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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxaslogs2022-10-15 10:14 am

EVENT #10: AFFLICTION - IC POST

Event #10 - Affliction

With tensions heavy across Abraxas and all the destruction that's happened, it's no surprise that the dark shadows which sweep over the land go unnoticed...at first.

Winds initially stir in Solvunn, where the influence of the Old Gods remains the strongest. Slowly each Herald infects Thorne and the Free Cities, as well. The Summoned are the first to feel its effects and are the most heavily impacted.

Though no one will realize it until well afterwards, Nocwich remains unaffected. After all, the Summoned don't reside there.

NOTE: This event will deal with themes of death (people and animal) and horror imagery.
Emergence
It begins sometime in mid-October, around the 18th. Not everyone will experience it at the same time. You might even believe you're spared until days afterwards when you're visited by an unusually vivid dream.

The dream starts the same for everyone: you are going somewhere, anywhere, walking to your bedroom or enjoying a stroll on the beach. You might be driving down a familiar neighborhood. Wherever you're headed, you eventually come upon a stone tablet engraved with your Arcana. Laid on the tablet are three objects:
◎ A dead moth trapped inside a wilted rose, symbolizing Koth of Festering Lands
◎ A teacup inside which sits a single nightshade berry, symbolizing Adlewyrd of Poisoned Tongues
◎ An ornate cracked hand mirror that contains no reflection, symbolizing Sannleikr of Many Faces
Make a choice. Something inside your soul will be drawn towards one of the objects. Maybe you spend hours in the dream deliberating, but sooner or later, you'll pick one of the items up. The moment you do, the other objects vanish and the chosen Herald appears before you. Where one might expect a god to seek subservience, the strange figure instead extends a friendly hand towards you - as though it's greeting you as an equal.

Whispered around you, you hear its name. Then it fades and with it the dream. You awaken.
Affliction
You go about your day as usual. That's when you realize something isn't right. Creatures and people around you behave strangely. You begin to sense that you are the cause.

Depending on your chosen Herald, you'll experience at least one of its afflictions. The effects might start small, then grow. They might rush you all at once. You can't shake what haunts you, though you can try. Spells, potions, and willpower can help keep the afflictions at bay but you won't ever be completely free.

As the afflictions seep into your mind, you start to find shadows of it following you: a dead moth here, a nightshade bloom there, a cracked mirror elsewhere. You may even wonder if it's following you in the first place. What if instead, you are the one leaving these signs behind?
Corruption
The first time you inflict your ability on someone else, you don't mean to. It might be a stranger, some unsuspecting soul, or it might be another Summoned. Regardless, the afflictions that ail you seem to spread through you into another. Someone falls down as if in the throes of an invisible death or secrets spill. You brush by someone and they're suddenly upset and confused.

The more this happens, intentionally or not, the better you feel. You may grow full of life and energy, gain a renewed strength of heart, or radiate a charm that turns heads and garners compliments. The afflictions haunting you could even start to fade or completely vanish. And if you use your newfound power deliberately? You'll feel better even faster for longer. Of course, these boons are temporary, lasting at most an hour or so. When the feeling wanes, you might miss having it.

You are not possessed. You can't control this power that spreads through you, but how you respond or behave is up to you. You could be attracted to the allure of power, enjoy the boons you are granted, or realize you can gain relief from your afflictions if you choose a victim. Not everyone will fall headfirst into the pull. Some are not easily swayed by power, some struggle to overcome their dark impulses, and others would rather endure their suffering than inflict it on someone else. But others still might succumb to temptation and turn on those around them with purpose: once, twice, multiple times. The choice you make is yours alone.
Blight
With the call of the Herald at your fingertips, the world around you twists. No one knows whether this stems from you and your newly imbued afflictions, or if the Heralds are exerting power on their own. It's for sure easier to think of what occurs as the influence of something monstrous beyond your control. No matter the cause, the earth is changed all the same.
Omens
The omens arrive shortly after the initial Summoned receive their dreams, but they don't come to every faction at once. SOLVUNN is first, being home to the Old Gods' shrines, before THORNE and the FREE CITIES follow only days afterwards. Depending on where you are, the omens will affect things a bit differently.
Solvunn
In Solvunn, the ground stirs. A desiccated hand breaks through the grass, a cloven hoof. Human or animal, they crawl forth, animated against their will. Some might attack, but most do not. At the same time, crops around the settlements begin to fail. Some chickens lay rotten eggs while cows produce spoiled milk. Any livestock that perishes overnight will surface in the mornings with empty eye sockets - pecked out by crows or gnawed on by rats. From a distance, the ocean can be seen bubbling as leviathans beneath thrash.

Worth noting is that many of the dead are concentrated around the shrines, especially the ones deep in the woods. They're too decayed to recognize, and some might not even move from the site, as though they are waiting for the earth to take them again...or as though they once chose to give up their life at this very spot.

