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ABRAXAS MODS ([personal profile] abraxasmods) wrote in [community profile] abraxaslogs2022-10-15 10:14 am

EVENT #10: AFFLICTION - IC POST

Event #10 - Affliction

With tensions heavy across Abraxas and all the destruction that's happened, it's no surprise that the dark shadows which sweep over the land go unnoticed...at first.

Winds initially stir in Solvunn, where the influence of the Old Gods remains the strongest. Slowly each Herald infects Thorne and the Free Cities, as well. The Summoned are the first to feel its effects and are the most heavily impacted.

Though no one will realize it until well afterwards, Nocwich remains unaffected. After all, the Summoned don't reside there.

NOTE: This event will deal with themes of death (people and animal) and horror imagery.
Emergence
It begins sometime in mid-October, around the 18th. Not everyone will experience it at the same time. You might even believe you're spared until days afterwards when you're visited by an unusually vivid dream.

The dream starts the same for everyone: you are going somewhere, anywhere, walking to your bedroom or enjoying a stroll on the beach. You might be driving down a familiar neighborhood. Wherever you're headed, you eventually come upon a stone tablet engraved with your Arcana. Laid on the tablet are three objects:
◎ A dead moth trapped inside a wilted rose, symbolizing Koth of Festering Lands
◎ A teacup inside which sits a single nightshade berry, symbolizing Adlewyrd of Poisoned Tongues
◎ An ornate cracked hand mirror that contains no reflection, symbolizing Sannleikr of Many Faces
Make a choice. Something inside your soul will be drawn towards one of the objects. Maybe you spend hours in the dream deliberating, but sooner or later, you'll pick one of the items up. The moment you do, the other objects vanish and the chosen Herald appears before you. Where one might expect a god to seek subservience, the strange figure instead extends a friendly hand towards you - as though it's greeting you as an equal.

Whispered around you, you hear its name. Then it fades and with it the dream. You awaken.
Affliction
You go about your day as usual. That's when you realize something isn't right. Creatures and people around you behave strangely. You begin to sense that you are the cause.

Depending on your chosen Herald, you'll experience at least one of its afflictions. The effects might start small, then grow. They might rush you all at once. You can't shake what haunts you, though you can try. Spells, potions, and willpower can help keep the afflictions at bay but you won't ever be completely free.

As the afflictions seep into your mind, you start to find shadows of it following you: a dead moth here, a nightshade bloom there, a cracked mirror elsewhere. You may even wonder if it's following you in the first place. What if instead, you are the one leaving these signs behind?
Corruption
The first time you inflict your ability on someone else, you don't mean to. It might be a stranger, some unsuspecting soul, or it might be another Summoned. Regardless, the afflictions that ail you seem to spread through you into another. Someone falls down as if in the throes of an invisible death or secrets spill. You brush by someone and they're suddenly upset and confused.

The more this happens, intentionally or not, the better you feel. You may grow full of life and energy, gain a renewed strength of heart, or radiate a charm that turns heads and garners compliments. The afflictions haunting you could even start to fade or completely vanish. And if you use your newfound power deliberately? You'll feel better even faster for longer. Of course, these boons are temporary, lasting at most an hour or so. When the feeling wanes, you might miss having it.

