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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxaslogs2022-10-15 10:14 am

EVENT #10: AFFLICTION - IC POST

Event #10 - Affliction

With tensions heavy across Abraxas and all the destruction that's happened, it's no surprise that the dark shadows which sweep over the land go unnoticed...at first.

Winds initially stir in Solvunn, where the influence of the Old Gods remains the strongest. Slowly each Herald infects Thorne and the Free Cities, as well. The Summoned are the first to feel its effects and are the most heavily impacted.

Though no one will realize it until well afterwards, Nocwich remains unaffected. After all, the Summoned don't reside there.

NOTE: This event will deal with themes of death (people and animal) and horror imagery.
Emergence
It begins sometime in mid-October, around the 18th. Not everyone will experience it at the same time. You might even believe you're spared until days afterwards when you're visited by an unusually vivid dream.

The dream starts the same for everyone: you are going somewhere, anywhere, walking to your bedroom or enjoying a stroll on the beach. You might be driving down a familiar neighborhood. Wherever you're headed, you eventually come upon a stone tablet engraved with your Arcana. Laid on the tablet are three objects:
◎ A dead moth trapped inside a wilted rose, symbolizing Koth of Festering Lands
◎ A teacup inside which sits a single nightshade berry, symbolizing Adlewyrd of Poisoned Tongues
◎ An ornate cracked hand mirror that contains no reflection, symbolizing Sannleikr of Many Faces
Make a choice. Something inside your soul will be drawn towards one of the objects. Maybe you spend hours in the dream deliberating, but sooner or later, you'll pick one of the items up. The moment you do, the other objects vanish and the chosen Herald appears before you. Where one might expect a god to seek subservience, the strange figure instead extends a friendly hand towards you - as though it's greeting you as an equal.

Whispered around you, you hear its name. Then it fades and with it the dream. You awaken.
Affliction
You go about your day as usual. That's when you realize something isn't right. Creatures and people around you behave strangely. You begin to sense that you are the cause.

Depending on your chosen Herald, you'll experience at least one of its afflictions. The effects might start small, then grow. They might rush you all at once. You can't shake what haunts you, though you can try. Spells, potions, and willpower can help keep the afflictions at bay but you won't ever be completely free.

As the afflictions seep into your mind, you start to find shadows of it following you: a dead moth here, a nightshade bloom there, a cracked mirror elsewhere. You may even wonder if it's following you in the first place. What if instead, you are the one leaving these signs behind?
Corruption
The first time you inflict your ability on someone else, you don't mean to. It might be a stranger, some unsuspecting soul, or it might be another Summoned. Regardless, the afflictions that ail you seem to spread through you into another. Someone falls down as if in the throes of an invisible death or secrets spill. You brush by someone and they're suddenly upset and confused.

The more this happens, intentionally or not, the better you feel. You may grow full of life and energy, gain a renewed strength of heart, or radiate a charm that turns heads and garners compliments. The afflictions haunting you could even start to fade or completely vanish. And if you use your newfound power deliberately? You'll feel better even faster for longer. Of course, these boons are temporary, lasting at most an hour or so. When the feeling wanes, you might miss having it.

You are not possessed. You can't control this power that spreads through you, but how you respond or behave is up to you. You could be attracted to the allure of power, enjoy the boons you are granted, or realize you can gain relief from your afflictions if you choose a victim. Not everyone will fall headfirst into the pull. Some are not easily swayed by power, some struggle to overcome their dark impulses, and others would rather endure their suffering than inflict it on someone else. But others still might succumb to temptation and turn on those around them with purpose: once, twice, multiple times. The choice you make is yours alone.
Blight
With the call of the Herald at your fingertips, the world around you twists. No one knows whether this stems from you and your newly imbued afflictions, or if the Heralds are exerting power on their own. It's for sure easier to think of what occurs as the influence of something monstrous beyond your control. No matter the cause, the earth is changed all the same.
Omens
The omens arrive shortly after the initial Summoned receive their dreams, but they don't come to every faction at once. SOLVUNN is first, being home to the Old Gods' shrines, before THORNE and the FREE CITIES follow only days afterwards. Depending on where you are, the omens will affect things a bit differently.
Solvunn
In Solvunn, the ground stirs. A desiccated hand breaks through the grass, a cloven hoof. Human or animal, they crawl forth, animated against their will. Some might attack, but most do not. At the same time, crops around the settlements begin to fail. Some chickens lay rotten eggs while cows produce spoiled milk. Any livestock that perishes overnight will surface in the mornings with empty eye sockets - pecked out by crows or gnawed on by rats. From a distance, the ocean can be seen bubbling as leviathans beneath thrash.