Summoned can assist by helping to cast spells or place warding charms around shrines, farms, and gardens to protect crops and livestock. As a commune, the Solvunnites will share their resources as much as possible and would appreciate those who might lend a hand bringing supplies, herbs, and offerings to neighbors who are lacking. The Summoned can also brew a common herbal remedy to aid any animals who have fallen ill or to help purify the well water.

Free Cities
In Libertas, the dead buried under the rubble dig themselves out. More crawl forth from graves in Cadens' cemeteries. Beasts and bandits slain in the desert wilds rise, hungry or searching for the ones who killed them. At the same time, dead fish wash up onto the shores of Aquila while birds fall dead from their perch, dropping like flies from an unknown illness. Vultures and other scavengers begin to prey upon the eyes of the dead, leaving behind hollowed-out corpses.

Worth noting is that in the Badlands, a few very old and skeletal corpses rise with a metal plate or two screwed onto their bones, which are also oddly elongated. Only one or two make their way near the city. The army is quick to dispose of them before many can notice. They will not disclose any information about this and will claim these are just monsters like anything else.

Summoned can assist by going on patrol with the soldiers to put down any risen dead. Merchant caravans are also hiring escorts for their journeys. Additionally, they can help look through any received supplies and packages to make sure the food isn't rotting or worse, use a special dissolving compound to purify the waters, and donate staple food items to refugees and the less fortunate who can't afford the rising prices.

Thorne
In Thorne, the dead emerge only from the outskirts of the castle city. Thanks to information from one of their Summoned and their recent monitoring of the Singularity, Thorne was able to act swiftly and was able to ward any royal or otherwise significant burial sites. Graves and tombs of less importance, though, will not be protected in the same way. There are fewer encounters with eyeless corpses, though some animals might appear outside the castle in such a state. Normally extravagant dishes from the Castle's kitchens use simpler ingredients as they struggle to ration their food stores.

Worth noting is that a few unexpected corpses make their way up from deep under the castle in places beyond the dungeons. These are twisted and mangled, missing limbs, heads, fingers. The castle guards are quick to dispose of them before they get too far into the rest of the castle, but one or two may be spotted.

Summoned can assist by contributing to the wards around Castle Thorne and the city, using spells to put down the dead without mangling the corpse, and taking inventory of food stores. Further, in Nott the situation is more dire for anyone who is traveling there to continue assisting with repairs following the attack. Nott will welcome help with any problems caused by the omens. It'll be clear the kingdom has neglected the city somewhat. Thorne will claim the Castle takes priority, of course, due to King and Queen residing there along with the entire royal court.
Apprehensions
Across the factions, locals are beginning to catch on that something isn't right with you, the Summoned. No one will say it outright, but there's an air of caution and wariness around you where you go. Merchants might be quick to hand you your wares so you'll leave or locals give you a bit of space when they walk by. Chatty innkeepers are more reluctant to hold lengthy conversations.

Much of the time, it may not be conscious. The natives might simply sense something off that instinctually makes them want to put some distance between them and you. The only exception? If you've chosen Sannleikr of Many Faces, you'll continue to exude your charm towards people you encounter. At least for as long as you continue to inflict that ability you've been gifted.
Displacement
Everyone responds differently while in the Horizon. You might exert better willpower over your afflictions or you might feel its effects more strongly. It all depends on the individual and their mindset. Regardless, the Heralds are only one part of the equation. There's a much bigger disturbance going on.

It could happen as soon as you enter or it might be as you're stepping over the threshold into another's domain. Whatever the case, you are suddenly not where you're supposed to be. Instead, you're in one of two places depending: transported into a domain you never meant to go into or in a foreign setting altogether.
Visitation
Whether you're the one transported or someone teleports unexpectedly into your space, the Horizon becomes unpredictable for the next little while. Rooms normally locked to strangers, areas you yourself may not even realize exists - you and your fellow Summoned continue to pop in and out despite your intentions.

The effect isn't painful, just disorienting, like missing a step you didn't see or stumbling through a door into a too-bright room. The person whose domain you've inadvertently visited might sense an unwanted presence, whether they're inside the Horizon or not, or they may be completely oblivious. This will depend on the strength of their connection to the Singularity and the Horizon.

Not to worry. You won't be trapped or anything in these cases...unless the domain you land in happens to seal from the inside. You might stumble on secrets you weren't meant to find, though, locked away in someone else's mind.
Ensnared
The less fortunate will be pulled into a space that they've never encountered before. The bizarreness of it resembles the glitchy visions that flashed through a few months ago, but rather than an image flickering by, you are now inside the space itself.