You are not possessed. You can't control this power that spreads through you, but how you respond or behave is up to you. You could be attracted to the allure of power, enjoy the boons you are granted, or realize you can gain relief from your afflictions if you choose a victim. Not everyone will fall headfirst into the pull. Some are not easily swayed by power, some struggle to overcome their dark impulses, and others would rather endure their suffering than inflict it on someone else. But others still might succumb to temptation and turn on those around them with purpose: once, twice, multiple times. The choice you make is yours alone.
Blight
With the call of the Herald at your fingertips, the world around you twists. No one knows whether this stems from you and your newly imbued afflictions, or if the Heralds are exerting power on their own. It's for sure easier to think of what occurs as the influence of something monstrous beyond your control. No matter the cause, the earth is changed all the same.
Omens
The omens arrive shortly after the initial Summoned receive their dreams, but they don't come to every faction at once. SOLVUNN is first, being home to the Old Gods' shrines, before THORNE and the FREE CITIES follow only days afterwards. Depending on where you are, the omens will affect things a bit differently.
Solvunn
In Solvunn, the ground stirs. A desiccated hand breaks through the grass, a cloven hoof. Human or animal, they crawl forth, animated against their will. Some might attack, but most do not. At the same time, crops around the settlements begin to fail. Some chickens lay rotten eggs while cows produce spoiled milk. Any livestock that perishes overnight will surface in the mornings with empty eye sockets - pecked out by crows or gnawed on by rats. From a distance, the ocean can be seen bubbling as leviathans beneath thrash.

Worth noting is that many of the dead are concentrated around the shrines, especially the ones deep in the woods. They're too decayed to recognize, and some might not even move from the site, as though they are waiting for the earth to take them again...or as though they once chose to give up their life at this very spot.

Summoned can assist by helping to cast spells or place warding charms around shrines, farms, and gardens to protect crops and livestock. As a commune, the Solvunnites will share their resources as much as possible and would appreciate those who might lend a hand bringing supplies, herbs, and offerings to neighbors who are lacking. The Summoned can also brew a common herbal remedy to aid any animals who have fallen ill or to help purify the well water.

Free Cities
In Libertas, the dead buried under the rubble dig themselves out. More crawl forth from graves in Cadens' cemeteries. Beasts and bandits slain in the desert wilds rise, hungry or searching for the ones who killed them. At the same time, dead fish wash up onto the shores of Aquila while birds fall dead from their perch, dropping like flies from an unknown illness. Vultures and other scavengers begin to prey upon the eyes of the dead, leaving behind hollowed-out corpses.

Worth noting is that in the Badlands, a few very old and skeletal corpses rise with a metal plate or two screwed onto their bones, which are also oddly elongated. Only one or two make their way near the city. The army is quick to dispose of them before many can notice. They will not disclose any information about this and will claim these are just monsters like anything else.

Summoned can assist by going on patrol with the soldiers to put down any risen dead. Merchant caravans are also hiring escorts for their journeys. Additionally, they can help look through any received supplies and packages to make sure the food isn't rotting or worse, use a special dissolving compound to purify the waters, and donate staple food items to refugees and the less fortunate who can't afford the rising prices.

Thorne
In Thorne, the dead emerge only from the outskirts of the castle city. Thanks to information from one of their Summoned and their recent monitoring of the Singularity, Thorne was able to act swiftly and was able to ward any royal or otherwise significant burial sites. Graves and tombs of less importance, though, will not be protected in the same way. There are fewer encounters with eyeless corpses, though some animals might appear outside the castle in such a state. Normally extravagant dishes from the Castle's kitchens use simpler ingredients as they struggle to ration their food stores.

Worth noting is that a few unexpected corpses make their way up from deep under the castle in places beyond the dungeons. These are twisted and mangled, missing limbs, heads, fingers. The castle guards are quick to dispose of them before they get too far into the rest of the castle, but one or two may be spotted.

Summoned can assist by contributing to the wards around Castle Thorne and the city, using spells to put down the dead without mangling the corpse, and taking inventory of food stores. Further, in Nott the situation is more dire for anyone who is traveling there to continue assisting with repairs following the attack. Nott will welcome help with any problems caused by the omens. It'll be clear the kingdom has neglected the city somewhat. Thorne will claim the Castle takes priority, of course, due to King and Queen residing there along with the entire royal court.
Apprehensions
Across the factions, locals are beginning to catch on that something isn't right with you, the Summoned. No one will say it outright, but there's an air of caution and wariness around you where you go. Merchants might be quick to hand you your wares so you'll leave or locals give you a bit of space when they walk by. Chatty innkeepers are more reluctant to hold lengthy conversations.