Worth noting is that many of the dead are concentrated around the shrines, especially the ones deep in the woods. They're too decayed to recognize, and some might not even move from the site, as though they are waiting for the earth to take them again...or as though they once chose to give up their life at this very spot.

Summoned can assist by helping to cast spells or place warding charms around shrines, farms, and gardens to protect crops and livestock. As a commune, the Solvunnites will share their resources as much as possible and would appreciate those who might lend a hand bringing supplies, herbs, and offerings to neighbors who are lacking. The Summoned can also brew a common herbal remedy to aid any animals who have fallen ill or to help purify the well water.

Free Cities
In Libertas, the dead buried under the rubble dig themselves out. More crawl forth from graves in Cadens' cemeteries. Beasts and bandits slain in the desert wilds rise, hungry or searching for the ones who killed them. At the same time, dead fish wash up onto the shores of Aquila while birds fall dead from their perch, dropping like flies from an unknown illness. Vultures and other scavengers begin to prey upon the eyes of the dead, leaving behind hollowed-out corpses.

Worth noting is that in the Badlands, a few very old and skeletal corpses rise with a metal plate or two screwed onto their bones, which are also oddly elongated. Only one or two make their way near the city. The army is quick to dispose of them before many can notice. They will not disclose any information about this and will claim these are just monsters like anything else.

Summoned can assist by going on patrol with the soldiers to put down any risen dead. Merchant caravans are also hiring escorts for their journeys. Additionally, they can help look through any received supplies and packages to make sure the food isn't rotting or worse, use a special dissolving compound to purify the waters, and donate staple food items to refugees and the less fortunate who can't afford the rising prices.

Thorne
In Thorne, the dead emerge only from the outskirts of the castle city. Thanks to information from one of their Summoned and their recent monitoring of the Singularity, Thorne was able to act swiftly and was able to ward any royal or otherwise significant burial sites. Graves and tombs of less importance, though, will not be protected in the same way. There are fewer encounters with eyeless corpses, though some animals might appear outside the castle in such a state. Normally extravagant dishes from the Castle's kitchens use simpler ingredients as they struggle to ration their food stores.

Worth noting is that a few unexpected corpses make their way up from deep under the castle in places beyond the dungeons. These are twisted and mangled, missing limbs, heads, fingers. The castle guards are quick to dispose of them before they get too far into the rest of the castle, but one or two may be spotted.

Summoned can assist by contributing to the wards around Castle Thorne and the city, using spells to put down the dead without mangling the corpse, and taking inventory of food stores. Further, in Nott the situation is more dire for anyone who is traveling there to continue assisting with repairs following the attack. Nott will welcome help with any problems caused by the omens. It'll be clear the kingdom has neglected the city somewhat. Thorne will claim the Castle takes priority, of course, due to King and Queen residing there along with the entire royal court.
Apprehensions
Across the factions, locals are beginning to catch on that something isn't right with you, the Summoned. No one will say it outright, but there's an air of caution and wariness around you where you go. Merchants might be quick to hand you your wares so you'll leave or locals give you a bit of space when they walk by. Chatty innkeepers are more reluctant to hold lengthy conversations.

Much of the time, it may not be conscious. The natives might simply sense something off that instinctually makes them want to put some distance between them and you. The only exception? If you've chosen Sannleikr of Many Faces, you'll continue to exude your charm towards people you encounter. At least for as long as you continue to inflict that ability you've been gifted.
Displacement
Everyone responds differently while in the Horizon. You might exert better willpower over your afflictions or you might feel its effects more strongly. It all depends on the individual and their mindset. Regardless, the Heralds are only one part of the equation. There's a much bigger disturbance going on.

It could happen as soon as you enter or it might be as you're stepping over the threshold into another's domain. Whatever the case, you are suddenly not where you're supposed to be. Instead, you're in one of two places depending: transported into a domain you never meant to go into or in a foreign setting altogether.
Visitation
Whether you're the one transported or someone teleports unexpectedly into your space, the Horizon becomes unpredictable for the next little while. Rooms normally locked to strangers, areas you yourself may not even realize exists - you and your fellow Summoned continue to pop in and out despite your intentions.