Trapped between minutes to hours, you can't use the Horizon's creation magic as normal. Attempts will falter or go sideways: trying to fly out might cause you to tumble, tools and objects are broken or not quite right, wounds don't vanish or heal completely, etc. More significantly, you can't seem to send or receive messages through your connection. Anything that manages to come through will be garbled and distorted. It's as though the place you are in is just out of the reach of your control.

Luckily, you may not be alone. Someone else may have gotten lost alongside you. They might already be there when you stumble through or they might arrive after you do. They might even fade out sooner than you, unintentionally leaving you behind.

Eventually, you'll be released back into the Horizon proper, spat out in a random place in the Horizon. While you're stuck, though, you can try to survive, explore, sit and wait it out, or make friends with your fellow trapped partner. Each area has its challenges and quirks that you'll need to deal with.

Scenes to Explore
JUSTICE ◎
FULL IMAGE

High in the clouds, these snowy peaks are as cold as they look. Giant marble hands reach out, though their sheer scale means you might not recognize them as hands from up close. You can scale the mountain, but if you try to go down, the hands will flip the mountain, which sends you tumbling to the top again.

It's up to you whether you can be injured when you fall. Maybe the snow will feel like marshmallows, or you'll break a bone on the jagged rocks. No two experiences are the same. If you have a partner, they could end up faring better than you despite being in the same place.

Conjure some warm clothes or a log cabin even if you wish - they might not manifest perfectly, but it'll be better than nothing. At least the view's fairly nice...while the sun is up. A blizzard will come through by nightfall. With it arrives a strange hovering light that entices you or your friend to follow it into the frozen darkness. What draws you out depends on you. It could be a familiar voice, an image, or a simple compulsion. If you're lucky, the person with you is unaffected and can try to stop you. Or maybe you're the one desperately chasing after the other person?

THE CHARIOT ◎
FULL IMAGE

From a distance, it's hard to tell if they're shipping containers or houses stacked atop each other. A gooey mess covers the ground below. Oddly, the smell isn't as unpleasant as the goo looks. It smells like bubblegum or cotton candy, artificial and sweet. When you first fall in, you might land inside one of the homes, on top of the stacked structure, or the ground. You can try to reach anyone else who's there with you, but be careful: the ooze is spreading. Climb if you must or move from room to room. If you don't keep moving, you risk getting sucked into its sticky mass.

Each block of a home is different. Some are furnished, whereas others are empty or filled with strange knickknacks. Some might even have subconscious creations spawned by you. Keep ahead of the gloopy substance, and you'll be fine, probably. Or you can try to fight it back or block its path by sealing yourself in a room or otherwise, which can slow it down significantly. Mostly, you'll have to hope you fade out before the pink mass completely consumes the landscape.

THE WORLD ◎
FULL IMAGE

The hazy neon glow obscures a nothingness that seems to extend forever. In the middle of the wet ground are several stacked television sets with wires plugged into nothing. Inexplicably, there's also a cat. At first, it appears perfectly normal, but keen observers will notice that its behavior is on a loop where it will walk a certain path, pause at specific intervals to lick its paws, and meow at set points. It does not acknowledge any of its intruders. You can break its loop by picking it up, at which point it'll go limp as a ragdoll. As soon as you set it down, it'll resume its actions as before.

While you can see the same images as someone else on the screens, it's also possible you'll each see something different despite being in the room together. What you see is up to you. It could be an old fuzzy movie, home videos of your childhood, trivia questions you have to answer correctly, or even a memory or vision you wouldn't want to share. Words or faces taunting you could appear between staticky flickers, or maybe your very thoughts are projected onto the screens for anyone with you to read.

Break the televisions if you want, but given a few short minutes, they'll reform between one blink and the next. Looks like you'll have to keep watching until you're released.

THE FOOL ◎
FULL IMAGE

Sprawling and massive, you're unlikely to recognize at first that you're trapped in a labyrinth. Stone walls rise around you, and your surroundings are pitchblack. Manifest a torch or a flashlight if you can, though these will be prone to going out at inopportune times. Escaping over the walls will only send you into another section in the maze.

As you navigate the twisting corridors, you'll encounter any variety of trials and troubles: gaps in the ground, spiked traps, haunting whispers, monsters, decaying corpses. Some of these might've formed from your mind, others might've spawned from anyone else who's trapped with you.

If you aren't alone, do your best to locate your fellow Summoned. Voices do carry and echo over the walls, and there could be landmarks that help you find each other. Finding the exit, however, is another matter. Walk and climb all you want. A way out is impossible until the Horizon chooses to set you free.

Players can pick any scenario that interests them from the four choices above. Unlike the visions from before, characters can accidentally be trapped in as many of the scenes as you want, as many times as you want. Another option is that they can stay trapped in only one scene while a variety of characters fade in and out to join them, or some combination of the two. Choose what works best for your plans.