Much of the time, it may not be conscious. The natives might simply sense something off that instinctually makes them want to put some distance between them and you. The only exception? If you've chosen Sannleikr of Many Faces, you'll continue to exude your charm towards people you encounter. At least for as long as you continue to inflict that ability you've been gifted.
Displacement
Everyone responds differently while in the Horizon. You might exert better willpower over your afflictions or you might feel its effects more strongly. It all depends on the individual and their mindset. Regardless, the Heralds are only one part of the equation. There's a much bigger disturbance going on.

It could happen as soon as you enter or it might be as you're stepping over the threshold into another's domain. Whatever the case, you are suddenly not where you're supposed to be. Instead, you're in one of two places depending: transported into a domain you never meant to go into or in a foreign setting altogether.
Visitation
Whether you're the one transported or someone teleports unexpectedly into your space, the Horizon becomes unpredictable for the next little while. Rooms normally locked to strangers, areas you yourself may not even realize exists - you and your fellow Summoned continue to pop in and out despite your intentions.

The effect isn't painful, just disorienting, like missing a step you didn't see or stumbling through a door into a too-bright room. The person whose domain you've inadvertently visited might sense an unwanted presence, whether they're inside the Horizon or not, or they may be completely oblivious. This will depend on the strength of their connection to the Singularity and the Horizon.

Not to worry. You won't be trapped or anything in these cases...unless the domain you land in happens to seal from the inside. You might stumble on secrets you weren't meant to find, though, locked away in someone else's mind.
Ensnared
The less fortunate will be pulled into a space that they've never encountered before. The bizarreness of it resembles the glitchy visions that flashed through a few months ago, but rather than an image flickering by, you are now inside the space itself.

Trapped between minutes to hours, you can't use the Horizon's creation magic as normal. Attempts will falter or go sideways: trying to fly out might cause you to tumble, tools and objects are broken or not quite right, wounds don't vanish or heal completely, etc. More significantly, you can't seem to send or receive messages through your connection. Anything that manages to come through will be garbled and distorted. It's as though the place you are in is just out of the reach of your control.

Luckily, you may not be alone. Someone else may have gotten lost alongside you. They might already be there when you stumble through or they might arrive after you do. They might even fade out sooner than you, unintentionally leaving you behind.

Eventually, you'll be released back into the Horizon proper, spat out in a random place in the Horizon. While you're stuck, though, you can try to survive, explore, sit and wait it out, or make friends with your fellow trapped partner. Each area has its challenges and quirks that you'll need to deal with.

Scenes to Explore
JUSTICE ◎
FULL IMAGE

High in the clouds, these snowy peaks are as cold as they look. Giant marble hands reach out, though their sheer scale means you might not recognize them as hands from up close. You can scale the mountain, but if you try to go down, the hands will flip the mountain, which sends you tumbling to the top again.

It's up to you whether you can be injured when you fall. Maybe the snow will feel like marshmallows, or you'll break a bone on the jagged rocks. No two experiences are the same. If you have a partner, they could end up faring better than you despite being in the same place.

Conjure some warm clothes or a log cabin even if you wish - they might not manifest perfectly, but it'll be better than nothing. At least the view's fairly nice...while the sun is up. A blizzard will come through by nightfall. With it arrives a strange hovering light that entices you or your friend to follow it into the frozen darkness. What draws you out depends on you. It could be a familiar voice, an image, or a simple compulsion. If you're lucky, the person with you is unaffected and can try to stop you. Or maybe you're the one desperately chasing after the other person?

THE CHARIOT ◎
FULL IMAGE

From a distance, it's hard to tell if they're shipping containers or houses stacked atop each other. A gooey mess covers the ground below. Oddly, the smell isn't as unpleasant as the goo looks. It smells like bubblegum or cotton candy, artificial and sweet. When you first fall in, you might land inside one of the homes, on top of the stacked structure, or the ground. You can try to reach anyone else who's there with you, but be careful: the ooze is spreading. Climb if you must or move from room to room. If you don't keep moving, you risk getting sucked into its sticky mass.