The effect isn't painful, just disorienting, like missing a step you didn't see or stumbling through a door into a too-bright room. The person whose domain you've inadvertently visited might sense an unwanted presence, whether they're inside the Horizon or not, or they may be completely oblivious. This will depend on the strength of their connection to the Singularity and the Horizon.

Not to worry. You won't be trapped or anything in these cases...unless the domain you land in happens to seal from the inside. You might stumble on secrets you weren't meant to find, though, locked away in someone else's mind.
Ensnared
The less fortunate will be pulled into a space that they've never encountered before. The bizarreness of it resembles the glitchy visions that flashed through a few months ago, but rather than an image flickering by, you are now inside the space itself.

Trapped between minutes to hours, you can't use the Horizon's creation magic as normal. Attempts will falter or go sideways: trying to fly out might cause you to tumble, tools and objects are broken or not quite right, wounds don't vanish or heal completely, etc. More significantly, you can't seem to send or receive messages through your connection. Anything that manages to come through will be garbled and distorted. It's as though the place you are in is just out of the reach of your control.

Luckily, you may not be alone. Someone else may have gotten lost alongside you. They might already be there when you stumble through or they might arrive after you do. They might even fade out sooner than you, unintentionally leaving you behind.

Eventually, you'll be released back into the Horizon proper, spat out in a random place in the Horizon. While you're stuck, though, you can try to survive, explore, sit and wait it out, or make friends with your fellow trapped partner. Each area has its challenges and quirks that you'll need to deal with.

Scenes to Explore
JUSTICE ◎
FULL IMAGE

High in the clouds, these snowy peaks are as cold as they look. Giant marble hands reach out, though their sheer scale means you might not recognize them as hands from up close. You can scale the mountain, but if you try to go down, the hands will flip the mountain, which sends you tumbling to the top again.

It's up to you whether you can be injured when you fall. Maybe the snow will feel like marshmallows, or you'll break a bone on the jagged rocks. No two experiences are the same. If you have a partner, they could end up faring better than you despite being in the same place.

Conjure some warm clothes or a log cabin even if you wish - they might not manifest perfectly, but it'll be better than nothing. At least the view's fairly nice...while the sun is up. A blizzard will come through by nightfall. With it arrives a strange hovering light that entices you or your friend to follow it into the frozen darkness. What draws you out depends on you. It could be a familiar voice, an image, or a simple compulsion. If you're lucky, the person with you is unaffected and can try to stop you. Or maybe you're the one desperately chasing after the other person?

THE CHARIOT ◎
FULL IMAGE

From a distance, it's hard to tell if they're shipping containers or houses stacked atop each other. A gooey mess covers the ground below. Oddly, the smell isn't as unpleasant as the goo looks. It smells like bubblegum or cotton candy, artificial and sweet. When you first fall in, you might land inside one of the homes, on top of the stacked structure, or the ground. You can try to reach anyone else who's there with you, but be careful: the ooze is spreading. Climb if you must or move from room to room. If you don't keep moving, you risk getting sucked into its sticky mass.

Each block of a home is different. Some are furnished, whereas others are empty or filled with strange knickknacks. Some might even have subconscious creations spawned by you. Keep ahead of the gloopy substance, and you'll be fine, probably. Or you can try to fight it back or block its path by sealing yourself in a room or otherwise, which can slow it down significantly. Mostly, you'll have to hope you fade out before the pink mass completely consumes the landscape.

THE WORLD ◎
FULL IMAGE

The hazy neon glow obscures a nothingness that seems to extend forever. In the middle of the wet ground are several stacked television sets with wires plugged into nothing. Inexplicably, there's also a cat. At first, it appears perfectly normal, but keen observers will notice that its behavior is on a loop where it will walk a certain path, pause at specific intervals to lick its paws, and meow at set points. It does not acknowledge any of its intruders. You can break its loop by picking it up, at which point it'll go limp as a ragdoll. As soon as you set it down, it'll resume its actions as before.

While you can see the same images as someone else on the screens, it's also possible you'll each see something different despite being in the room together. What you see is up to you. It could be an old fuzzy movie, home videos of your childhood, trivia questions you have to answer correctly, or even a memory or vision you wouldn't want to share. Words or faces taunting you could appear between staticky flickers, or maybe your very thoughts are projected onto the screens for anyone with you to read.

