Be careful: if you're too stiff or lose your footing, you run the risk of sinking through the enchantment and hitting the floor. It won't be far enough to injure and the floors have been cushioned, but your ego might be bruised.

Those who succeed in completing at least one full dance without tumbling to the ground will receive a jeweled music box.

THE BLOOMING
Partway through the night, all attending guests will be invited to the room where the flower sits. Those who took a bloom will be asked to bring it out and hold it. Slowly, the frosted glass ceiling above begins to fade, growing clear and allowing the moonlight to stream through directly onto the flower. As it does, the bud begins to open, revealing glowing orange petals that fill the room with a soft light.

You'll find at the same time, the blossom in your hand begins to unfurl and bloom, too. Its glow is smaller but no less bright, and a rush of warmth will fill you. The Blooming lasts only a few brief minutes. Then the large flower will close again - but not the blossoms. While their glow will fade, their petals remain open and vibrant. Be sure to keep this flower safe.
FOREWARNING
Nothing ever stays quiet for long. Near the end of the full moon ceremonies, officials from each faction will reach out to their Summoned who are in Nocwich.

In NOCWICH at the ceremonies only, two couriers will make a delivery shortly after the main event finishes (either the wolf transformations in Luna or the Blooming in Ikorr). They will discreetly slip it to your character, and will not linger to answer any questions. Once all deliveries are made, the couriers will seemingly melt into the crowd and vanish.

Those who are not attending the ceremonies will not receive the package. Unfortunately, there is no time to search for those who are not in Nocwich, so faction leaders have concentrated their efforts on the ceremonies where the majority of the Summoned are expected to be.
The Assignment
If you're chosen as a delegate, the below won't apply to you. Your scenario will be outlined under The Delegates.

Each person will receive a package containing a small note and a particular item. Along with detailed instructions on how to carry out your assigned task, the note will inform you of the following things:
◎ A potential threat to faction officials in Nocwich has been found. This threat may include one of the Summoned delegates of the same faction. The nature of this threat is unknown, so preventive measures for defense are being taken. This task is not meant to cause harm to another directly, only to protect.

◎ As the threat is believed to be coming from a rival faction, discretion is of utmost importance. It is strongly recommended that the Summoned do not discuss it with anyone outside of their own faction, or with anyone in Nocwich.

◎ Faction leaders will take care of the Nocwich leadership. The Summoned are asked not to spread panic and to keep this information to themselves, as the factions firmly believe that this threat is only to anyone of great importance belonging to one of the three factions. They are quite sure that the citizens of Nocwich and regular visitors are completely safe, citing that their information source is highly credible.

◎ The Summoned will be informed that assisting is their choice, as the faction leaders understand this carries a risk not everyone wants to accept. Those who don't wish to be involved are asked to place the item they are given in the envelope and return it afterwards to their faction.
Once the note has been read, the ink upon it will dissolve, leaving behind an unremarkable piece of blank parchment.

As if that weren't enough, you'll also only have one hour to do what you need to, as well as perform any sabotage or assistance, since the full moon ceremonies will soon draw to a close. Once the ceremonies end, you'll be herded into the returning carriages and nothing more can be done. Act quickly, especially since completing the task requires at least 15 minutes of preparation first. And remember: choosing not to act is still a choice, and it'll influence what happens next. To truly abstain, you'll need to not be involved in the ceremony at all.

Work together if you must, share resources or spells and skills - time is of the essence.
Thorne
The Summoned from Thorne will receive a tarot card that is blank at first. The image must be fully revealed by heating the card's surface, then waiting 15 minutes for the design to appear and the ink to dry. The card needs to be placed facedown somewhere (ideally hidden, such as under a book or a seat cushion), so it's critical that the full 15 minutes pass or the image will smear. There must be no rips, burns, or other blemishes anywhere on the card. It is up to you to find the appropriate heat source to do so, discreetly.