Each block of a home is different. Some are furnished, whereas others are empty or filled with strange knickknacks. Some might even have subconscious creations spawned by you. Keep ahead of the gloopy substance, and you'll be fine, probably. Or you can try to fight it back or block its path by sealing yourself in a room or otherwise, which can slow it down significantly. Mostly, you'll have to hope you fade out before the pink mass completely consumes the landscape.

THE WORLD ◎
FULL IMAGE

The hazy neon glow obscures a nothingness that seems to extend forever. In the middle of the wet ground are several stacked television sets with wires plugged into nothing. Inexplicably, there's also a cat. At first, it appears perfectly normal, but keen observers will notice that its behavior is on a loop where it will walk a certain path, pause at specific intervals to lick its paws, and meow at set points. It does not acknowledge any of its intruders. You can break its loop by picking it up, at which point it'll go limp as a ragdoll. As soon as you set it down, it'll resume its actions as before.

While you can see the same images as someone else on the screens, it's also possible you'll each see something different despite being in the room together. What you see is up to you. It could be an old fuzzy movie, home videos of your childhood, trivia questions you have to answer correctly, or even a memory or vision you wouldn't want to share. Words or faces taunting you could appear between staticky flickers, or maybe your very thoughts are projected onto the screens for anyone with you to read.

Break the televisions if you want, but given a few short minutes, they'll reform between one blink and the next. Looks like you'll have to keep watching until you're released.

THE FOOL ◎
FULL IMAGE

Sprawling and massive, you're unlikely to recognize at first that you're trapped in a labyrinth. Stone walls rise around you, and your surroundings are pitchblack. Manifest a torch or a flashlight if you can, though these will be prone to going out at inopportune times. Escaping over the walls will only send you into another section in the maze.

As you navigate the twisting corridors, you'll encounter any variety of trials and troubles: gaps in the ground, spiked traps, haunting whispers, monsters, decaying corpses. Some of these might've formed from your mind, others might've spawned from anyone else who's trapped with you.

If you aren't alone, do your best to locate your fellow Summoned. Voices do carry and echo over the walls, and there could be landmarks that help you find each other. Finding the exit, however, is another matter. Walk and climb all you want. A way out is impossible until the Horizon chooses to set you free.

Players can pick any scenario that interests them from the four choices above. Unlike the visions from before, characters can accidentally be trapped in as many of the scenes as you want, as many times as you want. Another option is that they can stay trapped in only one scene while a variety of characters fade in and out to join them, or some combination of the two. Choose what works best for your plans.

Each scene will once again carry an associated Arcana etched somewhere inside it, which can change from person to person or instance to instance. It might be on a wall, a table, or on the ground. Characters with a stronger connection to the Horizon are likely to be trapped for longer but the extent of this is your choice and it won't ever exceed a few hours. It's also your choice whether the afflictions continue to haunt them or not. If you want characters to deal with both problems while stuck together, you're welcome to!

Generally speaking, there are no restrictions other than that they won't be able to communicate with anyone outside the area, they can't escape it until the Horizon chooses to release them, and their creation magic will go wrong just enough that it'll make things tricky.
hextechhead: (ArcaneS1E8_38776)

[personal profile] hextechhead 2022-10-31 11:28 pm (UTC)(link)
I figured you knew more people than just Sypha and Trevor.

[ Isolated but not completely alone. Jayce doesn't know how any of this works, if the two of them were the type of friendships that also included blood. It seemed impolite to ask before this. The whole vampire world is very confusing. He didn't really know the timeline between when Alucard met up with them and when they killed his father and when he came here. ]

You're private, I haven't been asking you questions on purpose.