Each scene will once again carry an associated Arcana etched somewhere inside it, which can change from person to person or instance to instance. It might be on a wall, a table, or on the ground. Characters with a stronger connection to the Horizon are likely to be trapped for longer but the extent of this is your choice and it won't ever exceed a few hours. It's also your choice whether the afflictions continue to haunt them or not. If you want characters to deal with both problems while stuck together, you're welcome to!

Generally speaking, there are no restrictions other than that they won't be able to communicate with anyone outside the area, they can't escape it until the Horizon chooses to release them, and their creation magic will go wrong just enough that it'll make things tricky.
a_better_man: (saddened)

For Rhy

[personal profile] a_better_man 2022-10-19 08:26 pm (UTC)(link)
Absolutely nothing is right, in the wide world or in Mat's own small bit of it. Every reflective surface has become a threat, the face that meets him something twisted and foul. Death is everywhere, and foul air seems to have settled in Thorne. Even the castle isn't safe, food growing scarce and unquiet dead beneath them and carrion birds picking flesh in the streets.

It's that last one that chills him the most. One of the darkest omens from home, that. Carrion birds picking in the streets meant only terrible things were about to happen. And as terrible things are already happening, he can't even imagine what yet may come. On top of all of that, these things that touch everyone...the Horizon is all a mess, severing his one reliable connection to Jesper, and it's trapped Rhy in some deeper way than others. Mat's found himself stuck in the Horizon, in those dark and terrible places, but not for the length of time with which Rhy has been in that slumbering state.

At least Rhy, he can check on. And he does, daily, first knocking on the door just in case and then slipping in if there's no answer. He's come again, hollow eyed and weary, to lean against the familiar wooden door and rap his knuckles against it with held breath and a twisting gut...
dirtytrenchcoat: (pic#10549819)

[personal profile] dirtytrenchcoat 2022-10-19 08:30 pm (UTC)(link)
It's not uncommon for Jo and Castiel to occupy the same place in the Horizon, but he's found himself among strangers and in places he doesn't recognize too often for comfort in recent moments. His patience is gone, and the expression on his face is downtrodden and defeated.

It's not a look he sports often, if at all. Like a wounded animal, or an injured bird he knows better than to display weakness. Still, the bunker and its towering walls and many rooms offer him some consolation in the midst of his grief. The constant death and decay that follows him haven't found him here, and he can alter it as he sees fit. In the kitchen, a box of Jack's favorite cereal sits untouched a small reminder of him and a way to keep him close even in this new alternate plane of existence.

Castiel despite having his own room is at the large table in the main entrance room of the bunker, seated in his usual chair with his chin in his palm. Solace felt far off, but a moment of silence away from the droves of corpses, the risen dead, and the constant cyclical memory of his demise is a boon now. He looks meditative, eyes closed, posture slack.

londonbound: (six.)

[personal profile] londonbound 2022-10-19 08:40 pm (UTC)(link)
[ The screams reach him faintly on the wind. At first, Rhy thinks it's just in his own head again, those whispers in the back of his consciousness that tell him he deserves this, that pull at his guilt and insecurities, unraveling him from himself the longer he's trapped in here.

Fuck you.

That part is clear enough.

The rest--

Rhy lifts his head, tentatively listening, trying to hear beyond the roar of the waves and the wind, the moans of the dead real or imagined. He's losing his mind. And if he's losing his mind, what else is there to lose?

The wind brings echoes of sobs, waves sloshing between ragged gasps, as if he's listening to someone desperately crying from beyond a thick wall. It takes Rhy a few seconds to make absolutely certain it's not him. ]


Hello?

[ Eventually, he pushes himself up from the gray, damp sand onto his feet, and shouts out to the ocean. ]

Is somebody there?
Edited 2022-10-20 05:31 (UTC)
catholica: (CC_752)

[personal profile] catholica 2022-10-19 09:15 pm (UTC)(link)
I can get myself out of here.

( he doesn't want her help. he doesn't want anything but to be angry, to hit something, to hurt something and it seems like he's done it here, with her. he expected more pushback, more of a fight but she's lifeless, resigned, accepting.

his fingers curl into fists and he — shakes a bit. the television screens are dark, the cat gone. it's just them. )


I don't need pity, I don't need help.
shadowthief: (Distant)

{'Cause, baby, you're a haunted house » OTA

[personal profile] shadowthief 2022-10-19 09:20 pm (UTC)(link)
Inej has grown used to seeking comfort at the RoadHouse when she finds herself in the Horizon.

Her association with the bar as a safe space is shattered the second she walks past the threshold of the door. A gasp escapes her as she takes in the state of the place– the lights are almost completely out except for a few stray bulbs not touched by the apparent blackout in the building.

"Hello?" she calls out, frowning, fingers trailing against the line of the bar to keep her place in the room as her eyes adjust to the mostly-dark of the room. "Jo? Dean... Geralt?" they're the most easily expected to find here, but she'll take anyone. Eventually, her finger slides over something thick, wet and slick, she squints in the dark trying to make it out, but it isn't until she makes it to the next shining bulb she can see the red tainting her fingers.