Break the televisions if you want, but given a few short minutes, they'll reform between one blink and the next. Looks like you'll have to keep watching until you're released.

THE FOOL ◎
FULL IMAGE

Sprawling and massive, you're unlikely to recognize at first that you're trapped in a labyrinth. Stone walls rise around you, and your surroundings are pitchblack. Manifest a torch or a flashlight if you can, though these will be prone to going out at inopportune times. Escaping over the walls will only send you into another section in the maze.

As you navigate the twisting corridors, you'll encounter any variety of trials and troubles: gaps in the ground, spiked traps, haunting whispers, monsters, decaying corpses. Some of these might've formed from your mind, others might've spawned from anyone else who's trapped with you.

If you aren't alone, do your best to locate your fellow Summoned. Voices do carry and echo over the walls, and there could be landmarks that help you find each other. Finding the exit, however, is another matter. Walk and climb all you want. A way out is impossible until the Horizon chooses to set you free.

Players can pick any scenario that interests them from the four choices above. Unlike the visions from before, characters can accidentally be trapped in as many of the scenes as you want, as many times as you want. Another option is that they can stay trapped in only one scene while a variety of characters fade in and out to join them, or some combination of the two. Choose what works best for your plans.

Each scene will once again carry an associated Arcana etched somewhere inside it, which can change from person to person or instance to instance. It might be on a wall, a table, or on the ground. Characters with a stronger connection to the Horizon are likely to be trapped for longer but the extent of this is your choice and it won't ever exceed a few hours. It's also your choice whether the afflictions continue to haunt them or not. If you want characters to deal with both problems while stuck together, you're welcome to!

Generally speaking, there are no restrictions other than that they won't be able to communicate with anyone outside the area, they can't escape it until the Horizon chooses to release them, and their creation magic will go wrong just enough that it'll make things tricky.
tobeclosetohim: (Flirty McFlirtsALot.)

Jo Harvelle| Free Cities | Sannleikr

[personal profile] tobeclosetohim 2022-10-15 06:37 pm (UTC)(link)
[ open & closed starters || planning plurks, sign-up & [plurk.com profile] wanderlustlover for contact/planning ]
godshattering: (pic#15733092)

claude von riegan | free cities | sannleikr

[personal profile] godshattering 2022-10-15 07:42 pm (UTC)(link)
( Open and closed starters in the comments! Also good with brackets or prose so please reply with whichever you prefer. I'm up for anything so wildcards are always welcome but if you'd like to plot first, here's my plotting comment or you can find me at [plurk.com profile] indech and by PM at any time. )
gynvael: (ml: 024)

geralt of rivia | free cities | koth (decay)

[personal profile] gynvael 2022-10-15 07:56 pm (UTC)(link)
(( ooc: open and closed starters below. find me on the plotting post or [plurk.com profile] discontinued for plans. ))]
dirtytrenchcoat: (pic#15426951)

Castiel | The Free Cities | Koth

[personal profile] dirtytrenchcoat 2022-10-15 07:59 pm (UTC)(link)
[open & closed starters || planning & sign-up @ [plurk.com profile] doggos for contact/additional plotting!]
nadine_he_loves: (tough choices)

Nadine Cross | Free Cities | Adlewyrd

[personal profile] nadine_he_loves 2022-10-15 11:48 pm (UTC)(link)
[Open and closed starters below! Plotting comment here.]
princessvegas: (037. when summer starts)

Julie Lawry | Free Cities | Sannleikr

[personal profile] princessvegas 2022-10-16 01:04 am (UTC)(link)
[ plotting post[plurk.com profile] bitchcraft ✬ bitchcraft#2753 ]
ushiri: (pic#15840015)

Kyle | Thorne | Sannleikr

[personal profile] ushiri 2022-10-16 01:24 am (UTC)(link)
( Plotting post found here! General psa that I'll be slow for most of this event due to travel. )
philancer: (043)

Sylvain Gautier | Free Cities | Adlewyrd

[personal profile] philancer 2022-10-16 03:29 pm (UTC)(link)
[ open prompts below! feel free to contact me on his plotting comment or at [plurk.com profile] chaneystarr if you'd like something in particular not listed as an option below. ]
catholica: (Default)

matt murdock — free cities — the tower ( adlewyrd )