[ And Jayce is a very quizzical person! He's been very careful and felt like Alucard opening up to him about his father at the ball meant a lot. So he continues to be slow about it, even now. ]

Aren't common like there's only one of you or aren't common like there may be others?
cryptsleeper: <user name="malagraphic"> (Hotter and drunker mess)

[personal profile] cryptsleeper 2022-11-01 12:52 am (UTC)(link)
--Sorry, that was a little off the cuff. But no. My family always valued privacy.

[Blame the gods, apparently. Alucard can manage the rest later, and moreover, he has figured that Jayce has been holding back. Nothing about the man suggests he's inclined not to play twenty question. So he nods in quiet acknowledgement that Jayce has been respectful of Alucard's boundaries.]

There's only one of me, so far as half-human half-vampire heritage goes. So you can imagine why there's been some mystery.
hextechhead: (talking to side)

[personal profile] hextechhead 2022-11-02 04:18 pm (UTC)(link)
So you're literally one of a kind, huh?

[ Jayce smiles wearily at him, the sentiment genuine, even if his soul feels really run down at the moment. He is out of sorts and starting to worry that the constant stream of negative experiences is going to chip away at him a little too much with time. He isn't as strong as he pretends to be, not in spirit. ]

After you two find a solution for Viktor, it seems like it might be worth it to keep experimenting then. Get more answers about your blood and you for yourself, not just for him. I know he'd be happy to help.

[ After Alucard being willing to do this out of friendship, he knows Viktor is a loyal friend himself, it would be an easy thing to continue. ]

If you ever want to test it out on a healthy body and see what happens, you've got a volunteer here.
cryptsleeper: <user name="malagraphic"> (Hot mess)

[personal profile] cryptsleeper 2022-11-03 02:12 am (UTC)(link)
So far as we've known.

[Alucard's own voice is graver. He's always taken the situation of being the only one of his kind as neither a mark of pride or thing to despair over. A simple fact, nothing more, but one twinged with sadness with so many departures lately.

He at least has dwelt in negativity before.]


I'm not sure if I need any further knowledge. It is more likely that I will need a long break, once this matter is figured out in a satisfactory manner. I'm becoming a large fan of having my blood inside of me at all times. There are...strange resonances when I don't.
hextechhead: (talking to side)

[personal profile] hextechhead 2022-11-05 12:48 am (UTC)(link)
I'm a big fan of your blood being inside of you too. I just mean that if I can ever help you with ... well, anything, I'm here.

[ Jayce owes him everything for what he's doing with Viktor. It was impossible to save him before because it was always just Jayce, he never had any help, neither of them did. It's no longer only his thing to panic about. Support in any way is really helpful. And Alucard also is his friend. Jayce would do anything for his friends. ]

Resonances like ... being light-headed and tired? Or something more supernatural?
cryptsleeper: (Default)

[personal profile] cryptsleeper 2022-11-05 05:08 pm (UTC)(link)
More...hm. [Alucard pauses, trying to explain what it is. There's no parallel, not really.]

I suppose knowing where one's blood is is simply a part of the whole matter. It isn't like I can consult anyone about this, either here or at home. Especially not here, since vampires aren't turned.
hextechhead: (pic#15552418)

[personal profile] hextechhead 2022-11-05 09:52 pm (UTC)(link)
If they're born and not turned here, maybe they have their versions of dhampirs. I guess you'd only know if you got closer to the vampires in Nocwich, if that's possible.

[ Not right away, they're all still strangers, and Jayce doesn't know if they would be more forthcoming with time, but maybe. Especially if they found out Alucard is one of their people or at least half like their people. It seems unlikely Alucard is the only dhampir in every world in the multiverse. ]

Do you think it would be helpful? If you did meet other dhampirs.
cryptsleeper: <user name="malagraphic"> (Hotter and drunker mess)

[personal profile] cryptsleeper 2022-11-06 01:37 pm (UTC)(link)
I can't blame them for being guarded with strangers from other worlds. It is hard to say what knowledge they hold, or if they'll ever be willing to share all of it.