The strength of the afflictions she's suffering from are stronger in the Horizon, and she can hear Tante Heleen's cruel tones whisper, "Will your Saints accept a killer?" She isn't sure if anyone else is even in the bar, or if they can hear the phantom that's chased her so relentlessly.
aquaveiled: (himeka-522)

D - labyrinth

[personal profile] aquaveiled 2022-10-19 09:37 pm (UTC)(link)
[ The Horizon can be something of a gameboard at times, with the ever changing landscape and new obstacles presented if you're so inclined to wander into other people's domains. A wanderer at heart, Himeka is no stranger to exploration, but even when she lets her feet guide her where they will, they rarely encounter so...literal a puzzle.

Hm.

Escaping the damage of the real world only to end up in this--well, it'd figure, wouldn't it? Himeka exhales loudly through her nose. She can't see or feel the crystal of her own domain anywhere nearby. But it seems that she isn't alone all the same.

An unfamiliar voice calls out. Himeka looks around her, up and down the tall and impassible stone walls. Curiously, she rounds one corner...

Oh there is someone here. ]


I can hear you but I doubt it'll do you much good.
ordinar: (♛ 022)

[personal profile] ordinar 2022-10-19 09:43 pm (UTC)(link)
[When the man bursts into the courtyard, Wilhelm shifts direction to jog toward him. He has his hand pulled inside the sleeve of his sweatshirt and pressed to his nose and mouth. All that can be seen of his expression is the hard slant of his eyes and the furrow that appears between his eyebrows.]

I noticed. [His eyes fall briefly on the wriggling bundle in the man's arms. A baby? Or some kind of animal?] So how do we get the hell out of here?

[There's a note of panic ringing in this question. If this man is the one who created this place, then he should know a way out. But he could just as likely be an outsider who blipped in by mistake like Wilhelm.]
ordinar: (♛ 051)

[personal profile] ordinar 2022-10-19 09:45 pm (UTC)(link)
[Wilhelm accepts the towel with a mumbled thank you, drying himself off as best as he can. It works well for his face, hair, and — once he peels off his soaked sweater — arms. Everything else is a bit of a lost cause, though he tries to wring out his shirt and his jeans, one leg at a time, over the edge of the pond. Halfway through this ordeal, it occurs to him that he might try to will his clothes dry, or get a fresh set altogether. But at the moment, he doesn't trust the Horizon's oh so mysterious powers. What if he accidentally ended up naked or something?]

Yeah, lucky me.

[When he's done, he scoops up the sad, soggy pile of his sweater and...continues to drip on the floor.]

Sorry for intruding again.

[From a direction undiscernible comes a whisper: He doesn't want you here, idiot. His only tell is the downward twitch of his eyebrows, the tightening of his jaw. He's already figured out that these bodiless whispers can't be heard by anyone else.

Are you sure about that?]
ordinar: (♛ 036)

[personal profile] ordinar 2022-10-19 09:48 pm (UTC)(link)
This isn't the first time that Wilhelm has ended up in an unfamiliar corner of the Horizon by mistake. But it's never taken so long to cross paths with another soul. Palm pressed to the stone wall to trace his path in the darkness, he calls out for whoever else might be there. All he gets in answer is the echo of his own voice. Eventually, he falls into unsettled silence.

Early on, it does occur to him to get a hold of a light source. He tries conjuring up a flashlight, a lantern, anything. His hand remains empty, the Horizon's powers of creation abandoning him. That leaves him with his own fire magic, a dim prospect. Since the night his burned tarot card knocked that spell haywire, and the haywire spell led to a man's guts painting the castle and a whole city razed, Wilhelm still hasn't been able to produce a single flame. His few attempts have succeeded only in summoning nausea.

This time, he pushes himself harder. This time, he actually needs the fire. And this time...all that extra effort earns him an actual puddle of vomit at his feet.

So not only is he stumbling around in the darkness, but also his mouth tastes terrible. He has no idea how much time passes, but it feels like an age. Finally, a pinprick of metaphorical light comes: a voice drifting over from somewhere nearby.

"Over here!" he yells back.
shadowthief: (You're serious)

[personal profile] shadowthief 2022-10-19 09:56 pm (UTC)(link)
She gasps softly and moves in the direction the voice seemed to be coming from. It takes longer than she'd like in the murky shadows of the place, but eventually, she does find the source of the voice.