[personal profile] catholica 2022-10-16 04:06 pm (UTC)(link)
( plotting post here. find me at [plurk.com profile] jortles for plotting/discussion. )
carmesi: <user name="berks"> (435)

wanda maximoff · the hanged man · koth

[personal profile] carmesi 2022-10-17 12:57 am (UTC)(link)
OPEN & CLOSED STARTERS BELOW
WANDA'S PLOT POST COMMENT
hit me up if you'd like a closed starter!
ofthesword: (fills this with devil trigger lyrics or)

Nero | The Chariot | Solvunn

[personal profile] ofthesword 2022-10-17 01:22 am (UTC)(link)
[open/closed starters below. plotting comment can be found here if you have anything you wanna throw at me! I can add more closed starters.]
Edited 2022-10-17 01:23 (UTC)
harmonian: (♗ 88)

Sasarai | Judgement | Thorne

[personal profile] harmonian 2022-10-17 04:34 am (UTC)(link)
[Various starters. Plotting comment here]
thearchangel: (Has anyone seen my contact?)

Garrus Vakarian | Free Cities | KOTH

[personal profile] thearchangel 2022-10-17 05:56 am (UTC)(link)
[ Throwing up a couple comments below for Horizon vs. Free Cities interactions! His plotting post is Here! Or I'm up for plurk plotting @ [plurk.com profile] redfirelight ]
shadowthief: (Distant)

Inej Ghafa | Grishaverse

[personal profile] shadowthief 2022-10-18 09:30 pm (UTC)(link)
OOC

Note
[HMU @ Inej's plotting comment / HMD / [personal profile] loyalwolf[#3540] on plurk[/discord] for something specific!]
wiedzminka: (one hundred & ninety-seven.)

Ciri | The Witcher

[personal profile] wiedzminka 2022-10-19 01:13 am (UTC)(link)
Aʀᴄᴀɴᴜᴍ: Tʜᴇ Dᴇᴠɪʟ 💀 Hᴇʀᴀʟᴅ: Kᴏᴛʜ 💀 Lᴏᴄᴀᴛɪᴏɴ: Cᴀᴅᴇɴs, Lɪʙᴇʀᴛᴀs, Tʜᴇ Hᴏʀɪᴢᴏɴ

(( Plot with me @ belleteyn on plurk, or shoot me a PM! Let's hash it out, and I'll write you a starter. ))
cointosser: ([039])

Jaskier | The Sun | The Free Cities | Adelwyrd

[personal profile] cointosser 2022-10-19 07:07 am (UTC)(link)
[open/closed starters below. plotting comment can be found here if you have anything you wanna throw at me! I can add more closed starters. Moglad will be at Jaskier's domain for interaction as well!]
Edited 2022-10-19 07:07 (UTC)
a_better_man: (dark thoughts)

Mat Cauthon | Thorne | Sannleikr

[personal profile] a_better_man 2022-10-19 05:40 pm (UTC)(link)
[OOC: Closed and open starters below! HMU if you'd like to plan anything specific!]
thedevilwhorose: (and I will take control)

Lucifer | The Devil | Thorne | Sannleikr

[personal profile] thedevilwhorose 2022-10-20 05:24 am (UTC)(link)
(Closed prompts.
Just to be safe likely warnings for violence, blood, horror in general and dumb archangel siblings.
Plotting Comment. Hit me up if you're interested in doing something! I'm almost out of my chaos for the month so I'm too tired not doing open prompts this time.)
techmaturgy: (pic#15348819)

viktor | death | cadens | koth

[personal profile] techmaturgy 2022-10-21 02:27 am (UTC)(link)
i. cadens (affliction)
[Strange dreams are increasingly common, Viktor has found, so he doesn’t give this particular instance much thought. Work doesn’t stop for it, anyway, and for someone like Viktor, used to compartmentalizing, it’s easy enough to brush off. Besides, whenever the Singularity chooses to inflict something on them, there’s no real avoiding any of it. Though he knows the dream must be a harbinger of something, it’s a few days before he starts to realize that something is wrong.

Viktor tries to go about his activities as usual, even as the locals keep their distance from him and he hears whispers of the dead walking once more. Since he never ventures out into the badlands, it’s easy to dismiss it as superstition until reports start coming in from Libertas. He can’t exactly go and fight, nor does he have a scientific solution for the literal walking dead, but Viktor tries to work regardless. It’s all he knows how to do.