[Alucard doesn't know if they've clocked him yet. He offered blood, he peacocked hard in August. Everything else requires time, and he knows better than to rush ancient creatures. They think in decades and centuries, not weeks and months.

Jayce's question gets a shrug.]


No idea. If they're not of my world, the whole thing could be pointless.
hextechhead: (i have made mistakes)

[personal profile] hextechhead 2022-11-09 12:23 am (UTC)(link)
They do seem interested in us Summoned, there's an opportunity to get their attention. I don't know that we made a good first impression though, all things considered.

[ The diplomatic envoys all survived their excursions, but it led to a war, so situations outside of their direct control made what was a fun and interesting experience turn bloody very quickly. They were dancing one moment and watching Libertas burn the next. ]

Even if they're not from your world, it could be something good, to meet someone like you. Half human, half vampire. It wouldn't be perfect understanding, but more than what you're used to.

[ Typical Jayce to go right to 'you could make a friend!' ]
cryptsleeper: (Default)

[personal profile] cryptsleeper 2022-11-09 12:54 am (UTC)(link)
It was fine until the very end.

[Alucard is trying not to dwell on how badly that night went. It was a shit show, but more than that, it signaled how deeply fucked everyone was really about to become.]

Mm, it'll just take about a century for us to move past pleasantries, both sides being guarded.

[Jayce, every time you think the f word, he does this.]
hextechhead: (pic#15552375)

[personal profile] hextechhead 2022-11-09 10:20 pm (UTC)(link)
I don't know, you're better at people than you think. Maybe it'll only be fifty years.

[ Jayce smiles at him. He actually thinks Alucard could make friends with another half-vampire much faster than that, he has friends amongst the Summoned after all, but he knows better than to bring too much attention to that. ]

I mean, what is the best case scenario here? What do you want to happen?
cryptsleeper: <user name="malagraphic"> (I'll consider it)

[personal profile] cryptsleeper 2022-11-09 11:10 pm (UTC)(link)
That seems optimistic.

[Alucard can at least offer some dryness here. A near joke. One that has the air let out of it as the real answer just--

--tumbles out.]


I want to know their goals and how they relate to humanity. If they're a threat, I'd like to be on guard. If they're not, I would at least like to know them better. If we're here forever, only a few of us will be around in a century's time.
hextechhead: (serious simple)

i am somewhat alive

[personal profile] hextechhead 2022-11-18 05:13 pm (UTC)(link)
I am an optimist, this is true.

[ Jayce has been forced into some realism lately and also some cynicism, but it really isn't his natural state. He's always believed in things that no one else could see. The answer does make him think and he nods, he can see why Alucard with his history would be worried about their intentions. And also perhaps to look for connections that will last in his longer lifetime. ]

If they were a real threat wouldn't they already have defeated the werewolves? Or come after the other factions? They seem content to stay in their corner.

[ Obviously Alucard knows better than he does about some vampires, but maybe not all of them. He hasn't read anything about vampire domination in this world, even attempted. Thorne seems to be the one stomping around conquering (and losing). ]

I suppose you'd rather go home, given the chance.
cryptsleeper: (Gold Steel)

[personal profile] cryptsleeper 2022-11-18 07:24 pm (UTC)(link)
Maybe for now. Who knows if they'll have their own Summoned, in time.

[There's more to say, but Jayce then says the word home. Gold eyes fix on him, intense and snapped to attention, even if the rest of Alucard is slack. He knows one thing for sure amid so much.]

No. I'd rather never return to Wallachia.
hextechhead: (i'm thinking)

[personal profile] hextechhead 2022-11-18 07:34 pm (UTC)(link)
You're right, they could. Would you move here, if you could?

[ It's a reasonable question, if it turns out the vampires may end up being worth sticking around for. It would mean only seeing him occasionally if the square keeps open or Horizon, but Jayce would want it for him, if it made him happy.