"Hi, I- um- do you want me to come down there?" she asks, frowning slightly, peering over the edge of the wall into the hallway of walls Wilhelm is in.
ordinar: (♛ 051)

[personal profile] ordinar 2022-10-19 10:14 pm (UTC)(link)
Peering upward, he tries to distinguish the top of the wall from the stretch of stony grey clouds that meets it like a ceiling. Even the sky is lightless, suspended in a deep twilight. With enough straining, he finds the smudge of Inej perched up there. Though, the height of the walls places her far enough away, and the darkness obscures her enough, that he doesn't recognize her yet.

At her question, he just sort of...squints up at her. Is there an alternative?

"How the fuck did you get up there in the first place?"

What he means is, yes, she should come down there.
shadowthief: (Answer unclear)

[personal profile] shadowthief 2022-10-19 10:19 pm (UTC)(link)
"I climbed," she says simply like it's obvious, how else would she have gotten up here?

Still, she's not made any better progress up at the top of the labyrinth than inside the halls of it, so she takes a bit to scale back down and when she's the last few feet from the ground, she hops off and lands on her feet, not all that unlike a cat.

"Oh- Wilhelm, hi." She doesn't know him well enough to have recognized him by voice alone, and it's with a little bit of something like a pleasant surprise that she finds it's him she was searching for. "Have you been here before? I don't think this is a part of the Horizon I've seen before."
shadowthief: (Offended)

[personal profile] shadowthief 2022-10-19 10:34 pm (UTC)(link)
She steps into the strange room and finds a- boy? man? it's hard to tell exactly how old he is- sitting with his legs folded under him in front of the screens.

"Is this- your...domain?" she asks, not sure if it might be like the maze she was stuck in before. Something seems to be going wrong with the Horizon as a whole, and she wonders if it had something to do with the dream she had before.
Edited 2022-10-19 22:34 (UTC)
godshattering: (pic#15439515)

[personal profile] godshattering 2022-10-19 10:36 pm (UTC)(link)
Don't mention it. [ By way of that thanks. Claude's not particularly eager to find out if wherever this is can actually injure them, and that means Kyle dropping down into depths unknown like a proper abyss isn't on that list of plans. Hopefully.

This one they've avoided at any rate and there's nothing to do but turn around once Kyle's search reveals nothing to his eyes either. To the implied question of what next he offers a shrug which might be missed as the torch sputters out again. Is it his imagination, or does the time each one lasts seem to greatly vary with each iteration? ]


Your guess is as good as mine. I take it this place doesn't resemble anywhere you know? Because it doesn't for me either.

[ Yet another wave and the torch is back again until it decides to fizzle out once more. With his free hand, Claude places it along the wall to trail as they walk in search of any clues in the stone surrounding them. It feels rough which narrows it down not at all, though when they make it back to the junction to try another hallway, his fingertips slide over something smooth, something oddly cool to the touch; something he knows but can't place. Before he can ask Kyle to see what the other wall is like, the torch goes out again but this time with a quick flash of aqua which is entirely too familiar. ]

Did you-- [ see that is the unfinished half of that thought, because now his ears pick up a robotic whirring he knows from being hit with their swords in a dark underground labyrinth... just like this one. That realization is enough to make Claude's blood freeze in his veins and without waiting for Kyle - or asking if the other hears it - he ducks down another hallway with torchlight restored again. ]

Quick, we gotta move. If that Titanus finds us when we don't have weapons, it won't be pretty.
ordinar: (♛ 003)

[personal profile] ordinar 2022-10-19 10:50 pm (UTC)(link)
I climbed, she says, as if the walls aren't two stories tall.

Then she begins her descent, and Wilhelm begins to understand. Although the stone walls appear uniformly solid and smooth, she somehow leverages the smallest chips and cracks and jutting edges to her advantage. She takes what should be impossible and makes it look elegantly easy.

When she lands, Inej is met by his impressed expression. At the same moment, recognition snaps into place. His relief at finding someone else deepens with the realization that it's someone he knows. Even if he doesn't know her very well, her competence is reassuring.

Yeah, this is great news, since your only talent is fucking up, a voice taunts from nowhere in particular. Whatever it is, Wilhelm wishes it would shut up. Ignoring it, he gives Inej a somewhat shaky smile.

"Maybe I should be more surprised by what you can't do."

Sighing, he shakes his head and adds, "To answer your question...no. I've been trying to get out of here for like an hour with no luck."
godshattering: (pic#15586836)

[personal profile] godshattering 2022-10-19 11:08 pm (UTC)(link)
[ The quip earns a short laugh from him as he drops his hand away to the bartop again because: if only. ]

I wish. I would've even taken the old 'oh no, I overslept for an exam' since I had that one a few times even after we were no longer at the monastery. Then again, at least my mind was accurate for that one since I did do that once. Teach never let me hear the end of it, in his own way.

[ By helpfully reminding Claude of the time for everything and anything scheduled, even right up through the war. There'd been a vague sort of smile on his face at a much more pleasant memory - especially compared to the last time the Singularity decided he needed to see Teach everywhere - but it fades with knowing what should be a throwaway line about minds and accuracy is too close to what he's avoiding.