To interfere, you can deface the card before making the placement. Defacing the card involves drawing on it, smearing the image, or otherwise ruining it in some manner while ensuring the card itself remains intact. Those who are familiar with Abraxan magic will understand that defacing a tarot card can nullify or subvert a spell or enchantment.
Free Cities
The Summoned from the Free Cities will receive a tiny bug designed to resemble an insect common to Nocwich. The device will arrive with its wings open, revealing the cogs inside. These cogs need to be wound with a small tool (a pin or a needle) five times, no more no less. It will take 15 minutes for the device to finish preparing, at which point the wings will snap shut and you may cast it into the air with a gentle toss. Casting it before the wings close will cause the device to shut off too soon and plummet before it can be of any use. It is up to you to find the appropriate tool to do so, discreetly.

To interfere, you can ensure the device fails to work by winding it the incorrect number of times, removing one of the cogs, cutting one of the wires, getting it wet, or otherwise jamming the bug in some way while ensuring its physical body remains largely intact.
Solvunn
The Summoned from Solvunn will receive a delicate seed the size of a walnut. This seed is dry and must be soaked in clean water for at least 15 minutes until a small sprout forms on the seed, then planted in some earth. This can be anywhere, such as in a potted plant or under a tree outside. The seed must be fully covered and it must show signs of a tiny green sprout before it's planted. It is up to you to collect the appropriate water source, discreetly.

To interfere, you can ensure the seed will not properly grow by cracking the seed, charring it, soaking it in a liquid other than water, removing the sprout, or otherwise ruining the seed somehow without destroying it altogether.

Players will have until August 26 at 11:59 PM ET to let us the final outcome of their character's assignment, as this will affect how the event wraps up.

You do not need to finish any threads by then. Only two things are required for submission:
1. You must have a thread started of your character attending one of the ceremonies
2. You must decide what your character's final outcome status will be and mark it down for us

How your character reaches their final outcome is up to you and you can play out as much or as little interference, conflict, or drama for flavor as you like leading up to it. Once your outcome is submitted and the deadline has passed, please do not change it ICly or OOCly.

If your character is ICly attending the ceremony but you do not submit their assignment outcome by the deadline, it will default to decline.

Once you are ready, fill out and submit the form here.

The Delegates
If you were chosen as a delegate, you'll have already left for your meeting before the courier arrives at the ceremony. As a result, you won't receive the same package and your path will be a bit different.

To get to the meeting spot, a large and official-looking building, you'll be taken through a portal into an unknown city square rather than traveling directly to the meeting. If asked, you'll be told this is for security reasons. A carriage will await all three delegates at the square, which will then take them to another set of portals - where they'll finally reach their respective destinations of either Ikorr or Luna.

A separate IC log has been provided for delegates. Please go there for further details and to meet with your chosen representative.

The Outcome
As the carriages return to Oleuni Square, all seems well. The market is beginning to open back up as citizens return from the ceremony, merchants are setting up their wares, and there's no visible danger in sight. Intriguingly, Lady Elin is nowhere to be found, her things packed and the sign no longer on the table. It appears she does not plan on returning, or perhaps knows what lies ahead before anyone else.

Sure enough, the rumors start to surface: a fire, smoke coming out of one of the buildings in Ikorr. Or is it Luna? Both? Maybe it isn't a fire. Maybe someone was stabbed, actually. Or there was an accident involving a carriage. With how rumors work, it's impossible to tell what's true or not...but something is afoot.

Before anyone can investigate too closely, word comes that for security reasons, the event is shutting down a few hours early. Visitors are asked to conclude their business as quick as possible and then return home through the portals.

You'll find out exactly what happened during the event wrap-up on AUGUST 31! The outcome and which factions are involved will depend on the choices characters make.
castle: (𝟶𝟷𝟷 ᵇᵃᵗᶜʰˑ)

[personal profile] castle 2022-09-07 12:09 pm (UTC)(link)
[ the conversation might steer to something less playful but frank usually shifts his instincts towards that direction whether purposeful or not, credit to the natural propel within that diverts him from any sense of enjoyment, any positivity, any happiness, even for an inkling of a moment. it's all connected to the same innate motions of his body that remain tense and battle ready even as he sinks into a hot spring meant to ease those hardened muscles.

but what is originally spoken as backlash to the general attitude he assumes is carried by the masses of those brought here against their will, suddenly becomes more presumptuous as the woman voices her own reasoning, a further underlying left unspoken but threaded and stitched into every word, reminding frank that the circumstances shift in a set of different shoes.

stubborn as he may be in certain scenarios, he does listen, lifting his eyes to her with attentive intent, hearing the added weight in her tone, carrying what he presumes to be something that's followed her longer than necessary.

in response to her question: ]


Bit more complicated than that. [ not that's wrong in her painted image, giving a quirk in the corner of his lips as he sighs. ] But I get it. I'm that distrusting asshole who doesn't follow the rules, makes his own, and takes advantage of an old scary beat up mug — [ he lifts his hand, vaguely gesturing to a nose that's been broken too many times and bruised cheeks that signal he knows the concept of getting into a fight more than most things. ] — to help him get away with it.