As for the other thing, well. Jayce hasn't really had this talk with anyone before, he feels weird asking that question, but with Alucard and knowing some of his past, he isn't actually surprised. He waits several seconds before taking in a deep breath and letting it out. ]


If we can cure Viktor here ... I don't want to go back either. Not unless there's a guarantee he'll go back with the cure. Going back only to lose him, what's the point?
cryptsleeper: (Softe)

[personal profile] cryptsleeper 2022-11-19 12:42 am (UTC)(link)
I would consider having a residence, but not all the time. Endless night was my father's dream, not mine. I enjoy the luxury of sunlight.

[And honestly, he likes his desert home too much. It is small and quiet and in a vast place. Most importantly, it is his.

Alucard isn't sure why he's surprised that Jayce would rather stay. With Geralt and Jaskier, he's suspected there are reasons he's not privy too. Things at home felt more immediate with Jayce and Viktor, and--

--it's obvious once said.]


Well, you can't take my blood with you, that's for certain. [Since that's the only thing working for now, and that's just a stop gap. All joking aside, he breathes out, agreeing in the end.] There's no point, I agree. But I'll still outlive you both.
hextechhead: (Jayce-Talis-by-Lylith-st-46)

[personal profile] hextechhead 2022-11-19 01:06 am (UTC)(link)
I'm from later in our timeline. He was days away from dying, maybe weeks at best, and he told me to destroy the Hexcore. He gave up.

[ The Hexcore he's making now in tandem with the experiments, which he seems to be confident he can actually make work now. And with all the other things here in Abraxas, it's probable that they can actually do it. But Jayce knows what he saw and what he promised and that there is no hope for Viktor. It is easier for him to say now than it was months ago, when he was fresh from it and bleeding internally. But it is no less painful to think about. ]

He saw it with his own eyes in my memory but still ... doesn't believe it, I guess. Once we cure him, he'll probably start talking about how we get back.

[ And Jayce doesn't think he'll hold to the same principle of insisting they have undeniable proof that he goes back cured. It's complicated and very difficult. Jayce is speaking candidly though, it's something he will probably hear if it all works too, later on. ]

That must be daunting though. Outliving all your friends.
Edited 2022-11-19 01:07 (UTC)
cryptsleeper: <user name="malagraphic"> (ilu u idiot)

[personal profile] cryptsleeper 2022-11-19 03:10 am (UTC)(link)
Maybe. Or maybe he'll surpise you. What does he have to go back home to that either one of you can't do here?

[The question isn't really a query. Just Alucard making a point. From what he's gathered, there are politics and people that pose greater problems to the work that the two have pursued versus the relative freedom here. Maybe there are things he missed, and the dhampir knows he's biased.

But not everyone wants to outrun their problems either.]


Good thing Geralt's already old.
hextechhead: (failed to do good)

[personal profile] hextechhead 2022-11-19 03:26 am (UTC)(link)
The Undercity, where he's from. He swore he would make things better for them using Hextech.

[ Jayce doesn't have to think about this, he knows exactly why Viktor wants to go back and that he will have a hard time letting go of it. He probably would put his life at risk out of sheer stubbornness. Jayce was always happy to work with him in designing new Hextech for the common folk, and yes, of course for the Undercity, but he never understood the depth of it. ]

Everyone has failed the people there. He doesn't want to. If he forces me to go back, I'll do it for him after he dies.

[ It's a lose/lose situation for Jayce and he knows that. It's upsetting, for certain, but he also sounds just wearily accepting of it at the same time. That is a fight he and Viktor will have to have someday, and he already knows how it will all go. ]

I'm sure there are other immortals or long-lived people who were Summoned, you should ask around. Make a club.