He's silent for a bit, once again running fingertips over the scratches and dents in the wood their arms are resting on. Though Claude had thought admitting this much, little as it is, would make the urge to talk about it vaporize: it hasn't. It feels more pressing, as if the weight of it's sitting in his throat now like it wants to choke him. It might. Another drink goes with that like it'll clear it away; it doesn't. ]


The ones I had - they were all about Gronder, and they weren't that far off from the ones I had about it long before arriving here. Just a lot more vivid.
aquaveiled: (himeka-598)

[personal profile] aquaveiled 2022-10-19 11:31 pm (UTC)(link)
[ He appears just in time, her fingers less than an ilm away from the vine's surface. Himeka blinks, eyes wide as she looks up at Geralt before they narrow in curiosity. But she does pull back from the plant, trusting his judgement that much.

Himeka straightens, taking in Geralt's stance as well as another once over of the keep. Or what hasn't been engulfed by root and vine. ]


You've done a few renovations.

[ An understatement. ]

Is everything alright?
shadowthief: (Listen intent)

[personal profile] shadowthief 2022-10-19 11:37 pm (UTC)(link)
The ease of her climb could be contributed at least partially to the special, Fabrikator-made slippers that help her grip the rough surface of the stone, which she is just about always found wearing ever since Jesper replaced them a few months back.

She’s about to say something, her mouth twisting, poised to speak when a that whisper filters through— “Who’s that?” She gasps, glancing around to try to find the source of it. But voice carry in these walls, they could be anywhere, if there were a person attached to it at all.

“There are plenty of things I cannot do,” she assures him with a soft smile, small but still genuine. She nods at his explanation. “Me either… but we should get a move on. This thing stretches on further than I can see.”

As they walk, at least now together instead of alone, Inej glances over at him. “You can make fire, right?”
ushiri: (pic#15840027)

[personal profile] ushiri 2022-10-19 11:57 pm (UTC)(link)
[ Rage dissolves into panic, and his body simply reacts. A raised arm catches the arc of the razor aimed at his throat, tearing a gash across his forearm. In a blink he's gone, two blinks and he's behind Jack, wrenching one arm behind his back, his free hand grabbing Jack's razor blade wielding wrist as he pushes his body up against the wall to restrain him.

Behind Jack's ear his breathing is quick. ]


Jack?

[ It was Fikiri. Another trick. His mind is still reeling from that part, his voice strained from the thought of what might've happened if the hallucination had lasted a fraction of a second longer. ]
wiedzminka: (eighteen.)

labyrinth; for dean.

[personal profile] wiedzminka 2022-10-20 12:08 am (UTC)(link)
[ Sometimes, when she's feeling out of sorts, Ciri has taken to using the Horizon as a place of meditation, almost; she brushes Kelpie, rides her through the mountains (even if the scenery is imagined, and the Horizon itself isn't all that large), remembers how the air feels in her lungs when it's startlingly cold and carrying the scent of evergreens and firewood smoke in the distance.

And lately, all the sorts she's been feeling have been on the out. Everything rankles her nerves. Strange visions fill her dreams. Portends of -- doom? death? nothing good. You'd think she was used to this shit, and in a way, she is, but she still can't shake the feeling festering inside her. Wrong, it whispers in the back of her head, and her skin crawls. It's gotten worse since the dream.

Perhaps she should have talked to someone, Geralt or Jaskier. She didn't. The gates and roads are still heavily patrolled, and she's only just come back from a long trip; she doesn't feel like a ride in the desert. Instead, she decides to attempt clearing her mind in the Horizon like she's done so many times before, in the familiar courtyard of Kaer Morhen, in the stables with Kelpie and Roach.

One moment she's stepping out to grab a brush (should've just manifested one, probably); the next, a thick stone wall appears before her, with a sudden, sickening feeling dropping in her stomach like she's just stepped off a cliff, except the walkway has only ever been flat.

Ciri spins around, adrenaline instantly up. On instinct, she attempts to grab her sword, expecting it to be there, appearing in the Horizon when she needs it as it always does with barely a thought.

It's not. She reaches over her shoulder, and what meets her grip is thick, scaly and cool beneath her fingers.

Ciri yelps, thoroughly bewildered, and instantly chucks the unexpected viper against the wall. ]
stations: (53)

[personal profile] stations 2022-10-20 12:16 am (UTC)(link)
( He shows no reaction to that raised arm, to the gash, to the sudden vacancy as Kyle teleports away. He'd have continued to stand there listlessly for a while, probably, were he not currently having his face introduced to the wall.

There is no response to the sound of his name. No focus in his eyes, no searching out the sound or feeling of breath near his side-turned face. He's blank.

There are a few things he wasn't capable of back home that would've made this fugue state situation far more dangerous.