[ it all is more complicated than that — the soldier who lost the entirety of his family because of blind loyalty — but he's not going to use that as an excuse here. that's not on her. her circumstances aren't his own; he knows that. ]

But — everybody deals with that different, yeah? Some gotta work with what they got, even if it means sitting in a pool having to tolerate listening to some dickhead like me bitch about it — ain't that right?

[ his words steer to an almost subtle return to the joking manner of before with that final question, stern lines of his face softening a bit as he looks at her with a raise in his brow. ]
vixening: ([ ✓ ] 024)

[personal profile] vixening 2022-09-08 04:15 pm (UTC)(link)
[ and it is that exact aspect of him that does it, that keeps yennefer's otherwise uncontained fury seep forth into the conversation. the fact that he is listening, and that something about his question, the way in which he asks, the angle that he holds himself while she talks - she does not feel questioned, doesn't feel belittled, picks up on the different shoes...

depending on the man's survival instincts, he might pick up on the thread of something else that. that, when his own tone shifts into something more joking, it is almost as if he's dodged something much greater, much more violent, much scarier, in all senses of the words. for now, though, he does say it's a bit more complicated than that and yennefer's brow is arching, her curiosity returned, what she is sure is an entire laundry list of experiences, of moments, of reasons that have brought him here. if she didn't know any better, she would assume he was much older - like herself, like a certain witcher, like a whole list of people across her continent - but she isn't even sure that's the case.

so instead, she just snorts, allows some of that tension to ease back out of her again, letting it unfurl into the pool designed for just that. ]
Oh, yes, it is definitely that old scary beat up mug that does it. I'm sure there isn't any other part of you that helps you get your way.

[ she of course means some set of skills, the violence she can see written into the hard lines of his body, but she leaves the comment out there to be read as it will. because she does understand - that there is more, because he can already tell that he's an interesting man, and interesting lives are always rife with trauma. with loss. with pain.

it is his question, though, that has her letting out a snort. because it does work, whatever it is he does. the combination of the tone, the softened expression, the raised brow. he diffuses whatever it was that had been there, and leads them back to the previous conversation, and yennefer lets a small curled smile return as well. ]


Either you work with what you've been given, or you make something new with it- maybe I can see the potential of this time spent tolerating some dickhead like you. [ she shrugs, casual, taking a step or two into the middle of the pool - though it's uncertain if she's walking towards him, or just moving to a deeper spot towards the center. ] Though bitching is highly unattractive, so I might have to rethink if you plan on keeping it up for much longer.
castle: (𝟶𝟿𝟷 ᵇᵃᵗᶜʰˑ)

[personal profile] castle 2022-09-09 02:02 pm (UTC)(link)
[ there's plenty more that lets him get his way, something he imagines she picks up on, based on her tone, even if it all isn't spelled out exactly. there's a natural fear his face alone can instill, but it's more than his basic features, particularly when it's all etched into his body, a scatter of old wounds decorated upon the current visibility of his chest. a man of war, whether as a soldier or in a fight of his own, skin marred by bullets and blades, varied degrees of sizes and colors suggesting different battles, all scattered through hundreds of moments in time.

that alone can often be enough to scare anyone away, though he can notice her drifting further into the spring, whether it's with the intent of getting closer to him or not; she isn't actively trying to build a distance between them, and he tries to decide if she's the type of woman who just doesn't care or if she likes to further a challenge. his bets are on the latter, since he can see the kind of boldness she carries, not just a survivor, by her words, but someone who tests opportunities to mold it to her benefit.