[ He smiles, teasing. ]
cryptsleeper: (Softe)

[personal profile] cryptsleeper 2022-11-19 12:35 pm (UTC)(link)
[Ah. That would do it. Alucard had forgotten that there was morality involved. In a good way, of course, the kind that wanted kindness done and shared, but one that could undo a lot of his own work if things went just a little off track.

He breathes out, and a little puff of his breathe lingers in the air before the wind blows it away.]


I...no. You can't do that from here, can you? [Fuck.] A true and long term cure then demands pure biology, with no stop gap measures featuring impossible to procure elements. [Like him and hi blood.] Don't start making death avenging promises though. Those don't end well, in my experience.

[They end with dead family members!]

We'll just see who's left standing. Your method involves too much effort.
hextechhead: (oh no)

[personal profile] hextechhead 2022-11-19 08:43 pm (UTC)(link)
Exactly. And as we all know, there hasn't been a single instance where someone goes back with their knowledge of this place. People who have say they forget once they're there, and they go back at the exact time as before. The only way we'll ever be able to intentionally go back is if we figure out the spell ourselves, and make corrections so we can choose the details, but ... there's no way to do that. None of us are good enough at magic, Free Cities isn't going to help us. It's ... impossible.

[ That was a long string of thoughts with maybe an underlining frustration. It just won't work. There is no way he can see around this. And that should honestly make it a done deal, no more of a conversation, they simply can't do it. But it won't stop Viktor from wanting them to investigate or figure it out, if the cure works out. Jayce sighs and rubs his eyes. ]

It's not a concern right now. The only thing that matters is curing him. If we can't do that, it's all moot.

[ Jayce looks apologetic. His emotions are all over the place. The heralds have been really throwing him off and getting lost in the Horizon doesn't help. He also trusts Alucard. ]

Sorry. The thing is ... only a few people know about his condition. So I can't really talk to anyone about it.
cryptsleeper: <user name="malagraphic"> (thinkin for a sec here)

[personal profile] cryptsleeper 2022-11-20 12:57 am (UTC)(link)
[In all of this, it becomes clear that the more Jayce talks, the more he just needs to get it out. Alucard isn't sure how it has come to pass that he's become the sounding board for so many complex and complicated feelings. He'll blame the Heralds for now, loose tongues and a lack of filter seeming to be a hallmark.

So he waits for Jayce to finish. The look of apology is nice, but there's a more important question to ask.]


Do you want me to just listen then? Because frankly, I think anything like advice or perspective on the matter is well, well beyond my capabilities at this point.
hextechhead: (very upset)

[personal profile] hextechhead 2022-11-21 08:12 pm (UTC)(link)
[ Jayce is always something of an over-sharer which Alucard is well aware of, their first conversation he was already rambling about his past and personal business. He is not great at holding back his thoughts or feelings. But the heralds have mostly put him past the point of actually caring about it. He's tired and miserable and he can't touch Viktor, who is going in the opposite direction when it comes to feelings.

He deflates and rubs his hands over his face. ]


I appreciate the gesture.

[ Mostly because Jayce hates being a burden to others and that's what this feels like currently. These are his problems to worry about. Sometimes he's pulled people into his nonsense when he doesn't know what else to do, but he shouldn't with Alucard. ]

I think I should try to get to our tower, I want to make sure Rio is okay.

[ She may be a creation of Viktor's, but she's very real to the two of them, and anyone who visits. Jayce gets out of the chair. He can see the tower from here, so maybe walking instead of trying to teleport will help. ]

Thank you, Alucard. For everything.
cryptsleeper: <user name="malagraphic"> (Hotter and drunker mess)

[personal profile] cryptsleeper 2022-11-21 08:21 pm (UTC)(link)
I've come to appreciate just being a pair of ears when these sort of things come up. It removes the concern about offering advice that goes poorly.

[If he just has to listen, then nothing can go so wrong that he will feel bad about it. Either way, this seems....well. Jayce needed it. Clearly.

Alucard doesn't get up out of his seat, but he does nod politely.]


Should the walk take too long, you're welcome to return.