Visitors to his and Jayce’s workspace might find things in increased disarray as time goes on. Viktor himself either hunches over his various projects and notes or stares despondently at his blackboard. If you’re passing by at the right moment, it’s possible to hear or see some kind of outburst—the clattering of equipment, the slamming of a door, or even the shattering of something that spills out into the street from the open bay door of the shop. The culprit himself does not seem contrite, and may even lash out, if someone tries to look at him sideways for it.
]

We’re closed.

[Not that you were asking, or anything.]
ii. horizon (visitation)
[Something is wrong in this domain. Where one might usually ascend the wall to the laboratory facilities in the tower, it seems now that the only way an unsuspecting visitor can go is down. Rio, wherever she is, declines to make an appearance.

Some outside force gains more and more control over his domain, or maybe it’s been here the whole time. It inches up from the fissures below, sending tendrils out like creeping vines, criss-crossing fractal webbing with a strange organic quality that only grows worse the deeper one goes into the caves, until it gives way to a complete structural breakdown. If Viktor’s there, he seems entirely enraptured by it—to the point where he might need to be shaken out of it. If he finds you there, instead, he seems alarmed.

Either way, his response is the same.
]

What is this?
iii. horizon (ensnared)
[When the Horizon drags him to an unfamiliar scene outside of his own domain, Viktor manages to be a little more cogent. It’s hard not to be, when this is like nothing he’s ever seen before. No matter where he ends up, he doesn’t seem cut out for it, though of course some of these scenarios are more dire than others.

The level of panic is entirely dependent on the environment—Viktor doesn’t take the mountain very well, for example—but regardless of the scene in which he finds himself trapped, he calls out to the first (possibly) friendly face he sees with some urgency.
]

Hold on—wait—!

[In ordinary circumstances, he might make some Horizon-born effort to mitigate his own physical limitations—that doesn’t seem to be working right now (or, at least, it’s not at the forefront of his mind). He’s clearly struggling, but he isn’t going to let that stop him. Safety in numbers, after all. ]
iv. wildcard
[hello! plotting post is here. happy to do custom starters for anything/everything. Hit me up on plurk at [plurk.com profile] whitticus!]
aquaveiled: (himeka-590)

closed to thancred

[personal profile] aquaveiled 2022-10-23 02:16 am (UTC)(link)
[ It had taken some time, but finally...finally Himeka was able to lift the veil, connect with the strange but not discomforting presence since that dream. The image of the moth has been ever-present, both in her mind and in her peripheral. It cannot be a coincidence. Something has awakened.

Yet from everything she has gathered from the locals and mages, this wouldn't be a Primal. Not quite, at least not an intentional summoning. With no real place of worship, Himeka is left to her own devices in trying to contact the entity--this Koth--if she even can.

She's successful.

And she's left with more questions than answers, a litany of unintelligible mutterings mixed with what she can only believe is a prelude of things to come. It wasn't exactly like but also not unlike speaking with the Elementals, both holding a consciousness that is difficult to interpret at times. Yet something about it...it. Left her feeling a little weak, a little off. So she treats into the Horizon to gather her thoughts and step away from the decay that the commune has become.

Only to find herself hit suddenly with a sickening sweetness--which, coming from someone who loves to indulge in sweets as much as she does, shows just how terribly sweet it is. The scene before is anything but sweet, however; a strange tower of block-like houses being overtaken by a sticky pink substance, as if the ground itself has spat out sugary waste to consume everything above it.

Himeka has the misfortune landing in the ooze. She sighs, lifting her hand.



From one unsettling vision to another, it seems. ]
satanicpanics: (pic#15854000)

closed to steve harrington

[personal profile] satanicpanics 2022-10-23 04:12 am (UTC)(link)
[ Eddie has been scared out of his mind multiple times in the Horizon over the last few days, but the Upside Down offers a very specific brand of terror that he never wanted to feel again. He did not ever want to be here again, and he feels sick to his stomach as he begins the slow trek towards the dimly lit Scoops Ahoy building. In a habit formed very, very quickly, he lifts his legs high and steps over the vines, careful not to stumble over them. It may not matter here, but he’s not taking any chances.

He pushes through the door and in a hesitant voice, he calls:
]

Harrington? You around? This creepy bullshit belong to you?