For example: the ability to magically create a storm. Ominous clouds begin to gather rapidly on the fucking ceiling of their bedroom. Might wanna try that again fast, Kyle — lightning's bound to follow.
)
supersoldier: (282)

[personal profile] supersoldier 2022-10-20 01:12 am (UTC)(link)
[The undead are dangerous only in that they are numerous, but their rotting flesh and ambling gait make them easier to cut down than living, breathing men. Sephiroth learns this early in his encounters against them, when they lurch towards him and he shears one in half with his sword, the blade not even hitching against its decrepit spine. The next one loses its head with similar ease, leaving the rest of the body to writhe on the ground, twitching and crawling. Many citizens—wide-eyed and horrified—are understandably panicked to see such an effective, almost merciless culling of this rotted threat, but Sephiroth does what he must, as quickly as he must, without a flicker of hesitation.

He cannot spend too long on one straggler, else that straggler turn into a small group, and that small group turn into a larger one which would have no issue overtaking a house filled with scared, anxious residents. So Sephiroth leaves all he finds in pieces; quartered cleanly in the streets, or alleyways, writhing on the ground. At least rotted flesh does not bleed profusely, even if it does stink. They can worry about clean-up later.

However, nothing is quite as merciless as the mess he finds later, just a weakly moving mass of scattered flesh, sinew and bone and dark blood. Someone’s dealt with this group in a way that feels keenly personal, and though it’s of some interest, he cannot hope to know the context behind it. Perhaps he shouldn’t really care.

But then he lifts his green gaze upwards, and far, far down the street, he spots— Ciri? She slips past the front door of what must be an abandoned manor, and pinning pieces of context together, Sephiroth decides to hurry his own step and follow. A minute later, and he’s crossing the threshold of that home, peering inside with a slanted brow, calling out:]


Ciri?
wiedzminka: (thirty-four.)

[personal profile] wiedzminka 2022-10-20 01:27 am (UTC)(link)
[ Part of this district was spared, and with its residents wealthy enough to go elsewhere, it's entirely abandoned even if some of the houses remain standing. Ciri knows it's unlikely the water she finds will be fresh, or that the pipes have not been broken, but she's hoping that she'll at least find some towels or cloths to wipe down with, or a shirt to change into.

She's already begun peeling off her blouse, nose scrunched up at the mess of it. She's usually not so messy, but the fight earlier (if it could be called a fight) had been-- it hadn't been a usual thing, in her defense, and none of the last few days have been usual either.

That feeling clings to her like the disgusting old blood on her hands. The wrongness. It isn't even the dead in the street that bother her, but something she can't place. The thing that's been in her head since that dream, the visions out of the corner of her eye, the way she blinks sometimes and sees someone on the street with their bones exposed or guts falling out, and she blinks again and it's gone.

Ciri knows by know she's not the only one. She knows the Singularity (what else could it be?) has fucked them all once again. There's nothing to be done but wait it out. Same as the last nightmare.

Then she hears the creak of the door. Footsteps.

She pulls away from the closet and makes for the bed in the room she's looking through, where she's left her sword. ]
supersoldier: (207)

[personal profile] supersoldier 2022-10-20 01:57 am (UTC)(link)
[Sephiroth feels it, too, like the rest of the Summoned. A wrongness, manifesting in ways that seem different for everyone, but persistent — whispers, in his case. Darkly pervasive things, needling into his mind, asking him if that’s how he’ll leave Nibelheim in a future that has not come to pass: its villagers cut to pieces, writhing and slowly bleeding into the ground, like the undead he leaves coldly behind him.

He hears them now, even as he steps into the abandoned manor, coiling around his thoughts like a serpent. Yet he ignores it, tells himself they will pass like all things wrought by the Singularity, and tries to drag his focus to the forefront. There are footsteps echoing distantly against the dull wood of the floor, hurried and almost-scrambling. This needs his attention, first and foremost — especially if Ciri’s in here. He’s almost certain his eyes weren’t fooling him.]


Ciri? [He calls out again, a little louder, trailing towards the sound. His own footsteps are even, heavy thuds on the floor. He has no reason to hide his presence here.]
wiedzminka: (forty.)

[personal profile] wiedzminka 2022-10-20 02:27 am (UTC)(link)
[ She hears her name. The voice is--

Wrong. Gives her that same, crawling feeling, like spider's legs on the back of her neck.

The footsteps near. She steps around, from the upstairs bedroom into the hallway, sword at the ready. Her dirty blouse left in a pile on the floor while she was wiping herself down with a sheet from the bed, she's left in her bustier and trousers, though she doesn't particularly care.

She waits, listening to the steady, quiet steps nearing. A flicker of a shadow around the wall.

Expressionless and silent as death itself, Ciri slips around the corner sword-first, thrusting her blade confidently at chest height. ]