the way she accents the affirmation of him being a dickhead only furthers the amusement of his own smirk, managing a chuckle as he nods, gaze peering out to the water before looking back at her. ]


I don't really hop around into these things much. Guess I don't know the rules. [ for sharing space in hot springs, anyway. he jokes, but he did just come in for a quick wash, enough to clean up the dried blood from his face. ] Haven't even shared a bath with a woman in over four years. Bit stale in being good company.
vixening: ([ ✓ ] 033 [S2])

[personal profile] vixening 2022-09-13 01:42 pm (UTC)(link)
[ that had been her point, though even she doesn't know the full extent of it. of the level of violence in his hands, what all his scars cover, the stories he could tell. what yennefer does know is that no one interesting is fully without them, that there is purpose and meaning to each and every one left behind. that may be part of the reason she, herself, still has some - a couple across her wrists that she chose to keep, and a couple more she has left linger, those that she has earned in her time in abraxas, without her chaos to stitch the skin back without the echo.

meanwhile, his body is covered in them, some that she can recognize (marks left by blades all tend to look the same) and some she doesn't. her curiosity lingers somewhere in her eyes when she scans them, moments she casually and quite shamelessly watches his shoulders, his neck, his arms, as he moves. but she does not ask, won't ask.

which means that yennefer's eyes are on him when he chuckles, where there is actual amusement in the curl of his mouth. it sends a kind of spark through her, whether it be confidence or something else, that she's cracked through to something in him. ]


I hardly think four years is long enough to go entirely stale. [ she jokes in return, that challenge he may or may not be exactly correct about where it concerns yennefer wrapped up in the words. ] Don't let me scare you away, after all. Practice does make perfect.
castle: (𝟶𝟼𝟿 ᵇᵃᵗᶜʰˑ)

[personal profile] castle 2022-09-28 12:22 pm (UTC)(link)
[ what he doesn't say is that the woman was his wife, know what it means for him to talk about maria, how what happened to her is one factor for the reasons he holds himself as he does, stiff and guarded, always expecting a threat at every turn, be it a gun to his head or the presence of another woman to lull him into a place of warmth and safety — both very much things he wants to keep away from.

not that he isn't susceptible to the trap of a light smile, even as a result of a casual joke, head tilting to the side enough that he does manage to hold a longer look in her direction, maintaining that eye contact a little more each time. ]


You sure? Shakin' in my boots here. [ not that he's wearing any boots or that he's scared at all, but he's become more accustomed to the distance than not.

but it's the way that she isn't frightened that interests him, even if this place they've ended up in is plenty threatened with war and battle, and so the sight of a little blood might not be enough to turn her away. still, he's not a man most people would be eager to stick around, even before they ever find out the things his hands are capable of.

as he lifts his hands from the water, droplets falling from his fingers, their roughness is visible, callouses not smooth as he runs his skin together, just barely putting a slow effort to wiping them clean. his eyes are more distracted with her at this point. ]


And what about you? You ain't scared? [ not of being around a man, or even the nudity; clearly, she isn't shy. the quiet stare of his eyes says what he means instead, along with the decorated scars that tell of the war inside him. ]
vixening: ([ º ] 048)

[personal profile] vixening 2022-09-28 01:48 pm (UTC)(link)
[ maybe that is something in their favor, then. because yennefer will never ask after this other woman, may never come to realize it was his wife, or how much of a part his wife played in the man in the pool with her now. because just as a gun in his hands carries a different weight than one to the back of his head, she could - possibly - be the presence of another woman, but there will never, really, be warmth or safety with her.

or, at the every least, that is the image she has presented. ( whether or not it is, or isn't, what she wants. )

so for now, yennefer hovers in the center of the pool, lowers herself into the water just enough that the edge of hovers below her collarbone, her hands still floating along the top of the water, lightly shifting with the movement of the waves, the water. she does pick up on the small clues of him, that he's holding eye contact with her more and more each moment, the smile of his that lingers just a moment longer than the one before. ]


I can tell- but don't let it bother you. I can be very scary.