[ Who else is it really gonna belong to? Eddie and Steve, at least as far as either of them know, are the only ones in Abraxas who should really know that the Upside Down exists, and this certainly isn’t Eddie’s doing. Scoops Ahoy was never that noteworthy.

There’s no response, but talking out loud helps to ease Eddie’s nerves, even if there’s no one around to listen. It fills the deafening silence and blocks out those pesky whispers that have been plaguing him all week, even if they are much more quiet in the Horizon.
]

I, uh, really hope this isn’t what this place normally looks like, man, because I am gonna have some questions.

[ His fingers twitch by his sides as he slips behind the counter, trailing his fingers over old, scattered receipts and kicking away half-disintegrated garbage. He isn’t looking for anything so much as he is just looking, occupying his anxious thoughts and his anxious hands by any means possible.

He carries on, rifling through things that don’t belong to him, spinning a grimy ice cream scoop between his fingers and speaking out loud, until he spots it in the back: a metal elevator door, half ajar, practically inviting someone to step aboard and see where it leads.

That is not a good idea, he thinks, tilting his head as he sizes the elevator up. Silence settles thick in the air again, just enough silence for a faint whisper to reach his ear: That’s just what a coward would say. And you know he’s here, right? He just doesn’t want to speak to you.

Cupping his hands to his mouth, attempting to block that nasty little voice out, Eddie all but yells:
]

Hey, Steve! I’m taking your freaky elevator. Gonna find out all your secrets, dude!

[ Just like everything else, the elevator is in a state of decay. It’s a short ride, but extremely rickety, and when the lift hits its destination, Eddie practically has to pry the door open himself. He peers out into a stark concrete room that very much does not match the blue and white color scheme of Scoops Ahoy. It’s empty, save for some uncomfortable metal chairs, and some very nasty looking medical instruments laid out on a steel table. ]

Jesus Christ. Steve? If you're around, I’m about to really freak out, dude...
nightwash: (049)

Ronan Lynch | Thorne | Sannleikr | Emergence (OTA)

[personal profile] nightwash 2022-10-24 08:39 am (UTC)(link)
Ronan has always had a complicated relationship with mirrors.

When he wakes from the dream, he assumes he's brought it back with him. The mirror. It doesn't appear right beside him upon waking, but it wouldn't be the first time a dream object manifested a short distance away from his body.

He knows this much: He doesn't want to look at it.

The dream itself isn't so strange. It's not unusual to be greeted as an equal by some entity or another when he's in the world of dreams. After all, in that world, he's a king. No — it's the rest of the day that's strange, beginning with the mirror. Because, unlike every other time he manifests something from a dream, he's not paralyzed upon waking.

The mirror. The mirror. It's on the floor beside the bed, propped at such an angle that he'll catch his reflection in it when he sits up, and he refuses to. He kicks the blanket over it before launching himself off the bed to get dressed and start the day. He'll get rid of the mirror later.

The mirror — the same mirror — is waiting for him in the stairwell. It's hanging on the wall, this time at the perfect height to force Ronan to catch sight of his face upon its cracked surface.

It should be his face.

It isn't.

The Lace is staring back at him. It doesn't have eyes, of course, but Ronan nevertheless understands that it's staring at him. The shock of it sends ice down his spine and nearly trips him up. He stumbles backwards, barely catching himself before he can go tumbling down the stairs.

"Shit," he hisses under his breath. "Shit, shit."

The Lace is Hennessy's baggage, not Ronan's. If she's gone and dreamt up some Lace bullshit around the castle, it's going to be his responsibility to fix it.

He yanks the mirror off the wall, avoiding the Lace's gaze as he marches the rest of the way down the stairs and out to the courtyard. Because it's a dream object (it must be) he's not sure whether breaking the mirror will release the malevolent nightmare entity that's trapped inside it.

So he finds the most remote shrub and starts digging into the soft dirt just beneath it. A strange sight, to be spontaneously gardening while dressed in fine garb for court business.

As it turns out, he'll be doing this often over the course of the next week.
actualwizard: (Default)

Billy Kaplan |Solvunn | Adlewyrd

[personal profile] actualwizard 2022-10-24 07:24 pm (UTC)(link)
(open starters for Billy. Plotting comment here. PM or grab me at [plurk.com profile] courtings if you want to discuss anything.)

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