[ she does not hold back the self-satisfied smirk at that - one that says she is telling the truth, and that the truth has more than a bit of evidence behind it, and that it's something she is almost proud of. that she has put work into being.

her attention shifts to his hand when he lifts it from the water, watching the water spill through his fingers. it's a curious thing, just a brief moment, but when her eyes return to his face she finds he's looking at her, instead. distracted.

their eyes hold for those next few moments, and yennefer lets the self-satisfaction of her smirk fade to something a bit more neutral, though no less loaded. it is in these moments when something can shift, is it not? she's spent enough time learning the ins and outs of people, of how they act and what they'll do. it is his question, alongside the meaning of said question in his eyes, that have her brows lifting to him, casual, unimpressed. like she's setting up for a punchline. you ain't scared? he asks. ]
Am I supposed to be?

[ she lets the answer sit in that question, lets the message in her expression say the rest. the following words she doesn't quite speak, but he can also probably read - that even with the scars the watches, that even with the violence pulled taut in his body, what it means and what it says and the implications it can hold, she is not in the least bit intimidated. yennefer does not so much as look away from him, challenging in that way she always seems to be. ]
castle: (𝟹𝟻𝟾 ᵇᵃᵗᶜʰˑ)

[personal profile] castle 2022-10-05 11:59 am (UTC)(link)
[ he can believe her, about being scary. being who he is, all muscle and stern edges, and her being a woman makes no difference at all. he knows the fierceness of a woman, the way they can just as easily bite back, how they can dig in beneath the skin and rip you apart, in more ways than one. his wife could break him down and stomp on him before he'd ever had the chance to blink, and he's known others just as capable; karen page could be just as much of a threat as anything else that's chased him down for years.

so, yes, he knows that if she speaks of being scary, there could be all the truth to it, really, and maybe he should take better care of maintaining his guard, especially when he's as exposed as he is now.

not that he isn't being just as careful, aware that he's being tested, that every spoken word, every glance, is just as much a challenge as any real threat that could be tossed in front of him. he doesn't steer away, doesn't withdraw himself, even though there lingers a small voice in the back of his head that says he should consider leaving this pool sooner than later.

but he doesn't. ]


Yeah. You should.

[ it isn't a threat, even spoken like one either, despite the darkness present in the quiet rasp. despite the blood stuck to his body, not all his own, despite the broken skins at his knuckles, and the posture of his stance, always ready for a war — he doesn't position himself like he'd at all hurt her, not physically, not with his blood-stained hands.

his eyes say it too, matching her challenge of sustaining that exchanged stare, losing track of who it is that's reeling in who. ]
vixening: ([ ₪ ] 088 [S2])

[personal profile] vixening 2022-10-10 01:27 pm (UTC)(link)
[ over her years, yennefer has found a kind of satisfaction in meeting a man who has known the ferocity of a woman. it is different than respect, different than adoration, but altogether more efficient. it feels a bit like some part of her is able to relax, if only because that aspect of her life, of the way in which she has survived for as long as she has, does not need to be proven.

and she can sense that in him - that he knows. that he understands. it lingers somewhere around the edges of his scarred skin, of his dark eyes, and yennefer's smirk lingers.

it feels all too similar to unraveling a spool. as though there is some complicated lock, some intricate spell, that she has to work her way through. this entire exchange has been honest, a genuine statement - in a variety of ways - that there is nothing soft, or safe, or gentle about this. that the voice he hears is probably correct. that he should, perhaps, consider leaving. (if she had her chaos, she could probably hear it for herself - something that is not far from her mind, at every moment, especially here.)

he doesn't leave, and yennefer notices.

that is when he answers a question she hadn't really been asking, confirming that yes, perhaps she should be scared, and yennefer chooses then to step towards him, slowly closing that distance with every step. maybe it is because she, too, has lost track of who is reeling in who. or maybe it's because she simply wants to, maybe it's because she's growing tired of just how long this cat and mouse game is going on. with each step she is a little more out of the water, until she has finally closed the distance between them. until she is directly in front of him, the water back around her waist. she is close enough to see the rise and fall of each of his breaths, to catch the more subtle scars on his face, the tension in his neck and jaw. she is closer, now, physically - but there is still some of that remaining reel, even now. even when he's close enough she could reach out and touch.

when she speaks, her voice lacks the earlier entertainment or casual air. instead, it sounds a little more like a threat, or a promise. ]


Tell me again what I should be.